stimeo-ui 0.6.0 → 0.7.0

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Files changed (199) hide show
  1. package/CHANGELOG.md +62 -0
  2. package/dist/controllers/alert_dialog_controller.d.ts +2 -0
  3. package/dist/controllers/alert_dialog_controller.js +75 -4
  4. package/dist/controllers/alert_dialog_controller.js.map +1 -1
  5. package/dist/controllers/auto_submit_controller.d.ts +2 -0
  6. package/dist/controllers/auto_submit_controller.js.map +1 -1
  7. package/dist/controllers/avatar_controller.js +47 -5
  8. package/dist/controllers/avatar_controller.js.map +1 -1
  9. package/dist/controllers/breadcrumb_controller.d.ts +2 -0
  10. package/dist/controllers/breadcrumb_controller.js.map +1 -1
  11. package/dist/controllers/bulk_select_controller.d.ts +2 -0
  12. package/dist/controllers/bulk_select_controller.js.map +1 -1
  13. package/dist/controllers/calendar_controller.d.ts +2 -0
  14. package/dist/controllers/calendar_controller.js.map +1 -1
  15. package/dist/controllers/character_counter_controller.d.ts +52 -20
  16. package/dist/controllers/character_counter_controller.js +338 -63
  17. package/dist/controllers/character_counter_controller.js.map +1 -1
  18. package/dist/controllers/checkbox_controller.d.ts +3 -0
  19. package/dist/controllers/checkbox_controller.js.map +1 -1
  20. package/dist/controllers/color_picker_controller.d.ts +3 -0
  21. package/dist/controllers/color_picker_controller.js.map +1 -1
  22. package/dist/controllers/combobox_controller.d.ts +2 -0
  23. package/dist/controllers/combobox_controller.js.map +1 -1
  24. package/dist/controllers/command_palette_controller.d.ts +2 -0
  25. package/dist/controllers/command_palette_controller.js +75 -4
  26. package/dist/controllers/command_palette_controller.js.map +1 -1
  27. package/dist/controllers/conditional_fields_controller.d.ts +42 -14
  28. package/dist/controllers/conditional_fields_controller.js +345 -51
  29. package/dist/controllers/conditional_fields_controller.js.map +1 -1
  30. package/dist/controllers/confirm_controller.d.ts +2 -0
  31. package/dist/controllers/confirm_controller.js +75 -4
  32. package/dist/controllers/confirm_controller.js.map +1 -1
  33. package/dist/controllers/count_up_controller.d.ts +2 -0
  34. package/dist/controllers/count_up_controller.js.map +1 -1
  35. package/dist/controllers/countdown_controller.d.ts +4 -0
  36. package/dist/controllers/countdown_controller.js.map +1 -1
  37. package/dist/controllers/currency_input_controller.d.ts +2 -0
  38. package/dist/controllers/currency_input_controller.js.map +1 -1
  39. package/dist/controllers/data_grid_controller.d.ts +3 -0
  40. package/dist/controllers/data_grid_controller.js.map +1 -1
  41. package/dist/controllers/dialog_controller.js +75 -4
  42. package/dist/controllers/dialog_controller.js.map +1 -1
  43. package/dist/controllers/direct_upload_controller.d.ts +56 -24
  44. package/dist/controllers/direct_upload_controller.js +201 -45
  45. package/dist/controllers/direct_upload_controller.js.map +1 -1
  46. package/dist/controllers/dirty_form_controller.d.ts +14 -6
  47. package/dist/controllers/dirty_form_controller.js +192 -29
  48. package/dist/controllers/dirty_form_controller.js.map +1 -1
  49. package/dist/controllers/dismissible_controller.d.ts +2 -0
  50. package/dist/controllers/dismissible_controller.js +83 -18
  51. package/dist/controllers/dismissible_controller.js.map +1 -1
  52. package/dist/controllers/drawer_controller.js +75 -4
  53. package/dist/controllers/drawer_controller.js.map +1 -1
  54. package/dist/controllers/empty_state_controller.d.ts +2 -0
  55. package/dist/controllers/empty_state_controller.js.map +1 -1
  56. package/dist/controllers/file_dropzone_controller.d.ts +2 -0
  57. package/dist/controllers/file_dropzone_controller.js.map +1 -1
  58. package/dist/controllers/filter_controller.d.ts +2 -0
  59. package/dist/controllers/filter_controller.js.map +1 -1
  60. package/dist/controllers/flash_controller.d.ts +4 -0
  61. package/dist/controllers/flash_controller.js.map +1 -1
  62. package/dist/controllers/focus_controller.d.ts +2 -0
  63. package/dist/controllers/focus_controller.js +75 -4
  64. package/dist/controllers/focus_controller.js.map +1 -1
  65. package/dist/controllers/form_field_controller.d.ts +50 -10
  66. package/dist/controllers/form_field_controller.js +280 -62
  67. package/dist/controllers/form_field_controller.js.map +1 -1
  68. package/dist/controllers/form_validation_controller.d.ts +10 -8
  69. package/dist/controllers/form_validation_controller.js +208 -83
  70. package/dist/controllers/form_validation_controller.js.map +1 -1
  71. package/dist/controllers/frame_loading_controller.d.ts +2 -0
  72. package/dist/controllers/frame_loading_controller.js.map +1 -1
  73. package/dist/controllers/highlight_controller.d.ts +2 -0
  74. package/dist/controllers/highlight_controller.js.map +1 -1
  75. package/dist/controllers/idle_controller.d.ts +2 -0
  76. package/dist/controllers/idle_controller.js.map +1 -1
  77. package/dist/controllers/input_mask_controller.d.ts +2 -0
  78. package/dist/controllers/input_mask_controller.js.map +1 -1
  79. package/dist/controllers/lazy_frame_controller.d.ts +2 -0
  80. package/dist/controllers/lazy_frame_controller.js.map +1 -1
  81. package/dist/controllers/listbox_controller.d.ts +2 -0
  82. package/dist/controllers/listbox_controller.js.map +1 -1
  83. package/dist/controllers/local_time_controller.d.ts +2 -0
  84. package/dist/controllers/local_time_controller.js.map +1 -1
  85. package/dist/controllers/masonry_controller.d.ts +2 -0
  86. package/dist/controllers/masonry_controller.js.map +1 -1
  87. package/dist/controllers/meter_controller.d.ts +2 -0
  88. package/dist/controllers/meter_controller.js.map +1 -1
  89. package/dist/controllers/multi_select_controller.d.ts +2 -0
  90. package/dist/controllers/multi_select_controller.js.map +1 -1
  91. package/dist/controllers/nested_form_controller.d.ts +2 -0
  92. package/dist/controllers/nested_form_controller.js.map +1 -1
  93. package/dist/controllers/network_status_controller.d.ts +2 -0
  94. package/dist/controllers/network_status_controller.js.map +1 -1
  95. package/dist/controllers/number_input_controller.d.ts +2 -0
  96. package/dist/controllers/number_input_controller.js +47 -5
  97. package/dist/controllers/number_input_controller.js.map +1 -1
  98. package/dist/controllers/otp_controller.d.ts +3 -0
  99. package/dist/controllers/otp_controller.js.map +1 -1
  100. package/dist/controllers/overflow_indicator_controller.d.ts +2 -0
  101. package/dist/controllers/overflow_indicator_controller.js.map +1 -1
  102. package/dist/controllers/overflow_menu_controller.d.ts +2 -0
  103. package/dist/controllers/overflow_menu_controller.js +2 -1
  104. package/dist/controllers/overflow_menu_controller.js.map +1 -1
  105. package/dist/controllers/pagination_controller.d.ts +2 -0
  106. package/dist/controllers/pagination_controller.js +2 -1
  107. package/dist/controllers/pagination_controller.js.map +1 -1
  108. package/dist/controllers/password_reveal_controller.d.ts +2 -0
  109. package/dist/controllers/password_reveal_controller.js.map +1 -1
  110. package/dist/controllers/password_strength_controller.d.ts +2 -0
  111. package/dist/controllers/password_strength_controller.js.map +1 -1
  112. package/dist/controllers/persist_controller.d.ts +30 -16
  113. package/dist/controllers/persist_controller.js +432 -122
  114. package/dist/controllers/persist_controller.js.map +1 -1
  115. package/dist/controllers/pointer_drag_controller.d.ts +3 -0
  116. package/dist/controllers/pointer_drag_controller.js.map +1 -1
  117. package/dist/controllers/popover_controller.js +77 -4
  118. package/dist/controllers/popover_controller.js.map +1 -1
  119. package/dist/controllers/portal_controller.d.ts +2 -0
  120. package/dist/controllers/portal_controller.js.map +1 -1
  121. package/dist/controllers/preview_guard_controller.d.ts +2 -0
  122. package/dist/controllers/preview_guard_controller.js.map +1 -1
  123. package/dist/controllers/progress_controller.d.ts +3 -0
  124. package/dist/controllers/progress_controller.js.map +1 -1
  125. package/dist/controllers/radio_group_controller.d.ts +3 -0
  126. package/dist/controllers/radio_group_controller.js.map +1 -1
  127. package/dist/controllers/rating_controller.d.ts +2 -0
  128. package/dist/controllers/rating_controller.js +9 -5
  129. package/dist/controllers/rating_controller.js.map +1 -1
  130. package/dist/controllers/reading_progress_controller.d.ts +2 -0
  131. package/dist/controllers/reading_progress_controller.js.map +1 -1
  132. package/dist/controllers/resizable_controller.d.ts +2 -0
  133. package/dist/controllers/resizable_controller.js.map +1 -1
  134. package/dist/controllers/roving_controller.d.ts +2 -0
  135. package/dist/controllers/roving_controller.js.map +1 -1
  136. package/dist/controllers/scroll_area_controller.d.ts +23 -15
  137. package/dist/controllers/scroll_area_controller.js +462 -162
  138. package/dist/controllers/scroll_area_controller.js.map +1 -1
  139. package/dist/controllers/scroll_visibility_controller.d.ts +2 -0
  140. package/dist/controllers/scroll_visibility_controller.js.map +1 -1
  141. package/dist/controllers/scrollspy_controller.d.ts +2 -0
  142. package/dist/controllers/scrollspy_controller.js.map +1 -1
  143. package/dist/controllers/separator_controller.d.ts +54 -11
  144. package/dist/controllers/separator_controller.js +354 -38
  145. package/dist/controllers/separator_controller.js.map +1 -1
  146. package/dist/controllers/sidebar_controller.js +83 -10
  147. package/dist/controllers/sidebar_controller.js.map +1 -1
  148. package/dist/controllers/skeleton_controller.d.ts +2 -0
  149. package/dist/controllers/skeleton_controller.js.map +1 -1
  150. package/dist/controllers/slider_controller.d.ts +2 -0
  151. package/dist/controllers/slider_controller.js.map +1 -1
  152. package/dist/controllers/smart_sticky_header_controller.d.ts +2 -0
  153. package/dist/controllers/smart_sticky_header_controller.js.map +1 -1
  154. package/dist/controllers/spinner_controller.d.ts +2 -0
  155. package/dist/controllers/spinner_controller.js.map +1 -1
  156. package/dist/controllers/step_indicator_controller.d.ts +2 -0
  157. package/dist/controllers/step_indicator_controller.js.map +1 -1
  158. package/dist/controllers/stepper_controller.d.ts +2 -0
  159. package/dist/controllers/stepper_controller.js.map +1 -1
  160. package/dist/controllers/stick_to_bottom_controller.d.ts +2 -0
  161. package/dist/controllers/stick_to_bottom_controller.js.map +1 -1
  162. package/dist/controllers/sticky_observer_controller.d.ts +2 -0
  163. package/dist/controllers/sticky_observer_controller.js.map +1 -1
  164. package/dist/controllers/submit_once_controller.d.ts +94 -38
  165. package/dist/controllers/submit_once_controller.js +399 -121
  166. package/dist/controllers/submit_once_controller.js.map +1 -1
  167. package/dist/controllers/switch_controller.d.ts +2 -0
  168. package/dist/controllers/switch_controller.js.map +1 -1
  169. package/dist/controllers/tags_input_controller.d.ts +2 -0
  170. package/dist/controllers/tags_input_controller.js.map +1 -1
  171. package/dist/controllers/textarea_autosize_controller.d.ts +2 -0
  172. package/dist/controllers/textarea_autosize_controller.js.map +1 -1
  173. package/dist/controllers/theme_controller.d.ts +2 -0
  174. package/dist/controllers/theme_controller.js +8 -6
  175. package/dist/controllers/theme_controller.js.map +1 -1
  176. package/dist/controllers/time_picker_controller.d.ts +2 -0
  177. package/dist/controllers/time_picker_controller.js.map +1 -1
  178. package/dist/controllers/toast_controller.d.ts +4 -0
  179. package/dist/controllers/toast_controller.js.map +1 -1
  180. package/dist/controllers/toggle_group_controller.d.ts +2 -0
  181. package/dist/controllers/toggle_group_controller.js.map +1 -1
  182. package/dist/controllers/toolbar_controller.js.map +1 -1
  183. package/dist/controllers/transition_controller.d.ts +2 -0
  184. package/dist/controllers/transition_controller.js.map +1 -1
  185. package/dist/controllers/tree_view_controller.d.ts +2 -0
  186. package/dist/controllers/tree_view_controller.js +2 -1
  187. package/dist/controllers/tree_view_controller.js.map +1 -1
  188. package/dist/index.js +2387 -861
  189. package/dist/index.js.map +1 -1
  190. package/dist/inspector/cli.d.ts +107 -3
  191. package/dist/inspector/cli.js +192 -14
  192. package/dist/inspector/cli.js.map +1 -1
  193. package/dist/inspector/cli_bin.js +254 -46
  194. package/dist/inspector/cli_bin.js.map +1 -1
  195. package/dist/inspector/examples.json +7 -7
  196. package/dist/inspector/manifest.json +434 -44
  197. package/dist/positioning/index.d.ts +2 -0
  198. package/dist/positioning/index.js.map +1 -1
  199. package/package.json +1 -1
@@ -1 +1 @@
