stimeo-ui 0.10.0 → 0.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +145 -0
- package/dist/cable/index.d.ts +79 -14
- package/dist/cable/index.js +249 -45
- package/dist/cable/index.js.map +1 -1
- package/dist/controllers/count_up_controller.d.ts +12 -10
- package/dist/controllers/count_up_controller.js +74 -35
- package/dist/controllers/count_up_controller.js.map +1 -1
- package/dist/controllers/intersection_controller.d.ts +20 -7
- package/dist/controllers/intersection_controller.js +55 -8
- package/dist/controllers/intersection_controller.js.map +1 -1
- package/dist/controllers/lazy_frame_controller.d.ts +31 -9
- package/dist/controllers/lazy_frame_controller.js +81 -19
- package/dist/controllers/lazy_frame_controller.js.map +1 -1
- package/dist/controllers/pointer_drag_controller.d.ts +20 -3
- package/dist/controllers/pointer_drag_controller.js +68 -18
- package/dist/controllers/pointer_drag_controller.js.map +1 -1
- package/dist/controllers/portal_controller.d.ts +16 -3
- package/dist/controllers/portal_controller.js +32 -11
- package/dist/controllers/portal_controller.js.map +1 -1
- package/dist/controllers/preview_guard_controller.d.ts +22 -14
- package/dist/controllers/preview_guard_controller.js +180 -20
- package/dist/controllers/preview_guard_controller.js.map +1 -1
- package/dist/controllers/reading_progress_controller.d.ts +18 -9
- package/dist/controllers/reading_progress_controller.js +177 -6
- package/dist/controllers/reading_progress_controller.js.map +1 -1
- package/dist/controllers/roving_controller.d.ts +15 -3
- package/dist/controllers/roving_controller.js +127 -14
- package/dist/controllers/roving_controller.js.map +1 -1
- package/dist/controllers/scrollspy_controller.js +13 -2
- package/dist/controllers/scrollspy_controller.js.map +1 -1
- package/dist/controllers/smart_sticky_header_controller.d.ts +17 -8
- package/dist/controllers/smart_sticky_header_controller.js +52 -10
- package/dist/controllers/smart_sticky_header_controller.js.map +1 -1
- package/dist/controllers/sortable_controller.d.ts +38 -8
- package/dist/controllers/sortable_controller.js +241 -67
- package/dist/controllers/sortable_controller.js.map +1 -1
- package/dist/controllers/stick_to_bottom_controller.d.ts +23 -7
- package/dist/controllers/stick_to_bottom_controller.js +149 -28
- package/dist/controllers/stick_to_bottom_controller.js.map +1 -1
- package/dist/controllers/sticky_observer_controller.js +13 -2
- package/dist/controllers/sticky_observer_controller.js.map +1 -1
- package/dist/index.js +934 -285
- package/dist/index.js.map +1 -1
- package/dist/inspector/cli.js +1 -0
- package/dist/inspector/cli.js.map +1 -1
- package/dist/inspector/cli_bin.js +1 -0
- package/dist/inspector/cli_bin.js.map +1 -1
- package/dist/inspector/examples.json +4 -4
- package/dist/inspector/manifest.json +16 -56
- package/package.json +3 -3
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Normalized scroll position and maximum distance on one logical axis. */\nexport interface LogicalScrollMetrics {\n position: number;\n max: number;\n}\n\n/**\n * Whether horizontal scrolling on `element` follows right-to-left inline flow.\n *\n * Resolved from the **computed** `direction`, so the authoring contract is the\n * usual `dir=\"rtl\"` (or a stylesheet) on the element or any ancestor.\n *\n * Scope: horizontal writing modes. A vertical writing mode (`writing-mode:\n * vertical-rl`) also inverts the horizontal axis, which this check does not\n * model — vertical writing modes are out of scope for the scroll utilities\n * (their consumers describe axes as horizontal/vertical, not inline/block).\n */\nexport function isRtl(element: Element): boolean {\n return window.getComputedStyle(element).direction === \"rtl\";\n}\n\n/**\n * Returns scroll distance from the logical start edge.\n *\n * CSSOM View exposes standards-mode RTL horizontal offsets as `0` at the inline\n * start (right) and increasingly negative values toward the inline end (left).\n * The normalized position is always clamped to `[0, max]`, which also absorbs\n * Safari's elastic overscroll values.\n */\nexport function logicalScrollMetrics(\n element: HTMLElement,\n horizontal: boolean,\n): LogicalScrollMetrics {\n const max = Math.max(\n 0,\n horizontal\n ? element.scrollWidth - element.clientWidth\n : element.scrollHeight - element.clientHeight,\n );\n const raw = horizontal ? element.scrollLeft : element.scrollTop;\n const position = horizontal && isRtl(element) ? -raw : raw;\n return { position: Math.min(max, Math.max(0, position)), max };\n}\n\n/**\n * Converts a logical start/end delta to the physical value accepted by\n * `Element.scrollBy`.\n */\nexport function physicalScrollDelta(\n element: HTMLElement,\n horizontal: boolean,\n logicalDelta: number,\n): number {\n return horizontal && isRtl(element) ? -logicalDelta : logicalDelta;\n}\n","import { isRtl } from \"./logical_scroll\";\n\n/**\n * Turns an arrow key into a **logical** step: `+1` for \"next\", `-1` for\n * \"previous\", `0` when the key names neither.\n *\n * APG defines the horizontal pair as *next / previous* and says a vertical\n * arrangement swaps in Down/Up for the same meaning — so the pair is one axis's\n * spelling of an order, and the order reverses with the writing direction. Only\n * the horizontal pair reverses. Down/Up name an axis the writing direction does\n * not mirror, and returning them unchanged is the point: many controllers fold\n * both pairs into one branch, where swapping the branches under RTL would flip\n * the vertical axis too — a bug that reads as \"the arrows work\" until someone\n * presses Down.\n *\n * **Direction is read from the element the caller passes, which should be the\n * container that lays the items out** — not the focused child. A child may carry\n * its own `dir` (an LTR input inside an RTL form is ordinary authoring), and\n * probing per handler makes two handlers disagree at the boundary between them.\n *\n * This decides direction only. Whether the axis is even active (an\n * `orientation=\"horizontal\"` widget ignoring Down/Up), how far the step lands,\n * and what wrapping does all stay with the caller.\n *\n * **It encodes the list-order convention: `ArrowDown` is *next*.** Widgets that\n * pair the arrows by *value* instead — `ArrowUp` meaning \"more\", as a rating or a\n * slider does — must not use this, or their vertical axis inverts. Reverse the\n * horizontal pair on its own there.\n *\n * @example\n * ```ts\n * const step = logicalArrowStep(event.key, this.element);\n * if (step === 0) return;\n * this.#roving.setActive(rovingMove(current, length, step, \"wrap\"), { focus: true });\n * ```\n */\nexport function logicalArrowStep(key: string, element: Element): 1 | -1 | 0 {\n if (key === \"ArrowDown\") return 1;\n if (key === \"ArrowUp\") return -1;\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return 0;\n const forward = isRtl(element) ? \"ArrowLeft\" : \"ArrowRight\";\n return key === forward ? 1 : -1;\n}\n\n/**\n * Rewrites `key` so an existing LTR-shaped branch keeps working under RTL:\n * `ArrowRight` and `ArrowLeft` trade places, everything else passes through.\n *\n * The alternative — negating a delta — silently breaks handlers whose two\n * horizontal branches are **not mirror images**. A grid that clamps one edge but\n * not the other, or a segmented field guarding `index > 0` on one side and\n * `index < length - 1` on the other, ends up applying the wrong guard to the\n * wrong direction. Swapping the key leaves each branch, guards and all, exactly\n * where its author put it.\n *\n * Same rule as {@link logicalArrowStep} about which element to read: pass the\n * container that lays the items out, not the focused child.\n *\n * @example\n * ```ts\n * switch (logicalArrowKey(event.key, this.element)) {\n * case \"ArrowLeft\": // \"previous\" — whatever direction that is on screen\n * ```\n */\nexport function logicalArrowKey(key: string, element: Element): string {\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return key;\n if (!isRtl(element)) return key;\n return key === \"ArrowRight\" ? \"ArrowLeft\" : \"ArrowRight\";\n}\n\n/** Modifiers a widget may claim on an arrow key, named for the `allow` list. */\nexport type ArrowModifier = \"alt\" | \"ctrl\" | \"meta\" | \"shift\";\n\n/**\n * True when an arrow key arrived carrying a modifier the widget must leave to\n * the browser: return without calling `preventDefault()` and without moving any\n * state.\n *\n * A bare arrow belongs to the widget; a chorded one usually does not.\n * `Alt`/`Meta` plus a horizontal arrow is history back/forward on every desktop\n * browser, and a widget that swallows it makes the shortcut work or not\n * depending on where focus happens to sit — a coin-flip the user cannot see.\n *\n * `allow` is for the combinations APG assigns to a pattern **and the widget\n * actually implements** — today only Combobox's optional `Alt+Down`/`Alt+Up`.\n * Listing one the widget does not implement defeats the point: the chord then\n * runs the plain-arrow branch, which is exactly what this guard exists to stop.\n * Non-arrow keys return `false`, so chorded letters and\n * `Control+Home`/`Control+End` are untouched.\n *\n * @example\n * ```ts\n * if (isReservedArrowChord(event)) return;\n * ```\n */\nexport function isReservedArrowChord(\n event: KeyboardEvent,\n allow: readonly ArrowModifier[] = [],\n): boolean {\n if (!event.key.startsWith(\"Arrow\")) return false;\n return (\n (event.altKey && !allow.includes(\"alt\")) ||\n (event.ctrlKey && !allow.includes(\"ctrl\")) ||\n (event.metaKey && !allow.includes(\"meta\")) ||\n (event.shiftKey && !allow.includes(\"shift\"))\n );\n}\n\n/**\n * True when a press arrived carrying any modifier, for the keys the browser and\n * the OS own outright: return without calling `preventDefault()` and without\n * moving any state.\n *\n * `Control+Home` and `Control+End` jump the document to its ends, and a widget\n * that swallows them makes the shortcut work or not depending on where focus\n * happens to sit. {@link isReservedArrowChord} answers the same question for the\n * arrows, but returns `false` for every other key so that this one can decide.\n *\n * There is no `allow` list here on purpose. APG assigns no modifier chord to\n * `Home`/`End`, so a widget that wanted one would be claiming a combination the\n * pattern never gave it.\n *\n * @example\n * ```ts\n * case \"Home\":\n * case \"End\":\n * if (hasModifierChord(event)) return;\n * ```\n */\nexport function hasModifierChord(event: KeyboardEvent): boolean {\n return event.altKey || event.ctrlKey || event.metaKey || event.shiftKey;\n}\n","/**\n * Collapses many Stimulus lifecycle callbacks from one DOM mutation into a\n * single pass.\n *\n * Stimulus fires `<name>TargetConnected` / `Disconnected` once per element and\n * `<name>ValueChanged` once per changed attribute. Replacing a list of N options\n * or morphing several render Values therefore delivers N callbacks — but the\n * useful unit of work is \"reconcile against the resulting declarative input\",\n * once, after the batch has settled. Every controller with reconcilable targets\n * or render Values needs the same shape: a `queued` flag plus `queueMicrotask`.\n *\n * **A microtask is the right horizon, and the reason is specific.** Stimulus\n * drives these callbacks from a `MutationObserver`, whose own callback already\n * runs as a microtask with the whole batch in hand; scheduling one more lands\n * after the last sibling callback of that batch and still before paint or any\n * event handler. A timer would be later than it needs to be, and reconciling\n * synchronously would run once per element against a half-applied DOM.\n *\n * **The two guards are not the same guard.** Scheduling is refused before the\n * controller connects, and running is refused after it disconnects:\n *\n * - **Before `connect()`** — Stimulus delivers initial target and Value callbacks\n * ahead of `connect()`. Reconciling there would compute output against a\n * controller whose own state has not been initialised, and `connect()` is\n * about to do a full pass anyway.\n * - **After `disconnect()`** — Stimulus fires a callback for **every** target\n * during teardown, and a microtask queued just before it would otherwise run\n * against a detached tree. {@link MicrotaskCoalescer.cancel} exists for the\n * teardown path to drop the pending pass outright.\n *\n * Both guards are part of one contract here rather than something each consumer\n * has to remember separately.\n *\n * Scope is the scheduling only. *What* to reconcile — keep the surviving active\n * option, fall back to the next / previous / first visible one, rebuild derived\n * chips or hidden fields — stays in the controller, because no two consumers\n * answer it the same way.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileOptions());\n *\n * connect() { this.#reconcile.activate(); }\n * disconnect() { this.#reconcile.cancel(); }\n *\n * optionTargetConnected() { this.#reconcile.schedule(); }\n * optionTargetDisconnected() { this.#reconcile.schedule(); }\n * ```\n */\nexport class MicrotaskCoalescer {\n readonly #run: () => void;\n #queued = false;\n #active = false;\n #generation = 0;\n\n /** @param run - the single reconciliation pass, invoked at most once per batch. */\n constructor(run: () => void) {\n this.#run = run;\n }\n\n /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */\n activate(): void {\n this.#active = true;\n }\n\n /** Closes the window and drops any pending pass; call from `disconnect()`. */\n cancel(): void {\n this.#active = false;\n this.#queued = false;\n this.#generation += 1;\n }\n\n /** Requests one pass after the batch settles. Idempotent; inert outside the window. */\n schedule(): void {\n if (!this.#active || this.#queued) return;\n this.#queued = true;\n const generation = this.#generation;\n queueMicrotask(() => {\n // A cancelled callback must not consume a pass queued after reconnect.\n if (generation !== this.#generation || !this.#queued || !this.#active) return;\n this.#queued = false;\n this.#run();\n });\n }\n}\n","/**\n * Low-level roving-tabindex primitive shared by composite-widget controllers.\n *\n * The APG roving-tabindex pattern keeps a composite widget a single Tab stop:\n * exactly one item is in the Tab sequence (`tabindex=\"0\"`) while the rest are\n * removed from it (`tabindex=\"-1\"`), and the arrow keys move both DOM focus and\n * that single tabbable position together. {@link RovingTabindex} owns *only* that\n * mechanical bookkeeping — \"which one item is tabbable, and move focus there\".\n *\n * It is intentionally **policy-free**. Orientation, wrapping vs. clamping,\n * selection-follows-focus, typeahead, and `Home`/`End` semantics differ per APG\n * pattern (Radio Group, Toolbar, Rating, …); folding them into one helper would\n * flatten those widgets to a lowest common denominator and lose each pattern's\n * correctness. Those decisions therefore stay in each controller, which calls\n * {@link RovingTabindex.setActive} with an index it computed itself (optionally\n * via the pure {@link rovingMove} helper).\n *\n * @remarks\n * Items are read lazily through a getter so a controller can add or remove\n * targets (Stimulus re-scans the DOM) without re-wiring this helper. A caller\n * that already captured one event-scoped snapshot may pass it to\n * {@link RovingTabindex.setActive}, avoiding a second live-target scan while\n * preserving one coherent collection for the whole operation.\n */\nexport class RovingTabindex {\n /** Returns the current ordered item elements; called on every operation. */\n readonly #getItems: () => HTMLElement[];\n\n /**\n * @param getItems - Returns the current ordered item elements. Called on every\n * operation so the live target list is always used.\n */\n constructor(getItems: () => HTMLElement[]) {\n this.#getItems = getItems;\n }\n\n /** Index of the currently tabbable item (`tabindex=\"0\"`), or `-1` if none. */\n get activeIndex(): number {\n return this.