stimeo-ui 0.3.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/CHANGELOG.md +124 -0
  2. package/dist/controllers/alert_dialog_controller.js +32 -5
  3. package/dist/controllers/alert_dialog_controller.js.map +1 -1
  4. package/dist/controllers/announcer_controller.d.ts +32 -6
  5. package/dist/controllers/announcer_controller.js +255 -20
  6. package/dist/controllers/announcer_controller.js.map +1 -1
  7. package/dist/controllers/aspect_ratio_controller.d.ts +2 -2
  8. package/dist/controllers/aspect_ratio_controller.js +1 -1
  9. package/dist/controllers/aspect_ratio_controller.js.map +1 -1
  10. package/dist/controllers/breadcrumb_controller.js +5 -1
  11. package/dist/controllers/breadcrumb_controller.js.map +1 -1
  12. package/dist/controllers/carousel_controller.js +5 -1
  13. package/dist/controllers/carousel_controller.js.map +1 -1
  14. package/dist/controllers/clipboard_controller.js +8 -3
  15. package/dist/controllers/clipboard_controller.js.map +1 -1
  16. package/dist/controllers/collapsible_controller.d.ts +1 -1
  17. package/dist/controllers/collapsible_controller.js +4 -1
  18. package/dist/controllers/collapsible_controller.js.map +1 -1
  19. package/dist/controllers/color_picker_controller.d.ts +4 -3
  20. package/dist/controllers/color_picker_controller.js +52 -2
  21. package/dist/controllers/color_picker_controller.js.map +1 -1
  22. package/dist/controllers/combobox_controller.js.map +1 -1
  23. package/dist/controllers/command_palette_controller.js +32 -5
  24. package/dist/controllers/command_palette_controller.js.map +1 -1
  25. package/dist/controllers/confirm_controller.js +32 -5
  26. package/dist/controllers/confirm_controller.js.map +1 -1
  27. package/dist/controllers/context_menu_controller.d.ts +1 -1
  28. package/dist/controllers/context_menu_controller.js +2 -2
  29. package/dist/controllers/context_menu_controller.js.map +1 -1
  30. package/dist/controllers/countdown_controller.d.ts +24 -8
  31. package/dist/controllers/countdown_controller.js +117 -13
  32. package/dist/controllers/countdown_controller.js.map +1 -1
  33. package/dist/controllers/date_range_picker_controller.d.ts +4 -1
  34. package/dist/controllers/date_range_picker_controller.js +55 -1
  35. package/dist/controllers/date_range_picker_controller.js.map +1 -1
  36. package/dist/controllers/dialog_controller.js +32 -5
  37. package/dist/controllers/dialog_controller.js.map +1 -1
  38. package/dist/controllers/direct_upload_controller.d.ts +1 -1
  39. package/dist/controllers/direct_upload_controller.js +3 -3
  40. package/dist/controllers/direct_upload_controller.js.map +1 -1
  41. package/dist/controllers/dismissible_controller.js.map +1 -1
  42. package/dist/controllers/drawer_controller.js +32 -5
  43. package/dist/controllers/drawer_controller.js.map +1 -1
  44. package/dist/controllers/empty_state_controller.d.ts +36 -11
  45. package/dist/controllers/empty_state_controller.js +128 -23
  46. package/dist/controllers/empty_state_controller.js.map +1 -1
  47. package/dist/controllers/flash_controller.d.ts +25 -5
  48. package/dist/controllers/flash_controller.js +161 -21
  49. package/dist/controllers/flash_controller.js.map +1 -1
  50. package/dist/controllers/focus_controller.js +32 -5
  51. package/dist/controllers/focus_controller.js.map +1 -1
  52. package/dist/controllers/form_validation_controller.js +8 -2
  53. package/dist/controllers/form_validation_controller.js.map +1 -1
  54. package/dist/controllers/frame_loading_controller.d.ts +31 -3
  55. package/dist/controllers/frame_loading_controller.js +261 -27
  56. package/dist/controllers/frame_loading_controller.js.map +1 -1
  57. package/dist/controllers/highlight_controller.d.ts +8 -4
  58. package/dist/controllers/highlight_controller.js +38 -1
  59. package/dist/controllers/highlight_controller.js.map +1 -1
  60. package/dist/controllers/idle_controller.d.ts +2 -1
  61. package/dist/controllers/idle_controller.js +13 -2
  62. package/dist/controllers/idle_controller.js.map +1 -1
  63. package/dist/controllers/listbox_controller.js.map +1 -1
  64. package/dist/controllers/local_time_controller.d.ts +19 -3
  65. package/dist/controllers/local_time_controller.js +102 -6
  66. package/dist/controllers/local_time_controller.js.map +1 -1
  67. package/dist/controllers/masonry_controller.d.ts +1 -1
  68. package/dist/controllers/masonry_controller.js +1 -1
  69. package/dist/controllers/masonry_controller.js.map +1 -1
  70. package/dist/controllers/meter_controller.d.ts +22 -2
  71. package/dist/controllers/meter_controller.js +147 -26
  72. package/dist/controllers/meter_controller.js.map +1 -1
  73. package/dist/controllers/multi_select_controller.js.map +1 -1
  74. package/dist/controllers/network_status_controller.d.ts +25 -11
  75. package/dist/controllers/network_status_controller.js +29 -11
  76. package/dist/controllers/network_status_controller.js.map +1 -1
  77. package/dist/controllers/number_input_controller.d.ts +8 -0
  78. package/dist/controllers/number_input_controller.js +191 -24
  79. package/dist/controllers/number_input_controller.js.map +1 -1
  80. package/dist/controllers/overflow_menu_controller.js +34 -7
  81. package/dist/controllers/overflow_menu_controller.js.map +1 -1
  82. package/dist/controllers/pagination_controller.js +5 -1
  83. package/dist/controllers/pagination_controller.js.map +1 -1
  84. package/dist/controllers/password_strength_controller.d.ts +1 -1
  85. package/dist/controllers/password_strength_controller.js +1 -1
  86. package/dist/controllers/password_strength_controller.js.map +1 -1
  87. package/dist/controllers/pointer_drag_controller.js +10 -0
  88. package/dist/controllers/pointer_drag_controller.js.map +1 -1
  89. package/dist/controllers/portal_controller.js +10 -0
  90. package/dist/controllers/portal_controller.js.map +1 -1
  91. package/dist/controllers/progress_controller.d.ts +17 -2
  92. package/dist/controllers/progress_controller.js +123 -12
  93. package/dist/controllers/progress_controller.js.map +1 -1
  94. package/dist/controllers/range_slider_controller.d.ts +27 -1
  95. package/dist/controllers/range_slider_controller.js +449 -93
  96. package/dist/controllers/range_slider_controller.js.map +1 -1
  97. package/dist/controllers/rating_controller.d.ts +4 -1
  98. package/dist/controllers/rating_controller.js +55 -0
  99. package/dist/controllers/rating_controller.js.map +1 -1
  100. package/dist/controllers/relative_time_controller.d.ts +13 -0
  101. package/dist/controllers/relative_time_controller.js +135 -12
  102. package/dist/controllers/relative_time_controller.js.map +1 -1
  103. package/dist/controllers/scroll_area_controller.d.ts +1 -1
  104. package/dist/controllers/scroll_area_controller.js +1 -1
  105. package/dist/controllers/scroll_area_controller.js.map +1 -1
  106. package/dist/controllers/separator_controller.js +13 -17
  107. package/dist/controllers/separator_controller.js.map +1 -1
  108. package/dist/controllers/sidebar_controller.d.ts +1 -11
  109. package/dist/controllers/sidebar_controller.js +37 -8
  110. package/dist/controllers/sidebar_controller.js.map +1 -1
  111. package/dist/controllers/skeleton_controller.d.ts +7 -2
  112. package/dist/controllers/skeleton_controller.js +143 -22
  113. package/dist/controllers/skeleton_controller.js.map +1 -1
  114. package/dist/controllers/slider_controller.d.ts +17 -1
  115. package/dist/controllers/slider_controller.js +342 -50
  116. package/dist/controllers/slider_controller.js.map +1 -1
  117. package/dist/controllers/spinner_controller.d.ts +50 -12
  118. package/dist/controllers/spinner_controller.js +244 -28
  119. package/dist/controllers/spinner_controller.js.map +1 -1
  120. package/dist/controllers/step_indicator_controller.d.ts +13 -2
  121. package/dist/controllers/step_indicator_controller.js +85 -6
  122. package/dist/controllers/step_indicator_controller.js.map +1 -1
  123. package/dist/controllers/stepper_controller.js +2 -0
  124. package/dist/controllers/stepper_controller.js.map +1 -1
  125. package/dist/controllers/stick_to_bottom_controller.d.ts +26 -2
  126. package/dist/controllers/stick_to_bottom_controller.js +60 -10
  127. package/dist/controllers/stick_to_bottom_controller.js.map +1 -1
  128. package/dist/controllers/switch_controller.d.ts +12 -8
  129. package/dist/controllers/switch_controller.js +162 -18
  130. package/dist/controllers/switch_controller.js.map +1 -1
  131. package/dist/controllers/textarea_autosize_controller.js +1 -1
  132. package/dist/controllers/textarea_autosize_controller.js.map +1 -1
  133. package/dist/controllers/time_picker_controller.d.ts +3 -0
  134. package/dist/controllers/time_picker_controller.js +6 -3
  135. package/dist/controllers/time_picker_controller.js.map +1 -1
  136. package/dist/controllers/tree_view_controller.d.ts +1 -2
  137. package/dist/controllers/tree_view_controller.js +19 -1
  138. package/dist/controllers/tree_view_controller.js.map +1 -1
  139. package/dist/index.js +2278 -596
  140. package/dist/index.js.map +1 -1
  141. package/dist/inspector/cli.d.ts +76 -1
  142. package/dist/inspector/cli.js +937 -76
  143. package/dist/inspector/cli.js.map +1 -1
  144. package/dist/inspector/cli_bin.js +997 -78
  145. package/dist/inspector/cli_bin.js.map +1 -1
  146. package/dist/inspector/examples.json +20 -20
  147. package/dist/inspector/manifest.json +428 -33
  148. package/package.json +3 -3
@@ -1 +1 @@
1
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* Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { SafeTimeout } from \"./safe_timeout\";\n\n/** Computed transition fields needed to determine when an element has settled. */\nexport type TransitionStyle = Pick<\n CSSStyleDeclaration,\n \"transitionProperty\" | \"transitionDuration\" | \"transitionDelay\"\n>;\n\n/** Parsed transition property paired with its effective duration and delay. */\ninterface TransitionTiming {\n property: string;\n totalMs: number;\n}\n\n/** Parses a CSS `<time>` into milliseconds, returning `0` for malformed values. */\nfunction timeMs(value: string): number {\n const trimmed = value.trim();\n const amount = Number.parseFloat(trimmed);\n if (!Number.isFinite(amount)) return 0;\n if (trimmed.endsWith(\"ms\")) return amount;\n if (trimmed.endsWith(\"s\")) return amount * 1000;\n return 0;\n}\n\n/** Splits a computed comma-separated CSS list into normalized, non-empty items. */\nfunction cssList(value: string): string[] {\n return value\n .split(\",\")\n .map((item) => item.trim())\n .filter(Boolean);\n}\n\n/**\n * Pairs transition properties, durations, and delays using CSS list repetition.\n *\n * The `transition-property` list determines the number of transitions. Shorter\n * duration/delay lists repeat, while extra values are ignored. A negative delay\n * shortens the remaining wall-clock time, and a non-positive total is settled.\n */\nfunction transitionTimings(style: TransitionStyle): TransitionTiming[] {\n const properties = cssList(style.transitionProperty);\n const durations = cssList(style.transitionDuration).map(timeMs);\n const delays = cssList(style.transitionDelay).map(timeMs);\n const effectiveProperties =\n properties.length > 0\n ? properties\n : Array.from({ length: Math.max(durations.length, delays.length, 1) }, () => \"all\");\n const effectiveDurations = durations.length > 0 ? durations : [0];\n const effectiveDelays = delays.length > 0 ? delays : [0];\n\n return effectiveProperties\n .filter((property) => property !== \"none\")\n .map((property, index) => ({\n property,\n totalMs: Math.max(\n 0,\n (effectiveDurations[index % effectiveDurations.length] ?? 0) +\n (effectiveDelays[index % effectiveDelays.length] ?? 0),\n ),\n }));\n}\n\n/** Maximum total over already-parsed timings (0 when the list is empty). */\nfunction maxTotalMs(timings: TransitionTiming[]): number {\n return timings.reduce((max, { totalMs }) => Math.max(max, totalMs), 0);\n}\n\n/** Maximum effective transition duration plus delay, in milliseconds. */\nexport function maxTransitionTotalMs(style: TransitionStyle): number {\n return maxTotalMs(transitionTimings(style));\n}\n\n/** Optional tuning for a single {@link TransitionCompletion.wait} call. */\nexport interface TransitionWaitOptions {\n /**\n * Positive wall-clock override (ms) for the bounded fallback, replacing the\n * auto-computed `max + 50ms` timer verbatim. It also keeps the wait armed for\n * a computed 0ms transition (no synchronous completion): the consumer asserts\n * a transition budget that computed styles cannot see. Non-positive and\n * non-finite (`NaN` / `Infinity`) values are ignored.\n */\n timeoutMs?: number;\n}\n\n/**\n * Owns one cancellable wait for an element's CSS transitions to settle.\n *\n * When available, active CSS transitions provide their expanded property names.\n * Tracking those names lets shorthand declarations settle from their longhand\n * terminal events. A terminal event from an interrupted phase is ignored while a\n * replacement transition for the same property is still active. Because that set\n * is sampled when the wait is armed, a property whose transition only starts a\n * frame later would otherwise be settled over; the still-running set is therefore\n * re-read before completing and adopted when it is not yet empty. Without Web\n * Animations data, explicit transition properties retain the declared-property\n * behavior and the ambiguous `transition-property: all` form waits until the\n * computed maximum wall-clock time. A `max + 50ms` timeout is always armed\n * because browsers emit no terminal event when a property never transitions, an\n * ancestor disappears, or rendering is otherwise interrupted; a consumer with\n * better knowledge can replace that fallback via\n * {@link TransitionWaitOptions.timeoutMs}.