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* Single resolver for layered Escape dismissal.\n *\n * Every Escape-dismissable overlay layer (modal focus traps, disclosure\n * overlays like dropdown/popover/menu, and hover-triggered transient layers)\n * registers here while it is open. One document-level listener per document\n * resolves each press to exactly one owner and invokes that layer's\n * {@link EscapeLayerOptions.onDismiss} — controllers never listen for a\n * dismissing Escape themselves.\n *\n * @remarks\n * Each document owns an activation-ordered stack. The owner of a press is the\n * **topmost layer whose {@link EscapeLayerOptions.claims} passes**; a layer\n * that declines is transparent, so a background overlay opened behind a modal\n * never blocks it. Because a layer opened from within another is necessarily\n * activated later, LIFO order is also inner-first for nested layers — no DOM\n * inspection is needed.\n *\n * The shared listener runs in the document bubble phase and honors\n * `event.defaultPrevented`, so an element-level widget handler that consumes\n * Escape first (an editor cancelling its edit, a combobox closing its list)\n * always wins over every registered layer — the deepest handler resolves the\n * press. A keydown that is part of an IME composition (`event.isComposing`)\n * cancels the composition, never a layer, and is ignored here for every layer\n * at once.\n *\n * A WeakMap keeps documents collectible; the listener is installed only while\n * a document's stack is non-empty, and controller lifecycle hooks guarantee\n * that disconnected layers never remain registered.\n */\n\n/** Behavior a layer registers when it activates. */\nexport interface EscapeLayerOptions {\n /**\n * Dismisses the layer. Called by the shared resolver when this layer owns a\n * press; the resolver has already consumed the event (`preventDefault()`),\n * so the callback only needs to close and place focus per the widget's\n * contract.\n */\n onDismiss: () => void;\n /**\n * Whether the layer claims the current press. Evaluated per press, so it can\n * depend on live state (e.g. \"focus is inside me or fell to the body\"). A\n * declining layer is skipped and the next layer down is consulted; omitting\n * it means the layer always claims while active.\n */\n claims?: () => boolean;\n}\n\n/** A document's stack plus the one shared listener bound to it. */\ninterface EscapeLayerRegistry {\n stack: EscapeLayer[];\n onKeydown: (event: KeyboardEvent) => void;\n}\n\n/**\n * Claims predicate shared by the click-opened disclosure overlays (dropdown /\n * popover / navigation-menu / menu / context-menu / menubar): the layer claims\n * a press while focus is inside `element`, or after focus fell to the body —\n * a click on non-focusable overlay content blurs to `<body>`, and Escape must\n * still close the overlay (the \"body-focus rescue\"). A press made after focus\n * moved to another interactive element is declined, so closing never yanks\n * focus away from where the user deliberately went.\n */\nexport function claimsWhileFocusWithin(element: Element): () => boolean {\n return () => {\n const active = element.ownerDocument.activeElement;\n return active === null || active === element.ownerDocument.body || element.contains(active);\n };\n}\n\nexport class EscapeLayer {\n static readonly #registries = new WeakMap<Document, EscapeLayerRegistry>();\n\n #ownerDocument: Document | null = null;\n /** Dismissal callback while active; `null` when inactive. */\n #onDismiss: (() => void) | null = null;\n /** Live predicate deciding whether the layer claims a press; `null` = always. */\n #claims: (() => boolean) | null = null;\n\n /**\n * Activates this layer at the top of its document's Escape stack, installing\n * the document's shared resolver listener if this is its first layer.\n * Re-activating an already-active layer moves it to the top.\n */\n activate(ownerDocument: Document = document, options: EscapeLayerOptions): void {\n this.deactivate();\n let registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) {\n registry = EscapeLayer.#createRegistry();\n EscapeLayer.#registries.set(ownerDocument, registry);\n ownerDocument.addEventListener(\"keydown\", registry.onKeydown);\n }\n registry.stack.push(this);\n this.#ownerDocument = ownerDocument;\n this.#onDismiss = options.onDismiss;\n this.#claims = options.claims ?? null;\n }\n\n /**\n * Removes this layer from its document's Escape stack, uninstalling the\n * shared listener when the stack empties. Safe to call when inactive.\n */\n deactivate(): void {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return;\n\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (registry) {\n const index = registry.stack.lastIndexOf(this);\n if (index >= 0) registry.stack.splice(index, 1);\n if (registry.stack.length === 0) {\n ownerDocument.removeEventListener(\"keydown\", registry.onKeydown);\n EscapeLayer.#registries.delete(ownerDocument);\n }\n }\n this.#ownerDocument = null;\n this.#onDismiss = null;\n this.#claims = null;\n }\n\n /**\n * Whether this active layer would own a press right now: it is the topmost\n * layer whose {@link EscapeLayerOptions.claims} passes. Exposed for tests\n * and diagnostics — production dismissal goes through the shared listener.\n */\n get ownsEscape(): boolean {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return false;\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) return false;\n return EscapeLayer.#resolveOwner(registry.stack) === this;\n }\n\n /** Builds a document's registry with its shared resolver listener. */\n static #createRegistry(): EscapeLayerRegistry {\n const registry: EscapeLayerRegistry = {\n stack: [],\n onKeydown: (event: KeyboardEvent): void => {\n if (event.key !== \"Escape\" || event.defaultPrevented || event.isComposing) return;\n const owner = EscapeLayer.#resolveOwner(registry.stack);\n if (!owner) return;\n event.preventDefault();\n owner.#onDismiss?.();\n },\n };\n return registry;\n }\n\n /** The topmost stack layer whose claims predicate passes, or `null`. */\n static #resolveOwner(stack: EscapeLayer[]): EscapeLayer | null {\n for (let index = stack.length - 1; index >= 0; index--) {\n const layer = stack[index];\n if (!layer) continue;\n if (layer.#claims && !layer.#claims()) continue;\n return layer;\n }\n return null;\n }\n}\n","/**\n * Invokes `onScroll` when the page — or any scrollable ancestor of `element` —\n * scrolls, returning a cleanup that detaches every listener.\n *\n * `scroll` events do not bubble, and a single capture-phase listener on\n * `window`/`document` is unreliable for descendant scroll containers — so this\n * attaches a `scroll` listener directly to each scroll-parent ancestor (walking\n * `parentElement` and checking `overflow`) plus the window. That mirrors the\n * *intent* of `@floating-ui/dom`'s `autoUpdate` scroll tracking; it is a\n * deliberately simple resolver and does not cross shadow roots. This is precisely\n * the case a consumer cannot cover with `data-action` alone, which is why the\n * surface controllers own it.\n *\n * The listeners are `passive` (the handler never calls `preventDefault`), so they\n * never delay scrolling. Pass the surface's anchor/root so the relevant scroll\n * parents are found even when the floating element is portaled elsewhere.\n */\nexport function observeScrollDismiss(element: Element, onScroll: () => void): () => void {\n const targets: Array<Element | Window> = [...scrollParents(element), window];\n const handler = (): void => onScroll();\n for (const target of targets) {\n target.addEventListener(\"scroll\", handler, { passive: true });\n }\n return () => {\n for (const target of targets) target.removeEventListener(\"scroll\", handler);\n };\n}\n\n/** The scrollable ancestors of `element`, nearest first (window excluded). */\nfunction scrollParents(element: Element): Element[] {\n const parents: Element[] = [];\n let node = element.parentElement;\n while (node) {\n if (isScrollable(node)) parents.push(node);\n node = node.parentElement;\n }\n return parents;\n}\n\n/** Whether `element` is a scroll container (any axis `auto`/`scroll`/`overlay`). */\nfunction isScrollable(element: Element): boolean {\n const style = getComputedStyle(element);\n return /auto|scroll|overlay/.test(style.overflow + style.overflowX + style.overflowY);\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { claimsWhileFocusWithin, EscapeLayer } from \"../utils/escape_layer\";\nimport { observeScrollDismiss } from \"../utils/scroll_dismiss\";\n\n/**\n * Headless, accessible **non-modal popover** behavior.\n *\n * Markup contract (identifier: `stimeo--popover`):\n * <div data-controller=\"stimeo--popover\">\n * <button data-stimeo--popover-target=\"trigger\"\n * aria-haspopup=\"dialog\" aria-expanded=\"false\" aria-controls=\"pop\"\n * data-action=\"click->stimeo--popover#toggle\">Edit profile</button>\n * <div id=\"pop\" data-stimeo--popover-target=\"panel\"\n * role=\"dialog\" aria-label=\"Edit profile\" hidden>…</div>\n * </div>\n *\n * Implements the WAI-ARIA APG **Dialog** pattern run *non-modally* (no\n * `aria-modal`, no focus trap, no `inert`/scroll lock). The background stays\n * fully interactive; this is the modeless counterpart to `stimeo--dialog`. For\n * a roving `role=\"menu\"` of commands use `stimeo--menu`; for decorative-only\n * text use `stimeo--tooltip`.\n *\n * @remarks\n * Behavior only — static placement is the consumer's CSS, and dynamic\n * edge-collision avoidance is delegated to the opt-in `stimeo-ui/positioning`\n * module (this controller never imports it, preserving the zero-dep core). State\n * is exposed via the trigger's `aria-expanded` and the panel's `hidden`.\n *\n * Behavior provided:\n * - Click the trigger to toggle (`aria-expanded` + `hidden` reflect state).\n * - On open, focus moves to the first focusable element inside the panel (or the\n * panel itself if it has none).\n * - `Escape` closes and restores focus to the trigger. While open the panel is a\n * layer on the shared {@link EscapeLayer} stack; it claims a press only while\n * focus is inside the controller or fell to the body (a click on non-focusable\n * panel content), so a press aimed at another layer is never consumed here,\n * and one keypress closes exactly one layer.\n * - An outside click (anywhere off the controller element) closes without moving\n * focus. Focus stays at the clicked element, or falls back to the document body\n * for a non-focusable destination.\n * - Because it is modeless, focus is *not* trapped: when `Tab` moves focus out of\n * the controller it closes (detected via bubbling `focusout`) without yanking\n * focus back, so forward and reverse traversal preserve their natural destination.\n * A `focusout` with no destination is ignored because it also occurs for clicks\n * on non-focusable content and when the browser window loses focus.\n * - Opt-in **dismiss on scroll** (`closeOnScroll`): while open, scrolling a tracked\n * scroll-parent ancestor (or the window) closes the panel, the usual convention for\n * anchored popups. Closes without restoring focus (like the modeless `focusout` path)\n * so the close never fights the user's scroll. Off by default.\n */\nexport class PopoverController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"panel\"];\n static override values = {\n closeOnScroll: { type: Boolean, default: false },\n };\n static actions = [\"close\", \"open\", \"toggle\"] as const;\n\n declare readonly triggerTarget: HTMLButtonElement;\n declare readonly panelTarget: HTMLElement;\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasPanelTarget: boolean;\n declare readonly closeOnScrollValue: boolean;\n\n /** Cleanup for the dismiss-on-scroll listeners while open, or `null`. */\n #stopScrollDismiss: (() => void) | null = null;\n /** Escape-stack membership while open; the shared resolver dismisses via it. */\n readonly #escapeLayer = new EscapeLayer();\n\n /** Selector for natively focusable elements used to find the first one. */\n static readonly #FOCUSABLE =\n 'a[href], button:not([disabled]), input:not([disabled]), select:not([disabled]), textarea:not([disabled]), [tabindex]:not([tabindex=\"-1\"])';\n\n /** Starts closed and registers the standing dismissal listeners. */\n override connect(): void {\n this.close();\n document.addEventListener(\"click\", this.#onOutsideClick, true);\n this.element.addEventListener(\"focusout\", this.#onFocusOut);\n }\n\n /**\n * Removes every standing listener registered in {@link connect} plus any active\n * dismiss-on-scroll observers. `removeEventListener` is a no-op when it was\n * never added, so this is safe in the closed state too — no listener outlives\n * the element after a Turbo navigation.\n */\n override disconnect(): void {\n this.#escapeLayer.deactivate();\n document.removeEventListener(\"click\", this.#onOutsideClick, true);\n this.element.removeEventListener(\"focusout\", this.#onFocusOut);\n this.#stopScrollDismiss?.();\n this.#stopScrollDismiss = null;\n }\n\n /** Toggles the popover. Bound via `data-action` (click on the trigger). */\n toggle(): void {\n if (this.#isOpen) {\n this.close();\n } else {\n this.open();\n }\n }\n\n /** Opens the panel, reflects state, and moves focus inside it. */\n open(): void {\n if (!this.hasPanelTarget || this.#isOpen) return;\n this.panelTarget.hidden = false;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"true\");\n this.