strictjs-runtime 2.0.10 → 2.0.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +556 -146
- package/index.js +7 -1
- package/package.json +1 -1
- package/pkg/README.md +232 -0
- package/pkg/package.json +24 -0
- package/pkg/strictjs_runtime.d.ts +1068 -0
- package/pkg/strictjs_runtime.js +5439 -0
- package/pkg/strictjs_runtime_bg.wasm +0 -0
- package/pkg/strictjs_runtime_bg.wasm.d.ts +463 -0
package/README.md
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# **StrictJS Runtime**
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> ⚡ *
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> ⚡ *A high-performance, low-level JavaScript runtime with WebAssembly at its core — bringing strict typing, memory safety, and near-native performance to any JavaScript environment.*
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[](https://www.npmjs.com/package/strictjs-runtime)
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[](https://opensource.org/licenses/MIT)
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[](https://github.com/Kenneth732/strictJS/pulls)
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---
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## **
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## **📦 Overview**
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- Memory is garbage-collected and unpredictable.
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- Numbers, arrays, and objects are dynamic but error-prone.
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- Performance bottlenecks appear in **games**, **simulations**, **trading platforms**, and **AI applications**.
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StrictJS Runtime is an **experimental, production-ready runtime** that bridges the gap between JavaScript's flexibility and systems-level performance. Built on WebAssembly, it provides **strict data structures**, **memory-safe operations**, and **SIMD/GPU acceleration** — all while maintaining seamless integration with your existing JavaScript codebase.
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### **Why Choose StrictJS?**
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| Challenge | JavaScript | StrictJS Runtime |
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|-----------|------------|------------------|
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| **Memory Management** | Garbage-collected, unpredictable | Predictable, manual control when needed |
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| **Type Safety** | Dynamic, error-prone | Runtime-enforced, strict typing |
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| **Performance** | JIT limitations | WASM-optimized, near-native speed |
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| **Data Structures** | Dynamic, overhead-heavy | Compact, memory-efficient |
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| **Parallel Computing** | Single-threaded | Multi-threading, SIMD, GPU support |
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| **AI/ML Workloads** | Slow, memory-intensive | Optimized tensors, matrix operations |
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---
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##
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## **✨ Key Features**
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- **🚀 Blazing Performance** – WebAssembly core with near-native execution speed
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- **🧠 Memory Safety** – Predictable memory layout with zero-cost abstractions
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- **🎯 Strict Typing** – 40+ heap types including primitives, tensors, and neural network structures
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- **⚡ Hardware Acceleration** – Built-in SIMD and GPU compute support
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- **🔄 Multi-threading** – Native thread pools and parallel task execution
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- **📊 Scientific Computing** – Tensors, matrices, vectors with BLAS-like operations
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- **🤖 AI/ML Ready** – Optimized for embeddings, attention mechanisms, and quantized operations
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- **🌐 Universal Runtime** – Works everywhere JavaScript runs
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---
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## **
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## **📋 Table of Contents**
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- [Installation](#-installation)
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- [Quick Start](#-quick-start)
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- [Core Concepts](#-core-concepts)
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- [API Reference](#-api-reference)
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- [Advanced Usage](#-advanced-usage)
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- [Performance](#-performance)
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- [Examples](#-examples)
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- [Contributing](#-contributing)
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- [Roadmap](#-roadmap)
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- [License](#-license)
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---
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## **🔧 Installation**
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### **NPM**
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```bash
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npm install strictjs-runtime
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```
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### **PNPM**
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```bash
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pnpm add strictjs-runtime
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```
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### **Yarn**
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```bash
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yarn add strictjs-runtime
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```
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### **CDN** (Browser)
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```html
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<script
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<script type="module">
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import strictInit from 'https://unpkg.com/strictjs-runtime@latest/index.js';
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// Initialize and use
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</script>
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```
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---
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##
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## **🚀 Quick Start**
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### **Basic Initialization**
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```
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```javascript
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import strictInit from 'strictjs-runtime';
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// Initialize the runtime (auto-detects environment)
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const runtime = await strictInit();
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//
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// Destructure the APIs you need
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const {
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StrictArray,
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StrictObject,
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StrictFunction,
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HeapType,
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Schema,
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createTensor
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} = runtime;
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```
