storysplat-viewer 0.1.3 → 0.1.6

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package/dist/esm/index.js CHANGED
@@ -75185,9 +75185,8 @@ async function loadSplatAsset(scene, data, onProgress // Updated signature
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  const invertY = (_c = data.invertYScale) !== null && _c !== void 0 ? _c : false;
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  console.log(`StorySplat Viewer: Loading splat asset from ${modelUrl}`);
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  try {
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- // Ensure the SceneLoader has the necessary plugin for .splat if it's custom
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- // This might involve registering the plugin elsewhere in the application setup
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- // For example: SceneLoader.RegisterPlugin(new SplatLoaderPlugin());
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+ // Debug: Check what loaders are registered
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+ console.log("StorySplat Viewer: Available SceneLoader plugins:", Object.keys(SceneLoader._RegisteredPlugins || {}));
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  const result = await SceneLoader.ImportMeshAsync("", // meshNames - empty string loads all
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  modelUrl, // rootUrl - the full URL
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  "", // sceneFilename - empty when using full URL
@@ -161176,8 +161175,6 @@ class Viewer {
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  }
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  }
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- // Register all built-in loaders when the module loads
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- registerBuiltInLoaders();
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  /**
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  * Initializes the StorySplat Viewer within a given HTML element.
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  *
@@ -161237,6 +161234,14 @@ function createViewerOptions(rawData, userOptions) {
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  async function initializeViewer(targetElement, rawData, // Accept any JSON data
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  options) {
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  var _a, _b;
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+ // Register BabylonJS loaders at runtime
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+ try {
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+ registerBuiltInLoaders();
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+ }
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+ catch (error) {
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+ console.error("StorySplat Viewer: Failed to register BabylonJS loaders:", error);
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+ throw new Error("Failed to initialize BabylonJS loaders");
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+ }
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  if (!targetElement) {
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  throw new Error("StorySplat Viewer: Target element not provided or not found.");
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  }