\n */\nexport class TransitionCompletion {\n readonly #timers = new SafeTimeout();\n #element: HTMLElement | null = null;\n #complete: (() => void) | null = null;\n #pendingProperties: Set<string> | null = null;\n #deadline = 0;\n\n /**\n * Replaces any prior wait and invokes `complete` synchronously for a 0ms\n * transition (including when `getComputedStyle` is unavailable).\n *\n * With a positive `options.timeoutMs` the synchronous fast-path is skipped and\n * the override replaces the auto-computed fallback (see {@link TransitionWaitOptions}).\n */\n wait(element: HTMLElement, complete: () => void, options: TransitionWaitOptions = {}): void {\n this.cancel();\n\n const requested = options.timeoutMs ?? 0;\n const override = Number.isFinite(requested) && requested > 0 ? requested : 0;\n // A non-browser / partial-DOM environment cannot report a computable\n // transition, which is indistinguishable from a 0ms one.\n const timings =\n typeof window.getComputedStyle === \"function\"\n ? transitionTimings(window.getComputedStyle(element))\n : [];\n const maximum = maxTotalMs(timings);\n if (maximum <= 0 && override <= 0) {\n complete();\n return;\n }\n\n this.#element = element;\n this.#complete = complete;\n this.#deadline = Date.now() + maximum;\n const activeProperties = this.#activeTransitionProperties(element);\n this.#pendingProperties =\n activeProperties.size > 0 ? activeProperties : this.#explicitPendingProperties(timings);\n element.addEventListener(\"transitionend\", this.#onTerminal);\n element.addEventListener(\"transitioncancel\", this.#onTerminal);\n this.#timers.set(() => this.#finish(), override > 0 ? override : maximum + 50);\n }\n\n /** Cancels the pending wait without invoking its completion callback. */\n cancel(): void {\n this.#complete = null;\n this.#teardown();\n }\n\n /**\n * Handles terminal events from the observed element only.\n *\n * For explicit property lists, every declared positive-time property must\n * settle. For `all`, no reliable property set exists, so an event can finish\n * only after the computed maximum time; the safety timeout owns the usual path.\n */\n readonly #onTerminal = (event: Event): void => {\n if (event.target !== this.#element) return;\n const transitionEvent = event as TransitionEvent;\n // A pseudo-element's transition is reported with its originating element\n // as `target`; it must not settle the element's own transition.\n if (transitionEvent.pseudoElement) return;\n\n if (this.#pendingProperties) {\n const propertyName = transitionEvent.propertyName;\n const active = this.#activeTransitionProperties(this.#element);\n // An interrupted transition queues its cancel event before the replacement\n // phase starts, but dispatch can happen after the new wait is armed. The\n // replacement is then the active transition for this property, so the stale\n // terminal event must not settle the new phase.\n if (active.has(propertyName)) return;\n if (!this.#pendingProperties.delete(propertyName)) return;\n if (this.#pendingProperties.size > 0) return;\n // The tracked set is an arm-time snapshot, so a transition the phase starts\n // one frame later is absent from it. Re-reading the still-running set before\n // settling adopts those stragglers instead of completing over them; the\n // fallback timer stays armed, so this cannot extend the wait unboundedly.\n if (active.size > 0) {\n this.#pendingProperties = active;\n return;\n }\n this.#finish();\n return;\n }\n\n if (Date.now() >= this.#deadline) this.#finish();\n };\n\n /**\n * Returns active CSS transition properties expanded to the names reported by\n * terminal events. CSS animations and pseudo-element effects are excluded.\n */\n #activeTransitionProperties(element: HTMLElement | null): Set<string> {\n if (!element || typeof element.getAnimations !== \"function\") return new Set();\n\n try {\n const properties = element.getAnimations().flatMap((animation) => {\n if (animation.playState === \"idle\" || animation.playState === \"finished\") return [];\n const effect = animation.effect as KeyframeEffect | null;\n // A pseudo-element effect names the originating element as its target, so\n // `target` alone cannot separate it. Its terminal events are ignored, so\n // tracking its properties would only strand the wait on the fallback.\n if (effect?.pseudoElement) return [];\n const target = effect?.target;\n if (target && target !== element) return [];\n const property = (animation as Partial<CSSTransition>).transitionProperty;\n return typeof property === \"string\" && property.length > 0 ? [property] : [];\n });\n return new Set(properties);\n } catch {\n // Partial DOM implementations can expose getAnimations without supporting\n // it. The declared-property tracker and bounded timer remain safe fallbacks.\n return new Set();\n }\n }\n\n /** Returns explicit positive-time properties, or `null` for the ambiguous `all`. */\n #explicitPendingProperties(timings: TransitionTiming[]): Set<string> | null {\n if (timings.some(({ property }) => property === \"all\")) return null;\n const pending = new Set(\n timings.filter(({ totalMs }) => totalMs > 0).map(({ property }) => property),\n );\n // An empty set is only reachable through a timeout override (a 0ms transition\n // otherwise completes synchronously). With nothing to track, fall back to the\n // deadline rule so any terminal event can settle the wait, exactly like `all`.\n return pending.size > 0 ? pending : null;\n }\n\n /** Completes exactly once, releasing listeners and the fallback before the callback. */\n #finish(): void {\n const complete = this.#complete;\n if (!complete) return;\n this.#complete = null;\n this.#teardown();\n complete();\n }\n\n /** Releases the exact element listeners and timer owned by the current wait. */\n #teardown(): void {\n this.#timers.clearAll();\n this.#element?.removeEventListener(\"transitionend\", this.#onTerminal);\n this.#element?.removeEventListener(\"transitioncancel\", this.#onTerminal);\n this.#element = null;\n this.#pendingProperties = null;\n this.#deadline = 0;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\nimport { maxTransitionTotalMs } from \"../utils/transition_completion\";\n\n/** Flash types that map to an assertive `alert` (everything else is a polite `status`). */\nconst ASSERTIVE_TYPES = new Set([\"alert\", \"error\"]);\n\n/** Selector for message targets, used by the MutationObserver to spot dynamic inserts. */\nconst MESSAGE_SELECTOR = '[data-stimeo--flash-target=\"message\"]';\n\n/** Per-message auto-dismiss timer bookkeeping (id 0 means paused). */\ninterface FlashTimer {\n id: number;\n startedAt: number;\n remaining: number;\n}\n\n/**\n * Headless **Rails flash bridge**: turns server-rendered (and Turbo Stream-inserted)\n * `flash` elements into live-region announcements with auto-dismiss and a stacking\n * cap (no dedicated APG pattern; follows the WAI-ARIA status/alert guidance and WCAG\n * 2.2 **4.1.3 Status Messages**). The general-purpose sibling is Toast; this one is\n * specialized to the Rails `flash` convention.\n *\n * Markup contract (identifier: `stimeo--flash`):\n * <div data-controller=\"stimeo--flash\" data-stimeo--flash-target=\"region\">\n * <!-- server-rendered or Turbo Stream-inserted -->\n * <div data-stimeo--flash-target=\"message\" data-flash-type=\"notice\">Saved</div>\n * </div>\n *\n * Each message is mapped by `data-flash-type` to `role=\"status\"` (notice) or\n * `role=\"alert\"` (alert/error), flagged `data-flash-state=\"visible\"`, auto-dismissed\n * after `duration` (paused while hovered/focused when `pauseOnHover`), and capped at\n * `max` simultaneous messages. A close button wired to the `dismiss` action removes\n * one manually.\n *\n * @remarks\n * Reading is **delegated to the shared Announcer** — but only for the *initial*,\n * page-loaded messages: an in-place live region present at load is not announced by\n * assistive tech, so the controller bridges those via an `stimeo--announcer:announce`\n * event. Messages inserted *later* (Turbo Stream) are announced by their own freshly\n * inserted `role`, exactly like Toast, so they are not bridged again (no double\n * announcement). Behavior only — no styling; `data-flash-state=\"leaving\"` lets CSS\n * animate removal. Focus is never moved (WCAG 2.2 4.1.3). The observer, timers, and\n * per-message listeners are torn down on `disconnect()` (Turbo navigation included).\n */\nexport class FlashController extends Controller<HTMLElement> {\n static override targets = [\"region\", \"message\"];\n static override values = {\n duration: { type: Number, default: 5000 },\n pauseOnHover: { type: Boolean, default: true },\n max: { type: Number, default: 0 },\n };\n static actions = [\"dismiss\"] as const;\n static events = [\"show\", \"dismiss\"] as const;\n\n declare readonly regionTarget: HTMLElement;\n declare readonly messageTargets: HTMLElement[];\n declare readonly hasRegionTarget: boolean;\n\n declare durationValue: number;\n declare pauseOnHoverValue: boolean;\n declare maxValue: number;\n\n readonly #timers = new SafeTimeout();\n #observer: MutationObserver | null = null;\n /** Auto-dismiss timer state keyed by message element. */\n readonly #state = new Map<HTMLElement, FlashTimer>();\n /** Messages already processed, in insertion order, to enforce `max` and avoid double work. */\n readonly #order: HTMLElement[] = [];\n\n readonly #onEnter = (event: Event): void => this.#pause(event.currentTarget as HTMLElement);\n readonly #onLeave = (event: Event): void => this.#resume(event.currentTarget as HTMLElement);\n\n override connect(): void {\n if (!this.hasRegionTarget) return;\n // Initial, server-rendered flashes: bridge them to the Announcer because an\n // in-place live region present at page load is not announced on its own.\n for (const message of this.messageTargets) {\n this.#process(message, true);\n }\n if (typeof MutationObserver !== \"undefined\") {\n this.#observer = new MutationObserver((mutations) => this.#onMutations(mutations));\n this.#observer.observe(this.regionTarget, { childList: true, subtree: true });\n }\n }\n\n override disconnect(): void {\n this.#observer?.disconnect();\n this.#observer = null;\n this.#timers.clearAll();\n for (const message of this.#order) this.#unbindPause(message);\n this.#state.clear();\n this.#order.length = 0;\n }\n\n /**\n * Pause-on-hover/focus listeners, bound and unbound as a pair so the two sides\n * stay in sync. Binding is gated by `pauseOnHover`; unbinding is unconditional\n * and idempotent (a no-op when nothing was bound), which keeps teardown correct\n * even if `pauseOnHover` were ever toggled during a message's life.\n */\n #bindPause(message: HTMLElement): void {\n if (!this.pauseOnHoverValue) return;\n message.addEventListener(\"mouseenter\", this.#onEnter);\n message.addEventListener(\"mouseleave\", this.#onLeave);\n message.addEventListener(\"focusin\", this.#onEnter);\n message.addEventListener(\"focusout\", this.#onLeave);\n }\n\n #unbindPause(message: HTMLElement): void {\n message.removeEventListener(\"mouseenter\", this.#onEnter);\n message.removeEventListener(\"mouseleave\", this.#onLeave);\n message.removeEventListener(\"focusin\", this.#onEnter);\n message.removeEventListener(\"focusout\", this.#onLeave);\n }\n\n /** Dismisses the flash whose close control fired the event. */\n dismiss(event: Event): void {\n const target = (event.currentTarget || event.target) as HTMLElement | null;\n const message = target?.closest<HTMLElement>(MESSAGE_SELECTOR);\n if (message) this.#beginDismiss(message, \"user\");\n }\n\n /** Processes messages added after connect (Turbo Stream); their own role announces them. */\n #onMutations(mutations: MutationRecord[]): void {\n for (const mutation of mutations) {\n for (const node of mutation.addedNodes) {\n if (!(node instanceof HTMLElement)) continue;\n if (node.matches(MESSAGE_SELECTOR)) this.#process(node, false);\n for (const message of node.querySelectorAll<HTMLElement>(MESSAGE_SELECTOR)) {\n this.#process(message, false);\n }\n }\n }\n }\n\n /**\n * Applies role/state, wires pause listeners, schedules auto-dismiss, and either\n * bridges to the Announcer (`bridge`, for initial flashes) or leaves the message's\n * own role to do the announcing (dynamic inserts). Idempotent per message.\n */\n #process(message: HTMLElement, bridge: boolean): void {\n if (this.#state.has(message) || this.#order.includes(message)) return;\n\n const type = message.getAttribute(\"data-flash-type\") ?? \"\";\n const assertive = ASSERTIVE_TYPES.has(type);\n // Don't clobber an authored role; otherwise map the flash type to a live role.\n if (!message.hasAttribute(\"role\")) {\n message.setAttribute(\"role\", assertive ? \"alert\" : \"status\");\n }\n message.setAttribute(\"data-flash-state\", \"visible\");\n this.#order.push(message);\n\n this.#bindPause(message);\n\n const text = message.textContent?.trim() ?? \"\";\n this.dispatch(\"show\", { target: message, detail: { type, message: text } });\n if (bridge && text) {\n window.dispatchEvent(\n new CustomEvent(\"stimeo--announcer:announce\", { detail: { message: text, assertive } }),\n );\n }\n\n this.#startTimer(message);\n this.#enforceMax();\n }\n\n /** Removes the oldest visible flashes once the count exceeds `max` (0 = unlimited). */\n #enforceMax(): void {\n if (this.maxValue <= 0) return;\n while (this.#order.length > this.maxValue) {\n const oldest = this.#order[0];\n if (!oldest) break;\n this.#beginDismiss(oldest, \"limit\");\n }\n }\n\n #startTimer(message: HTMLElement, duration = this.durationValue): void {\n if (duration <= 0) return;\n const existing = this.#state.get(message);\n if (existing?.id) this.#timers.clear(existing.id);\n const id = this.#timers.set(() => this.#beginDismiss(message, \"timeout\"), duration);\n this.#state.set(message, { id, startedAt: Date.now(), remaining: duration });\n }\n\n /** Pauses a message's auto-dismiss, banking the time left (hover/focus, WCAG 2.2.1). */\n #pause(message: HTMLElement): void {\n const timer = this.#state.get(message);\n if (!timer || timer.id === 0) return;\n this.#timers.clear(timer.id);\n const remaining = Math.max(0, timer.remaining - (Date.now() - timer.startedAt));\n this.#state.set(message, { id: 0, startedAt: 0, remaining });\n }\n\n /** Resumes a paused message's auto-dismiss with the banked time. */\n #resume(message: HTMLElement): void {\n const timer = this.#state.get(message);\n if (!timer) return;\n // Only resume a genuinely paused timer (id 0) that still has time banked.\n if (timer.id !== 0 || timer.remaining <= 0) return;\n this.#startTimer(message, timer.remaining);\n }\n\n /** Marks a message leaving, then removes it after its CSS transition and emits dismiss. */\n #beginDismiss(message: HTMLElement, reason: \"timeout\" | \"user\" | \"limit\"): void {\n const timer = this.#state.get(message);\n if (timer?.id) this.#timers.clear(timer.id);\n this.#state.delete(message);\n const index = this.#order.indexOf(message);\n if (index !== -1) this.#order.splice(index, 1);\n\n message.setAttribute(\"data-flash-state\", \"leaving\");\n\n const finalize = (): void => {\n this.#unbindPause(message);\n message.remove();\n this.dispatch(\"dismiss\", { detail: { element: message, reason } });\n };\n\n const transition = this.#transitionMs(message);\n if (transition > 0) {\n this.#timers.set(finalize, transition);\n } else {\n finalize();\n }\n }\n\n /** Maximum transition total (duration + delay) of `el` in ms (0 when none / unsupported). */\n #transitionMs(el: HTMLElement): number {\n if (typeof window.getComputedStyle !== \"function\") return 0;\n return maxTransitionTotalMs(window.getComputedStyle(el));\n }\n}\n"]}
