stimeo-ui 0.1.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +72 -0
- package/dist/controllers/accordion_controller.d.ts +59 -0
- package/dist/controllers/accordion_controller.js +76 -0
- package/dist/controllers/accordion_controller.js.map +1 -0
- package/dist/controllers/announcer_controller.d.ts +78 -0
- package/dist/controllers/announcer_controller.js +184 -0
- package/dist/controllers/announcer_controller.js.map +1 -0
- package/dist/controllers/aspect_ratio_controller.d.ts +39 -0
- package/dist/controllers/aspect_ratio_controller.js +36 -0
- package/dist/controllers/aspect_ratio_controller.js.map +1 -0
- package/dist/controllers/auto_submit_controller.d.ts +74 -0
- package/dist/controllers/auto_submit_controller.js +147 -0
- package/dist/controllers/auto_submit_controller.js.map +1 -0
- package/dist/controllers/avatar_controller.d.ts +50 -0
- package/dist/controllers/avatar_controller.js +66 -0
- package/dist/controllers/avatar_controller.js.map +1 -0
- package/dist/controllers/breadcrumb_controller.d.ts +60 -0
- package/dist/controllers/breadcrumb_controller.js +123 -0
- package/dist/controllers/breadcrumb_controller.js.map +1 -0
- package/dist/controllers/bulk_select_controller.d.ts +67 -0
- package/dist/controllers/bulk_select_controller.js +104 -0
- package/dist/controllers/bulk_select_controller.js.map +1 -0
- package/dist/controllers/calendar_controller.d.ts +100 -0
- package/dist/controllers/calendar_controller.js +394 -0
- package/dist/controllers/calendar_controller.js.map +1 -0
- package/dist/controllers/character_counter_controller.d.ts +63 -0
- package/dist/controllers/character_counter_controller.js +179 -0
- package/dist/controllers/character_counter_controller.js.map +1 -0
- package/dist/controllers/checkbox_controller.d.ts +52 -0
- package/dist/controllers/checkbox_controller.js +73 -0
- package/dist/controllers/checkbox_controller.js.map +1 -0
- package/dist/controllers/combobox_controller.d.ts +76 -0
- package/dist/controllers/combobox_controller.js +186 -0
- package/dist/controllers/combobox_controller.js.map +1 -0
- package/dist/controllers/command_palette_controller.d.ts +103 -0
- package/dist/controllers/command_palette_controller.js +381 -0
- package/dist/controllers/command_palette_controller.js.map +1 -0
- package/dist/controllers/conditional_fields_controller.d.ts +56 -0
- package/dist/controllers/conditional_fields_controller.js +112 -0
- package/dist/controllers/conditional_fields_controller.js.map +1 -0
- package/dist/controllers/confirm_controller.d.ts +83 -0
- package/dist/controllers/confirm_controller.js +276 -0
- package/dist/controllers/confirm_controller.js.map +1 -0
- package/dist/controllers/context_menu_controller.d.ts +81 -0
- package/dist/controllers/context_menu_controller.js +112 -0
- package/dist/controllers/context_menu_controller.js.map +1 -0
- package/dist/controllers/countdown_controller.d.ts +93 -0
- package/dist/controllers/countdown_controller.js +202 -0
- package/dist/controllers/countdown_controller.js.map +1 -0
- package/dist/controllers/dialog_controller.d.ts +57 -0
- package/dist/controllers/dialog_controller.js +207 -0
- package/dist/controllers/dialog_controller.js.map +1 -0
- package/dist/controllers/direct_upload_controller.d.ts +77 -0
- package/dist/controllers/direct_upload_controller.js +212 -0
- package/dist/controllers/direct_upload_controller.js.map +1 -0
- package/dist/controllers/dirty_form_controller.d.ts +52 -0
- package/dist/controllers/dirty_form_controller.js +128 -0
- package/dist/controllers/dirty_form_controller.js.map +1 -0
- package/dist/controllers/dropdown_controller.d.ts +49 -0
- package/dist/controllers/dropdown_controller.js +66 -0
- package/dist/controllers/dropdown_controller.js.map +1 -0
- package/dist/controllers/empty_state_controller.d.ts +60 -0
- package/dist/controllers/empty_state_controller.js +67 -0
- package/dist/controllers/empty_state_controller.js.map +1 -0
- package/dist/controllers/flash_controller.d.ts +63 -0
- package/dist/controllers/flash_controller.js +221 -0
- package/dist/controllers/flash_controller.js.map +1 -0
- package/dist/controllers/focus_controller.d.ts +69 -0
- package/dist/controllers/focus_controller.js +216 -0
- package/dist/controllers/focus_controller.js.map +1 -0
- package/dist/controllers/form_field_controller.d.ts +79 -0
- package/dist/controllers/form_field_controller.js +154 -0
- package/dist/controllers/form_field_controller.js.map +1 -0
- package/dist/controllers/form_validation_controller.d.ts +114 -0
- package/dist/controllers/form_validation_controller.js +202 -0
- package/dist/controllers/form_validation_controller.js.map +1 -0
- package/dist/controllers/frame_loading_controller.d.ts +58 -0
- package/dist/controllers/frame_loading_controller.js +177 -0
- package/dist/controllers/frame_loading_controller.js.map +1 -0
- package/dist/controllers/highlight_controller.d.ts +50 -0
- package/dist/controllers/highlight_controller.js +107 -0
- package/dist/controllers/highlight_controller.js.map +1 -0
- package/dist/controllers/hover_card_controller.d.ts +79 -0
- package/dist/controllers/hover_card_controller.js +165 -0
- package/dist/controllers/hover_card_controller.js.map +1 -0
- package/dist/controllers/idle_controller.d.ts +51 -0
- package/dist/controllers/idle_controller.js +141 -0
- package/dist/controllers/idle_controller.js.map +1 -0
- package/dist/controllers/input_mask_controller.d.ts +74 -0
- package/dist/controllers/input_mask_controller.js +166 -0
- package/dist/controllers/input_mask_controller.js.map +1 -0
- package/dist/controllers/lazy_frame_controller.d.ts +53 -0
- package/dist/controllers/lazy_frame_controller.js +68 -0
- package/dist/controllers/lazy_frame_controller.js.map +1 -0
- package/dist/controllers/listbox_controller.d.ts +88 -0
- package/dist/controllers/listbox_controller.js +256 -0
- package/dist/controllers/listbox_controller.js.map +1 -0
- package/dist/controllers/local_time_controller.d.ts +60 -0
- package/dist/controllers/local_time_controller.js +81 -0
- package/dist/controllers/local_time_controller.js.map +1 -0
- package/dist/controllers/menu_controller.d.ts +81 -0
- package/dist/controllers/menu_controller.js +134 -0
- package/dist/controllers/menu_controller.js.map +1 -0
- package/dist/controllers/meter_controller.d.ts +93 -0
- package/dist/controllers/meter_controller.js +96 -0
- package/dist/controllers/meter_controller.js.map +1 -0
- package/dist/controllers/nested_form_controller.d.ts +85 -0
- package/dist/controllers/nested_form_controller.js +131 -0
- package/dist/controllers/nested_form_controller.js.map +1 -0
- package/dist/controllers/network_status_controller.d.ts +49 -0
- package/dist/controllers/network_status_controller.js +126 -0
- package/dist/controllers/network_status_controller.js.map +1 -0
- package/dist/controllers/number_input_controller.d.ts +93 -0
- package/dist/controllers/number_input_controller.js +306 -0
- package/dist/controllers/number_input_controller.js.map +1 -0
- package/dist/controllers/otp_controller.d.ts +68 -0
- package/dist/controllers/otp_controller.js +201 -0
- package/dist/controllers/otp_controller.js.map +1 -0
- package/dist/controllers/overflow_indicator_controller.d.ts +62 -0
- package/dist/controllers/overflow_indicator_controller.js +169 -0
- package/dist/controllers/overflow_indicator_controller.js.map +1 -0
- package/dist/controllers/overflow_menu_controller.d.ts +64 -0
- package/dist/controllers/overflow_menu_controller.js +274 -0
- package/dist/controllers/overflow_menu_controller.js.map +1 -0
- package/dist/controllers/pagination_controller.d.ts +69 -0
- package/dist/controllers/pagination_controller.js +89 -0
- package/dist/controllers/pagination_controller.js.map +1 -0
- package/dist/controllers/password_strength_controller.d.ts +67 -0
- package/dist/controllers/password_strength_controller.js +175 -0
- package/dist/controllers/password_strength_controller.js.map +1 -0
- package/dist/controllers/persist_controller.d.ts +63 -0
- package/dist/controllers/persist_controller.js +259 -0
- package/dist/controllers/persist_controller.js.map +1 -0
- package/dist/controllers/popover_controller.d.ts +63 -0
- package/dist/controllers/popover_controller.js +94 -0
- package/dist/controllers/popover_controller.js.map +1 -0
- package/dist/controllers/portal_controller.d.ts +58 -0
- package/dist/controllers/portal_controller.js +63 -0
- package/dist/controllers/portal_controller.js.map +1 -0
- package/dist/controllers/preview_guard_controller.d.ts +47 -0
- package/dist/controllers/preview_guard_controller.js +69 -0
- package/dist/controllers/preview_guard_controller.js.map +1 -0
- package/dist/controllers/progress_controller.d.ts +85 -0
- package/dist/controllers/progress_controller.js +93 -0
- package/dist/controllers/progress_controller.js.map +1 -0
- package/dist/controllers/radio_group_controller.d.ts +49 -0
- package/dist/controllers/radio_group_controller.js +128 -0
- package/dist/controllers/radio_group_controller.js.map +1 -0
- package/dist/controllers/rating_controller.d.ts +82 -0
- package/dist/controllers/rating_controller.js +179 -0
- package/dist/controllers/rating_controller.js.map +1 -0
- package/dist/controllers/relative_time_controller.d.ts +48 -0
- package/dist/controllers/relative_time_controller.js +129 -0
- package/dist/controllers/relative_time_controller.js.map +1 -0
- package/dist/controllers/reset_before_cache_controller.d.ts +54 -0
- package/dist/controllers/reset_before_cache_controller.js +62 -0
- package/dist/controllers/reset_before_cache_controller.js.map +1 -0
- package/dist/controllers/resizable_controller.d.ts +81 -0
- package/dist/controllers/resizable_controller.js +163 -0
- package/dist/controllers/resizable_controller.js.map +1 -0
- package/dist/controllers/roving_controller.d.ts +63 -0
- package/dist/controllers/roving_controller.js +116 -0
- package/dist/controllers/roving_controller.js.map +1 -0
- package/dist/controllers/scroll_area_controller.d.ts +45 -0
- package/dist/controllers/scroll_area_controller.js +183 -0
- package/dist/controllers/scroll_area_controller.js.map +1 -0
- package/dist/controllers/scroll_visibility_controller.d.ts +72 -0
- package/dist/controllers/scroll_visibility_controller.js +103 -0
- package/dist/controllers/scroll_visibility_controller.js.map +1 -0
- package/dist/controllers/scrollspy_controller.d.ts +65 -0
- package/dist/controllers/scrollspy_controller.js +171 -0
- package/dist/controllers/scrollspy_controller.js.map +1 -0
- package/dist/controllers/skeleton_controller.d.ts +50 -0
- package/dist/controllers/skeleton_controller.js +125 -0
- package/dist/controllers/skeleton_controller.js.map +1 -0
- package/dist/controllers/slider_controller.d.ts +76 -0
- package/dist/controllers/slider_controller.js +109 -0
- package/dist/controllers/slider_controller.js.map +1 -0
- package/dist/controllers/spinner_controller.d.ts +62 -0
- package/dist/controllers/spinner_controller.js +164 -0
- package/dist/controllers/spinner_controller.js.map +1 -0
- package/dist/controllers/step_indicator_controller.d.ts +55 -0
- package/dist/controllers/step_indicator_controller.js +55 -0
- package/dist/controllers/step_indicator_controller.js.map +1 -0
- package/dist/controllers/stepper_controller.d.ts +66 -0
- package/dist/controllers/stepper_controller.js +78 -0
- package/dist/controllers/stepper_controller.js.map +1 -0
- package/dist/controllers/stick_to_bottom_controller.d.ts +61 -0
- package/dist/controllers/stick_to_bottom_controller.js +100 -0
- package/dist/controllers/stick_to_bottom_controller.js.map +1 -0
- package/dist/controllers/sticky_observer_controller.d.ts +54 -0
- package/dist/controllers/sticky_observer_controller.js +53 -0
- package/dist/controllers/sticky_observer_controller.js.map +1 -0
- package/dist/controllers/submit_once_controller.d.ts +66 -0
- package/dist/controllers/submit_once_controller.js +206 -0
- package/dist/controllers/submit_once_controller.js.map +1 -0
- package/dist/controllers/switch_controller.d.ts +43 -0
- package/dist/controllers/switch_controller.js +50 -0
- package/dist/controllers/switch_controller.js.map +1 -0
- package/dist/controllers/tabs_controller.d.ts +48 -0
- package/dist/controllers/tabs_controller.js +63 -0
- package/dist/controllers/tabs_controller.js.map +1 -0
- package/dist/controllers/textarea_autosize_controller.d.ts +47 -0
- package/dist/controllers/textarea_autosize_controller.js +72 -0
- package/dist/controllers/textarea_autosize_controller.js.map +1 -0
- package/dist/controllers/theme_controller.d.ts +70 -0
- package/dist/controllers/theme_controller.js +154 -0
- package/dist/controllers/theme_controller.js.map +1 -0
- package/dist/controllers/toast_controller.d.ts +123 -0
- package/dist/controllers/toast_controller.js +310 -0
- package/dist/controllers/toast_controller.js.map +1 -0
- package/dist/controllers/toggle_group_controller.d.ts +56 -0
- package/dist/controllers/toggle_group_controller.js +130 -0
- package/dist/controllers/toggle_group_controller.js.map +1 -0
- package/dist/controllers/toolbar_controller.d.ts +59 -0
- package/dist/controllers/toolbar_controller.js +113 -0
- package/dist/controllers/toolbar_controller.js.map +1 -0
- package/dist/controllers/tooltip_controller.d.ts +74 -0
- package/dist/controllers/tooltip_controller.js +165 -0
- package/dist/controllers/tooltip_controller.js.map +1 -0
- package/dist/controllers/transition_controller.d.ts +86 -0
- package/dist/controllers/transition_controller.js +203 -0
- package/dist/controllers/transition_controller.js.map +1 -0
- package/dist/index.d.ts +1931 -0
- package/dist/index.js +12241 -0
- package/dist/index.js.map +1 -0
- package/dist/inspector/cli.d.ts +149 -0
- package/dist/inspector/cli.js +663 -0
- package/dist/inspector/cli.js.map +1 -0
- package/dist/inspector/cli_bin.d.ts +2 -0
- package/dist/inspector/cli_bin.js +665 -0
- package/dist/inspector/cli_bin.js.map +1 -0
- package/dist/inspector/manifest.json +2235 -0
- package/dist/positioning/index.d.ts +226 -0
- package/dist/positioning/index.js +145 -0
- package/dist/positioning/index.js.map +1 -0
- package/package.json +93 -0
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{ Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, accessible accordion behavior.\n *\n * Markup contract (identifier: `stimeo--accordion`):\n * <div data-controller=\"stimeo--accordion\">\n * <h3>\n * <button data-stimeo--accordion-target=\"trigger\"\n * data-action=\"stimeo--accordion#toggle\n * keydown->stimeo--accordion#onKeydown\"\n * aria-expanded=\"false\" aria-controls=\"panel-1\">Section 1</button>\n * </h3>\n * <div id=\"panel-1\" data-stimeo--accordion-target=\"panel\"\n * role=\"region\" hidden>…</div>\n * <!-- repeat header/panel pairs -->\n * </div>\n *\n * Implements the WAI-ARIA APG **Accordion** pattern. Each header button is\n * associated with its panel through `aria-controls`; the panel's `id` is the\n * single source of truth for the pairing, so headers and panels need not be\n * adjacent siblings.\n *\n * @remarks\n * Multiple panels may be open at once (this is the APG-allowed default). State\n * is reflected through `aria-expanded` on the header and the `hidden` attribute\n * on the panel — never through visual styling, which the consumer owns.\n *\n * Behavior provided:\n * - Click a header to toggle its panel (`aria-expanded` + `hidden` reflect state).\n * - `ArrowDown`/`ArrowUp` move focus between headers; `Home`/`End` jump to the\n * first/last header. Hidden headers (including those inside a hidden subtree,\n * e.g. a section a filter collapsed) are skipped so focus stays perceivable.\n * - {@link expandAll} / {@link collapseAll} open or close every panel at once,\n * for an optional \"expand all / collapse all\" control pair anywhere in scope.\n */\nexport class AccordionController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"panel\"];\n static actions = [\"collapseAll\", \"expandAll\", \"onKeydown\", \"toggle\"] as const;\n\n declare readonly triggerTargets: HTMLButtonElement[];\n declare readonly panelTargets: HTMLElement[];\n\n /** Toggles the panel controlled by the activated header. */\n toggle(event: Event): void {\n const trigger = event.currentTarget as HTMLButtonElement;\n const panel = this.#panelFor(trigger);\n if (!panel) return;\n\n this.#setExpanded(trigger, panel, trigger.getAttribute(\"aria-expanded\") !== \"true\");\n }\n\n /** Opens every panel. Bound via `data-action` on an \"expand all\" control. */\n expandAll(): void {\n this.#setAll(true);\n }\n\n /** Closes every panel. Bound via `data-action` on a \"collapse all\" control. */\n collapseAll(): void {\n this.#setAll(false);\n }\n\n /** Drives every header/panel pair to the same expanded state. */\n #setAll(open: boolean): void {\n for (const trigger of this.triggerTargets) {\n const panel = this.#panelFor(trigger);\n if (panel) this.#setExpanded(trigger, panel, open);\n }\n }\n\n /** Reflects one header/panel pair's state through `aria-expanded` + `hidden`. */\n #setExpanded(trigger: HTMLButtonElement, panel: HTMLElement, open: boolean): void {\n trigger.setAttribute(\"aria-expanded\", open ? \"true\" : \"false\");\n panel.hidden = !open;\n }\n\n /**\n * Moves focus between headers per the APG keyboard model, skipping any header\n * that is hidden or nested in a hidden subtree. A consumer may hide whole\n * sections (e.g. an `stimeo--filter` that collapses empty groups), and an\n * unperceivable header must never become an arrow-key target — otherwise\n * `.focus()` lands on nothing and navigation appears to stall.\n */\n onKeydown(event: KeyboardEvent): void {\n const current = event.currentTarget as HTMLButtonElement;\n if (this.triggerTargets.indexOf(current) === -1) return;\n\n // `closest(\"[hidden]\")` catches both a directly-hidden header and one inside a\n // hidden ancestor (the filter-group case); navigate over the visible set only.\n const navigable = this.triggerTargets.filter((trigger) => trigger.closest(\"[hidden]\") === null);\n const here = navigable.indexOf(current);\n if (here === -1) return;\n\n let next: HTMLButtonElement | undefined;\n switch (event.key) {\n case \"ArrowDown\":\n next = navigable[(here + 1) % navigable.length];\n break;\n case \"ArrowUp\":\n next = navigable[(here - 1 + navigable.length) % navigable.length];\n break;\n case \"Home\":\n next = navigable[0];\n break;\n case \"End\":\n next = navigable[navigable.length - 1];\n break;\n default:\n return;\n }\n\n event.preventDefault();\n next?.focus();\n }\n\n /** Resolves the panel a header controls via its `aria-controls` reference. */\n #panelFor(trigger: HTMLButtonElement): HTMLElement | null {\n const id = trigger.getAttribute(\"aria-controls\");\n return id ? (this.panelTargets.find((panel) => panel.id === id) ?? null) : null;\n }\n}\n","/**\n * Modal focus-trap primitive shared by the modal-overlay controllers\n * (dialog / alert-dialog / drawer).