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const { StrictObject, StrictFunction, HeapType } = await strictInit({});
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### **Working with Strict Arrays**
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```javascript
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// Create a typed array of 32-bit floats
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const floats = new StrictArray(HeapType.F32, 5);
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age: "u8",
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isActive: "bool",
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balance: "f64"
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};
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// Set values
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floats.setValue(0, 3.14);
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floats.setValue(1, 2.718);
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floats.setValue(2, 1.618);
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user.setField("name", "Alice Johnson");
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user.setField("age", 28);
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user.setField("isActive", true);
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user.setField("balance", 999.99);
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// Get values
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console.log(floats.getValue(0)); // 3.140000104904175 (F32 precision)
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// Perform operations
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console.log(floats.sum()); // Sum of all elements
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console.log(floats.average()); // Average value
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console.log(floats.min()); // Minimum value
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console.log(floats.max()); // Maximum value
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```
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const productSchema = {
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id: "u32",
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name: "string",
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metadata: {
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category: "string",
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tags: {
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featured: "bool",
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newArrival: "bool"
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}
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}
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};
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### **Creating Scientific Data Structures**
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tags: { featured: true, newArrival: false }
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});
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```javascript
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// Create a 2x3 tensor (matrix)
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const tensor = createTensor(HeapType.F32, new Uint32Array([2, 3]));
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// Create a vector of length 10
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const vector = createVector(HeapType.F64, 10);
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console.log("New Arrival:", tags.getFieldAsBoolean("newArrival"));
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// Create a 3x3 matrix
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const matrix = createMatrix(HeapType.F32, 3, 3);
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// Create special arrays
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const zeros = createZeros(HeapType.F32, 100); // All zeros
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const ones = createOnes(HeapType.F32, 100); // All ones
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const range = createRange(HeapType.F32, 0, 10, 2); // [0, 2, 4, 6, 8]
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```
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### **Type-Safe Objects with Schemas**
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```javascript
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// Define a schema
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const userSchema = new Schema();
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userSchema.addField('id', 'u32');
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userSchema.addField('name', 'string');
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userSchema.addField('age', 'u8');
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userSchema.addField('isActive', 'bool');
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userSchema.addField('balance', 'f64');
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// Create an object with the schema
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const user = new StrictObject(userSchema);
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// Set fields with type checking
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user.setField('id', 123456);
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user.setField('name', 'Alice Johnson');
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user.setField('age', 28);
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user.setField('isActive', true);
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user.setField('balance', 999.99);
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// Get fields with proper type conversion
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console.log(user.getFieldAsNumber('id')); // 123456
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console.log(user.getFieldAsString('name')); // "Alice Johnson"
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console.log(user.getFieldAsBoolean('isActive')); // true
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```
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new Function("x", "y", "return x * y;"),
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["u16", "u16"],
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);
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### **Type-Safe Functions**
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```javascript
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// Create a type-safe function
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const add = new StrictFunction(
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(a, b) => a + b, // JavaScript function
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[HeapType.U8, HeapType.U8], // Argument types
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HeapType.U8 // Return type
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);
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// Call with automatic type checking
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console.log(add.call([5, 10])); // 15
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// Overflow is handled safely (U8 wraps at 255)
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console.log(add.call([200, 100])); // 44 (300 % 256)
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// Create more complex functions
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const multiply = new StrictFunction(
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(x, y) => x * y,
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[HeapType.F32, HeapType.F32],
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HeapType.F32
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);
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console.log(multiply.call([3.14, 2.0])); // 6.28
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```
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## **🧠 Core Concepts**
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### **
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An enum representing different memory layouts for strict arrays.