#getItems().findIndex((item) => item.tabIndex === 0);\n }\n\n /**\n * Makes exactly the item at `index` tabbable (`tabindex=\"0\"`) and removes every\n * other item from the Tab sequence (`tabindex=\"-1\"`). An out-of-range `index`\n * (e.g. `-1`) leaves all items at `-1`, which a controller can use to express\n * \"nothing is currently tabbable\".\n *\n * @param index - Position of the item to make tabbable.\n * @param options - Pass `{ focus: true }` to also move DOM focus to that item,\n * and `items` to reuse an event-scoped collection snapshot.\n */\n setActive(\n index: number,\n options: { focus?: boolean; items?: readonly HTMLElement[] } = {},\n ): void {\n const { focus = false } = options;\n const items = options.items ?? this.#getItems();\n items.forEach((item, i) => {\n item.tabIndex = i === index ? 0 : -1;\n });\n if (focus) items[index]?.focus();\n }\n}\n\n/** Edge behavior for {@link rovingMove}: cycle past the ends, or stop at them. */\nexport type RovingWrap = \"wrap\" | \"clamp\";\n\n/**\n * Pure helper that resolves the target index for a one-step directional move.\n *\n * Keyboard/orientation mapping stays in the caller: it decides that a key means\n * `delta` `+1` (next) or `-1` (previous) and whether the widget should `\"wrap\"`\n * (Radio Group, Toolbar) or `\"clamp\"` at the ends.\n *\n * @param current - The index focus is moving from.\n * @param length - Number of items in the set.\n * @param delta - `+1` to move to the next item, `-1` for the previous.\n * @param wrap - `\"wrap\"` cycles around the ends; `\"clamp\"` stops at them.\n * @returns The resolved index, or `-1` when there are no items.\n */\nexport function rovingMove(\n current: number,\n length: number,\n delta: number,\n wrap: RovingWrap,\n): number {\n if (length === 0) return -1;\n const next = current + delta;\n if (wrap === \"wrap\") return (next + length) % length;\n return Math.min(length - 1, Math.max(0, next));\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { isReservedArrowChord } from \"../utils/arrow_step\";\nimport { isRtl } from \"../utils/logical_scroll\";\nimport { MicrotaskCoalescer } from \"../utils/microtask_coalescer\";\nimport { RovingTabindex, type RovingWrap, rovingMove } from \"../utils/roving_tabindex\";\n\n/**\n * Headless **roving tabindex**: makes a set of `item`s a single Tab stop and\n * moves focus between them with the arrow keys — the APG roving-tabindex\n * technique, surfaced as a standalone controller. It is the policy layer over the\n * shared {@link RovingTabindex} util (counterpart to Focus Scope over `FocusTrap`),\n * giving the orientation / wrap / Home-End the util deliberately leaves out. No\n * dedicated APG pattern; it is the keyboard primitive Toolbar / Menu / Radio Group\n * and friends build on. Core (zero dependencies).\n *\n * Markup contract (identifier: `stimeo--roving`):\n * <div data-controller=\"stimeo--roving\"\n * data-stimeo--roving-orientation-value=\"horizontal\">\n * <button data-stimeo--roving-target=\"item\">A</button>\n * <button data-stimeo--roving-target=\"item\">B</button>\n * <button data-stimeo--roving-target=\"item\">C</button>\n * </div>\n *\n * Exactly one item is tabbable (`tabindex=\"0\"`); the arrow keys (per\n * `orientation`) move focus and that tab stop together, `Home`/`End` jump to the\n * ends (`homeEnd`), and `wrap` cycles past the ends or clamps at them. Listeners\n * are **delegated on the container** — `keydown` for movement and `focusin` to\n * sync the tab stop when focus arrives by click or programmatically — so\n * dynamically added/removed items need no per-item `data-action`. It emits\n * `change` when a key press or an incoming focus moves the tabbable item; connect\n * and target reconciliation re-establish the tab stop silently.\n *\n * `change` dispatches `{ index, item }`.\n *\n * @remarks\n * Behavior only: it owns `tabindex` and focus movement, nothing else. It does\n * **not** assign roles (`role=\"toolbar\"`/`\"radiogroup\"` is the author's), manage\n * selection / selection-follows-focus, typeahead, or activation (`Enter`/`Space`)\n * — those stay with the consuming pattern. `connect()` is idempotent: it keeps an\n * existing tab stop (reads it back from the DOM) and only defaults to the first\n * item when none is set, so a Turbo cache restore / morph never resets the user's\n * position. The delegated listeners are torn down on `disconnect()`.\n */\nexport class RovingController extends Controller<HTMLElement> {\n static override targets = [\"item\"];\n static override values = {\n orientation: { type: String, default: \"horizontal\" },\n wrap: { type: Boolean, default: true },\n homeEnd: { type: Boolean, default: true },\n };\n static events = [\"change\"] as const;\n\n declare readonly itemTargets: HTMLElement[];\n declare orientationValue: string;\n declare wrapValue: boolean;\n declare homeEndValue: boolean;\n\n readonly #roving = new RovingTabindex(() => this.itemTargets);\n readonly #reconcile = new MicrotaskCoalescer(() => this.#ensureTabStop());\n #connected = false;\n\n override connect(): void {\n // Establish the single tab stop from the DOM (source of truth): keep an\n // existing tabbable item, else default to the first. Silent — no change event\n // for the initial mount.\n this.#ensureTabStop();\n this.element.addEventListener(\"keydown\", this.#onKeydown);\n this.element.addEventListener(\"focusin\", this.#onFocusin);\n this.#connected = true;\n this.#reconcile.activate();\n }\n\n override disconnect(): void {\n this.#connected = false;\n this.#reconcile.cancel();\n this.element.removeEventListener(\"keydown\", this.#onKeydown);\n this.element.removeEventListener(\"focusin\", this.#onFocusin);\n }\n\n /** Drops a runtime-added item from the Tab sequence before batch reconciliation. */\n itemTargetConnected(item: HTMLElement): void {\n if (!this.#connected) return;\n item.tabIndex = -1;\n this.#reconcile.schedule();\n }\n\n /** Re-establishes the single Tab stop after an item leaves the target set. */\n itemTargetDisconnected(): void {\n this.#reconcile.schedule();\n }\n\n /** Arrow keys move focus + the tab stop; Home/End jump to the ends. */\n readonly #onKeydown = (event: KeyboardEvent): void => {\n // A descendant widget that already claimed the key (e.g. a grabbed\n // `stimeo--pointer-drag` handle consuming arrows to move an item) must not\n // ALSO move the roving focus — composition depends on this yield.\n if (event.defaultPrevented) return;\n if (isReservedArrowChord(event)) return;\n const items = this.itemTargets;\n const current = this.#indexOf(event.target);\n if (current === -1) return;\n\n const length = items.length;\n const wrap: RovingWrap = this.wrapValue ? \"wrap\" : \"clamp\";\n const orientation = this.orientationValue;\n const horizontal = orientation === \"horizontal\" || orientation === \"both\";\n const vertical = orientation === \"vertical\" || orientation === \"both\";\n\n // Logical, not physical. APG defines these as \"next / previous\n // control\", and says a vertical arrangement swaps in Down/Up for the same\n // meaning — so the pair is one axis's spelling of an order, and the order\n // reverses with the writing direction. Read from the controller element: the\n // container is what lays the items out, and a child may carry its own `dir`\n // (an LTR input inside an RTL form is ordinary authoring).\n // Only the horizontal pair reverses; `orientation=\"both\"` keeps Down/Up as-is.\n const rtl = horizontal && isRtl(this.element);\n const forwardKey = rtl ? \"ArrowLeft\" : \"ArrowRight\";\n const backwardKey = rtl ? \"ArrowRight\" : \"ArrowLeft\";\n\n let next: number;\n if ((horizontal && event.key === forwardKey) || (vertical && event.key === \"ArrowDown\")) {\n next = rovingMove(current, length, 1, wrap);\n } else if ((horizontal && event.key === backwardKey) || (vertical && event.key === \"ArrowUp\")) {\n next = rovingMove(current, length, -1, wrap);\n } else if (this.homeEndValue && event.key === \"Home\") {\n next = 0;\n } else if (this.homeEndValue && event.key === \"End\") {\n next = length - 1;\n } else {\n return;\n }\n\n event.preventDefault();\n this.#activate(next, true);\n };\n\n /**\n * Syncs the single tab stop to an item that received focus by other means\n * (click, programmatic `focus()`), so returning via Tab lands on it. The\n * keyboard path's own `focus()` re-enters here but is a no-op (index unchanged).\n */\n readonly #onFocusin = (event: FocusEvent): void => {\n const index = this.#indexOf(event.target);\n if (index !== -1) this.#activate(index, false);\n };\n\n /** Resolves the item index owning an event target (the item or a descendant). */\n #indexOf(target: EventTarget | null): number {\n const node = target as Node | null;\n if (!node) return -1;\n return this.itemTargets.findIndex((item) => item === node || item.contains(node));\n }\n\n /** Makes `index` the tab stop (optionally focusing it), emitting `change` once. */\n #activate(index: number, focus: boolean): void {\n const previous = this.#roving.activeIndex;\n this.#roving.setActive(index, { focus });\n if (index !== previous) {\n this.dispatch(\"change\", { detail: { index, item: this.itemTargets[index] } });\n }\n }\n\n /** Keeps the first existing Tab stop, falling back to the first live item. */\n #ensureTabStop(): void {\n const active = this.#roving.activeIndex;\n this.#roving.setActive(active === -1 ? 0 : active);\n }\n}\n"]}
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Normalized scroll position and maximum distance on one logical axis. */\nexport interface LogicalScrollMetrics {\n position: number;\n max: number;\n}\n\n/**\n * Whether horizontal scrolling on `element` follows right-to-left inline flow.\n *\n * Resolved from the **computed** `direction`, so the authoring contract is the\n * usual `dir=\"rtl\"` (or a stylesheet) on the element or any ancestor.\n *\n * Scope: horizontal writing modes. A vertical writing mode (`writing-mode:\n * vertical-rl`) also inverts the horizontal axis, which this check does not\n * model — vertical writing modes are out of scope for the scroll utilities\n * (their consumers describe axes as horizontal/vertical, not inline/block).\n */\nexport function isRtl(element: Element): boolean {\n return window.getComputedStyle(element).direction === \"rtl\";\n}\n\n/**\n * Returns scroll distance from the logical start edge.\n *\n * CSSOM View exposes standards-mode RTL horizontal offsets as `0` at the inline\n * start (right) and increasingly negative values toward the inline end (left).\n * The normalized position is always clamped to `[0, max]`, which also absorbs\n * Safari's elastic overscroll values.\n */\nexport function logicalScrollMetrics(\n element: HTMLElement,\n horizontal: boolean,\n): LogicalScrollMetrics {\n const max = Math.max(\n 0,\n horizontal\n ? element.scrollWidth - element.clientWidth\n : element.scrollHeight - element.clientHeight,\n );\n const raw = horizontal ? element.scrollLeft : element.scrollTop;\n const position = horizontal && isRtl(element) ? -raw : raw;\n return { position: Math.min(max, Math.max(0, position)), max };\n}\n\n/**\n * Converts a logical start/end delta to the physical value accepted by\n * `Element.scrollBy`.\n */\nexport function physicalScrollDelta(\n element: HTMLElement,\n horizontal: boolean,\n logicalDelta: number,\n): number {\n return horizontal && isRtl(element) ? -logicalDelta : logicalDelta;\n}\n","import { isRtl } from \"./logical_scroll\";\n\n/**\n * Turns an arrow key into a **logical** step: `+1` for \"next\", `-1` for\n * \"previous\", `0` when the key names neither.\n *\n * APG defines the horizontal pair as *next / previous* and says a vertical\n * arrangement swaps in Down/Up for the same meaning — so the pair is one axis's\n * spelling of an order, and the order reverses with the writing direction. Only\n * the horizontal pair reverses. Down/Up name an axis the writing direction does\n * not mirror, and returning them unchanged is the point: many controllers fold\n * both pairs into one branch, where swapping the branches under RTL would flip\n * the vertical axis too — a bug that reads as \"the arrows work\" until someone\n * presses Down.\n *\n * **Direction is read from the element the caller passes, which should be the\n * container that lays the items out** — not the focused child. A child may carry\n * its own `dir` (an LTR input inside an RTL form is ordinary authoring), and\n * probing per handler makes two handlers disagree at the boundary between them.\n *\n * This decides direction only. Whether the axis is even active (an\n * `orientation=\"horizontal\"` widget ignoring Down/Up), how far the step lands,\n * and what wrapping does all stay with the caller.\n *\n * **It encodes the list-order convention: `ArrowDown` is *next*.** Widgets that\n * pair the arrows by *value* instead — `ArrowUp` meaning \"more\", as a rating or a\n * slider does — must not use this, or their vertical axis inverts. Reverse the\n * horizontal pair on its own there.\n *\n * @example\n * ```ts\n * const step = logicalArrowStep(event.key, this.element);\n * if (step === 0) return;\n * this.#roving.setActive(rovingMove(current, length, step, \"wrap\"), { focus: true });\n * ```\n */\nexport function logicalArrowStep(key: string, element: Element): 1 | -1 | 0 {\n if (key === \"ArrowDown\") return 1;\n if (key === \"ArrowUp\") return -1;\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return 0;\n const forward = isRtl(element) ? \"ArrowLeft\" : \"ArrowRight\";\n return key === forward ? 1 : -1;\n}\n\n/**\n * Rewrites `key` so an existing LTR-shaped branch keeps working under RTL:\n * `ArrowRight` and `ArrowLeft` trade places, everything else passes through.\n *\n * The alternative — negating a delta — silently breaks handlers whose two\n * horizontal branches are **not mirror images**. A grid that clamps one edge but\n * not the other, or a segmented field guarding `index > 0` on one side and\n * `index < length - 1` on the other, ends up applying the wrong guard to the\n * wrong direction. Swapping the key leaves each branch, guards and all, exactly\n * where its author put it.\n *\n * Same rule as {@link logicalArrowStep} about which element to read: pass the\n * container that lays the items out, not the focused child.\n *\n * @example\n * ```ts\n * switch (logicalArrowKey(event.key, this.element)) {\n * case \"ArrowLeft\": // \"previous\" — whatever direction that is on screen\n * ```\n */\nexport function logicalArrowKey(key: string, element: Element): string {\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return key;\n if (!isRtl(element)) return key;\n return key === \"ArrowRight\" ? \"ArrowLeft\" : \"ArrowRight\";\n}\n\n/** Modifiers a widget may claim on an arrow key, named for the `allow` list. */\nexport type ArrowModifier = \"alt\" | \"ctrl\" | \"meta\" | \"shift\";\n\n/**\n * True when an arrow key arrived carrying a modifier the widget must leave to\n * the browser: return without calling `preventDefault()` and without moving any\n * state.\n *\n * A bare arrow belongs to the widget; a chorded one usually does not.\n * `Alt`/`Meta` plus a horizontal arrow is history back/forward on every desktop\n * browser, and a widget that swallows it makes the shortcut work or not\n * depending on where focus happens to sit — a coin-flip the user cannot see.\n *\n * `allow` is for the combinations APG assigns to a pattern **and the widget\n * actually implements** — today only Combobox's optional `Alt+Down`/`Alt+Up`.\n * Listing one the widget does not implement defeats the point: the chord then\n * runs the plain-arrow branch, which is exactly what this guard exists to stop.\n * Non-arrow keys return `false`, so chorded letters and\n * `Control+Home`/`Control+End` are untouched.\n *\n * @example\n * ```ts\n * if (isReservedArrowChord(event)) return;\n * ```\n */\nexport function isReservedArrowChord(\n event: KeyboardEvent,\n allow: readonly ArrowModifier[] = [],\n): boolean {\n if (!event.key.startsWith(\"Arrow\")) return false;\n return (\n (event.altKey && !allow.includes(\"alt\")) ||\n (event.ctrlKey && !allow.includes(\"ctrl\")) ||\n (event.metaKey && !allow.includes(\"meta\")) ||\n (event.shiftKey && !allow.includes(\"shift\"))\n );\n}\n\n/**\n * True when a press arrived carrying any modifier, for the keys the browser and\n * the OS own outright: return without calling `preventDefault()` and without\n * moving any state.