\n *\n * The WAI-ARIA APG modal pattern is more than \"cycle Tab inside a box\": a modal\n * also locks background scroll, makes the rest of the page `inert` (so assistive\n * technology and pointer/Tab cannot reach it, honoring `aria-modal=\"true\"`),\n * sends focus inside on open, and restores it to the opener on close — and every\n * one of those side effects must be reverted if the element is torn down while\n * open (a Turbo navigation mid-dialog). {@link FocusTrap} owns that whole modal\n * lifecycle so each controller only decides *when* to open/close and *what*\n * \"close\" means.\n *\n * It is intentionally **policy-free about closing**. Escape semantics differ per\n * widget (a plain dialog just closes; an alert-dialog closes *as a cancel* with a\n * reason; a drawer runs an exit transition), so the trap merely forwards Escape\n * to an {@link FocusTrapOptions.onEscape | onEscape} callback and never decides on\n * its own what closing entails.\n *\n * @remarks\n * The container is read through a getter so a controller can hand over a Stimulus\n * target without worrying about when the trap instance is constructed relative to\n * `connect()`.\n */\n\n/**\n * Selector matching the elements considered focusable. Shared by the trap's Tab\n * cycling and by form-validation's invalid-focus delegation.\n */\nexport const FOCUSABLE =\n 'a[href], button:not([disabled]), textarea:not([disabled]), input:not([disabled]), select:not([disabled]), [tabindex]:not([tabindex=\"-1\"])';\n\n/** Behavior hooks a controller supplies when constructing a {@link FocusTrap}. */\nexport interface FocusTrapOptions {\n /**\n * Called when `Escape` is pressed while the trap is active. When omitted,\n * `Escape` is left alone (the trap never closes itself). The trap calls\n * `preventDefault()` before invoking it.\n */\n onEscape?: () => void;\n /**\n * Returns the element to focus when the trap activates. When it returns `null`\n * (or is omitted), the first focusable descendant is used, falling back to the\n * container itself (made programmatically focusable with `tabindex=-1`).\n */\n initialFocus?: () => HTMLElement | null;\n /**\n * Returns the element to focus on deactivation when nothing was focused before\n * the trap opened (e.g. the trigger). The element focused *before* opening\n * always takes precedence.\n */\n fallbackFocus?: () => HTMLElement | null;\n /**\n * Lock background scroll (`body` overflow) while active. Defaults to `true` for\n * the modal overlays; a lighter focus scope passes `false`. Read on `activate`.\n */\n lockScroll?: boolean | (() => boolean);\n /**\n * Make background siblings `inert` while active (the `aria-modal` isolation).\n * Defaults to `true` for the modal overlays; a soft focus scope can opt out so\n * the background stays reachable while `Tab` still cycles inside. Read on `activate`.\n */\n isolate?: boolean | (() => boolean);\n /**\n * Move focus inside on `activate`. Defaults to `true`; a focus scope that only\n * wants the `Tab` boundary (no focus move) passes `false`. Read on `activate`.\n */\n autoFocus?: boolean | (() => boolean);\n}\n\n/**\n * Owns the modal side effects (scroll lock, background `inert`, focus trap, focus\n * restore) for a single container, applied on {@link activate} and reverted on\n * {@link deactivate}.\n */\nexport class FocusTrap {\n /** The element focused before activation, restored on deactivation. */\n #previouslyFocused: HTMLElement | null = null;\n /** The body's inline `overflow` before locking, restored on deactivation. */\n #previousBodyOverflow = \"\";\n /** Whether scroll was locked this activation (so it is only restored if applied). */\n #scrollLocked = false;\n /** Background siblings made `inert` while active, restored on deactivation. */\n #inertedSiblings: HTMLElement[] = [];\n /** Whether the modal side effects are currently applied. */\n #activeState = false;\n\n /** Returns the trapped element; called on every operation for the live target. */\n readonly #getContainer: () => HTMLElement;\n /** Closing/focus hooks; see {@link FocusTrapOptions}. */\n readonly #options: FocusTrapOptions;\n\n /**\n * @param getContainer - Returns the trapped element. Called on every operation\n * so the live target is always used.\n * @param options - Closing/focus hooks; see {@link FocusTrapOptions}.\n */\n constructor(getContainer: () => HTMLElement, options: FocusTrapOptions = {}) {\n this.#getContainer = getContainer;\n this.#options = options;\n }\n\n /** Whether the trap is currently active. */\n get active(): boolean {\n return this.#activeState;\n }\n\n /**\n * Applies the trap: records the current focus, optionally locks background scroll\n * and makes background siblings `inert`, listens for `Tab`/`Escape`, and (unless\n * `autoFocus` is off) moves focus inside. No-ops if already active.\n */\n activate(): void {\n if (this.#activeState) return;\n this.#activeState = true;\n // Record the opener so it can be refocused on close. `<body>` (the default\n // active element when nothing is focused) is treated as \"nothing\", so the\n // fallback target — typically the trigger — wins in that case.\n const active = document.activeElement;\n this.#previouslyFocused =\n active instanceof HTMLElement && active !== document.body ? active : null;\n if (this.#flag(this.#options.lockScroll, true)) {\n this.#previousBodyOverflow = document.body.style.overflow;\n document.body.style.overflow = \"hidden\";\n this.#scrollLocked = true;\n }\n if (this.#flag(this.#options.isolate, true)) this.#isolateBackground();\n document.addEventListener(\"keydown\", this.#onKeydown);\n if (this.#flag(this.#options.autoFocus, true)) this.#focusInitial();\n }\n\n /**\n * Reverts every side effect applied by {@link activate}. No-ops if inactive, so\n * a controller can call it defensively from both `close()` and `disconnect()`.\n *\n * @param restoreFocus - Move focus back to the opener (default `true`). Pass\n * `false` on teardown (`disconnect`), where yanking focus is undesirable.\n */\n deactivate({ restoreFocus = true }: { restoreFocus?: boolean } = {}): void {\n if (!this.#activeState) return;\n this.#activeState = false;\n document.removeEventListener(\"keydown\", this.#onKeydown);\n if (this.#scrollLocked) {\n document.body.style.overflow = this.#previousBodyOverflow;\n this.#scrollLocked = false;\n }\n this.#releaseBackground();\n if (restoreFocus) {\n const target = this.#previouslyFocused ?? this.#options.fallbackFocus?.() ?? null;\n target?.focus();\n }\n }\n\n /** Resolves a boolean-or-getter option, defaulting when it was not provided. */\n #flag(option: boolean | (() => boolean) | undefined, fallback: boolean): boolean {\n if (option === undefined) return fallback;\n return typeof option === \"function\" ? option() : option;\n }\n\n /** Handles `Escape` (delegated) and `Tab` (focus trap) while active. */\n readonly #onKeydown = (event: KeyboardEvent): void => {\n if (event.key === \"Escape\") {\n if (this.#options.onEscape) {\n event.preventDefault();\n this.#options.onEscape();\n }\n return;\n }\n if (event.key === \"Tab\") this.#trapTab(event);\n };\n\n /** Keeps `Tab` focus cycling within the container's focusable elements. */\n #trapTab(event: KeyboardEvent): void {\n const focusable = this.#focusableElements();\n if (focusable.length === 0) {\n event.preventDefault();\n return;\n }\n const first = focusable[0];\n const last = focusable[focusable.length - 1];\n const active = document.activeElement;\n\n // If focus has somehow escaped the container, pull it back to the first item.\n if (!(active instanceof Node) || !this.#getContainer().contains(active)) {\n event.preventDefault();\n first?.focus();\n return;\n }\n\n if (event.shiftKey && active === first) {\n event.preventDefault();\n last?.focus();\n } else if (!event.shiftKey && active === last) {\n event.preventDefault();\n first?.focus();\n }\n }\n\n /**\n * Marks every element outside the container's subtree as `inert` so background\n * content cannot be focused or reached by assistive technology, honoring the\n * `aria-modal=\"true\"` contract. An element that was *already* `inert` is left\n * untracked so `#releaseBackground` does not wrongly clear it.\n */\n #isolateBackground(): void {\n const container = this.#getContainer();\n this.#inertedSiblings = [];\n for (const sibling of Array.from(document.body.children)) {\n if (!(sibling instanceof HTMLElement)) continue;\n if (sibling.contains(container) || sibling.inert) continue;\n sibling.inert = true;\n this.#inertedSiblings.push(sibling);\n }\n }\n\n /** Reverts the `inert` flags applied by `#isolateBackground`. */\n #releaseBackground(): void {\n for (const sibling of this.#inertedSiblings) {\n sibling.inert = false;\n }\n this.#inertedSiblings = [];\n }\n\n /** Moves focus to the initial target, the first focusable, or the container. */\n #focusInitial(): void {\n const preferred = this.#options.initialFocus?.();\n if (preferred) {\n preferred.focus();\n return;\n }\n const focusable = this.#focusableElements();\n if (focusable[0]) {\n focusable[0].focus();\n return;\n }\n const container = this.#getContainer();\n container.tabIndex = -1;\n container.focus();\n }\n\n /** Collects the container's currently focusable descendants in DOM order. */\n #focusableElements(): HTMLElement[] {\n return Array.from(this.#getContainer().querySelectorAll<HTMLElement>(FOCUSABLE)).filter(\n (el) => !el.hidden,\n );\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { FocusTrap } from \"../utils/focus_trap\";\n\n/** Reason carried by the `cancel` event: an explicit cancel vs. the Escape key. */\ntype CancelReason = \"user\" | \"escape\";\n\n/**\n * Headless, accessible **alert dialog** behavior.\n *\n * Markup contract (identifier: `stimeo--alert-dialog`):\n * <div data-controller=\"stimeo--alert-dialog\">\n * <button data-stimeo--alert-dialog-target=\"trigger\"\n * data-action=\"click->stimeo--alert-dialog#open\">Delete…</button>\n * <div data-stimeo--alert-dialog-target=\"dialog\" role=\"alertdialog\"\n * aria-modal=\"true\" aria-labelledby=\"t\" aria-describedby=\"d\" hidden>\n * <h2 id=\"t\">…</h2><p id=\"d\">…</p>\n * <button data-stimeo--alert-dialog-target=\"initialFocus\"\n * data-action=\"click->stimeo--alert-dialog#cancel\">Cancel</button>\n * <button data-action=\"click->stimeo--alert-dialog#confirm\">Delete</button>\n * </div>\n * </div>\n *\n * Implements the WAI-ARIA APG **Alert Dialog** pattern. It is the same modal as\n * `stimeo--dialog` with two deliberate differences that suit an *interrupting\n * confirmation*: it never closes on a backdrop click (an accidental dismissal\n * would be dangerous), and it exposes explicit {@link confirm}/{@link cancel}\n * actions that emit events so the consumer only writes the message and \"what to\n * do on confirm\".\n *\n * @remarks\n * Behavior only. The modal lifecycle (focus trap, scroll lock, background\n * `inert`, focus restore, teardown reversal) is delegated to the shared\n * {@link FocusTrap}. The only closing affordances are the confirm/cancel actions\n * and `Escape` (which cancels) — there is intentionally no backdrop close.\n *\n * Behavior provided:\n * - {@link open} shows the dialog and moves focus to the `initialFocus` target\n * (the least destructive action, by convention), else the first focusable\n * element.\n * - `Tab`/`Shift+Tab` cycle focus within the dialog (focus trap).\n * - {@link confirm} closes and dispatches `stimeo--alert-dialog:confirm`.\n * - {@link cancel} and `Escape` close and dispatch `stimeo--alert-dialog:cancel`\n * with a `reason` of `\"user\"` / `\"escape\"`. Focus returns to the opener.\n */\nexport class AlertDialogController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"dialog\", \"initialFocus\"];\n static actions = [\"cancel\", \"confirm\", \"open\"] as const;\n static events = [\"cancel\", \"confirm\"] as const;\n\n declare readonly triggerTarget: HTMLElement;\n declare readonly dialogTarget: HTMLElement;\n declare readonly initialFocusTarget: HTMLElement;\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasDialogTarget: boolean;\n declare readonly hasInitialFocusTarget: boolean;\n\n /**\n * Owns the modal side effects. Escape is routed through {@link cancel} so it\n * emits the same event as the cancel button (tagged `\"escape\"`); focus falls\n * back to the trigger when nothing was focused before opening.\n */\n readonly #trap = new FocusTrap(() => this.dialogTarget, {\n onEscape: () => this.#requestCancel(\"escape\"),\n initialFocus: () => (this.hasInitialFocusTarget ? this.initialFocusTarget : null),\n fallbackFocus: () => (this.hasTriggerTarget ? this.triggerTarget : null),\n });\n\n /** Starts closed (idempotently reflects the closed state on the markup). */\n override connect(): void {\n if (this.hasDialogTarget) this.dialogTarget.hidden = true;\n }\n\n /** Reverts the modal side effects if torn down while open (Turbo navigation). */\n override disconnect(): void {\n this.#trap.deactivate({ restoreFocus: false });\n }\n\n /** Opens the dialog, traps focus, and locks background scroll. */\n open(): void {\n if (!this.hasDialogTarget || this.#isOpen) return;\n this.dialogTarget.hidden = false;\n this.#trap.activate();\n }\n\n /** Confirms: closes and dispatches `confirm`. Bound via `data-action`. */\n confirm(): void {\n if (!this.#isOpen) return;\n this.dispatch(\"confirm\");\n this.#closeDialog();\n }\n\n /** Cancels (user action): closes and dispatches `cancel` with `reason: \"user\"`. */\n cancel(): void {\n this.#requestCancel(\"user\");\n }\n\n /** Shared cancel path used by both the cancel action and the Escape key. */\n #requestCancel(reason: CancelReason): void {\n if (!this.#isOpen) return;\n this.dispatch(\"cancel\", { detail: { reason } });\n this.#closeDialog();\n }\n\n /** Hides the dialog and reverts the modal side effects (restoring focus). */\n #closeDialog(): void {\n this.dialogTarget.hidden = true;\n this.#trap.deactivate();\n }\n\n /** Whether the dialog is currently visible. */\n get #isOpen(): boolean {\n return this.hasDialogTarget && !this.dialogTarget.hidden;\n }\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless, shared **live-region announcer** — a polite/assertive screen-reader\n * announcement base (no dedicated APG pattern; follows the WAI-ARIA \"Alert\" /\n * \"Status\" live-region guidance and WCAG 2.2 **4.1.3 Status Messages**).\n *\n * Markup contract (identifier: `stimeo--announcer`):\n * <!-- Place once per page; the consumer visually hides the regions in CSS. -->\n * <div data-controller=\"stimeo--announcer\">\n * <div data-stimeo--announcer-target=\"polite\" aria-live=\"polite\" aria-atomic=\"true\"></div>\n * <div data-stimeo--announcer-target=\"assertive\" aria-live=\"assertive\" aria-atomic=\"true\"></div>\n * </div>\n *\n * <!-- Attribute-only trigger: declare the activation event explicitly. -->\n * <button data-action=\"click->stimeo--announcer#announce\"\n * data-stimeo--announcer-message-param=\"Saved\"\n * data-stimeo--announcer-assertive-param=\"false\">Save</button>\n *\n * <!-- Programmatic trigger (e.g. from another controller / Turbo Stream). -->\n * window.dispatchEvent(new CustomEvent(\"stimeo--announcer:announce\", {\n * detail: { message: \"12 results\", assertive: false },\n * }))\n *\n * The announcer is the shared substrate other controllers (Auto-Submit, Flash,\n * Bulk Select, …) lean on instead of each carrying their own live region.\n *\n * @remarks\n * Behavior only, with **one deliberate exception**: when a `polite`/`assertive`\n * target is absent the controller *generates* the missing region and applies the\n * canonical visually-hidden inline style (see {@link visuallyHide}). A live region\n * must exist and be visually hidden to do its job, and a generated node has no\n * consumer CSS hook to hide it; consumers who want to own styling supply their own\n * targets. The controller never moves focus — announcements must not steal it\n * (WCAG 2.2 4.1.3). Listeners and clear timers are torn down on `disconnect()`\n * (Turbo included), and any generated regions are removed.\n */\nexport class AnnouncerController extends Controller<HTMLElement> {\n static override targets = [\"polite\", \"assertive\"];\n static override values = {\n clearAfter: { type: Number, default: 1000 },\n dedupeReannounce: { type: Boolean, default: true },\n };\n static actions = [\"announce\"] as const;\n\n declare readonly politeTarget: HTMLElement;\n declare readonly assertiveTarget: HTMLElement;\n declare readonly hasPoliteTarget: boolean;\n declare readonly hasAssertiveTarget: boolean;\n\n declare clearAfterValue: number;\n declare dedupeReannounceValue: boolean;\n\n /** Clear/re-announce timers; one `clearAll()` in disconnect tears them all down. */\n readonly #timers = new SafeTimeout();\n\n /** Live regions generated to stand in for absent targets, for teardown. */\n readonly #generated = new Map<\"assertive\" | \"polite\", HTMLElement>();\n\n /**\n * Guards against handling the same CustomEvent twice. An event dispatched on\n * the controller element with `bubbles: true` reaches both the element and the\n * `window` listener; this WeakSet ensures it announces only once.\n */\n readonly #handled = new WeakSet<Event>();\n\n /** Receives programmatic announcements at the element or bubbled to `window`. */\n readonly #onAnnounceEvent = (event: Event): void => {\n if (this.#handled.has(event)) return;\n this.#handled.add(event);\n const detail = (event as CustomEvent<unknown>).detail;\n const message = this.#messageFromDetail(detail);\n if (!message) return;\n this.#announce(message, this.#assertiveFromDetail(detail));\n };\n\n override connect(): void {\n this.element.addEventListener(\"stimeo--announcer:announce\", this.#onAnnounceEvent);\n window.addEventListener(\"stimeo--announcer:announce\", this.#onAnnounceEvent);\n }\n\n override disconnect(): void {\n this.element.removeEventListener(\"stimeo--announcer:announce\", this.#onAnnounceEvent);\n window.removeEventListener(\"stimeo--announcer:announce\", this.#onAnnounceEvent);\n this.#timers.clearAll();\n for (const region of this.#generated.values()) {\n region.remove();\n }\n this.#generated.clear();\n }\n\n /**\n * Announces a message. Reads the text from a Stimulus action param\n * (`message`, plus optional `assertive`) for attribute-only triggers, falling\n * back to a CustomEvent `detail` when the same handler is wired to an event.\n * An empty/non-string message is ignored so untrusted payloads cannot blank\n * the region.\n */\n announce(event: Event): void {\n const params = (event as { params?: Record<string, unknown> }).params;\n const fromParam = params?.message;\n const message =\n typeof fromParam === \"string\" && fromParam.length > 0\n ? fromParam\n : this.