#escapeLayer.activate(document, {\n onDismiss: () => this.#closeAndRestore(),\n claims: claimsWhileFocusWithin(this.element),\n });\n if (this.closeOnScrollValue && !this.#stopScrollDismiss) {\n // Close (no focus restore) so dismissing never fights the user's scroll.\n this.#stopScrollDismiss = observeScrollDismiss(this.element, () => this.close());\n }\n this.#focusFirst();\n }\n\n /** Closes the panel and reflects the collapsed state. Bound via `data-action`. */\n close(): void {\n // Release listeners first, unconditionally: a consumer may remove the panel\n // target while it is open, and an early return would leak scroll observers.\n this.#escapeLayer.deactivate();\n this.#stopScrollDismiss?.();\n this.#stopScrollDismiss = null;\n if (this.hasPanelTarget) this.panelTarget.hidden = true;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"false\");\n }\n\n /** Moves focus to the first focusable element in the panel, or the panel itself. */\n #focusFirst(): void {\n const first = this.panelTarget.querySelector<HTMLElement>(PopoverController.#FOCUSABLE);\n if (first) {\n first.focus();\n return;\n }\n if (!this.panelTarget.hasAttribute(\"tabindex\")) this.panelTarget.tabIndex = -1;\n this.panelTarget.focus();\n }\n\n /** Closes and restores focus to the trigger for explicit keyboard dismissal. */\n #closeAndRestore(): void {\n this.close();\n if (this.hasTriggerTarget) this.triggerTarget.focus();\n }\n\n /** Closes without moving focus when a click lands outside the controller element. */\n readonly #onOutsideClick = (event: MouseEvent): void => {\n const target = event.target;\n if (this.#isOpen && target instanceof Node && !this.element.contains(target)) this.close();\n };\n\n /**\n * Closes when focus leaves the controller for a known external destination\n * (e.g. forward Tab past the panel or reverse Tab past the trigger). Focus is\n * not restored — the natural destination is kept, which is the modeless\n * contract. A null/non-Node destination is indeterminate: browsers use it for\n * clicks on non-focusable content and window deactivation, so the later outside\n * click handler decides pointer dismissal instead.\n */\n readonly #onFocusOut = (event: FocusEvent): void => {\n if (!this.#isOpen) return;\n const next = event.relatedTarget;\n if (!(next instanceof Node) || this.element.contains(next)) return;\n this.close();\n };\n\n /** Whether the panel is currently visible. */\n get #isOpen(): boolean {\n return this.hasPanelTarget && !this.panelTarget.hidden;\n }\n}\n"]}
1
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* Single resolver for layered Escape dismissal.\n *\n * Every Escape-dismissable overlay layer (modal focus traps, disclosure\n * overlays like dropdown/popover/menu, and hover-triggered transient layers)\n * registers here while it is open. One document-level listener per document\n * resolves each press to exactly one owner and invokes that layer's\n * {@link EscapeLayerOptions.onDismiss} — controllers never listen for a\n * dismissing Escape themselves.\n *\n * @remarks\n * Each document owns an activation-ordered stack. The owner of a press is the\n * **topmost layer whose {@link EscapeLayerOptions.claims} passes**; a layer\n * that declines is transparent, so a background overlay opened behind a modal\n * never blocks it. Because a layer opened from within another is necessarily\n * activated later, LIFO order is also inner-first for nested layers — no DOM\n * inspection is needed.\n *\n * The shared listener runs in the document bubble phase and honors\n * `event.defaultPrevented`, so an element-level widget handler that consumes\n * Escape first (an editor cancelling its edit, a combobox closing its list)\n * always wins over every registered layer — the deepest handler resolves the\n * press. A keydown that is part of an IME composition (`event.isComposing`)\n * cancels the composition, never a layer, and is ignored here for every layer\n * at once.\n *\n * A WeakMap keeps documents collectible; the listener is installed only while\n * a document's stack is non-empty, and controller lifecycle hooks guarantee\n * that disconnected layers never remain registered.\n */\n\n/** Behavior a layer registers when it activates. */\nexport interface EscapeLayerOptions {\n /**\n * Dismisses the layer. Called by the shared resolver when this layer owns a\n * press; the resolver has already consumed the event (`preventDefault()`),\n * so the callback only needs to close and place focus per the widget's\n * contract.\n */\n onDismiss: () => void;\n /**\n * Whether the layer claims the current press. Evaluated per press, so it can\n * depend on live state (e.g. \"focus is inside me or fell to the body\"). A\n * declining layer is skipped and the next layer down is consulted; omitting\n * it means the layer always claims while active.\n */\n claims?: () => boolean;\n}\n\n/** A document's stack plus the one shared listener bound to it. */\ninterface EscapeLayerRegistry {\n stack: EscapeLayer[];\n onKeydown: (event: KeyboardEvent) => void;\n}\n\n/**\n * Claims predicate shared by the click-opened disclosure overlays (dropdown /\n * popover / navigation-menu / menu / context-menu / menubar): the layer claims\n * a press while focus is inside `element`, or after focus fell to the body —\n * a click on non-focusable overlay content blurs to `<body>`, and Escape must\n * still close the overlay (the \"body-focus rescue\"). A press made after focus\n * moved to another interactive element is declined, so closing never yanks\n * focus away from where the user deliberately went.\n */\nexport function claimsWhileFocusWithin(element: Element): () => boolean {\n return () => {\n const active = element.ownerDocument.activeElement;\n return active === null || active === element.ownerDocument.body || element.contains(active);\n };\n}\n\nexport class EscapeLayer {\n static readonly #registries = new WeakMap<Document, EscapeLayerRegistry>();\n\n #ownerDocument: Document | null = null;\n /** Dismissal callback while active; `null` when inactive. */\n #onDismiss: (() => void) | null = null;\n /** Live predicate deciding whether the layer claims a press; `null` = always. */\n #claims: (() => boolean) | null = null;\n\n /**\n * Activates this layer at the top of its document's Escape stack, installing\n * the document's shared resolver listener if this is its first layer.\n * Re-activating an already-active layer moves it to the top.\n */\n activate(ownerDocument: Document = document, options: EscapeLayerOptions): void {\n this.deactivate();\n let registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) {\n registry = EscapeLayer.#createRegistry();\n EscapeLayer.#registries.set(ownerDocument, registry);\n ownerDocument.addEventListener(\"keydown\", registry.onKeydown);\n }\n registry.stack.push(this);\n this.#ownerDocument = ownerDocument;\n this.#onDismiss = options.onDismiss;\n this.#claims = options.claims ?? null;\n }\n\n /**\n * Removes this layer from its document's Escape stack, uninstalling the\n * shared listener when the stack empties. Safe to call when inactive.\n */\n deactivate(): void {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return;\n\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (registry) {\n const index = registry.stack.lastIndexOf(this);\n if (index >= 0) registry.stack.splice(index, 1);\n if (registry.stack.length === 0) {\n ownerDocument.removeEventListener(\"keydown\", registry.onKeydown);\n EscapeLayer.#registries.delete(ownerDocument);\n }\n }\n this.#ownerDocument = null;\n this.#onDismiss = null;\n this.#claims = null;\n }\n\n /**\n * Whether this active layer would own a press right now: it is the topmost\n * layer whose {@link EscapeLayerOptions.claims} passes. Exposed for tests\n * and diagnostics — production dismissal goes through the shared listener.\n */\n get ownsEscape(): boolean {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return false;\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) return false;\n return EscapeLayer.#resolveOwner(registry.stack) === this;\n }\n\n /** Builds a document's registry with its shared resolver listener. */\n static #createRegistry(): EscapeLayerRegistry {\n const registry: EscapeLayerRegistry = {\n stack: [],\n onKeydown: (event: KeyboardEvent): void => {\n if (event.key !== \"Escape\" || event.defaultPrevented || event.isComposing) return;\n const owner = EscapeLayer.#resolveOwner(registry.stack);\n if (!owner) return;\n event.preventDefault();\n owner.#onDismiss?.();\n },\n };\n return registry;\n }\n\n /** The topmost stack layer whose claims predicate passes, or `null`. */\n static #resolveOwner(stack: EscapeLayer[]): EscapeLayer | null {\n for (let index = stack.length - 1; index >= 0; index--) {\n const layer = stack[index];\n if (!layer) continue;\n if (layer.#claims && !layer.#claims()) continue;\n return layer;\n }\n return null;\n }\n}\n","/**\n * Whether a disabled `<fieldset>` ancestor actually reaches `control`.\n *\n * HTML exempts the contents of a fieldset's **first direct-child `<legend>`**, and\n * the exemption is per fieldset — a control legal in one legend can still be\n * disabled by a second, outer fieldset, so the walk continues upward.\n *\n * Exported for the consumer that needs this rule *without* the rest of\n * {@link canTakeFocus}: `toolbar` bounds its own `hidden` walk at the toolbar\n * root, which is a different rule, so it composes the two itself.\n */\nexport function inheritsFieldsetDisabled(control: HTMLElement): boolean {\n let fieldset: Element | null = control.closest(\"fieldset[disabled]\");\n while (fieldset) {\n const legend = Array.from(fieldset.children).find((child) => child.tagName === \"LEGEND\");\n if (!legend?.contains(control)) return true;\n fieldset = fieldset.parentElement?.closest(\"fieldset[disabled]\") ?? null;\n }\n return false;\n}\n\n/**\n * Whether an element can actually take focus, checked **before** `focus()` runs.\n *\n * A controller that must move focus off a control it is about to disable or hide\n * picks a destination and calls `focus()` on it. If that destination cannot take\n * focus, the call **fails silently**: `hidden` and natively `disabled` elements\n * swallow it, so the caret stays in the subtree that is disappearing and lands on\n * `<body>` a frame later — the exact outcome the rescue exists to prevent, minus\n * any signal that it happened.\n *\n * Testing after the fact is the obvious alternative and is deliberately not the\n * rule. Reading `document.activeElement` back only works in a real browser, and\n * looping over candidates that way performs a real focus move per failure —\n * observable to assistive technology. Checking first costs nothing and catches\n * the cases that actually occur.\n *\n * **`aria-disabled` is not disqualifying.** It is the attribute an author uses\n * for a control that must stay *discoverable*, and the roving contract keeps\n * such items reachable. Only the three conditions that make the platform refuse\n * focus are checked: `hidden` / `inert` (an ancestor's counts),\n * `input[type=\"hidden\"]`, the native `disabled` property, and `disabled`\n * inherited from an ancestor `fieldset`. CSS-only invisibility is handled by\n * {@link isRenderedForFocus} when a consumer needs sequential-focus semantics.\n *\n * Reading `:disabled` instead of walking the fieldset chain would be shorter, but\n * that pseudo-class is not evaluated consistently outside real browsers and this\n * has to be right headlessly too. happy-dom in particular focuses a `<button>`\n * inside a disabled fieldset where a real engine refuses, so the inheritance is\n * spelled out rather than delegated.\n *\n * What a consumer does when nothing survives is its own call: some fall back to\n * their landmark, while a widget whose caret already sits somewhere legitimate\n * refuses the move outright rather than relocating it.\n *\n * @example\n * ```ts\n * const target = candidates.find(canTakeFocus);\n * if (target) target.focus();\n * else {\n * this.#tabindex.lend(this.element); // nothing left: fall back to the landmark\n * this.element.focus();\n * }\n * ```\n *\n * @param element - the candidate destination\n */\nexport function canTakeFocus(element: HTMLElement): boolean {\n if (element.closest(\"[hidden], [inert]\")) return false;\n if (element instanceof HTMLInputElement && element.type === \"hidden\") return false;\n if (!(\"disabled\" in element)) return true;\n if ((element as HTMLElement & { disabled: boolean }).disabled) return false;\n return !inheritsFieldsetDisabled(element);\n}\n\n/** Elements whose semantics or authored attributes can place them in sequential focus order. */\nexport const TAB_STOP_CANDIDATE_SELECTOR = [\n \"a[href]\",\n \"area[href]\",\n \"button\",\n \"input\",\n \"select\",\n \"textarea\",\n \"summary\",\n \"iframe\",\n \"audio[controls]\",\n \"video[controls]\",\n \"[tabindex]\",\n \"[contenteditable]\",\n].join(\",\");\n\n/** Optional browser visibility API used to exclude CSS-hidden candidates. */\ninterface VisibilityCheckable {\n checkVisibility?: (options?: { visibilityProperty?: boolean }) => boolean;\n}\n\n/** Whether CSS visibility allows an otherwise eligible element to participate in focus order. */\nexport function isRenderedForFocus(element: HTMLElement): boolean {\n const check = (element as HTMLElement & VisibilityCheckable).checkVisibility;\n return typeof check === \"function\" ? check.call(element, { visibilityProperty: true }) : true;\n}\n\n/** Parses an authored `tabindex`; invalid syntax has no explicit focus-order meaning. */\nfunction authoredTabindex(element: HTMLElement): number | null {\n const value = element.getAttribute(\"tabindex\");\n if (value === null || !