1
+ 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* Runs a controller's \"return to the initial state\" pass just before Turbo\n * caches the page.\n *\n * **`disconnect()` cannot do this job, for two independent reasons.** Turbo\n * queues the clone from this event rather than taking it here, and the body swap\n * that runs the controller's `disconnect()` is queued separately — so which of\n * the two lands first is not something a controller can rely on, and a rewind\n * written in `disconnect()` may reach only the DOM being thrown away. In the\n * other direction, `disconnect()` also fires on an in-page move (Stimulus tears\n * down and reconnects the same element), where rewinding would wipe a\n * legitimately in-progress interaction — a spinner mid-load would vanish. One\n * timing is unreliable, the other is too eager; `turbo:before-cache` is the only\n * point that is exactly \"the page is about to be frozen\".\n *\n * Scope is the subscription only: registering on `activate()`, unregistering on\n * `deactivate()`, and one shared document listener no matter how many instances\n * are live. *What* to return to its initial state — which `data-state`, which\n * `hidden`, which `aria-busy` — stays in the controller, because no two\n * consumers answer it the same way (the `MicrotaskCoalescer` split).\n *\n * **Rewind state, not appearance.** The pass writes attributes the controller\n * itself owns; the visual result of those attributes is the consumer's CSS, and\n * a library that reached for style or class names would be guessing at markup\n * it does not own.\n *\n * Both entry points are idempotent, so the lifecycle hooks can call them\n * unconditionally: a second `activate()` does not double-subscribe and does not\n * make the callback run twice, and `deactivate()` on an instance that never\n * subscribed is a no-op.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #beforeCache = new BeforeCacheReset(() => this.#rewind());\n *\n * connect() { this.#beforeCache.activate(); }\n * disconnect() { this.#beforeCache.deactivate(); }\n * ```\n */\nexport class BeforeCacheReset {\n /** Every subscribed instance, iterated by the one shared document listener. */\n static readonly #subscribers = new Set<BeforeCacheReset>();\n\n /** The shared listener; installed while at least one instance is subscribed. */\n static readonly #onBeforeCache = (): void => {\n for (const subscriber of BeforeCacheReset.#subscribers) subscriber.#rewind();\n };\n\n readonly #rewind: () => void;\n\n /** @param rewind - the pass that returns this controller's state to its initial form. */\n constructor(rewind: () => void) {\n this.#rewind = rewind;\n }\n\n /** Subscribes to `turbo:before-cache`; call from `connect()`. Idempotent. */\n activate(): void {\n const first = BeforeCacheReset.#subscribers.size === 0;\n BeforeCacheReset.#subscribers.add(this);\n if (first) {\n document.addEventListener(\"turbo:before-cache\", BeforeCacheReset.#onBeforeCache);\n }\n }\n\n /** Unsubscribes; call from `disconnect()`. Safe when never subscribed. */\n deactivate(): void {\n BeforeCacheReset.#subscribers.delete(this);\n if (BeforeCacheReset.#subscribers.size > 0) return;\n document.removeEventListener(\"turbo:before-cache\", BeforeCacheReset.#onBeforeCache);\n }\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { SafeTimeout } from \"./safe_timeout\";\n\n/** Computed transition fields needed to determine when an element has settled. */\nexport type TransitionStyle = Pick<\n CSSStyleDeclaration,\n \"transitionProperty\" | \"transitionDuration\" | \"transitionDelay\"\n>;\n\n/** Parsed transition property paired with its effective duration and delay. */\ninterface TransitionTiming {\n property: string;\n totalMs: number;\n}\n\n/** Parses a CSS `<time>` into milliseconds, returning `0` for malformed values. */\nfunction timeMs(value: string): number {\n const trimmed = value.trim();\n const amount = Number.parseFloat(trimmed);\n if (!Number.isFinite(amount)) return 0;\n if (trimmed.endsWith(\"ms\")) return amount;\n if (trimmed.endsWith(\"s\")) return amount * 1000;\n return 0;\n}\n\n/** Splits a computed comma-separated CSS list into normalized, non-empty items. */\nfunction cssList(value: string): string[] {\n return value\n .split(\",\")\n .map((item) => item.trim())\n .filter(Boolean);\n}\n\n/**\n * Pairs transition properties, durations, and delays using CSS list repetition.\n *\n * The `transition-property` list determines the number of transitions. Shorter\n * duration/delay lists repeat, while extra values are ignored. A negative delay\n * shortens the remaining wall-clock time, and a non-positive total is settled.\n */\nfunction transitionTimings(style: TransitionStyle): TransitionTiming[] {\n const properties = cssList(style.transitionProperty);\n const durations = cssList(style.transitionDuration).map(timeMs);\n const delays = cssList(style.transitionDelay).map(timeMs);\n const effectiveProperties =\n properties.length > 0\n ? properties\n : Array.from({ length: Math.max(durations.length, delays.length, 1) }, () => \"all\");\n const effectiveDurations = durations.length > 0 ? durations : [0];\n const effectiveDelays = delays.length > 0 ? delays : [0];\n\n return effectiveProperties\n .filter((property) => property !== \"none\")\n .map((property, index) => ({\n property,\n totalMs: Math.max(\n 0,\n (effectiveDurations[index % effectiveDurations.length] ?? 0) +\n (effectiveDelays[index % effectiveDelays.length] ?? 0),\n ),\n }));\n}\n\n/** Maximum total over already-parsed timings (0 when the list is empty). */\nfunction maxTotalMs(timings: TransitionTiming[]): number {\n return timings.reduce((max, { totalMs }) => Math.max(max, totalMs), 0);\n}\n\n/** Maximum effective transition duration plus delay, in milliseconds. */\nexport function maxTransitionTotalMs(style: TransitionStyle): number {\n return maxTotalMs(transitionTimings(style));\n}\n\n/** Optional tuning for a single {@link TransitionCompletion.wait} call. */\nexport interface TransitionWaitOptions {\n /**\n * Positive wall-clock override (ms) for the bounded fallback, replacing the\n * auto-computed `max + 50ms` timer verbatim. It also keeps the wait armed for\n * a computed 0ms transition (no synchronous completion): the consumer asserts\n * a transition budget that computed styles cannot see. Non-positive and\n * non-finite (`NaN` / `Infinity`) values are ignored.\n */\n timeoutMs?: number;\n}\n\n/**\n * Owns one cancellable wait for an element's CSS transitions to settle.\n *\n * When available, active CSS transitions provide their expanded property names.\n * Tracking those names lets shorthand declarations settle from their longhand\n * terminal events. A terminal event from an interrupted phase is ignored while a\n * replacement transition for the same property is still active. Because that set\n * is sampled when the wait is armed, a property whose transition only starts a\n * frame later would otherwise be settled over; the still-running set is therefore\n * re-read before completing and adopted when it is not yet empty. Without Web\n * Animations data, explicit transition properties retain the declared-property\n * behavior and the ambiguous `transition-property: all` form waits until the\n * computed maximum wall-clock time. A `max + 50ms` timeout is always armed\n * because browsers emit no terminal event when a property never transitions, an\n * ancestor disappears, or rendering is otherwise interrupted; a consumer with\n * better knowledge can replace that fallback via\n * {@link TransitionWaitOptions.timeoutMs}.\n */\nexport class TransitionCompletion {\n readonly #timers = new SafeTimeout();\n #element: HTMLElement | null = null;\n #complete: (() => void) | null = null;\n #pendingProperties: Set<string> | null = null;\n #deadline = 0;\n\n /**\n * Replaces any prior wait and invokes `complete` synchronously for a 0ms\n * transition (including when `getComputedStyle` is unavailable).\n *\n * With a positive `options.timeoutMs` the synchronous fast-path is skipped and\n * the override replaces the auto-computed fallback (see {@link TransitionWaitOptions}).\n */\n wait(element: HTMLElement, complete: () => void, options: TransitionWaitOptions = {}): void {\n this.cancel();\n\n const requested = options.timeoutMs ?? 0;\n const override = Number.isFinite(requested) && requested > 0 ? requested : 0;\n // A non-browser / partial-DOM environment cannot report a computable\n // transition, which is indistinguishable from a 0ms one.\n const timings =\n typeof window.getComputedStyle === \"function\"\n ? transitionTimings(window.getComputedStyle(element))\n : [];\n const maximum = maxTotalMs(timings);\n if (maximum <= 0 && override <= 0) {\n complete();\n return;\n }\n\n this.#element = element;\n this.#complete = complete;\n this.#deadline = Date.now() + maximum;\n const activeProperties = this.#activeTransitionProperties(element);\n this.#pendingProperties =\n activeProperties.size > 0 ? activeProperties : this.#explicitPendingProperties(timings);\n element.addEventListener(\"transitionend\", this.#onTerminal);\n element.addEventListener(\"transitioncancel\", this.#onTerminal);\n this.#timers.set(() => this.#finish(), override > 0 ? override : maximum + 50);\n }\n\n /** Cancels the pending wait without invoking its completion callback. */\n cancel(): void {\n this.#complete = null;\n this.#teardown();\n }\n\n /**\n * Handles terminal events from the observed element only.\n *\n * For explicit property lists, every declared positive-time property must\n * settle. For `all`, no reliable property set exists, so an event can finish\n * only after the computed maximum time; the safety timeout owns the usual path.\n */\n readonly #onTerminal = (event: Event): void => {\n if (event.target !== this.#element) return;\n const transitionEvent = event as TransitionEvent;\n // A pseudo-element's transition is reported with its originating element\n // as `target`; it must not settle the element's own transition.\n if (transitionEvent.pseudoElement) return;\n\n if (this.#pendingProperties) {\n const propertyName = transitionEvent.propertyName;\n const active = this.#activeTransitionProperties(this.#element);\n // An interrupted transition queues its cancel event before the replacement\n // phase starts, but dispatch can happen after the new wait is armed. The\n // replacement is then the active transition for this property, so the stale\n // terminal event must not settle the new phase.\n if (active.has(propertyName)) return;\n if (!this.#pendingProperties.delete(propertyName)) return;\n if (this.#pendingProperties.size > 0) return;\n // The tracked set is an arm-time snapshot, so a transition the phase starts\n // one frame later is absent from it. Re-reading the still-running set before\n // settling adopts those stragglers instead of completing over them; the\n // fallback timer stays armed, so this cannot extend the wait unboundedly.\n if (active.size > 0) {\n this.#pendingProperties = active;\n return;\n }\n this.#finish();\n return;\n }\n\n if (Date.now() >= this.#deadline) this.#finish();\n };\n\n /**\n * Returns active CSS transition properties expanded to the names reported by\n * terminal events. CSS animations and pseudo-element effects are excluded.\n */\n #activeTransitionProperties(element: HTMLElement | null): Set<string> {\n if (!element || typeof element.getAnimations !== \"function\") return new Set();\n\n try {\n const properties = element.getAnimations().flatMap((animation) => {\n if (animation.playState === \"idle\" || animation.playState === \"finished\") return [];\n const effect = animation.effect as KeyframeEffect | null;\n // A pseudo-element effect names the originating element as its target, so\n // `target` alone cannot separate it. Its terminal events are ignored, so\n // tracking its properties would only strand the wait on the fallback.