stimeo-ui 0.4.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +68 -0
- package/dist/controllers/announcer_controller.js.map +1 -1
- package/dist/controllers/aspect_ratio_controller.d.ts +2 -2
- package/dist/controllers/aspect_ratio_controller.js +1 -1
- package/dist/controllers/aspect_ratio_controller.js.map +1 -1
- package/dist/controllers/breadcrumb_controller.js +5 -1
- package/dist/controllers/breadcrumb_controller.js.map +1 -1
- package/dist/controllers/carousel_controller.js +5 -1
- package/dist/controllers/carousel_controller.js.map +1 -1
- package/dist/controllers/clipboard_controller.js +8 -3
- package/dist/controllers/clipboard_controller.js.map +1 -1
- package/dist/controllers/collapsible_controller.d.ts +1 -1
- package/dist/controllers/collapsible_controller.js +4 -1
- package/dist/controllers/collapsible_controller.js.map +1 -1
- package/dist/controllers/color_picker_controller.d.ts +2 -2
- package/dist/controllers/color_picker_controller.js +6 -2
- package/dist/controllers/color_picker_controller.js.map +1 -1
- package/dist/controllers/combobox_controller.js.map +1 -1
- package/dist/controllers/command_palette_controller.js.map +1 -1
- package/dist/controllers/context_menu_controller.d.ts +1 -1
- package/dist/controllers/context_menu_controller.js +2 -2
- package/dist/controllers/context_menu_controller.js.map +1 -1
- package/dist/controllers/countdown_controller.d.ts +5 -3
- package/dist/controllers/countdown_controller.js +5 -1
- package/dist/controllers/countdown_controller.js.map +1 -1
- package/dist/controllers/date_range_picker_controller.js +5 -1
- package/dist/controllers/date_range_picker_controller.js.map +1 -1
- package/dist/controllers/direct_upload_controller.d.ts +1 -1
- package/dist/controllers/direct_upload_controller.js +3 -3
- package/dist/controllers/direct_upload_controller.js.map +1 -1
- package/dist/controllers/empty_state_controller.d.ts +27 -7
- package/dist/controllers/empty_state_controller.js +107 -16
- package/dist/controllers/empty_state_controller.js.map +1 -1
- package/dist/controllers/flash_controller.d.ts +25 -5
- package/dist/controllers/flash_controller.js +161 -21
- package/dist/controllers/flash_controller.js.map +1 -1
- package/dist/controllers/form_validation_controller.js +8 -2
- package/dist/controllers/form_validation_controller.js.map +1 -1
- package/dist/controllers/frame_loading_controller.d.ts +19 -2
- package/dist/controllers/frame_loading_controller.js +94 -22
- package/dist/controllers/frame_loading_controller.js.map +1 -1
- package/dist/controllers/highlight_controller.d.ts +8 -4
- package/dist/controllers/highlight_controller.js +38 -1
- package/dist/controllers/highlight_controller.js.map +1 -1
- package/dist/controllers/idle_controller.d.ts +2 -1
- package/dist/controllers/idle_controller.js +13 -2
- package/dist/controllers/idle_controller.js.map +1 -1
- package/dist/controllers/listbox_controller.js.map +1 -1
- package/dist/controllers/local_time_controller.js +2 -0
- package/dist/controllers/local_time_controller.js.map +1 -1
- package/dist/controllers/masonry_controller.d.ts +1 -1
- package/dist/controllers/masonry_controller.js +1 -1
- package/dist/controllers/masonry_controller.js.map +1 -1
- package/dist/controllers/meter_controller.js +3 -1
- package/dist/controllers/meter_controller.js.map +1 -1
- package/dist/controllers/multi_select_controller.js.map +1 -1
- package/dist/controllers/network_status_controller.d.ts +15 -13
- package/dist/controllers/network_status_controller.js +1 -3
- package/dist/controllers/network_status_controller.js.map +1 -1
- package/dist/controllers/number_input_controller.d.ts +8 -0
- package/dist/controllers/number_input_controller.js +191 -24
- package/dist/controllers/number_input_controller.js.map +1 -1
- package/dist/controllers/overflow_menu_controller.js +1 -1
- package/dist/controllers/overflow_menu_controller.js.map +1 -1
- package/dist/controllers/pagination_controller.js +5 -1
- package/dist/controllers/pagination_controller.js.map +1 -1
- package/dist/controllers/password_strength_controller.d.ts +1 -1
- package/dist/controllers/password_strength_controller.js +1 -1
- package/dist/controllers/password_strength_controller.js.map +1 -1
- package/dist/controllers/pointer_drag_controller.js +10 -0
- package/dist/controllers/pointer_drag_controller.js.map +1 -1
- package/dist/controllers/portal_controller.js +10 -0
- package/dist/controllers/portal_controller.js.map +1 -1
- package/dist/controllers/progress_controller.d.ts +1 -1
- package/dist/controllers/progress_controller.js +7 -3
- package/dist/controllers/progress_controller.js.map +1 -1
- package/dist/controllers/range_slider_controller.d.ts +23 -0
- package/dist/controllers/range_slider_controller.js +385 -94
- package/dist/controllers/range_slider_controller.js.map +1 -1
- package/dist/controllers/rating_controller.js +2 -0
- package/dist/controllers/rating_controller.js.map +1 -1
- package/dist/controllers/relative_time_controller.js +2 -0
- package/dist/controllers/relative_time_controller.js.map +1 -1
- package/dist/controllers/scroll_area_controller.d.ts +1 -1
- package/dist/controllers/scroll_area_controller.js +1 -1
- package/dist/controllers/scroll_area_controller.js.map +1 -1
- package/dist/controllers/separator_controller.js +13 -17
- package/dist/controllers/separator_controller.js.map +1 -1
- package/dist/controllers/skeleton_controller.d.ts +2 -2
- package/dist/controllers/skeleton_controller.js +71 -3
- package/dist/controllers/skeleton_controller.js.map +1 -1
- package/dist/controllers/slider_controller.d.ts +17 -1
- package/dist/controllers/slider_controller.js +325 -48
- package/dist/controllers/slider_controller.js.map +1 -1
- package/dist/controllers/spinner_controller.d.ts +15 -10
- package/dist/controllers/spinner_controller.js +18 -3
- package/dist/controllers/spinner_controller.js.map +1 -1
- package/dist/controllers/step_indicator_controller.d.ts +1 -1
- package/dist/controllers/step_indicator_controller.js +3 -1
- package/dist/controllers/step_indicator_controller.js.map +1 -1
- package/dist/controllers/stepper_controller.js +2 -0
- package/dist/controllers/stepper_controller.js.map +1 -1
- package/dist/controllers/switch_controller.d.ts +12 -8
- package/dist/controllers/switch_controller.js +162 -18
- package/dist/controllers/switch_controller.js.map +1 -1
- package/dist/controllers/textarea_autosize_controller.js +1 -1
- package/dist/controllers/textarea_autosize_controller.js.map +1 -1
- package/dist/controllers/time_picker_controller.d.ts +3 -0
- package/dist/controllers/time_picker_controller.js +6 -3
- package/dist/controllers/time_picker_controller.js.map +1 -1
- package/dist/controllers/tree_view_controller.d.ts +1 -2
- package/dist/controllers/tree_view_controller.js +19 -1
- package/dist/controllers/tree_view_controller.js.map +1 -1
- package/dist/index.js +1214 -307
- package/dist/index.js.map +1 -1
- package/dist/inspector/cli.d.ts +76 -1
- package/dist/inspector/cli.js +152 -0
- package/dist/inspector/cli.js.map +1 -1
- package/dist/inspector/cli_bin.js +212 -2
- package/dist/inspector/cli_bin.js.map +1 -1
- package/dist/inspector/examples.json +17 -17
- package/dist/inspector/manifest.json +408 -26
- package/package.json +3 -3
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Every controller that owns a reconcilable target set needs the same\n * shape: a `queued` flag plus `queueMicrotask`.\n *\n * **A microtask is the right horizon, and the reason is specific.** Stimulus\n * drives these callbacks from a `MutationObserver`, whose own callback already\n * runs as a microtask with the whole batch in hand; scheduling one more lands\n * after the last sibling callback of that batch and still before paint or any\n * event handler. A timer would be later than it needs to be, and reconciling\n * synchronously would run once per element against a half-applied DOM.\n *\n * **The two guards are not the same guard.** Scheduling is refused before the\n * controller connects, and running is refused after it disconnects:\n *\n * - **Before `connect()`** — Stimulus delivers the *initial* target callbacks\n * ahead of `connect()`. Reconciling there would compute a fallback against a\n * controller whose own state has not been initialised, and `connect()` is\n * about to do a full pass anyway.\n * - **After `disconnect()`** — Stimulus fires a callback for **every** target\n * during teardown, and a microtask queued just before it would otherwise run\n * against a detached tree. {@link MicrotaskCoalescer.cancel} exists for the\n * teardown path to drop the pending pass outright.\n *\n * Both guards are part of one contract here rather than something each consumer\n * has to remember separately.\n *\n * Scope is the scheduling only. *What* to reconcile — keep the surviving active\n * option, fall back to the next / previous / first visible one, rebuild derived\n * chips or hidden fields — stays in the controller, because no two consumers\n * answer it the same way.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileOptions());\n *\n * connect() { this.#reconcile.activate(); }\n * disconnect() { this.#reconcile.cancel(); }\n *\n * optionTargetConnected() { this.#reconcile.schedule(); }\n * optionTargetDisconnected() { this.#reconcile.schedule(); }\n * ```\n */\nexport class MicrotaskCoalescer {\n readonly #run: () => void;\n #queued = false;\n #active = false;\n #generation = 0;\n\n /** @param run - the single reconciliation pass, invoked at most once per batch. */\n constructor(run: () => void) {\n this.#run = run;\n }\n\n /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */\n activate(): void {\n this.#active = true;\n }\n\n /** Closes the window and drops any pending pass; call from `disconnect()`. */\n cancel(): void {\n this.#active = false;\n this.#queued = false;\n this.#generation += 1;\n }\n\n /** Requests one pass after the batch settles. Idempotent; inert outside the window. */\n schedule(): void {\n if (!this.#active || this.#queued) return;\n this.#queued = true;\n const generation = this.#generation;\n queueMicrotask(() => {\n // A cancelled callback must not consume a pass queued after reconnect.