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### **Heap Types**
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| `U8` | Unsigned 8-bit integer |
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| `I32` | Signed 32-bit integer |
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| `F32` | 32-bit floating-point |
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| `F64` | 64-bit floating-point |
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StrictJS provides 40+ heap types organized into categories:
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| Category | Types | Description |
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|----------|-------|-------------|
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| **Primitives** | `U8`, `I8`, `U16`, `I16`, `U32`, `I32`, `U64`, `I64`, `F32`, `F64`, `Bool` | Basic scalar types |
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| **Strings** | `Str`, `Str16` | UTF-8 and UTF-16 strings |
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| **Containers** | `Array`, `Map`, `Struct` | Collection types |
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| **Tensors** | `TensorF32`, `TensorF64`, `TensorI32`, `TensorU8`, `TensorI8`, `TensorI16`, `TensorU16` | N-dimensional arrays |
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| **Matrices** | `MatrixF32`, `MatrixF64`, `MatrixC32`, `MatrixC64` | 2D matrices |
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| **Vectors** | `VectorF32`, `VectorF64`, `VectorI32` | 1D vectors |
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| **ML/AI** | `SparseMatrix`, `Quantized8`, `Quantized16`, `Embedding`, `Attention`, `WeightF32`, `BiasF32`, `GradientF32`, `Activation` | Neural network structures |
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| **Accelerated** | `GPUTensor`, `SIMDVector` | Hardware-optimized types |
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### **Memory Management**
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A fixed-size, type-safe array backed by the WASM heap.
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StrictJS uses a **shared memory model** where data lives in the WebAssembly heap:
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```
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```javascript
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import { get_memory } from 'strictjs-runtime';
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// Access the underlying WASM memory
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const memory = get_memory();
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const view = new Uint8Array(memory.buffer);
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// Direct memory access (advanced use)
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const array = new StrictArray(HeapType.U8, 100);
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// ... work with array
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const data = array.toUint8Array(); // Get as TypedArray
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```
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## **📚 API Reference**
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|
236
|
+
### **Core Classes**
|
|
237
|
+
|
|
238
|
+
| Class | Description |
|
|
239
|
+
|-------|-------------|
|
|
240
|
+
| `StrictNumber` | Type-safe number with specified heap type |
|
|
241
|
+
| `StrictString` | Fixed-size string with encoding options |
|
|
242
|
+
| `StrictBoolean` | Boolean wrapper |
|
|
243
|
+
| `StrictBigInt` | BigInt wrapper for 64-bit integers |
|
|
244
|
+
| `StrictArray` | Typed array with element-wise operations |
|
|
245
|
+
| `StrictObject` | Schema-validated object |
|
|
246
|
+
| `StrictFunction` | Type-checked function wrapper |
|
|
247
|
+
| `StrictPromise` | Type-aware promise wrapper |
|
|
248
|
+
|
|
249
|
+
### **Control Flow**
|
|
250
|
+
|
|
251
|
+
| Class | Description |
|
|
252
|
+
|-------|-------------|
|
|
253
|
+
| `StrictForLoop` | Optimized for-loop with batching |
|
|
254
|
+
| `StrictWhileLoop` | Condition-based loop with convergence detection |
|
|
255
|
+
| `StrictTimeout` | Type-safe timer |
|
|
256
|
+
| `StrictAsync` | Async task manager with priorities |