\n if (effect?.pseudoElement) return [];\n const target = effect?.target;\n if (target && target !== element) return [];\n const property = (animation as Partial<CSSTransition>).transitionProperty;\n return typeof property === \"string\" && property.length > 0 ? [property] : [];\n });\n return new Set(properties);\n } catch {\n // Partial DOM implementations can expose getAnimations without supporting\n // it. The declared-property tracker and bounded timer remain safe fallbacks.\n return new Set();\n }\n }\n\n /** Returns explicit positive-time properties, or `null` for the ambiguous `all`. */\n #explicitPendingProperties(timings: TransitionTiming[]): Set<string> | null {\n if (timings.some(({ property }) => property === \"all\")) return null;\n const pending = new Set(\n timings.filter(({ totalMs }) => totalMs > 0).map(({ property }) => property),\n );\n // An empty set is only reachable through a timeout override (a 0ms transition\n // otherwise completes synchronously). With nothing to track, fall back to the\n // deadline rule so any terminal event can settle the wait, exactly like `all`.\n return pending.size > 0 ? pending : null;\n }\n\n /** Completes exactly once, releasing listeners and the fallback before the callback. */\n #finish(): void {\n const complete = this.#complete;\n if (!complete) return;\n this.#complete = null;\n this.#teardown();\n complete();\n }\n\n /** Releases the exact element listeners and timer owned by the current wait. */\n #teardown(): void {\n this.#timers.clearAll();\n this.#element?.removeEventListener(\"transitionend\", this.#onTerminal);\n this.#element?.removeEventListener(\"transitioncancel\", this.#onTerminal);\n this.#element = null;\n this.#pendingProperties = null;\n this.#deadline = 0;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { BeforeCacheReset } from \"../utils/before_cache_reset\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\nimport { maxTransitionTotalMs } from \"../utils/transition_completion\";\n\n/** Flash types that map to an assertive `alert` (everything else is a polite `status`). */\nconst ASSERTIVE_TYPES = new Set([\"alert\", \"error\"]);\n\n/** Selector for message targets, used by the MutationObserver to spot dynamic inserts. */\nconst MESSAGE_SELECTOR = '[data-stimeo--flash-target=\"message\"]';\n\n/** Per-message auto-dismiss timer bookkeeping (id 0 means paused). */\ninterface FlashTimer {\n id: number;\n startedAt: number;\n remaining: number;\n /** Active pause reasons; the timer resumes only once every one is released. */\n paused: Set<\"focus\" | \"hover\">;\n}\n\n/**\n * Headless **Rails flash bridge**: turns server-rendered (and Turbo Stream-inserted)\n * `flash` elements into live-region announcements with auto-dismiss and a stacking\n * cap (no dedicated APG pattern; follows the WAI-ARIA status/alert guidance and WCAG\n * 2.2 **4.1.3 Status Messages**). The general-purpose sibling is Toast; this one is\n * specialized to the Rails `flash` convention.\n *\n * Markup contract (identifier: `stimeo--flash`):\n * <div data-controller=\"stimeo--flash\" data-stimeo--flash-target=\"region\">\n * <!-- server-rendered or Turbo Stream-inserted -->\n * <div data-stimeo--flash-target=\"message\" data-flash-type=\"notice\">Saved</div>\n * </div>\n *\n * Each message is mapped by `data-flash-type` to `role=\"status\"` (notice) or\n * `role=\"alert\"` (alert/error), flagged `data-flash-state=\"visible\"`, auto-dismissed\n * after `duration` (paused while hovered *or* focused when `pauseOnHover`, and\n * resumed only once both are released), and capped at `max` simultaneous messages.\n * A close button wired to the `dismiss` action removes one manually.\n *\n * @remarks\n * Reading is **delegated to the shared Announcer** — but only for the *initial*,\n * page-loaded messages: an in-place live region present at load is not announced by\n * assistive tech, so the controller bridges those via an `stimeo--announcer:announce`\n * event. Messages inserted *later* (Turbo Stream) are announced by their own freshly\n * inserted `role`, exactly like Toast, so they are not bridged again (no double\n * announcement). Behavior only — no styling; `data-flash-state=\"leaving\"` lets CSS\n * animate removal. Focus is never moved (WCAG 2.2 4.1.3): pausing never removes a\n * message, so the control under the pointer or holding focus stays put. The\n * observation follows a `region` element replaced at runtime; the managed set is the\n * current region's subtree, and a message that leaves it gives up its stacking slot,\n * its pending auto-dismiss, and any removal already scheduled. The observer, timers,\n * and per-message listeners are torn down on `disconnect()` (Turbo navigation\n * included), and the managed flashes leave the page before Turbo caches it so a\n * restored snapshot does not replay a notification the visitor already received.\n */\nexport class FlashController extends Controller<HTMLElement> {\n static override targets = [\"region\", \"message\"];\n static override values = {\n duration: { type: Number, default: 5000 },\n pauseOnHover: { type: Boolean, default: true },\n max: { type: Number, default: 0 },\n };\n static actions = [\"dismiss\"] as const;\n static events = [\"show\", \"dismiss\"] as const;\n\n declare readonly regionTarget: HTMLElement;\n declare readonly messageTargets: HTMLElement[];\n declare readonly hasRegionTarget: boolean;\n\n declare durationValue: number;\n declare pauseOnHoverValue: boolean;\n declare maxValue: number;\n\n readonly #timers = new SafeTimeout();\n #observer: MutationObserver | null = null;\n /** Whether the controller is between `connect()` and `disconnect()`. */\n #connected = false;\n /** Auto-dismiss timer state keyed by message element. */\n readonly #state = new Map<HTMLElement, FlashTimer>();\n /** Messages already processed, in insertion order, to enforce `max` and avoid double work. */\n readonly #order: HTMLElement[] = [];\n /**\n * Messages between `leaving` and their removal. {@link FlashController.#beginDismiss}\n * releases the bookkeeping above *before* the transition wait, so for that window the\n * element is in the DOM but in neither collection — without this set a re-scan would\n * read it as a brand-new flash and show it a second time.\n */\n readonly #leaving = new Set<HTMLElement>();\n\n readonly #beforeCache = new BeforeCacheReset(() => this.#rewindForCache());\n\n readonly #onEnter = (event: Event): void =>\n this.#pause(event.currentTarget as HTMLElement, event.type === \"focusin\" ? \"focus\" : \"hover\");\n readonly #onLeave = (event: Event): void =>\n this.#resume(event.currentTarget as HTMLElement, event.type === \"focusout\" ? \"focus\" : \"hover\");\n\n override connect(): void {\n this.#connected = true;\n // Initial, server-rendered flashes: bridge them to the Announcer because an\n // in-place live region present at page load is not announced on its own.\n for (const message of this.messageTargets) {\n if (this.#owns(message)) this.#process(message, true);\n }\n this.#syncObservation();\n this.#beforeCache.activate();\n }\n\n override disconnect(): void {\n this.#connected = false;\n this.#beforeCache.deactivate();\n this.#stopObserving();\n this.#timers.clearAll();\n for (const message of this.#order) this.#unbindPause(message);\n this.#state.clear();\n this.#order.length = 0;\n // The pending finalizes died with the timers above, so a message still marked\n // `leaving` is free to be shown again by the next connect (a snapshot restore).\n this.#leaving.clear();\n }\n\n /**\n * Takes the managed flashes out of the page just before Turbo freezes it, so a\n * restored snapshot carries no notification the visitor has already received: the\n * fresh `connect()` there reads a leftover flash as a brand-new one and announces it\n * a second time. A message that never auto-dismisses (`duration: 0`) is one of these\n * too — that value governs the timer, not what belongs in a cached page. Removal\n * only: `dismiss` reports a dismissal, and freezing the page is not one.\n */\n #rewindForCache(): void {\n for (const message of [...this.#order]) {\n message.remove();\n this.#forget(message);\n }\n for (const message of this.#leaving) message.remove();\n this.#leaving.clear();\n }\n\n /** Follows a `region` element swapped in — or arriving — at runtime (Turbo Stream). */\n regionTargetConnected(): void {\n this.#resync();\n }\n\n /** Releases the observation when the `region` element leaves the target set. */\n regionTargetDisconnected(): void {\n this.#resync();\n }\n\n /**\n * Whether this controller owns `message`. Ownership is the current `region`'s\n * subtree: a message target anywhere else in the controller's scope is the\n * consumer's, and so is one in a region that has gone away. The initial scan, a\n * re-scan after a `region` swap, and a departure from the target set all resolve\n * ownership through this one test; the observation gets it structurally, by watching\n * that subtree and nothing else.\n */\n #owns(message: HTMLElement): boolean {\n return this.hasRegionTarget && this.regionTarget.contains(message);\n }\n\n /**\n * Releases a message that left the target set (a Turbo Stream `remove`, the consumer\n * detaching the node, or a morph that rewrote the target attribute in place): it\n * stops occupying a `max` slot, and both its pending auto-dismiss and an already\n * scheduled removal are cancelled. A move *within* the region keeps all of them —\n * which is why the element must still be a message to be treated as one: ownership\n * alone reads an in-place attribute rewrite as a move, and a node outside the target\n * set belongs to the consumer, so nothing here may dismiss it.\n */\n messageTargetDisconnected(message: HTMLElement): void {\n if (!this.#connected) return;\n const moved = this.#owns(message) && message.matches(MESSAGE_SELECTOR);\n if (moved) return;\n this.#forget(message);\n // Ownership is re-checked at both ends of the leaving transition: dropping the\n // claim here is what the pending finalize reads to leave the node alone.\n this.#leaving.delete(message);\n }\n\n /**\n * Re-points the observation after a `region` swap and picks up the messages the\n * new element brought with it (dynamic inserts, so their own `role` announces\n * them). The `#connected` guard is load-bearing: Stimulus runs target callbacks\n * for the initial markup *before* `connect()` and again during teardown *after*\n * `disconnect()`, and re-observing there would outlive the controller.\n */\n #resync(): void {\n if (!this.#connected) return;\n this.#syncObservation();\n for (const message of this.messageTargets) {\n if (this.#owns(message)) this.#process(message, false);\n }\n }\n\n /**\n * Points the mutation observation at the current `region` target, re-resolved on\n * every sync rather than captured at connect, so an element swapped in at runtime\n * is observed instead of the detached original.\n */\n #syncObservation(): void {\n this.#stopObserving();\n if (!this.hasRegionTarget || typeof MutationObserver === \"undefined\") return;\n this.#observer = new MutationObserver((mutations) => this.#onMutations(mutations));\n this.#observer.observe(this.regionTarget, { childList: true, subtree: true });\n }\n\n #stopObserving(): void {\n this.#observer?.disconnect();\n this.#observer = null;\n }\n\n /**\n * Pause-on-hover/focus listeners, bound and unbound as a pair so the two sides\n * stay in sync. Binding is gated by `pauseOnHover`; unbinding is unconditional\n * and idempotent (a no-op when nothing was bound), which keeps teardown correct\n * even if `pauseOnHover` were ever toggled during a message's life.\n */\n #bindPause(message: HTMLElement): void {\n if (!this.pauseOnHoverValue) return;\n message.addEventListener(\"mouseenter\", this.#onEnter);\n message.addEventListener(\"mouseleave\", this.#onLeave);\n message.addEventListener(\"focusin\", this.#onEnter);\n message.addEventListener(\"focusout\", this.#onLeave);\n }\n\n #unbindPause(message: HTMLElement): void {\n message.removeEventListener(\"mouseenter\", this.#onEnter);\n message.removeEventListener(\"mouseleave\", this.#onLeave);\n message.removeEventListener(\"focusin\", this.#onEnter);\n message.removeEventListener(\"focusout\", this.#onLeave);\n }\n\n /** Dismisses the flash whose close control fired the event. */\n dismiss(event: Event): void {\n const target = (event.currentTarget || event.target) as HTMLElement | null;\n const message = target?.closest<HTMLElement>(MESSAGE_SELECTOR);\n if (message) this.#beginDismiss(message, \"user\");\n }\n\n /** Processes messages added after connect (Turbo Stream); their own role announces them. */\n #onMutations(mutations: MutationRecord[]): void {\n for (const mutation of mutations) {\n for (const node of mutation.addedNodes) {\n if (!(node instanceof HTMLElement)) continue;\n if (node.matches(MESSAGE_SELECTOR)) this.#process(node, false);\n for (const message of node.querySelectorAll<HTMLElement>(MESSAGE_SELECTOR)) {\n this.#process(message, false);\n }\n }\n }\n }\n\n /**\n * Applies role/state, wires pause listeners, schedules auto-dismiss, and either\n * bridges to the Announcer (`bridge`, for initial flashes) or leaves the message's\n * own role to do the announcing (dynamic inserts). Idempotent per message.\n */\n #process(message: HTMLElement, bridge: boolean): void {\n if (this.#state.has(message) || this.#order.includes(message)) return;\n if (this.#leaving.has(message)) return;\n\n const type = message.getAttribute(\"data-flash-type\") ?? \"\";\n const assertive = ASSERTIVE_TYPES.has(type);\n // Don't clobber an authored role; otherwise map the flash type to a live role.\n if (!message.hasAttribute(\"role\")) {\n message.setAttribute(\"role\", assertive ? \"alert\" : \"status\");\n }\n message.setAttribute(\"data-flash-state\", \"visible\");\n this.