\n *\n * `Control+Home` and `Control+End` jump the document to its ends, and a widget\n * that swallows them makes the shortcut work or not depending on where focus\n * happens to sit. {@link isReservedArrowChord} answers the same question for the\n * arrows, but returns `false` for every other key so that this one can decide.\n *\n * There is no `allow` list here on purpose. APG assigns no modifier chord to\n * `Home`/`End`, so a widget that wanted one would be claiming a combination the\n * pattern never gave it.\n *\n * @example\n * ```ts\n * case \"Home\":\n * case \"End\":\n * if (hasModifierChord(event)) return;\n * ```\n */\nexport function hasModifierChord(event: KeyboardEvent): boolean {\n return event.altKey || event.ctrlKey || event.metaKey || event.shiftKey;\n}\n","/**\n * Whether a disabled `<fieldset>` ancestor actually reaches `control`.\n *\n * HTML exempts the contents of a fieldset's **first direct-child `<legend>`**, and\n * the exemption is per fieldset — a control legal in one legend can still be\n * disabled by a second, outer fieldset, so the walk continues upward.\n *\n * Exported on its own for callers that need the disabled-inheritance rule without\n * the rest of {@link canTakeFocus} — a control's availability check, or a `hidden`\n * walk bounded at a widget root, which is a different rule to compose with.\n */\nexport function inheritsFieldsetDisabled(control: HTMLElement): boolean {\n let fieldset: Element | null = control.closest(\"fieldset[disabled]\");\n while (fieldset) {\n const legend = Array.from(fieldset.children).find((child) => child.tagName === \"LEGEND\");\n if (!legend?.contains(control)) return true;\n fieldset = fieldset.parentElement?.closest(\"fieldset[disabled]\") ?? null;\n }\n return false;\n}\n\n/**\n * Whether an element can actually take focus, checked **before** `focus()` runs.\n *\n * A controller that must move focus off a control it is about to disable or hide\n * picks a destination and calls `focus()` on it. If that destination cannot take\n * focus, the call **fails silently**: `hidden` and natively `disabled` elements\n * swallow it, so the caret stays in the subtree that is disappearing and lands on\n * `<body>` a frame later — the exact outcome the rescue exists to prevent, minus\n * any signal that it happened.\n *\n * Testing after the fact is the obvious alternative and is deliberately not the\n * rule. Reading `document.activeElement` back only works in a real browser, and\n * looping over candidates that way performs a real focus move per failure —\n * observable to assistive technology. Checking first costs nothing and catches\n * the cases that actually occur.\n *\n * **`aria-disabled` is not disqualifying.** It is the attribute an author uses\n * for a control that must stay *discoverable*, and the roving contract keeps\n * such items reachable. Only the three conditions that make the platform refuse\n * focus are checked: `hidden` / `inert` (an ancestor's counts),\n * `input[type=\"hidden\"]`, the native `disabled` property, and `disabled`\n * inherited from an ancestor `fieldset`. CSS-only invisibility is handled by\n * {@link isRenderedForFocus} when a consumer needs sequential-focus semantics.\n *\n * Reading `:disabled` instead of walking the fieldset chain would be shorter, but\n * that pseudo-class is not evaluated consistently outside real browsers and this\n * has to be right headlessly too. happy-dom in particular focuses a `<button>`\n * inside a disabled fieldset where a real engine refuses, so the inheritance is\n * spelled out rather than delegated.\n *\n * What a consumer does when nothing survives is its own call: some fall back to\n * their landmark, while a widget whose caret already sits somewhere legitimate\n * refuses the move outright rather than relocating it.\n *\n * @example\n * ```ts\n * const target = candidates.find(canTakeFocus);\n * if (target) target.focus();\n * else {\n * this.#tabindex.lend(this.element); // nothing left: fall back to the landmark\n * this.element.focus();\n * }\n * ```\n *\n * @param element - the candidate destination\n */\nexport function canTakeFocus(element: HTMLElement): boolean {\n if (element.closest(\"[hidden], [inert]\")) return false;\n if (element instanceof HTMLInputElement && element.type === \"hidden\") return false;\n if (!(\"disabled\" in element)) return true;\n if ((element as HTMLElement & { disabled: boolean }).disabled) return false;\n return !inheritsFieldsetDisabled(element);\n}\n\n/** Elements whose semantics or authored attributes can place them in sequential focus order. */\nexport const TAB_STOP_CANDIDATE_SELECTOR = [\n \"a[href]\",\n \"area[href]\",\n \"button\",\n \"input\",\n \"select\",\n \"textarea\",\n \"summary\",\n \"iframe\",\n \"audio[controls]\",\n \"video[controls]\",\n \"[tabindex]\",\n \"[contenteditable]\",\n].join(\",\");\n\n/** Optional browser visibility API used to exclude CSS-hidden candidates. */\ninterface VisibilityCheckable {\n checkVisibility?: (options?: { visibilityProperty?: boolean }) => boolean;\n}\n\n/** Whether CSS visibility allows an otherwise eligible element to participate in focus order. */\nexport function isRenderedForFocus(element: HTMLElement): boolean {\n const check = (element as HTMLElement & VisibilityCheckable).checkVisibility;\n return typeof check === \"function\" ? check.call(element, { visibilityProperty: true }) : true;\n}\n\n/** Parses an authored `tabindex`; invalid syntax has no explicit focus-order meaning. */\nfunction authoredTabindex(element: HTMLElement): number | null {\n const value = element.getAttribute(\"tabindex\");\n if (value === null || !/^[+-]?\\d+$/.test(value.trim())) return null;\n return Number(value);\n}\n\n/** Whether the element's native semantics place it in sequential focus order. */\nfunction hasNativeTabStop(element: HTMLElement): boolean {\n if (element instanceof HTMLAnchorElement || element instanceof HTMLAreaElement) {\n return element.hasAttribute(\"href\");\n }\n if (\n element instanceof HTMLButtonElement ||\n element instanceof HTMLSelectElement ||\n element instanceof HTMLTextAreaElement\n ) {\n return true;\n }\n if (element instanceof HTMLInputElement) return element.type !== \"hidden\";\n if (element instanceof HTMLIFrameElement) return true;\n if (element.tagName === \"AUDIO\" || element.tagName === \"VIDEO\") {\n return element.hasAttribute(\"controls\");\n }\n if (element instanceof HTMLElement && element.tagName === \"SUMMARY\") {\n const details = element.parentElement;\n return (\n details instanceof HTMLDetailsElement &&\n Array.from(details.children).find((child) => child.tagName === \"SUMMARY\") === element\n );\n }\n return false;\n}\n\n/** Whether an explicit `contenteditable` value creates an editable tab stop. */\nfunction hasEditableTabStop(element: HTMLElement): boolean {\n const value = element.getAttribute(\"contenteditable\")?.toLowerCase();\n return value === \"\" || value === \"true\" || value === \"plaintext-only\";\n}\n\n/**\n * Whether an element is a usable sequential Tab stop right now.\n *\n * Native semantics, authored `tabindex`, editable hosts, inherited disabled state,\n * HTML `hidden`/`inert`, and CSS visibility are evaluated together. `aria-disabled`\n * remains focusable because it communicates unavailability without removing the\n * control from discovery order.\n */\nexport function isTabStop(element: HTMLElement): boolean {\n if (!canTakeFocus(element) || !isRenderedForFocus(element)) return false;\n\n const tabindex = authoredTabindex(element);\n if (tabindex !== null) return tabindex >= 0;\n return hasNativeTabStop(element) || hasEditableTabStop(element);\n}\n\n/** Returns every usable sequential Tab stop below `root` in document order. */\nexport function tabStopsWithin(root: ParentNode): HTMLElement[] {\n return Array.from(root.querySelectorAll<HTMLElement>(TAB_STOP_CANDIDATE_SELECTOR)).filter(\n isTabStop,\n );\n}\n\n/** Returns the first usable sequential Tab stop below `root`, if one exists. */\nexport function firstTabStop(root: ParentNode): HTMLElement | null {\n for (const candidate of root.querySelectorAll<HTMLElement>(TAB_STOP_CANDIDATE_SELECTOR)) {\n if (isTabStop(candidate)) return candidate;\n }\n return null;\n}\n\n/** Whether `root` contains at least one usable sequential Tab stop. */\nexport function hasTabStop(root: ParentNode): boolean {\n return firstTabStop(root) !== null;\n}\n","/**\n * Collapses many Stimulus lifecycle callbacks from one DOM mutation into a\n * single pass.\n *\n * Stimulus fires `<name>TargetConnected` / `Disconnected` once per element and\n * `<name>ValueChanged` once per changed attribute. Replacing a list of N options\n * or morphing several render Values therefore delivers N callbacks — but the\n * useful unit of work is \"reconcile against the resulting declarative input\",\n * once, after the batch has settled. Every controller with reconcilable targets\n * or render Values needs the same shape: a `queued` flag plus `queueMicrotask`.\n *\n * **A microtask is the right horizon, and the reason is specific.** Stimulus\n * drives these callbacks from a `MutationObserver`, whose own callback already\n * runs as a microtask with the whole batch in hand; scheduling one more lands\n * after the last sibling callback of that batch and still before paint or any\n * event handler. A timer would be later than it needs to be, and reconciling\n * synchronously would run once per element against a half-applied DOM.\n *\n * **The two guards are not the same guard.** Scheduling is refused before the\n * controller connects, and running is refused after it disconnects:\n *\n * - **Before `connect()`** — Stimulus delivers initial target and Value callbacks\n * ahead of `connect()`. Reconciling there would compute output against a\n * controller whose own state has not been initialised, and `connect()` is\n * about to do a full pass anyway.\n * - **After `disconnect()`** — Stimulus fires a callback for **every** target\n * during teardown, and a microtask queued just before it would otherwise run\n * against a detached tree. {@link MicrotaskCoalescer.cancel} exists for the\n * teardown path to drop the pending pass outright.\n *\n * Both guards are part of one contract here rather than something each consumer\n * has to remember separately.\n *\n * Scope is the scheduling only. *What* to reconcile — keep the surviving active\n * option, fall back to the next / previous / first visible one, rebuild derived\n * chips or hidden fields — stays in the controller, because no two consumers\n * answer it the same way.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileOptions());\n *\n * connect() { this.#reconcile.activate(); }\n * disconnect() { this.#reconcile.cancel(); }\n *\n * optionTargetConnected() { this.#reconcile.schedule(); }\n * optionTargetDisconnected() { this.#reconcile.schedule(); }\n * ```\n */\nexport class MicrotaskCoalescer {\n readonly #run: () => void;\n #queued = false;\n #active = false;\n #generation = 0;\n\n /** @param run - the single reconciliation pass, invoked at most once per batch. */\n constructor(run: () => void) {\n this.#run = run;\n }\n\n /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */\n activate(): void {\n this.#active = true;\n }\n\n /** Closes the window and drops any pending pass; call from `disconnect()`. */\n cancel(): void {\n this.#active = false;\n this.#queued = false;\n this.#generation += 1;\n }\n\n /** Requests one pass after the batch settles. Idempotent; inert outside the window. */\n schedule(): void {\n if (!this.#active || this.#queued) return;\n this.#queued = true;\n const generation = this.#generation;\n queueMicrotask(() => {\n // A cancelled callback must not consume a pass queued after reconnect.\n if (generation !== this.#generation || !this.#queued || !this.#active) return;\n this.#queued = false;\n this.#run();\n });\n }\n}\n","/**\n * Low-level roving-tabindex primitive shared by composite-widget controllers.\n *\n * The APG roving-tabindex pattern keeps a composite widget a single Tab stop:\n * exactly one item is in the Tab sequence (`tabindex=\"0\"`) while the rest are\n * removed from it (`tabindex=\"-1\"`), and the arrow keys move both DOM focus and\n * that single tabbable position together. {@link RovingTabindex} owns *only* that\n * mechanical bookkeeping — \"which one item is tabbable, and move focus there\".\n *\n * It is intentionally **policy-free**. Orientation, wrapping vs. clamping,\n * selection-follows-focus, typeahead, and `Home`/`End` semantics differ per APG\n * pattern (Radio Group, Toolbar, Rating, …); folding them into one helper would\n * flatten those widgets to a lowest common denominator and lose each pattern's\n * correctness. Those decisions therefore stay in each controller, which calls\n * {@link RovingTabindex.setActive} with an index it computed itself (optionally\n * via the pure {@link rovingMove} helper).\n *\n * @remarks\n * Items are read lazily through a getter so a controller can add or remove\n * targets (Stimulus re-scans the DOM) without re-wiring this helper. A caller\n * that already captured one event-scoped snapshot may pass it to\n * {@link RovingTabindex.setActive}, avoiding a second live-target scan while\n * preserving one coherent collection for the whole operation.\n */\nexport class RovingTabindex {\n /** Returns the current ordered item elements; called on every operation. */\n readonly #getItems: () => HTMLElement[];\n\n /**\n * @param getItems - Returns the current ordered item elements. Called on every\n * operation so the live target list is always used.\n */\n constructor(getItems: () => HTMLElement[]) {\n this.#getItems = getItems;\n }\n\n /** Index of the currently tabbable item (`tabindex=\"0\"`), or `-1` if none. */\n get activeIndex(): number {\n return this.#getItems().findIndex((item) => item.tabIndex === 0);\n }\n\n /**\n * Makes exactly the item at `index` tabbable (`tabindex=\"0\"`) and removes every\n * other item from the Tab sequence (`tabindex=\"-1\"`). An out-of-range `index`\n * (e.g. `-1`) leaves all items at `-1`, which a controller can use to express\n * \"nothing is currently tabbable\".\n *\n * @param index - Position of the item to make tabbable.\n * @param options - Pass `{ focus: true }` to also move DOM focus to that item,\n * and `items` to reuse an event-scoped collection snapshot.\n */\n setActive(\n index: number,\n options: { focus?: boolean; items?: readonly HTMLElement[] } = {},\n ): void {\n const { focus = false } = options;\n const items = options.items ?? this.#getItems();\n items.forEach((item, i) => {\n item.tabIndex = i === index ? 0 : -1;\n });\n if (focus) items[index]?.focus();\n }\n}\n\n/** Edge behavior for {@link rovingMove}: cycle past the ends, or stop at them. */\nexport type RovingWrap = \"wrap\" | \"clamp\";\n\n/**\n * Pure helper that resolves the target index for a one-step directional move.\n *\n * Keyboard/orientation mapping stays in the caller: it decides that a key means\n * `delta` `+1` (next) or `-1` (previous) and whether the widget should `\"wrap\"`\n * (Radio Group, Toolbar) or `\"clamp\"` at the ends.\n *\n * @param current - The index focus is moving from.\n * @param length - Number of items in the set.\n * @param delta - `+1` to move to the next item, `-1` for the previous.\n * @param wrap - `\"wrap\"` cycles around the ends; `\"clamp\"` stops at them.\n * @returns The resolved index, or `-1` when there are no items.