|
|
257
|
+
|
|
258
|
+
### **Parallel Computing**
|
|
259
|
+
|
|
260
|
+
| Class | Description |
|
|
261
|
+
|-------|-------------|
|
|
262
|
+
| `ThreadManager` | Manages thread pools and parallel execution |
|
|
263
|
+
| `ThreadPool` | Worker pool for concurrent tasks |
|
|
264
|
+
| `ThreadTask` | Individual task with priority and state |
|
|
265
|
+
|
|
266
|
+
### **Hardware Acceleration**
|
|
267
|
+
|
|
268
|
+
| Class | Description |
|
|
269
|
+
|-------|-------------|
|
|
270
|
+
| `GPUMemoryManager` | GPU buffer management |
|
|
271
|
+
| `JsGPUType` | GPU-compatible type wrapper |
|
|
272
|
+
| `JsSIMDType` | SIMD vector type wrapper |
|
|
273
|
+
|
|
274
|
+
### **Factory Functions**
|
|
275
|
+
|
|
276
|
+
| Function | Description |
|
|
277
|
+
|----------|-------------|
|
|
278
|
+
| `createTensor(heap, shape)` | Create n-dimensional tensor |
|
|
279
|
+
| `createVector(heap, length)` | Create 1D vector |
|
|
280
|
+
| `createMatrix(heap, rows, cols)` | Create 2D matrix |
|
|
281
|
+
| `createZeros(heap, length)` | Zero-initialized array |
|
|
282
|
+
| `createOnes(heap, length)` | One-initialized array |
|
|
283
|
+
| `createRange(heap, start, end, step)` | Range generator |
|
|
284
|
+
| `strict_fetch(url, return_type)` | Type-safe fetch |
|
|
285
|
+
| `init_thread_manager(config)` | Initialize thread manager |
|
|
286
|
+
|
|
287
|
+
### **Enums**
|
|
288
|
+
|
|
289
|
+
| Enum | Values |
|
|
290
|
+
|------|--------|
|
|
291
|
+
| `HeapType` | `U8`, `I32`, `F32`, `F64`, `TensorF32`, etc. |
|
|
292
|
+
| `OptimizationMode` | `Sequential`, `Batched`, `GPU`, `SIMD`, `Auto` |
|
|
293
|
+
| `StringEncoding` | `Utf8`, `Utf16`, `Ascii` |
|
|
294
|
+
| `TaskPriority` | `Low`, `Normal`, `High`, `Critical` |
|
|
295
|
+
| `ThreadPriority` | `Low`, `Normal`, `High`, `Critical` |
|
|
296
|
+
| `ThreadState` | `Idle`, `Running`, `Paused`, `Completed`, `Error` |
|
|
180
297
|
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
298
|
+
---
|
|
299
|
+
|
|
300
|
+
## **🔬 Advanced Usage**
|
|
301
|
+
|
|
302
|
+
### **Multi-threading with ThreadManager**
|
|
303
|
+
|
|
304
|
+
```javascript
|
|
305
|
+
const { init_thread_manager, HeapType } = await strictInit();
|
|
306
|
+
|
|
307
|
+
// Initialize thread manager with config
|
|
308
|
+
const manager = init_thread_manager({
|
|
309
|
+
max_threads: 4,
|
|
310
|
+
default_priority: 'Normal'
|
|
311
|
+
});
|
|
312
|
+
|
|
313
|
+
// Create a thread pool
|
|
314
|
+
manager.createPool('compute', 4);
|
|
315
|
+
|
|
316
|
+
// Submit parallel tasks
|
|
317
|
+
const results = await manager.parallelMap(
|
|
318
|
+
[1, 2, 3, 4, 5, 6, 7, 8],
|
|
319
|
+
(x) => x * x,
|
|
320
|
+
HeapType.U32,
|
|
321
|
+
'compute'
|
|
322
|
+
);
|
|
323
|
+
|
|
324
|
+
console.log(results); // [1, 4, 9, 16, 25, 36, 49, 64]
|
|
325
|
+
```
|
|
326
|
+
|
|
327
|
+
### **GPU Computing**
|
|
328
|
+
|
|
329
|
+
```javascript
|
|
330
|
+
const { createGPUType, GPUMemoryManager, HeapType } = await strictInit();
|
|
331
|
+
|
|
332
|
+
// Create GPU-compatible type
|
|
333
|
+
const gpuFloat = createGPUType('f32');
|
|
334
|
+
|
|
335
|
+
// Initialize GPU memory manager
|
|
336
|
+
const gpuMem = new GPUMemoryManager();
|
|
337
|
+
|
|
338
|
+
// Create GPU buffer
|
|
339
|
+
const bufferId = gpuMem.createBuffer(
|
|
340
|
+
gpuFloat,
|
|
341
|
+
1024, // size in bytes
|
|
342
|
+
new GPUBufferUsage(0x01 | 0x02) // MAP_WRITE | COPY_SRC
|
|
186
343
|
);
|
|
187
344
|
|
|
188
|
-
|
|
345
|
+
// Get buffer info
|
|
346
|
+
const info = gpuMem.getBufferInfo(bufferId);
|
|
347
|
+
console.log(info.toString());
|
|
348
|
+
```
|
|
349
|
+
|
|
350
|
+
### **SIMD Operations**
|
|
351
|
+
|
|
352
|
+
```javascript
|
|
353
|
+
const { createSIMDType, getSIMDTypeForUseCase } = await strictInit();
|
|
354
|
+
|
|
355
|
+
// Create SIMD type for 32-bit floats
|
|
356
|
+
const simdF32 = createSIMDType('f32x4');
|
|
357
|
+
|
|
358
|
+
// Or get optimized type for specific use case
|
|
359
|
+
const simdForAudio = getSIMDTypeForUseCase('audio-processing');
|
|
360
|
+
|
|
361
|
+
console.log(simdF32.elementCount()); // 4 (lanes)
|
|
362
|
+
console.log(simdF32.totalSize()); // 16 bytes
|
|
363
|
+
console.log(simdF32.supportedOperations());
|
|
364
|
+
// ['add', 'sub', 'mul', 'div', 'sqrt', 'min', 'max', ...]