#messageFromDetail((event as CustomEvent<unknown>).detail);\n if (!message) return;\n\n const assertive =\n params?.assertive === true ||\n this.#assertiveFromDetail((event as CustomEvent<unknown>).detail);\n this.#announce(message, assertive);\n }\n\n /**\n * Writes `message` into the matching live region and schedules its clear.\n *\n * When the region already holds the same text, an aria-atomic region is not\n * re-read by assistive tech (the node did not change). If `dedupeReannounce`\n * is on, the text is cleared and re-set on a later task so the mutation is\n * observed and announced again.\n */\n #announce(message: string, assertive: boolean): void {\n const region = this.#regionFor(assertive ? \"assertive\" : \"polite\");\n\n if (this.dedupeReannounceValue && region.textContent === message) {\n region.textContent = \"\";\n this.#timers.set(() => {\n region.textContent = message;\n this.#scheduleClear(region, message);\n }, 0);\n return;\n }\n\n region.textContent = message;\n this.#scheduleClear(region, message);\n }\n\n /** Clears the region after `clearAfter` ms, unless a newer message replaced it. */\n #scheduleClear(region: HTMLElement, message: string): void {\n if (this.clearAfterValue <= 0) return;\n this.#timers.set(() => {\n if (region.textContent === message) region.textContent = \"\";\n }, this.clearAfterValue);\n }\n\n /** Resolves the live region for a politeness level, generating it if absent. */\n #regionFor(level: \"assertive\" | \"polite\"): HTMLElement {\n if (level === \"assertive\" && this.hasAssertiveTarget) return this.assertiveTarget;\n if (level === \"polite\" && this.hasPoliteTarget) return this.politeTarget;\n\n const existing = this.#generated.get(level);\n if (existing) return existing;\n\n const region = document.createElement(\"div\");\n region.setAttribute(\"aria-live\", level);\n region.setAttribute(\"aria-atomic\", \"true\");\n visuallyHide(region);\n this.element.appendChild(region);\n this.#generated.set(level, region);\n return region;\n }\n\n /** Extracts a non-empty string `message` from a CustomEvent detail, else null. */\n #messageFromDetail(detail: unknown): string | null {\n if (detail && typeof detail === \"object\" && \"message\" in detail) {\n const value = (detail as Record<string, unknown>).message;\n if (typeof value === \"string\" && value.length > 0) return value;\n }\n return null;\n }\n\n /** Reads an `assertive === true` flag from a CustomEvent detail (default polite). */\n #assertiveFromDetail(detail: unknown): boolean {\n return (\n !!detail &&\n typeof detail === \"object\" &&\n (detail as Record<string, unknown>).assertive === true\n );\n }\n}\n\n/**\n * Applies the canonical visually-hidden (\"sr-only\") inline style to a generated\n * live region so its text is announced without being seen. Inline so the library\n * stays self-contained when the consumer provides no target/CSS of its own.\n *\n * Pure (no `this`); exported for direct unit testing.\n */\nexport function visuallyHide(node: HTMLElement): void {\n const { style } = node;\n style.position = \"absolute\";\n style.width = \"1px\";\n style.height = \"1px\";\n style.margin = \"-1px\";\n style.padding = \"0\";\n style.border = \"0\";\n style.overflow = \"hidden\";\n style.clip = \"rect(0 0 0 0)\";\n style.clipPath = \"inset(50%)\";\n style.whiteSpace = \"nowrap\";\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless **Aspect Ratio** helper. No APG pattern — a pure layout utility with\n * no role or state.\n *\n * Markup contract (identifier: `stimeo--aspect-ratio`):\n * <div data-controller=\"stimeo--aspect-ratio\"\n * data-stimeo--aspect-ratio-ratio-value=\"16/9\">\n * <img src=\"/cover.jpg\" alt=\"Cover\"\n * data-stimeo--aspect-ratio-target=\"content\" />\n * </div>\n *\n * Supplies the requested ratio as the `--stimeo-aspect-ratio` custom property on\n * the host so consumer CSS can drive the box (`aspect-ratio: var(--stimeo-aspect-ratio)`)\n * or a padding-hack fallback. The drawing itself — `aspect-ratio`, `object-fit`,\n * cropping — stays in the consumer's stylesheet.\n *\n * @remarks\n * Behavior only. The value accepts the CSS `<ratio>` forms `\"16/9\"` and a bare\n * number string (`\"1.5\"`); it is normalized to `\"w / h\"` (or the number) and an\n * unparseable value falls back to the default `1 / 1` rather than writing garbage\n * into the custom property. The reflection re-runs when the value changes.\n */\nexport class AspectRatioController extends Controller<HTMLElement> {\n static override targets = [\"content\"];\n static override values = {\n ratio: { type: String, default: \"1/1\" },\n };\n\n declare ratioValue: string;\n\n /** Applies the ratio on connect and whenever the value changes. */\n ratioValueChanged(): void {\n this.element.style.setProperty(\"--stimeo-aspect-ratio\", this.#normalizeRatio(this.ratioValue));\n }\n\n /**\n * Normalizes a ratio string to a valid CSS `<ratio>`:\n * - `\"16/9\"` / `\"16 / 9\"` → `\"16 / 9\"` (both parts must be positive numbers)\n * - `\"1.5\"` → `\"1.5\"` (a bare positive number)\n * - anything else → `\"1 / 1\"` (the default), so the custom property is always valid.\n */\n #normalizeRatio(raw: string): string {\n const value = raw.trim();\n if (value.includes(\"/\")) {\n const [w, h] = value.split(\"/\").map((part) => Number.parseFloat(part.trim()));\n if (this.#isPositive(w) && this.#isPositive(h)) return `${w} / ${h}`;\n return \"1 / 1\";\n }\n const single = Number.parseFloat(value);\n return this.#isPositive(single) ? String(single) : \"1 / 1\";\n }\n\n #isPositive(value: number | undefined): value is number {\n return value !== undefined && Number.isFinite(value) && value > 0;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless **debounced auto-submit** for forms (no dedicated APG pattern). Submits\n * the form a configurable delay after `input`/`change`, so Rails search/filter\n * forms refresh via Turbo without a submit button.\n *\n * Markup contract (identifier: `stimeo--auto-submit`):\n * <form data-controller=\"stimeo--auto-submit\"\n * data-stimeo--auto-submit-debounce-value=\"300\"\n * data-action=\"input->stimeo--auto-submit#submit\n * change->stimeo--auto-submit#submit\">\n * <input type=\"search\" name=\"q\">\n * </form>\n *\n * <!-- Or with the form as a target nested under the controller element: -->\n * <div data-controller=\"stimeo--auto-submit\">\n * <form data-stimeo--auto-submit-target=\"form\"> … </form>\n * </div>\n *\n * @remarks\n * Behavior only — it owns *triggering* the submit (debounce + `requestSubmit`),\n * never the submit itself (Turbo / native form submission) or validation. It\n * **never moves focus** (WCAG 2.2 3.2.2 / 4.1.3): auto-submitting must not yank the\n * caret out of the field. While a result swap is silent for screen-reader users,\n * setting `announce` bridges the completion to the shared `stimeo--announcer`\n * as a safety net; apps can also listen for `stimeo--auto-submit:done`\n * and announce richer text themselves. `aria-busy` marks the in-flight window and\n * `data-auto-submit-pending` the debounce window, for consumer CSS. During IME\n * composition it holds the submit until `compositionend` (the confirmed\n * conversion) so it does not fire on each intermediate keystroke. The debounce\n * timer and the `turbo:submit-end`/composition listeners are torn down on\n * `disconnect()`.\n */\nexport class AutoSubmitController extends Controller<HTMLElement> {\n static override targets = [\"form\"];\n static override values = {\n debounce: { type: Number, default: 300 },\n on: { type: String, default: \"input change\" },\n announce: { type: Boolean, default: false },\n message: { type: String, default: \"\" },\n };\n static actions = [\"submit\"] as const;\n static events = [\"submit\", \"done\"] as const;\n\n declare readonly formTarget: HTMLFormElement;\n declare readonly hasFormTarget: boolean;\n\n declare debounceValue: number;\n declare onValue: string;\n declare announceValue: boolean;\n declare messageValue: string;\n\n /** Debounce timer registry; one `clearAll()` in disconnect tears it down. */\n readonly #timers = new SafeTimeout();\n /** Id of the pending debounce timer, so a new keystroke can reset it. */\n #pendingId = 0;\n\n /** Clears `aria-busy` and emits completion once Turbo finishes the submit. */\n readonly #onSubmitEnd = (): void => {\n this.#form.removeAttribute(\"aria-busy\");\n const message = this.messageValue;\n this.dispatch(\"done\", { detail: { message: message || undefined } });\n // Bridge the silent result swap to the shared Announcer so SR users hear it.\n if (this.announceValue && message) {\n window.dispatchEvent(new CustomEvent(\"stimeo--announcer:announce\", { detail: { message } }));\n }\n };\n\n /** True while an IME composition is in progress on one of the form's fields. */\n #composing = false;\n\n /** Marks composition active so `input` events mid-conversion don't submit. */\n readonly #onCompositionStart = (): void => {\n this.#composing = true;\n };\n\n /**\n * Composition finished (the IME conversion is confirmed): clear the flag and\n * schedule a submit as if `input` fired, so the settled text triggers a submit\n * even on browsers whose post-composition `input` still reads `isComposing`.\n */\n readonly #onCompositionEnd = (event: Event): void => {\n this.#composing = false;\n if (this.#triggers(\"input\")) this.#schedule((event.target as HTMLElement | null) ?? null);\n };\n\n override connect(): void {\n this.#form.addEventListener(\"turbo:submit-end\", this.#onSubmitEnd);\n this.#form.addEventListener(\"compositionstart\", this.#onCompositionStart);\n this.#form.addEventListener(\"compositionend\", this.#onCompositionEnd);\n }\n\n override disconnect(): void {\n this.#timers.clearAll();\n this.#pendingId = 0;\n // Reset so a same-instance reconnect (e.g. Turbo cache restore mid-composition)\n // never starts with submits suppressed.\n this.#composing = false;\n this.#form.removeAttribute(\"data-auto-submit-pending\");\n this.#form.removeEventListener(\"turbo:submit-end\", this.#onSubmitEnd);\n this.#form.removeEventListener(\"compositionstart\", this.#onCompositionStart);\n this.#form.removeEventListener(\"compositionend\", this.#onCompositionEnd);\n }\n\n /**\n * Schedules a debounced submit. Wired to `input`/`change`; the `on` value is an\n * allowlist so a configured subset (e.g. only `change`) is honored even when both\n * are bound in markup. Coalesces rapid events into a single `requestSubmit`.\n */\n submit(event: Event): void {\n if (!this.#triggers(event.type)) return;\n // Ignore `input` events fired mid-IME-composition (e.g. typing kana before the\n // Japanese conversion is confirmed); the confirmed text submits on\n // `compositionend` and the browser's final post-composition `input`.\n if (event.type === \"input\" && (this.#composing || (event as InputEvent).isComposing)) return;\n this.#schedule((event.target as HTMLElement | null) ?? null);\n }\n\n /** Schedules (and coalesces) the debounced submit for the given trigger. */\n #schedule(trigger: HTMLElement | null): void {\n this.#form.setAttribute(\"data-auto-submit-pending\", \"true\");\n if (this.#pendingId) this.#timers.clear(this.#pendingId);\n\n this.#pendingId = this.#timers.set(() => {\n this.#pendingId = 0;\n this.#form.removeAttribute(\"data-auto-submit-pending\");\n this.dispatch(\"submit\", { detail: { trigger } });\n // `requestSubmit()` runs native constraint validation. If the form is\n // invalid the actual submit never happens — the browser blocks it (or, when\n // a `stimeo--form-validation` set `novalidate`, that controller cancels the\n // submit) — so no `turbo:submit-end` arrives to clear `aria-busy`. Only mark\n // the form busy when the submit will really proceed; still call\n // `requestSubmit()` either way so the validation surfaces to the user.\n if (this.#form.checkValidity()) {\n this.#form.setAttribute(\"aria-busy\", \"true\");\n }\n this.#form.requestSubmit();\n }, this.debounceValue);\n }\n\n /** Resolves the form element (explicit `form` target, else the controller root). */\n get #form(): HTMLFormElement {\n return this.hasFormTarget ? this.formTarget : (this.element as HTMLFormElement);\n }\n\n /** Whether `type` is one of the whitespace-separated event types in `on`. */\n #triggers(type: string): boolean {\n return this.onValue.split(/\\s+/).filter(Boolean).includes(type);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless **Avatar** behavior with image-load fallback. No dedicated APG\n * pattern; it follows the non-text-content practice (WCAG 1.1.1).\n *\n * Markup contract (identifier: `stimeo--avatar`):\n * <span data-controller=\"stimeo--avatar\" role=\"img\" aria-label=\"Jane Doe\"\n * data-stimeo--avatar-src-value=\"/u/123.jpg\">\n * <img alt=\"\" aria-hidden=\"true\"\n * data-stimeo--avatar-target=\"image\"\n * data-action=\"load->stimeo--avatar#onLoad error->stimeo--avatar#onError\" />\n * <span aria-hidden=\"true\" hidden data-stimeo--avatar-target=\"fallback\">JD</span>\n * </span>\n *\n * Watches the `<img>` `load`/`error` events and swaps to the author-provided\n * fallback when the image fails or no `src` is given. The accessible name lives\n * on the container (`role=\"img\"` + `aria-label`); the inner `<img>` and the\n * fallback are `aria-hidden` so assistive tech reads the name once, regardless of\n * which side is visible.\n *\n * @remarks\n * Behavior only — shape, size, and colour are the consumer's CSS. Initials or\n * colour generation are out of scope: the fallback content comes from markup. The\n * loading/loaded/error phase is exposed on `data-state` so CSS can style each.\n */\nexport class AvatarController extends Controller<HTMLElement> {\n static override targets = [\"image\", \"fallback\"];\n static override values = {\n src: { type: String, default: \"\" },\n };\n static actions = [\"onError\", \"onLoad\"] as const;\n static events = [\"error\"] as const;\n\n declare readonly imageTarget: HTMLImageElement;\n declare readonly fallbackTarget: HTMLElement;\n declare readonly hasImageTarget: boolean;\n declare readonly hasFallbackTarget: boolean;\n\n declare srcValue: string;\n\n override connect(): void {\n if (!this.hasImageTarget) {\n // Nothing to monitor: surface the fallback so the container is not empty.\n this.#showFallback();\n return;\n }\n\n // A `src` Value, when present, is the source of truth and is applied to the\n // image; otherwise the markup's own `src` attribute (if any) is honored.\n if (this.srcValue) {\n this.imageTarget.src = this.srcValue;\n }\n\n const src = this.imageTarget.getAttribute(\"src\");\n if (!src) {\n // No image to load at all — go straight to the fallback without emitting an\n // error event (there was no failed load attempt).\n this.#showFallback();\n return;\n }\n\n // A cached image may already be complete by the time the controller connects,\n // in which case the `load` event has fired and won't fire again.\n if (this.imageTarget.complete && this.imageTarget.naturalWidth > 0) {\n this.#showImage();\n return;\n }\n if (this.imageTarget.complete && this.imageTarget.naturalWidth === 0 && src) {\n // Complete but with no intrinsic size means the load already failed.\n this.onError();\n return;\n }\n\n this.#enterLoading();\n }\n\n /** Reveals the image once it has loaded successfully. */\n onLoad(): void {\n this.#showImage();\n }\n\n /** Swaps to the fallback when the image fails and emits `error`. */\n onError(): void {\n const src = this.hasImageTarget ? (this.imageTarget.getAttribute(\"src\") ?? \"\") : \"\";\n this.#showFallback();\n this.dispatch(\"error\", { detail: { src } });\n }\n\n /** Loading phase: keep the image visible (per markup) while it fetches. */\n #enterLoading(): void {\n if (this.hasImageTarget) this.imageTarget.hidden = false;\n if (this.hasFallbackTarget) this.fallbackTarget.hidden = true;\n this.element.setAttribute(\"data-state\", \"loading\");\n }\n\n /** Loaded phase: image visible, fallback hidden. */\n #showImage(): void {\n if (this.hasImageTarget) this.imageTarget.hidden = false;\n if (this.hasFallbackTarget) this.fallbackTarget.hidden = true;\n this.element.setAttribute(\"data-state\", \"loaded\");\n }\n\n /** Error / no-src phase: fallback visible, image hidden. */\n #showFallback(): void {\n if (this.hasImageTarget) this.imageTarget.hidden = true;\n if (this.hasFallbackTarget) this.fallbackTarget.hidden = false;\n this.element.setAttribute(\"data-state\", \"error\");\n }\n}\n","/**\n * Unified element-size and viewport observation for Stimeo controllers.\n *\n * Layout-sensitive widgets (sliders, resizable panes, scroll spies, popovers)\n * need to react both to their *own* box changing — via {@link ResizeObserver} —\n * and to the *viewport* changing — via the `window` `resize` event. Wiring those\n * two sources by hand in every controller risks leaked listeners on\n * `disconnect()`. {@link LayoutObserver} owns both behind one callback and one\n * {@link LayoutObserver.disconnect | disconnect()} that releases everything.\n *\n * Behavior only: the helper reports *that* layout changed; it never reads or\n * writes styles. Consumers decide what to recompute.\n */\n\n/** Invoked whenever an observed element or the viewport changes size. */\nexport type LayoutCallback = () => void;\n\n/** Constructs a {@link ResizeObserver}; injectable so tests stay deterministic. */\nexport type ResizeObserverFactory = (callback: ResizeObserverCallback) => ResizeObserver;\n\n/** Options for {@link LayoutObserver}. */\nexport interface LayoutObserverOptions {\n /**\n * Factory for the {@link ResizeObserver} used by {@link LayoutObserver.observe}.\n * Defaults to the global constructor; override it in tests, or to no-op in\n * environments where `ResizeObserver` is unavailable.\n */\n resizeObserverFactory?: ResizeObserverFactory;\n}\n\n/**\n * Observes element resizes and/or viewport resizes through a single callback,\n * with guaranteed teardown.\n *\n * @example\n * ```ts\n * #layout = new LayoutObserver(() => this.#reposition());\n *\n * connect() {\n * this.#layout.observe(this.panelTarget);\n * this.#layout.observeViewport();\n * }\n *\n * disconnect() {\n * this.#layout.disconnect();\n * }\n * ```\n */\nexport class LayoutObserver {\n readonly #callback: LayoutCallback;\n readonly #resizeObserverFactory: ResizeObserverFactory | null;\n #resizeObserver: ResizeObserver | null = null;\n #observingViewport = false;\n\n /** Stable bound handler so add/removeEventListener target the same reference. */\n readonly #handleViewportResize = (): void => {\n this.#callback();\n };\n\n constructor(callback: LayoutCallback, options: LayoutObserverOptions = {}) {\n this.#callback = callback;\n this.#resizeObserverFactory =\n options.resizeObserverFactory ??