#order.push(message);\n\n this.#bindPause(message);\n\n const text = message.textContent?.trim() ?? \"\";\n this.dispatch(\"show\", { target: message, detail: { type, message: text } });\n if (bridge && text) {\n window.dispatchEvent(\n new CustomEvent(\"stimeo--announcer:announce\", { detail: { message: text, assertive } }),\n );\n }\n\n this.#startTimer(message);\n this.#enforceMax();\n }\n\n /** Removes the oldest visible flashes once the count exceeds `max` (0 = unlimited). */\n #enforceMax(): void {\n if (this.maxValue <= 0) return;\n while (this.#order.length > this.maxValue) {\n const oldest = this.#order[0];\n if (!oldest) break;\n this.#beginDismiss(oldest, \"limit\");\n }\n }\n\n #startTimer(message: HTMLElement, duration = this.durationValue): void {\n if (duration <= 0) return;\n const existing = this.#state.get(message);\n if (existing?.id) this.#timers.clear(existing.id);\n const id = this.#timers.set(() => this.#beginDismiss(message, \"timeout\"), duration);\n this.#state.set(message, {\n id,\n startedAt: Date.now(),\n remaining: duration,\n paused: existing?.paused ?? new Set(),\n });\n }\n\n /**\n * Pauses a message's auto-dismiss, banking the time left (hover/focus, WCAG 2.2.1).\n * Hover and focus are independent reasons: the remaining time is banked on the\n * first of them, and {@link FlashController.#resume} waits for the last one.\n */\n #pause(message: HTMLElement, reason: \"focus\" | \"hover\"): void {\n const timer = this.#state.get(message);\n if (!timer) return;\n timer.paused.add(reason);\n if (timer.id === 0) return;\n\n this.#timers.clear(timer.id);\n // The bank has a floor of 1ms, so a deadline already spent when the pause arrives\n // (the timer sat queued in a throttled tab or behind a long task) settles right\n // after the last reason is released rather than during the event that paused it.\n // Pausing therefore never removes a message — which is what keeps the pointer's\n // target under the pointer and the focused control focused (WCAG 2.2 4.1.3).\n // Banking zero instead would strand the message: nothing resumes a spent window.\n const remaining = Math.max(1, timer.remaining - (Date.now() - timer.startedAt));\n this.#state.set(message, { id: 0, startedAt: 0, remaining, paused: timer.paused });\n }\n\n /** Resumes a paused message's auto-dismiss with the banked time. */\n #resume(message: HTMLElement, reason: \"focus\" | \"hover\"): void {\n const timer = this.#state.get(message);\n if (!timer) return;\n timer.paused.delete(reason);\n // Still held by the other reason (the pointer left, focus stayed, or vice versa).\n if (timer.paused.size > 0) return;\n // Only resume a genuinely paused timer; a running one keeps its own deadline.\n if (timer.id !== 0) return;\n this.#startTimer(message, timer.remaining);\n }\n\n /** Releases every per-message resource: timer, stacking slot, pause listeners. */\n #forget(message: HTMLElement): void {\n const timer = this.#state.get(message);\n if (timer?.id) this.#timers.clear(timer.id);\n this.#state.delete(message);\n const index = this.#order.indexOf(message);\n if (index !== -1) this.#order.splice(index, 1);\n this.#unbindPause(message);\n }\n\n /** Marks a message leaving, then removes it after its CSS transition and emits dismiss. */\n #beginDismiss(message: HTMLElement, reason: \"timeout\" | \"user\" | \"limit\"): void {\n // One removal, one `dismiss`: a close control fired during the leaving\n // transition, or a repeated request, finds the message already released and\n // must not start a second finalize. Reading the bookkeeping rather than\n // `data-flash-state` also keeps `#enforceMax`'s loop terminating, since the\n // release below is what shrinks `#order`.\n if (!this.#state.has(message) && !this.#order.includes(message)) return;\n this.#forget(message);\n this.#leaving.add(message);\n\n message.setAttribute(\"data-flash-state\", \"leaving\");\n\n const finalize = (): void => {\n // The claim taken above is the license to remove: a message that lost the target\n // attribute during the transition belongs to the consumer by the time this runs.\n if (!this.#leaving.delete(message)) return;\n message.remove();\n this.dispatch(\"dismiss\", { detail: { element: message, reason } });\n };\n\n const transition = this.#transitionMs(message);\n if (transition > 0) {\n this.#timers.set(finalize, transition);\n } else {\n finalize();\n }\n }\n\n /** Maximum transition total (duration + delay) of `el` in ms (0 when none / unsupported). */\n #transitionMs(el: HTMLElement): number {\n if (typeof window.getComputedStyle !== \"function\") return 0;\n return maxTransitionTotalMs(window.getComputedStyle(el));\n }\n}\n"]}
@@ -2,6 +2,35 @@ import { Controller } from '@hotwired/stimulus';
2
2
 
3
3
  // src/controllers/focus_controller.ts
4
4
 
5
+ // src/utils/before_cache_reset.ts
6
+ var BeforeCacheReset = class _BeforeCacheReset {
7
+ /** Every subscribed instance, iterated by the one shared document listener. */
8
+ static #subscribers = /* @__PURE__ */ new Set();
9
+ /** The shared listener; installed while at least one instance is subscribed. */
10
+ static #onBeforeCache = () => {
11
+ for (const subscriber of _BeforeCacheReset.#subscribers) subscriber.#rewind();
12
+ };
13
+ #rewind;
14
+ /** @param rewind - the pass that returns this controller's state to its initial form. */
15
+ constructor(rewind) {
16
+ this.#rewind = rewind;
17
+ }
18
+ /** Subscribes to `turbo:before-cache`; call from `connect()`. Idempotent. */
19
+ activate() {
20
+ const first = _BeforeCacheReset.#subscribers.size === 0;
21
+ _BeforeCacheReset.#subscribers.add(this);
22
+ if (first) {
23
+ document.addEventListener("turbo:before-cache", _BeforeCacheReset.#onBeforeCache);
24
+ }
25
+ }
26
+ /** Unsubscribes; call from `disconnect()`. Safe when never subscribed. */
27
+ deactivate() {
28
+ _BeforeCacheReset.#subscribers.delete(this);
29
+ if (_BeforeCacheReset.#subscribers.size > 0) return;
30
+ document.removeEventListener("turbo:before-cache", _BeforeCacheReset.#onBeforeCache);
31
+ }
32
+ };
33
+
5
34
  // src/utils/escape_layer.ts
6
35
  var EscapeLayer = class _EscapeLayer {
7
36
  static #registries = /* @__PURE__ */ new WeakMap();
@@ -135,7 +164,7 @@ var FocusTrap = class {
135
164
  }
136
165
  if (this.#flag(this.#options.isolate, true)) this.#isolateBackground();
137
166
  document.addEventListener("keydown", this.#onKeydown);
138
- document.addEventListener("turbo:before-cache", this.#onBeforeCache);
167
+ this.#beforeCache.activate();
139
168
  const onEscape = this.#options.onEscape;
140
169
  if (onEscape) this.#escapeLayer.activate(document, { onDismiss: () => onEscape() });
141
170
  if (this.#flag(this.#options.autoFocus, true)) this.#focusInitial();
@@ -152,7 +181,7 @@ var FocusTrap = class {
152
181
  this.#activeState = false;
153
182
  this.#escapeLayer.deactivate();
154
183
  document.removeEventListener("keydown", this.#onKeydown);
155
- document.removeEventListener("turbo:before-cache", this.#onBeforeCache);
184
+ this.#beforeCache.deactivate();
156
185
  if (this.#scrollLocked) {
157
186
  document.body.style.overflow = this.#previousBodyOverflow;
158
187
  this.#scrollLocked = false;
@@ -176,9 +205,7 @@ var FocusTrap = class {
176
205
  * untouched (restore-open designs reopen against a clean baseline), and focus
177
206
  * is left alone mid-navigation. The listener lives only while active.
178
207
  */
179
- #onBeforeCache = () => {
180
- this.deactivate({ restoreFocus: false });
181
- };
208
+ #beforeCache = new BeforeCacheReset(() => this.deactivate({ restoreFocus: false }));
182
209
  /**
183
210
  * Handles `Tab` (focus trap) while active. `Escape` dismissal is owned by the
184
211
  * shared {@link EscapeLayer} resolver, so Tab trapping stays independent of
@@ -1 +1 @@
1
- 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* Single resolver for layered Escape dismissal.\n *\n * Every Escape-dismissable overlay layer (modal focus traps, disclosure\n * overlays like dropdown/popover/menu, and hover-triggered transient layers)\n * registers here while it is open. One document-level listener per document\n * resolves each press to exactly one owner and invokes that layer's\n * {@link EscapeLayerOptions.onDismiss} — controllers never listen for a\n * dismissing Escape themselves.\n *\n * @remarks\n * Each document owns an activation-ordered stack. The owner of a press is the\n * **topmost layer whose {@link EscapeLayerOptions.claims} passes**; a layer\n * that declines is transparent, so a background overlay opened behind a modal\n * never blocks it. Because a layer opened from within another is necessarily\n * activated later, LIFO order is also inner-first for nested layers — no DOM\n * inspection is needed.\n *\n * The shared listener runs in the document bubble phase and honors\n * `event.defaultPrevented`, so an element-level widget handler that consumes\n * Escape first (an editor cancelling its edit, a combobox closing its list)\n * always wins over every registered layer — the deepest handler resolves the\n * press. A keydown that is part of an IME composition (`event.isComposing`)\n * cancels the composition, never a layer, and is ignored here for every layer\n * at once.\n *\n * A WeakMap keeps documents collectible; the listener is installed only while\n * a document's stack is non-empty, and controller lifecycle hooks guarantee\n * that disconnected layers never remain registered.\n */\n\n/** Behavior a layer registers when it activates. */\nexport interface EscapeLayerOptions {\n /**\n * Dismisses the layer. Called by the shared resolver when this layer owns a\n * press; the resolver has already consumed the event (`preventDefault()`),\n * so the callback only needs to close and place focus per the widget's\n * contract.\n */\n onDismiss: () => void;\n /**\n * Whether the layer claims the current press. Evaluated per press, so it can\n * depend on live state (e.g. \"focus is inside me or fell to the body\"). A\n * declining layer is skipped and the next layer down is consulted; omitting\n * it means the layer always claims while active.\n */\n claims?: () => boolean;\n}\n\n/** A document's stack plus the one shared listener bound to it. */\ninterface EscapeLayerRegistry {\n stack: EscapeLayer[];\n onKeydown: (event: KeyboardEvent) => void;\n}\n\n/**\n * Claims predicate shared by the click-opened disclosure overlays (dropdown /\n * popover / navigation-menu / menu / context-menu / menubar): the layer claims\n * a press while focus is inside `element`, or after focus fell to the body —\n * a click on non-focusable overlay content blurs to `<body>`, and Escape must\n * still close the overlay (the \"body-focus rescue\"). A press made after focus\n * moved to another interactive element is declined, so closing never yanks\n * focus away from where the user deliberately went.\n */\nexport function claimsWhileFocusWithin(element: Element): () => boolean {\n return () => {\n const active = element.ownerDocument.activeElement;\n return active === null || active === element.ownerDocument.body || element.contains(active);\n };\n}\n\nexport class EscapeLayer {\n static readonly #registries = new WeakMap<Document, EscapeLayerRegistry>();\n\n #ownerDocument: Document | null = null;\n /** Dismissal callback while active; `null` when inactive. */\n #onDismiss: (() => void) | null = null;\n /** Live predicate deciding whether the layer claims a press; `null` = always. */\n #claims: (() => boolean) | null = null;\n\n /**\n * Activates this layer at the top of its document's Escape stack, installing\n * the document's shared resolver listener if this is its first layer.\n * Re-activating an already-active layer moves it to the top.\n */\n activate(ownerDocument: Document = document, options: EscapeLayerOptions): void {\n this.deactivate();\n let registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) {\n registry = EscapeLayer.#createRegistry();\n EscapeLayer.#registries.set(ownerDocument, registry);\n ownerDocument.addEventListener(\"keydown\", registry.onKeydown);\n }\n registry.stack.push(this);\n this.#ownerDocument = ownerDocument;\n this.#onDismiss = options.onDismiss;\n this.#claims = options.claims ?? null;\n }\n\n /**\n * Removes this layer from its document's Escape stack, uninstalling the\n * shared listener when the stack empties. Safe to call when inactive.\n */\n deactivate(): void {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return;\n\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (registry) {\n const index = registry.stack.lastIndexOf(this);\n if (index >= 0) registry.stack.splice(index, 1);\n if (registry.stack.length === 0) {\n ownerDocument.removeEventListener(\"keydown\", registry.onKeydown);\n EscapeLayer.#registries.delete(ownerDocument);\n }\n }\n this.#ownerDocument = null;\n this.#onDismiss = null;\n this.#claims = null;\n }\n\n /**\n * Whether this active layer would own a press right now: it is the topmost\n * layer whose {@link EscapeLayerOptions.claims} passes. Exposed for tests\n * and diagnostics — production dismissal goes through the shared listener.\n */\n get ownsEscape(): boolean {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return false;\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) return false;\n return EscapeLayer.#resolveOwner(registry.stack) === this;\n }\n\n /** Builds a document's registry with its shared resolver listener. */\n static #createRegistry(): EscapeLayerRegistry {\n const registry: EscapeLayerRegistry = {\n stack: [],\n onKeydown: (event: KeyboardEvent): void => {\n if (event.key !== \"Escape\" || event.defaultPrevented || event.isComposing) return;\n const owner = EscapeLayer.#resolveOwner(registry.stack);\n if (!owner) return;\n event.preventDefault();\n owner.#onDismiss?.