/^[+-]?\\d+$/.test(value.trim())) return null;\n return Number(value);\n}\n\n/** Whether the element's native semantics place it in sequential focus order. */\nfunction hasNativeTabStop(element: HTMLElement): boolean {\n if (element instanceof HTMLAnchorElement || element instanceof HTMLAreaElement) {\n return element.hasAttribute(\"href\");\n }\n if (\n element instanceof HTMLButtonElement ||\n element instanceof HTMLSelectElement ||\n element instanceof HTMLTextAreaElement\n ) {\n return true;\n }\n if (element instanceof HTMLInputElement) return element.type !== \"hidden\";\n if (element instanceof HTMLIFrameElement) return true;\n if (element.tagName === \"AUDIO\" || element.tagName === \"VIDEO\") {\n return element.hasAttribute(\"controls\");\n }\n if (element instanceof HTMLElement && element.tagName === \"SUMMARY\") {\n const details = element.parentElement;\n return (\n details instanceof HTMLDetailsElement &&\n Array.from(details.children).find((child) => child.tagName === \"SUMMARY\") === element\n );\n }\n return false;\n}\n\n/** Whether an explicit `contenteditable` value creates an editable tab stop. */\nfunction hasEditableTabStop(element: HTMLElement): boolean {\n const value = element.getAttribute(\"contenteditable\")?.toLowerCase();\n return value === \"\" || value === \"true\" || value === \"plaintext-only\";\n}\n\n/**\n * Whether an element is a usable sequential Tab stop right now.\n *\n * Native semantics, authored `tabindex`, editable hosts, inherited disabled state,\n * HTML `hidden`/`inert`, and CSS visibility are evaluated together. `aria-disabled`\n * remains focusable because it communicates unavailability without removing the\n * control from discovery order.\n */\nexport function isTabStop(element: HTMLElement): boolean {\n if (!canTakeFocus(element) || !isRenderedForFocus(element)) return false;\n\n const tabindex = authoredTabindex(element);\n if (tabindex !== null) return tabindex >= 0;\n return hasNativeTabStop(element) || hasEditableTabStop(element);\n}\n\n/** Returns every usable sequential Tab stop below `root` in document order. */\nexport function tabStopsWithin(root: ParentNode): HTMLElement[] {\n return Array.from(root.querySelectorAll<HTMLElement>(TAB_STOP_CANDIDATE_SELECTOR)).filter(\n isTabStop,\n );\n}\n\n/** Returns the first usable sequential Tab stop below `root`, if one exists. */\nexport function firstTabStop(root: ParentNode): HTMLElement | null {\n for (const candidate of root.querySelectorAll<HTMLElement>(TAB_STOP_CANDIDATE_SELECTOR)) {\n if (isTabStop(candidate)) return candidate;\n }\n return null;\n}\n\n/** Whether `root` contains at least one usable sequential Tab stop. */\nexport function hasTabStop(root: ParentNode): boolean {\n return firstTabStop(root) !== null;\n}\n","/**\n * Invokes `onScroll` when the page — or any scrollable ancestor of `element` —\n * scrolls, returning a cleanup that detaches every listener.\n *\n * `scroll` events do not bubble, and a single capture-phase listener on\n * `window`/`document` is unreliable for descendant scroll containers — so this\n * attaches a `scroll` listener directly to each scroll-parent ancestor (walking\n * `parentElement` and checking `overflow`) plus the window. That mirrors the\n * *intent* of `@floating-ui/dom`'s `autoUpdate` scroll tracking; it is a\n * deliberately simple resolver and does not cross shadow roots. This is precisely\n * the case a consumer cannot cover with `data-action` alone, which is why the\n * surface controllers own it.\n *\n * The listeners are `passive` (the handler never calls `preventDefault`), so they\n * never delay scrolling. Pass the surface's anchor/root so the relevant scroll\n * parents are found even when the floating element is portaled elsewhere.\n */\nexport function observeScrollDismiss(element: Element, onScroll: () => void): () => void {\n const targets: Array<Element | Window> = [...scrollParents(element), window];\n const handler = (): void => onScroll();\n for (const target of targets) {\n target.addEventListener(\"scroll\", handler, { passive: true });\n }\n return () => {\n for (const target of targets) target.removeEventListener(\"scroll\", handler);\n };\n}\n\n/** The scrollable ancestors of `element`, nearest first (window excluded). */\nfunction scrollParents(element: Element): Element[] {\n const parents: Element[] = [];\n let node = element.parentElement;\n while (node) {\n if (isScrollable(node)) parents.push(node);\n node = node.parentElement;\n }\n return parents;\n}\n\n/** Whether `element` is a scroll container (any axis `auto`/`scroll`/`overlay`). */\nfunction isScrollable(element: Element): boolean {\n const style = getComputedStyle(element);\n return /auto|scroll|overlay/.test(style.overflow + style.overflowX + style.overflowY);\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { claimsWhileFocusWithin, EscapeLayer } from \"../utils/escape_layer\";\nimport { firstTabStop } from \"../utils/focus_candidate\";\nimport { observeScrollDismiss } from \"../utils/scroll_dismiss\";\n\n/**\n * Headless, accessible **non-modal popover** behavior.\n *\n * Markup contract (identifier: `stimeo--popover`):\n * <div data-controller=\"stimeo--popover\">\n * <button data-stimeo--popover-target=\"trigger\"\n * aria-haspopup=\"dialog\" aria-expanded=\"false\" aria-controls=\"pop\"\n * data-action=\"click->stimeo--popover#toggle\">Edit profile</button>\n * <div id=\"pop\" data-stimeo--popover-target=\"panel\"\n * role=\"dialog\" aria-label=\"Edit profile\" hidden>…</div>\n * </div>\n *\n * Implements the WAI-ARIA APG **Dialog** pattern run *non-modally* (no\n * `aria-modal`, no focus trap, no `inert`/scroll lock). The background stays\n * fully interactive; this is the modeless counterpart to `stimeo--dialog`. For\n * a roving `role=\"menu\"` of commands use `stimeo--menu`; for decorative-only\n * text use `stimeo--tooltip`.\n *\n * @remarks\n * Behavior only — static placement is the consumer's CSS, and dynamic\n * edge-collision avoidance is delegated to the opt-in `stimeo-ui/positioning`\n * module (this controller never imports it, preserving the zero-dep core). State\n * is exposed via the trigger's `aria-expanded` and the panel's `hidden`.\n *\n * Behavior provided:\n * - Click the trigger to toggle (`aria-expanded` + `hidden` reflect state).\n * - On open, focus moves to the first focusable element inside the panel (or the\n * panel itself if it has none).\n * - `Escape` closes and restores focus to the trigger. While open the panel is a\n * layer on the shared {@link EscapeLayer} stack; it claims a press only while\n * focus is inside the controller or fell to the body (a click on non-focusable\n * panel content), so a press aimed at another layer is never consumed here,\n * and one keypress closes exactly one layer.\n * - An outside click (anywhere off the controller element) closes without moving\n * focus. Focus stays at the clicked element, or falls back to the document body\n * for a non-focusable destination.\n * - Because it is modeless, focus is *not* trapped: when `Tab` moves focus out of\n * the controller it closes (detected via bubbling `focusout`) without yanking\n * focus back, so forward and reverse traversal preserve their natural destination.\n * A `focusout` with no destination is ignored because it also occurs for clicks\n * on non-focusable content and when the browser window loses focus.\n * - Opt-in **dismiss on scroll** (`closeOnScroll`): while open, scrolling a tracked\n * scroll-parent ancestor (or the window) closes the panel, the usual convention for\n * anchored popups. Closes without restoring focus (like the modeless `focusout` path)\n * so the close never fights the user's scroll. Off by default.\n */\nexport class PopoverController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"panel\"];\n static override values = {\n closeOnScroll: { type: Boolean, default: false },\n };\n static actions = [\"close\", \"open\", \"toggle\"] as const;\n\n declare readonly triggerTarget: HTMLButtonElement;\n declare readonly panelTarget: HTMLElement;\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasPanelTarget: boolean;\n declare readonly closeOnScrollValue: boolean;\n\n /** Cleanup for the dismiss-on-scroll listeners while open, or `null`. */\n #stopScrollDismiss: (() => void) | null = null;\n /** Escape-stack membership while open; the shared resolver dismisses via it. */\n readonly #escapeLayer = new EscapeLayer();\n\n /** Starts closed and registers the standing dismissal listeners. */\n override connect(): void {\n this.close();\n document.addEventListener(\"click\", this.#onOutsideClick, true);\n this.element.addEventListener(\"focusout\", this.#onFocusOut);\n }\n\n /**\n * Removes every standing listener registered in {@link connect} plus any active\n * dismiss-on-scroll observers. `removeEventListener` is a no-op when it was\n * never added, so this is safe in the closed state too — no listener outlives\n * the element after a Turbo navigation.\n */\n override disconnect(): void {\n this.#escapeLayer.deactivate();\n document.removeEventListener(\"click\", this.#onOutsideClick, true);\n this.element.removeEventListener(\"focusout\", this.#onFocusOut);\n this.#stopScrollDismiss?.();\n this.#stopScrollDismiss = null;\n }\n\n /** Toggles the popover. Bound via `data-action` (click on the trigger). */\n toggle(): void {\n if (this.#isOpen) {\n this.close();\n } else {\n this.open();\n }\n }\n\n /** Opens the panel, reflects state, and moves focus inside it. */\n open(): void {\n if (!this.hasPanelTarget || this.#isOpen) return;\n this.panelTarget.hidden = false;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"true\");\n this.#escapeLayer.activate(document, {\n onDismiss: () => this.#closeAndRestore(),\n claims: claimsWhileFocusWithin(this.element),\n });\n if (this.closeOnScrollValue && !this.#stopScrollDismiss) {\n // Close (no focus restore) so dismissing never fights the user's scroll.\n this.#stopScrollDismiss = observeScrollDismiss(this.element, () => this.close());\n }\n this.#focusFirst();\n }\n\n /** Closes the panel and reflects the collapsed state. Bound via `data-action`. */\n close(): void {\n // Release listeners first, unconditionally: a consumer may remove the panel\n // target while it is open, and an early return would leak scroll observers.\n this.#escapeLayer.deactivate();\n this.#stopScrollDismiss?.();\n this.#stopScrollDismiss = null;\n if (this.hasPanelTarget) this.panelTarget.hidden = true;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"false\");\n }\n\n /** Moves focus to the first focusable element in the panel, or the panel itself. */\n #focusFirst(): void {\n const first = firstTabStop(this.panelTarget);\n if (first) {\n first.focus();\n return;\n }\n if (!this.panelTarget.hasAttribute(\"tabindex\")) this.panelTarget.tabIndex = -1;\n this.panelTarget.focus();\n }\n\n /** Closes and restores focus to the trigger for explicit keyboard dismissal. */\n #closeAndRestore(): void {\n this.close();\n if (this.hasTriggerTarget) this.triggerTarget.focus();\n }\n\n /** Closes without moving focus when a click lands outside the controller element. */\n readonly #onOutsideClick = (event: MouseEvent): void => {\n const target = event.target;\n if (this.#isOpen && target instanceof Node && !this.element.contains(target)) this.close();\n };\n\n /**\n * Closes when focus leaves the controller for a known external destination\n * (e.g. forward Tab past the panel or reverse Tab past the trigger). Focus is\n * not restored — the natural destination is kept, which is the modeless\n * contract. A null/non-Node destination is indeterminate: browsers use it for\n * clicks on non-focusable content and window deactivation, so the later outside\n * click handler decides pointer dismissal instead.\n */\n readonly #onFocusOut = (event: FocusEvent): void => {\n if (!this.#isOpen) return;\n const next = event.relatedTarget;\n if (!(next instanceof Node) || this.element.contains(next)) return;\n this.close();\n };\n\n /** Whether the panel is currently visible. */\n get #isOpen(): boolean {\n return this.hasPanelTarget && !this.panelTarget.hidden;\n }\n}\n"]}
@@ -17,6 +17,8 @@ import { Controller } from '@hotwired/stimulus';
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  * (when `restore`) — or remove it — leaving no orphan behind. The moved node carries
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  * `data-portaled`.
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  *
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+ * `mount` dispatches `{ target }`; `unmount` dispatches `{}`.