\n (typeof ResizeObserver === \"undefined\" ? null : (cb) => new ResizeObserver(cb));\n }\n\n /**\n * Starts observing an element's size. Repeated calls observe additional\n * elements through the same shared observer. No-ops when no\n * `ResizeObserver` implementation is available.\n */\n observe(element: Element): void {\n if (!this.#resizeObserverFactory) return;\n if (!this.#resizeObserver) {\n this.#resizeObserver = this.#resizeObserverFactory(() => {\n this.#callback();\n });\n }\n this.#resizeObserver.observe(element);\n }\n\n /** Stops observing a single element while leaving any others in place. */\n unobserve(element: Element): void {\n this.#resizeObserver?.unobserve(element);\n }\n\n /** Starts observing viewport resizes. Idempotent: the listener is added once. */\n observeViewport(): void {\n if (this.#observingViewport) return;\n this.#observingViewport = true;\n window.addEventListener(\"resize\", this.#handleViewportResize);\n }\n\n /** Stops observing viewport resizes without affecting element observation. */\n unobserveViewport(): void {\n if (!this.#observingViewport) return;\n this.#observingViewport = false;\n window.removeEventListener(\"resize\", this.#handleViewportResize);\n }\n\n /**\n * Releases every observation: disconnects the {@link ResizeObserver} and\n * removes the viewport listener. Safe to call multiple times. Call this from a\n * controller's `disconnect()`.\n */\n disconnect(): void {\n this.#resizeObserver?.disconnect();\n this.#resizeObserver = null;\n this.unobserveViewport();\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { LayoutObserver } from \"../utils/layout_observer\";\n\n/**\n * Headless, accessible responsive breadcrumb behavior.\n *\n * Markup contract (identifier: `stimeo--breadcrumb`):\n * <nav data-controller=\"stimeo--breadcrumb\" aria-label=\"Breadcrumb\">\n * <ol data-stimeo--breadcrumb-target=\"list\">\n * <li><a href=\"/\">Home</a></li>\n * <li data-stimeo--breadcrumb-target=\"ellipsis\" hidden>\n * <button type=\"button\" aria-expanded=\"false\" aria-controls=\"bc-collapsed\"\n * aria-label=\"Show full path\"\n * data-stimeo--breadcrumb-target=\"trigger\"\n * data-action=\"stimeo--breadcrumb#toggle\">…</button>\n * </li>\n * <li id=\"bc-collapsed\" data-stimeo--breadcrumb-target=\"collapsible\"><a href=\"/a\">Section A</a></li>\n * <li data-stimeo--breadcrumb-target=\"collapsible\"><a href=\"/a/b\">Sub B</a></li>\n * <li><a href=\"/a/b/c\" aria-current=\"page\">Item C</a></li>\n * </ol>\n * </nav>\n *\n * Implements the WAI-ARIA APG **Breadcrumb** pattern. The base structure (`nav`\n * + `ol` + `aria-current=\"page\"`) lives in the markup; this controller adds the\n * responsive behavior: when the trail overflows its container it collapses the\n * author-marked middle items behind a disclosure (`…`) button, which expands\n * them back on demand.\n *\n * @remarks\n * Behavior only — the consumer owns separators (CSS) and the look. The items to\n * collapse are the author-marked `collapsible` targets (the source of truth),\n * placed between the leading and trailing items that must always stay visible.\n *\n * Behavior provided:\n * - Detects overflow via {@link LayoutObserver} (element + viewport resize).\n * - While overflowing and not expanded, hides the `collapsible` items and shows\n * the `ellipsis` item; when it fits, shows everything and hides the ellipsis.\n * - The disclosure `trigger` toggles `aria-expanded` and the collapsed items,\n * dispatching `stimeo--breadcrumb:toggle`.\n */\nexport class BreadcrumbController extends Controller<HTMLElement> {\n static override targets = [\"list\", \"collapsible\", \"ellipsis\", \"trigger\"];\n static actions = [\"toggle\"] as const;\n static events = [\"toggle\"] as const;\n\n declare readonly listTarget: HTMLElement;\n declare readonly collapsibleTargets: HTMLElement[];\n declare readonly ellipsisTarget: HTMLElement;\n declare readonly triggerTarget: HTMLElement;\n declare readonly hasListTarget: boolean;\n declare readonly hasEllipsisTarget: boolean;\n declare readonly hasTriggerTarget: boolean;\n\n /** Whether the trail currently overflows its container. */\n #overflowing = false;\n /** Whether the user has expanded the collapsed items via the disclosure. */\n #expanded = false;\n\n readonly #layout = new LayoutObserver(() => this.#update());\n\n /** Starts observing for overflow and renders the initial state. */\n override connect(): void {\n if (this.hasListTarget) this.#layout.observe(this.listTarget);\n this.#layout.observeViewport();\n this.#update();\n }\n\n /** Releases the resize observation (Turbo navigation included). */\n override disconnect(): void {\n this.#layout.disconnect();\n }\n\n /** Expands or re-collapses the trail and dispatches `toggle`. */\n toggle(): void {\n this.#expanded = !this.#expanded;\n this.#render();\n this.dispatch(\"toggle\", { detail: { expanded: this.#expanded } });\n }\n\n /** Re-measures overflow and re-renders (e.g. on resize). */\n #update(): void {\n this.#overflowing = this.#measureOverflow();\n if (!this.#overflowing) this.#expanded = false;\n this.#render();\n }\n\n /**\n * Measures overflow against the **fully expanded** layout so hiding items does\n * not make the condition oscillate. Reveals every item, then compares the list's\n * own scroll width to its own client width; `#render` immediately re-applies\n * the correct hidden state afterward.\n *\n * Both widths are read from the list element itself (not the host `nav`) so the\n * check is independent of any padding/border on the host — comparing against the\n * host's `clientWidth` would over-report the available space by its padding and\n * miss real overflow in a padded container.\n */\n #measureOverflow(): boolean {\n if (!this.hasListTarget) return false;\n for (const item of this.collapsibleTargets) item.hidden = false;\n if (this.hasEllipsisTarget) this.ellipsisTarget.hidden = true;\n return this.listTarget.scrollWidth > this.listTarget.clientWidth;\n }\n\n /** Applies the collapsed/expanded state to the items, ellipsis, and trigger. */\n #render(): void {\n const collapsed = this.#overflowing && !this.#expanded;\n for (const item of this.collapsibleTargets) item.hidden = collapsed;\n if (this.hasEllipsisTarget) this.ellipsisTarget.hidden = !this.#overflowing;\n if (this.hasTriggerTarget) {\n this.triggerTarget.setAttribute(\"aria-expanded\", this.#expanded ? \"true\" : \"false\");\n }\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless **bulk select / batch action bar** (no dedicated APG pattern — a\n * composition of a checkbox group and a toolbar). Mirrors the Gmail/admin UX where\n * checking one or more rows reveals a sticky action bar with the selected count,\n * select-all, and clear. Data Grid owns per-row `aria-selected`; this is the\n * contextual action-bar layer on top.\n *\n * Markup contract (identifier: `stimeo--bulk-select`):\n * <div data-controller=\"stimeo--bulk-select\"\n * data-stimeo--bulk-select-total-count-value=\"128\">\n * <input type=\"checkbox\" data-stimeo--bulk-select-target=\"all\">\n * <!-- rows (may be added dynamically; handled via event delegation) -->\n * <input type=\"checkbox\" data-stimeo--bulk-select-target=\"item\">\n * <input type=\"checkbox\" data-stimeo--bulk-select-target=\"item\">\n * <div data-stimeo--bulk-select-target=\"bar\" hidden role=\"toolbar\" aria-live=\"polite\">\n * <span data-stimeo--bulk-select-target=\"count\"></span> selected\n * <button data-stimeo--bulk-select-target=\"selectAllPages\"\n * data-action=\"click->stimeo--bulk-select#selectAllPages\">Select all</button>\n * <button data-action=\"click->stimeo--bulk-select#clear\">Clear</button>\n * </div>\n * </div>\n *\n * @remarks\n * Behavior only — it never runs the batch action (that is the consumer's\n * form/Turbo) nor fetches/pages rows. Selection lives **only** in each checkbox's\n * `checked` (no module-scope set), so `connect()` recomputes idempotently from the\n * DOM after a Turbo swap. Row `change` is handled by **delegation** on the\n * container, so dynamically-added rows work without per-row `data-action`.\n * Showing the bar never steals focus\n * (WCAG 2.2 2.4.3); the count rides the bar's own `aria-live` region (WCAG 2.2\n * 4.1.3) — the bar is revealed *before* the count text is written so the change is\n * observed and announced. The delegated listener is removed on `disconnect()`.\n */\nexport class BulkSelectController extends Controller<HTMLElement> {\n static override targets = [\"all\", \"item\", \"bar\", \"count\", \"selectAllPages\"];\n static override values = {\n totalCount: { type: Number, default: 0 },\n announce: { type: Boolean, default: true },\n };\n static actions = [\"clear\", \"selectAllPages\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly allTarget: HTMLInputElement;\n declare readonly barTarget: HTMLElement;\n declare readonly countTarget: HTMLElement;\n declare readonly hasAllTarget: boolean;\n declare readonly hasBarTarget: boolean;\n declare readonly hasCountTarget: boolean;\n\n declare totalCountValue: number;\n declare announceValue: boolean;\n\n /** All-pages mode is a transient UI state; mirrored to `data-all-pages` so it\n * survives a Turbo swap and `connect()` can rehydrate it. */\n #allPagesMode = false;\n /** Last emitted figures, so a recompute dispatches `change` only on real change. */\n #lastCount = -1;\n #lastAllPages = false;\n\n /** Delegated `change` handler covering the select-all box and every row. */\n readonly #onChange = (event: Event): void => {\n const target = event.target as HTMLElement | null;\n if (!target) return;\n if (this.hasAllTarget && target === this.allTarget) {\n this.#applyAll();\n } else if (target.matches('[data-stimeo--bulk-select-target=\"item\"]')) {\n this.#exitAllPages();\n this.#recompute(true);\n }\n };\n\n override connect(): void {\n this.#allPagesMode = this.element.dataset.allPages === \"true\";\n this.element.addEventListener(\"change\", this.#onChange);\n this.#recompute(false);\n }\n\n override disconnect(): void {\n this.element.removeEventListener(\"change\", this.#onChange);\n }\n\n /** Clears every selection (rows + select-all) and exits all-pages mode. */\n clear(): void {\n for (const item of this.#items) item.checked = false;\n if (this.hasAllTarget) {\n this.allTarget.checked = false;\n this.allTarget.indeterminate = false;\n }\n this.#exitAllPages();\n this.#recompute(true);\n }\n\n /** Enters \"select all across pages\" mode (count shows `totalCount`). */\n selectAllPages(): void {\n this.#allPagesMode = true;\n this.#recompute(true);\n }\n\n /** Mirrors the select-all box to every row, then recomputes. */\n #applyAll(): void {\n if (!this.hasAllTarget) return;\n const { checked } = this.allTarget;\n for (const item of this.#items) item.checked = checked;\n this.#exitAllPages();\n this.#recompute(true);\n }\n\n #exitAllPages(): void {\n this.#allPagesMode = false;\n }\n\n /**\n * Recomputes the count, the select-all checked/indeterminate state, and the bar\n * visibility from the current DOM. Dispatches `change` (when `notify`) only if\n * the emitted count or all-pages flag actually changed.\n */\n #recompute(notify: boolean): void {\n const items = this.#items;\n const total = items.length;\n const checked = items.filter((item) => item.checked).length;\n const allPages = this.#allPagesMode;\n\n if (this.hasAllTarget) {\n this.allTarget.checked = total > 0 && checked === total;\n this.allTarget.indeterminate = checked > 0 && checked < total;\n }\n\n const count = allPages ? this.totalCountValue : checked;\n const show = allPages || checked > 0;\n\n // Reveal the bar BEFORE writing the count so its aria-live region observes the\n // text change (a region revealed after its content changed may not announce).\n if (this.hasBarTarget) {\n this.barTarget.hidden = !show;\n this.barTarget.setAttribute(\"aria-live\", this.announceValue ? \"polite\" : \"off\");\n }\n if (this.hasCountTarget) this.countTarget.textContent = String(count);\n\n this.element.setAttribute(\"data-selected-count\", String(checked));\n if (allPages) this.element.setAttribute(\"data-all-pages\", \"true\");\n else this.element.removeAttribute(\"data-all-pages\");\n\n const changed = count !== this.#lastCount || allPages !== this.#lastAllPages;\n this.#lastCount = count;\n this.#lastAllPages = allPages;\n if (notify && changed) {\n this.dispatch(\"change\", { detail: { count, allPages } });\n }\n }\n\n /** Live list of row checkboxes, queried from the DOM so dynamic rows count. */\n get #items(): HTMLInputElement[] {\n return Array.from(\n this.element.querySelectorAll<HTMLInputElement>('[data-stimeo--bulk-select-target=\"item\"]'),\n );\n }\n}\n","/**\n * Local-time date helpers shared by the calendar-family controllers\n * (`calendar`, `date-range-picker`).\n *\n * All conversions are intentionally **local time** (not UTC): the grid a user\n * sees is built from `Date` components in their own timezone, so round-tripping\n * through ISO strings must use the same frame to avoid off-by-one-day drift near\n * midnight. Strings are bare `YYYY-MM-DD` / `YYYY-MM` with no time or zone.\n */\n\n/** Formats a {@link Date} as a local-time `YYYY-MM-DD` string. */\nexport function toISODateString(date: Date): string {\n const year = date.getFullYear();\n const month = String(date.getMonth() + 1).padStart(2, \"0\");\n const day = String(date.getDate()).padStart(2, \"0\");\n return `${year}-${month}-${day}`;\n}\n\n/**\n * Parses a `YYYY-MM-DD` string into a local-time {@link Date}, or `null`.\n *\n * Rejects calendar-invalid dates (e.g. `2026-02-31`): the constructed `Date`\n * would silently roll over to another day, so the parsed components are checked\n * back against it and a mismatch returns `null`.\n */\nexport function parseISODateString(dateStr: string): Date | null {\n if (!dateStr) return null;\n const match = dateStr.match(/^(\\d{4})-(\\d{2})-(\\d{2})$/);\n if (!match) return null;\n const [, y, m, d] = match;\n const year = Number(y);\n const month = Number(m);\n const day = Number(d);\n const date = new Date(year, month - 1, day);\n if (date.getFullYear() !== year || date.getMonth() !== month - 1 || date.getDate() !== day) {\n return null;\n }\n return date;\n}\n\n/**\n * Parses a `YYYY-MM` string into its year/month (1-based) parts, or `null`.\n * Rejects months outside `1..12`.\n */\nexport function parseISOMonthString(monthStr: string): { year: number; month: number } | null {\n if (!monthStr) return null;\n const match = monthStr.match(/^(\\d{4})-(\\d{2})$/);\n if (!match) return null;\n const [, y, m] = match;\n const month = Number(m);\n if (month < 1 || month > 12) return null;\n return { year: Number(y), month };\n}\n\n/** Formats a {@link Date} as the local-time `YYYY-MM` string of its month. */\nexport function toISOMonthString(date: Date): string {\n return `${date.getFullYear()}-${String(date.getMonth() + 1).padStart(2, \"0\")}`;\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { parseISODateString, parseISOMonthString, toISODateString } from \"../utils/dates\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless, highly accessible calendar grid behavior.\n *\n * Markup contract (identifier: `stimeo--calendar`):\n * <div data-controller=\"stimeo--calendar\"\n * data-stimeo--calendar-month-value=\"2026-05\"\n * data-stimeo--calendar-selected-value=\"2026-05-31\">\n * <button data-action=\"stimeo--calendar#prev\">Previous</button>\n * <span data-stimeo--calendar-target=\"label\">May 2026</span>\n * <button data-action=\"stimeo--calendar#next\">Next</button>\n * <table role=\"grid\">\n * <tbody data-stimeo--calendar-target=\"grid\"\n * data-action=\"keydown->stimeo--calendar#onKeydown\n * click->stimeo--calendar#selectByClick\">\n * <!-- Markup must contain exactly 42 day targets (7 days x 6 rows) -->\n * <tr role=\"row\">\n * <td role=\"gridcell\" data-stimeo--calendar-target=\"day\" tabindex=\"-1\"></td>\n * </tr>\n * </tbody>\n * </table>\n * </div>\n *\n * Implements the WAI-ARIA APG **Date Picker Dialog** grid navigation pattern:\n * - Local-aware month/year labels using native `Intl.DateTimeFormat`.\n * - Roving tabindex focus tracking (exactly one focusable day at any time).\n * - Full grid keyboard controls (arrows, PageUp/Down, Home/End, Shift+PageUp/Down).\n * - Automatic month wrapping and date clamping for missing dates (e.g. leap years, 31st to 30th).\n *\n * @remarks\n * Behavior only. The controller updates classes, attributes (aria-selected, data-outside, etc.),\n * and text contents dynamically on 42 pre-allocated `day` targets.\n */\nexport class CalendarController extends Controller<HTMLElement> {\n static override targets = [\"label\", \"grid\", \"day\"];\n static override values = {\n month: { type: String, default: \"\" },\n selected: { type: String, default: \"\" },\n min: { type: String, default: \"\" },\n max: { type: String, default: \"\" },\n weekStart: { type: Number, default: 0 }, // 0 = Sunday, 1 = Monday, etc.\n };\n static actions = [\"next\", \"onKeydown\", \"prev\", \"selectByClick\"] as const;\n static events = [\"monthchange\", \"select\"] as const;\n\n declare readonly labelTarget: HTMLElement;\n declare readonly gridTarget: HTMLElement;\n declare readonly dayTargets: HTMLElement[];\n declare readonly hasLabelTarget: boolean;\n declare readonly hasGridTarget: boolean;\n\n declare monthValue: string;\n declare selectedValue: string;\n declare minValue: string;\n declare maxValue: string;\n declare weekStartValue: number;\n\n /** The date currently receiving focus in the grid (local time). */\n focusedDate: Date = new Date();\n\n /**\n * Deferred focus moves scheduled after an asynchronous month transition.\n * Tracked so {@link disconnect} can cancel any pending move and a detached\n * controller never steals focus after the element leaves the DOM (Turbo).\n */\n #focusTimer = new SafeTimeout();\n\n override connect(): void {\n // Initialize monthValue to current month if not provided\n if (!this.monthValue) {\n const today = new Date();\n const monthStr = `${today.getFullYear()}-${String(today.getMonth() + 1).padStart(2, \"0\")}`;\n this.monthValue = monthStr;\n return;\n }\n\n this.#initializeFocusedDate();\n this.render();\n }\n\n /** Cancels any pending deferred focus so it never fires on a detached element. */\n override disconnect(): void {\n this.#focusTimer.clearAll();\n }\n\n /**\n * Stimulus lifecycle callback triggered automatically when the monthValue changes.\n * Forces a re-render of the date grid and updates labels.\n */\n monthValueChanged(): void {\n if (!this.monthValue) return;\n this.#syncFocusedDateWithMonth();\n this.render();\n this.dispatch(\"monthchange\", { detail: { month: this.monthValue } });\n }\n\n /**\n * Stimulus lifecycle callback triggered automatically when the selectedValue changes.\n * Re-renders grid cells to update `aria-selected` indicators.