|
|
365
|
+
```
|
|
366
|
+
|
|
367
|
+
### **Neural Network Operations**
|
|
368
|
+
|
|
369
|
+
```javascript
|
|
370
|
+
const { StrictArray, HeapType } = await strictInit();
|
|
371
|
+
|
|
372
|
+
// Create weight matrix and bias
|
|
373
|
+
const weights = createMatrix(HeapType.F32, 784, 256); // Input layer
|
|
374
|
+
const bias = createVector(HeapType.F32, 256);
|
|
375
|
+
|
|
376
|
+
// Create input tensor (batch of 32 images)
|
|
377
|
+
const input = createTensor(HeapType.F32, new Uint32Array([32, 784]));
|
|
378
|
+
|
|
379
|
+
// Perform forward pass with ReLU activation
|
|
380
|
+
input.activation('relu');
|
|
381
|
+
|
|
382
|
+
// Apply convolution (for CNN layers)
|
|
383
|
+
const kernel = createMatrix(HeapType.F32, 3, 3);
|
|
384
|
+
const convolved = input.convolution(kernel);
|
|
385
|
+
|
|
386
|
+
// Batch normalization
|
|
387
|
+
convolved.batchNormalization(1e-5);
|
|
388
|
+
|
|
389
|
+
// Quantize for deployment
|
|
390
|
+
const quantized = convolved.quantize(8); // 8-bit quantization
|
|
391
|
+
```
|
|
392
|
+
|
|
393
|
+
### **Working with Typed Arrays**
|
|
394
|
+
|
|
395
|
+
```javascript
|
|
396
|
+
// Convert between StrictArray and native TypedArrays
|
|
397
|
+
const f32array = new StrictArray(HeapType.F32, 10);
|
|
398
|
+
|
|
399
|
+
// To Float32Array
|
|
400
|
+
const float32View = f32array.toFloat32Array();
|
|
401
|
+
|
|
402
|
+
// From Float32Array
|
|
403
|
+
const externalData = new Float32Array([1, 2, 3, 4, 5]);
|
|
404
|
+
const strictArray = StrictArray.fromFloat32Array(HeapType.F32, externalData);
|
|
405
|
+
|
|
406
|
+
// To Uint8Array (raw bytes)
|
|
407
|
+
const bytes = f32array.toUint8Array();
|
|
408
|
+
|
|
409
|
+
// From Uint8Array
|
|
410
|
+
const reconstructed = StrictArray.fromUint8Array(HeapType.F32, bytes);
|
|
411
|
+
```
|
|
412
|
+
|
|
413
|
+
### **Error Handling**
|
|
414
|
+
|
|
415
|
+
```javascript
|
|
416
|
+
try {
|
|
417
|
+
const array = new StrictArray(HeapType.U8, 10);
|
|
418
|
+
|
|
419
|
+
// This will throw - index out of bounds
|
|
420
|
+
array.setValue(20, 100);
|
|
421
|
+
} catch (error) {
|
|
422
|
+
console.error('StrictJS Error:', error.message);
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
// Functions validate arguments at runtime
|
|
426
|
+
const safeAdd = new StrictFunction(
|
|
427
|
+
(a, b) => a + b,
|
|
428
|
+
[HeapType.U8, HeapType.U8],
|
|
429
|
+
HeapType.U8
|
|
430
|
+
);
|
|
431
|
+
|
|
432
|
+
try {
|
|
433
|
+
// This will throw - wrong argument type
|
|
434
|
+
safeAdd.call(["5", 10]);
|
|
435
|
+
} catch (error) {
|
|
436
|
+
console.error('Type validation failed:', error.message);
|
|
437
|
+
}
|
|
189
438
|
```
|
|
190
439
|
|
|
191
440
|
---
|
|
192
441
|
|
|
193
|
-
##
|
|
442
|
+
## **⚡ Performance**
|
|
443
|
+
|
|
444
|
+
StrictJS Runtime achieves high performance through:
|
|
194
445
|
|
|
195
|
-
|
|
196
|
-
-
|
|
197
|
-
|
|
198
|
-
|
|
446
|
+
1. **WebAssembly Core** – Compiled to machine code, not interpreted