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+ *
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  * @remarks
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  * Behavior only — no positioning (pair with `stimeo-ui/positioning`) and no focus
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  * trapping (pair with a Focus Scope / the overlay). Moving a Stimulus element within
@@ -1 +1 @@
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It can be:\n *\n * - an **in-page move** — a consumer (sortable, a teleport) re-inserted the\n * element; Stimulus reconnects the SAME instance in the same mutation batch\n * and the controller's runtime state must survive;\n * - a **detach that keeps the element** — `data-controller` no longer lists the\n * identifier (a Turbo 8 morph), or the element moved outside the observed\n * root (a scoped `Application.start(root)`, a shadow root); no reconnect will\n * ever come and the controller must tear down or it leaks its sessions,\n * document listeners, and moved nodes.\n *\n * Neither available signal decides this alone. A synchronous `data-controller`\n * token check catches the morph case but misses an observed-root exit (the\n * token stays, the reconnect never comes). Deferring teardown one microtask and\n * letting `connect()` cancel it catches the root exit, but leans on Stimulus\n * reconnecting moved elements within the same mutation batch — internal\n * behavior, not a public contract. {@link DetachGate} composes both: the token\n * check is the synchronous fast path (no probe, no reliance on batching), the\n * microtask probe is the fallback for the genuinely ambiguous remainder.\n *\n * Policy stays with the consumer (the `SafeTimeout` / `FocusTrap` lineage —\n * this util owns the discrimination only):\n *\n * - **Probe** ({@link disconnected}) when the teardown must eventually happen —\n * live drag sessions, document listeners, teleported *content*. Call\n * {@link cancel} from `connect()` (a reconnect means in-page move) and from\n * the head of any direct teardown path (see below).\n * - **Keep** (bare {@link DetachGate.isDetached}) when undoing the ambiguous\n * case would fight the controller's own effect: a controller that moves its\n * OWN element (portal's no-`content` form) exits a scoped observed root as\n * its normal job — a probe-driven teardown would restore the element into\n * the root, reconnect, re-teleport, and disconnect again, forever. Such\n * controllers keep their state on an ambiguous disconnect and tear down only\n * on {@link DetachGate.isDetached}.\n *\n * Event convention for probe consumers: teardown into a dead (detached) tree is\n * silent — consumers restore from their own `connect()`; a detach that keeps the\n * tree alive must end an in-flight session with a `cancel` event, or composing\n * consumers strand their session bookkeeping.\n */\n\n/** The slice of a Stimulus controller the gate inspects. */\nexport interface DetachGateHost {\n readonly element: Element;\n readonly identifier: string;\n}\n\n/**\n * Per-controller-instance gate deciding whether a `disconnect()` is a real\n * detach. Hold one per controller (`#gate = new DetachGate()`) — Stimulus\n * reuses the instance across reconnects, so the pending probe state carries\n * over exactly as the protocol needs.\n *\n * @example\n * ```ts\n * #gate = new DetachGate();\n *\n * connect(): void {\n * this.#gate.cancel(); // a reconnect: the element moved in-page\n * // …\n * }\n *\n * disconnect(): void {\n * this.#gate.disconnected(this, () => this.#teardown());\n * }\n *\n * #teardown(): void {\n * this.#gate.cancel(); // disarm a still-queued probe (double-run guard)\n * // …\n * }\n * ```\n */\nexport class DetachGate {\n /** Set while a probe is queued, waiting for a reconnect to cancel it. */\n #pending = false;\n\n /**\n * True while a probe is queued — the last disconnect was ambiguous and no\n * reconnect has cancelled it yet. Read it from `connect()` to tell the\n * reconnect half of an in-page move from a first connect: a controller whose\n * initialisation restarts a measurement (a min-duration floor, an elapsed\n * counter) must skip it for the move, where nothing actually restarted.\n */\n get pending(): boolean {\n return this.#pending;\n }\n\n /**\n * True when the disconnect is definitely a real detach — the element left\n * the document, or `data-controller` no longer lists the identifier. False\n * means ambiguous (in-page move or observed-root exit), NOT \"alive\".\n */\n static isDetached(host: DetachGateHost): boolean {\n if (!host.element.isConnected) return true;\n const tokens = (host.element.getAttribute(\"data-controller\") ?? \"\").split(/\\s+/);\n return !tokens.includes(host.identifier);\n }\n\n /**\n * Call from `disconnect()`: runs `teardown` synchronously on a definite\n * detach (fast path), otherwise defers it one microtask — a reconnect\n * ({@link cancel} from `connect()`) keeps the state, no reconnect runs it.\n * One microtask is the whole probe window: Stimulus reconnects a moved\n * element within the same mutation batch, before the checkpoint drains.\n */\n disconnected(host: DetachGateHost, teardown: () => void): void {\n if (DetachGate.isDetached(host)) {\n // Also disarms a probe a previous ambiguous disconnect left queued\n // (defer, element removed, disconnect again) — exactly one teardown.\n this.#pending = false;\n teardown();\n return;\n }\n this.#pending = true;\n queueMicrotask(() => {\n if (!this.#pending) return;\n this.#pending = false;\n teardown();\n });\n }\n\n /**\n * Disarms a pending probe. Call from `connect()` (the reconnect that proves\n * an in-page move) and from the head of any teardown path not routed through\n * {@link disconnected} (disabled-toggle, Escape), so an orphaned probe can\n * never run the teardown a second time.\n */\n cancel(): void {\n this.#pending = false;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { DetachGate } from \"../utils/detach_gate\";\n\n/**\n * Teleport bookkeeping keyed by the controller element (stable across the\n * connect/disconnect churn some DOM runtimes emit when an observed element is moved).\n * Holds the moved node and its placeholder so any controller instance for that element\n * can finish the teardown.\n */\nconst portalState = new WeakMap<Element, { node: HTMLElement; placeholder: Comment }>();\n\n/**\n * Headless **portal / teleport**: moves an element to another place in the DOM (e.g.\n * directly under `body`) on connect and cleans up on disconnect — the shared substrate\n * for overlays that must escape an ancestor's `overflow: hidden`, `transform`, or\n * stacking context (no APG pattern; a DOM utility).\n *\n * Markup contract (identifier: `stimeo--portal`):\n * <div data-controller=\"stimeo--portal\" data-stimeo--portal-to-value=\"body\">\n * <div data-stimeo--portal-target=\"content\">Teleported content</div>\n * </div>\n *\n * Moves `content` (or `this.element` when no `content` target) into the first element\n * matching `to` (default `body`), `append`ed or `prepend`ed per `position`. A comment\n * placeholder records the original spot so `disconnect()` can return the node there\n * (when `restore`) — or remove it — leaving no orphan behind. The moved node carries\n * `data-portaled`.\n *\n * @remarks\n * Behavior only — no positioning (pair with `stimeo-ui/positioning`) and no focus\n * trapping (pair with a Focus Scope / the overlay). Moving a Stimulus element within\n * the same document does not re-fire connect/disconnect, so the move is safe. For Turbo\n * compatibility prefer the `content`-target form: the controller then stays on the\n * in-place source, so its `disconnect()` fires when the original container is replaced\n * and the teleported node is restored/removed rather than orphaned under `body`. The\n * move is idempotent (guarded by the placeholder) and reversed on `disconnect()` (Turbo\n * navigation included). The \"in-page move vs real detach\" split on `disconnect()` is\n * {@link DetachGate}; in the `content` form the source element may even leave a\n * scoped application's observed root and the content is still restored, while the\n * no-`content` form teleporting itself out of the observed root is fire-and-forget\n * by design (see `disconnect()`).\n */\nexport class PortalController extends Controller<HTMLElement> {\n static override targets = [\"content\"];\n static override values = {\n to: { type: String, default: \"body\" },\n position: { type: String, default: \"append\" },\n restore: { type: Boolean, default: true },\n };\n static events = [\"mount\", \"unmount\"] as const;\n\n declare readonly contentTarget: HTMLElement;\n declare readonly hasContentTarget: boolean;\n\n declare toValue: string;\n declare positionValue: string;\n declare restoreValue: boolean;\n\n /** Decides whether a `disconnect()` is an in-page move or a real detach. */\n readonly #gate = new DetachGate();\n\n override connect(): void {\n // A reconnect proves an in-page move of the source element: disarm the\n // probe the mid-move disconnect() deferred (see disconnect).\n this.#gate.cancel();\n if (portalState.has(this.element)) return; // already portaled here (idempotent)\n const node = this.hasContentTarget ? this.contentTarget : this.element;\n const destination = this.#destination();\n if (!destination || destination === node || node.contains(destination)) return;\n\n const placeholder = document.createComment(\"stimeo--portal\");\n node.parentNode?.insertBefore(placeholder, node);\n portalState.set(this.element, { node, placeholder });\n\n if (this.positionValue === \"prepend\") {\n destination.prepend(node);\n } else {\n destination.appendChild(node);\n }\n node.setAttribute(\"data-portaled\", \"true\");\n this.dispatch(\"mount\", { detail: { target: destination } });\n }\n\n override disconnect(): void {\n const state = portalState.get(this.element);\n if (!state) return;\n if (state.node === this.element) {\n // No-`content` form: the teleported node IS the controller element, so the\n // teleport itself may exit a scoped application's observed root — the controller\n // doing its job, not a detach. A probe-driven restore would re-enter the root,\n // reconnect, re-teleport and disconnect again, forever. So an ambiguous\n // disconnect (in the document, identifier still listed — also the churn a\n // self-move emits in some runtimes) KEEPS the teleport, and only a definite\n // detach — the element left the DOM, or `data-controller` no longer lists us\n // (a Turbo 8 morph) — restores. The cost, by design: a teleport that left the\n // observed root is fire-and-forget (Stimulus never fires for it again).\n if (!DetachGate.isDetached(this)) return;\n this.#restore(state);\n return;\n }\n // `content` form: the controller element stays put, so its own teleport emits no\n // churn — an ambiguous disconnect means the SOURCE element moved. In-page, the\n // same-batch reconnect cancels the probe and the teleport survives; out of the\n // observed root, no reconnect comes and the probe restores, so the content is\n // never stranded at the destination with a dead owner.\n this.#gate.disconnected(this, () => {\n const current = portalState.get(this.element);\n if (current) this.#restore(current);\n });\n }\n\n /** Returns the node to its placeholder (or removes it) and clears the bookkeeping. */\n #restore(state: { node: HTMLElement; placeholder: Comment }): void {\n portalState.delete(this.element);\n const { node, placeholder } = state;\n\n node.removeAttribute(\"data-portaled\");\n if (this.restoreValue && placeholder.parentNode) {\n placeholder.parentNode.insertBefore(node, placeholder);\n } else {\n node.remove();\n }\n placeholder.remove();\n this.dispatch(\"unmount\", { detail: {} });\n }\n\n /** Resolves the destination for `to`, tolerating an invalid selector. */\n #destination(): Element | null {\n const selector = this.toValue.trim();\n if (!selector) return null;\n try {\n return document.querySelector(selector);\n } catch {\n return null;\n }\n }\n}\n"]}
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It can be:\n *\n * - an **in-page move** — a consumer (sortable, a teleport) re-inserted the\n * element; Stimulus reconnects the SAME instance in the same mutation batch\n * and the controller's runtime state must survive;\n * - a **detach that keeps the element** — `data-controller` no longer lists the\n * identifier (a Turbo 8 morph), or the element moved outside the observed\n * root (a scoped `Application.start(root)`, a shadow root); no reconnect will\n * ever come and the controller must tear down or it leaks its sessions,\n * document listeners, and moved nodes.\n *\n * Neither available signal decides this alone. A synchronous `data-controller`\n * token check catches the morph case but misses an observed-root exit (the\n * token stays, the reconnect never comes). Deferring teardown one microtask and\n * letting `connect()` cancel it catches the root exit, but leans on Stimulus\n * reconnecting moved elements within the same mutation batch — internal\n * behavior, not a public contract. {@link DetachGate} composes both: the token\n * check is the synchronous fast path (no probe, no reliance on batching), the\n * microtask probe is the fallback for the genuinely ambiguous remainder.\n *\n * Policy stays with the consumer (the `SafeTimeout` / `FocusTrap` lineage —\n * this util owns the discrimination only):\n *\n * - **Probe** ({@link disconnected}) when the teardown must eventually happen —\n * live drag sessions, document listeners, teleported *content*. Call\n * {@link cancel} from `connect()` (a reconnect means in-page move) and from\n * the head of any direct teardown path (see below).\n * - **Keep** (bare {@link DetachGate.isDetached}) when undoing the ambiguous\n * case would fight the controller's own effect: a controller that moves its\n * OWN element (portal's no-`content` form) exits a scoped observed root as\n * its normal job — a probe-driven teardown would restore the element into\n * the root, reconnect, re-teleport, and disconnect again, forever. Such\n * controllers keep their state on an ambiguous disconnect and tear down only\n * on {@link DetachGate.isDetached}.\n *\n * Event convention for probe consumers: teardown into a dead (detached) tree is\n * silent — consumers restore from their own `connect()`; a detach that keeps the\n * tree alive must end an in-flight session with a `cancel` event, or composing\n * consumers strand their session bookkeeping.\n */\n\n/** The slice of a Stimulus controller the gate inspects. */\nexport interface DetachGateHost {\n readonly element: Element;\n readonly identifier: string;\n}\n\n/**\n * Per-controller-instance gate deciding whether a `disconnect()` is a real\n * detach. Hold one per controller (`#gate = new DetachGate()`) — Stimulus\n * reuses the instance across reconnects, so the pending probe state carries\n * over exactly as the protocol needs.\n *\n * @example\n * ```ts\n * #gate = new DetachGate();\n *\n * connect(): void {\n * this.#gate.cancel(); // a reconnect: the element moved in-page\n * // …\n * }\n *\n * disconnect(): void {\n * this.#gate.disconnected(this, () => this.#teardown());\n * }\n *\n * #teardown(): void {\n * this.#gate.cancel(); // disarm a still-queued probe (double-run guard)\n * // …\n * }\n * ```\n */\nexport class DetachGate {\n /** Set while a probe is queued, waiting for a reconnect to cancel it. */\n #pending = false;\n\n /**\n * True while a probe is queued — the last disconnect was ambiguous and no\n * reconnect has cancelled it yet. Read it from `connect()` to tell the\n * reconnect half of an in-page move from a first connect: a controller whose\n * initialisation restarts a measurement (a min-duration floor, an elapsed\n * counter) must skip it for the move, where nothing actually restarted.\n */\n get pending(): boolean {\n return this.