storysplat-viewer 0.1.0 → 0.1.1

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package/dist/esm/index.js CHANGED
@@ -74901,9 +74901,9 @@ async function loadSplatAsset(scene, data, onProgress // Updated signature
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  // Ensure the SceneLoader has the necessary plugin for .splat if it's custom
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  // This might involve registering the plugin elsewhere in the application setup
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  // For example: SceneLoader.RegisterPlugin(new SplatLoaderPlugin());
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- const result = await SceneLoader.ImportMeshAsync(null, // meshNames - null loads all
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- "", // rootUrl - derived from filename
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- modelUrl, // filename
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+ const result = await SceneLoader.ImportMeshAsync("", // meshNames - empty string loads all
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+ modelUrl, // rootUrl - the full URL
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+ "", // sceneFilename - empty when using full URL
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  scene, (progressEvent) => {
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  if (onProgress) {
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  // Calculate percentage, handle indeterminate state