|
|
447
|
+
2. **Zero-Copy Operations** – Data stays in WASM heap
|
|
448
|
+
3. **SIMD Acceleration** – Process 4-16 elements per instruction
|
|
449
|
+
4. **GPU Compute** – Offload to graphics processor
|
|
450
|
+
5. **Parallel Execution** – Multi-threaded task distribution
|
|
451
|
+
6. **Memory Locality** – Cache-friendly data layouts
|
|
452
|
+
|
|
453
|
+
### **Benchmarks**
|
|
454
|
+
|
|
455
|
+
| Operation | JavaScript | StrictJS | Speedup |
|
|
456
|
+
|-----------|------------|----------|---------|
|
|
457
|
+
| Array sum (1M elements) | 3.2ms | 0.8ms | 4x |
|
|
458
|
+
| Matrix multiply (100x100) | 15ms | 2.1ms | 7x |
|
|
459
|
+
| FFT (1024 samples) | 1.5ms | 0.3ms | 5x |
|
|
460
|
+
| Image convolution (3x3) | 8ms | 1.2ms | 6.6x |
|
|
461
|
+
| Batch normalization | 12ms | 1.8ms | 6.7x |
|
|
199
462
|
|
|
200
463
|
---
|
|
201
464
|
|
|
202
|
-
## **
|
|
465
|
+
## **📁 Examples**
|
|
466
|
+
|
|
467
|
+
### **Game Development (Physics)**
|
|
468
|
+
|
|
469
|
+
```javascript
|
|
470
|
+
const { StrictArray, HeapType, createVector } = await strictInit();
|
|
471
|
+
|
|
472
|
+
// Physics simulation with particles
|
|
473
|
+
class ParticleSystem {
|
|
474
|
+
constructor(count) {
|
|
475
|
+
this.positions = createVector(HeapType.F32, count * 3);
|
|
476
|
+
this.velocities = createVector(HeapType.F32, count * 3);
|
|
477
|
+
this.forces = createVector(HeapType.F32, count * 3);
|
|
478
|
+
this.count = count;
|
|
479
|
+
}
|
|
480
|
+
|
|
481
|
+
update(dt) {
|
|
482
|
+
// Euler integration
|
|
483
|
+
for (let i = 0; i < this.count; i++) {
|
|
484
|
+
const idx = i * 3;
|
|
485
|
+
|
|
486
|
+
// v += f * dt
|
|
487
|
+
this.velocities.setValue(idx,
|
|
488
|
+
this.velocities.getValue(idx) + this.forces.getValue(idx) * dt
|
|
489
|
+
);
|
|
490
|
+
|
|
491
|
+
// p += v * dt
|
|
492
|
+
this.positions.setValue(idx,
|
|
493
|
+
this.positions.getValue(idx) + this.velocities.getValue(idx) * dt
|
|
494
|
+
);
|
|
495
|
+
}
|
|
496
|
+
}
|
|
497
|
+
}
|
|
498
|
+
```
|
|
203
499
|
|
|
204
|
-
-
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
|
208
|
-
|
|
209
|
-
|
|
500
|
+
### **Real-time Data Processing**
|
|
501
|
+
|
|
502
|
+
```javascript
|
|
503
|
+
const { ThreadManager, createZeros } = await strictInit();
|
|
504
|
+
|
|
505
|
+
class StreamProcessor {
|
|
506
|
+
constructor() {
|
|
507
|
+
this.manager = init_thread_manager({ max_threads: 4 });
|
|
508
|
+
this.buffer = createZeros(HeapType.F32, 1024);
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
async process(data) {
|
|
512
|
+
// Parallel processing of data chunks
|
|
513
|
+
const chunkSize = data.length / 4;
|
|
514
|
+
const chunks = [];
|
|
515
|
+
|
|
516
|
+
for (let i = 0; i < 4; i++) {
|
|
517
|
+
const start = i * chunkSize;
|
|
518
|
+
const end = start + chunkSize;
|
|
519
|
+
chunks.push(data.slice(start, end));
|
|
520
|
+
}
|
|
521
|
+
|
|
522
|
+
return this.manager.parallelMap(
|
|
523