#pending;\n }\n\n /**\n * True when the disconnect is definitely a real detach — the element left\n * the document, or `data-controller` no longer lists the identifier. False\n * means ambiguous (in-page move or observed-root exit), NOT \"alive\".\n */\n static isDetached(host: DetachGateHost): boolean {\n if (!host.element.isConnected) return true;\n const tokens = (host.element.getAttribute(\"data-controller\") ?? \"\").split(/\\s+/);\n return !tokens.includes(host.identifier);\n }\n\n /**\n * Call from `disconnect()`: runs `teardown` synchronously on a definite\n * detach (fast path), otherwise defers it one microtask — a reconnect\n * ({@link cancel} from `connect()`) keeps the state, no reconnect runs it.\n * One microtask is the whole probe window: Stimulus reconnects a moved\n * element within the same mutation batch, before the checkpoint drains.\n */\n disconnected(host: DetachGateHost, teardown: () => void): void {\n if (DetachGate.isDetached(host)) {\n // Also disarms a probe a previous ambiguous disconnect left queued\n // (defer, element removed, disconnect again) — exactly one teardown.\n this.#pending = false;\n teardown();\n return;\n }\n this.#pending = true;\n queueMicrotask(() => {\n if (!this.#pending) return;\n this.#pending = false;\n teardown();\n });\n }\n\n /**\n * Disarms a pending probe. Call from `connect()` (the reconnect that proves\n * an in-page move) and from the head of any teardown path not routed through\n * {@link disconnected} (disabled-toggle, Escape), so an orphaned probe can\n * never run the teardown a second time.\n */\n cancel(): void {\n this.#pending = false;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { DetachGate } from \"../utils/detach_gate\";\n\n/**\n * Teleport bookkeeping keyed by the controller element (stable across the\n * connect/disconnect churn some DOM runtimes emit when an observed element is moved).\n * Holds the moved node and its placeholder so any controller instance for that element\n * can finish the teardown.\n */\nconst portalState = new WeakMap<Element, { node: HTMLElement; placeholder: Comment }>();\n\n/**\n * Headless **portal / teleport**: moves an element to another place in the DOM (e.g.\n * directly under `body`) on connect and cleans up on disconnect — the shared substrate\n * for overlays that must escape an ancestor's `overflow: hidden`, `transform`, or\n * stacking context (no APG pattern; a DOM utility).\n *\n * Markup contract (identifier: `stimeo--portal`):\n * <div data-controller=\"stimeo--portal\" data-stimeo--portal-to-value=\"body\">\n * <div data-stimeo--portal-target=\"content\">Teleported content</div>\n * </div>\n *\n * Moves `content` (or `this.element` when no `content` target) into the first element\n * matching `to` (default `body`), `append`ed or `prepend`ed per `position`. A comment\n * placeholder records the original spot so `disconnect()` can return the node there\n * (when `restore`) — or remove it — leaving no orphan behind. The moved node carries\n * `data-portaled`.\n *\n * `mount` dispatches `{ target }`; `unmount` dispatches `{}`.\n *\n * @remarks\n * Behavior only — no positioning (pair with `stimeo-ui/positioning`) and no focus\n * trapping (pair with a Focus Scope / the overlay). Moving a Stimulus element within\n * the same document does not re-fire connect/disconnect, so the move is safe. For Turbo\n * compatibility prefer the `content`-target form: the controller then stays on the\n * in-place source, so its `disconnect()` fires when the original container is replaced\n * and the teleported node is restored/removed rather than orphaned under `body`. The\n * move is idempotent (guarded by the placeholder) and reversed on `disconnect()` (Turbo\n * navigation included). The \"in-page move vs real detach\" split on `disconnect()` is\n * {@link DetachGate}; in the `content` form the source element may even leave a\n * scoped application's observed root and the content is still restored, while the\n * no-`content` form teleporting itself out of the observed root is fire-and-forget\n * by design (see `disconnect()`).\n */\nexport class PortalController extends Controller<HTMLElement> {\n static override targets = [\"content\"];\n static override values = {\n to: { type: String, default: \"body\" },\n position: { type: String, default: \"append\" },\n restore: { type: Boolean, default: true },\n };\n static events = [\"mount\", \"unmount\"] as const;\n\n declare readonly contentTarget: HTMLElement;\n declare readonly hasContentTarget: boolean;\n\n declare toValue: string;\n declare positionValue: string;\n declare restoreValue: boolean;\n\n /** Decides whether a `disconnect()` is an in-page move or a real detach. */\n readonly #gate = new DetachGate();\n\n override connect(): void {\n // A reconnect proves an in-page move of the source element: disarm the\n // probe the mid-move disconnect() deferred (see disconnect).\n this.#gate.cancel();\n if (portalState.has(this.element)) return; // already portaled here (idempotent)\n const node = this.hasContentTarget ? this.contentTarget : this.element;\n const destination = this.#destination();\n if (!destination || destination === node || node.contains(destination)) return;\n\n const placeholder = document.createComment(\"stimeo--portal\");\n node.parentNode?.insertBefore(placeholder, node);\n portalState.set(this.element, { node, placeholder });\n\n if (this.positionValue === \"prepend\") {\n destination.prepend(node);\n } else {\n destination.appendChild(node);\n }\n node.setAttribute(\"data-portaled\", \"true\");\n this.dispatch(\"mount\", { detail: { target: destination } });\n }\n\n override disconnect(): void {\n const state = portalState.get(this.element);\n if (!state) return;\n if (state.node === this.element) {\n // No-`content` form: the teleported node IS the controller element, so the\n // teleport itself may exit a scoped application's observed root — the controller\n // doing its job, not a detach. A probe-driven restore would re-enter the root,\n // reconnect, re-teleport and disconnect again, forever. So an ambiguous\n // disconnect (in the document, identifier still listed — also the churn a\n // self-move emits in some runtimes) KEEPS the teleport, and only a definite\n // detach — the element left the DOM, or `data-controller` no longer lists us\n // (a Turbo 8 morph) — restores. The cost, by design: a teleport that left the\n // observed root is fire-and-forget (Stimulus never fires for it again).\n if (!DetachGate.isDetached(this)) return;\n this.#restore(state);\n return;\n }\n // `content` form: the controller element stays put, so its own teleport emits no\n // churn — an ambiguous disconnect means the SOURCE element moved. In-page, the\n // same-batch reconnect cancels the probe and the teleport survives; out of the\n // observed root, no reconnect comes and the probe restores, so the content is\n // never stranded at the destination with a dead owner.\n this.#gate.disconnected(this, () => {\n const current = portalState.get(this.element);\n if (current) this.#restore(current);\n });\n }\n\n /** Returns the node to its placeholder (or removes it) and clears the bookkeeping. */\n #restore(state: { node: HTMLElement; placeholder: Comment }): void {\n portalState.delete(this.element);\n const { node, placeholder } = state;\n\n node.removeAttribute(\"data-portaled\");\n if (this.restoreValue && placeholder.parentNode) {\n placeholder.parentNode.insertBefore(node, placeholder);\n } else {\n node.remove();\n }\n placeholder.remove();\n this.dispatch(\"unmount\", { detail: {} });\n }\n\n /** Resolves the destination for `to`, tolerating an invalid selector. */\n #destination(): Element | null {\n const selector = this.toValue.trim();\n if (!selector) return null;\n try {\n return document.querySelector(selector);\n } catch {\n return null;\n }\n }\n}\n"]}
@@ -18,6 +18,8 @@ import { Controller } from '@hotwired/stimulus';
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  * `placeholder`. The element carries `data-preview-hidden` and emits `hide`; when the
19
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  * preview clears it is restored and `show` fires.
20
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  *
21
+ * `hide` and `show` dispatch `{}`.
22
+ *
21
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  * @remarks
22
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  * Behavior only — restoring the *fresh* value is the normal render's job, not this
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  * controller's (it just un-hides what was there). State is derived from the DOM (no
@@ -1 +1 @@
1
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No APG pattern; it keeps displayed information\n * accurate and never moves focus.\n *\n * Markup contract (identifier: `stimeo--preview-guard`):\n * <span data-controller=\"stimeo--preview-guard\"\n * data-stimeo--preview-guard-mode-value=\"placeholder\"\n * data-stimeo--preview-guard-placeholder-value=\"—\">¥123,456</span>\n *\n * Watches `<html>` for the `data-turbo-preview` attribute with a `MutationObserver`.\n * While it is present the element is guarded: `mode=\"hide\"` makes it `visibility: hidden`\n * (its box is kept, so nothing shifts), `mode=\"placeholder\"` swaps its text for\n * `placeholder`. The element carries `data-preview-hidden` and emits `hide`; when the\n * preview clears it is restored and `show` fires.\n *\n * @remarks\n * Behavior only — restoring the *fresh* value is the normal render's job, not this\n * controller's (it just un-hides what was there). State is derived from the DOM (no\n * module-scope state) and the original value is saved on hide and put back on show, so a\n * guard that connects mid-preview hides immediately and a `disconnect()` (Turbo navigation\n * included) restores the element and severs the observer. Focus is never moved.\n */\nexport class PreviewGuardController extends Controller<HTMLElement> {\n static override values = {\n placeholder: { type: String, default: \"\" },\n mode: { type: String, default: \"hide\" },\n };\n static events = [\"hide\", \"show\"] as const;\n\n declare placeholderValue: string;\n declare modeValue: string;\n\n #observer: MutationObserver | null = null;\n #hidden = false;\n /** Saved inline visibility (hide mode), restored on show. */\n #savedVisibility = \"\";\n /** Saved text (placeholder mode); non-null marks that text — not visibility — was swapped. */\n #savedText: string | null = null;\n\n override connect(): void {\n if (typeof MutationObserver !== \"undefined\") {\n this.#observer = new MutationObserver(() => this.#sync());\n this.#observer.observe(document.documentElement, {\n attributes: true,\n attributeFilter: [\"data-turbo-preview\"],\n });\n }\n // Sync once in case we connect while a preview is already on screen.\n this.#sync();\n }\n\n override disconnect(): void {\n this.#observer?.disconnect();\n this.#observer = null;\n this.#restore(); // never leave the element guarded after teardown\n }\n\n /** Reflects the current `data-turbo-preview` state onto the element. */\n #sync(): void {\n const previewing = document.documentElement.hasAttribute(\"data-turbo-preview\");\n if (previewing && !this.#hidden) this.#hide();\n else if (!previewing && this.#hidden) this.#show();\n }\n\n #hide(): void {\n this.#hidden = true;\n if (this.modeValue === \"placeholder\") {\n this.#savedText = this.element.textContent;\n this.element.textContent = this.placeholderValue;\n } else {\n this.#savedVisibility = this.element.style.visibility;\n this.element.style.visibility = \"hidden\";\n }\n this.element.setAttribute(\"data-preview-hidden\", \"true\");\n this.dispatch(\"hide\", { detail: {} });\n }\n\n #show(): void {\n this.#restore();\n this.dispatch(\"show\", { detail: {} });\n }\n\n /** Reverts the guard. Safe to call when not hidden (no-op) — used by show and teardown. */\n #restore(): void {\n if (!this.#hidden) return;\n this.#hidden = false;\n if (this.#savedText !== null) {\n this.element.textContent = this.#savedText;\n this.#savedText = null;\n } else {\n this.element.style.visibility = this.#savedVisibility;\n }\n this.element.removeAttribute(\"data-preview-hidden\");\n }\n}\n"]}
1
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No APG pattern; it keeps displayed information\n * accurate and never moves focus.\n *\n * Markup contract (identifier: `stimeo--preview-guard`):\n * <span data-controller=\"stimeo--preview-guard\"\n * data-stimeo--preview-guard-mode-value=\"placeholder\"\n * data-stimeo--preview-guard-placeholder-value=\"—\">¥123,456</span>\n *\n * Watches `<html>` for the `data-turbo-preview` attribute with a `MutationObserver`.\n * While it is present the element is guarded: `mode=\"hide\"` makes it `visibility: hidden`\n * (its box is kept, so nothing shifts), `mode=\"placeholder\"` swaps its text for\n * `placeholder`. The element carries `data-preview-hidden` and emits `hide`; when the\n * preview clears it is restored and `show` fires.\n *\n * `hide` and `show` dispatch `{}`.\n *\n * @remarks\n * Behavior only — restoring the *fresh* value is the normal render's job, not this\n * controller's (it just un-hides what was there). State is derived from the DOM (no\n * module-scope state) and the original value is saved on hide and put back on show, so a\n * guard that connects mid-preview hides immediately and a `disconnect()` (Turbo navigation\n * included) restores the element and severs the observer. Focus is never moved.\n */\nexport class PreviewGuardController extends Controller<HTMLElement> {\n static override values = {\n placeholder: { type: String, default: \"\" },\n mode: { type: String, default: \"hide\" },\n };\n static events = [\"hide\", \"show\"] as const;\n\n declare placeholderValue: string;\n declare modeValue: string;\n\n #observer: MutationObserver | null = null;\n #hidden = false;\n /** Saved inline visibility (hide mode), restored on show. */\n #savedVisibility = \"\";\n /** Saved text (placeholder mode); non-null marks that text — not visibility — was swapped. */\n #savedText: string | null = null;\n\n override connect(): void {\n if (typeof MutationObserver !== \"undefined\") {\n this.#observer = new MutationObserver(() => this.#sync());\n this.#observer.observe(document.documentElement, {\n attributes: true,\n attributeFilter: [\"data-turbo-preview\"],\n });\n }\n // Sync once in case we connect while a preview is already on screen.\n this.#sync();\n }\n\n override disconnect(): void {\n this.#observer?.disconnect();\n this.#observer = null;\n this.#restore(); // never leave the element guarded after teardown\n }\n\n /** Reflects the current `data-turbo-preview` state onto the element. */\n #sync(): void {\n const previewing = document.documentElement.hasAttribute(\"data-turbo-preview\");\n if (previewing && !this.#hidden) this.#hide();\n else if (!previewing && this.#hidden) this.#show();\n }\n\n #hide(): void {\n this.#hidden = true;\n if (this.modeValue === \"placeholder\") {\n this.#savedText = this.element.textContent;\n this.element.textContent = this.placeholderValue;\n } else {\n this.#savedVisibility = this.element.style.visibility;\n this.element.style.visibility = \"hidden\";\n }\n this.element.setAttribute(\"data-preview-hidden\", \"true\");\n this.dispatch(\"hide\", { detail: {} });\n }\n\n #show(): void {\n this.#restore();\n this.dispatch(\"show\", { detail: {} });\n }\n\n /** Reverts the guard. Safe to call when not hidden (no-op) — used by show and teardown. */\n #restore(): void {\n if (!this.#hidden) return;\n this.#hidden = false;\n if (this.#savedText !== null) {\n this.element.textContent = this.#savedText;\n this.#savedText = null;\n } else {\n this.element.style.visibility = this.#savedVisibility;\n }\n this.element.removeAttribute(\"data-preview-hidden\");\n }\n}\n"]}
@@ -31,6 +31,9 @@ type SetValueEvent = Event & {
31
31
  * the bar's width/animation is the consumer's, driven off the
32
32
  * `--stimeo--progress-ratio` (0–1) custom property and `data-state`.
33
33
  *
34
+ * `change` dispatches `{ value: number, ratio: number }`; `complete` dispatches
35
+ * `{ value: number }`.