\n if (generation !== this.#generation || !this.#queued || !this.#active) return;\n this.#queued = false;\n this.#run();\n });\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { MicrotaskCoalescer } from \"../utils/microtask_coalescer\";\n\n/** A date/time style keyword accepted by `Intl` `dateStyle` / `timeStyle`. */\ntype DateTimeStyle = \"full\" | \"long\" | \"medium\" | \"short\";\n\n/** The valid `Intl` style keywords, used to validate the string-typed values. */\nconst STYLES = new Set<DateTimeStyle>([\"full\", \"long\", \"medium\", \"short\"]);\n\n/** Narrows an arbitrary string to a valid {@link DateTimeStyle}, or `undefined`. */\nfunction toStyle(value: string): DateTimeStyle | undefined {\n return (STYLES as Set<string>).has(value) ? (value as DateTimeStyle) : undefined;\n}\n\n/**\n * Headless local-time behavior: renders the UTC instant in a `<time datetime>`\n * as an absolute, viewer-localized string via `Intl.DateTimeFormat`. No\n * dedicated APG pattern; it follows the HTML `<time>` semantics.\n *\n * Markup contract (identifier: `stimeo--local-time`):\n * <time datetime=\"2026-06-08T12:30:00Z\"\n * data-controller=\"stimeo--local-time\"\n * data-stimeo--local-time-date-style-value=\"medium\"\n * data-stimeo--local-time-time-style-value=\"short\">2026-06-08 12:30 UTC</time>\n *\n * The server emits UTC (cache-friendly — it never needs to know the viewer's\n * timezone), and the controller reformats the visible text into the viewer's\n * locale/zone on connect. This is the *absolute* localization axis, distinct from\n * {@link RelativeTimeController}'s \"3 minutes ago\".\n *\n * @remarks\n * Behavior only. The machine-readable `datetime` (UTC) is left untouched so\n * assistive tech and crawlers keep the canonical value while only the display\n * text — and an optional `title` — change. Formatting is a pure function of\n * `datetime` with no module-scope state or timers, so a Turbo Drive cache restore\n * re-runs `connect()` and stays consistent. A parse or `Intl` error leaves the\n * authored absolute text in place rather than throwing.\n *\n * Render inputs are followed at runtime: a morph that swaps a Value or the\n * `datetime` attribute on the live element — which keeps the element, so\n * `connect()` never runs again — repaints through one coalesced pass\n * ({@link MicrotaskCoalescer}) rather than leaving a stale reading on screen.\n */\nexport class LocalTimeController extends Controller<HTMLElement> {\n static override values = {\n locale: { type: String, default: \"\" },\n timeZone: { type: String, default: \"\" },\n dateStyle: { type: String, default: \"medium\" },\n timeStyle: { type: String, default: \"short\" },\n titleFormat: { type: String, default: \"\" },\n };\n static events = [\"format\"] as const;\n\n declare localeValue: string;\n declare timeZoneValue: string;\n declare dateStyleValue: string;\n declare timeStyleValue: string;\n declare titleFormatValue: string;\n\n /** Collapses a morph that swaps several render inputs at once into one repaint. */\n readonly #resync = new MicrotaskCoalescer(() => this.#render());\n /**\n * Watches the one render input that is not a Value. Only `datetime` is filtered\n * in, so the text and `title` this controller writes cannot re-enter the pass.\n */\n readonly #datetimeWatch = new MutationObserver(() => {\n this.#resync.schedule();\n });\n\n override connect(): void {\n this.#resync.activate();\n this.#datetimeWatch.observe(this.element, { attributeFilter: [\"datetime\"] });\n this.#render();\n }\n\n override disconnect(): void {\n this.#resync.cancel();\n this.#datetimeWatch.disconnect();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `locale` at runtime. */\n localeValueChanged(): void {\n this.#resync.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `timeZone` at runtime. */\n timeZoneValueChanged(): void {\n this.#resync.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `dateStyle` at runtime. */\n dateStyleValueChanged(): void {\n this.#resync.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `timeStyle` at runtime. */\n timeStyleValueChanged(): void {\n this.#resync.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `titleFormat` at runtime. */\n titleFormatValueChanged(): void {\n this.#resync.schedule();\n }\n\n /**\n * Formats the instant in `datetime` against the current Values and writes it out.\n *\n * The `format` event rides with every pass, including a repaint a morph triggers:\n * its condition is that formatting was applied, and a repaint applies it with a\n * new result. A pass that cannot format writes nothing and emits nothing, so the\n * authored absolute text stays as the fallback.\n */\n #render(): void {\n const date = this.#parse();\n if (date === null) return;\n\n const formatted = this.#applyFormat(date, this.dateStyleValue, this.timeStyleValue);\n if (formatted === null) return;\n\n // Only the visible text (and optional title) change; `datetime` is the\n // immutable machine-readable source and is never rewritten.\n this.element.textContent = formatted;\n\n const title = this.#title(date);\n if (title !== null) this.element.setAttribute(\"title\", title);\n\n this.dispatch(\"format\", { detail: { formatted } });\n }\n\n /**\n * Parses the UTC `datetime` attribute into a {@link Date}, or `null`. Whitespace\n * around the attribute value is tolerated.\n */\n #parse(): Date | null {\n const raw = this.element.getAttribute(\"datetime\");\n if (!raw) return null;\n const ms = Date.parse(this.#asUtc(raw.trim()));\n return Number.isNaN(ms) ? null : new Date(ms);\n }\n\n /**\n * Reads a timezone-less date-time as UTC — the input contract of this\n * controller — since `Date.parse` would otherwise read `\"2026-06-08T12:30:00\"` in\n * the *runtime's* local zone, contradicting \"the server emits UTC\". Values that\n * already carry `Z` or a `±hh:mm` offset (and bare `YYYY-MM-DD` dates, already\n * parsed as UTC) are returned unchanged.\n *\n * HTML accepts a space where ISO 8601 wants `T`, and `Date.parse` of that form is\n * left to each engine, so a whole value shaped that way is normalized to the `T`\n * separator first. The pattern is anchored: a value trailing anything else — a\n * zone word such as `\"2026-06-08 12:30:00 UTC\"` — is handed to `Date.parse` as\n * authored instead of being turned into a string nothing can parse.\n */\n #asUtc(value: string): string {\n const isoLike = value.replace(\n /^(\\d{4}-\\d{2}-\\d{2}) (\\d{2}:\\d{2}(?::\\d{2}(?:\\.\\d+)?)?(?:Z|[+-]\\d{2}:?\\d{2})?)$/,\n \"$1T$2\",\n );\n const hasTime = /T\\d{2}:\\d{2}/.test(isoLike);\n const hasZone = /(Z|[+-]\\d{2}:?\\d{2})$/.test(isoLike);\n return hasTime && !hasZone ? `${isoLike}Z` : isoLike;\n }\n\n /**\n * Builds the optional detailed `title`. `titleFormat` is an `Intl` style\n * keyword applied to *both* date and time; empty (the default) adds no title.\n */\n #title(date: Date): string | null {\n if (this.titleFormatValue.length === 0) return null;\n return this.#applyFormat(date, this.titleFormatValue, this.titleFormatValue);\n }\n\n /**\n * Formats `date` with `Intl.DateTimeFormat`, including each style only when it\n * is a valid keyword (so a consumer can show date-only or time-only by clearing\n * the other). Returns `null` when neither style is usable or `Intl` throws, so\n * the caller can leave the authored text untouched.\n */\n #applyFormat(date: Date, dateStyle: string, timeStyle: string): string | null {\n // `toStyle` yields `undefined` for an empty/invalid keyword; assigning it is\n // equivalent to omitting the option, so a consumer can show date- or time-only.\n const options: Intl.DateTimeFormatOptions = {\n dateStyle: toStyle(dateStyle),\n timeStyle: toStyle(timeStyle),\n };\n if (options.dateStyle === undefined && options.timeStyle === undefined) return null;\n if (this.timeZoneValue.length > 0) options.timeZone = this.timeZoneValue;\n\n try {\n return new Intl.DateTimeFormat(this.#locale, options).format(date);\n } catch {\n // An invalid locale / timeZone (or unsupported style) must not break the\n // page; the authored absolute text remains as the graceful fallback.\n return null;\n }\n }\n\n /** Locale precedence: the value, then the nearest `lang` up the ancestor chain. */\n get #locale(): string | undefined {\n return this.localeValue || this.element.closest(\"[lang]\")?.getAttribute(\"lang\") || undefined;\n }\n}\n"]}
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Replacing a list of N options\n * or morphing several render Values therefore delivers N callbacks — but the\n * useful unit of work is \"reconcile against the resulting declarative input\",\n * once, after the batch has settled. Every controller with reconcilable targets\n * or render Values needs the same shape: a `queued` flag plus `queueMicrotask`.\n *\n * **A microtask is the right horizon, and the reason is specific.** Stimulus\n * drives these callbacks from a `MutationObserver`, whose own callback already\n * runs as a microtask with the whole batch in hand; scheduling one more lands\n * after the last sibling callback of that batch and still before paint or any\n * event handler. A timer would be later than it needs to be, and reconciling\n * synchronously would run once per element against a half-applied DOM.\n *\n * **The two guards are not the same guard.** Scheduling is refused before the\n * controller connects, and running is refused after it disconnects:\n *\n * - **Before `connect()`** — Stimulus delivers initial target and Value callbacks\n * ahead of `connect()`. Reconciling there would compute output against a\n * controller whose own state has not been initialised, and `connect()` is\n * about to do a full pass anyway.\n * - **After `disconnect()`** — Stimulus fires a callback for **every** target\n * during teardown, and a microtask queued just before it would otherwise run\n * against a detached tree. {@link MicrotaskCoalescer.cancel} exists for the\n * teardown path to drop the pending pass outright.\n *\n * Both guards are part of one contract here rather than something each consumer\n * has to remember separately.