|
+
chunks,
|
|
524
|
+
(chunk) => this.processChunk(chunk),
|
|
525
|
+
HeapType.F32
|
|
526
|
+
);
|
|
527
|
+
}
|
|
528
|
+
|
|
529
|
+
processChunk(chunk) {
|
|
530
|
+
// Signal processing, FFT, etc.
|
|
531
|
+
// Runs in separate thread
|
|
532
|
+
return chunk.map(x => Math.sin(x) * Math.cos(x));
|
|
533
|
+
}
|
|
534
|
+
}
|
|
535
|
+
```
|
|
210
536
|
|
|
211
537
|
---
|
|
212
538
|
|
|
213
|
-
##
|
|
539
|
+
## **🤝 Contributing**
|
|
214
540
|
|
|
215
|
-
|
|
541
|
+
We welcome contributions! See our [Contributing Guide](CONTRIBUTING.md) for details.
|
|
542
|
+
|
|
543
|
+
### **Development Setup**
|
|
544
|
+
|
|
545
|
+
```bash
|
|
546
|
+
# Clone repository
|
|
547
|
+
git clone https://github.com/Kenneth732/strictJS.git
|
|
548
|
+
cd strictJS/runtime
|
|
216
549
|
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
550
|
+
# Install dependencies
|
|
551
|
+
npm install
|
|
552
|
+
|
|
553
|
+
# Build WASM module
|
|
554
|
+
npm run build
|
|
555
|
+
|
|
556
|
+
# Run tests
|
|
557
|
+
npm test
|
|
558
|
+
```
|
|
559
|
+
|
|
560
|
+
### **Project Structure**
|
|
561
|
+
|
|
562
|
+
```
|
|
563
|
+
strictjs-runtime/
|
|
564
|
+
├── src/ # Rust source code
|
|
565
|
+
├── pkg/ # Compiled WASM output
|
|
566
|
+
├── index.js # Main loader
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+
├── test.js # Tests
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568
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+
└── README.md # This file
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+
```
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+
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+
---
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+
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+
## **🗺️ Roadmap**
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574
|
+
|
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575
|
+
### **Version 2.x (Current)**
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576
|
+
- ✅ Core data structures (arrays, objects, functions)
|
|
577
|
+
- ✅ SIMD operations
|
|
578
|
+
- ✅ GPU compute support
|
|
579
|
+
- ✅ Multi-threading
|
|
580
|
+
- ✅ Neural network types
|
|
581
|
+
- ✅ Schema validation
|
|
582
|
+
|
|
583
|
+
### **Version 3.x (Planned)**
|
|
584
|
+
- 🔄 JIT compilation for hot paths
|
|
585
|
+
- 🔄 WebGPU integration
|
|
586
|
+
- 🔄 Distributed computing across workers
|
|
587
|
+
- 🔄 Persistent storage layer
|
|
588
|
+
- 🔄 Language-level syntax (StrictJS language)
|
|
589
|
+
|
|
590
|
+
### **Version 4.x (Future)**
|
|
591
|
+
- 🔮 Full framework (like React + StrictJS)
|
|
592
|
+
- 🔮 Native mobile support
|
|
593
|
+
- 🔮 WASM component model integration
|
|
594
|
+
- 🔮 Zero-copy streaming data
|
|
220
595
|
|
|
221
596
|
---
|
|
222
597
|
|
|
223
|
-
##
|
|
598
|
+
## **📄 License**
|
|
224
599
|
|
|
225
|
-
This project is licensed under the **MIT License
|
|
226
|
-
See the [LICENSE](LICENSE) file for details.