\n */\nexport function rovingMove(\n current: number,\n length: number,\n delta: number,\n wrap: RovingWrap,\n): number {\n if (length === 0) return -1;\n const next = current + delta;\n if (wrap === \"wrap\") return (next + length) % length;\n return Math.min(length - 1, Math.max(0, next));\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { hasModifierChord, isReservedArrowChord } from \"../utils/arrow_step\";\nimport { inheritsFieldsetDisabled } from \"../utils/focus_candidate\";\nimport { isRtl } from \"../utils/logical_scroll\";\nimport { MicrotaskCoalescer } from \"../utils/microtask_coalescer\";\nimport { RovingTabindex, type RovingWrap, rovingMove } from \"../utils/roving_tabindex\";\n\n/** Attributes that change whether an item can hold the Tab stop. */\nconst STATE_ATTRIBUTES = [\"disabled\", \"hidden\"];\n\n/**\n * Headless **roving tabindex**: makes a set of `item`s a single Tab stop and\n * moves focus between them with the arrow keys — the APG roving-tabindex\n * technique, surfaced as a standalone controller. It is the policy layer over the\n * shared {@link RovingTabindex} util (the same split `stimeo--focus` makes over its trap),\n * giving the orientation / wrap / Home-End the util deliberately leaves out. No\n * dedicated APG pattern; it is the keyboard primitive Toolbar / Menu / Radio Group\n * and friends build on. Core (zero dependencies).\n *\n * Markup contract (identifier: `stimeo--roving`):\n * <div data-controller=\"stimeo--roving\"\n * data-stimeo--roving-orientation-value=\"horizontal\">\n * <button data-stimeo--roving-target=\"item\">A</button>\n * <button data-stimeo--roving-target=\"item\">B</button>\n * <button data-stimeo--roving-target=\"item\">C</button>\n * </div>\n *\n * Exactly one item is tabbable (`tabindex=\"0\"`); the arrow keys (per\n * `orientation`) move focus and that tab stop together, `Home`/`End` jump to the\n * ends (`homeEnd`), and `wrap` cycles past the ends or clamps at them. Listeners\n * are **delegated on the container** — `keydown` for movement and `focusin` to\n * sync the tab stop when focus arrives by click or programmatically — so\n * dynamically added/removed items need no per-item `data-action`. It emits\n * `change` when a key press or an incoming focus moves the tabbable item; connect\n * and target reconciliation re-establish the tab stop silently.\n *\n * Items that cannot take focus — `hidden` (their own attribute or a wrapper's up\n * to the container) and natively `disabled`, including through a disabled\n * `fieldset` — are neither move targets nor tab-stop candidates: the lone\n * `tabindex=\"0\"` sitting on one would take the whole set out of the Tab sequence\n * while focus stayed behind. `aria-disabled` items stay reachable; suppressing\n * their activation belongs to the consuming pattern. A key that resolves to no\n * reachable item is left to the page (unlike Toolbar, which consumes it).\n *\n * `change` dispatches `{ index, item }`.\n *\n * @remarks\n * Behavior only: it owns `tabindex` and focus movement, nothing else. It does\n * **not** assign roles (`role=\"toolbar\"`/`\"radiogroup\"` is the author's), manage\n * selection / selection-follows-focus, typeahead, or activation (`Enter`/`Space`)\n * — those stay with the consuming pattern. `connect()` is idempotent: it keeps an\n * existing tab stop (reads it back from the DOM) and only defaults to the first\n * reachable item when none is set, so a Turbo cache restore / morph never resets\n * the user's position. Re-establishing the stop after a batch of item changes\n * follows DOM focus first, so an item added and focused in the same task keeps it;\n * `connect()` deliberately does not, because the authored DOM is what it reads\n * back. The delegated listeners and the state observer are torn down on\n * `disconnect()`.\n */\nexport class RovingController extends Controller<HTMLElement> {\n static override targets = [\"item\"];\n static override values = {\n orientation: { type: String, default: \"horizontal\" },\n wrap: { type: Boolean, default: true },\n homeEnd: { type: Boolean, default: true },\n };\n static events = [\"change\"] as const;\n\n declare readonly itemTargets: HTMLElement[];\n declare orientationValue: string;\n declare wrapValue: boolean;\n declare homeEndValue: boolean;\n\n readonly #roving = new RovingTabindex(() => this.itemTargets);\n readonly #reconcile = new MicrotaskCoalescer(() => this.#ensureTabStop(true));\n #connected = false;\n #observer: MutationObserver | null = null;\n\n override connect(): void {\n // Establish the single tab stop from the DOM (source of truth): keep an\n // existing tabbable item, else default to the first. Silent — no change event\n // for the initial mount.\n this.#ensureTabStop(false);\n this.element.addEventListener(\"keydown\", this.#onKeydown);\n this.element.addEventListener(\"focusin\", this.#onFocusin);\n this.#watchState();\n this.#connected = true;\n this.#reconcile.activate();\n }\n\n override disconnect(): void {\n this.#connected = false;\n this.#reconcile.cancel();\n this.element.removeEventListener(\"keydown\", this.#onKeydown);\n this.element.removeEventListener(\"focusin\", this.#onFocusin);\n this.#observer?.disconnect();\n this.#observer = null;\n }\n\n /** Drops a runtime-added item from the Tab sequence before batch reconciliation. */\n itemTargetConnected(item: HTMLElement): void {\n if (!this.#connected) return;\n item.tabIndex = -1;\n this.#reconcile.schedule();\n }\n\n /** Re-establishes the single Tab stop after an item leaves the target set. */\n itemTargetDisconnected(): void {\n this.#reconcile.schedule();\n }\n\n /** Arrow keys move focus + the tab stop; Home/End jump to the ends. */\n readonly #onKeydown = (event: KeyboardEvent): void => {\n // A descendant widget that already claimed the key (e.g. a grabbed\n // `stimeo--pointer-drag` handle consuming arrows to move an item) must not\n // ALSO move the roving focus — composition depends on this yield.\n if (event.defaultPrevented) return;\n if (isReservedArrowChord(event)) return;\n // A key pressed to steer an IME candidate list belongs to the composition.\n if (event.isComposing) return;\n const current = this.#indexOf(event.target);\n if (current === -1) return;\n\n const wrap: RovingWrap = this.wrapValue ? \"wrap\" : \"clamp\";\n const orientation = this.orientationValue;\n const horizontal = orientation === \"horizontal\" || orientation === \"both\";\n const vertical = orientation === \"vertical\" || orientation === \"both\";\n\n // Logical, not physical. APG defines these as \"next / previous\n // control\", and says a vertical arrangement swaps in Down/Up for the same\n // meaning — so the pair is one axis's spelling of an order, and the order\n // reverses with the writing direction. Read from the controller element: the\n // container is what lays the items out, and a child may carry its own `dir`\n // (an LTR input inside an RTL form is ordinary authoring).\n // Only the horizontal pair reverses; `orientation=\"both\"` keeps Down/Up as-is.\n const rtl = horizontal && isRtl(this.element);\n const forwardKey = rtl ? \"ArrowLeft\" : \"ArrowRight\";\n const backwardKey = rtl ? \"ArrowRight\" : \"ArrowLeft\";\n\n let next: number;\n if ((horizontal && event.key === forwardKey) || (vertical && event.key === \"ArrowDown\")) {\n next = this.#step(current, 1, wrap);\n } else if ((horizontal && event.key === backwardKey) || (vertical && event.key === \"ArrowUp\")) {\n next = this.#step(current, -1, wrap);\n } else if (this.homeEndValue && (event.key === \"Home\" || event.key === \"End\")) {\n // Chorded Home/End are the browser's document jumps; APG gives the widget\n // no modifier combination for them.\n if (hasModifierChord(event)) return;\n next = event.key === \"Home\" ? this.#firstReachable() : this.#lastReachable();\n } else {\n return;\n }\n\n if (next === -1) return;\n event.preventDefault();\n this.#activate(next, true);\n };\n\n /**\n * Syncs the single tab stop to an item that received focus by other means\n * (click, programmatic `focus()`), so returning via Tab lands on it. The\n * keyboard path's own `focus()` re-enters here but is a no-op (index unchanged).\n */\n readonly #onFocusin = (event: FocusEvent): void => {\n const index = this.#indexOf(event.target);\n if (index === -1 || !this.#reachable(index)) return;\n this.#activate(index, false);\n };\n\n /** Resolves the item index owning an event target (the item or a descendant). */\n #indexOf(target: EventTarget | null): number {\n const node = target as Node | null;\n if (!node) return -1;\n return this.itemTargets.findIndex((item) => item === node || item.contains(node));\n }\n\n /** Makes `index` the tab stop (optionally focusing it), emitting `change` once. */\n #activate(index: number, focus: boolean): void {\n const previous = this.#roving.activeIndex;\n this.#roving.setActive(index, { focus });\n if (index !== previous) {\n this.dispatch(\"change\", { detail: { index, item: this.itemTargets[index] } });\n }\n }\n\n /**\n * Keeps the Tab stop on a reachable item.\n *\n * `followFocus` is on for re-establishment only: an item added and focused in\n * the same task has already claimed the stop through `focusin`, and the batch\n * that follows must not hand it back to the first item. `connect()` passes it\n * off so the authored DOM decides the initial stop. With nothing reachable the\n * DOM is left as it is — a group inside a collapsed region gets its stop back\n * when the region opens, instead of losing it for good.\n */\n #ensureTabStop(followFocus: boolean): void {\n const items = this.itemTargets;\n const focused = followFocus\n ? items.findIndex((item, i) => item === document.activeElement && this.#reachable(i))\n : -1;\n const active = this.#roving.activeIndex;\n const kept = active !== -1 && this.#reachable(active) ? active : -1;\n const index = focused !== -1 ? focused : kept !== -1 ? kept : this.#firstReachable();\n if (index === -1) return;\n this.#roving.setActive(index);\n }\n\n /**\n * Resolves the next reachable index in `delta`'s direction, honouring `wrap`.\n *\n * An arrow on the widget's own axis is the widget's to consume even when the\n * position does not change, so a clamped end resolves to the current item\n * rather than to nothing. An unreachable origin escapes to the first reachable\n * item instead of sitting in a dead end, and `-1` is left for the one case that\n * really is not ours: no reachable item anywhere.\n */\n #step(current: number, delta: number, wrap: RovingWrap): number {\n const length = this.itemTargets.length;\n let index = current;\n for (let taken = 0; taken < length; taken += 1) {\n const candidate = rovingMove(index, length, delta, wrap);\n if (candidate === index) break; // clamped at an end\n index = candidate;\n if (this.#reachable(index)) return index;\n }\n return this.#reachable(current) ? current : this.#firstReachable();\n }\n\n /** Index of the first reachable item, or `-1`. */\n #firstReachable(): number {\n return this.itemTargets.findIndex((_item, i) => this.#reachable(i));\n }\n\n /** Index of the last reachable item, or `-1`. */\n #lastReachable(): number {\n for (let i = this.itemTargets.length - 1; i >= 0; i -= 1) {\n if (this.#reachable(i)) return i;\n }\n return -1;\n }\n\n /**\n * Whether the item at `index` can hold the Tab stop and take focus.\n *\n * `aria-disabled` is deliberately not consulted: it keeps an item reachable and\n * only suppresses activation, which this part does not own.\n */\n #reachable(index: number): boolean {\n const item = this.itemTargets[index];\n if (!item) return false;\n if (this.#hidden(item)) return false;\n if (!(\"disabled\" in item)) return true;\n if ((item as HTMLElement & { disabled: boolean }).disabled) return false;\n return !inheritsFieldsetDisabled(item);\n }\n\n /**\n * Whether `item`, or anything between it and the container, is `hidden`.\n *\n * The walk stops at the container on purpose: a group inside a hidden region is\n * already out of the page's Tab order, and calling every item unreachable there\n * would drop the stop with nothing left to restore it — the ancestor lies\n * outside the subtree whose state attributes are watched.\n */\n #hidden(item: HTMLElement): boolean {\n let node: HTMLElement | null = item;\n while (node && node !== this.element) {\n if (node.hasAttribute(\"hidden\")) return true;\n node = node.parentElement;\n }\n return false;\n }\n\n /**\n * Watches the attributes that decide reachability, so disabling the item that\n * holds the Tab stop hands it to another one instead of taking the whole set\n * out of the Tab sequence. An enclosing `fieldset` disables items from outside\n * the observed subtree, so each one's own `disabled` is watched too.\n */\n #watchState(): void {\n if (typeof MutationObserver === \"undefined\") return;\n const observer = new MutationObserver(() => this.#reconcile.schedule());\n observer.observe(this.element, {\n subtree: true,\n attributes: true,\n attributeFilter: STATE_ATTRIBUTES,\n });\n for (\n let fieldset = this.element.parentElement?.closest(\"fieldset\") ?? null;\n fieldset;\n fieldset = fieldset.parentElement?.closest(\"fieldset\") ?? null\n ) {\n observer.observe(fieldset, { attributes: true, attributeFilter: [\"disabled\"] });\n }\n this.#observer = observer;\n }\n}\n"]}
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@@ -3,6 +3,14 @@ import { Controller } from '@hotwired/stimulus';
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3
3
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// src/controllers/scrollspy_controller.ts
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4
4
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5
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// src/utils/intersection_watcher.ts
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6
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+
function queryRoot(selector) {
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7
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+
if (!selector) return null;
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8
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+
try {
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9
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+
return document.querySelector(selector);
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} catch {
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11
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+
}
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12
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return null;
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13
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+
}
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6
14
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var IntersectionWatcher = class {
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7
15
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#onEntries;
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8
16
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#observer = null;
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@@ -24,7 +32,10 @@ var IntersectionWatcher = class {
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24
32
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* the watcher inert — without `IntersectionObserver` support (very old
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25
33
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* browsers; the caller's no-JS fallback stays in charge) or with no targets.
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26
34
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* If initial construction with the configured options fails, the watcher
|
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27
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-
* warns and retries once with the same root and platform defaults.
|
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35
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+
* warns and retries once with the same root and platform defaults. A
|
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36
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+
* `rootSelector` that does not parse resolves to the viewport (see
|
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37
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+
* {@link IntersectionWatchOptions.rootSelector}), so a typo never fails the
|
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38
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+
* call.