\n */\n selectedValueChanged(): void {\n if (this.selectedValue) {\n const selected = parseISODateString(this.selectedValue);\n if (selected) {\n this.focusedDate = selected;\n }\n }\n this.render();\n }\n\n /** Navigates to the previous month. */\n prev(event?: Event): void {\n if (event) event.preventDefault();\n this.#shiftMonth(-1);\n }\n\n /** Navigates to the next month. */\n next(event?: Event): void {\n if (event) event.preventDefault();\n this.#shiftMonth(1);\n }\n\n /** Handles day selection when a gridcell is clicked. */\n selectByClick(event: MouseEvent): void {\n const target = event.target as HTMLElement | null;\n if (!target) return;\n const dayElement = target.closest(\"[data-stimeo--calendar-target='day']\") as HTMLElement | null;\n if (!dayElement) return;\n\n this.selectDayElement(dayElement);\n }\n\n /** Handles grid cell keyboard navigation and triggers selection. */\n onKeydown(event: KeyboardEvent): void {\n const target = event.target as HTMLElement | null;\n if (!target) return;\n const dayElement = target.closest(\"[data-stimeo--calendar-target='day']\") as HTMLElement | null;\n if (!dayElement) return;\n\n const dateStr = dayElement.getAttribute(\"data-date\");\n if (!dateStr) return;\n const date = parseISODateString(dateStr);\n if (!date) return;\n\n let handled = true;\n let nextDate = new Date(date);\n\n switch (event.key) {\n case \"ArrowLeft\":\n nextDate.setDate(nextDate.getDate() - 1);\n break;\n case \"ArrowRight\":\n nextDate.setDate(nextDate.getDate() + 1);\n break;\n case \"ArrowUp\":\n nextDate.setDate(nextDate.getDate() - 7);\n break;\n case \"ArrowDown\":\n nextDate.setDate(nextDate.getDate() + 7);\n break;\n case \"PageUp\":\n if (event.shiftKey) {\n nextDate = this.#calculateShiftedYearDate(date, -1);\n } else {\n nextDate = this.#calculateShiftedMonthDate(date, -1);\n }\n break;\n case \"PageDown\":\n if (event.shiftKey) {\n nextDate = this.#calculateShiftedYearDate(date, 1);\n } else {\n nextDate = this.#calculateShiftedMonthDate(date, 1);\n }\n break;\n case \"Home\":\n nextDate = this.#getStartOfWeekDate(date);\n break;\n case \"End\":\n nextDate = this.#getEndOfWeekDate(date);\n break;\n case \"t\":\n case \"T\": {\n const now = new Date();\n nextDate = new Date(now.getFullYear(), now.getMonth(), now.getDate());\n break;\n }\n case \"Enter\":\n case \" \":\n event.preventDefault();\n this.selectDayElement(dayElement);\n return;\n default:\n handled = false;\n break;\n }\n\n if (handled) {\n event.preventDefault();\n this.#focusAndNavigateToDate(nextDate);\n }\n }\n\n /** Renders the grid days and updates the month/year label. */\n render(): void {\n const monthInfo = parseISOMonthString(this.monthValue);\n if (!monthInfo) return;\n\n const { year, month } = monthInfo;\n\n // Update label with localized month/year\n if (this.hasLabelTarget) {\n const lang = document.documentElement.lang || \"en\";\n const labelDate = new Date(year, month - 1, 1);\n const formatter = new Intl.DateTimeFormat(lang, { month: \"long\", year: \"numeric\" });\n this.labelTarget.textContent = formatter.format(labelDate);\n }\n\n const days = this.#calculateGridDays(year, month);\n const dayElements = this.dayTargets;\n\n // Iterate through pre-allocated day targets and bind state\n for (let i = 0; i < 42; i++) {\n const el = dayElements[i];\n if (!el) continue;\n\n const date = days[i];\n if (!date) continue;\n\n const dateStr = toISODateString(date);\n el.setAttribute(\"data-date\", dateStr);\n el.textContent = String(date.getDate());\n\n // outside current month\n const isOutside = date.getFullYear() !== year || date.getMonth() !== month - 1;\n el.setAttribute(\"data-outside\", String(isOutside));\n\n // today\n const todayStr = toISODateString(new Date());\n el.setAttribute(\"data-today\", String(dateStr === todayStr));\n\n // selection state\n const isSelected = dateStr === this.selectedValue;\n el.setAttribute(\"aria-selected\", String(isSelected));\n\n // roving tabindex\n const isFocused = toISODateString(this.focusedDate) === dateStr;\n el.setAttribute(\"tabindex\", isFocused ? \"0\" : \"-1\");\n\n // min/max limits\n const isDisabled = this.#isDateOutOfBounds(dateStr);\n if (isDisabled) {\n el.setAttribute(\"aria-disabled\", \"true\");\n } else {\n el.removeAttribute(\"aria-disabled\");\n }\n }\n }\n\n selectDayElement(dayElement: HTMLElement): void {\n if (dayElement.getAttribute(\"aria-disabled\") === \"true\") return;\n\n const dateStr = dayElement.getAttribute(\"data-date\");\n if (!dateStr) return;\n\n this.selectedValue = dateStr;\n // Reflect the selection synchronously (move roving focus to the selected day and\n // repaint aria-selected) instead of waiting on the async value observer, so a\n // click or Enter updates the grid in the same tick — consistent with how the\n // navigation handler re-renders directly. selectedValueChanged remains for\n // external (consumer-driven) value changes.\n const selected = parseISODateString(dateStr);\n if (selected) this.focusedDate = selected;\n this.render();\n this.dispatch(\"select\", { detail: { date: dateStr } });\n }\n\n #focusAndNavigateToDate(date: Date): void {\n this.focusedDate = date;\n const targetMonthStr = `${date.getFullYear()}-${String(date.getMonth() + 1).padStart(2, \"0\")}`;\n const isMonthTransition = targetMonthStr !== this.monthValue;\n\n if (isMonthTransition) {\n // Automatic month transition: assigning monthValue triggers\n // `monthValueChanged`, which re-renders the grid and keeps the already-set\n // focusedDate (it sits in the target month, so `#syncFocusedDateWithMonth`\n // is a no-op). Do NOT render synchronously here too — that double-renders;\n // focus is deferred below until after that async re-render lands.\n this.monthValue = targetMonthStr;\n } else {\n this.render();\n }\n\n const focusTarget = () => {\n const dateStr = toISODateString(date);\n const targetEl = this.dayTargets.find((el) => el.getAttribute(\"data-date\") === dateStr);\n targetEl?.focus();\n };\n\n if (isMonthTransition) {\n // Defer focus until Stimulus async lifecycle (monthValueChanged) has fully resolved\n this.#focusTimer.set(focusTarget, 0);\n } else {\n focusTarget();\n }\n }\n\n #isDateOutOfBounds(dateStr: string): boolean {\n if (this.minValue && dateStr < this.minValue) return true;\n if (this.maxValue && dateStr > this.maxValue) return true;\n return false;\n }\n\n #shiftMonth(delta: number): void {\n const monthInfo = parseISOMonthString(this.monthValue);\n if (!monthInfo) return;\n\n const nextMonthDate = new Date(monthInfo.year, monthInfo.month - 1 + delta, 1);\n this.monthValue = `${nextMonthDate.getFullYear()}-${String(nextMonthDate.getMonth() + 1).padStart(2, \"0\")}`;\n }\n\n #calculateShiftedMonthDate(baseDate: Date, delta: number): Date {\n const targetDate = new Date(baseDate.getFullYear(), baseDate.getMonth() + delta, 1);\n const lastDayInTarget = new Date(\n targetDate.getFullYear(),\n targetDate.getMonth() + 1,\n 0,\n ).getDate();\n const clampedDay = Math.min(baseDate.getDate(), lastDayInTarget);\n targetDate.setDate(clampedDay);\n return targetDate;\n }\n\n #calculateShiftedYearDate(baseDate: Date, delta: number): Date {\n const targetDate = new Date(baseDate.getFullYear() + delta, baseDate.getMonth(), 1);\n const lastDayInTarget = new Date(\n targetDate.getFullYear(),\n targetDate.getMonth() + 1,\n 0,\n ).getDate();\n const clampedDay = Math.min(baseDate.getDate(), lastDayInTarget);\n targetDate.setDate(clampedDay);\n return targetDate;\n }\n\n #getStartOfWeekDate(date: Date): Date {\n const currentDay = date.getDay();\n const shift = (currentDay - this.weekStartValue + 7) % 7;\n const target = new Date(date);\n target.setDate(date.getDate() - shift);\n return target;\n }\n\n #getEndOfWeekDate(date: Date): Date {\n const start = this.#getStartOfWeekDate(date);\n const target = new Date(start);\n target.setDate(start.getDate() + 6);\n return target;\n }\n\n #initializeFocusedDate(): void {\n if (this.selectedValue) {\n const selected = parseISODateString(this.selectedValue);\n if (selected) {\n this.focusedDate = selected;\n return;\n }\n }\n\n const monthInfo = parseISOMonthString(this.monthValue);\n if (monthInfo) {\n const today = new Date();\n if (today.getFullYear() === monthInfo.year && today.getMonth() === monthInfo.month - 1) {\n this.focusedDate = today;\n } else {\n this.focusedDate = new Date(monthInfo.year, monthInfo.month - 1, 1);\n }\n }\n }\n\n #syncFocusedDateWithMonth(): void {\n const monthInfo = parseISOMonthString(this.monthValue);\n if (!monthInfo) return;\n\n // Only align if focusedDate is outside current monthValue\n if (\n this.focusedDate.getFullYear() !== monthInfo.year ||\n this.focusedDate.getMonth() !== monthInfo.month - 1\n ) {\n const today = new Date();\n if (today.getFullYear() === monthInfo.year && today.getMonth() === monthInfo.month - 1) {\n this.focusedDate = today;\n } else {\n // Keep same day if possible, otherwise clamp to end of target month\n const targetDate = new Date(monthInfo.year, monthInfo.month - 1, 1);\n const lastDayInTarget = new Date(monthInfo.year, monthInfo.month, 0).getDate();\n const clampedDay = Math.min(this.focusedDate.getDate(), lastDayInTarget);\n targetDate.setDate(clampedDay);\n this.focusedDate = targetDate;\n }\n }\n }\n\n #calculateGridDays(year: number, month: number): Date[] {\n const firstDay = new Date(year, month - 1, 1);\n const dayOfWeek = firstDay.getDay();\n\n // calculate offset days based on weekStartValue\n const offset = (dayOfWeek - this.weekStartValue + 7) % 7;\n\n const days: Date[] = [];\n const current = new Date(firstDay);\n current.setDate(firstDay.getDate() - offset);\n\n for (let i = 0; i < 42; i++) {\n days.push(new Date(current));\n current.setDate(current.getDate() + 1);\n }\n\n return days;\n }\n}\n","/**\n * Low-level roving-tabindex primitive shared by composite-widget controllers.\n *\n * The APG roving-tabindex pattern keeps a composite widget a single Tab stop:\n * exactly one item is in the Tab sequence (`tabindex=\"0\"`) while the rest are\n * removed from it (`tabindex=\"-1\"`), and the arrow keys move both DOM focus and\n * that single tabbable position together. {@link RovingTabindex} owns *only* that\n * mechanical bookkeeping — \"which one item is tabbable, and move focus there\".\n *\n * It is intentionally **policy-free**. Orientation, wrapping vs. clamping,\n * selection-follows-focus, typeahead, and `Home`/`End` semantics differ per APG\n * pattern (Radio Group, Toolbar, Rating, …); folding them into one helper would\n * flatten those widgets to a lowest common denominator and lose each pattern's\n * correctness. Those decisions therefore stay in each controller, which calls\n * {@link RovingTabindex.setActive} with an index it computed itself (optionally\n * via the pure {@link rovingMove} helper).\n *\n * @remarks\n * Items are read lazily through a getter so a controller can add or remove\n * targets (Stimulus re-scans the DOM) without re-wiring this helper.\n */\nexport class RovingTabindex {\n /** Returns the current ordered item elements; called on every operation. */\n readonly #getItems: () => HTMLElement[];\n\n /**\n * @param getItems - Returns the current ordered item elements. Called on every\n * operation so the live target list is always used.\n */\n constructor(getItems: () => HTMLElement[]) {\n this.#getItems = getItems;\n }\n\n /** Index of the currently tabbable item (`tabindex=\"0\"`), or `-1` if none. */\n get activeIndex(): number {\n return this.#getItems().findIndex((item) => item.tabIndex === 0);\n }\n\n /**\n * Makes exactly the item at `index` tabbable (`tabindex=\"0\"`) and removes every\n * other item from the Tab sequence (`tabindex=\"-1\"`). An out-of-range `index`\n * (e.g. `-1`) leaves all items at `-1`, which a controller can use to express\n * \"nothing is currently tabbable\".\n *\n * @param index - Position of the item to make tabbable.\n * @param options - Pass `{ focus: true }` to also move DOM focus to that item.\n */\n setActive(index: number, { focus = false }: { focus?: boolean } = {}): void {\n const items = this.#getItems();\n items.forEach((item, i) => {\n item.tabIndex = i === index ? 0 : -1;\n });\n if (focus) items[index]?.focus();\n }\n}\n\n/** Edge behavior for {@link rovingMove}: cycle past the ends, or stop at them. */\nexport type RovingWrap = \"wrap\" | \"clamp\";\n\n/**\n * Pure helper that resolves the target index for a one-step directional move.\n *\n * Keyboard/orientation mapping stays in the caller: it decides that a key means\n * `delta` `+1` (next) or `-1` (previous) and whether the widget should `\"wrap\"`\n * (Radio Group, Toolbar) or `\"clamp\"` at the ends.\n *\n * @param current - The index focus is moving from.\n * @param length - Number of items in the set.\n * @param delta - `+1` to move to the next item, `-1` for the previous.\n * @param wrap - `\"wrap\"` cycles around the ends; `\"clamp\"` stops at them.\n * @returns The resolved index, or `-1` when there are no items.\n */\nexport function rovingMove(\n current: number,\n length: number,\n delta: number,\n wrap: RovingWrap,\n): number {\n if (length === 0) return -1;\n const next = current + delta;\n if (wrap === \"wrap\") return (next + length) % length;\n return Math.min(length - 1, Math.max(0, next));\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { RovingTabindex, rovingMove } from \"../utils/roving_tabindex\";\nimport { SafeInterval } from \"../utils/safe_timeout\";\n\n/**\n * Headless, accessible **Carousel** (slideshow) behavior.\n *\n * Markup contract (identifier: `stimeo--carousel`):\n * <section data-controller=\"stimeo--carousel\" aria-roledescription=\"carousel\"\n * aria-label=\"Featured\"\n * data-stimeo--carousel-autoplay-value=\"false\"\n * data-stimeo--carousel-interval-value=\"5000\"\n * data-stimeo--carousel-loop-value=\"true\"\n * data-action=\"mouseenter->stimeo--carousel#pause\n * mouseleave->stimeo--carousel#resume\n * focusin->stimeo--carousel#pause\n * focusout->stimeo--carousel#resume\">\n * <button data-stimeo--carousel-target=\"playToggle\"\n * data-action=\"stimeo--carousel#togglePlay\">…</button>\n * <div data-stimeo--carousel-target=\"viewport\">\n * <div role=\"tabpanel\" data-stimeo--carousel-target=\"slide\">…</div>\n * <div role=\"tabpanel\" data-stimeo--carousel-target=\"slide\" hidden>…</div>\n * </div>\n * <button data-stimeo--carousel-target=\"prev\" data-action=\"stimeo--carousel#prev\">‹</button>\n * <button data-stimeo--carousel-target=\"next\" data-action=\"stimeo--carousel#next\">›</button>\n * <div role=\"tablist\">\n * <button role=\"tab\" data-stimeo--carousel-target=\"picker\"\n * data-action=\"stimeo--carousel#goto\n * keydown->stimeo--carousel#onPickerKeydown\"></button>\n * </div>\n * </section>\n *\n * Implements the WAI-ARIA APG **Carousel** (tabbed) pattern. The current slide is\n * exposed through `data-state` (`active`/`inactive`) and the `hidden` attribute on\n * inactive slides (removing them from focus order); the matching picker carries\n * `aria-selected` and the single roving `tabindex`. The play/pause toggle's\n * `aria-pressed` mirrors the autoplay state.\n *\n * @remarks\n * Behavior only — transitions, layout, and visuals are the consumer's CSS.\n * Autoplay honors WCAG 2.2.2: it suspends while the pointer is over the carousel\n * and **hard-stops** when keyboard focus enters (it does not silently resume on\n * focus out — the user must press play), so motion never surprises a keyboard\n * user. The interval is cleared on `disconnect()` (Turbo navigation included).\n * Picker arrow keys move focus only (manual activation); slide changes never steal\n * focus from the control the user operated.\n */\nexport class CarouselController extends Controller<HTMLElement> {\n static override targets = [\"slide\", \"viewport\", \"prev\", \"next\", \"picker\", \"playToggle\"];\n static override values = {\n autoplay: { type: Boolean, default: false },\n interval: { type: Number, default: 5000 },\n loop: { type: Boolean, default: true },\n };\n static actions = [\n \"goto\",\n \"next\",\n \"onPickerKeydown\",\n \"pause\",\n \"prev\",\n \"resume\",\n \"togglePlay\",\n ] as const;\n static events = [\"change\", \"pause\", \"play\"] as const;\n\n declare readonly slideTargets: HTMLElement[];\n declare readonly pickerTargets: HTMLElement[];\n declare readonly playToggleTarget: HTMLElement;\n declare readonly hasPlayToggleTarget: boolean;\n declare autoplayValue: boolean;\n declare intervalValue: number;\n declare loopValue: boolean;\n\n readonly #roving = new RovingTabindex(() => this.pickerTargets);\n readonly #intervals = new SafeInterval();\n /** Index of the visible slide. */\n #index = 0;\n /** User intent to autoplay (toggled by the play button / focus hard-stop). */\n #playing = false;\n /** Pointer is hovering the carousel: a temporary, auto-resuming suspension. */\n #pointerPaused = false;\n /** Id of the live autoplay interval, or null when stopped. */\n #timerId: number | null = null;\n\n /** Renders the initial slide and starts autoplay when requested. */\n override connect(): void {\n const preselected = this.pickerTargets.findIndex(\n (picker) => picker.getAttribute(\"aria-selected\") === \"true\",\n );\n this.#index = preselected === -1 ? 0 : preselected;\n this.#playing = this.#initialPlaying();\n this.#render({ focus: false });\n this.#syncTimer();\n }\n\n /**\n * Resolves the starting autoplay intent. The play toggle's `aria-pressed` is the\n * source of truth **when present**, so a Turbo Drive cache restore / morph that\n * re-runs `connect()` against existing DOM does not silently resume autoplay the\n * user had stopped (e.g. by focusing into the carousel). Only when no toggle\n * carries `aria-pressed` does it fall back to the declarative `autoplay` value.\n */\n #initialPlaying(): boolean {\n if (this.hasPlayToggleTarget && this.playToggleTarget.hasAttribute(\"aria-pressed\")) {\n return this.playToggleTarget.getAttribute(\"aria-pressed\") === \"true\";\n }\n return this.autoplayValue;\n }\n\n /** Clears the autoplay interval so it never fires after teardown. */\n override disconnect(): void {\n this.#intervals.clearAll();\n this.#timerId = null;\n }\n\n /** Advances to the next slide. Bound via `data-action`. */\n next(): void {\n this.#select(this.#step(1), { focus: false });\n }\n\n /** Returns to the previous slide. Bound via `data-action`. */\n prev(): void {\n this.#select(this.#step(-1), { focus: false });\n }\n\n /** Jumps to the slide whose picker was activated (click / Enter / Space). */\n goto(event: Event): void {\n const target = event.currentTarget as HTMLElement;\n const index = this.pickerTargets.indexOf(target);\n if (index !== -1) this.#select(index, { focus: false });\n }\n\n /** Toggles autoplay on the user's explicit request and syncs the timer. */\n togglePlay(): void {\n this.#playing = !this.#playing;\n this.