\n *\n * Scope is the scheduling only. *What* to reconcile — keep the surviving active\n * option, fall back to the next / previous / first visible one, rebuild derived\n * chips or hidden fields — stays in the controller, because no two consumers\n * answer it the same way.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileOptions());\n *\n * connect() { this.#reconcile.activate(); }\n * disconnect() { this.#reconcile.cancel(); }\n *\n * optionTargetConnected() { this.#reconcile.schedule(); }\n * optionTargetDisconnected() { this.#reconcile.schedule(); }\n * ```\n */\nexport class MicrotaskCoalescer {\n readonly #run: () => void;\n #queued = false;\n #active = false;\n #generation = 0;\n\n /** @param run - the single reconciliation pass, invoked at most once per batch. */\n constructor(run: () => void) {\n this.#run = run;\n }\n\n /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */\n activate(): void {\n this.#active = true;\n }\n\n /** Closes the window and drops any pending pass; call from `disconnect()`. */\n cancel(): void {\n this.#active = false;\n this.#queued = false;\n this.#generation += 1;\n }\n\n /** Requests one pass after the batch settles. Idempotent; inert outside the window. */\n schedule(): void {\n if (!this.#active || this.#queued) return;\n this.#queued = true;\n const generation = this.#generation;\n queueMicrotask(() => {\n // A cancelled callback must not consume a pass queued after reconnect.\n if (generation !== this.#generation || !this.#queued || !this.#active) return;\n this.#queued = false;\n this.#run();\n });\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { MicrotaskCoalescer } from \"../utils/microtask_coalescer\";\n\n/** A date/time style keyword accepted by `Intl` `dateStyle` / `timeStyle`. */\ntype DateTimeStyle = \"full\" | \"long\" | \"medium\" | \"short\";\n\n/** The valid `Intl` style keywords, used to validate the string-typed values. */\nconst STYLES = new Set<DateTimeStyle>([\"full\", \"long\", \"medium\", \"short\"]);\n\n/** Narrows an arbitrary string to a valid {@link DateTimeStyle}, or `undefined`. */\nfunction toStyle(value: string): DateTimeStyle | undefined {\n return (STYLES as Set<string>).has(value) ? (value as DateTimeStyle) : undefined;\n}\n\n/**\n * Headless local-time behavior: renders the UTC instant in a `<time datetime>`\n * as an absolute, viewer-localized string via `Intl.DateTimeFormat`. No\n * dedicated APG pattern; it follows the HTML `<time>` semantics.\n *\n * Markup contract (identifier: `stimeo--local-time`):\n * <time datetime=\"2026-06-08T12:30:00Z\"\n * data-controller=\"stimeo--local-time\"\n * data-stimeo--local-time-date-style-value=\"medium\"\n * data-stimeo--local-time-time-style-value=\"short\">2026-06-08 12:30 UTC</time>\n *\n * The server emits UTC (cache-friendly — it never needs to know the viewer's\n * timezone), and the controller reformats the visible text into the viewer's\n * locale/zone on connect. This is the *absolute* localization axis, distinct from\n * {@link RelativeTimeController}'s \"3 minutes ago\".\n *\n * @remarks\n * Behavior only. The machine-readable `datetime` (UTC) is left untouched so\n * assistive tech and crawlers keep the canonical value while only the display\n * text — and an optional `title` — change. Formatting is a pure function of\n * `datetime` with no module-scope state or timers, so a Turbo Drive cache restore\n * re-runs `connect()` and stays consistent. A parse or `Intl` error leaves the\n * authored absolute text in place rather than throwing.\n *\n * Render inputs are followed at runtime: a morph that swaps a Value or the\n * `datetime` attribute on the live element — which keeps the element, so\n * `connect()` never runs again — repaints through one coalesced pass\n * ({@link MicrotaskCoalescer}) rather than leaving a stale reading on screen.\n */\nexport class LocalTimeController extends Controller<HTMLElement> {\n static override values = {\n locale: { type: String, default: \"\" },\n timeZone: { type: String, default: \"\" },\n dateStyle: { type: String, default: \"medium\" },\n timeStyle: { type: String, default: \"short\" },\n titleFormat: { type: String, default: \"\" },\n };\n static events = [\"format\"] as const;\n\n declare localeValue: string;\n declare timeZoneValue: string;\n declare dateStyleValue: string;\n declare timeStyleValue: string;\n declare titleFormatValue: string;\n\n /** Collapses a morph that swaps several render inputs at once into one repaint. */\n readonly #resync = new MicrotaskCoalescer(() => this.#render());\n /**\n * Watches the one render input that is not a Value. Only `datetime` is filtered\n * in, so the text and `title` this controller writes cannot re-enter the pass.\n */\n readonly #datetimeWatch = new MutationObserver(() => {\n this.#resync.schedule();\n });\n\n override connect(): void {\n this.#resync.activate();\n this.#datetimeWatch.observe(this.element, { attributeFilter: [\"datetime\"] });\n this.#render();\n }\n\n override disconnect(): void {\n this.#resync.cancel();\n this.#datetimeWatch.disconnect();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `locale` at runtime. */\n localeValueChanged(): void {\n this.#resync.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `timeZone` at runtime. */\n timeZoneValueChanged(): void {\n this.#resync.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `dateStyle` at runtime. */\n dateStyleValueChanged(): void {\n this.#resync.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `timeStyle` at runtime. */\n timeStyleValueChanged(): void {\n this.#resync.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `titleFormat` at runtime. */\n titleFormatValueChanged(): void {\n this.#resync.schedule();\n }\n\n /**\n * Formats the instant in `datetime` against the current Values and writes it out.\n *\n * The `format` event rides with every pass, including a repaint a morph triggers:\n * its condition is that formatting was applied, and a repaint applies it with a\n * new result. A pass that cannot format writes nothing and emits nothing, so the\n * authored absolute text stays as the fallback.\n *\n * @stimeoRenderRoot\n */\n #render(): void {\n const date = this.#parse();\n if (date === null) return;\n\n const formatted = this.#applyFormat(date, this.dateStyleValue, this.timeStyleValue);\n if (formatted === null) return;\n\n // Only the visible text (and optional title) change; `datetime` is the\n // immutable machine-readable source and is never rewritten.\n this.element.textContent = formatted;\n\n const title = this.#title(date);\n if (title !== null) this.element.setAttribute(\"title\", title);\n\n this.dispatch(\"format\", { detail: { formatted } });\n }\n\n /**\n * Parses the UTC `datetime` attribute into a {@link Date}, or `null`. Whitespace\n * around the attribute value is tolerated.\n */\n #parse(): Date | null {\n const raw = this.element.getAttribute(\"datetime\");\n if (!raw) return null;\n const ms = Date.parse(this.#asUtc(raw.trim()));\n return Number.isNaN(ms) ? null : new Date(ms);\n }\n\n /**\n * Reads a timezone-less date-time as UTC — the input contract of this\n * controller — since `Date.parse` would otherwise read `\"2026-06-08T12:30:00\"` in\n * the *runtime's* local zone, contradicting \"the server emits UTC\". Values that\n * already carry `Z` or a `±hh:mm` offset (and bare `YYYY-MM-DD` dates, already\n * parsed as UTC) are returned unchanged.\n *\n * HTML accepts a space where ISO 8601 wants `T`, and `Date.parse` of that form is\n * left to each engine, so a whole value shaped that way is normalized to the `T`\n * separator first. The pattern is anchored: a value trailing anything else — a\n * zone word such as `\"2026-06-08 12:30:00 UTC\"` — is handed to `Date.parse` as\n * authored instead of being turned into a string nothing can parse.\n */\n #asUtc(value: string): string {\n const isoLike = value.replace(\n /^(\\d{4}-\\d{2}-\\d{2}) (\\d{2}:\\d{2}(?::\\d{2}(?:\\.\\d+)?)?(?:Z|[+-]\\d{2}:?\\d{2})?)$/,\n \"$1T$2\",\n );\n const hasTime = /T\\d{2}:\\d{2}/.test(isoLike);\n const hasZone = /(Z|[+-]\\d{2}:?\\d{2})$/.test(isoLike);\n return hasTime && !hasZone ? `${isoLike}Z` : isoLike;\n }\n\n /**\n * Builds the optional detailed `title`. `titleFormat` is an `Intl` style\n * keyword applied to *both* date and time; empty (the default) adds no title.\n */\n #title(date: Date): string | null {\n if (this.titleFormatValue.length === 0) return null;\n return this.#applyFormat(date, this.titleFormatValue, this.titleFormatValue);\n }\n\n /**\n * Formats `date` with `Intl.DateTimeFormat`, including each style only when it\n * is a valid keyword (so a consumer can show date-only or time-only by clearing\n * the other). Returns `null` when neither style is usable or `Intl` throws, so\n * the caller can leave the authored text untouched.\n */\n #applyFormat(date: Date, dateStyle: string, timeStyle: string): string | null {\n // `toStyle` yields `undefined` for an empty/invalid keyword; assigning it is\n // equivalent to omitting the option, so a consumer can show date- or time-only.\n const options: Intl.DateTimeFormatOptions = {\n dateStyle: toStyle(dateStyle),\n timeStyle: toStyle(timeStyle),\n };\n if (options.dateStyle === undefined && options.timeStyle === undefined) return null;\n if (this.timeZoneValue.length > 0) options.timeZone = this.timeZoneValue;\n\n try {\n return new Intl.DateTimeFormat(this.#locale, options).format(date);\n } catch {\n // An invalid locale / timeZone (or unsupported style) must not break the\n // page; the authored absolute text remains as the graceful fallback.\n return null;\n }\n }\n\n /** Locale precedence: the value, then the nearest `lang` up the ancestor chain. */\n get #locale(): string | undefined {\n return this.localeValue || this.element.closest(\"[lang]\")?.getAttribute(\"lang\") || undefined;\n }\n}\n"]}
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* element as the `--stimeo
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* element as the `--stimeo--masonry-columns` custom property and each item gets a
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* `data-column` index, so the consumer's CSS owns the actual placement.