36
+ *
34
37
  * @remarks
35
38
  * Behavior only — no styling is emitted. An indeterminate bar drops
36
39
  * `aria-valuenow` (per ARIA) so assistive tech announces "busy" rather than a
@@ -1 +1 @@
1
- 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* Sends one message to the page's shared `stimeo--announcer`.\n *\n * A component that has to reach assistive tech does not carry a live region of its\n * own: a region only announces what changes *after* assistive tech already knows\n * about it, which a region that appears (or is un-hidden) with its message cannot\n * satisfy. The one region that can is the announcer sitting in the page from the\n * start, so state changes are handed to it as an event and it does the reading.\n *\n * The event goes to `window` because the announcer is usually a sibling high in the\n * document rather than an ancestor of the component dispatching it.\n *\n * Wording comes from the consumer — the library ships no English strings — so an\n * empty message is silently dropped and nothing is announced.\n *\n * @example\n * ```ts\n * announce(this.announceTextValue, { assertive: false });\n * ```\n */\nexport function announce(message: string, options: { assertive?: boolean } = {}): void {\n const text = message.trim();\n if (text.length === 0) return;\n window.dispatchEvent(\n new CustomEvent(\"stimeo--announcer:announce\", {\n detail: { message: text, assertive: options.assertive === true },\n }),\n );\n}\n\n/**\n * Fills `{name}` placeholders in an announcement template from `values`.\n *\n * The same substitution the value-text templates use, so a consumer writes\n * `\"{percent}% complete\"` in one attribute and gets the same rules everywhere. A\n * placeholder with no matching entry is left as authored rather than blanked, which\n * keeps a typo visible instead of silently swallowing the word.\n */\nexport function fillTemplate(template: string, values: Record<string, string | number>): string {\n return template.replace(/\\{([a-zA-Z][a-zA-Z0-9]*)\\}/g, (match, name: string) => {\n const replacement = values[name];\n return replacement === undefined ? match : String(replacement);\n });\n}\n","/**\n * Numeric coercion shared by the value-bearing controllers (progress, meter,\n * color-picker).\n *\n * Stimulus already coerces numeric action params to numbers, but a value can also\n * arrive as a string — via a `*:set` CustomEvent `detail`, or an action param\n * whose attribute does not look numeric. Centralizing the parse keeps `setValue`\n * tolerant of either form while rejecting anything that is not a finite number.\n */\n\n/**\n * Coerces `raw` to a finite number, or returns `null` when it is absent, empty,\n * or not parseable. Empty strings are treated as \"no value\" rather than `0`, so a\n * stray blank param cannot silently reset the value.\n */\nexport function toFiniteNumber(raw: number | string | null | undefined): number | null {\n if (raw === null || raw === undefined || raw === \"\") return null;\n const value = typeof raw === \"number\" ? raw : Number(raw);\n return Number.isFinite(value) ? value : null;\n}\n","/**\n * Collapses many Stimulus lifecycle callbacks from one DOM mutation into a\n * single pass.\n *\n * Stimulus fires `<name>TargetConnected` / `Disconnected` once per element and\n * `<name>ValueChanged` once per changed attribute. Replacing a list of N options\n * or morphing several render Values therefore delivers N callbacks — but the\n * useful unit of work is \"reconcile against the resulting declarative input\",\n * once, after the batch has settled. Every controller with reconcilable targets\n * or render Values needs the same shape: a `queued` flag plus `queueMicrotask`.\n *\n * **A microtask is the right horizon, and the reason is specific.** Stimulus\n * drives these callbacks from a `MutationObserver`, whose own callback already\n * runs as a microtask with the whole batch in hand; scheduling one more lands\n * after the last sibling callback of that batch and still before paint or any\n * event handler. A timer would be later than it needs to be, and reconciling\n * synchronously would run once per element against a half-applied DOM.\n *\n * **The two guards are not the same guard.** Scheduling is refused before the\n * controller connects, and running is refused after it disconnects:\n *\n * - **Before `connect()`** — Stimulus delivers initial target and Value callbacks\n * ahead of `connect()`. Reconciling there would compute output against a\n * controller whose own state has not been initialised, and `connect()` is\n * about to do a full pass anyway.\n * - **After `disconnect()`** — Stimulus fires a callback for **every** target\n * during teardown, and a microtask queued just before it would otherwise run\n * against a detached tree. {@link MicrotaskCoalescer.cancel} exists for the\n * teardown path to drop the pending pass outright.\n *\n * Both guards are part of one contract here rather than something each consumer\n * has to remember separately.\n *\n * Scope is the scheduling only. *What* to reconcile — keep the surviving active\n * option, fall back to the next / previous / first visible one, rebuild derived\n * chips or hidden fields — stays in the controller, because no two consumers\n * answer it the same way.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileOptions());\n *\n * connect() { this.#reconcile.activate(); }\n * disconnect() { this.#reconcile.cancel(); }\n *\n * optionTargetConnected() { this.#reconcile.schedule(); }\n * optionTargetDisconnected() { this.#reconcile.schedule(); }\n * ```\n */\nexport class MicrotaskCoalescer {\n readonly #run: () => void;\n #queued = false;\n #active = false;\n #generation = 0;\n\n /** @param run - the single reconciliation pass, invoked at most once per batch. */\n constructor(run: () => void) {\n this.#run = run;\n }\n\n /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */\n activate(): void {\n this.#active = true;\n }\n\n /** Closes the window and drops any pending pass; call from `disconnect()`. */\n cancel(): void {\n this.#active = false;\n this.#queued = false;\n this.#generation += 1;\n }\n\n /** Requests one pass after the batch settles. Idempotent; inert outside the window. */\n schedule(): void {\n if (!this.#active || this.#queued) return;\n this.#queued = true;\n const generation = this.#generation;\n queueMicrotask(() => {\n // A cancelled callback must not consume a pass queued after reconnect.\n if (generation !== this.#generation || !this.#queued || !this.#active) return;\n this.#queued = false;\n this.#run();\n });\n }\n}\n","/**\n * Range normalization shared by the value-bearing controllers (progress, meter,\n * slider, range-slider).\n *\n * Each of them publishes \"where the value sits inside `[min, max]`\" as a CSS\n * custom property the consumer multiplies a track by, and each has to answer the\n * same degenerate cases: empty and inverted ranges cannot express progress, and\n * malformed Number Values can produce `NaN`. Keeping the rule in one place is\n * what makes those answers identical across the four.\n */\n\n/**\n * Fraction of `[min, max]` that `value` occupies, always within `[0, 1]`.\n *\n * `value` is clamped into the range first, so a value outside it reports a full\n * or empty track rather than pushing the fraction past the ends.\n *\n * An empty, inverted, or non-numeric range yields `0`. That is a deliberate\n * floor rather than a computed result: `min === max` would produce `NaN`, and\n * `min > max` would report a full track for a value that is really out of range.\n * Non-finite results are floored for the same reason. These results reach\n * assistive tech, because the same fraction drives the percentage substituted\n * into `aria-valuetext`.\n */\nexport function rangeFraction(value: number, min: number, max: number): number {\n const span = max - min;\n if (!(span > 0)) return 0;\n\n const clamped = Math.min(max, Math.max(min, value));\n let fraction: number;\n if (Number.isFinite(span)) {\n fraction = (clamped - min) / span;\n } else {\n // Scaling preserves the ratio when two finite endpoints straddle zero so\n // widely that their subtraction overflows to Infinity.\n const scale = Math.max(Math.abs(min), Math.abs(max));\n fraction = (clamped / scale - min / scale) / (max / scale - min / scale);\n }\n\n if (!Number.isFinite(fraction)) return 0;\n return Math.min(1, Math.max(0, fraction));\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { announce, fillTemplate } from \"../utils/announce\";\nimport { toFiniteNumber } from \"../utils/coerce\";\nimport { MicrotaskCoalescer } from \"../utils/microtask_coalescer\";\nimport { rangeFraction } from \"../utils/range\";\n\n/**\n * Event shape `setValue` accepts: an action param `amount` or a `detail.value`.\n * Both are typed `number | string` because, while Stimulus coerces numeric action\n * params to numbers, a `progress:set` CustomEvent (or a non-numeric-looking param)\n * may carry a string; {@link ProgressController.setValue} normalizes either form.\n */\ntype SetValueEvent = Event & {\n params?: { amount?: number | string };\n detail?: { value?: number | string };\n};\n\n/**\n * Marks an `aria-valuetext` this controller wrote, so a render takes back only\n * its own text. `aria-valuetext` is shared: a consumer may author it instead of\n * supplying a template, and that text is theirs to keep across renders.\n */\nconst OWNED_VALUE_TEXT = \"data-stimeo--progress-owns-valuetext\";\n\n/**\n * Headless progress-bar behavior backed by the WAI-ARIA `progressbar` role.\n *\n * Markup contract (identifier: `stimeo--progress`):\n * <div data-controller=\"stimeo--progress\" role=\"progressbar\"\n * aria-label=\"Upload\" aria-valuemin=\"0\" aria-valuemax=\"100\" aria-valuenow=\"0\"\n * data-stimeo--progress-value-value=\"0\"\n * data-action=\"progress:set->stimeo--progress#setValue\">\n * <div data-stimeo--progress-target=\"bar\"></div>\n * </div>\n *\n * This is the *progress over time* role (a task advancing toward completion),\n * deliberately distinct from {@link MeterController}'s point-in-time `meter`. The\n * controller owns value normalization and ARIA value-attribute synchronization;\n * the bar's width/animation is the consumer's, driven off the\n * `--stimeo--progress-ratio` (0–1) custom property and `data-state`.\n *\n * @remarks\n * Behavior only — no styling is emitted. An indeterminate bar drops\n * `aria-valuenow` (per ARIA) so assistive tech announces \"busy\" rather than a\n * stale value; the consumer animates the indeterminate look off\n * `data-state=\"indeterminate\"`.\n */\nexport class ProgressController extends Controller<HTMLElement> {\n static override targets = [\"bar\"];\n static override values = {\n value: { type: Number, default: 0 },\n min: { type: Number, default: 0 },\n max: { type: Number, default: 100 },\n indeterminate: { type: Boolean, default: false },\n valueText: { type: String, default: \"\" },\n announceText: { type: String, default: \"\" },\n };\n static actions = [\"setValue\"] as const;\n static events = [\"change\", \"complete\"] as const;\n\n declare readonly barTarget: HTMLElement;\n declare readonly hasBarTarget: boolean;\n\n declare valueValue: number;\n declare minValue: number;\n declare maxValue: number;\n declare indeterminateValue: boolean;\n declare valueTextValue: string;\n declare announceTextValue: string;\n\n /**\n * Collapses a morph that swaps several render inputs at once into one repaint.\n * A single update usually rewrites the whole set, and each Value would otherwise\n * repaint on its own.\n */\n readonly #repaint = new MicrotaskCoalescer(() => {\n this.#render();\n });\n\n override connect(): void {\n this.#repaint.activate();\n this.#render();\n }\n\n /** Closes the window in which a queued repaint may still run. */\n override disconnect(): void {\n this.#repaint.cancel();\n }\n\n /**\n * Updates the progress value from an action param (`amount`) or a\n * `detail.value` CustomEvent, normalizes it into range, syncs ARIA, and\n * dispatches `change` (always) plus `complete` when `max` is reached.\n */\n setValue(event: SetValueEvent): void {\n const next = toFiniteNumber(event.params?.amount ?? event.detail?.value);\n if (next === null) return;\n const value = this.#clamp(next);\n this.valueValue = value;\n this.indeterminateValue = false;\n this.#render();\n this.dispatch(\"change\", { detail: { value, ratio: this.#ratio } });\n if (value >= this.maxValue) {\n this.dispatch(\"complete\", { detail: { value } });\n // Reaching the end is the transition worth reading out; the running numbers in\n // between are state the consumer can see, not news.\n announce(\n fillTemplate(this.announceTextValue, { value, percent: Math.round(this.#ratio * 100) }),\n );\n }\n }\n\n /** Repaints when application code (or a Turbo morph) changes `indeterminate` at runtime. */\n indeterminateValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `value` at runtime. */\n valueValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `min` at runtime. */\n minValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `max` at runtime. */\n maxValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `valueText` at runtime. */\n valueTextValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Clamps `raw` into the configured `[min, max]` range. */\n #clamp(raw: number): number {\n return Math.min(this.maxValue, Math.max(this.minValue, raw));\n }\n\n /** Current fraction of the range in `[0, 1]`; `0` when the range is empty. */\n get #ratio(): number {\n return rangeFraction(this.valueValue, this.minValue, this.maxValue);\n }\n\n /**\n * Reflects value/range/indeterminate onto ARIA, `data-state`, and the ratio.\n *\n * @stimeoRenderRoot\n */\n #render(): void {\n this.element.setAttribute(\"aria-valuemin\", String(this.minValue));\n this.element.setAttribute(\"aria-valuemax\", String(this.maxValue));\n\n if (this.indeterminateValue) {\n this.element.removeAttribute(\"aria-valuenow\");\n // `aria-valuetext` outranks `aria-valuenow` for assistive tech, so a text\n // this controller derived from a value would announce the very number the\n // indeterminate state drops.\n this.#clearOwnValueText();\n this.element.style.removeProperty(\"--stimeo--progress-ratio\");\n this.element.setAttribute(\"data-state\", \"indeterminate\");\n return;\n }\n\n const value = this.#clamp(this.valueValue);\n this.element.setAttribute(\"aria-valuenow\", String(value));\n this.element.style.setProperty(\"--stimeo--progress-ratio\", String(this.#ratio));\n this.element.setAttribute(\"data-state\", \"determinate\");\n this.#applyValueText(value);\n }\n\n /**\n * Sets `aria-valuetext` from the consumer-provided template, substituting\n * `{value}` and `{percent}`. Left to the consumer so the human-readable text\n * stays i18n-neutral in the library. With no template the attribute belongs to\n * the consumer, so only a text this controller wrote is taken back\n * ({@link OWNED_VALUE_TEXT}).\n */\n #applyValueText(value: number): void {\n if (this.valueTextValue.length === 0) {\n this.#clearOwnValueText();\n return;\n }\n const percent = Math.round(this.#ratio * 100);\n const text = this.valueTextValue\n .replaceAll(\"{value}\", String(value))\n .replaceAll(\"{percent}\", String(percent));\n this.element.setAttribute(\"aria-valuetext\", text);\n this.element.setAttribute(OWNED_VALUE_TEXT, \"\");\n }\n\n /** Removes `aria-valuetext` only when this controller is the one that wrote it. */\n #clearOwnValueText(): void {\n if (!this.element.hasAttribute(OWNED_VALUE_TEXT)) return;\n this.element.removeAttribute(\"aria-valuetext\");\n this.element.removeAttribute(OWNED_VALUE_TEXT);\n }\n}\n"]}