#syncTimer();\n }\n\n /**\n * Suspends autoplay. Hover (`mouseenter`) is a temporary suspension that resumes\n * on leave; keyboard focus (`focusin`) is a hard stop that turns autoplay off so\n * it cannot resume without an explicit play (WCAG 2.2.2).\n */\n pause(event?: Event): void {\n if (event?.type.startsWith(\"focus\")) {\n this.#playing = false;\n } else {\n this.#pointerPaused = true;\n }\n this.#syncTimer();\n }\n\n /**\n * Lifts a hover suspension (`mouseleave`) and resumes autoplay if it is still\n * on. A `focusout` does nothing here: the focus pause was a hard stop, so the\n * user must press play to restart.\n */\n resume(event?: Event): void {\n if (event?.type.startsWith(\"focus\")) return;\n this.#pointerPaused = false;\n this.#syncTimer();\n }\n\n /** Picker roving: arrows move focus only; Home/End activate first/last slide. */\n onPickerKeydown(event: KeyboardEvent): void {\n const current = this.pickerTargets.indexOf(event.currentTarget as HTMLElement);\n if (current === -1) return;\n\n const length = this.pickerTargets.length;\n switch (event.key) {\n case \"ArrowRight\":\n case \"ArrowDown\":\n event.preventDefault();\n this.#roving.setActive(rovingMove(current, length, 1, \"wrap\"), { focus: true });\n return;\n case \"ArrowLeft\":\n case \"ArrowUp\":\n event.preventDefault();\n this.#roving.setActive(rovingMove(current, length, -1, \"wrap\"), { focus: true });\n return;\n case \"Home\":\n event.preventDefault();\n this.#select(0, { focus: true });\n return;\n case \"End\":\n event.preventDefault();\n this.#select(length - 1, { focus: true });\n return;\n default:\n }\n }\n\n /** Resolves the index one step away from the current one, honoring `loop`. */\n #step(delta: number): number {\n const total = this.slideTargets.length;\n if (total === 0) return 0;\n const next = this.#index + delta;\n if (this.loopValue) return (next + total) % total;\n return Math.min(total - 1, Math.max(0, next));\n }\n\n /**\n * Changes the active slide, updates state hooks, and emits `change` — but only\n * when the index actually changes, so a `next`/`prev` clamped at the end (or an\n * autoplay tick at a non-looping boundary) re-renders without a spurious event\n * (matching the \"emit on real change\" policy of flash/masonry/bulk-select).\n */\n #select(index: number, { focus }: { focus: boolean }): void {\n const changed = index !== this.#index;\n this.#index = index;\n this.#render({ focus });\n // Re-evaluate autoplay after every move so reaching the non-looping end stops\n // the timer (see `#syncTimer`); idempotent for moves that don't cross a boundary.\n this.#syncTimer();\n if (changed) this.dispatch(\"change\", { detail: { index, total: this.slideTargets.length } });\n }\n\n /** Reflects `this.#index` onto slides and pickers (state hooks + roving). */\n #render({ focus }: { focus: boolean }): void {\n this.slideTargets.forEach((slide, i) => {\n const active = i === this.#index;\n slide.setAttribute(\"data-state\", active ? \"active\" : \"inactive\");\n slide.hidden = !active;\n });\n this.pickerTargets.forEach((picker, i) => {\n picker.setAttribute(\"aria-selected\", i === this.#index ? \"true\" : \"false\");\n });\n this.#roving.setActive(this.#index, { focus });\n }\n\n /**\n * Drives the autoplay interval toward the desired state. Autoplay should run\n * only when the user wants it (`playing`), the pointer is not hovering, and more\n * than one slide exists. Transitions emit `play`/`pause` and keep the toggle's\n * `aria-pressed` in sync.\n */\n #syncTimer(): void {\n // A non-looping carousel sitting on its last slide has nothing left to advance\n // to, so autoplay turns itself off (a hard stop, like the focus pause): the\n // timer is cleared, `aria-pressed` flips to false, and a manual step back will\n // not silently restart it without an explicit play.\n if (!this.loopValue && this.#index >= this.slideTargets.length - 1) {\n this.#playing = false;\n }\n const shouldRun = this.#playing && !this.#pointerPaused && this.slideTargets.length > 1;\n\n if (shouldRun && this.#timerId === null) {\n this.#timerId = this.#intervals.set(() => this.next(), this.intervalValue);\n this.dispatch(\"play\");\n } else if (!shouldRun && this.#timerId !== null) {\n this.#intervals.clear(this.#timerId);\n this.#timerId = null;\n this.dispatch(\"pause\");\n }\n\n if (this.hasPlayToggleTarget) {\n this.playToggleTarget.setAttribute(\"aria-pressed\", this.#playing ? \"true\" : \"false\");\n }\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/** Parks the field's original `aria-invalid` while we override it for over-limit. */\nconst ORIGINAL_INVALID = \"data-character-counter-original-invalid\";\n\n/**\n * Headless character-counter behavior for a text field (no dedicated APG\n * pattern; follows the WCAG 2.2 \"status messages\" practice, 4.1.3).\n *\n * Markup contract (identifier: `stimeo--character-counter`):\n * <div data-controller=\"stimeo--character-counter\"\n * data-stimeo--character-counter-max-value=\"140\">\n * <textarea data-stimeo--character-counter-target=\"input\"\n * aria-describedby=\"cc\"></textarea>\n * <span id=\"cc\" data-stimeo--character-counter-target=\"output\"\n * aria-live=\"polite\"></span>\n * </div>\n *\n * Watches the field's length, writes the remaining/used count into `output`, and\n * toggles the `data-near-limit` / `data-over-limit` state hooks (plus\n * `aria-invalid` on the field once the limit is exceeded). The field is the\n * `input` target, or — when the controller is attached straight onto an\n * `<input>`/`<textarea>` — the controller element itself.\n *\n * @remarks\n * Behavior only — the count text is updated, not styled. Outside IME composition\n * the non-text state (`data-*` hooks, `aria-invalid`, and the `change` event)\n * updates **immediately** on every input so styling and consumers stay responsive,\n * while the visible count — in the `aria-live=\"polite\"` region — is written on a\n * short debounce so a screen reader is not flooded during fast typing (it hears the\n * settled count when the user pauses). During IME composition both are deferred to\n * `compositionend`, so they reflect the confirmed characters rather than the\n * intermediate (pre-conversion) kana. The debounce timer is owned by\n * {@link SafeTimeout} and torn down on `disconnect()` (Turbo navigation included);\n * `connect()` re-reads the field so the count is correct after a cache restore.\n */\nexport class CharacterCounterController extends Controller<HTMLElement> {\n static override targets = [\"input\", \"output\"];\n static override values = {\n max: { type: Number, default: 0 },\n warnAt: { type: Number, default: 0 },\n mode: { type: String, default: \"remaining\" },\n };\n static events = [\"change\"] as const;\n\n declare readonly inputTarget: HTMLInputElement | HTMLTextAreaElement;\n declare readonly outputTarget: HTMLElement;\n declare readonly hasInputTarget: boolean;\n declare readonly hasOutputTarget: boolean;\n\n declare maxValue: number;\n declare warnAtValue: number;\n declare modeValue: string;\n\n /** Delay (ms) before the live-region count is written, to throttle SR flooding. */\n static readonly #announceDelay = 200;\n\n readonly #timeouts = new SafeTimeout();\n #announceId: number | null = null;\n\n /** True while an IME composition is active; intermediate input is skipped. */\n #composing = false;\n\n readonly #onInput = (event: Event): void => {\n // During IME composition the field holds unconverted text; defer the count to\n // `compositionend` so it reflects the confirmed characters, not each keystroke.\n if (this.#composing || (event as InputEvent).isComposing) return;\n this.#update();\n };\n\n readonly #onCompositionStart = (): void => {\n this.#composing = true;\n };\n\n readonly #onCompositionEnd = (): void => {\n this.#composing = false;\n this.#update();\n };\n\n override connect(): void {\n const field = this.#field;\n if (!field) return;\n field.addEventListener(\"input\", this.#onInput);\n field.addEventListener(\"compositionstart\", this.#onCompositionStart);\n field.addEventListener(\"compositionend\", this.#onCompositionEnd);\n // Initial render is synchronous (no announce debounce): reflect the current\n // value on connect/cache-restore without queueing a screen-reader message.\n this.#update({ announce: false });\n }\n\n override disconnect(): void {\n const field = this.#field;\n field?.removeEventListener(\"input\", this.#onInput);\n field?.removeEventListener(\"compositionstart\", this.#onCompositionStart);\n field?.removeEventListener(\"compositionend\", this.#onCompositionEnd);\n this.#timeouts.clearAll();\n this.#announceId = null;\n // Reset so a same-instance reconnect (e.g. Turbo cache restore mid-composition)\n // never starts with input suppressed.\n this.#composing = false;\n }\n\n /**\n * Recomputes length-derived state. Non-text state (data hooks, `aria-invalid`)\n * and the `change` event apply immediately; the live-region count text is\n * debounced unless `announce` is `false` (initial render).\n */\n #update(options: { announce?: boolean } = {}): void {\n const field = this.#field;\n if (!field) return;\n\n const length = field.value.length;\n const hasLimit = this.maxValue > 0;\n const remaining = hasLimit ? this.maxValue - length : null;\n const over = hasLimit && length > this.maxValue;\n const near =\n hasLimit &&\n this.warnAtValue > 0 &&\n !over &&\n remaining !== null &&\n remaining <= this.warnAtValue;\n\n this.#toggle(\"data-over-limit\", over);\n this.#toggle(\"data-near-limit\", near);\n // `aria-invalid` is a shared attribute (Form Field / server validation also use\n // it), so we never clobber an authored value: park the original when flagging\n // over-limit and restore it once back within the limit.\n if (hasLimit && over) {\n if (!field.hasAttribute(ORIGINAL_INVALID)) {\n field.setAttribute(ORIGINAL_INVALID, field.getAttribute(\"aria-invalid\") ?? \"\");\n }\n field.setAttribute(\"aria-invalid\", \"true\");\n } else if (field.hasAttribute(ORIGINAL_INVALID)) {\n const original = field.getAttribute(ORIGINAL_INVALID);\n if (original) {\n field.setAttribute(\"aria-invalid\", original);\n } else {\n field.removeAttribute(\"aria-invalid\");\n }\n field.removeAttribute(ORIGINAL_INVALID);\n }\n\n const text = this.#format(length, remaining);\n if (options.announce === false) {\n // Initial render (connect / cache-restore): reflect the current state without\n // emitting a change event or queueing a screen-reader announcement.\n this.#writeOutput(text);\n return;\n }\n\n this.dispatch(\"change\", { detail: { length, remaining, over } });\n if (this.#announceId !== null) this.#timeouts.clear(this.#announceId);\n this.#announceId = this.#timeouts.set(() => {\n this.#writeOutput(text);\n this.#announceId = null;\n }, CharacterCounterController.#announceDelay);\n }\n\n /** Builds the count text for the active `mode`. */\n #format(length: number, remaining: number | null): string {\n if (remaining === null) return String(length); // no limit → used count only\n switch (this.modeValue) {\n case \"used\":\n return String(length);\n case \"both\":\n return `${length}/${this.maxValue}`;\n default:\n return String(remaining); // \"remaining\"\n }\n }\n\n #writeOutput(text: string): void {\n if (this.hasOutputTarget) this.outputTarget.textContent = text;\n }\n\n /** Sets a presence-style boolean data hook (attribute present when `on`). */\n #toggle(name: string, on: boolean): void {\n if (on) {\n this.element.setAttribute(name, \"true\");\n } else {\n this.element.removeAttribute(name);\n }\n }\n\n /** The watched field: the `input` target, or the element itself when it is one. */\n get #field(): HTMLInputElement | HTMLTextAreaElement | null {\n if (this.hasInputTarget) return this.inputTarget;\n const el: HTMLElement = this.element;\n if (el instanceof HTMLInputElement || el instanceof HTMLTextAreaElement) {\n return el;\n }\n return null;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/** Aggregate selection state of a parent/child checkbox group. */\ntype CheckboxState = \"all\" | \"partial\" | \"none\";\n\n/**\n * Headless, accessible checkbox behavior (including the tri-state / parent-child\n * \"select all\" pattern).\n *\n * Markup contract (identifier: `stimeo--checkbox`):\n * <fieldset data-controller=\"stimeo--checkbox\" role=\"group\" aria-labelledby=\"all-label\">\n * <label id=\"all-label\">\n * <input type=\"checkbox\" data-stimeo--checkbox-target=\"parent\"\n * data-action=\"change->stimeo--checkbox#onParentChange\" /> Select all\n * </label>\n * <label><input type=\"checkbox\" data-stimeo--checkbox-target=\"child\"\n * data-action=\"change->stimeo--checkbox#onChildChange\" /> Item A</label>\n * <!-- more children -->\n * </fieldset>\n *\n * Implements the WAI-ARIA APG **Checkbox** pattern. Native `<input type=\"checkbox\">`\n * is used throughout (so Space toggle, focus order, and `mixed` exposure are the\n * browser's); the controller adds what HTML cannot express: the parent's\n * `indeterminate` property (announced as `mixed`) derived from its children, and\n * the cascade from a parent toggle to its children.\n *\n * @remarks\n * Behavior only — the check mark and any \"mixed\" affordance are the consumer's\n * CSS (keyed off `:checked` / `:indeterminate` / `data-state`). A lone tri-state\n * checkbox can use just `parent` and drive `indeterminate` externally.\n *\n * Behavior provided:\n * - Parent toggle checks/unchecks every child and clears its own `indeterminate`.\n * - A child change recomputes the parent: all → checked, none → unchecked,\n * some → `indeterminate`.\n * - The aggregate (`all` / `partial` / `none`) is mirrored to `data-state` on the\n * root, and `stimeo--checkbox:change` is dispatched on every change.\n */\nexport class CheckboxController extends Controller<HTMLElement> {\n static override targets = [\"parent\", \"child\"];\n static actions = [\"onChildChange\", \"onParentChange\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly parentTarget: HTMLInputElement;\n declare readonly hasParentTarget: boolean;\n declare readonly childTargets: HTMLInputElement[];\n\n /** Reflects the initial aggregate (e.g. from server-rendered child states). */\n override connect(): void {\n if (this.childTargets.length > 0) {\n this.#syncFromChildren(false);\n } else {\n this.element.setAttribute(\"data-state\", this.#aggregate());\n }\n }\n\n /** Cascades the parent's state to every child. Bound via `data-action` (change). */\n onParentChange(): void {\n if (!this.hasParentTarget) return;\n const checked = this.parentTarget.checked;\n for (const child of this.childTargets) {\n child.checked = checked;\n }\n this.parentTarget.indeterminate = false;\n const state: CheckboxState = checked ? \"all\" : \"none\";\n this.element.setAttribute(\"data-state\", state);\n this.dispatch(\"change\", { detail: { checked, indeterminate: false, state } });\n }\n\n /** Recomputes the parent from its children. Bound via `data-action` (change). */\n onChildChange(): void {\n this.#syncFromChildren(true);\n }\n\n /**\n * Derives the parent's `checked`/`indeterminate` and the root `data-state` from\n * the children, optionally dispatching `change`.\n */\n #syncFromChildren(dispatch: boolean): void {\n const state = this.#aggregate();\n if (this.hasParentTarget) {\n this.parentTarget.checked = state === \"all\";\n this.parentTarget.indeterminate = state === \"partial\";\n }\n this.element.setAttribute(\"data-state\", state);\n if (dispatch) {\n this.dispatch(\"change\", {\n detail: {\n checked: this.hasParentTarget ? this.parentTarget.checked : state === \"all\",\n indeterminate: this.hasParentTarget ? this.parentTarget.indeterminate : false,\n state,\n },\n });\n }\n }\n\n /**\n * Computes the aggregate state. With children it counts them; with none it\n * reads the parent so a lone tri-state checkbox still reports a state without\n * its externally-set `indeterminate` being clobbered.\n */\n #aggregate(): CheckboxState {\n const children = this.childTargets;\n if (children.length === 0) {\n if (this.hasParentTarget && this.parentTarget.indeterminate) return \"partial\";\n return this.hasParentTarget && this.parentTarget.checked ? \"all\" : \"none\";\n }\n const checked = children.filter((child) => child.checked).length;\n if (checked === 0) return \"none\";\n if (checked === children.length) return \"all\";\n return \"partial\";\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless copy-to-clipboard behavior with a live-region completion notice.\n *\n * Markup contract (identifier: `stimeo--clipboard`):\n * <div data-controller=\"stimeo--clipboard\"\n * data-stimeo--clipboard-feedback-duration-value=\"2000\">\n * <input type=\"text\" value=\"https://example.com\" readonly\n * data-stimeo--clipboard-target=\"source\">\n * <button type=\"button\" data-stimeo--clipboard-target=\"button\"\n * data-action=\"stimeo--clipboard#copy\">Copy</button>\n * <span role=\"status\" aria-live=\"polite\"\n * data-stimeo--clipboard-target=\"feedback\"></span>\n * </div>\n *\n * No dedicated APG pattern; this follows the Button + live-region practice. The\n * copy uses the standard `navigator.clipboard` API (no extra dependency); when\n * it is unavailable or rejects, the failure is surfaced rather than silently\n * swallowed, and never communicated by icon alone — the `role=\"status\"` region\n * carries text so screen readers announce the outcome.\n *\n * @remarks\n * Behavior only — icon swaps and styling are the consumer's, keyed off\n * `data-state` (`idle` / `copied` / `error`). The completion notice clears\n * itself after `feedbackDuration`; that timer is torn down on disconnect (Turbo)\n * via {@link SafeTimeout}.\n */\nexport class ClipboardController extends Controller<HTMLElement> {\n static override targets = [\"source\", \"button\", \"feedback\"];\n static override values = {\n text: { type: String, default: \"\" },\n feedbackDuration: { type: Number, default: 2000 },\n copiedLabel: { type: String, default: \"Copied\" },\n errorLabel: { type: String, default: \"Copy failed\" },\n };\n static actions = [\"copy\"] as const;\n static events = [\"copy\"] as const;\n\n declare readonly sourceTarget: HTMLElement;\n declare readonly buttonTarget: HTMLElement;\n declare readonly feedbackTarget: HTMLElement;\n declare readonly hasSourceTarget: boolean;\n declare readonly hasButtonTarget: boolean;\n declare readonly hasFeedbackTarget: boolean;\n\n declare textValue: string;\n declare feedbackDurationValue: number;\n declare copiedLabelValue: string;\n declare errorLabelValue: string;\n\n /** Auto-clear timer for the completion notice; torn down on disconnect. */\n #timers = new SafeTimeout();\n\n /**\n * The pending auto-clear timer id, or `null` when none is scheduled. Tracked so\n * a rapid second copy cancels the first window instead of letting a stale timer\n * reset the freshly-shown notice early.