storysplat-viewer 0.1.2 → 0.1.4
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- package/dist/esm/index.js +4 -3
- package/dist/esm/index.js.map +1 -1
- package/package.json +4 -4
package/dist/esm/index.js
CHANGED
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@@ -75185,9 +75185,8 @@ async function loadSplatAsset(scene, data, onProgress // Updated signature
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const invertY = (_c = data.invertYScale) !== null && _c !== void 0 ? _c : false;
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console.log(`StorySplat Viewer: Loading splat asset from ${modelUrl}`);
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try {
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-
//
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-
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-
// For example: SceneLoader.RegisterPlugin(new SplatLoaderPlugin());
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+
// Debug: Check what loaders are registered
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+
console.log("StorySplat Viewer: Available SceneLoader plugins:", Object.keys(SceneLoader._RegisteredPlugins || {}));
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const result = await SceneLoader.ImportMeshAsync("", // meshNames - empty string loads all
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modelUrl, // rootUrl - the full URL
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"", // sceneFilename - empty when using full URL
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@@ -161177,7 +161176,9 @@ class Viewer {
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}
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// Register all built-in loaders when the module loads
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+
console.log("StorySplat Viewer: Registering BabylonJS built-in loaders...");
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registerBuiltInLoaders();
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+
console.log("StorySplat Viewer: BabylonJS loaders registered successfully.");
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/**
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* Initializes the StorySplat Viewer within a given HTML element.
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*
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