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28
39
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*
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29
40
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* @throws The fallback constructor error if both construction attempts fail,
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41
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* or whatever the platform throws from `observe()`. The exception is passed
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@@ -37,7 +48,7 @@ var IntersectionWatcher = class {
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37
48
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if (typeof IntersectionObserver === "undefined") return false;
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38
49
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const list = Array.isArray(targets) ? targets : [targets];
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39
50
|
if (list.length === 0) return false;
|
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40
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-
const root = "root" in options ? options.root ?? null :
|
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51
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+
const root = "root" in options ? options.root ?? null : queryRoot(options.rootSelector);
|
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41
52
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let observer = null;
|
|
42
53
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try {
|
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43
54
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const onEntries = (entries) => {
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@@ -1 +1 @@
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1
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-
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* Shared `IntersectionObserver` plumbing for Stimeo's scroll-triggered\n * controllers (`intersection`, `scrollspy`, `sticky-observer`, `lazy-frame`).\n *\n * It centralizes the `IntersectionObserver` support guard, root resolution from\n * a selector, observer creation/teardown, the **active guard** (the browser may\n * flush a final queued callback batch right after `disconnect()`, and a\n * detached controller must not mutate possibly-cached DOM), and the\n * unobserve→observe **re-arm** that re-delivers the current state even when the\n * target never leaves the viewport.\n *\n * Like {@link RovingTabindex} and `FocusTrap`, this is a policy-free internal\n * util: what an intersection *means* (a spied link, a stuck header, a lazy\n * load) stays in each controller. The public `stimeo--intersection` controller\n * is its thin declarative face.\n */\n/**\n * Whether `entry`'s target sits entirely before the root's **start (top)** edge —\n * the \"scrolled past the top\" half of a non-intersecting entry, as opposed to\n * \"not reached yet\" below the root.\n *\n * A target with no layout box (`display: none`, a `hidden` ancestor, a collapsed\n * `<details>`) is reported with an **empty rect**, whose `bottom` of `0` would\n * otherwise satisfy `bottom <= rootTop` for a viewport root and read as \"passed\"\n * even though the target was never scrolled anywhere. An empty rect carries no\n * position at all, so it is deliberately never \"before the edge\"; what a caller\n * publishes for that case is its own policy (both consumers treat it as the\n * neutral \"not passed\"/\"not stuck\", and the real rect that arrives once the\n * target is laid out re-establishes the true state).\n */\nexport function isBeforeRootStart(entry: IntersectionObserverEntry): boolean {\n const rect = entry.boundingClientRect;\n if (rect.width === 0 && rect.height === 0) return false;\n // rootBounds is null for a cross-origin/removed root; fall back to the\n // viewport origin.\n const rootTop = entry.rootBounds?.top ?? 0;\n return rect.bottom <= rootTop;\n}\n\nexport interface IntersectionWatchOptions {\n /**\n * The observation root. Pass an element (or `null` for the viewport) when\n * the caller already resolved it; omit to resolve from `rootSelector`.\n */\n root?: Element | null;\n /** Selector for the observation root; empty/omitted = viewport. */\n rootSelector?: string;\n rootMargin?: string;\n threshold?: number | number[];\n}\n\nexport class IntersectionWatcher {\n readonly #onEntries: (entries: IntersectionObserverEntry[]) => void;\n #observer: IntersectionObserver | null = null;\n #active = false;\n #usingPlatformDefaults = false;\n\n constructor(onEntries: (entries: IntersectionObserverEntry[]) => void) {\n this.#onEntries = onEntries;\n }\n\n /** Whether an observer is live (started, `IntersectionObserver` supported). */\n get active(): boolean {\n return this.#active;\n }\n\n /** Whether the live observer discarded configured options after construction failed. */\n get usingPlatformDefaults(): boolean {\n return this.#usingPlatformDefaults;\n }\n\n /**\n * (Re)creates the observer and observes `targets`. Returns `false` — leaving\n * the watcher inert — without `IntersectionObserver` support (very old\n * browsers; the caller's no-JS fallback stays in charge) or with no targets.\n * If initial construction with the configured options fails, the watcher\n * warns and retries once with the same root and platform defaults.\n *\n * @throws The fallback constructor error if both construction attempts fail,\n * or whatever the platform throws from `observe()`. The exception is passed\n * through unchanged, but the watcher rolls back first: every target observed\n * so far is released and `active` stays `false`, so a caller that retries\n * starts from a clean slate.\n */\n start(targets: Element | readonly Element[], options: IntersectionWatchOptions = {}): boolean {\n this.stop();\n if (typeof IntersectionObserver === \"undefined\") return false;\n const list = Array.isArray(targets) ? (targets as readonly Element[]) : [targets as Element];\n if (list.length === 0) return false;\n\n const root =\n \"root\" in options\n ? (options.root ?? null)\n : options.rootSelector\n ? document.querySelector(options.rootSelector)\n : null;\n\n let observer: IntersectionObserver | null = null;\n try {\n const onEntries = (entries: IntersectionObserverEntry[]): void => {\n // Identity matters across an immediate restart: the old observer can\n // flush a queued batch after the new observer has made `active` true.\n if (this.#active && this.#observer === observer) this.#onEntries(entries);\n };\n try {\n observer = new IntersectionObserver(onEntries, {\n root,\n rootMargin: options.rootMargin,\n threshold: options.threshold,\n });\n } catch (error) {\n console.warn(\n \"Stimeo UI: IntersectionObserver could not be constructed with the configured options; retrying with platform defaults.\",\n error,\n );\n observer = new IntersectionObserver(onEntries, { root });\n this.#usingPlatformDefaults = true;\n }\n for (const target of list) observer.observe(target);\n this.#observer = observer;\n this.#active = true;\n return true;\n } catch (error) {\n // A constructor or partial observe failure must not leave earlier targets\n // observed or report an active watcher. Preserve the platform exception.\n observer?.disconnect();\n this.#observer = null;\n this.#active = false;\n this.#usingPlatformDefaults = false;\n throw error;\n }\n }\n\n /**\n * Re-delivers `target`'s CURRENT intersection state: `IntersectionObserver`\n * only reports *changes*, but `observe()` always reports the present state,\n * so unobserve→observe turns \"still intersecting\" into a fresh callback.\n *\n * @throws Whatever `unobserve()`/`observe()` throws. The watcher is stopped\n * first, so it never stays live with a half-rearmed target.\n */\n rearm(target: Element): void {\n if (!this.#observer) return;\n try {\n this.#observer.unobserve(target);\n this.#observer.observe(target);\n } catch (error) {\n this.stop();\n throw error;\n }\n }\n\n /** Severs the observer; late queued callbacks become no-ops via the guard. */\n stop(): void {\n this.#active = false;\n this.#observer?.disconnect();\n this.#observer = null;\n this.#usingPlatformDefaults = false;\n }\n}\n","/**\n * Shared `prefers-reduced-motion` lookup for the motion-aware controllers\n *.\n *\n * This one-liner keeps the media query string and the environment guard\n * single-sourced across them. The preference is intentionally re-read on every\n * call — the controllers check it at each animation/scroll start (WCAG 2.2\n * **2.3.3**), so flipping the OS setting takes effect immediately without any\n * listener or cache bookkeeping here.\n */\n\n/**\n * Whether the user currently requests reduced motion.\n *\n * @returns `true` when `(prefers-reduced-motion: reduce)` matches; `false`\n * otherwise, including environments without `window.matchMedia` (treated as\n * \"no preference\").\n */\nexport function prefersReducedMotion(): boolean {\n return (\n typeof window.matchMedia === \"function\" &&\n window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches\n );\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { IntersectionWatcher } from \"../utils/intersection_watcher\";\nimport { prefersReducedMotion } from \"../utils/reduced_motion\";\n\n/**\n * The attributes a link may anchor its section with, and therefore the only\n * ones whose rewrite has to re-sync the observation set. `aria-current` — the\n * attribute this controller writes itself — is deliberately absent, so\n * publishing the current location cannot feed back into a rebuild.\n */\nconst ANCHOR_ATTRIBUTES = [\"href\", \"data-href\"];\n\n/**\n * Headless, accessible **Scrollspy**: keeps a table of contents in sync with the\n * section the reader is currently in, published as `aria-current=\"location\"`.\n * There is no dedicated APG widget; it follows the `aria-current`\n * current-location practice inside a `<nav>` landmark.\n *\n * Markup contract (identifier: `stimeo--scrollspy`):\n * <nav data-controller=\"stimeo--scrollspy\"\n * data-stimeo--scrollspy-offset-value=\"80\"\n * data-stimeo--scrollspy-root-selector-value=\".content\"\n * aria-label=\"Table of contents\">\n * <a href=\"#intro\" data-stimeo--scrollspy-target=\"link\"\n * data-action=\"click->stimeo--scrollspy#scrollTo\">Intro</a>\n * <a href=\"#usage\" data-stimeo--scrollspy-target=\"link\"\n * data-action=\"click->stimeo--scrollspy#scrollTo\">Usage</a>\n * </nav>\n * <div class=\"content\">\n * <section id=\"intro\">…</section>\n * <section id=\"usage\">…</section>\n * </div>\n *\n * The active section is the one whose top edge sits closest to the **trigger\n * line**: `offset` px below the top of the *scroll root* — the `rootSelector`\n * container, or the viewport when that value is empty. It is not the viewport\n * top whenever a nested container is spied on. Intersecting sections win; when\n * none intersects (between two sections, scrolled past the last one) the\n * closest tracked section keeps the highlight, so a table of contents never\n * goes blank.\n *\n * `data-action` on the links is optional and opts into {@link scrollTo}, which\n * scrolls the nested container instead of bouncing the whole window.\n *\n * `change` dispatches `{ id: string, link: HTMLElement }`.\n *\n * @remarks\n * Behavior only — how a current link looks is the consumer's CSS\n * (`[aria-current=\"location\"] { … }`). `connect()` reads the current location\n * back from the DOM so a Turbo cache restore re-establishes it without a\n * redundant `change`, and `disconnect()` severs every resource acquired here:\n * the observers, the scroll listener, and any pending frame or queued rebuild.\n *\n * **What is followed automatically**, and what is not (the boundary a consumer\n * has to know, because everything outside it needs a re-`connect()`):\n *\n * - `link` targets added or removed — Stimulus's target callbacks.\n * - a `link` target's `href` / `data-href` rewritten in place — a Turbo 8 morph\n * keeps the element *and* its target marker, so no target callback fires;\n * {@link ANCHOR_ATTRIBUTES} is watched for exactly this case.\n * - the reader's scroll position, including inside a stretch where no section\n * crosses an observation threshold.\n *\n * Not followed: a *split* lifecycle in which the nav survives while the scroll\n * root or the sections are replaced underneath it. `rootSelector` is resolved\n * against the whole document and re-resolved once the cached container leaves\n * it, but section elements are looked up only while the observation set is\n * (re)built — swap those alone and nothing tells this controller to look again.\n */\nexport class ScrollspyController extends Controller<HTMLElement> {\n static override targets = [\"link\"];\n static override values = {\n offset: { type: Number, default: 0 },\n rootMargin: { type: String, default: \"\" },\n rootSelector: { type: String, default: \"\" },\n focusSection: { type: Boolean, default: false },\n };\n static actions = [\"scrollTo\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly linkTargets: HTMLElement[];\n\n declare offsetValue: number;\n declare rootMarginValue: string;\n declare rootSelectorValue: string;\n declare focusSectionValue: boolean;\n\n /**\n * The one offset shared by observation, active-section selection, and\n * scrolling. Stimulus parses a malformed Number Value as `NaN`; degrading it\n * to the declared default keeps every path aligned instead of only repairing\n * the observer margin while selection and scrolling still receive `NaN`.\n */\n get #offset(): number {\n return Number.isFinite(this.offsetValue) ? this.offsetValue : 0;\n }\n\n /** Shared IO plumbing (support guard, active guard, teardown). */\n readonly #watcher = new IntersectionWatcher((entries) => this.#onIntersection(entries));\n #isConnected = false;\n\n /**\n * Sections currently tracked, by id. Only the *latest reported* intersection\n * flag is stored — never a coordinate. Positions are re-measured when the\n * active section is evaluated, so a section observed several batches ago is\n * never compared against a trigger line computed now.\n */\n #intersectionStates = new Map<string, { element: Element; isIntersecting: boolean }>();\n\n /** Current active section ID; comparing it suppresses duplicate `change` events. */\n #activeSectionId = \"\";\n\n /**\n * Scroll root resolved when the observer was (re)built; `null` = viewport.\n * Cached so a click and every intersection batch reuse the element the\n * observer is actually watching instead of re-querying the document.\n */\n #rootElement: HTMLElement | null = null;\n\n /**\n * The source the `scroll` listener is currently attached to — the resolved\n * root, or the window while the viewport is spied. `null` means \"nothing\n * attached\", so teardown always detaches from the source it attached to\n * rather than from whatever the selector resolves to now.\n */\n #scrollSource: HTMLElement | Window | null = null;\n\n /** Pending re-evaluation frame; coalesces a scroll burst into one measurement. */\n #frame: number | null = null;\n\n /** Watches the link targets' anchor attributes for an in-place morph rewrite. */\n #anchorObserver: MutationObserver | null = null;\n\n /** True while a coalesced observation rebuild is queued; see {@link #scheduleResync}. */\n #resyncQueued = false;\n\n override connect(): void {\n this.#isConnected = true;\n this.#observeAnchorAttributes();\n this.#initializeObserver();\n }\n\n override disconnect(): void {\n this.#isConnected = false;\n // Dropping the flag is what discards a rebuild queued moments ago: the\n // drain reads it, so the queued microtask becomes a no-op.\n this.#resyncQueued = false;\n this.#watcher.stop();\n this.#anchorObserver?.disconnect();\n this.#anchorObserver = null;\n this.#detachScrollListener();\n if (this.#frame !== null) {\n cancelAnimationFrame(this.#frame);\n this.#frame = null;\n }\n this.#intersectionStates.clear();\n this.#activeSectionId = \"\";\n this.#rootElement = null;\n }\n\n /**\n * Re-initializes the observer if the offset or rootMargin values change dynamically.\n */\n offsetValueChanged(): void {\n if (!this.#isConnected) return;\n this.#initializeObserver();\n }\n\n rootMarginValueChanged(): void {\n if (!this.#isConnected) return;\n this.#initializeObserver();\n }\n\n rootSelectorValueChanged(): void {\n if (!this.#isConnected) return;\n this.#initializeObserver();\n }\n\n /**\n * Re-syncs the observation set when a Turbo Stream/morph swaps the table of\n * contents. Stimulus fires these before `connect()` for the links already in\n * the markup, hence the guard: the initial observer is built exactly once, by\n * `connect()`.\n */\n linkTargetConnected(): void {\n if (this.#isConnected) this.#scheduleResync();\n }\n\n linkTargetDisconnected(): void {\n if (this.#isConnected) this.#scheduleResync();\n }\n\n /**\n * Queues **one** observation rebuild for the current mutation batch.\n *\n * A single Turbo morph can append one link, drop another, and rewrite a\n * third's `href`, and those arrive through two independent channels —\n * Stimulus's target callbacks and {@link #anchorObserver}. Each channel just\n * raises the flag and queues a drain; the first drain to run does the work and\n * clears it, so every later drain in the same batch finds nothing to do and\n * the set is rebuilt once instead of three times. `disconnect()` clears the\n * same flag, which is how a queued rebuild is dropped rather than run against\n * a detached controller.\n */\n #scheduleResync(): void {\n this.#resyncQueued = true;\n queueMicrotask(this.#drainResync);\n }\n\n readonly #drainResync = (): void => {\n if (!this.#resyncQueued) return;\n this.#resyncQueued = false;\n this.#initializeObserver();\n };\n\n /**\n * Watches the link targets' anchor attributes so an in-place rewrite re-syncs.\n *\n * A Turbo 8 morph keeps the element **and** its `data-*-target` marker and\n * only rewrites attributes, so Stimulus fires no target callback: without\n * this, a link re-pointed from `#intro` to `#faq` would keep the controller\n * observing `#intro` for the rest of the page's life. The filter is exactly\n * {@link ANCHOR_ATTRIBUTES}; guarding on `MutationObserver` keeps the\n * controller usable where the API is absent, matching `IntersectionWatcher`'s\n * own support guard.\n */\n #observeAnchorAttributes(): void {\n if (typeof MutationObserver !== \"undefined\") {\n this.#anchorObserver = new MutationObserver(this.#onAnchorMutation);\n this.#anchorObserver.observe(this.element, {\n subtree: true,\n attributes: true,\n attributeFilter: ANCHOR_ATTRIBUTES,\n });\n }\n }\n\n /**\n * Rebuilds only for a rewrite on a *current* link target. The observer is\n * scoped to this controller's element, but that subtree also holds links the\n * author never marked as targets (a \"back to top\" anchor, a nested nav), and\n * those anchor nothing here.\n */\n readonly #onAnchorMutation = (records: MutationRecord[]): void => {\n const links = this.linkTargets;\n for (const record of records) {\n if (!links.includes(record.target as HTMLElement)) continue;\n this.