();\n },\n };\n return registry;\n }\n\n /** The topmost stack layer whose claims predicate passes, or `null`. */\n static #resolveOwner(stack: EscapeLayer[]): EscapeLayer | null {\n for (let index = stack.length - 1; index >= 0; index--) {\n const layer = stack[index];\n if (!layer) continue;\n if (layer.#claims && !layer.#claims()) continue;\n return layer;\n }\n return null;\n }\n}\n","import { EscapeLayer } from \"./escape_layer\";\n\n/**\n * Modal focus-trap primitive shared by the modal-overlay controllers\n * (dialog / alert-dialog / confirm / drawer / command-palette / sidebar); the\n * non-modal focus scope (focus) reuses it with the modal side effects opted out.\n *\n * The WAI-ARIA APG modal pattern is more than \"cycle Tab inside a box\": a modal\n * also locks background scroll, makes the rest of the page `inert` (so assistive\n * technology and pointer/Tab cannot reach it, honoring `aria-modal=\"true\"`),\n * sends focus inside on open, and restores it to the opener on close — and every\n * one of those side effects must be reverted if the element is torn down while\n * open (a Turbo navigation mid-dialog) and kept out of the snapshot Turbo\n * caches (`turbo:before-cache`). {@link FocusTrap} owns that whole modal\n * lifecycle so each controller only decides *when* to open/close and *what*\n * \"close\" means.\n *\n * It is intentionally **policy-free about closing**. Escape semantics differ per\n * widget (a plain dialog just closes; an alert-dialog closes *as a cancel* with a\n * reason; a drawer runs an exit transition), so the trap merely forwards Escape\n * to an {@link FocusTrapOptions.onEscape | onEscape} callback and never decides on\n * its own what closing entails.\n *\n * @remarks\n * The container is read through a getter so a controller can hand over a Stimulus\n * target without worrying about when the trap instance is constructed relative to\n * `connect()`.\n */\n\n/**\n * Selector matching the elements considered focusable. Shared by the trap's Tab\n * cycling and by form-validation's invalid-focus delegation.\n */\nexport const FOCUSABLE =\n 'a[href], button:not([disabled]), textarea:not([disabled]), input:not([disabled]), select:not([disabled]), [tabindex]:not([tabindex=\"-1\"])';\n\n/** Behavior hooks a controller supplies when constructing a {@link FocusTrap}. */\nexport interface FocusTrapOptions {\n /**\n * Called when `Escape` is pressed while the trap is active. When omitted,\n * `Escape` is left alone (the trap never joins the Escape stack). Dismissal\n * is resolved by the shared {@link EscapeLayer}: an Escape already consumed\n * by an inner handler is ignored, and among active layers the most recently\n * activated claiming one owns the press. The resolver consumes the event\n * before invoking the callback.\n */\n onEscape?: () => void;\n /**\n * Returns the element to focus when the trap activates. When it returns `null`\n * (or is omitted), the first focusable descendant is used, falling back to the\n * container itself (made programmatically focusable with `tabindex=-1`).\n */\n initialFocus?: () => HTMLElement | null;\n /**\n * Returns the element to focus on deactivation when nothing was focused before\n * the trap opened (e.g. the trigger). The element focused *before* opening\n * always takes precedence.\n */\n fallbackFocus?: () => HTMLElement | null;\n /**\n * Lock background scroll (`body` overflow) while active. Defaults to `true` for\n * the modal overlays; a lighter focus scope passes `false`. Read on `activate`.\n */\n lockScroll?: boolean | (() => boolean);\n /**\n * Make background siblings `inert` while active (the `aria-modal` isolation).\n * Defaults to `true` for the modal overlays; a soft focus scope can opt out so\n * the background stays reachable while `Tab` still cycles inside. Read on `activate`.\n */\n isolate?: boolean | (() => boolean);\n /**\n * Move focus inside on `activate`. Defaults to `true`; a focus scope that only\n * wants the `Tab` boundary (no focus move) passes `false`. Read on `activate`.\n */\n autoFocus?: boolean | (() => boolean);\n}\n\n/**\n * Owns the modal side effects (scroll lock, background `inert`, focus trap, focus\n * restore) for a single container, applied on {@link activate} and reverted on\n * {@link deactivate}.\n */\nexport class FocusTrap {\n /** The element focused before activation, restored on deactivation. */\n #previouslyFocused: HTMLElement | null = null;\n /** The body's inline `overflow` before locking, restored on deactivation. */\n #previousBodyOverflow = \"\";\n /** Whether scroll was locked this activation (so it is only restored if applied). */\n #scrollLocked = false;\n /** Background siblings made `inert` while active, restored on deactivation. */\n #inertedSiblings: HTMLElement[] = [];\n /** Whether the modal side effects are currently applied. */\n #activeState = false;\n /** Registers the trap on the shared Escape stack while active (see {@link EscapeLayer}). */\n readonly #escapeLayer = new EscapeLayer();\n\n /** Returns the trapped element; called on every operation for the live target. */\n readonly #getContainer: () => HTMLElement;\n /** Closing/focus hooks; see {@link FocusTrapOptions}. */\n readonly #options: FocusTrapOptions;\n\n /**\n * @param getContainer - Returns the trapped element. Called on every operation\n * so the live target is always used.\n * @param options - Closing/focus hooks; see {@link FocusTrapOptions}.\n */\n constructor(getContainer: () => HTMLElement, options: FocusTrapOptions = {}) {\n this.#getContainer = getContainer;\n this.#options = options;\n }\n\n /** Whether the trap is currently active. */\n get active(): boolean {\n return this.#activeState;\n }\n\n /**\n * Applies the trap: records the current focus, optionally locks background scroll\n * and makes background siblings `inert`, listens for `Tab`/`Escape`, and (unless\n * `autoFocus` is off) moves focus inside. No-ops if already active.\n */\n activate(): void {\n if (this.#activeState) return;\n this.#activeState = true;\n // Record the opener so it can be refocused on close. `<body>` (the default\n // active element when nothing is focused) is treated as \"nothing\", so the\n // fallback target — typically the trigger — wins in that case.\n const active = document.activeElement;\n this.#previouslyFocused =\n active instanceof HTMLElement && active !== document.body ? active : null;\n if (this.#flag(this.#options.lockScroll, true)) {\n this.#previousBodyOverflow = document.body.style.overflow;\n document.body.style.overflow = \"hidden\";\n this.#scrollLocked = true;\n }\n if (this.#flag(this.#options.isolate, true)) this.#isolateBackground();\n document.addEventListener(\"keydown\", this.#onKeydown);\n document.addEventListener(\"turbo:before-cache\", this.#onBeforeCache);\n const onEscape = this.#options.onEscape;\n if (onEscape) this.#escapeLayer.activate(document, { onDismiss: () => onEscape() });\n if (this.#flag(this.#options.autoFocus, true)) this.#focusInitial();\n }\n\n /**\n * Reverts every side effect applied by {@link activate}. No-ops if inactive, so\n * a controller can call it defensively from both `close()` and `disconnect()`.\n *\n * @param restoreFocus - Move focus back to the opener (default `true`). Pass\n * `false` on teardown (`disconnect`), where yanking focus is undesirable.\n */\n deactivate({ restoreFocus = true }: { restoreFocus?: boolean } = {}): void {\n if (!this.#activeState) return;\n this.#activeState = false;\n this.#escapeLayer.deactivate();\n document.removeEventListener(\"keydown\", this.#onKeydown);\n document.removeEventListener(\"turbo:before-cache\", this.#onBeforeCache);\n if (this.#scrollLocked) {\n document.body.style.overflow = this.#previousBodyOverflow;\n this.#scrollLocked = false;\n }\n this.#releaseBackground();\n if (restoreFocus) {\n const target = this.#previouslyFocused ?? this.#options.fallbackFocus?.() ?? null;\n target?.focus();\n }\n }\n\n /** Resolves a boolean-or-getter option, defaulting when it was not provided. */\n #flag(option: boolean | (() => boolean) | undefined, fallback: boolean): boolean {\n if (option === undefined) return fallback;\n return typeof option === \"function\" ? option() : option;\n }\n\n /**\n * Reverts the side effects just before Turbo caches the page snapshot, so an\n * overlay left open does not bake the scroll lock into `body[style]` — a\n * restored page would feed that locked value back into {@link activate} as the\n * baseline, and closing would then never unlock the page. Markup state stays\n * untouched (restore-open designs reopen against a clean baseline), and focus\n * is left alone mid-navigation. The listener lives only while active.\n */\n readonly #onBeforeCache = (): void => {\n this.deactivate({ restoreFocus: false });\n };\n\n /**\n * Handles `Tab` (focus trap) while active. `Escape` dismissal is owned by the\n * shared {@link EscapeLayer} resolver, so Tab trapping stays independent of\n * which layer currently owns Escape.\n */\n readonly #onKeydown = (event: KeyboardEvent): void => {\n if (event.key === \"Tab\") this.#trapTab(event);\n };\n\n /** Keeps `Tab` focus cycling within the container's focusable elements. */\n #trapTab(event: KeyboardEvent): void {\n const focusable = this.#focusableElements();\n if (focusable.length === 0) {\n event.preventDefault();\n return;\n }\n const first = focusable[0];\n const last = focusable[focusable.length - 1];\n const active = document.activeElement;\n\n // If focus has somehow escaped the container, pull it back to the first item.\n if (!(active instanceof Node) || !this.#getContainer().contains(active)) {\n event.preventDefault();\n first?.focus();\n return;\n }\n\n if (event.shiftKey && active === first) {\n event.preventDefault();\n last?.focus();\n } else if (!event.shiftKey && active === last) {\n event.preventDefault();\n first?.focus();\n }\n }\n\n /**\n * Marks every element outside the container's subtree as `inert` so background\n * content cannot be focused or reached by assistive technology, honoring the\n * `aria-modal=\"true\"` contract. An element that was *already* `inert` is left\n * untracked so `#releaseBackground` does not wrongly clear it.\n */\n #isolateBackground(): void {\n const container = this.#getContainer();\n this.#inertedSiblings = [];\n for (const sibling of Array.from(document.body.children)) {\n if (!(sibling instanceof HTMLElement)) continue;\n if (sibling.contains(container) || sibling.inert) continue;\n sibling.inert = true;\n this.#inertedSiblings.push(sibling);\n }\n }\n\n /** Reverts the `inert` flags applied by `#isolateBackground`. */\n #releaseBackground(): void {\n for (const sibling of this.#inertedSiblings) {\n sibling.inert = false;\n }\n this.#inertedSiblings = [];\n }\n\n /** Moves focus to the initial target, the first focusable, or the container. */\n #focusInitial(): void {\n const preferred = this.#options.initialFocus?.();\n if (preferred) {\n preferred.focus();\n return;\n }\n const focusable = this.#focusableElements();\n if (focusable[0]) {\n focusable[0].focus();\n return;\n }\n const container = this.#getContainer();\n container.tabIndex = -1;\n container.focus();\n }\n\n /** Collects the container's currently focusable descendants in DOM order. */\n #focusableElements(): HTMLElement[] {\n return Array.from(this.#getContainer().querySelectorAll<HTMLElement>(FOCUSABLE)).filter(\n (el) => !el.hidden,\n );\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { FocusTrap } from \"../utils/focus_trap\";\n\n/**\n * Headless **focus scope**: exposes the shared {@link FocusTrap} as a standalone,\n * declarative focus boundary — `Tab` cycling, initial focus, and restore-on-release —\n * for any region, without building a full modal (counterpart to Alpine `focus` /\n * Headless UI's trap). No dedicated APG pattern; it is the primitive the overlay\n * patterns use, surfaced for direct use.\n *\n * Markup contract (identifier: `stimeo--focus`):\n * <div data-controller=\"stimeo--focus\" data-stimeo--focus-trap-value=\"true\">\n * <input data-stimeo--focus-target=\"initial\" />\n * …\n * </div>\n *\n * While `trap` is on, `Tab` / `Shift+Tab` cycle within the element, focus moves to the\n * `initial` target (or the first focusable) when `auto`, `Escape` releases it, and on\n * release focus returns to the opener when `restore`. With `inert` the rest of the page\n * is made `inert` (a hard, modal-style isolation); left off it is a soft boundary —\n * `Tab` still cycles but the background stays reachable. The element carries\n * `data-focus-trapped` while active and emits `activate` / `deactivate`.\n *\n * @remarks\n * Behavior only — it does not open/close or render an overlay (pair with Dialog) and\n * does not move DOM (pair with Portal). It reuses the shared {@link FocusTrap}, so it never\n * scroll-locks the page (unlike the modal overlays) and tracks live focusable children\n * (dynamic additions are picked up on the next `Tab`). The opener is recorded on\n * activate and refocused on release if still present. Everything is torn down on\n * `disconnect()` (Turbo navigation included) without yanking focus.\n */\nexport class FocusController extends Controller<HTMLElement> {\n static override targets = [\"initial\"];\n static override values = {\n trap: { type: Boolean, default: false },\n auto: { type: Boolean, default: true },\n restore: { type: Boolean, default: true },\n inert: { type: Boolean, default: false },\n };\n static actions = [\"activate\", \"deactivate\"] as const;\n static events = [\"activate\", \"deactivate\"] as const;\n\n declare readonly initialTarget: HTMLElement;\n declare readonly hasInitialTarget: boolean;\n\n declare trapValue: boolean;\n declare autoValue: boolean;\n declare restoreValue: boolean;\n declare inertValue: boolean;\n\n readonly #trap = new FocusTrap(() => this.element, {\n // A focus scope is not a modal: never lock scroll, and only isolate the background\n // when `inert` is requested. `auto` gates the initial focus move; Escape releases.\n lockScroll: false,\n isolate: () => this.inertValue,\n autoFocus: () => this.autoValue,\n initialFocus: () => (this.hasInitialTarget ? this.initialTarget : null),\n onEscape: () => this.deactivate(),\n });\n\n /** Stimulus drives activation from the `trap` value (also fires on connect). */\n trapValueChanged(): void {\n if (this.trapValue) this.#activate();\n else this.#deactivate();\n }\n\n override disconnect(): void {\n // Release without restoring focus — the element is leaving the DOM. This is a\n // teardown, not a user-driven close, so it intentionally does NOT emit\n // `deactivate` or reset `trapValue` (which would resurrect on a Turbo cache\n // restore); only the public `deactivate()` action fires the event.\n this.#trap.deactivate({ restoreFocus: false });\n this.element.removeAttribute(\"data-focus-trapped\");\n }\n\n /** Turns the trap on. Acts synchronously and keeps the `trap` value in sync. */\n activate(): void {\n this.trapValue = true;\n this.#activate();\n }\n\n /** Turns the trap off (also wired to Escape). */\n deactivate(): void {\n this.trapValue = false;\n this.#deactivate();\n }\n\n #activate(): void {\n if (this.#trap.active) return;\n this.#trap.activate();\n this.element.setAttribute(\"data-focus-trapped\", \"true\");\n this.dispatch(\"activate\", { detail: {} });\n }\n\n #deactivate(): void {\n if (!this.#trap.active) return;\n this.#trap.deactivate({ restoreFocus: this.restoreValue });\n this.element.removeAttribute(\"data-focus-trapped\");\n this.dispatch(\"deactivate\", { detail: {} });\n }\n}\n"]}