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* @remarks
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@@ -59,7 +59,7 @@ var LayoutObserver = class {
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};
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// src/controllers/masonry_controller.ts
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var COLUMNS_PROPERTY = "--stimeo
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var COLUMNS_PROPERTY = "--stimeo--masonry-columns";
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var MasonryController = class extends Controller {
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static values = {
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Wiring those\n * two sources by hand in every controller risks leaked listeners on\n * `disconnect()`. {@link LayoutObserver} owns both behind one callback and one\n * {@link LayoutObserver.disconnect | disconnect()} that releases everything.\n *\n * Behavior only: the helper reports *that* layout changed; it never reads or\n * writes styles. 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Repeated calls observe additional\n * elements through the same shared observer. No-ops when no\n * `ResizeObserver` implementation is available.\n */\n observe(element: Element): void {\n if (!this.#resizeObserverFactory) return;\n if (!this.#resizeObserver) {\n this.#resizeObserver = this.#resizeObserverFactory(() => {\n this.#callback();\n });\n }\n this.#resizeObserver.observe(element);\n }\n\n /** Stops observing a single element while leaving any others in place. */\n unobserve(element: Element): void {\n this.#resizeObserver?.unobserve(element);\n }\n\n /** Starts observing viewport resizes. Idempotent: the listener is added once. */\n observeViewport(): void {\n if (this.#observingViewport) return;\n this.#observingViewport = true;\n window.addEventListener(\"resize\", this.#handleViewportResize);\n }\n\n /** Stops observing viewport resizes without affecting element observation. */\n unobserveViewport(): void {\n if (!this.#observingViewport) return;\n this.#observingViewport = false;\n window.removeEventListener(\"resize\", this.#handleViewportResize);\n }\n\n /**\n * Releases every observation: disconnects the {@link ResizeObserver} and\n * removes the viewport listener. Safe to call multiple times. Call this from a\n * controller's `disconnect()`.\n */\n disconnect(): void {\n this.#resizeObserver?.disconnect();\n this.#resizeObserver = null;\n this.unobserveViewport();\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { LayoutObserver } from \"../utils/layout_observer\";\n\n/** CSS custom property exposing the current column count to consumer CSS. */\nconst COLUMNS_PROPERTY = \"--stimeo-masonry-columns\";\n\n/**\n * Headless **Masonry** layout helper: assigns each item to the shortest column so\n * variable-height cards pack without vertical gaps. There is no APG widget — this\n * is a layout-only utility that emits state hooks, never visual structure.\n *\n * Markup contract (identifier: `stimeo--masonry`):\n * <div data-controller=\"stimeo--masonry\"\n * data-stimeo--masonry-min-column-width-value=\"240\"\n * data-stimeo--masonry-gap-value=\"16\">\n * <div data-stimeo--masonry-target=\"item\">…</div>\n * <div data-stimeo--masonry-target=\"item\">…</div>\n * </div>\n *\n * The column count is derived responsively from the container width and\n * `minColumnWidth`; each item is then placed into whichever column is currently\n * shortest (measured from item heights). The count is published on the controller\n * element as the `--stimeo-masonry-columns` custom property and each item gets a\n * `data-column` index, so the consumer's CSS owns the actual placement.\n *\n * @remarks\n * Behavior only. **DOM order is never changed** — reading order and focus order\n * stay the source markup order (WCAG 1.3.2). The visual packing is purely the\n * column assignment a consumer reads from `data-column`; this controller writes no\n * positioning styles. Re-layout runs on connect, on resize ({@link LayoutObserver}),\n * and on item add/remove ({@link MutationObserver}); both observers are released on\n * `disconnect()` (Turbo navigation included). Use only for independent cards whose\n * visual order carries no meaning.\n */\nexport class MasonryController extends Controller<HTMLElement> {\n static override targets = [\"item\"];\n static override values = {\n minColumnWidth: { type: Number, default: 240 },\n gap: { type: Number, default: 16 },\n };\n static events = [\"layout\"] as const;\n\n declare readonly itemTargets: HTMLElement[];\n declare minColumnWidthValue: number;\n declare gapValue: number;\n\n readonly #layout = new LayoutObserver(() => this.#relayout());\n #mutationObserver: MutationObserver | null = null;\n /** Last published column count, so `layout` fires only on real changes. */\n #lastColumns = 0;\n\n /**\n * Re-pack when a descendant resource finishes loading. Images/iframes report a\n * height of 0 until loaded, which would skew the shortest-column packing if the\n * first pass ran before they settled; `load` does not bubble, so this is bound in\n * the capture phase to catch every descendant.\n */\n readonly #onLoad = (): void => this.#relayout();\n\n /** Observes size/content changes and performs the first layout pass. */\n override connect(): void {\n this.#layout.observe(this.element);\n this.#layout.observeViewport();\n\n if (typeof MutationObserver !== \"undefined\") {\n this.#mutationObserver = new MutationObserver(() => this.#relayout());\n this.#mutationObserver.observe(this.element, { childList: true, subtree: true });\n }\n this.element.addEventListener(\"load\", this.#onLoad, true);\n this.#relayout();\n }\n\n /** Releases both observers and the load listener so nothing fires after detach. */\n override disconnect(): void {\n this.#layout.disconnect();\n this.#mutationObserver?.disconnect();\n this.#mutationObserver = null;\n this.element.removeEventListener(\"load\", this.#onLoad, true);\n this.#lastColumns = 0;\n }\n\n /**\n * Recomputes the column count and assigns every item to the shortest column.\n * Runs automatically on connect, on resize, on item add/remove, and when a\n * descendant resource loads (private — there is no public action; the observers\n * and the capture-phase `load` listener drive it). Items are walked in DOM\n * order; each lands in the column with the least accumulated height, which\n * keeps the packing balanced without reordering the DOM.\n */\n #relayout(): void {\n const items = this.itemTargets;\n const columns = this.#columnCount();\n\n const heights = new Array<number>(columns).fill(0);\n for (const item of items) {\n let shortest = 0;\n for (let col = 1; col < columns; col++) {\n if ((heights[col] ?? 0) < (heights[shortest] ?? 0)) shortest = col;\n }\n item.setAttribute(\"data-column\", String(shortest));\n heights[shortest] =\n (heights[shortest] ?? 0) + item.getBoundingClientRect().height + this.gapValue;\n }\n\n this.element.style.setProperty(COLUMNS_PROPERTY, String(columns));\n\n if (columns !== this.#lastColumns) {\n this.#lastColumns = columns;\n this.dispatch(\"layout\", { detail: { columns } });\n }\n }\n\n /**\n * Derives how many columns fit: `floor((width + gap) / (minColumnWidth + gap))`,\n * never fewer than one. When the width is unmeasurable (detached, or a layout\n * engine that reports `0`), it falls back to a single column so every item still\n * gets a valid `data-column`.\n */\n #columnCount(): number {\n const width = this.element.getBoundingClientRect().width;\n const denominator = this.minColumnWidthValue + this.gapValue;\n if (width <= 0 || denominator <= 0) return 1;\n return Math.max(1, Math.floor((width + this.gapValue) / denominator));\n }\n}\n"]}
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+