#scheduleResync();\n return;\n }\n };\n\n /**\n * Scrolls to the section the clicked link anchors, honoring `offset` and any\n * nested scroll container (a plain fragment jump would scroll the window).\n *\n * Honors `prefers-reduced-motion` (WCAG 2.2 **2.3.3**) by forcing an instant\n * jump independently of the consumer's CSS `scroll-behavior`. With\n * `focusSection` enabled it also moves the sequential focus starting point\n * into the destination; the URL fragment is deliberately not touched.\n */\n scrollTo(event: Event): void {\n const link = event.currentTarget as HTMLElement;\n const id = this.#getAnchorId(link);\n if (!id) return;\n\n event.preventDefault();\n\n const targetElement = document.getElementById(id);\n if (!targetElement) return;\n\n const behavior: ScrollBehavior = prefersReducedMotion() ? \"instant\" : \"smooth\";\n const rootElement = this.#scrollRoot();\n const targetRect = targetElement.getBoundingClientRect();\n const offset = this.#offset;\n\n if (rootElement) {\n const containerRect = rootElement.getBoundingClientRect();\n const scrollPosition = rootElement.scrollTop + (targetRect.top - containerRect.top) - offset;\n\n rootElement.scrollTo({ top: scrollPosition, behavior });\n } else {\n const scrollPosition = window.scrollY + targetRect.top - offset;\n\n window.scrollTo({ top: scrollPosition, behavior });\n }\n\n if (this.focusSectionValue) this.#focusSection(targetElement);\n }\n\n /**\n * Moves the sequential focus starting point into the section `scrollTo` just\n * jumped to, so the next Tab continues *inside* the destination instead of\n * resuming in the table of contents (`preventDefault()` alone would leave the\n * starting point on the link). Opt-in through `focusSection`, because moving\n * focus is a decision only the consuming page can make.\n *\n * `tabindex=\"-1\"` is established only when the section is not already\n * focusable and is never removed, so an author-owned tabindex is left alone.\n * `preventScroll` keeps the focus call from cancelling the smooth scroll\n * started just above.\n */\n #focusSection(section: HTMLElement): void {\n if (!section.hasAttribute(\"tabindex\")) section.setAttribute(\"tabindex\", \"-1\");\n section.focus({ preventScroll: true });\n }\n\n /**\n * The cached scroll root, re-resolved when the cached element has left the\n * document (a Turbo morph replaced the container) so `scrollTo` never\n * scrolls a detached node.\n */\n #scrollRoot(): HTMLElement | null {\n if (this.#rootElement && !this.#rootElement.isConnected) {\n this.#rootElement = this.#queryRootElement();\n }\n return this.#rootElement;\n }\n\n /**\n * Resolves `rootSelector` to a scrollable element.\n *\n * @returns The container, or `null` meaning \"spy the viewport\" when the value\n * is empty, matches nothing, matches a non-HTML element (an SVG node is not a\n * scroll container), or is not a valid selector — a typo in a data attribute\n * must degrade to viewport spying, not leave the controller inert.\n */\n #queryRootElement(): HTMLElement | null {\n if (!this.rootSelectorValue) return null;\n try {\n const root = document.querySelector(this.rootSelectorValue);\n return root instanceof HTMLElement ? root : null;\n } catch {\n return null;\n }\n }\n\n /**\n * Re-evaluates once per frame while the reader scrolls.\n *\n * `IntersectionObserver` reports **threshold crossings**, not positions, so a\n * reader moving inside one long section — or across a gap wider than the\n * observation band — produces no batch at all and the highlight would stay\n * frozen at whatever the last crossing decided. That would make the current\n * location depend on the *route* to a position instead of the position: a\n * stepwise scroll crosses thresholds an instant jump to the same offset never\n * does. Listening to the scroll source closes the gap, and because both paths\n * end in {@link #evaluateActiveSection} — which measures section rects and the\n * root's top edge at that instant — they converge on the same answer.\n */\n readonly #onScroll = (): void => {\n if (this.#frame !== null) return;\n this.#frame = requestAnimationFrame(() => {\n this.#frame = null;\n this.#evaluateActiveSection();\n });\n };\n\n /**\n * Points the `scroll` listener at whatever the reader actually scrolls: the\n * resolved root, or the window when the viewport is spied.\n *\n * The detach is unconditional, so rebuilding the observation set (a Value\n * change, a morph) **moves** the listener rather than stacking a second one on\n * a container the reader has stopped scrolling.\n */\n #syncScrollListener(): void {\n this.#detachScrollListener();\n this.#scrollSource = this.#rootElement ?? window;\n this.#scrollSource.addEventListener(\"scroll\", this.#onScroll, { passive: true });\n }\n\n #detachScrollListener(): void {\n this.#scrollSource?.removeEventListener(\"scroll\", this.#onScroll);\n this.#scrollSource = null;\n }\n\n #initializeObserver(): void {\n this.#watcher.stop();\n this.#intersectionStates.clear();\n // The DOM is the source of truth for the current location **only when this\n // controller has none of its own** — a fresh `connect()`, which is also the\n // Turbo cache-restore case, where the links still carry `aria-current` from\n // the snapshot. Adopting it there makes the observer's first batch a silent\n // confirmation instead of a duplicate `change`.\n //\n // On a *live* rebuild the memory wins, because the DOM has stopped meaning\n // what this controller wrote: an anchor rewritten underneath us leaves\n // `aria-current` on a link that now points somewhere else, so reading it\n // back would hand the current location to a section the reader never\n // scrolled to — and then announce the correction as a `change`, as if they\n // had travelled there and back.\n this.#activeSectionId = this.#activeSectionId || this.#activeIdFromDom();\n this.#rootElement = this.#queryRootElement();\n this.#syncScrollListener();\n\n if (this.linkTargets.length === 0) return;\n\n // Negate the numeric value so a valid negative offset becomes a positive margin.\n const margin = this.rootMarginValue || `${-this.#offset}px 0px -80% 0px`;\n\n // Observe each target section mapped by the href anchors.\n const sections: Element[] = [];\n for (const link of this.linkTargets) {\n const id = this.#getAnchorId(link);\n if (!id) continue;\n const section = document.getElementById(id);\n if (section && !sections.includes(section)) sections.push(section);\n }\n\n this.#watcher.start(sections, {\n root: this.#rootElement,\n rootMargin: margin,\n threshold: [0, 0.2, 0.4, 0.6, 0.8, 1], // Multiple thresholds handle large sections safely\n });\n\n // Republish the adopted location over the *current* link set. Evaluation\n // writes attributes only when the winning section changes, so a link added\n // — or re-anchored — while the reader stays put would otherwise never be\n // marked: a mobile table of contents rendered after the sidebar one would\n // stay blank until the reader happened to cross into another section.\n //\n // Unconditional, including when the adopted location is empty: a link whose\n // anchor was rewritten to something that resolves nowhere cannot be the\n // reader's location, and this controller is the one that published the\n // attribute saying it was, so it is the one that has to take it back.\n this.#syncActiveStates(false);\n }\n\n readonly #onIntersection = (entries: IntersectionObserverEntry[]): void => {\n // Defense in depth. `IntersectionWatcher` already drops a batch the browser\n // flushes after `stop()` (its active/identity guard), so this flag is the\n // second line that keeps a detached controller from mutating `aria-current`\n // on (possibly cached) links.\n const isDetached = !this.#isConnected;\n if (isDetached) return;\n\n for (const entry of entries) {\n const sectionId = entry.target.id;\n if (!sectionId) continue;\n\n this.#intersectionStates.set(sectionId, {\n element: entry.target,\n isIntersecting: entry.isIntersecting,\n });\n }\n\n this.#evaluateActiveSection();\n };\n\n /**\n * Picks the section closest to the trigger line and publishes it.\n *\n * Every coordinate is read **now**: the section rects *and* the root's top\n * edge share one measurement instant. Comparing an entry's recorded\n * `boundingClientRect.top` (captured whenever that section last crossed a\n * threshold) against a freshly computed trigger line mixes two moments in\n * time, which would make the result depend on how the reader arrived at a\n * position — a smooth scroll and an instant jump to the same offset disagree.\n */\n #evaluateActiveSection(): void {\n // The trigger line is `offset` px below the top of the scroll root. When a\n // nested `rootSelector` container is used it is not at the viewport top, so\n // the line must be measured from the container's current top — comparing the\n // viewport-based rect top against a bare `offset` would otherwise pick the\n // section nearest the viewport top, not the container's.\n const rootEl = this.#scrollRoot();\n const triggerLine = (rootEl ? rootEl.getBoundingClientRect().top : 0) + this.#offset;\n\n let intersectingId = \"\";\n let intersectingDistance = Number.POSITIVE_INFINITY;\n let trackedId = \"\";\n let trackedDistance = Number.POSITIVE_INFINITY;\n\n for (const [id, state] of this.#intersectionStates) {\n const rect = state.element.getBoundingClientRect();\n // A section with no layout box (`display: none`, a collapsed `<details>`,\n // an undisplayed Turbo Frame) is reported with an empty rect whose `top`\n // of 0 carries no position at all. Letting it compete would hand it the\n // fallback below; it re-enters the race once it is actually laid out.\n if (rect.width === 0 && rect.height === 0) continue;\n\n const distance = Math.abs(rect.top - triggerLine);\n if (distance < trackedDistance) {\n trackedDistance = distance;\n trackedId = id;\n }\n if (state.isIntersecting && distance < intersectingDistance) {\n intersectingDistance = distance;\n intersectingId = id;\n }\n }\n\n // Fallback: when no section currently intersects (e.g. scrolled past the\n // bottom, or between sections), keep the tracked section whose top is\n // closest to the trigger line so something stays highlighted.\n const bestId = intersectingId || trackedId;\n\n if (bestId && bestId !== this.#activeSectionId) {\n this.#activeSectionId = bestId;\n this.#syncActiveStates(true);\n }\n }\n\n /**\n * Writes `aria-current` across the current link set, optionally announcing.\n *\n * The two halves are separate because they answer different questions.\n * *Attributes* must be idempotently re-established whenever the link set\n * changes, even though the reader has not moved — otherwise a link that\n * appears (or is re-anchored) while its section is already current never gets\n * marked. *The `change` event* announces that the reader moved, so it fires\n * only from the evaluation path; re-publishing over a new link set is not\n * news, and dispatching there would make a rebuild look like navigation.\n *\n * @param announce Whether this sync represents a change of current section.\n */\n #syncActiveStates(announce: boolean): void {\n // Every link anchoring the active section is marked, not just the first:\n // a page may render the same table of contents twice (a sidebar and a\n // collapsed mobile menu) and both must show the current location.\n const activeLinks = this.linkTargets.filter(\n (link) => this.#getAnchorId(link) === this.#activeSectionId,\n );\n\n for (const link of this.linkTargets) {\n if (activeLinks.includes(link)) {\n link.setAttribute(\"aria-current\", \"location\");\n } else if (link.getAttribute(\"aria-current\") === \"location\") {\n // Reclaim only the value this controller publishes, so an author-owned\n // `aria-current=\"page\"` on a table-of-contents link survives.\n link.removeAttribute(\"aria-current\");\n }\n }\n\n if (!announce) return;\n\n const primaryLink = activeLinks[0];\n if (primaryLink) {\n this.dispatch(\"change\", { detail: { id: this.#activeSectionId, link: primaryLink } });\n }\n }\n\n /**\n * The current location already encoded in the DOM, i.e. the section anchored\n * by the first link carrying this controller's `aria-current=\"location\"`.\n * Empty when no link claims it (a genuinely fresh render).\n */\n #activeIdFromDom(): string {\n for (const link of this.linkTargets) {\n if (link.getAttribute(\"aria-current\") !== \"location\") continue;\n const id = this.#getAnchorId(link);\n if (id) return id;\n }\n return \"\";\n }\n\n /**\n * The section id a link anchors, resolved in a fixed order:\n *\n * 1. `href`, when it is a non-empty same-document fragment — the contract.\n * 2. otherwise `data-href`'s fragment — the fallback for a link whose `href`\n * must stay a real URL (a server-rendered permalink) or that is not an\n * `<a>` at all.\n * 3. otherwise `null`: the link anchors nothing here and is not observed.\n *\n * Step 2 is reached whenever `href` yields nothing usable — absent, `\"#\"`, or\n * a real URL — which is the whole point of the fallback: `href=\"/guide/usage\"`\n * with `data-href=\"#usage\"` is a permalink that also spies, and picking the\n * first *present* attribute instead of the first *usable* one would silently\n * exclude exactly that markup. When both are valid fragments `href` wins.\n */\n #getAnchorId(link: HTMLElement): string | null {\n return (\n this.#fragmentId(link.getAttribute(\"href\")) ??\n this.#fragmentId(link.getAttribute(\"data-href\"))\n );\n }\n\n /** The id in a `#fragment` value; `null` for absent, empty, or non-fragment. */\n #fragmentId(value: string | null): string | null {\n if (!value?.startsWith(\"#\")) return null;\n return value.substring(1) || null;\n }\n}\n"]}
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* Shared `IntersectionObserver` plumbing for Stimeo's scroll-triggered\n * controllers (`intersection`, `scrollspy`, `sticky-observer`, `lazy-frame`).\n *\n * It centralizes the `IntersectionObserver` support guard, root resolution from\n * a selector (degrading to the viewport rather than failing), observer\n * creation/teardown, the **active guard** (the browser may\n * flush a final queued callback batch right after `disconnect()`, and a\n * detached controller must not mutate possibly-cached DOM), and the\n * unobserve→observe **re-arm** that re-delivers the current state even when the\n * target never leaves the viewport.\n *\n * Like {@link RovingTabindex} and `FocusTrap`, this is a policy-free internal\n * util: what an intersection *means* (a spied link, a stuck header, a lazy\n * load) stays in each controller. The public `stimeo--intersection` controller\n * is its thin declarative face.\n */\n/**\n * Whether `entry`'s target sits entirely before the root's **start (top)** edge —\n * the \"scrolled past the top\" half of a non-intersecting entry, as opposed to\n * \"not reached yet\" below the root.\n *\n * A target with no layout box (`display: none`, a `hidden` ancestor, a collapsed\n * `<details>`) is reported with an **empty rect**, whose `bottom` of `0` would\n * otherwise satisfy `bottom <= rootTop` for a viewport root and read as \"passed\"\n * even though the target was never scrolled anywhere. An empty rect carries no\n * position at all, so it is deliberately never \"before the edge\"; what a caller\n * publishes for that case is its own policy (both consumers treat it as the\n * neutral \"not passed\"/\"not stuck\", and the real rect that arrives once the\n * target is laid out re-establishes the true state).\n */\nexport function isBeforeRootStart(entry: IntersectionObserverEntry): boolean {\n const rect = entry.boundingClientRect;\n if (rect.width === 0 && rect.height === 0) return false;\n // rootBounds is null for a cross-origin/removed root; fall back to the\n // viewport origin.\n const rootTop = entry.rootBounds?.top ?? 0;\n return rect.bottom <= rootTop;\n}\n\n/**\n * Resolves an observation root from a selector. Every reading of \"no root\" ends\n * at the same place — absent, matching nothing, or not parsing at all (a typo in\n * a data attribute) — so the observation falls back to the viewport instead of\n * leaving the caller inert with no state hooks published at all.\n */\nfunction queryRoot(selector: string | undefined): Element | null {\n if (!selector) return null;\n try {\n return document.querySelector(selector);\n } catch {\n // Unparsable selector: fall through to the viewport below.\n }\n return null;\n}\n\nexport interface IntersectionWatchOptions {\n /**\n * The observation root. Pass an element (or `null` for the viewport) when\n * the caller already resolved it; omit to resolve from `rootSelector`.\n */\n root?: Element | null;\n /**\n * Selector for the observation root; empty/omitted = viewport. A selector\n * that matches nothing or does not parse also means the viewport.\n */\n rootSelector?: string;\n rootMargin?: string;\n threshold?: number | number[];\n}\n\nexport class IntersectionWatcher {\n readonly #onEntries: (entries: IntersectionObserverEntry[]) => void;\n #observer: IntersectionObserver | null = null;\n #active = false;\n #usingPlatformDefaults = false;\n\n constructor(onEntries: (entries: IntersectionObserverEntry[]) => void) {\n this.#onEntries = onEntries;\n }\n\n /** Whether an observer is live (started, `IntersectionObserver` supported). */\n get active(): boolean {\n return this.#active;\n }\n\n /** Whether the live observer discarded configured options after construction failed. */\n get usingPlatformDefaults(): boolean {\n return this.#usingPlatformDefaults;\n }\n\n /**\n * (Re)creates the observer and observes `targets`. Returns `false` — leaving\n * the watcher inert — without `IntersectionObserver` support (very old\n * browsers; the caller's no-JS fallback stays in charge) or with no targets.\n * If initial construction with the configured options fails, the watcher\n * warns and retries once with the same root and platform defaults. A\n * `rootSelector` that does not parse resolves to the viewport (see\n * {@link IntersectionWatchOptions.rootSelector}), so a typo never fails the\n * call.\n *\n * @throws The fallback constructor error if both construction attempts fail,\n * or whatever the platform throws from `observe()`. The exception is passed\n * through unchanged, but the watcher rolls back first: every target observed\n * so far is released and `active` stays `false`, so a caller that retries\n * starts from a clean slate.\n */\n start(targets: Element | readonly Element[], options: IntersectionWatchOptions = {}): boolean {\n this.stop();\n if (typeof IntersectionObserver === \"undefined\") return false;\n const list = Array.isArray(targets) ? (targets as readonly Element[]) : [targets as Element];\n if (list.length === 0) return false;\n\n const root = \"root\" in options ? (options.root ?? null) : queryRoot(options.rootSelector);\n\n let observer: IntersectionObserver | null = null;\n try {\n const onEntries = (entries: IntersectionObserverEntry[]): void => {\n // Identity matters across an immediate restart: the old observer can\n // flush a queued batch after the new observer has made `active` true.\n if (this.#active && this.