1
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* Runs a controller's \"return to the initial state\" pass just before Turbo\n * caches the page.\n *\n * **`disconnect()` cannot do this job, for two independent reasons.** Turbo\n * queues the clone from this event rather than taking it here, and the body swap\n * that runs the controller's `disconnect()` is queued separately — so which of\n * the two lands first is not something a controller can rely on, and a rewind\n * written in `disconnect()` may reach only the DOM being thrown away. In the\n * other direction, `disconnect()` also fires on an in-page move (Stimulus tears\n * down and reconnects the same element), where rewinding would wipe a\n * legitimately in-progress interaction — a spinner mid-load would vanish. One\n * timing is unreliable, the other is too eager; `turbo:before-cache` is the only\n * point that is exactly \"the page is about to be frozen\".\n *\n * Scope is the subscription only: registering on `activate()`, unregistering on\n * `deactivate()`, and one shared document listener no matter how many instances\n * are live. *What* to return to its initial state — which `data-state`, which\n * `hidden`, which `aria-busy` — stays in the controller, because no two\n * consumers answer it the same way (the `MicrotaskCoalescer` split).\n *\n * **Rewind state, not appearance.** The pass writes attributes the controller\n * itself owns; the visual result of those attributes is the consumer's CSS, and\n * a library that reached for style or class names would be guessing at markup\n * it does not own.\n *\n * Both entry points are idempotent, so the lifecycle hooks can call them\n * unconditionally: a second `activate()` does not double-subscribe and does not\n * make the callback run twice, and `deactivate()` on an instance that never\n * subscribed is a no-op.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #beforeCache = new BeforeCacheReset(() => this.#rewind());\n *\n * connect() { this.#beforeCache.activate(); }\n * disconnect() { this.#beforeCache.deactivate(); }\n * ```\n */\nexport class BeforeCacheReset {\n /** Every subscribed instance, iterated by the one shared document listener. */\n static readonly #subscribers = new Set<BeforeCacheReset>();\n\n /** The shared listener; installed while at least one instance is subscribed. */\n static readonly #onBeforeCache = (): void => {\n for (const subscriber of BeforeCacheReset.#subscribers) subscriber.#rewind();\n };\n\n readonly #rewind: () => void;\n\n /** @param rewind - the pass that returns this controller's state to its initial form. */\n constructor(rewind: () => void) {\n this.#rewind = rewind;\n }\n\n /** Subscribes to `turbo:before-cache`; call from `connect()`. Idempotent. */\n activate(): void {\n const first = BeforeCacheReset.#subscribers.size === 0;\n BeforeCacheReset.#subscribers.add(this);\n if (first) {\n document.addEventListener(\"turbo:before-cache\", BeforeCacheReset.#onBeforeCache);\n }\n }\n\n /** Unsubscribes; call from `disconnect()`. Safe when never subscribed. */\n deactivate(): void {\n BeforeCacheReset.#subscribers.delete(this);\n if (BeforeCacheReset.#subscribers.size > 0) return;\n document.removeEventListener(\"turbo:before-cache\", BeforeCacheReset.#onBeforeCache);\n }\n}\n","/**\n * Single resolver for layered Escape dismissal.\n *\n * Every Escape-dismissable overlay layer (modal focus traps, disclosure\n * overlays like dropdown/popover/menu, and hover-triggered transient layers)\n * registers here while it is open. One document-level listener per document\n * resolves each press to exactly one owner and invokes that layer's\n * {@link EscapeLayerOptions.onDismiss} — controllers never listen for a\n * dismissing Escape themselves.\n *\n * @remarks\n * Each document owns an activation-ordered stack. The owner of a press is the\n * **topmost layer whose {@link EscapeLayerOptions.claims} passes**; a layer\n * that declines is transparent, so a background overlay opened behind a modal\n * never blocks it. Because a layer opened from within another is necessarily\n * activated later, LIFO order is also inner-first for nested layers — no DOM\n * inspection is needed.\n *\n * The shared listener runs in the document bubble phase and honors\n * `event.defaultPrevented`, so an element-level widget handler that consumes\n * Escape first (an editor cancelling its edit, a combobox closing its list)\n * always wins over every registered layer — the deepest handler resolves the\n * press. A keydown that is part of an IME composition (`event.isComposing`)\n * cancels the composition, never a layer, and is ignored here for every layer\n * at once.\n *\n * A WeakMap keeps documents collectible; the listener is installed only while\n * a document's stack is non-empty, and controller lifecycle hooks guarantee\n * that disconnected layers never remain registered.\n */\n\n/** Behavior a layer registers when it activates. */\nexport interface EscapeLayerOptions {\n /**\n * Dismisses the layer. Called by the shared resolver when this layer owns a\n * press; the resolver has already consumed the event (`preventDefault()`),\n * so the callback only needs to close and place focus per the widget's\n * contract.\n */\n onDismiss: () => void;\n /**\n * Whether the layer claims the current press. Evaluated per press, so it can\n * depend on live state (e.g. \"focus is inside me or fell to the body\"). A\n * declining layer is skipped and the next layer down is consulted; omitting\n * it means the layer always claims while active.\n */\n claims?: () => boolean;\n}\n\n/** A document's stack plus the one shared listener bound to it. */\ninterface EscapeLayerRegistry {\n stack: EscapeLayer[];\n onKeydown: (event: KeyboardEvent) => void;\n}\n\n/**\n * Claims predicate shared by the click-opened disclosure overlays (dropdown /\n * popover / navigation-menu / menu / context-menu / menubar): the layer claims\n * a press while focus is inside `element`, or after focus fell to the body —\n * a click on non-focusable overlay content blurs to `<body>`, and Escape must\n * still close the overlay (the \"body-focus rescue\"). A press made after focus\n * moved to another interactive element is declined, so closing never yanks\n * focus away from where the user deliberately went.\n */\nexport function claimsWhileFocusWithin(element: Element): () => boolean {\n return () => {\n const active = element.ownerDocument.activeElement;\n return active === null || active === element.ownerDocument.body || element.contains(active);\n };\n}\n\nexport class EscapeLayer {\n static readonly #registries = new WeakMap<Document, EscapeLayerRegistry>();\n\n #ownerDocument: Document | null = null;\n /** Dismissal callback while active; `null` when inactive. */\n #onDismiss: (() => void) | null = null;\n /** Live predicate deciding whether the layer claims a press; `null` = always. */\n #claims: (() => boolean) | null = null;\n\n /**\n * Activates this layer at the top of its document's Escape stack, installing\n * the document's shared resolver listener if this is its first layer.\n * Re-activating an already-active layer moves it to the top.\n */\n activate(ownerDocument: Document = document, options: EscapeLayerOptions): void {\n this.deactivate();\n let registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) {\n registry = EscapeLayer.#createRegistry();\n EscapeLayer.#registries.set(ownerDocument, registry);\n ownerDocument.addEventListener(\"keydown\", registry.onKeydown);\n }\n registry.stack.push(this);\n this.#ownerDocument = ownerDocument;\n this.#onDismiss = options.onDismiss;\n this.#claims = options.claims ?? null;\n }\n\n /**\n * Removes this layer from its document's Escape stack, uninstalling the\n * shared listener when the stack empties. Safe to call when inactive.\n */\n deactivate(): void {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return;\n\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (registry) {\n const index = registry.stack.lastIndexOf(this);\n if (index >= 0) registry.stack.splice(index, 1);\n if (registry.stack.length === 0) {\n ownerDocument.removeEventListener(\"keydown\", registry.onKeydown);\n EscapeLayer.#registries.delete(ownerDocument);\n }\n }\n this.#ownerDocument = null;\n this.#onDismiss = null;\n this.#claims = null;\n }\n\n /**\n * Whether this active layer would own a press right now: it is the topmost\n * layer whose {@link EscapeLayerOptions.claims} passes. Exposed for tests\n * and diagnostics — production dismissal goes through the shared listener.\n */\n get ownsEscape(): boolean {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return false;\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) return false;\n return EscapeLayer.#resolveOwner(registry.stack) === this;\n }\n\n /** Builds a document's registry with its shared resolver listener. */\n static #createRegistry(): EscapeLayerRegistry {\n const registry: EscapeLayerRegistry = {\n stack: [],\n onKeydown: (event: KeyboardEvent): void => {\n if (event.key !== \"Escape\" || event.defaultPrevented || event.isComposing) return;\n const owner = EscapeLayer.#resolveOwner(registry.stack);\n if (!owner) return;\n event.preventDefault();\n owner.#onDismiss?.();\n },\n };\n return registry;\n }\n\n /** The topmost stack layer whose claims predicate passes, or `null`. */\n static #resolveOwner(stack: EscapeLayer[]): EscapeLayer | null {\n for (let index = stack.length - 1; index >= 0; index--) {\n const layer = stack[index];\n if (!layer) continue;\n if (layer.#claims && !layer.#claims()) continue;\n return layer;\n }\n return null;\n }\n}\n","import { BeforeCacheReset } from \"./before_cache_reset\";\nimport { EscapeLayer } from \"./escape_layer\";\n\n/**\n * Modal focus-trap primitive shared by the modal-overlay controllers\n * (dialog / alert-dialog / confirm / drawer / command-palette / sidebar); the\n * non-modal focus scope (focus) reuses it with the modal side effects opted out.\n *\n * The WAI-ARIA APG modal pattern is more than \"cycle Tab inside a box\": a modal\n * also locks background scroll, makes the rest of the page `inert` (so assistive\n * technology and pointer/Tab cannot reach it, honoring `aria-modal=\"true\"`),\n * sends focus inside on open, and restores it to the opener on close — and every\n * one of those side effects must be reverted if the element is torn down while\n * open (a Turbo navigation mid-dialog) and kept out of the snapshot Turbo\n * caches (`turbo:before-cache`). {@link FocusTrap} owns that whole modal\n * lifecycle so each controller only decides *when* to open/close and *what*\n * \"close\" means.\n *\n * It is intentionally **policy-free about closing**. Escape semantics differ per\n * widget (a plain dialog just closes; an alert-dialog closes *as a cancel* with a\n * reason; a drawer runs an exit transition), so the trap merely forwards Escape\n * to an {@link FocusTrapOptions.onEscape | onEscape} callback and never decides on\n * its own what closing entails.\n *\n * @remarks\n * The container is read through a getter so a controller can hand over a Stimulus\n * target without worrying about when the trap instance is constructed relative to\n * `connect()`.\n */\n\n/**\n * Selector matching the elements considered focusable. Shared by the trap's Tab\n * cycling and by form-validation's invalid-focus delegation.\n */\nexport const FOCUSABLE =\n 'a[href], button:not([disabled]), textarea:not([disabled]), input:not([disabled]), select:not([disabled]), [tabindex]:not([tabindex=\"-1\"])';\n\n/** Behavior hooks a controller supplies when constructing a {@link FocusTrap}. */\nexport interface FocusTrapOptions {\n /**\n * Called when `Escape` is pressed while the trap is active. When omitted,\n * `Escape` is left alone (the trap never joins the Escape stack). Dismissal\n * is resolved by the shared {@link EscapeLayer}: an Escape already consumed\n * by an inner handler is ignored, and among active layers the most recently\n * activated claiming one owns the press. The resolver consumes the event\n * before invoking the callback.