\n */\n #resetTimerId: number | null = null;\n\n override connect(): void {\n if (!this.element.hasAttribute(\"data-state\")) {\n this.element.setAttribute(\"data-state\", \"idle\");\n }\n }\n\n override disconnect(): void {\n this.#timers.clearAll();\n }\n\n /**\n * Copies the resolved text and reports the outcome. Bound via `data-action`\n * (click). Always dispatches `stimeo--clipboard:copy` with `{ success, text }`\n * — including on failure — so consumers can react either way.\n */\n async copy(): Promise<void> {\n const text = this.#resolveText();\n let success = false;\n try {\n if (!navigator.clipboard?.writeText) throw new Error(\"Clipboard API unavailable\");\n await navigator.clipboard.writeText(text);\n success = true;\n } catch {\n success = false;\n }\n\n this.#reportResult(success);\n this.dispatch(\"copy\", { detail: { success, text } });\n }\n\n /**\n * The text to copy: the explicit `text` value when set, otherwise the source\n * target's current value (inputs/textareas) or text content.\n */\n #resolveText(): string {\n if (this.textValue.length > 0) return this.textValue;\n if (!this.hasSourceTarget) return \"\";\n const source = this.sourceTarget;\n if (source instanceof HTMLInputElement || source instanceof HTMLTextAreaElement) {\n return source.value;\n }\n return source.textContent ?? \"\";\n }\n\n /** Reflects the result on `data-state`, announces it, and schedules a reset. */\n #reportResult(success: boolean): void {\n this.element.setAttribute(\"data-state\", success ? \"copied\" : \"error\");\n if (this.hasFeedbackTarget) {\n this.feedbackTarget.textContent = success ? this.copiedLabelValue : this.errorLabelValue;\n }\n\n // Cancel any in-flight reset so consecutive copies restart the full window\n // rather than having the earlier timer clear the new notice prematurely.\n if (this.#resetTimerId !== null) {\n this.#timers.clear(this.#resetTimerId);\n this.#resetTimerId = null;\n }\n if (this.feedbackDurationValue > 0) {\n this.#resetTimerId = this.#timers.set(() => {\n this.#resetTimerId = null;\n this.#reset();\n }, this.feedbackDurationValue);\n }\n }\n\n /** Returns to the idle state and clears the completion notice. */\n #reset(): void {\n this.element.setAttribute(\"data-state\", \"idle\");\n if (this.hasFeedbackTarget) {\n this.feedbackTarget.textContent = \"\";\n }\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, accessible single-disclosure (collapsible) behavior.\n *\n * Markup contract (identifier: `stimeo--collapsible`):\n * <div data-controller=\"stimeo--collapsible\">\n * <button data-stimeo--collapsible-target=\"trigger\"\n * data-action=\"stimeo--collapsible#toggle\"\n * aria-expanded=\"false\" aria-controls=\"more\">Show details</button>\n * <div id=\"more\" data-stimeo--collapsible-target=\"content\"\n * data-state=\"closed\" hidden>…</div>\n * </div>\n *\n * Implements the WAI-ARIA APG **Disclosure** pattern for a single inline region.\n * Unlike {@link AccordionController} it manages exactly one trigger/content pair\n * with no sibling coordination, and unlike a dropdown the content expands in\n * flow and never closes on an outside click.\n *\n * @remarks\n * Behavior only — the consumer owns the height transition and all decoration.\n * The controller keeps the open lifecycle ordered so `hidden` (effectively\n * `display:none`) never blocks measurement or the transition:\n * - **Open**: drop `hidden` → measure the natural height into\n * `--stimeo-collapsible-content-height` → set `data-state=\"open\"`.\n * - **Close**: set `data-state=\"closed\"` (CSS shrinks the height) → re-apply\n * `hidden` after `transitionend`. With no transition (or reduced motion, which\n * the consumer's CSS expresses as a zero duration) it is applied immediately.\n */\nexport class CollapsibleController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"content\"];\n static override values = {\n open: { type: Boolean, default: false },\n };\n static actions = [\"toggle\"] as const;\n\n declare readonly triggerTarget: HTMLElement;\n declare readonly contentTarget: HTMLElement;\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasContentTarget: boolean;\n\n declare openValue: boolean;\n\n /**\n * The pending `transitionend` handler that re-applies `hidden` after a close.\n * Tracked so {@link disconnect} can detach it and a reopen can supersede it.\n */\n #pendingTransitionEnd: ((event: Event) => void) | null = null;\n\n /**\n * Establishes the initial open/closed state without animating.\n *\n * The DOM is the source of truth on reconnect (Turbo cache restore / morph): an\n * **explicit** state attribute — `aria-expanded=\"true\"`/`\"false\"` (or, with no\n * trigger, `data-state=\"open\"`/`\"closed\"`) — is honored verbatim so a region the\n * user opened *or* closed survives a back-navigation, even when the declarative\n * `open` Value disagrees. The Value only seeds a genuinely fresh render where no\n * state attribute is present yet. Mirrors `sidebar`'s `#restoreCollapsed`.\n */\n override connect(): void {\n this.#apply(this.#initialOpen(), false);\n }\n\n /** Resolves the connect-time state: explicit DOM state wins, else the `open` Value. */\n #initialOpen(): boolean {\n if (this.hasTriggerTarget) {\n const expanded = this.triggerTarget.getAttribute(\"aria-expanded\");\n if (expanded === \"true\") return true;\n if (expanded === \"false\") return false;\n } else if (this.hasContentTarget) {\n const state = this.contentTarget.getAttribute(\"data-state\");\n if (state === \"open\") return true;\n if (state === \"closed\") return false;\n }\n return this.openValue;\n }\n\n override disconnect(): void {\n this.#detachTransitionEnd();\n }\n\n /** Toggles the region open/closed. Bound via `data-action` (click). */\n toggle(): void {\n this.#apply(!this.#isOpen, true);\n }\n\n /**\n * Whether the region is logically open. Read from `aria-expanded` (not the\n * content's `hidden`) so a click *during* a close transition — when `hidden`\n * is still deferred — correctly reopens instead of re-closing.\n */\n get #isOpen(): boolean {\n if (this.hasTriggerTarget) {\n return this.triggerTarget.getAttribute(\"aria-expanded\") === \"true\";\n }\n return this.hasContentTarget && this.contentTarget.getAttribute(\"data-state\") === \"open\";\n }\n\n /**\n * Drives the disclosure to `open`, syncing the trigger's `aria-expanded` and\n * the content's `hidden` / `data-state` / height variable in the order the\n * spec requires.\n *\n * @param open - Target state.\n * @param animate - When `false` (initial `connect`) the close path applies\n * `hidden` immediately instead of waiting for a transition.\n */\n #apply(open: boolean, animate: boolean): void {\n if (this.hasTriggerTarget) {\n this.triggerTarget.setAttribute(\"aria-expanded\", open ? \"true\" : \"false\");\n }\n if (!this.hasContentTarget) return;\n\n const content = this.contentTarget;\n this.#detachTransitionEnd();\n\n if (open) {\n content.hidden = false;\n // Measure the natural height only once it is laid out (hidden removed) so\n // the consumer's `height` transition has a concrete target to animate to.\n content.style.setProperty(\"--stimeo-collapsible-content-height\", `${content.scrollHeight}px`);\n content.setAttribute(\"data-state\", \"open\");\n return;\n }\n\n content.setAttribute(\"data-state\", \"closed\");\n if (animate && this.#transitionMs(content) > 0) {\n this.#applyHiddenAfterTransition(content);\n } else {\n content.hidden = true;\n }\n }\n\n /**\n * Re-applies `hidden` once the close transition finishes. Guarded against a\n * reopen mid-transition: if the region is open again by the time the\n * transition ends, `hidden` is left off.\n */\n #applyHiddenAfterTransition(content: HTMLElement): void {\n const handler = (event: Event): void => {\n if (event.target !== content) return;\n this.#detachTransitionEnd();\n if (content.getAttribute(\"data-state\") === \"closed\") {\n content.hidden = true;\n }\n };\n this.#pendingTransitionEnd = handler;\n content.addEventListener(\"transitionend\", handler);\n }\n\n #detachTransitionEnd(): void {\n if (this.#pendingTransitionEnd && this.hasContentTarget) {\n this.contentTarget.removeEventListener(\"transitionend\", this.#pendingTransitionEnd);\n }\n this.#pendingTransitionEnd = null;\n }\n\n /**\n * First `transition-duration` of `element` in milliseconds. Browsers normalize\n * computed `<time>` to seconds (`0.2s`), but `ms` is parsed defensively. A zero\n * here — including the consumer's reduced-motion CSS — takes the immediate path.\n */\n #transitionMs(element: HTMLElement): number {\n const first = window.getComputedStyle(element).transitionDuration.split(\",\")[0]?.trim() ?? \"\";\n const amount = Number.parseFloat(first);\n if (Number.isNaN(amount)) return 0;\n return first.endsWith(\"ms\") ? amount : amount * 1000;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/** CSS custom property exposing the current color to consumer CSS. */\nconst COLOR_PROPERTY = \"--stimeo-color\";\n\n/** A color channel slider, identified by its `data-channel` attribute. */\ntype Channel = \"hue\" | \"saturation\" | \"lightness\" | \"alpha\";\n\n/** Default `[min, max]` per channel when the slider omits aria-valuemin/max. */\nconst CHANNEL_RANGE: Record<Channel, [number, number]> = {\n hue: [0, 360],\n saturation: [0, 100],\n lightness: [0, 100],\n alpha: [0, 100],\n};\n\n/** Internal color model: HSL plus an alpha percentage (0–100). */\ninterface Hsla {\n hue: number;\n saturation: number;\n lightness: number;\n alpha: number;\n}\n\n/**\n * Headless, accessible **Color Picker** behavior.\n *\n * Markup contract (identifier: `stimeo--color-picker`):\n * <div data-controller=\"stimeo--color-picker\"\n * data-stimeo--color-picker-value-value=\"#3366cc\">\n * <div role=\"slider\" aria-label=\"Hue\" data-channel=\"hue\" tabindex=\"0\"\n * aria-valuemin=\"0\" aria-valuemax=\"360\" aria-valuenow=\"210\"\n * data-stimeo--color-picker-target=\"slider\"\n * data-action=\"keydown->stimeo--color-picker#onKeydown\n * pointerdown->stimeo--color-picker#onPointerDown\"></div>\n * <!-- saturation / lightness / alpha sliders share the same contract -->\n * <input type=\"text\" aria-label=\"Hex color\"\n * data-stimeo--color-picker-target=\"hex\"\n * data-action=\"change->stimeo--color-picker#onHexInput\" />\n * <div data-stimeo--color-picker-target=\"preview\" aria-hidden=\"true\"></div>\n * <input type=\"hidden\" data-stimeo--color-picker-target=\"field\" />\n * </div>\n *\n * Decomposes color selection into independent APG **Slider** channels (hue,\n * saturation, lightness, optional alpha) instead of a 2-D palette, so every\n * adjustment is keyboard- and screen-reader-operable. Each slider exposes\n * `aria-valuenow` and a human-readable `aria-valuetext` (e.g. \"Hue 210 degrees\");\n * the hex input stays two-way synced; the current color is published on the\n * preview and root as the `--stimeo-color` custom property and mirrored into a\n * hidden form field.\n *\n * @remarks\n * Behavior only — the swatch/gradient visuals are the consumer's CSS/canvas, fed\n * by `--stimeo-color`. Pointer-drag listeners on `document` are bound to an\n * {@link AbortController} and released on drag end and on `disconnect()` (Turbo\n * navigation included). Color is fully reconstructable from the `value` (hex), so\n * there is no transient state to restore after a Turbo cache/morph.\n *\n * The internal model is integer HSL(A), so a hex → HSL → hex round-trip is not\n * exactly bijective: a typed hex can normalize to a near (not identical) value\n * once the HSL sliders are touched. This keeps the model small and zero-dep; use a\n * dedicated color library on the consumer side if exact hex preservation matters.\n */\nexport class ColorPickerController extends Controller<HTMLElement> {\n static override targets = [\"slider\", \"hex\", \"preview\", \"field\"];\n static override values = {\n value: { type: String, default: \"#000000\" },\n alpha: { type: Boolean, default: false },\n };\n static actions = [\"onHexInput\", \"onKeydown\", \"onPointerDown\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly sliderTargets: HTMLElement[];\n declare readonly hexTarget: HTMLInputElement;\n declare readonly hasHexTarget: boolean;\n declare readonly previewTargets: HTMLElement[];\n declare readonly fieldTargets: HTMLInputElement[];\n declare valueValue: string;\n declare alphaValue: boolean;\n\n /** The current color in the editing model. */\n #color: Hsla = { hue: 0, saturation: 0, lightness: 0, alpha: 100 };\n /** Aborts in-progress pointer-drag listeners on drag end / teardown. */\n #dragAbort: AbortController | null = null;\n\n /** Seeds the model from the initial hex value and renders every surface. */\n override connect(): void {\n const parsed = hexToHsla(this.valueValue);\n // When alpha is disabled, drop any alpha carried by an `#RRGGBBAA` value so\n // the model stays opaque — otherwise `hexString()` would emit `#RRGGBB`\n // while `change` reported `rgba.a < 1`. Mirrors `onHexInput()`.\n if (parsed) this.#color = this.alphaValue ? parsed : { ...parsed, alpha: 100 };\n this.#render();\n }\n\n /** Cancels any active pointer drag so document listeners never leak. */\n override disconnect(): void {\n this.#dragAbort?.abort();\n this.#dragAbort = null;\n }\n\n /** Keyboard stepping on the focused channel slider (APG Slider model). */\n onKeydown(event: KeyboardEvent): void {\n const slider = event.currentTarget as HTMLElement;\n const channel = this.#channelOf(slider);\n if (!channel) return;\n\n const [min, max] = this.#rangeOf(slider, channel);\n const value = this.#color[channel];\n let next: number | null = null;\n switch (event.key) {\n case \"ArrowRight\":\n case \"ArrowUp\":\n next = value + 1;\n break;\n case \"ArrowLeft\":\n case \"ArrowDown\":\n next = value - 1;\n break;\n case \"PageUp\":\n next = value + 10;\n break;\n case \"PageDown\":\n next = value - 10;\n break;\n case \"Home\":\n next = min;\n break;\n case \"End\":\n next = max;\n break;\n default:\n return;\n }\n event.preventDefault();\n this.#setChannel(channel, next, min, max);\n }\n\n /** Begins a pointer drag on a channel slider and tracks movement. */\n onPointerDown(event: PointerEvent): void {\n const slider = event.currentTarget as HTMLElement;\n const channel = this.#channelOf(slider);\n if (!channel) return;\n event.preventDefault();\n slider.focus();\n\n const [min, max] = this.#rangeOf(slider, channel);\n const update = (clientX: number): void => {\n const rect = slider.getBoundingClientRect();\n if (rect.width === 0) return;\n const fraction = Math.min(1, Math.max(0, (clientX - rect.left) / rect.width));\n this.#setChannel(channel, min + fraction * (max - min), min, max);\n };\n update(event.clientX);\n\n this.#dragAbort?.abort();\n const abort = new AbortController();\n this.#dragAbort = abort;\n const onMove = (move: PointerEvent): void => update(move.clientX);\n const onUp = (): void => {\n abort.abort();\n this.#dragAbort = null;\n };\n document.addEventListener(\"pointermove\", onMove, { signal: abort.signal });\n document.addEventListener(\"pointerup\", onUp, { signal: abort.signal });\n document.addEventListener(\"pointercancel\", onUp, { signal: abort.signal });\n }\n\n /** Parses the hex input on confirm and syncs every channel + surface. */\n onHexInput(): void {\n if (!this.hasHexTarget) return;\n const parsed = hexToHsla(this.hexTarget.value);\n if (!parsed) {\n // Reject invalid input by restoring the last valid hex.\n this.hexTarget.value = this.#hexString();\n return;\n }\n this.#color = this.alphaValue ? parsed : { ...parsed, alpha: 100 };\n this.#render();\n }\n\n /** Clamps and snaps one channel to an integer, then re-renders + emits change. */\n #setChannel(channel: Channel, raw: number, min: number, max: number): void {\n this.#color[channel] = Math.round(Math.min(max, Math.max(min, raw)));\n this.#render();\n }\n\n /** Reflects the model onto sliders, the hex input, preview, and form field. */\n #render(): void {\n for (const slider of this.sliderTargets) {\n const channel = this.#channelOf(slider);\n if (!channel) continue;\n const value = this.#color[channel];\n slider.setAttribute(\"aria-valuenow\", String(value));\n slider.setAttribute(\"aria-valuetext\", valueText(channel, value));\n }\n\n const hex = this.#hexString();\n if (this.hasHexTarget) this.hexTarget.value = hex;\n for (const field of this.fieldTargets) field.value = hex;\n for (const preview of this.previewTargets) preview.style.setProperty(COLOR_PROPERTY, hex);\n this.element.style.setProperty(COLOR_PROPERTY, hex);\n\n const rgb = hslToRgb(this.#color.hue, this.#color.saturation, this.#color.lightness);\n this.dispatch(\"change\", {\n detail: { value: hex, rgba: { ...rgb, a: this.#color.alpha / 100 } },\n });\n }\n\n /** The current color as `#RRGGBB`, or `#RRGGBBAA` when alpha is enabled. */\n #hexString(): string {\n const rgb = hslToRgb(this.#color.hue, this.#color.saturation, this.#color.lightness);\n const base = `#${hex2(rgb.r)}${hex2(rgb.g)}${hex2(rgb.b)}`;\n if (!this.alphaValue) return base;\n return `${base}${hex2(Math.round((this.#color.alpha / 100) * 255))}`;\n }\n\n /** Reads a slider's `data-channel`, if it is a known channel. */\n #channelOf(slider: HTMLElement): Channel | null {\n const channel = slider.getAttribute(\"data-channel\");\n return channel && channel in CHANNEL_RANGE ? (channel as Channel) : null;\n }\n\n /** A slider's `[min, max]` from aria-valuemin/max, falling back per channel. */\n #rangeOf(slider: HTMLElement, channel: Channel): [number, number] {\n const [defMin, defMax] = CHANNEL_RANGE[channel];\n const min = Number(slider.getAttribute(\"aria-valuemin\"));\n const max = Number(slider.getAttribute(\"aria-valuemax\"));\n return [Number.isFinite(min) ? min : defMin, Number.isFinite(max) ? max : defMax];\n }\n}\n\n/** Capitalizes a channel name for `aria-valuetext` (e.g. \"Hue\"). */\nfunction valueText(channel: Channel, value: number): string {\n const label = channel.charAt(0).toUpperCase() + channel.slice(1);\n const unit = channel === \"hue\" ? \"degrees\" : \"percent\";\n return `${label} ${value} ${unit}`;\n}\n\n/** Formats a 0–255 byte as a 2-digit lowercase hex pair. */\nfunction hex2(value: number): string {\n return Math.round(Math.min(255, Math.max(0, value)))\n .toString(16)\n .padStart(2, \"0\");\n}\n\n/** Converts HSL (h:0–360, s/l:0–100) to RGB bytes (0–255). */\nfunction hslToRgb(h: number, s: number, l: number): { r: number; g: number; b: number } {\n const sat = s / 100;\n const light = l / 100;\n const c = (1 - Math.abs(2 * light - 1)) * sat;\n const hp = (((h % 360) + 360) % 360) / 60;\n const x = c * (1 - Math.abs((hp % 2) - 1));\n let r = 0;\n let g = 0;\n let b = 0;\n if (hp >= 0 && hp < 1) [r, g, b] = [c, x, 0];\n else if (hp < 2) [r, g, b] = [x, c, 0];\n else if (hp < 3) [r, g, b] = [0, c, x];\n else if (hp < 4) [r, g, b] = [0, x, c];\n else if (hp < 5) [r, g, b] = [x, 0, c];\n else [r, g, b] = [c, 0, x];\n const m = light - c / 2;\n return {\n r: Math.round((r + m) * 255),\n g: Math.round((g + m) * 255),\n b: Math.round((b + m) * 255),\n };\n}\n\n/** Converts RGB bytes (0–255) to HSL (h:0–360, s/l:0–100). */\nfunction rgbToHsl(r: number, g: number, b: number): { h: number; s: number; l: number } {\n const rn = r / 255;\n const gn = g / 255;\n const bn = b / 255;\n const max = Math.max(rn, gn, bn);\n const min = Math.min(rn, gn, bn);\n const delta = max - min;\n const l = (max + min) / 2;\n\n let h = 0;\n if (delta !