#observer === observer) this.#onEntries(entries);\n };\n try {\n observer = new IntersectionObserver(onEntries, {\n root,\n rootMargin: options.rootMargin,\n threshold: options.threshold,\n });\n } catch (error) {\n console.warn(\n \"Stimeo UI: IntersectionObserver could not be constructed with the configured options; retrying with platform defaults.\",\n error,\n );\n observer = new IntersectionObserver(onEntries, { root });\n this.#usingPlatformDefaults = true;\n }\n for (const target of list) observer.observe(target);\n this.#observer = observer;\n this.#active = true;\n return true;\n } catch (error) {\n // A constructor or partial observe failure must not leave earlier targets\n // observed or report an active watcher. Preserve the platform exception.\n observer?.disconnect();\n this.#observer = null;\n this.#active = false;\n this.#usingPlatformDefaults = false;\n throw error;\n }\n }\n\n /**\n * Re-delivers `target`'s CURRENT intersection state: `IntersectionObserver`\n * only reports *changes*, but `observe()` always reports the present state,\n * so unobserve→observe turns \"still intersecting\" into a fresh callback.\n *\n * @throws Whatever `unobserve()`/`observe()` throws. The watcher is stopped\n * first, so it never stays live with a half-rearmed target.\n */\n rearm(target: Element): void {\n if (!this.#observer) return;\n try {\n this.#observer.unobserve(target);\n this.#observer.observe(target);\n } catch (error) {\n this.stop();\n throw error;\n }\n }\n\n /** Severs the observer; late queued callbacks become no-ops via the guard. */\n stop(): void {\n this.#active = false;\n this.#observer?.disconnect();\n this.#observer = null;\n this.#usingPlatformDefaults = false;\n }\n}\n","/**\n * Shared `prefers-reduced-motion` lookup for the motion-aware controllers\n *.\n *\n * This one-liner keeps the media query string and the environment guard\n * single-sourced across them. The preference is intentionally re-read on every\n * call — the controllers check it at each animation/scroll start (WCAG 2.2\n * **2.3.3**), so flipping the OS setting takes effect immediately without any\n * listener or cache bookkeeping here.\n */\n\n/**\n * Whether the user currently requests reduced motion.\n *\n * @returns `true` when `(prefers-reduced-motion: reduce)` matches; `false`\n * otherwise, including environments without `window.matchMedia` (treated as\n * \"no preference\").\n */\nexport function prefersReducedMotion(): boolean {\n return (\n typeof window.matchMedia === \"function\" &&\n window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches\n );\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { IntersectionWatcher } from \"../utils/intersection_watcher\";\nimport { prefersReducedMotion } from \"../utils/reduced_motion\";\n\n/**\n * The attributes a link may anchor its section with, and therefore the only\n * ones whose rewrite has to re-sync the observation set. `aria-current` — the\n * attribute this controller writes itself — is deliberately absent, so\n * publishing the current location cannot feed back into a rebuild.\n */\nconst ANCHOR_ATTRIBUTES = [\"href\", \"data-href\"];\n\n/**\n * Headless, accessible **Scrollspy**: keeps a table of contents in sync with the\n * section the reader is currently in, published as `aria-current=\"location\"`.\n * There is no dedicated APG widget; it follows the `aria-current`\n * current-location practice inside a `<nav>` landmark.\n *\n * Markup contract (identifier: `stimeo--scrollspy`):\n * <nav data-controller=\"stimeo--scrollspy\"\n * data-stimeo--scrollspy-offset-value=\"80\"\n * data-stimeo--scrollspy-root-selector-value=\".content\"\n * aria-label=\"Table of contents\">\n * <a href=\"#intro\" data-stimeo--scrollspy-target=\"link\"\n * data-action=\"click->stimeo--scrollspy#scrollTo\">Intro</a>\n * <a href=\"#usage\" data-stimeo--scrollspy-target=\"link\"\n * data-action=\"click->stimeo--scrollspy#scrollTo\">Usage</a>\n * </nav>\n * <div class=\"content\">\n * <section id=\"intro\">…</section>\n * <section id=\"usage\">…</section>\n * </div>\n *\n * The active section is the one whose top edge sits closest to the **trigger\n * line**: `offset` px below the top of the *scroll root* — the `rootSelector`\n * container, or the viewport when that value is empty. It is not the viewport\n * top whenever a nested container is spied on. Intersecting sections win; when\n * none intersects (between two sections, scrolled past the last one) the\n * closest tracked section keeps the highlight, so a table of contents never\n * goes blank.\n *\n * `data-action` on the links is optional and opts into {@link scrollTo}, which\n * scrolls the nested container instead of bouncing the whole window.\n *\n * `change` dispatches `{ id: string, link: HTMLElement }`.\n *\n * @remarks\n * Behavior only — how a current link looks is the consumer's CSS\n * (`[aria-current=\"location\"] { … }`). `connect()` reads the current location\n * back from the DOM so a Turbo cache restore re-establishes it without a\n * redundant `change`, and `disconnect()` severs every resource acquired here:\n * the observers, the scroll listener, and any pending frame or queued rebuild.\n *\n * **What is followed automatically**, and what is not (the boundary a consumer\n * has to know, because everything outside it needs a re-`connect()`):\n *\n * - `link` targets added or removed — Stimulus's target callbacks.\n * - a `link` target's `href` / `data-href` rewritten in place — a Turbo 8 morph\n * keeps the element *and* its target marker, so no target callback fires;\n * {@link ANCHOR_ATTRIBUTES} is watched for exactly this case.\n * - the reader's scroll position, including inside a stretch where no section\n * crosses an observation threshold.\n *\n * Not followed: a *split* lifecycle in which the nav survives while the scroll\n * root or the sections are replaced underneath it. `rootSelector` is resolved\n * against the whole document and re-resolved once the cached container leaves\n * it, but section elements are looked up only while the observation set is\n * (re)built — swap those alone and nothing tells this controller to look again.\n */\nexport class ScrollspyController extends Controller<HTMLElement> {\n static override targets = [\"link\"];\n static override values = {\n offset: { type: Number, default: 0 },\n rootMargin: { type: String, default: \"\" },\n rootSelector: { type: String, default: \"\" },\n focusSection: { type: Boolean, default: false },\n };\n static actions = [\"scrollTo\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly linkTargets: HTMLElement[];\n\n declare offsetValue: number;\n declare rootMarginValue: string;\n declare rootSelectorValue: string;\n declare focusSectionValue: boolean;\n\n /**\n * The one offset shared by observation, active-section selection, and\n * scrolling. Stimulus parses a malformed Number Value as `NaN`; degrading it\n * to the declared default keeps every path aligned instead of only repairing\n * the observer margin while selection and scrolling still receive `NaN`.\n */\n get #offset(): number {\n return Number.isFinite(this.offsetValue) ? this.offsetValue : 0;\n }\n\n /** Shared IO plumbing (support guard, active guard, teardown). */\n readonly #watcher = new IntersectionWatcher((entries) => this.#onIntersection(entries));\n #isConnected = false;\n\n /**\n * Sections currently tracked, by id. Only the *latest reported* intersection\n * flag is stored — never a coordinate. Positions are re-measured when the\n * active section is evaluated, so a section observed several batches ago is\n * never compared against a trigger line computed now.\n */\n #intersectionStates = new Map<string, { element: Element; isIntersecting: boolean }>();\n\n /** Current active section ID; comparing it suppresses duplicate `change` events. */\n #activeSectionId = \"\";\n\n /**\n * Scroll root resolved when the observer was (re)built; `null` = viewport.\n * Cached so a click and every intersection batch reuse the element the\n * observer is actually watching instead of re-querying the document.\n */\n #rootElement: HTMLElement | null = null;\n\n /**\n * The source the `scroll` listener is currently attached to — the resolved\n * root, or the window while the viewport is spied. `null` means \"nothing\n * attached\", so teardown always detaches from the source it attached to\n * rather than from whatever the selector resolves to now.\n */\n #scrollSource: HTMLElement | Window | null = null;\n\n /** Pending re-evaluation frame; coalesces a scroll burst into one measurement. */\n #frame: number | null = null;\n\n /** Watches the link targets' anchor attributes for an in-place morph rewrite. */\n #anchorObserver: MutationObserver | null = null;\n\n /** True while a coalesced observation rebuild is queued; see {@link #scheduleResync}. */\n #resyncQueued = false;\n\n override connect(): void {\n this.#isConnected = true;\n this.#observeAnchorAttributes();\n this.#initializeObserver();\n }\n\n override disconnect(): void {\n this.#isConnected = false;\n // Dropping the flag is what discards a rebuild queued moments ago: the\n // drain reads it, so the queued microtask becomes a no-op.\n this.#resyncQueued = false;\n this.#watcher.stop();\n this.#anchorObserver?.disconnect();\n this.#anchorObserver = null;\n this.#detachScrollListener();\n if (this.#frame !== null) {\n cancelAnimationFrame(this.#frame);\n this.#frame = null;\n }\n this.#intersectionStates.clear();\n this.#activeSectionId = \"\";\n this.#rootElement = null;\n }\n\n /**\n * Re-initializes the observer if the offset or rootMargin values change dynamically.\n */\n offsetValueChanged(): void {\n if (!this.#isConnected) return;\n this.#initializeObserver();\n }\n\n rootMarginValueChanged(): void {\n if (!this.#isConnected) return;\n this.#initializeObserver();\n }\n\n rootSelectorValueChanged(): void {\n if (!this.#isConnected) return;\n this.#initializeObserver();\n }\n\n /**\n * Re-syncs the observation set when a Turbo Stream/morph swaps the table of\n * contents. Stimulus fires these before `connect()` for the links already in\n * the markup, hence the guard: the initial observer is built exactly once, by\n * `connect()`.\n */\n linkTargetConnected(): void {\n if (this.#isConnected) this.#scheduleResync();\n }\n\n linkTargetDisconnected(): void {\n if (this.#isConnected) this.#scheduleResync();\n }\n\n /**\n * Queues **one** observation rebuild for the current mutation batch.\n *\n * A single Turbo morph can append one link, drop another, and rewrite a\n * third's `href`, and those arrive through two independent channels —\n * Stimulus's target callbacks and {@link #anchorObserver}. Each channel just\n * raises the flag and queues a drain; the first drain to run does the work and\n * clears it, so every later drain in the same batch finds nothing to do and\n * the set is rebuilt once instead of three times. `disconnect()` clears the\n * same flag, which is how a queued rebuild is dropped rather than run against\n * a detached controller.\n */\n #scheduleResync(): void {\n this.#resyncQueued = true;\n queueMicrotask(this.#drainResync);\n }\n\n readonly #drainResync = (): void => {\n if (!this.#resyncQueued) return;\n this.#resyncQueued = false;\n this.#initializeObserver();\n };\n\n /**\n * Watches the link targets' anchor attributes so an in-place rewrite re-syncs.\n *\n * A Turbo 8 morph keeps the element **and** its `data-*-target` marker and\n * only rewrites attributes, so Stimulus fires no target callback: without\n * this, a link re-pointed from `#intro` to `#faq` would keep the controller\n * observing `#intro` for the rest of the page's life. The filter is exactly\n * {@link ANCHOR_ATTRIBUTES}; guarding on `MutationObserver` keeps the\n * controller usable where the API is absent, matching `IntersectionWatcher`'s\n * own support guard.\n */\n #observeAnchorAttributes(): void {\n if (typeof MutationObserver !== \"undefined\") {\n this.#anchorObserver = new MutationObserver(this.#onAnchorMutation);\n this.#anchorObserver.observe(this.element, {\n subtree: true,\n attributes: true,\n attributeFilter: ANCHOR_ATTRIBUTES,\n });\n }\n }\n\n /**\n * Rebuilds only for a rewrite on a *current* link target. The observer is\n * scoped to this controller's element, but that subtree also holds links the\n * author never marked as targets (a \"back to top\" anchor, a nested nav), and\n * those anchor nothing here.\n */\n readonly #onAnchorMutation = (records: MutationRecord[]): void => {\n const links = this.linkTargets;\n for (const record of records) {\n if (!links.includes(record.target as HTMLElement)) continue;\n this.#scheduleResync();\n return;\n }\n };\n\n /**\n * Scrolls to the section the clicked link anchors, honoring `offset` and any\n * nested scroll container (a plain fragment jump would scroll the window).\n *\n * Honors `prefers-reduced-motion` (WCAG 2.2 **2.3.3**) by forcing an instant\n * jump independently of the consumer's CSS `scroll-behavior`. With\n * `focusSection` enabled it also moves the sequential focus starting point\n * into the destination; the URL fragment is deliberately not touched.\n */\n scrollTo(event: Event): void {\n const link = event.currentTarget as HTMLElement;\n const id = this.#getAnchorId(link);\n if (!id) return;\n\n event.preventDefault();\n\n const targetElement = document.getElementById(id);\n if (!targetElement) return;\n\n const behavior: ScrollBehavior = prefersReducedMotion() ? \"instant\" : \"smooth\";\n const rootElement = this.#scrollRoot();\n const targetRect = targetElement.getBoundingClientRect();\n const offset = this.#offset;\n\n if (rootElement) {\n const containerRect = rootElement.getBoundingClientRect();\n const scrollPosition = rootElement.scrollTop + (targetRect.top - containerRect.top) - offset;\n\n rootElement.scrollTo({ top: scrollPosition, behavior });\n } else {\n const scrollPosition = window.scrollY + targetRect.top - offset;\n\n window.scrollTo({ top: scrollPosition, behavior });\n }\n\n if (this.focusSectionValue) this.#focusSection(targetElement);\n }\n\n /**\n * Moves the sequential focus starting point into the section `scrollTo` just\n * jumped to, so the next Tab continues *inside* the destination instead of\n * resuming in the table of contents (`preventDefault()` alone would leave the\n * starting point on the link). Opt-in through `focusSection`, because moving\n * focus is a decision only the consuming page can make.\n *\n * `tabindex=\"-1\"` is established only when the section is not already\n * focusable and is never removed, so an author-owned tabindex is left alone.\n * `preventScroll` keeps the focus call from cancelling the smooth scroll\n * started just above.\n */\n #focusSection(section: HTMLElement): void {\n if (!section.hasAttribute(\"tabindex\")) section.setAttribute(\"tabindex\", \"-1\");\n section.focus({ preventScroll: true });\n }\n\n /**\n * The cached scroll root, re-resolved when the cached element has left the\n * document (a Turbo morph replaced the container) so `scrollTo` never\n * scrolls a detached node.\n */\n #scrollRoot(): HTMLElement | null {\n if (this.#rootElement && !this.#rootElement.isConnected) {\n this.#rootElement = this.#queryRootElement();\n }\n return this.#rootElement;\n }\n\n /**\n * Resolves `rootSelector` to a scrollable element.\n *\n * @returns The container, or `null` meaning \"spy the viewport\" when the value\n * is empty, matches nothing, matches a non-HTML element (an SVG node is not a\n * scroll container), or is not a valid selector — a typo in a data attribute\n * must degrade to viewport spying, not leave the controller inert.\n */\n #queryRootElement(): HTMLElement | null {\n if (!this.rootSelectorValue) return null;\n try {\n const root = document.querySelector(this.rootSelectorValue);\n return root instanceof HTMLElement ? root : null;\n } catch {\n return null;\n }\n }\n\n /**\n * Re-evaluates once per frame while the reader scrolls.\n *\n * `IntersectionObserver` reports **threshold crossings**, not positions, so a\n * reader moving inside one long section — or across a gap wider than the\n * observation band — produces no batch at all and the highlight would stay\n * frozen at whatever the last crossing decided. That would make the current\n * location depend on the *route* to a position instead of the position: a\n * stepwise scroll crosses thresholds an instant jump to the same offset never\n * does. Listening to the scroll source closes the gap, and because both paths\n * end in {@link #evaluateActiveSection} — which measures section rects and the\n * root's top edge at that instant — they converge on the same answer.\n */\n readonly #onScroll = (): void => {\n if (this.#frame !== null) return;\n this.#frame = requestAnimationFrame(() => {\n this.#frame = null;\n this.#evaluateActiveSection();\n });\n };\n\n /**\n * Points the `scroll` listener at whatever the reader actually scrolls: the\n * resolved root, or the window when the viewport is spied.\n *\n * The detach is unconditional, so rebuilding the observation set (a Value\n * change, a morph) **moves** the listener rather than stacking a second one on\n * a container the reader has stopped scrolling.\n */\n #syncScrollListener(): void {\n this.#detachScrollListener();\n this.#scrollSource = this.#rootElement ?? window;\n this.#scrollSource.addEventListener(\"scroll\", this.#onScroll, { passive: true });\n }\n\n #detachScrollListener(): void {\n this.#scrollSource?.removeEventListener(\"scroll\", this.#onScroll);\n this.#scrollSource = null;\n }\n\n #initializeObserver(): void {\n this.#watcher.stop();\n this.#intersectionStates.clear();\n // The DOM is the source of truth for the current location **only when this\n // controller has none of its own** — a fresh `connect()`, which is also the\n // Turbo cache-restore case, where the links still carry `aria-current` from\n // the snapshot. Adopting it there makes the observer's first batch a silent\n // confirmation instead of a duplicate `change`.\n //\n // On a *live* rebuild the memory wins, because the DOM has stopped meaning\n // what this controller wrote: an anchor rewritten underneath us leaves\n // `aria-current` on a link that now points somewhere else, so reading it\n // back would hand the current location to a section the reader never\n // scrolled to — and then announce the correction as a `change`, as if they\n // had travelled there and back.\n this.#activeSectionId = this.#activeSectionId || this.#activeIdFromDom();\n this.#rootElement = this.#queryRootElement();\n this.#syncScrollListener();\n\n if (this.linkTargets.length === 0) return;\n\n // Negate the numeric value so a valid negative offset becomes a positive margin.\n const margin = this.rootMarginValue || `${-this.#offset}px 0px -80% 0px`;\n\n // Observe each target section mapped by the href anchors.\n const sections: Element[] = [];\n for (const link of this.linkTargets) {\n const id = this.#getAnchorId(link);\n if (!id) continue;\n const section = document.getElementById(id);\n if (section && !sections.includes(section)) sections.push(section);\n }\n\n this.#watcher.start(sections, {\n root: this.