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Wiring those\n * two sources by hand in every controller risks leaked listeners on\n * `disconnect()`. {@link LayoutObserver} owns both behind one callback and one\n * {@link LayoutObserver.disconnect | disconnect()} that releases everything.\n *\n * Behavior only: the helper reports *that* layout changed; it never reads or\n * writes styles. Consumers decide what to recompute.\n */\n\n/** Invoked whenever an observed element or the viewport changes size. */\nexport type LayoutCallback = () => void;\n\n/** Constructs a {@link ResizeObserver}; injectable so tests stay deterministic. */\nexport type ResizeObserverFactory = (callback: ResizeObserverCallback) => ResizeObserver;\n\n/** Options for {@link LayoutObserver}. */\nexport interface LayoutObserverOptions {\n /**\n * Factory for the {@link ResizeObserver} used by {@link LayoutObserver.observe}.\n * Defaults to the global constructor; override it in tests, or to no-op in\n * environments where `ResizeObserver` is unavailable.\n */\n resizeObserverFactory?: ResizeObserverFactory;\n}\n\n/**\n * Observes element resizes and/or viewport resizes through a single callback,\n * with guaranteed teardown.\n *\n * @example\n * ```ts\n * #layout = new LayoutObserver(() => this.#reposition());\n *\n * connect() {\n * this.#layout.observe(this.panelTarget);\n * this.#layout.observeViewport();\n * }\n *\n * disconnect() {\n * this.#layout.disconnect();\n * }\n * ```\n */\nexport class LayoutObserver {\n readonly #callback: LayoutCallback;\n readonly #resizeObserverFactory: ResizeObserverFactory | null;\n #resizeObserver: ResizeObserver | null = null;\n #observingViewport = false;\n\n /** Stable bound handler so add/removeEventListener target the same reference. */\n readonly #handleViewportResize = (): void => {\n this.#callback();\n };\n\n constructor(callback: LayoutCallback, options: LayoutObserverOptions = {}) {\n this.#callback = callback;\n this.#resizeObserverFactory =\n options.resizeObserverFactory ??\n (typeof ResizeObserver === \"undefined\" ? null : (cb) => new ResizeObserver(cb));\n }\n\n /**\n * Starts observing an element's size. Repeated calls observe additional\n * elements through the same shared observer. No-ops when no\n * `ResizeObserver` implementation is available.\n */\n observe(element: Element): void {\n if (!this.#resizeObserverFactory) return;\n if (!this.#resizeObserver) {\n this.#resizeObserver = this.#resizeObserverFactory(() => {\n this.#callback();\n });\n }\n this.#resizeObserver.observe(element);\n }\n\n /** Stops observing a single element while leaving any others in place. */\n unobserve(element: Element): void {\n this.#resizeObserver?.unobserve(element);\n }\n\n /** Starts observing viewport resizes. Idempotent: the listener is added once. */\n observeViewport(): void {\n if (this.#observingViewport) return;\n this.#observingViewport = true;\n window.addEventListener(\"resize\", this.#handleViewportResize);\n }\n\n /** Stops observing viewport resizes without affecting element observation. */\n unobserveViewport(): void {\n if (!this.#observingViewport) return;\n this.#observingViewport = false;\n window.removeEventListener(\"resize\", this.#handleViewportResize);\n }\n\n /**\n * Releases every observation: disconnects the {@link ResizeObserver} and\n * removes the viewport listener. Safe to call multiple times. Call this from a\n * controller's `disconnect()`.\n */\n disconnect(): void {\n this.#resizeObserver?.disconnect();\n this.#resizeObserver = null;\n this.unobserveViewport();\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { LayoutObserver } from \"../utils/layout_observer\";\n\n/** CSS custom property exposing the current column count to consumer CSS. */\nconst COLUMNS_PROPERTY = \"--stimeo--masonry-columns\";\n\n/**\n * Headless **Masonry** layout helper: assigns each item to the shortest column so\n * variable-height cards pack without vertical gaps. There is no APG widget — this\n * is a layout-only utility that emits state hooks, never visual structure.\n *\n * Markup contract (identifier: `stimeo--masonry`):\n * <div data-controller=\"stimeo--masonry\"\n * data-stimeo--masonry-min-column-width-value=\"240\"\n * data-stimeo--masonry-gap-value=\"16\">\n * <div data-stimeo--masonry-target=\"item\">…</div>\n * <div data-stimeo--masonry-target=\"item\">…</div>\n * </div>\n *\n * The column count is derived responsively from the container width and\n * `minColumnWidth`; each item is then placed into whichever column is currently\n * shortest (measured from item heights). The count is published on the controller\n * element as the `--stimeo--masonry-columns` custom property and each item gets a\n * `data-column` index, so the consumer's CSS owns the actual placement.\n *\n * @remarks\n * Behavior only. **DOM order is never changed** — reading order and focus order\n * stay the source markup order (WCAG 1.3.2). The visual packing is purely the\n * column assignment a consumer reads from `data-column`; this controller writes no\n * positioning styles. Re-layout runs on connect, on resize ({@link LayoutObserver}),\n * and on item add/remove ({@link MutationObserver}); both observers are released on\n * `disconnect()` (Turbo navigation included). Use only for independent cards whose\n * visual order carries no meaning.\n */\nexport class MasonryController extends Controller<HTMLElement> {\n static override targets = [\"item\"];\n static override values = {\n minColumnWidth: { type: Number, default: 240 },\n gap: { type: Number, default: 16 },\n };\n static events = [\"layout\"] as const;\n\n declare readonly itemTargets: HTMLElement[];\n declare minColumnWidthValue: number;\n declare gapValue: number;\n\n readonly #layout = new LayoutObserver(() => this.#relayout());\n #mutationObserver: MutationObserver | null = null;\n /** Last published column count, so `layout` fires only on real changes. */\n #lastColumns = 0;\n\n /**\n * Re-pack when a descendant resource finishes loading. Images/iframes report a\n * height of 0 until loaded, which would skew the shortest-column packing if the\n * first pass ran before they settled; `load` does not bubble, so this is bound in\n * the capture phase to catch every descendant.\n */\n readonly #onLoad = (): void => this.#relayout();\n\n /** Observes size/content changes and performs the first layout pass. */\n override connect(): void {\n this.#layout.observe(this.element);\n this.#layout.observeViewport();\n\n if (typeof MutationObserver !== \"undefined\") {\n this.#mutationObserver = new MutationObserver(() => this.#relayout());\n this.#mutationObserver.observe(this.element, { childList: true, subtree: true });\n }\n this.element.addEventListener(\"load\", this.#onLoad, true);\n this.#relayout();\n }\n\n /** Releases both observers and the load listener so nothing fires after detach. */\n override disconnect(): void {\n this.#layout.disconnect();\n this.#mutationObserver?.disconnect();\n this.#mutationObserver = null;\n this.element.removeEventListener(\"load\", this.#onLoad, true);\n this.#lastColumns = 0;\n }\n\n /**\n * Recomputes the column count and assigns every item to the shortest column.\n * Runs automatically on connect, on resize, on item add/remove, and when a\n * descendant resource loads (private — there is no public action; the observers\n * and the capture-phase `load` listener drive it). Items are walked in DOM\n * order; each lands in the column with the least accumulated height, which\n * keeps the packing balanced without reordering the DOM.\n */\n #relayout(): void {\n const items = this.itemTargets;\n const columns = this.#columnCount();\n\n const heights = new Array<number>(columns).fill(0);\n for (const item of items) {\n let shortest = 0;\n for (let col = 1; col < columns; col++) {\n if ((heights[col] ?? 0) < (heights[shortest] ?? 0)) shortest = col;\n }\n item.setAttribute(\"data-column\", String(shortest));\n heights[shortest] =\n (heights[shortest] ?? 0) + item.getBoundingClientRect().height + this.gapValue;\n }\n\n this.element.style.setProperty(COLUMNS_PROPERTY, String(columns));\n\n if (columns !== this.#lastColumns) {\n this.#lastColumns = columns;\n this.dispatch(\"layout\", { detail: { columns } });\n }\n }\n\n /**\n * Derives how many columns fit: `floor((width + gap) / (minColumnWidth + gap))`,\n * never fewer than one. When the width is unmeasurable (detached, or a layout\n * engine that reports `0`), it falls back to a single column so every item still\n * gets a valid `data-column`.\n */\n #columnCount(): number {\n const width = this.element.getBoundingClientRect().width;\n const denominator = this.minColumnWidthValue + this.gapValue;\n if (width <= 0 || denominator <= 0) return 1;\n return Math.max(1, Math.floor((width + this.gapValue) / denominator));\n }\n}\n"]}
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@@ -173,6 +173,8 @@ var MeterController = class extends Controller {
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* Reflects value/range onto ARIA, the segment onto `data-state`, and the ratio.