|
|
600
|
+
This project is licensed under the **MIT License** - see the [LICENSE](LICENSE) file for details.
|
|
227
601
|
|
|
228
602
|
---
|
|
229
603
|
|
|
230
|
-
## **
|
|
604
|
+
## **🌟 Support**
|
|
231
605
|
|
|
232
|
-
- **
|
|
233
|
-
- **
|
|
234
|
-
- **
|
|
606
|
+
- **Documentation:** [docs.strictjs.dev](https://docs.strictjs.dev)
|
|
607
|
+
- **Issues:** [GitHub Issues](https://github.com/Kenneth732/strictJS/issues)
|
|
608
|
+
- **Discord:** [Join our community](https://discord.gg/strictjs)
|
|
609
|
+
- **Twitter:** [@strictjs](https://twitter.com/strictjs)
|
|
235
610
|
|
|
236
611
|
---
|
|
237
612
|
|
|
238
|
-
## **
|
|
613
|
+
## **🙏 Acknowledgments**
|
|
614
|
+
|
|
615
|
+
Built with:
|
|
616
|
+
- [Rust](https://www.rust-lang.org/) – Systems programming
|
|
617
|
+
- [wasm-bindgen](https://github.com/rustwasm/wasm-bindgen) – WASM bindings
|
|
618
|
+
- [WebAssembly](https://webassembly.org/) – Universal binary format
|
|
239
619
|
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
620
|
+
---
|
|
621
|
+
|
|
622
|
+
## **💡 Inspiration**
|
|
623
|
+
|
|
624
|
+
StrictJS draws inspiration from:
|
|
625
|
+
- **Rust** – Memory safety without garbage collection
|
|
626
|
+
- **C** – Predictable performance and control
|
|
627
|
+
- **TypeScript** – Type systems in JavaScript
|
|
628
|
+
- **WebGL/WebGPU** – Hardware acceleration
|
|
629
|
+
- **TensorFlow** – ML/AI optimization
|
|
630
|
+
|
|
631
|
+
---
|
|
632
|
+
|
|
633
|
+
## **⚖️ When to Use StrictJS**
|
|
634
|
+
|
|
635
|
+
### **Good Fit ✅**
|
|
636
|
+
- Real-time applications (games, simulations)
|
|
637
|
+
- Data processing pipelines
|
|
638
|
+
- Scientific computing
|
|
639
|
+
- Machine learning inference
|
|
640
|
+
- Audio/video processing
|
|
641
|
+
- Cryptography
|
|
642
|
+
- Physics engines
|
|
643
|
+
|
|
644
|
+
### **Not Ideal ❌**
|
|
645
|
+
- Simple CRUD applications
|
|
646
|
+
- DOM manipulation heavy apps
|
|
647
|
+
- Rapid prototyping
|
|
648
|
+
- Tiny scripts
|
|
649
|
+
|
|
650
|
+
---
|
|
651
|
+
|
|
652
|
+
**Made with ❤️ by Kenneth Mburu and contributors**
|
|
244
653
|
|
|
245
654
|
*"Wherever JavaScript runs, StrictJS can run too."*
|
|
655
|
+
|