#rootElement,\n rootMargin: margin,\n threshold: [0, 0.2, 0.4, 0.6, 0.8, 1], // Multiple thresholds handle large sections safely\n });\n\n // Republish the adopted location over the *current* link set. Evaluation\n // writes attributes only when the winning section changes, so a link added\n // — or re-anchored — while the reader stays put would otherwise never be\n // marked: a mobile table of contents rendered after the sidebar one would\n // stay blank until the reader happened to cross into another section.\n //\n // Unconditional, including when the adopted location is empty: a link whose\n // anchor was rewritten to something that resolves nowhere cannot be the\n // reader's location, and this controller is the one that published the\n // attribute saying it was, so it is the one that has to take it back.\n this.#syncActiveStates(false);\n }\n\n readonly #onIntersection = (entries: IntersectionObserverEntry[]): void => {\n // Defense in depth. `IntersectionWatcher` already drops a batch the browser\n // flushes after `stop()` (its active/identity guard), so this flag is the\n // second line that keeps a detached controller from mutating `aria-current`\n // on (possibly cached) links.\n const isDetached = !this.#isConnected;\n if (isDetached) return;\n\n for (const entry of entries) {\n const sectionId = entry.target.id;\n if (!sectionId) continue;\n\n this.#intersectionStates.set(sectionId, {\n element: entry.target,\n isIntersecting: entry.isIntersecting,\n });\n }\n\n this.#evaluateActiveSection();\n };\n\n /**\n * Picks the section closest to the trigger line and publishes it.\n *\n * Every coordinate is read **now**: the section rects *and* the root's top\n * edge share one measurement instant. Comparing an entry's recorded\n * `boundingClientRect.top` (captured whenever that section last crossed a\n * threshold) against a freshly computed trigger line mixes two moments in\n * time, which would make the result depend on how the reader arrived at a\n * position — a smooth scroll and an instant jump to the same offset disagree.\n */\n #evaluateActiveSection(): void {\n // The trigger line is `offset` px below the top of the scroll root. When a\n // nested `rootSelector` container is used it is not at the viewport top, so\n // the line must be measured from the container's current top — comparing the\n // viewport-based rect top against a bare `offset` would otherwise pick the\n // section nearest the viewport top, not the container's.\n const rootEl = this.#scrollRoot();\n const triggerLine = (rootEl ? rootEl.getBoundingClientRect().top : 0) + this.#offset;\n\n let intersectingId = \"\";\n let intersectingDistance = Number.POSITIVE_INFINITY;\n let trackedId = \"\";\n let trackedDistance = Number.POSITIVE_INFINITY;\n\n for (const [id, state] of this.#intersectionStates) {\n const rect = state.element.getBoundingClientRect();\n // A section with no layout box (`display: none`, a collapsed `<details>`,\n // an undisplayed Turbo Frame) is reported with an empty rect whose `top`\n // of 0 carries no position at all. Letting it compete would hand it the\n // fallback below; it re-enters the race once it is actually laid out.\n if (rect.width === 0 && rect.height === 0) continue;\n\n const distance = Math.abs(rect.top - triggerLine);\n if (distance < trackedDistance) {\n trackedDistance = distance;\n trackedId = id;\n }\n if (state.isIntersecting && distance < intersectingDistance) {\n intersectingDistance = distance;\n intersectingId = id;\n }\n }\n\n // Fallback: when no section currently intersects (e.g. scrolled past the\n // bottom, or between sections), keep the tracked section whose top is\n // closest to the trigger line so something stays highlighted.\n const bestId = intersectingId || trackedId;\n\n if (bestId && bestId !== this.#activeSectionId) {\n this.#activeSectionId = bestId;\n this.#syncActiveStates(true);\n }\n }\n\n /**\n * Writes `aria-current` across the current link set, optionally announcing.\n *\n * The two halves are separate because they answer different questions.\n * *Attributes* must be idempotently re-established whenever the link set\n * changes, even though the reader has not moved — otherwise a link that\n * appears (or is re-anchored) while its section is already current never gets\n * marked. *The `change` event* announces that the reader moved, so it fires\n * only from the evaluation path; re-publishing over a new link set is not\n * news, and dispatching there would make a rebuild look like navigation.\n *\n * @param announce Whether this sync represents a change of current section.\n */\n #syncActiveStates(announce: boolean): void {\n // Every link anchoring the active section is marked, not just the first:\n // a page may render the same table of contents twice (a sidebar and a\n // collapsed mobile menu) and both must show the current location.\n const activeLinks = this.linkTargets.filter(\n (link) => this.#getAnchorId(link) === this.#activeSectionId,\n );\n\n for (const link of this.linkTargets) {\n if (activeLinks.includes(link)) {\n link.setAttribute(\"aria-current\", \"location\");\n } else if (link.getAttribute(\"aria-current\") === \"location\") {\n // Reclaim only the value this controller publishes, so an author-owned\n // `aria-current=\"page\"` on a table-of-contents link survives.\n link.removeAttribute(\"aria-current\");\n }\n }\n\n if (!announce) return;\n\n const primaryLink = activeLinks[0];\n if (primaryLink) {\n this.dispatch(\"change\", { detail: { id: this.#activeSectionId, link: primaryLink } });\n }\n }\n\n /**\n * The current location already encoded in the DOM, i.e. the section anchored\n * by the first link carrying this controller's `aria-current=\"location\"`.\n * Empty when no link claims it (a genuinely fresh render).\n */\n #activeIdFromDom(): string {\n for (const link of this.linkTargets) {\n if (link.getAttribute(\"aria-current\") !== \"location\") continue;\n const id = this.#getAnchorId(link);\n if (id) return id;\n }\n return \"\";\n }\n\n /**\n * The section id a link anchors, resolved in a fixed order:\n *\n * 1. `href`, when it is a non-empty same-document fragment — the contract.\n * 2. otherwise `data-href`'s fragment — the fallback for a link whose `href`\n * must stay a real URL (a server-rendered permalink) or that is not an\n * `<a>` at all.\n * 3. otherwise `null`: the link anchors nothing here and is not observed.\n *\n * Step 2 is reached whenever `href` yields nothing usable — absent, `\"#\"`, or\n * a real URL — which is the whole point of the fallback: `href=\"/guide/usage\"`\n * with `data-href=\"#usage\"` is a permalink that also spies, and picking the\n * first *present* attribute instead of the first *usable* one would silently\n * exclude exactly that markup. When both are valid fragments `href` wins.\n */\n #getAnchorId(link: HTMLElement): string | null {\n return (\n this.#fragmentId(link.getAttribute(\"href\")) ??\n this.#fragmentId(link.getAttribute(\"data-href\"))\n );\n }\n\n /** The id in a `#fragment` value; `null` for absent, empty, or non-fragment. */\n #fragmentId(value: string | null): string | null {\n if (!value?.startsWith(\"#\")) return null;\n return value.substring(1) || null;\n }\n}\n"]}
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@@ -11,17 +11,22 @@ import { Controller } from '@hotwired/stimulus';
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11
11
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* style="position: sticky; top: 0;">…</header>
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12
12
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*
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13
13
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* The scroll source is the window by default; inside an overflow container,
|
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14
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-
* point `containerSelector` at it (the header usually sits inside it too).
|
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14
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+
* point `containerSelector` at it (the header usually sits inside it too). A
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15
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+
* declaration that cannot be parsed as a selector reads as the window, so a
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16
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+
* typo costs the container binding rather than the whole header.
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15
17
|
* <!-- [data-header-hidden="true"] { transform: translateY(-100%); } -->
|
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18
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*
|
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17
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-
* Scrolling down past `offset` px sets `data-header-hidden="true"
|
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18
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-
* scroll-up
|
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19
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-
*
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-
*
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-
*
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-
*
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19
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+
* Scrolling down past `offset` px sets `data-header-hidden="true"`, and a
|
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20
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+
* scroll-up beyond the `tolerance` jitter guard reveals it again. Within the
|
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21
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* `offset` zone the header is always revealed, decided ahead of that jitter
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22
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+
* guard: a header stranded off-screen near the top cannot be scrolled back
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23
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+
* into view. Focus reaching the header always reveals it, and while focus
|
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24
|
+
* stays inside the header a scroll-down never hides it — a keyboard user must
|
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25
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+
* be able to see where focus went AND keep seeing the element that owns it
|
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26
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+
* (WCAG 2.4.7 / 2.4.11).
|
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23
27
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*
|
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24
|
-
* `change` dispatches `{ hidden }
|
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28
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+
* `change` dispatches `{ hidden }` on transitions only: the reflection
|
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29
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+
* `connect()` performs is the current state rather than a change.
|
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25
30
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*
|
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26
31
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* @remarks
|
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27
32
|
* Behavior only — `position: sticky`, the translate animation, and
|
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@@ -51,6 +56,10 @@ declare class SmartStickyHeaderController extends Controller<HTMLElement> {
|
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51
56
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containerSelectorValue: string;
|
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52
57
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offsetValue: number;
|
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53
58
|
toleranceValue: number;
|
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59
|
+
/** Validates `containerSelector` once so connect never parses a selector that throws. */
|
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60
|
+
containerSelectorValueChanged(): void;
|
|
61
|
+
/** Re-decides when application code (or a Turbo morph) changes `offset` at runtime. */
|
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62
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+
offsetValueChanged(): void;
|
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54
63
|
connect(): void;
|
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55
64
|
disconnect(): void;
|
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56
65
|
}
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@@ -1,19 +1,32 @@
|
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1
1
|
import { Controller } from '@hotwired/stimulus';
|
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2
2
|
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3
3
|
// src/controllers/smart_sticky_header_controller.ts
|
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4
|
+
var DEFAULT_OFFSET = 80;
|
|
4
5
|
var SmartStickyHeaderController = class extends Controller {
|
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5
6
|
static values = {
|
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6
7
|
containerSelector: { type: String, default: "" },
|
|
7
|
-
offset: { type: Number, default:
|
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8
|
+
offset: { type: Number, default: DEFAULT_OFFSET },
|
|
8
9
|
tolerance: { type: Number, default: 4 }
|
|
9
10
|
};
|
|
10
11
|
static events = ["change"];
|
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12
|
+
#connected = false;
|
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11
13
|
#frame = null;
|
|
12
14
|
/** The scroll source resolved at connect — disconnect must unbind the SAME node. */
|
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13
15
|
#scrollerEl = window;
|
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16
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+
/** The validated `containerSelector`, or `""` when the declaration cannot be parsed. */
|
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17
|
+
#containerSelector = "";
|
|
14
18
|
#lastY = 0;
|
|
15
19
|
/** Last published state, so `change` fires only on transitions. */
|
|
16
20
|
#hidden = null;
|
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21
|
+
/**
|
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22
|
+
* The depth that never hides. A declaration that is not a finite number reads
|
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23
|
+
* as the default, so the comparison path never sees `NaN` — which would
|
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24
|
+
* answer `false` to every comparison and hide the header inside the very
|
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25
|
+
* zone the value exists to protect.
|
|
26
|
+
*/
|
|
27
|
+
get #offset() {
|
|
28
|
+
return Number.isFinite(this.offsetValue) ? this.offsetValue : DEFAULT_OFFSET;
|
|
29
|
+
}
|
|
17
30
|
#onScroll = () => {
|
|
18
31
|
if (this.#frame !== null) return;
|
|
19
32
|
this.#frame = requestAnimationFrame(() => {
|
|
@@ -26,15 +39,25 @@ var SmartStickyHeaderController = class extends Controller {
|
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|
26
39
|
* hold while focus *stays* inside is the `#apply` hide invariant.
|
|
27
40
|
*/
|
|
28
41
|
#onFocusin = () => this.#apply(false);
|
|
42
|
+
/** Validates `containerSelector` once so connect never parses a selector that throws. */
|
|
43
|
+
containerSelectorValueChanged() {
|
|
44
|
+
this.#containerSelector = this.#validSelector(this.containerSelectorValue);
|
|
45
|
+
}
|
|
46
|
+
/** Re-decides when application code (or a Turbo morph) changes `offset` at runtime. */
|
|
47
|
+
offsetValueChanged() {
|
|
48
|
+
if (this.#connected) this.#measure();
|
|
49
|
+
}
|
|
29
50
|
connect() {
|
|
30
51
|
this.#hidden = null;
|
|
31
52
|
this.#scrollerEl = this.#resolveScroller();
|
|
32
53
|
this.#lastY = this.#scrollY;
|
|
33
54
|
this.#scrollerEl.addEventListener("scroll", this.#onScroll, { passive: true });
|
|
34
55
|
this.element.addEventListener("focusin", this.#onFocusin);
|
|
35
|
-
this.#apply(false);
|
|
56
|
+
this.#apply(false, false);
|
|
57
|
+
this.#connected = true;
|
|
36
58
|
}
|
|
37
59
|
disconnect() {
|
|
60
|
+
this.#connected = false;
|
|
38
61
|
this.#scrollerEl.removeEventListener("scroll", this.#onScroll);
|
|
39
62
|
this.element.removeEventListener("focusin", this.#onFocusin);
|
|
40
63
|
if (this.#frame !== null) cancelAnimationFrame(this.#frame);
|
|
@@ -42,32 +65,51 @@ var SmartStickyHeaderController = class extends Controller {
|
|
|
42
65
|
}
|
|
43
66
|
/** Resolves the scroll source: the `containerSelector` match, else the window. */
|
|
44
67
|
#resolveScroller() {
|
|
45
|
-
if (this
|
|
46
|
-
const container = document.querySelector(this
|
|
68
|
+
if (this.#containerSelector) {
|
|
69
|
+
const container = document.querySelector(this.#containerSelector);
|
|
47
70
|
if (container) return container;
|
|
48
71
|
}
|
|
49
72
|
return window;
|
|
50
73
|
}
|
|
74
|
+
/** Returns `declared` when it parses as a selector, and `""` when it does not. */
|
|
75
|
+
#validSelector(declared) {
|
|
76
|
+
if (declared.length > 0) {
|
|
77
|
+
try {
|
|
78
|
+
this.element.matches(declared);
|
|
79
|
+
return declared;
|
|
80
|
+
} catch {
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
return "";
|
|
84
|
+
}
|
|
51
85
|
get #scrollY() {
|
|
52
86
|
const scroller = this.#scrollerEl;
|
|
53
87
|
return scroller === window ? window.scrollY : scroller.scrollTop;
|
|
54
88
|
}
|
|
55
89
|
#measure() {
|
|
56
90
|
const y = this.#scrollY;
|
|
91
|
+
if (y <= this.#offset) {
|
|
92
|
+
this.#lastY = y;
|
|
93
|
+
this.#apply(false);
|
|
94
|
+
return;
|
|
95
|
+
}
|
|
57
96
|
const delta = y - this.#lastY;
|
|
58
97
|
if (Math.abs(delta) < this.toleranceValue) return;
|
|
59
98
|
this.#lastY = y;
|
|
60
|
-
|
|
61
|
-
else if (delta > 0) this.#apply(true);
|
|
62
|
-
else this.#apply(false);
|
|
99
|
+
this.#apply(delta > 0);
|
|
63
100
|
}
|
|
64
|
-
/**
|
|
65
|
-
|
|
101
|
+
/**
|
|
102
|
+
* Reflects the state onto the hook and emits `change` on transitions.
|
|
103
|
+
*
|
|
104
|
+
* @param notify - whether a transition announces itself. The reflection
|
|
105
|
+
* `connect()` performs is the current state, not a change.
|
|
106
|
+
*/
|
|
107
|
+
#apply(hidden, notify = true) {
|
|
66
108
|
if (hidden && this.element.contains(document.activeElement)) return;
|
|
67
109
|
if (hidden === this.#hidden) return;
|
|
68
110
|
this.#hidden = hidden;
|
|
69
111
|
this.element.setAttribute("data-header-hidden", hidden ? "true" : "false");
|
|
70
|
-
this.dispatch("change", { detail: { hidden } });
|
|
112
|
+
if (notify) this.dispatch("change", { detail: { hidden } });
|
|
71
113
|
}
|
|
72
114
|
};
|
|
73
115
|
|