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this.element.setAttribute("aria-valuemin", String(this.minValue));
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this.element.style.setProperty("--stimeo--meter-ratio", String(reading.ratio));
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* Sends one message to the page's shared `stimeo--announcer`.\n *\n * A component that has to reach assistive tech does not carry a live region of its\n * own: a region only announces what changes *after* assistive tech already knows\n * about it, which a region that appears (or is un-hidden) with its message cannot\n * satisfy. The one region that can is the announcer sitting in the page from the\n * start, so state changes are handed to it as an event and it does the reading.\n *\n * The event goes to `window` because the announcer is usually a sibling high in the\n * document rather than an ancestor of the component dispatching it.\n *\n * Wording comes from the consumer — the library ships no English strings — so an\n * empty message is silently dropped and nothing is announced.\n *\n * @example\n * ```ts\n * announce(this.announceTextValue, { assertive: false });\n * ```\n */\nexport function announce(message: string, options: { assertive?: boolean } = {}): void {\n const text = message.trim();\n if (text.length === 0) return;\n window.dispatchEvent(\n new CustomEvent(\"stimeo--announcer:announce\", {\n detail: { message: text, assertive: options.assertive === true },\n }),\n );\n}\n\n/**\n * Fills `{name}` placeholders in an announcement template from `values`.\n *\n * The same substitution the value-text templates use, so a consumer writes\n * `\"{percent}% complete\"` in one attribute and gets the same rules everywhere. A\n * placeholder with no matching entry is left as authored rather than blanked, which\n * keeps a typo visible instead of silently swallowing the word.\n */\nexport function fillTemplate(template: string, values: Record<string, string | number>): string {\n return template.replace(/\\{([a-zA-Z][a-zA-Z0-9]*)\\}/g, (match, name: string) => {\n const replacement = values[name];\n return replacement === undefined ? match : String(replacement);\n });\n}\n","/**\n * Numeric coercion shared by the value-bearing controllers (progress, meter,\n * color-picker).\n *\n * Stimulus already coerces numeric action params to numbers, but a value can also\n * arrive as a string — via a `*:set` CustomEvent `detail`, or an action param\n * whose attribute does not look numeric. Centralizing the parse keeps `setValue`\n * tolerant of either form while rejecting anything that is not a finite number.\n */\n\n/**\n * Coerces `raw` to a finite number, or returns `null` when it is absent, empty,\n * or not parseable. Empty strings are treated as \"no value\" rather than `0`, so a\n * stray blank param cannot silently reset the value.\n */\nexport function toFiniteNumber(raw: number | string | null | undefined): number | null {\n if (raw === null || raw === undefined || raw === \"\") return null;\n const value = typeof raw === \"number\" ? raw : Number(raw);\n return Number.isFinite(value) ? value : null;\n}\n","/**\n * Collapses many target callbacks from one DOM mutation into a single pass.\n *\n * Stimulus fires `<name>TargetConnected` / `Disconnected` once per element, so\n * replacing a list of N options delivers N callbacks — but the useful unit of\n * work is \"reconcile against the DOM that resulted\", once, after the batch has\n * settled. Every controller that owns a reconcilable target set needs the same\n * shape: a `queued` flag plus `queueMicrotask`.\n *\n * **A microtask is the right horizon, and the reason is specific.** Stimulus\n * drives these callbacks from a `MutationObserver`, whose own callback already\n * runs as a microtask with the whole batch in hand; scheduling one more lands\n * after the last sibling callback of that batch and still before paint or any\n * event handler. A timer would be later than it needs to be, and reconciling\n * synchronously would run once per element against a half-applied DOM.\n *\n * **The two guards are not the same guard.** Scheduling is refused before the\n * controller connects, and running is refused after it disconnects:\n *\n * - **Before `connect()`** — Stimulus delivers the *initial* target callbacks\n * ahead of `connect()`. Reconciling there would compute a fallback against a\n * controller whose own state has not been initialised, and `connect()` is\n * about to do a full pass anyway.\n * - **After `disconnect()`** — Stimulus fires a callback for **every** target\n * during teardown, and a microtask queued just before it would otherwise run\n * against a detached tree. {@link MicrotaskCoalescer.cancel} exists for the\n * teardown path to drop the pending pass outright.\n *\n * Both guards are part of one contract here rather than something each consumer\n * has to remember separately.\n *\n * Scope is the scheduling only. *What* to reconcile — keep the surviving active\n * option, fall back to the next / previous / first visible one, rebuild derived\n * chips or hidden fields — stays in the controller, because no two consumers\n * answer it the same way.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileOptions());\n *\n * connect() { this.#reconcile.activate(); }\n * disconnect() { this.#reconcile.cancel(); }\n *\n * optionTargetConnected() { this.#reconcile.schedule(); }\n * optionTargetDisconnected() { this.#reconcile.schedule(); }\n * ```\n */\nexport class MicrotaskCoalescer {\n readonly #run: () => void;\n #queued = false;\n #active = false;\n #generation = 0;\n\n /** @param run - the single reconciliation pass, invoked at most once per batch. */\n constructor(run: () => void) {\n this.#run = run;\n }\n\n /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */\n activate(): void {\n this.#active = true;\n }\n\n /** Closes the window and drops any pending pass; call from `disconnect()`. */\n cancel(): void {\n this.#active = false;\n this.#queued = false;\n this.#generation += 1;\n }\n\n /** Requests one pass after the batch settles. Idempotent; inert outside the window. */\n schedule(): void {\n if (!this.#active || this.#queued) return;\n this.#queued = true;\n const generation = this.#generation;\n queueMicrotask(() => {\n // A cancelled callback must not consume a pass queued after reconnect.\n if (generation !== this.#generation || !this.#queued || !this.#active) return;\n this.#queued = false;\n this.#run();\n });\n }\n}\n","/**\n * Range normalization shared by the value-bearing controllers (progress, meter,\n * slider, range-slider).\n *\n * Each of them publishes \"where the value sits inside `[min, max]`\" as a CSS\n * custom property the consumer multiplies a track by, and each has to answer the\n * same degenerate cases: empty and inverted ranges cannot express progress, and\n * malformed Number Values can produce `NaN`. Keeping the rule in one place is\n * what makes those answers identical across the four.\n */\n\n/**\n * Fraction of `[min, max]` that `value` occupies, always within `[0, 1]`.\n *\n * `value` is clamped into the range first, so a value outside it reports a full\n * or empty track rather than pushing the fraction past the ends.\n *\n * An empty, inverted, or non-numeric range yields `0`. That is a deliberate\n * floor rather than a computed result: `min === max` would produce `NaN`, and\n * `min > max` would report a full track for a value that is really out of range.\n * Non-finite results are floored for the same reason. These results reach\n * assistive tech, because the same fraction drives the percentage substituted\n * into `aria-valuetext`.\n */\nexport function rangeFraction(value: number, min: number, max: number): number {\n const span = max - min;\n if (!(span > 0)) return 0;\n\n const clamped = Math.min(max, Math.max(min, value));\n let fraction: number;\n if (Number.isFinite(span)) {\n fraction = (clamped - min) / span;\n } else {\n // Scaling preserves the ratio when two finite endpoints straddle zero so\n // widely that their subtraction overflows to Infinity.\n const scale = Math.max(Math.abs(min), Math.abs(max));\n fraction = (clamped / scale - min / scale) / (max / scale - min / scale);\n }\n\n if (!Number.isFinite(fraction)) return 0;\n return Math.min(1, Math.max(0, fraction));\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { announce, fillTemplate } from \"../utils/announce\";\nimport { toFiniteNumber } from \"../utils/coerce\";\nimport { MicrotaskCoalescer } from \"../utils/microtask_coalescer\";\nimport { rangeFraction } from \"../utils/range\";\n\n/**\n * Event shape `setValue` accepts: an action param `amount` or a `detail.value`.\n * Both are typed `number | string` because, while Stimulus coerces numeric action\n * params to numbers, a `meter:set` CustomEvent (or a non-numeric-looking param)\n * may carry a string; {@link MeterController.setValue} normalizes either form.\n */\ntype SetValueEvent = Event & {\n params?: { amount?: number | string };\n detail?: { value?: number | string };\n};\n\n/** Threshold segment a value falls into, reflected on `data-state`. */\ntype MeterState = \"low\" | \"medium\" | \"high\";\n\n/** One point-in-time reading: the clamped value with the ratio and segment it implies. */\ntype MeterReading = { value: number; ratio: number; state: MeterState };\n\n/**\n * Marks an `aria-valuetext` this controller wrote, so a render takes back only\n * its own text. `aria-valuetext` is shared: a consumer may author it instead of\n * supplying a template, and that text is what carries the threshold segment to\n * readers who cannot see the colour — clearing it would take the segment with it.\n */\nconst OWNED_VALUE_TEXT = \"data-stimeo--meter-owns-valuetext\";\n\n/**\n * Headless meter behavior backed by the WAI-ARIA `meter` role.\n *\n * Markup contract (identifier: `stimeo--meter`):\n * <div data-controller=\"stimeo--meter\" role=\"meter\" aria-label=\"Disk usage\"\n * aria-valuemin=\"0\" aria-valuemax=\"100\" aria-valuenow=\"72\"\n * data-stimeo--meter-value-value=\"72\"\n * data-stimeo--meter-low-value=\"50\" data-stimeo--meter-high-value=\"80\">\n * <div data-stimeo--meter-target=\"bar\"></div>\n * </div>\n *\n * A `meter` is a *point-in-time* scalar within a known range (disk usage,\n * battery, score) — distinct from {@link ProgressController}'s task progress.\n * The controller syncs the ARIA value attributes and, when `low`/`high`\n * thresholds are present, classifies the value into a `low`/`medium`/`high`\n * segment on `data-state` so the consumer can color the bar.\n *\n * @remarks\n * Behavior only. Because state must not be conveyed by color alone (WCAG 1.4.1),\n * a consumer-provided `valueText` template feeds `aria-valuetext` so the segment\n * is also available as text; a consumer that authors `aria-valuetext` itself keeps\n * it instead (see {@link OWNED_VALUE_TEXT}). Threshold presence is read from the\n * *attributes* (an absent attribute means \"no threshold\"), not from a sentinel value.