\n */\n onEscape?: () => void;\n /**\n * Returns the element to focus when the trap activates. When it returns `null`\n * (or is omitted), the first focusable descendant is used, falling back to the\n * container itself (made programmatically focusable with `tabindex=-1`).\n */\n initialFocus?: () => HTMLElement | null;\n /**\n * Returns the element to focus on deactivation when nothing was focused before\n * the trap opened (e.g. the trigger). The element focused *before* opening\n * always takes precedence.\n */\n fallbackFocus?: () => HTMLElement | null;\n /**\n * Lock background scroll (`body` overflow) while active. Defaults to `true` for\n * the modal overlays; a lighter focus scope passes `false`. Read on `activate`.\n */\n lockScroll?: boolean | (() => boolean);\n /**\n * Make background siblings `inert` while active (the `aria-modal` isolation).\n * Defaults to `true` for the modal overlays; a soft focus scope can opt out so\n * the background stays reachable while `Tab` still cycles inside. Read on `activate`.\n */\n isolate?: boolean | (() => boolean);\n /**\n * Move focus inside on `activate`. Defaults to `true`; a focus scope that only\n * wants the `Tab` boundary (no focus move) passes `false`. Read on `activate`.\n */\n autoFocus?: boolean | (() => boolean);\n}\n\n/**\n * Owns the modal side effects (scroll lock, background `inert`, focus trap, focus\n * restore) for a single container, applied on {@link activate} and reverted on\n * {@link deactivate}.\n */\nexport class FocusTrap {\n /** The element focused before activation, restored on deactivation. */\n #previouslyFocused: HTMLElement | null = null;\n /** The body's inline `overflow` before locking, restored on deactivation. */\n #previousBodyOverflow = \"\";\n /** Whether scroll was locked this activation (so it is only restored if applied). */\n #scrollLocked = false;\n /** Background siblings made `inert` while active, restored on deactivation. */\n #inertedSiblings: HTMLElement[] = [];\n /** Whether the modal side effects are currently applied. */\n #activeState = false;\n /** Registers the trap on the shared Escape stack while active (see {@link EscapeLayer}). */\n readonly #escapeLayer = new EscapeLayer();\n\n /** Returns the trapped element; called on every operation for the live target. */\n readonly #getContainer: () => HTMLElement;\n /** Closing/focus hooks; see {@link FocusTrapOptions}. */\n readonly #options: FocusTrapOptions;\n\n /**\n * @param getContainer - Returns the trapped element. Called on every operation\n * so the live target is always used.\n * @param options - Closing/focus hooks; see {@link FocusTrapOptions}.\n */\n constructor(getContainer: () => HTMLElement, options: FocusTrapOptions = {}) {\n this.#getContainer = getContainer;\n this.#options = options;\n }\n\n /** Whether the trap is currently active. */\n get active(): boolean {\n return this.#activeState;\n }\n\n /**\n * Applies the trap: records the current focus, optionally locks background scroll\n * and makes background siblings `inert`, listens for `Tab`/`Escape`, and (unless\n * `autoFocus` is off) moves focus inside. No-ops if already active.\n */\n activate(): void {\n if (this.#activeState) return;\n this.#activeState = true;\n // Record the opener so it can be refocused on close. `<body>` (the default\n // active element when nothing is focused) is treated as \"nothing\", so the\n // fallback target — typically the trigger — wins in that case.\n const active = document.activeElement;\n this.#previouslyFocused =\n active instanceof HTMLElement && active !== document.body ? active : null;\n if (this.#flag(this.#options.lockScroll, true)) {\n this.#previousBodyOverflow = document.body.style.overflow;\n document.body.style.overflow = \"hidden\";\n this.#scrollLocked = true;\n }\n if (this.#flag(this.#options.isolate, true)) this.#isolateBackground();\n document.addEventListener(\"keydown\", this.#onKeydown);\n this.#beforeCache.activate();\n const onEscape = this.#options.onEscape;\n if (onEscape) this.#escapeLayer.activate(document, { onDismiss: () => onEscape() });\n if (this.#flag(this.#options.autoFocus, true)) this.#focusInitial();\n }\n\n /**\n * Reverts every side effect applied by {@link activate}. No-ops if inactive, so\n * a controller can call it defensively from both `close()` and `disconnect()`.\n *\n * @param restoreFocus - Move focus back to the opener (default `true`). Pass\n * `false` on teardown (`disconnect`), where yanking focus is undesirable.\n */\n deactivate({ restoreFocus = true }: { restoreFocus?: boolean } = {}): void {\n if (!this.#activeState) return;\n this.#activeState = false;\n this.#escapeLayer.deactivate();\n document.removeEventListener(\"keydown\", this.#onKeydown);\n this.#beforeCache.deactivate();\n if (this.#scrollLocked) {\n document.body.style.overflow = this.#previousBodyOverflow;\n this.#scrollLocked = false;\n }\n this.#releaseBackground();\n if (restoreFocus) {\n const target = this.#previouslyFocused ?? this.#options.fallbackFocus?.() ?? null;\n target?.focus();\n }\n }\n\n /** Resolves a boolean-or-getter option, defaulting when it was not provided. */\n #flag(option: boolean | (() => boolean) | undefined, fallback: boolean): boolean {\n if (option === undefined) return fallback;\n return typeof option === \"function\" ? option() : option;\n }\n\n /**\n * Reverts the side effects just before Turbo caches the page snapshot, so an\n * overlay left open does not bake the scroll lock into `body[style]` — a\n * restored page would feed that locked value back into {@link activate} as the\n * baseline, and closing would then never unlock the page. Markup state stays\n * untouched (restore-open designs reopen against a clean baseline), and focus\n * is left alone mid-navigation. The listener lives only while active.\n */\n readonly #beforeCache = new BeforeCacheReset(() => this.deactivate({ restoreFocus: false }));\n\n /**\n * Handles `Tab` (focus trap) while active. `Escape` dismissal is owned by the\n * shared {@link EscapeLayer} resolver, so Tab trapping stays independent of\n * which layer currently owns Escape.\n */\n readonly #onKeydown = (event: KeyboardEvent): void => {\n if (event.key === \"Tab\") this.#trapTab(event);\n };\n\n /** Keeps `Tab` focus cycling within the container's focusable elements. */\n #trapTab(event: KeyboardEvent): void {\n const focusable = this.#focusableElements();\n if (focusable.length === 0) {\n event.preventDefault();\n return;\n }\n const first = focusable[0];\n const last = focusable[focusable.length - 1];\n const active = document.activeElement;\n\n // If focus has somehow escaped the container, pull it back to the first item.\n if (!(active instanceof Node) || !this.#getContainer().contains(active)) {\n event.preventDefault();\n first?.focus();\n return;\n }\n\n if (event.shiftKey && active === first) {\n event.preventDefault();\n last?.focus();\n } else if (!event.shiftKey && active === last) {\n event.preventDefault();\n first?.focus();\n }\n }\n\n /**\n * Marks every element outside the container's subtree as `inert` so background\n * content cannot be focused or reached by assistive technology, honoring the\n * `aria-modal=\"true\"` contract. An element that was *already* `inert` is left\n * untracked so `#releaseBackground` does not wrongly clear it.\n */\n #isolateBackground(): void {\n const container = this.#getContainer();\n this.#inertedSiblings = [];\n for (const sibling of Array.from(document.body.children)) {\n if (!(sibling instanceof HTMLElement)) continue;\n if (sibling.contains(container) || sibling.inert) continue;\n sibling.inert = true;\n this.#inertedSiblings.push(sibling);\n }\n }\n\n /** Reverts the `inert` flags applied by `#isolateBackground`. */\n #releaseBackground(): void {\n for (const sibling of this.#inertedSiblings) {\n sibling.inert = false;\n }\n this.#inertedSiblings = [];\n }\n\n /** Moves focus to the initial target, the first focusable, or the container. */\n #focusInitial(): void {\n const preferred = this.#options.initialFocus?.();\n if (preferred) {\n preferred.focus();\n return;\n }\n const focusable = this.#focusableElements();\n if (focusable[0]) {\n focusable[0].focus();\n return;\n }\n const container = this.#getContainer();\n container.tabIndex = -1;\n container.focus();\n }\n\n /** Collects the container's currently focusable descendants in DOM order. */\n #focusableElements(): HTMLElement[] {\n return Array.from(this.#getContainer().querySelectorAll<HTMLElement>(FOCUSABLE)).filter(\n (el) => !el.hidden,\n );\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { FocusTrap } from \"../utils/focus_trap\";\n\n/**\n * Headless **focus scope**: exposes the shared {@link FocusTrap} as a standalone,\n * declarative focus boundary — `Tab` cycling, initial focus, and restore-on-release —\n * for any region, without building a full modal (counterpart to Alpine `focus` /\n * Headless UI's trap). No dedicated APG pattern; it is the primitive the overlay\n * patterns use, surfaced for direct use.\n *\n * Markup contract (identifier: `stimeo--focus`):\n * <div data-controller=\"stimeo--focus\" data-stimeo--focus-trap-value=\"true\">\n * <input data-stimeo--focus-target=\"initial\" />\n * …\n * </div>\n *\n * While `trap` is on, `Tab` / `Shift+Tab` cycle within the element, focus moves to the\n * `initial` target (or the first focusable) when `auto`, `Escape` releases it, and on\n * release focus returns to the opener when `restore`. With `inert` the rest of the page\n * is made `inert` (a hard, modal-style isolation); left off it is a soft boundary —\n * `Tab` still cycles but the background stays reachable. The element carries\n * `data-focus-trapped` while active and emits `activate` / `deactivate`.\n *\n * @remarks\n * Behavior only — it does not open/close or render an overlay (pair with Dialog) and\n * does not move DOM (pair with Portal). It reuses the shared {@link FocusTrap}, so it never\n * scroll-locks the page (unlike the modal overlays) and tracks live focusable children\n * (dynamic additions are picked up on the next `Tab`). The opener is recorded on\n * activate and refocused on release if still present. Everything is torn down on\n * `disconnect()` (Turbo navigation included) without yanking focus.\n */\nexport class FocusController extends Controller<HTMLElement> {\n static override targets = [\"initial\"];\n static override values = {\n trap: { type: Boolean, default: false },\n auto: { type: Boolean, default: true },\n restore: { type: Boolean, default: true },\n inert: { type: Boolean, default: false },\n };\n static actions = [\"activate\", \"deactivate\"] as const;\n static events = [\"activate\", \"deactivate\"] as const;\n\n declare readonly initialTarget: HTMLElement;\n declare readonly hasInitialTarget: boolean;\n\n declare trapValue: boolean;\n declare autoValue: boolean;\n declare restoreValue: boolean;\n declare inertValue: boolean;\n\n readonly #trap = new FocusTrap(() => this.element, {\n // A focus scope is not a modal: never lock scroll, and only isolate the background\n // when `inert` is requested. `auto` gates the initial focus move; Escape releases.\n lockScroll: false,\n isolate: () => this.inertValue,\n autoFocus: () => this.autoValue,\n initialFocus: () => (this.hasInitialTarget ? this.initialTarget : null),\n onEscape: () => this.deactivate(),\n });\n\n /** Stimulus drives activation from the `trap` value (also fires on connect). */\n trapValueChanged(): void {\n if (this.trapValue) this.#activate();\n else this.#deactivate();\n }\n\n override disconnect(): void {\n // Release without restoring focus — the element is leaving the DOM. This is a\n // teardown, not a user-driven close, so it intentionally does NOT emit\n // `deactivate` or reset `trapValue` (which would resurrect on a Turbo cache\n // restore); only the public `deactivate()` action fires the event.\n this.#trap.deactivate({ restoreFocus: false });\n this.element.removeAttribute(\"data-focus-trapped\");\n }\n\n /** Turns the trap on. Acts synchronously and keeps the `trap` value in sync. */\n activate(): void {\n this.trapValue = true;\n this.#activate();\n }\n\n /** Turns the trap off (also wired to Escape). */\n deactivate(): void {\n this.trapValue = false;\n this.#deactivate();\n }\n\n #activate(): void {\n if (this.#trap.active) return;\n this.#trap.activate();\n this.element.setAttribute(\"data-focus-trapped\", \"true\");\n this.dispatch(\"activate\", { detail: {} });\n }\n\n #deactivate(): void {\n if (!this.#trap.active) return;\n this.#trap.deactivate({ restoreFocus: this.restoreValue });\n this.element.removeAttribute(\"data-focus-trapped\");\n this.dispatch(\"deactivate\", { detail: {} });\n }\n}\n"]}
@@ -2,6 +2,13 @@ import { Controller } from '@hotwired/stimulus';
2
2
 
3
3
  // src/controllers/form_validation_controller.ts
4
4
 
5
+ // src/utils/default_attribute.ts
6
+ function setDefaultAttribute(element, name, value) {
7
+ if (element.hasAttribute(name)) return false;
8
+ element.setAttribute(name, value);
9
+ return true;
10
+ }
11
+
5
12
  // src/utils/focus_trap.ts
6
13
  var FOCUSABLE = 'a[href], button:not([disabled]), textarea:not([disabled]), input:not([disabled]), select:not([disabled]), [tabindex]:not([tabindex="-1"])';
7
14
 
@@ -79,8 +86,7 @@ var FormValidationController = class _FormValidationController extends Controlle
79
86
  };
80
87
  /** Suppresses native bubbles and binds the submit / blur / input listeners. */
81
88
  connect() {
82
- if (!this.element.hasAttribute("novalidate")) {
83
- this.element.setAttribute("novalidate", "");
89
+ if (setDefaultAttribute(this.element, "novalidate", "")) {
84
90
  this.element.setAttribute(_FormValidationController.#NOVALIDATE_MARKER, "");
85
91
  }
86
92
  document.addEventListener("submit", this.#onSubmit, true);