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* Sends one message to the page's shared `stimeo--announcer`.\n *\n * A component that has to reach assistive tech does not carry a live region of its\n * own: a region only announces what changes *after* assistive tech already knows\n * about it, which a region that appears (or is un-hidden) with its message cannot\n * satisfy. The one region that can is the announcer sitting in the page from the\n * start, so state changes are handed to it as an event and it does the reading.\n *\n * The event goes to `window` because the announcer is usually a sibling high in the\n * document rather than an ancestor of the component dispatching it.\n *\n * Wording comes from the consumer — the library ships no English strings — so an\n * empty message is silently dropped and nothing is announced.\n *\n * @example\n * ```ts\n * announce(this.announceTextValue, { assertive: false });\n * ```\n */\nexport function announce(message: string, options: { assertive?: boolean } = {}): void {\n const text = message.trim();\n if (text.length === 0) return;\n window.dispatchEvent(\n new CustomEvent(\"stimeo--announcer:announce\", {\n detail: { message: text, assertive: options.assertive === true },\n }),\n );\n}\n\n/**\n * Fills `{name}` placeholders in an announcement template from `values`.\n *\n * The same substitution the value-text templates use, so a consumer writes\n * `\"{percent}% complete\"` in one attribute and gets the same rules everywhere. A\n * placeholder with no matching entry is left as authored rather than blanked, which\n * keeps a typo visible instead of silently swallowing the word.\n */\nexport function fillTemplate(template: string, values: Record<string, string | number>): string {\n return template.replace(/\\{([a-zA-Z][a-zA-Z0-9]*)\\}/g, (match, name: string) => {\n const replacement = values[name];\n return replacement === undefined ? match : String(replacement);\n });\n}\n","/**\n * Numeric coercion shared by the value-bearing controllers (progress, meter,\n * color-picker).\n *\n * Stimulus already coerces numeric action params to numbers, but a value can also\n * arrive as a string — via a `*:set` CustomEvent `detail`, or an action param\n * whose attribute does not look numeric. Centralizing the parse keeps `setValue`\n * tolerant of either form while rejecting anything that is not a finite number.\n */\n\n/**\n * Coerces `raw` to a finite number, or returns `null` when it is absent, empty,\n * or not parseable. Empty strings are treated as \"no value\" rather than `0`, so a\n * stray blank param cannot silently reset the value.\n */\nexport function toFiniteNumber(raw: number | string | null | undefined): number | null {\n if (raw === null || raw === undefined || raw === \"\") return null;\n const value = typeof raw === \"number\" ? raw : Number(raw);\n return Number.isFinite(value) ? value : null;\n}\n","/**\n * Collapses many Stimulus lifecycle callbacks from one DOM mutation into a\n * single pass.\n *\n * Stimulus fires `<name>TargetConnected` / `Disconnected` once per element and\n * `<name>ValueChanged` once per changed attribute. Replacing a list of N options\n * or morphing several render Values therefore delivers N callbacks — but the\n * useful unit of work is \"reconcile against the resulting declarative input\",\n * once, after the batch has settled. Every controller with reconcilable targets\n * or render Values needs the same shape: a `queued` flag plus `queueMicrotask`.\n *\n * **A microtask is the right horizon, and the reason is specific.** Stimulus\n * drives these callbacks from a `MutationObserver`, whose own callback already\n * runs as a microtask with the whole batch in hand; scheduling one more lands\n * after the last sibling callback of that batch and still before paint or any\n * event handler. A timer would be later than it needs to be, and reconciling\n * synchronously would run once per element against a half-applied DOM.\n *\n * **The two guards are not the same guard.** Scheduling is refused before the\n * controller connects, and running is refused after it disconnects:\n *\n * - **Before `connect()`** — Stimulus delivers initial target and Value callbacks\n * ahead of `connect()`. Reconciling there would compute output against a\n * controller whose own state has not been initialised, and `connect()` is\n * about to do a full pass anyway.\n * - **After `disconnect()`** — Stimulus fires a callback for **every** target\n * during teardown, and a microtask queued just before it would otherwise run\n * against a detached tree. {@link MicrotaskCoalescer.cancel} exists for the\n * teardown path to drop the pending pass outright.\n *\n * Both guards are part of one contract here rather than something each consumer\n * has to remember separately.\n *\n * Scope is the scheduling only. *What* to reconcile — keep the surviving active\n * option, fall back to the next / previous / first visible one, rebuild derived\n * chips or hidden fields — stays in the controller, because no two consumers\n * answer it the same way.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileOptions());\n *\n * connect() { this.#reconcile.activate(); }\n * disconnect() { this.#reconcile.cancel(); }\n *\n * optionTargetConnected() { this.#reconcile.schedule(); }\n * optionTargetDisconnected() { this.#reconcile.schedule(); }\n * ```\n */\nexport class MicrotaskCoalescer {\n readonly #run: () => void;\n #queued = false;\n #active = false;\n #generation = 0;\n\n /** @param run - the single reconciliation pass, invoked at most once per batch. */\n constructor(run: () => void) {\n this.#run = run;\n }\n\n /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */\n activate(): void {\n this.#active = true;\n }\n\n /** Closes the window and drops any pending pass; call from `disconnect()`. */\n cancel(): void {\n this.#active = false;\n this.#queued = false;\n this.#generation += 1;\n }\n\n /** Requests one pass after the batch settles. 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Keeping the rule in one place is\n * what makes those answers identical across the four.\n */\n\n/**\n * Fraction of `[min, max]` that `value` occupies, always within `[0, 1]`.\n *\n * `value` is clamped into the range first, so a value outside it reports a full\n * or empty track rather than pushing the fraction past the ends.\n *\n * An empty, inverted, or non-numeric range yields `0`. That is a deliberate\n * floor rather than a computed result: `min === max` would produce `NaN`, and\n * `min > max` would report a full track for a value that is really out of range.\n * Non-finite results are floored for the same reason. These results reach\n * assistive tech, because the same fraction drives the percentage substituted\n * into `aria-valuetext`.\n */\nexport function rangeFraction(value: number, min: number, max: number): number {\n const span = max - min;\n if (!(span > 0)) return 0;\n\n const clamped = Math.min(max, Math.max(min, value));\n let fraction: number;\n if (Number.isFinite(span)) {\n fraction = (clamped - min) / span;\n } else {\n // Scaling preserves the ratio when two finite endpoints straddle zero so\n // widely that their subtraction overflows to Infinity.\n const scale = Math.max(Math.abs(min), Math.abs(max));\n fraction = (clamped / scale - min / scale) / (max / scale - min / scale);\n }\n\n if (!Number.isFinite(fraction)) return 0;\n return Math.min(1, Math.max(0, fraction));\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { announce, fillTemplate } from \"../utils/announce\";\nimport { toFiniteNumber } from \"../utils/coerce\";\nimport { MicrotaskCoalescer } from \"../utils/microtask_coalescer\";\nimport { rangeFraction } from \"../utils/range\";\n\n/**\n * Event shape `setValue` accepts: an action param `amount` or a `detail.value`.\n * Both are typed `number | string` because, while Stimulus coerces numeric action\n * params to numbers, a `progress:set` CustomEvent (or a non-numeric-looking param)\n * may carry a string; {@link ProgressController.setValue} normalizes either form.\n */\ntype SetValueEvent = Event & {\n params?: { amount?: number | string };\n detail?: { value?: number | string };\n};\n\n/**\n * Marks an `aria-valuetext` this controller wrote, so a render takes back only\n * its own text. `aria-valuetext` is shared: a consumer may author it instead of\n * supplying a template, and that text is theirs to keep across renders.\n */\nconst OWNED_VALUE_TEXT = \"data-stimeo--progress-owns-valuetext\";\n\n/**\n * Headless progress-bar behavior backed by the WAI-ARIA `progressbar` role.\n *\n * Markup contract (identifier: `stimeo--progress`):\n * <div data-controller=\"stimeo--progress\" role=\"progressbar\"\n * aria-label=\"Upload\" aria-valuemin=\"0\" aria-valuemax=\"100\" aria-valuenow=\"0\"\n * data-stimeo--progress-value-value=\"0\"\n * data-action=\"progress:set->stimeo--progress#setValue\">\n * <div data-stimeo--progress-target=\"bar\"></div>\n * </div>\n *\n * This is the *progress over time* role (a task advancing toward completion),\n * deliberately distinct from {@link MeterController}'s point-in-time `meter`. The\n * controller owns value normalization and ARIA value-attribute synchronization;\n * the bar's width/animation is the consumer's, driven off the\n * `--stimeo--progress-ratio` (0–1) custom property and `data-state`.\n *\n * `change` dispatches `{ value: number, ratio: number }`; `complete` dispatches\n * `{ value: number }`.\n *\n * @remarks\n * Behavior only — no styling is emitted. An indeterminate bar drops\n * `aria-valuenow` (per ARIA) so assistive tech announces \"busy\" rather than a\n * stale value; the consumer animates the indeterminate look off\n * `data-state=\"indeterminate\"`.\n */\nexport class ProgressController extends Controller<HTMLElement> {\n static override targets = [\"bar\"];\n static override values = {\n value: { type: Number, default: 0 },\n min: { type: Number, default: 0 },\n max: { type: Number, default: 100 },\n indeterminate: { type: Boolean, default: false },\n valueText: { type: String, default: \"\" },\n announceText: { type: String, default: \"\" },\n };\n static actions = [\"setValue\"] as const;\n static events = [\"change\", \"complete\"] as const;\n\n declare readonly barTarget: HTMLElement;\n declare readonly hasBarTarget: boolean;\n\n declare valueValue: number;\n declare minValue: number;\n declare maxValue: number;\n declare indeterminateValue: boolean;\n declare valueTextValue: string;\n declare announceTextValue: string;\n\n /**\n * Collapses a morph that swaps several render inputs at once into one repaint.\n * A single update usually rewrites the whole set, and each Value would otherwise\n * repaint on its own.\n */\n readonly #repaint = new MicrotaskCoalescer(() => {\n this.#render();\n });\n\n override connect(): void {\n this.#repaint.activate();\n this.#render();\n }\n\n /** Closes the window in which a queued repaint may still run. */\n override disconnect(): void {\n this.#repaint.cancel();\n }\n\n /**\n * Updates the progress value from an action param (`amount`) or a\n * `detail.value` CustomEvent, normalizes it into range, syncs ARIA, and\n * dispatches `change` (always) plus `complete` when `max` is reached.\n */\n setValue(event: SetValueEvent): void {\n const next = toFiniteNumber(event.params?.amount ?? event.detail?.value);\n if (next === null) return;\n const value = this.#clamp(next);\n this.valueValue = value;\n this.indeterminateValue = false;\n this.#render();\n this.dispatch(\"change\", { detail: { value, ratio: this.#ratio } });\n if (value >= this.maxValue) {\n this.dispatch(\"complete\", { detail: { value } });\n // Reaching the end is the transition worth reading out; the running numbers in\n // between are state the consumer can see, not news.\n announce(\n fillTemplate(this.announceTextValue, { value, percent: Math.round(this.#ratio * 100) }),\n );\n }\n }\n\n /** Repaints when application code (or a Turbo morph) changes `indeterminate` at runtime. */\n indeterminateValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `value` at runtime. */\n valueValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `min` at runtime. */\n minValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `max` at runtime. */\n maxValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `valueText` at runtime. */\n valueTextValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Clamps `raw` into the configured `[min, max]` range. */\n #clamp(raw: number): number {\n return Math.min(this.maxValue, Math.max(this.minValue, raw));\n }\n\n /** Current fraction of the range in `[0, 1]`; `0` when the range is empty. */\n get #ratio(): number {\n return rangeFraction(this.valueValue, this.minValue, this.maxValue);\n }\n\n /**\n * Reflects value/range/indeterminate onto ARIA, `data-state`, and the ratio.\n *\n * @stimeoRenderRoot\n */\n #render(): void {\n this.element.setAttribute(\"aria-valuemin\", String(this.minValue));\n this.element.setAttribute(\"aria-valuemax\", String(this.maxValue));\n\n if (this.indeterminateValue) {\n this.element.removeAttribute(\"aria-valuenow\");\n // `aria-valuetext` outranks `aria-valuenow` for assistive tech, so a text\n // this controller derived from a value would announce the very number the\n // indeterminate state drops.\n this.#clearOwnValueText();\n this.element.style.removeProperty(\"--stimeo--progress-ratio\");\n this.element.setAttribute(\"data-state\", \"indeterminate\");\n return;\n }\n\n const value = this.#clamp(this.valueValue);\n this.element.setAttribute(\"aria-valuenow\", String(value));\n this.element.style.setProperty(\"--stimeo--progress-ratio\", String(this.#ratio));\n this.element.setAttribute(\"data-state\", \"determinate\");\n this.#applyValueText(value);\n }\n\n /**\n * Sets `aria-valuetext` from the consumer-provided template, substituting\n * `{value}` and `{percent}`. Left to the consumer so the human-readable text\n * stays i18n-neutral in the library. With no template the attribute belongs to\n * the consumer, so only a text this controller wrote is taken back\n * ({@link OWNED_VALUE_TEXT}).\n */\n #applyValueText(value: number): void {\n if (this.valueTextValue.length === 0) {\n this.#clearOwnValueText();\n return;\n }\n const percent = Math.round(this.#ratio * 100);\n const text = this.valueTextValue\n .replaceAll(\"{value}\", String(value))\n .replaceAll(\"{percent}\", String(percent));\n this.element.setAttribute(\"aria-valuetext\", text);\n this.element.setAttribute(OWNED_VALUE_TEXT, \"\");\n }\n\n /** Removes `aria-valuetext` only when this controller is the one that wrote it. */\n #clearOwnValueText(): void {\n if (!this.element.hasAttribute(OWNED_VALUE_TEXT)) return;\n this.element.removeAttribute(\"aria-valuetext\");\n this.element.removeAttribute(OWNED_VALUE_TEXT);\n }\n}\n"]}
@@ -15,6 +15,9 @@ import { Controller } from '@hotwired/stimulus';
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  * radios; native `<input type="radio">` already owns its activation and form
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  * semantics and should be preferred when its appearance is sufficient.
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  *
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+ * `change` dispatches `{ value: string, radio: HTMLElement }`; `reconcile` dispatches
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+ * `{ value: string, radio: HTMLElement | null }`.
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+ *
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  * @remarks
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  * Behavior only — selection is exposed through `aria-checked`, the single Tab
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  * stop through roving `tabindex` ({@link RovingTabindex}); the consumer styles