\n */\nexport class MeterController extends Controller<HTMLElement> {\n static override targets = [\"bar\"];\n static override values = {\n announceText: { type: String, default: \"\" },\n value: { type: Number, default: 0 },\n min: { type: Number, default: 0 },\n max: { type: Number, default: 100 },\n low: { type: Number, default: 0 },\n high: { type: Number, default: 0 },\n optimum: { type: Number, default: 0 },\n valueText: { type: String, default: \"\" },\n };\n static actions = [\"setValue\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly barTarget: HTMLElement;\n declare readonly hasBarTarget: boolean;\n\n declare valueValue: number;\n declare minValue: number;\n declare maxValue: number;\n declare lowValue: number;\n declare highValue: number;\n declare optimumValue: number;\n declare valueTextValue: string;\n declare announceTextValue: string;\n\n /**\n * Collapses a morph that swaps several render inputs at once into one repaint.\n * A single update usually rewrites the whole set, and each Value would otherwise\n * repaint on its own.\n */\n readonly #repaint = new MicrotaskCoalescer(() => {\n this.#render();\n });\n\n /** The segment last announced, so only a change is read out. */\n #announcedState: MeterState | null = null;\n\n override connect(): void {\n this.#repaint.activate();\n this.#render();\n }\n\n /** Closes the window in which a queued repaint may still run. */\n override disconnect(): void {\n this.#repaint.cancel();\n }\n\n /**\n * Updates the measured value from an action param (`amount`) or a\n * `detail.value` CustomEvent, syncs ARIA and `data-state`, and dispatches\n * `change` with the value, ratio, and computed segment.\n */\n setValue(event: SetValueEvent): void {\n const next = toFiniteNumber(event.params?.amount ?? event.detail?.value);\n if (next === null) return;\n this.valueValue = this.#clamp(next);\n const reading = this.#render();\n this.dispatch(\"change\", { detail: reading });\n // Only the segment is news: reading every value would be unusable, and the\n // number itself is already exposed through `aria-valuenow`.\n if (reading.state !== this.#announcedState) {\n this.#announcedState = reading.state;\n announce(\n fillTemplate(this.announceTextValue, { state: reading.state, value: reading.value }),\n );\n }\n }\n\n /** Repaints when application code (or a Turbo morph) changes `value` at runtime. */\n valueValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `min` at runtime. */\n minValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `max` at runtime. */\n maxValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `low` at runtime. */\n lowValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `high` at runtime. */\n highValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `valueText` at runtime. */\n valueTextValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Clamps `raw` into the configured `[min, max]` range. */\n #clamp(raw: number): number {\n return Math.min(this.maxValue, Math.max(this.minValue, raw));\n }\n\n /** Whether a threshold attribute is present (absent = no threshold). */\n #hasThreshold(name: \"low\" | \"high\"): boolean {\n return this.element.hasAttribute(`data-stimeo--meter-${name}-value`);\n }\n\n /**\n * Classifies `value` into a `low`/`medium`/`high` segment. Values at or below\n * `low` are `low`; at or above `high` are `high`; otherwise `medium`. With\n * neither threshold present, everything is `medium`.\n */\n #stateOf(value: number): MeterState {\n if (this.#hasThreshold(\"low\") && value <= this.lowValue) return \"low\";\n if (this.#hasThreshold(\"high\") && value >= this.highValue) return \"high\";\n return \"medium\";\n }\n\n /**\n * Reflects value/range onto ARIA, the segment onto `data-state`, and the ratio.\n * The reading is derived once and returned, so the `change` detail reports the\n * same numbers the DOM just received.\n */\n #render(): MeterReading {\n const value = this.#clamp(this.valueValue);\n const reading: MeterReading = {\n value,\n ratio: rangeFraction(value, this.minValue, this.maxValue),\n state: this.#stateOf(value),\n };\n this.element.setAttribute(\"aria-valuemin\", String(this.minValue));\n this.element.setAttribute(\"aria-valuemax\", String(this.maxValue));\n this.element.setAttribute(\"aria-valuenow\", String(reading.value));\n this.element.style.setProperty(\"--stimeo-meter-ratio\", String(reading.ratio));\n this.element.setAttribute(\"data-state\", reading.state);\n this.#applyValueText(reading);\n return reading;\n }\n\n /**\n * Sets `aria-valuetext` from the consumer-provided template, substituting\n * `{value}`, `{percent}`, and `{state}`. Kept i18n-neutral in the library.\n * With no template the attribute belongs to the consumer, so only a text this\n * controller wrote is taken back ({@link OWNED_VALUE_TEXT}).\n */\n #applyValueText({ value, ratio, state }: MeterReading): void {\n if (this.valueTextValue.length === 0) {\n if (this.element.hasAttribute(OWNED_VALUE_TEXT)) {\n this.element.removeAttribute(\"aria-valuetext\");\n this.element.removeAttribute(OWNED_VALUE_TEXT);\n }\n return;\n }\n const percent = Math.round(ratio * 100);\n const text = this.valueTextValue\n .replaceAll(\"{value}\", String(value))\n .replaceAll(\"{percent}\", String(percent))\n .replaceAll(\"{state}\", state);\n this.element.setAttribute(\"aria-valuetext\", text);\n this.element.setAttribute(OWNED_VALUE_TEXT, \"\");\n }\n}\n"]}
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* Sends one message to the page's shared `stimeo--announcer`.\n *\n * A component that has to reach assistive tech does not carry a live region of its\n * own: a region only announces what changes *after* assistive tech already knows\n * about it, which a region that appears (or is un-hidden) with its message cannot\n * satisfy. The one region that can is the announcer sitting in the page from the\n * start, so state changes are handed to it as an event and it does the reading.\n *\n * The event goes to `window` because the announcer is usually a sibling high in the\n * document rather than an ancestor of the component dispatching it.\n *\n * Wording comes from the consumer — the library ships no English strings — so an\n * empty message is silently dropped and nothing is announced.\n *\n * @example\n * ```ts\n * announce(this.announceTextValue, { assertive: false });\n * ```\n */\nexport function announce(message: string, options: { assertive?: boolean } = {}): void {\n const text = message.trim();\n if (text.length === 0) return;\n window.dispatchEvent(\n new CustomEvent(\"stimeo--announcer:announce\", {\n detail: { message: text, assertive: options.assertive === true },\n }),\n );\n}\n\n/**\n * Fills `{name}` placeholders in an announcement template from `values`.\n *\n * The same substitution the value-text templates use, so a consumer writes\n * `\"{percent}% complete\"` in one attribute and gets the same rules everywhere. A\n * placeholder with no matching entry is left as authored rather than blanked, which\n * keeps a typo visible instead of silently swallowing the word.\n */\nexport function fillTemplate(template: string, values: Record<string, string | number>): string {\n return template.replace(/\\{([a-zA-Z][a-zA-Z0-9]*)\\}/g, (match, name: string) => {\n const replacement = values[name];\n return replacement === undefined ? match : String(replacement);\n });\n}\n","/**\n * Numeric coercion shared by the value-bearing controllers (progress, meter,\n * color-picker).\n *\n * Stimulus already coerces numeric action params to numbers, but a value can also\n * arrive as a string — via a `*:set` CustomEvent `detail`, or an action param\n * whose attribute does not look numeric. Centralizing the parse keeps `setValue`\n * tolerant of either form while rejecting anything that is not a finite number.\n */\n\n/**\n * Coerces `raw` to a finite number, or returns `null` when it is absent, empty,\n * or not parseable. Empty strings are treated as \"no value\" rather than `0`, so a\n * stray blank param cannot silently reset the value.\n */\nexport function toFiniteNumber(raw: number | string | null | undefined): number | null {\n if (raw === null || raw === undefined || raw === \"\") return null;\n const value = typeof raw === \"number\" ? raw : Number(raw);\n return Number.isFinite(value) ? value : null;\n}\n","/**\n * Collapses many Stimulus lifecycle callbacks from one DOM mutation into a\n * single pass.\n *\n * Stimulus fires `<name>TargetConnected` / `Disconnected` once per element and\n * `<name>ValueChanged` once per changed attribute. Replacing a list of N options\n * or morphing several render Values therefore delivers N callbacks — but the\n * useful unit of work is \"reconcile against the resulting declarative input\",\n * once, after the batch has settled. Every controller with reconcilable targets\n * or render Values needs the same shape: a `queued` flag plus `queueMicrotask`.\n *\n * **A microtask is the right horizon, and the reason is specific.** Stimulus\n * drives these callbacks from a `MutationObserver`, whose own callback already\n * runs as a microtask with the whole batch in hand; scheduling one more lands\n * after the last sibling callback of that batch and still before paint or any\n * event handler. A timer would be later than it needs to be, and reconciling\n * synchronously would run once per element against a half-applied DOM.\n *\n * **The two guards are not the same guard.** Scheduling is refused before the\n * controller connects, and running is refused after it disconnects:\n *\n * - **Before `connect()`** — Stimulus delivers initial target and Value callbacks\n * ahead of `connect()`. Reconciling there would compute output against a\n * controller whose own state has not been initialised, and `connect()` is\n * about to do a full pass anyway.\n * - **After `disconnect()`** — Stimulus fires a callback for **every** target\n * during teardown, and a microtask queued just before it would otherwise run\n * against a detached tree. {@link MicrotaskCoalescer.cancel} exists for the\n * teardown path to drop the pending pass outright.\n *\n * Both guards are part of one contract here rather than something each consumer\n * has to remember separately.\n *\n * Scope is the scheduling only. *What* to reconcile — keep the surviving active\n * option, fall back to the next / previous / first visible one, rebuild derived\n * chips or hidden fields — stays in the controller, because no two consumers\n * answer it the same way.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileOptions());\n *\n * connect() { this.#reconcile.activate(); }\n * disconnect() { this.#reconcile.cancel(); }\n *\n * optionTargetConnected() { this.#reconcile.schedule(); }\n * optionTargetDisconnected() { this.#reconcile.schedule(); }\n * ```\n */\nexport class MicrotaskCoalescer {\n readonly #run: () => void;\n #queued = false;\n #active = false;\n #generation = 0;\n\n /** @param run - the single reconciliation pass, invoked at most once per batch. */\n constructor(run: () => void) {\n this.#run = run;\n }\n\n /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */\n activate(): void {\n this.#active = true;\n }\n\n /** Closes the window and drops any pending pass; call from `disconnect()`. */\n cancel(): void {\n this.#active = false;\n this.#queued = false;\n this.#generation += 1;\n }\n\n /** Requests one pass after the batch settles. Idempotent; inert outside the window. */\n schedule(): void {\n if (!this.#active || this.#queued) return;\n this.#queued = true;\n const generation = this.#generation;\n queueMicrotask(() => {\n // A cancelled callback must not consume a pass queued after reconnect.\n if (generation !== this.#generation || !this.#queued || !this.#active) return;\n this.#queued = false;\n this.#run();\n });\n }\n}\n","/**\n * Range normalization shared by the value-bearing controllers (progress, meter,\n * slider, range-slider).\n *\n * Each of them publishes \"where the value sits inside `[min, max]`\" as a CSS\n * custom property the consumer multiplies a track by, and each has to answer the\n * same degenerate cases: empty and inverted ranges cannot express progress, and\n * malformed Number Values can produce `NaN`. Keeping the rule in one place is\n * what makes those answers identical across the four.\n */\n\n/**\n * Fraction of `[min, max]` that `value` occupies, always within `[0, 1]`.\n *\n * `value` is clamped into the range first, so a value outside it reports a full\n * or empty track rather than pushing the fraction past the ends.\n *\n * An empty, inverted, or non-numeric range yields `0`. That is a deliberate\n * floor rather than a computed result: `min === max` would produce `NaN`, and\n * `min > max` would report a full track for a value that is really out of range.\n * Non-finite results are floored for the same reason. These results reach\n * assistive tech, because the same fraction drives the percentage substituted\n * into `aria-valuetext`.\n */\nexport function rangeFraction(value: number, min: number, max: number): number {\n const span = max - min;\n if (!(span > 0)) return 0;\n\n const clamped = Math.min(max, Math.max(min, value));\n let fraction: number;\n if (Number.isFinite(span)) {\n fraction = (clamped - min) / span;\n } else {\n // Scaling preserves the ratio when two finite endpoints straddle zero so\n // widely that their subtraction overflows to Infinity.\n const scale = Math.max(Math.abs(min), Math.abs(max));\n fraction = (clamped / scale - min / scale) / (max / scale - min / scale);\n }\n\n if (!Number.isFinite(fraction)) return 0;\n return Math.min(1, Math.max(0, fraction));\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { announce, fillTemplate } from \"../utils/announce\";\nimport { toFiniteNumber } from \"../utils/coerce\";\nimport { MicrotaskCoalescer } from \"../utils/microtask_coalescer\";\nimport { rangeFraction } from \"../utils/range\";\n\n/**\n * Event shape `setValue` accepts: an action param `amount` or a `detail.value`.\n * Both are typed `number | string` because, while Stimulus coerces numeric action\n * params to numbers, a `meter:set` CustomEvent (or a non-numeric-looking param)\n * may carry a string; {@link MeterController.setValue} normalizes either form.\n */\ntype SetValueEvent = Event & {\n params?: { amount?: number | string };\n detail?: { value?: number | string };\n};\n\n/** Threshold segment a value falls into, reflected on `data-state`. */\ntype MeterState = \"low\" | \"medium\" | \"high\";\n\n/** One point-in-time reading: the clamped value with the ratio and segment it implies. */\ntype MeterReading = { value: number; ratio: number; state: MeterState };\n\n/**\n * Marks an `aria-valuetext` this controller wrote, so a render takes back only\n * its own text. `aria-valuetext` is shared: a consumer may author it instead of\n * supplying a template, and that text is what carries the threshold segment to\n * readers who cannot see the colour — clearing it would take the segment with it.\n */\nconst OWNED_VALUE_TEXT = \"data-stimeo--meter-owns-valuetext\";\n\n/**\n * Headless meter behavior backed by the WAI-ARIA `meter` role.\n *\n * Markup contract (identifier: `stimeo--meter`):\n * <div data-controller=\"stimeo--meter\" role=\"meter\" aria-label=\"Disk usage\"\n * aria-valuemin=\"0\" aria-valuemax=\"100\" aria-valuenow=\"72\"\n * data-stimeo--meter-value-value=\"72\"\n * data-stimeo--meter-low-value=\"50\" data-stimeo--meter-high-value=\"80\">\n * <div data-stimeo--meter-target=\"bar\"></div>\n * </div>\n *\n * A `meter` is a *point-in-time* scalar within a known range (disk usage,\n * battery, score) — distinct from {@link ProgressController}'s task progress.\n * The controller syncs the ARIA value attributes and, when `low`/`high`\n * thresholds are present, classifies the value into a `low`/`medium`/`high`\n * segment on `data-state` so the consumer can color the bar.\n *\n * @remarks\n * Behavior only. Because state must not be conveyed by color alone (WCAG 1.4.1),\n * a consumer-provided `valueText` template feeds `aria-valuetext` so the segment\n * is also available as text; a consumer that authors `aria-valuetext` itself keeps\n * it instead (see {@link OWNED_VALUE_TEXT}). Threshold presence is read from the\n * *attributes* (an absent attribute means \"no threshold\"), not from a sentinel value.\n */\nexport class MeterController extends Controller<HTMLElement> {\n static override targets = [\"bar\"];\n static override values = {\n announceText: { type: String, default: \"\" },\n value: { type: Number, default: 0 },\n min: { type: Number, default: 0 },\n max: { type: Number, default: 100 },\n low: { type: Number, default: 0 },\n high: { type: Number, default: 0 },\n optimum: { type: Number, default: 0 },\n valueText: { type: String, default: \"\" },\n };\n static actions = [\"setValue\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly barTarget: HTMLElement;\n declare readonly hasBarTarget: boolean;\n\n declare valueValue: number;\n declare minValue: number;\n declare maxValue: number;\n declare lowValue: number;\n declare highValue: number;\n declare optimumValue: number;\n declare valueTextValue: string;\n declare announceTextValue: string;\n\n /**\n * Collapses a morph that swaps several render inputs at once into one repaint.\n * A single update usually rewrites the whole set, and each Value would otherwise\n * repaint on its own.\n */\n readonly #repaint = new MicrotaskCoalescer(() => {\n this.#render();\n });\n\n /** The segment last announced, so only a change is read out. */\n #announcedState: MeterState | null = null;\n\n override connect(): void {\n this.#repaint.activate();\n this.#render();\n }\n\n /** Closes the window in which a queued repaint may still run. */\n override disconnect(): void {\n this.#repaint.cancel();\n }\n\n /**\n * Updates the measured value from an action param (`amount`) or a\n * `detail.value` CustomEvent, syncs ARIA and `data-state`, and dispatches\n * `change` with the value, ratio, and computed segment.\n */\n setValue(event: SetValueEvent): void {\n const next = toFiniteNumber(event.params?.amount ?? event.detail?.value);\n if (next === null) return;\n this.valueValue = this.#clamp(next);\n const reading = this.#render();\n this.dispatch(\"change\", { detail: reading });\n // Only the segment is news: reading every value would be unusable, and the\n // number itself is already exposed through `aria-valuenow`.\n if (reading.state !== this.#announcedState) {\n this.#announcedState = reading.state;\n announce(\n fillTemplate(this.announceTextValue, { state: reading.state, value: reading.value }),\n );\n }\n }\n\n /** Repaints when application code (or a Turbo morph) changes `value` at runtime. */\n valueValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `min` at runtime. */\n minValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `max` at runtime. */\n maxValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `low` at runtime. */\n lowValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `high` at runtime. */\n highValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints when application code (or a Turbo morph) changes `valueText` at runtime. */\n valueTextValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Clamps `raw` into the configured `[min, max]` range. */\n #clamp(raw: number): number {\n return Math.min(this.maxValue, Math.max(this.minValue, raw));\n }\n\n /** Whether a threshold attribute is present (absent = no threshold). */\n #hasThreshold(name: \"low\" | \"high\"): boolean {\n return this.element.hasAttribute(`data-stimeo--meter-${name}-value`);\n }\n\n /**\n * Classifies `value` into a `low`/`medium`/`high` segment. Values at or below\n * `low` are `low`; at or above `high` are `high`; otherwise `medium`. With\n * neither threshold present, everything is `medium`.\n */\n #stateOf(value: number): MeterState {\n if (this.#hasThreshold(\"low\") && value <= this.lowValue) return \"low\";\n if (this.#hasThreshold(\"high\") && value >= this.highValue) return \"high\";\n return \"medium\";\n }\n\n /**\n * Reflects value/range onto ARIA, the segment onto `data-state`, and the ratio.\n * The reading is derived once and returned, so the `change` detail reports the\n * same numbers the DOM just received.\n *\n * @stimeoRenderRoot\n */\n #render(): MeterReading {\n const value = this.#clamp(this.valueValue);\n const reading: MeterReading = {\n value,\n ratio: rangeFraction(value, this.minValue, this.maxValue),\n state: this.#stateOf(value),\n };\n this.element.setAttribute(\"aria-valuemin\", String(this.minValue));\n this.element.setAttribute(\"aria-valuemax\", String(this.maxValue));\n this.element.setAttribute(\"aria-valuenow\", String(reading.value));\n this.element.style.setProperty(\"--stimeo--meter-ratio\", String(reading.ratio));\n this.element.setAttribute(\"data-state\", reading.state);\n this.#applyValueText(reading);\n return reading;\n }\n\n /**\n * Sets `aria-valuetext` from the consumer-provided template, substituting\n * `{value}`, `{percent}`, and `{state}`. Kept i18n-neutral in the library.\n * With no template the attribute belongs to the consumer, so only a text this\n * controller wrote is taken back ({@link OWNED_VALUE_TEXT}).\n */\n #applyValueText({ value, ratio, state }: MeterReading): void {\n if (this.valueTextValue.length === 0) {\n if (this.element.hasAttribute(OWNED_VALUE_TEXT)) {\n this.element.removeAttribute(\"aria-valuetext\");\n this.element.removeAttribute(OWNED_VALUE_TEXT);\n }\n return;\n }\n const percent = Math.round(ratio * 100);\n const text = this.valueTextValue\n .replaceAll(\"{value}\", String(value))\n .replaceAll(\"{percent}\", String(percent))\n .replaceAll(\"{state}\", state);\n this.element.setAttribute(\"aria-valuetext\", text);\n this.element.setAttribute(OWNED_VALUE_TEXT, \"\");\n }\n}\n"]}
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