== 0) {\n if (max === rn) h = ((gn - bn) / delta) % 6;\n else if (max === gn) h = (bn - rn) / delta + 2;\n else h = (rn - gn) / delta + 4;\n h = (h * 60 + 360) % 360;\n }\n const s = delta === 0 ? 0 : delta / (1 - Math.abs(2 * l - 1));\n return { h: Math.round(h), s: Math.round(s * 100), l: Math.round(l * 100) };\n}\n\n/**\n * Parses `#RGB`, `#RGBA`, `#RRGGBB`, or `#RRGGBBAA` into the HSLA model, or\n * returns null when the string is not a valid hex color.\n */\nfunction hexToHsla(input: string): Hsla | null {\n const hex = input.trim().replace(/^#/, \"\");\n if (!/^(?:[0-9a-fA-F]{3,4}|[0-9a-fA-F]{6}|[0-9a-fA-F]{8})$/.test(hex)) return null;\n\n // Expand shorthand (#RGB / #RGBA) so every channel is a full byte pair.\n const full =\n hex.length <= 4\n ? hex\n .split(\"\")\n .map((char) => char + char)\n .join(\"\")\n : hex;\n\n const r = Number.parseInt(full.slice(0, 2), 16);\n const g = Number.parseInt(full.slice(2, 4), 16);\n const b = Number.parseInt(full.slice(4, 6), 16);\n const a = full.length === 8 ? Number.parseInt(full.slice(6, 8), 16) : 255;\n\n const { h, s, l } = rgbToHsl(r, g, b);\n return { hue: h, saturation: s, lightness: l, alpha: Math.round((a / 255) * 100) };\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, accessible combobox behavior (list autocomplete).\n *\n * Markup contract (identifier: `stimeo--combobox`):\n * <div data-controller=\"stimeo--combobox\">\n * <input type=\"text\" role=\"combobox\" aria-expanded=\"false\"\n * aria-autocomplete=\"list\" aria-controls=\"listbox\"\n * data-stimeo--combobox-target=\"input\"\n * data-action=\"input->stimeo--combobox#filter\n * keydown->stimeo--combobox#onKeydown\n * focus->stimeo--combobox#open\n * click->stimeo--combobox#open\" />\n * <ul id=\"listbox\" role=\"listbox\" data-stimeo--combobox-target=\"list\" hidden>\n * <li role=\"option\" id=\"opt-apple\" data-value=\"apple\"\n * data-stimeo--combobox-target=\"option\"\n * data-action=\"click->stimeo--combobox#selectByClick\">Apple</li>\n * <!-- more options -->\n * </ul>\n * </div>\n *\n * Implements the WAI-ARIA APG **Combobox** pattern with a listbox popup and\n * list-autocomplete. Focus stays in the input; the active option is tracked with\n * `aria-activedescendant` rather than by moving DOM focus.\n *\n * @remarks\n * Behavior only. Options are authored in the DOM; the controller filters them by\n * toggling each option's `hidden` attribute (case-insensitive substring match on\n * its text). The consumer owns styling, typically keyed off `[aria-selected]`.\n * When an open listbox has no matching options, the root element gets\n * `data-stimeo--combobox-empty` so the consumer can style the empty state (hide\n * the list, show a \"no results\" node, …) — the library imposes no visuals.\n *\n * Behavior provided:\n * - Typing filters the options and opens the listbox.\n * - Focusing or clicking the input opens the listbox, re-filtered against the\n * current value (so re-opening with a non-matching value keeps the empty state).\n * - `ArrowDown`/`ArrowUp` move the active option (wrapping); `Enter` selects it;\n * `Escape` closes the listbox; `Home`/`End` jump to the first/last visible\n * option.\n * - Selecting an option fills the input (with the option's `data-value` if set,\n * otherwise its text) and closes the listbox.\n * - A click outside the combobox closes the listbox.\n */\nexport class ComboboxController extends Controller<HTMLElement> {\n static override targets = [\"input\", \"list\", \"option\"];\n static actions = [\"close\", \"filter\", \"onKeydown\", \"open\", \"selectByClick\"] as const;\n static events = [\"selected\"] as const;\n\n declare readonly inputTarget: HTMLInputElement;\n declare readonly listTarget: HTMLElement;\n declare readonly optionTargets: HTMLElement[];\n declare readonly hasInputTarget: boolean;\n declare readonly hasListTarget: boolean;\n\n /** Index into the *visible* options of the active option, or -1 if none. */\n #activeIndex = -1;\n /**\n * Suppresses {@link open} for the duration of the programmatic re-focus in\n * `#select`, so committing a value (which returns focus to the input)\n * does not immediately re-open the listbox via a `focus`-bound action.\n */\n #suppressOpen = false;\n\n /** Starts closed with no active option and registers the outside-click listener. */\n override connect(): void {\n this.close();\n document.addEventListener(\"click\", this.#onOutsideClick);\n }\n\n /** Removes the document-level listener registered in {@link connect}. */\n override disconnect(): void {\n document.removeEventListener(\"click\", this.#onOutsideClick);\n }\n\n /** Filters options by the current input value and opens the listbox. */\n filter(): void {\n this.open();\n }\n\n /**\n * Opens the listbox, re-filtering the options against the current input value\n * so the visible options and empty state always match what is typed (e.g.\n * re-opening with a stale non-matching value still surfaces the empty state).\n */\n open(): void {\n if (!this.hasListTarget || this.#suppressOpen) return;\n this.#applyFilter();\n this.listTarget.hidden = false;\n this.inputTarget.setAttribute(\"aria-expanded\", \"true\");\n this.#setActive(-1);\n this.#reflectEmptyState();\n }\n\n /**\n * Hides options that don't match the current input value (case-insensitive\n * substring). An empty query shows every option. Does not change open state.\n */\n #applyFilter(): void {\n const query = this.inputTarget.value.trim().toLowerCase();\n for (const option of this.optionTargets) {\n const text = (option.textContent ?? \"\").trim().toLowerCase();\n option.hidden = query.length > 0 && !text.includes(query);\n }\n }\n\n /** Closes the listbox, clears the active option, and updates ARIA state. */\n close(): void {\n if (!this.hasListTarget) return;\n this.listTarget.hidden = true;\n this.inputTarget.setAttribute(\"aria-expanded\", \"false\");\n this.#setActive(-1);\n this.element.removeAttribute(\"data-stimeo--combobox-empty\");\n }\n\n /** Routes keyboard interaction per the APG combobox model. */\n onKeydown(event: KeyboardEvent): void {\n switch (event.key) {\n case \"ArrowDown\": {\n event.preventDefault();\n // open() re-filters, so read the visible set afterwards.\n if (this.#isClosed) this.open();\n const visible = this.#visibleOptions();\n if (visible.length > 0) {\n const next = this.#activeIndex === -1 ? 0 : (this.#activeIndex + 1) % visible.length;\n this.#setActive(next);\n }\n break;\n }\n case \"ArrowUp\": {\n event.preventDefault();\n if (this.#isClosed) this.open();\n const visible = this.#visibleOptions();\n if (visible.length > 0) {\n // From the input (no active option) ArrowUp jumps to the last option,\n // per the APG; otherwise it wraps backwards.\n const next =\n this.#activeIndex === -1\n ? visible.length - 1\n : (this.#activeIndex - 1 + visible.length) % visible.length;\n this.#setActive(next);\n }\n break;\n }\n case \"Home\":\n if (!this.#isClosed && this.#visibleOptions().length > 0) {\n event.preventDefault();\n this.#setActive(0);\n }\n break;\n case \"End\": {\n const visible = this.#visibleOptions();\n if (!this.#isClosed && visible.length > 0) {\n event.preventDefault();\n this.#setActive(visible.length - 1);\n }\n break;\n }\n case \"Enter\": {\n const visible = this.#visibleOptions();\n const active = this.#activeIndex === -1 ? undefined : visible[this.#activeIndex];\n if (active) {\n event.preventDefault();\n this.#select(active);\n }\n break;\n }\n case \"Escape\":\n event.preventDefault();\n this.close();\n break;\n case \"Tab\":\n // Let focus leave naturally, but don't keep a stale popup open.\n this.close();\n break;\n default:\n break;\n }\n }\n\n /**\n * Closes the listbox when a click lands outside the combobox. Mirrors the menu\n * button's outside-click behavior; clicks on an option are inside the element,\n * so `#select` (not this handler) closes the popup after committing.\n */\n readonly #onOutsideClick = (event: MouseEvent): void => {\n if (!this.#isClosed && !this.element.contains(event.target as Node)) this.close();\n };\n\n /** Selects the clicked option. Bound via `data-action` (click). */\n selectByClick(event: Event): void {\n const option = (event.currentTarget as HTMLElement).closest<HTMLElement>('[role=\"option\"]');\n if (option) this.#select(option);\n }\n\n /** Commits an option: fills the input, closes the listbox, notifies listeners. */\n #select(option: HTMLElement): void {\n const value = option.dataset.value ?? (option.textContent ?? \"\").trim();\n const changed = this.inputTarget.value !== value;\n this.inputTarget.value = value;\n this.close();\n // Returning focus to the input would re-trigger a `focus`-bound open(); guard\n // it so the listbox stays closed after a selection.\n this.#suppressOpen = true;\n this.inputTarget.focus();\n this.#suppressOpen = false;\n if (changed) {\n // A native bubbling `change` (matching <select>/listbox semantics: only on\n // an actual value change) so form-level behaviors — validation re-checks,\n // auto-submit — hear the commit without knowing this widget. Deliberately\n // NOT `input`: that is this combobox's own filter trigger and would reopen\n // the popup on every selection.\n this.inputTarget.dispatchEvent(new Event(\"change\", { bubbles: true }));\n }\n this.dispatch(\"selected\", { detail: { value } });\n }\n\n /**\n * Reflects whether the open listbox currently has zero matching options by\n * toggling `data-stimeo--combobox-empty` on the root element. Behavior only:\n * consumers decide how to present the empty state (hide the list, show a\n * \"no results\" node, etc.) via CSS keyed off this attribute.\n */\n #reflectEmptyState(): void {\n const empty = !this.#isClosed && this.#visibleOptions().length === 0;\n if (empty) {\n this.element.setAttribute(\"data-stimeo--combobox-empty\", \"\");\n } else {\n this.element.removeAttribute(\"data-stimeo--combobox-empty\");\n }\n }\n\n /**\n * Marks the visible option at `index` active via `aria-selected` and the\n * input's `aria-activedescendant`. Pass `-1` to clear the active option.\n */\n #setActive(index: number): void {\n this.#activeIndex = index;\n const visible = this.#visibleOptions();\n const active = index === -1 ? null : visible[index];\n // Clear aria-selected on every option (not just the visible ones) so a\n // previously-active option that became hidden by filtering doesn't keep a\n // stale selected state.\n for (const option of this.optionTargets) {\n option.setAttribute(\"aria-selected\", option === active ? \"true\" : \"false\");\n }\n if (active?.id) {\n this.inputTarget.setAttribute(\"aria-activedescendant\", active.id);\n } else {\n this.inputTarget.removeAttribute(\"aria-activedescendant\");\n }\n }\n\n /** The options currently shown (not filtered out). */\n #visibleOptions(): HTMLElement[] {\n return this.optionTargets.filter((option) => !option.hidden);\n }\n\n /** Whether the listbox is currently hidden. */\n get #isClosed(): boolean {\n return !this.hasListTarget || this.listTarget.hidden !== false;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { FocusTrap } from \"../utils/focus_trap\";\n\n/**\n * Headless, highly accessible Command Palette behavior.\n *\n * Markup contract (identifier: `stimeo--command-palette`):\n * <div data-controller=\"stimeo--command-palette\"\n * data-stimeo--command-palette-hotkey-value=\"mod+k\">\n * <div data-stimeo--command-palette-target=\"dialog\" role=\"dialog\"\n * aria-modal=\"true\" aria-label=\"Command palette\"\n * data-action=\"click->stimeo--command-palette#closeOnBackdrop\" hidden>\n * <input data-stimeo--command-palette-target=\"input\" role=\"combobox\"\n * aria-expanded=\"false\" aria-controls=\"cmdk-list\"\n * aria-autocomplete=\"list\" aria-label=\"Search commands\"\n * data-action=\"input->stimeo--command-palette#filter\n * keydown->stimeo--command-palette#onKeydown\" />\n * <ul id=\"cmdk-list\" data-stimeo--command-palette-target=\"list\" role=\"listbox\">\n * <li id=\"cmd-new\" role=\"option\"\n * data-stimeo--command-palette-target=\"option\"\n * data-action=\"click->stimeo--command-palette#selectByClick\">New…</li>\n * <li role=\"option\" data-stimeo--command-palette-target=\"option\"\n * data-disabled=\"true\">Section heading (shown but not selectable)</li>\n * </ul>\n * <p data-stimeo--command-palette-target=\"empty\" hidden>No commands</p>\n * </div>\n * </div>\n *\n * Implements a composite **Dialog (Modal)** + **Combobox** (Listbox options) pattern.\n * A customizable global hotkey (Command/Ctrl + K) toggles it, focus is trapped\n * within the dialog, virtual focus roves via `aria-activedescendant`, and filtering\n * is performed in memory.\n *\n * @remarks\n * Behavior only. The combobox concerns (filtering, virtual focus, selection) live\n * here; the modal lifecycle — focus trap, scroll lock, background `inert`, focus\n * restore, and teardown reversal — is delegated to the shared {@link FocusTrap}\n * primitive (also used by dialog / alert-dialog / drawer). `Escape` closes and\n * `Tab`/`Shift+Tab` cycle focus regardless of which element inside the dialog holds\n * focus (input, close button, …), because the trap listens at the document level.\n * Styling, transitions, and the actual command handlers remain the consumer's.\n */\nexport class CommandPaletteController extends Controller<HTMLElement> {\n static override targets = [\"dialog\", \"input\", \"list\", \"option\", \"empty\"];\n static override values = {\n hotkey: { type: String, default: \"mod+k\" },\n open: { type: Boolean, default: false },\n };\n static actions = [\n \"close\",\n \"closeOnBackdrop\",\n \"filter\",\n \"onKeydown\",\n \"open\",\n \"selectByClick\",\n \"toggle\",\n ] as const;\n static events = [\"select\"] as const;\n\n declare readonly dialogTarget: HTMLElement;\n declare readonly inputTarget: HTMLInputElement;\n declare readonly listTarget: HTMLElement;\n declare readonly optionTargets: HTMLElement[];\n declare readonly emptyTarget: HTMLElement;\n\n declare readonly hasDialogTarget: boolean;\n declare readonly hasInputTarget: boolean;\n declare readonly hasListTarget: boolean;\n declare readonly hasEmptyTarget: boolean;\n\n declare hotkeyValue: string;\n declare openValue: boolean;\n\n /** The index of the currently active option within the visible subset. */\n #activeIndex = -1;\n\n /**\n * Owns the modal side effects (focus trap, scroll lock, background `inert`, focus\n * restore). Escape closes; focus on open goes to the input, and is restored to\n * whatever opened the palette on close.\n */\n readonly #trap = new FocusTrap(() => this.dialogTarget, {\n onEscape: () => this.close(),\n initialFocus: () => (this.hasInputTarget ? this.inputTarget : null),\n });\n\n /**\n * Initializes the global hotkey handler and establishes the initial open state.\n *\n * The DOM is the source of truth on reconnect (Turbo cache restore / morph): if\n * the restored snapshot already shows the dialog open, honor that rather than\n * re-deriving from the declarative `open` Value (which would slam a user-opened\n * palette shut). The `open` Value only seeds the initial state of a genuinely\n * fresh render. We normalize to a clean closed baseline first so {@link open}\n * runs its full setup — the {@link FocusTrap} is a fresh instance after a\n * reconnect and must be re-activated.\n */\n override connect(): void {\n document.addEventListener(\"keydown\", this.#onGlobalKeydown);\n const shouldOpen = this.#isOpen || this.openValue;\n this.#resetToClosedState();\n if (shouldOpen) this.open();\n }\n\n /** Tears down the global hotkey listener and reverts the modal side effects. */\n override disconnect(): void {\n document.removeEventListener(\"keydown\", this.#onGlobalKeydown);\n this.#trap.deactivate({ restoreFocus: false });\n this.#resetToClosedState();\n }\n\n /** Toggles the open state of the command palette. */\n toggle(): void {\n if (this.#isOpen) {\n this.close();\n } else {\n this.open();\n }\n }\n\n /** Opens the palette, traps focus, and shifts focus to the input. */\n open(): void {\n if (!this.hasDialogTarget || this.#isOpen) return;\n this.dialogTarget.hidden = false;\n this.openValue = true;\n if (this.hasInputTarget) this.inputTarget.setAttribute(\"aria-expanded\", \"true\");\n this.#resetFilter();\n this.#trap.activate();\n }\n\n /** Closes the palette and restores focus back to the opener. */\n close(): void {\n if (!this.hasDialogTarget || !this.#isOpen) return;\n this.#resetToClosedState();\n this.#trap.deactivate();\n }\n\n /** Filters option elements in-memory matching the input value. Bound to input target. */\n filter(): void {\n if (!this.hasInputTarget) return;\n const query = this.inputTarget.value.trim().toLowerCase();\n // Disabled options (e.g. group headings) may still be shown, but they do not\n // count toward the empty state and are never navigable/selectable.\n let hasSelectableMatch = false;\n\n for (const option of this.optionTargets) {\n const searchText = (option.dataset.searchValue || option.textContent || \"\")\n .trim()\n .toLowerCase();\n const matches = searchText.includes(query);\n\n if (matches) {\n option.removeAttribute(\"hidden\");\n if (!this.#isDisabled(option)) hasSelectableMatch = true;\n } else {\n option.setAttribute(\"hidden\", \"true\");\n }\n }\n\n if (this.hasEmptyTarget) {\n this.emptyTarget.hidden = hasSelectableMatch;\n }\n\n this.#setActiveIndex(hasSelectableMatch ? 0 : -1);\n }\n\n /** Selects the clicked option. Bound to option targets. */\n selectByClick(event: MouseEvent): void {\n const target = event.currentTarget as HTMLElement | null;\n if (!target) return;\n const option = target.closest(\"[role='option']\") as HTMLElement | null;\n // Ignore clicks on disabled options (e.g. group headings) so they never fire select.\n if (option && !this.#isDisabled(option)) {\n this.#confirmSelection(option);\n }\n }\n\n /** Closes when the backdrop (the dialog target itself) is clicked, ignoring inner clicks. */\n closeOnBackdrop(event: MouseEvent): void {\n if (event.target === this.dialogTarget) this.close();\n }\n\n /**\n * Combobox navigation keys (arrows / Home / End / Enter), bound to the input.\n * `Tab` (focus trap) and `Escape` (close) are owned by the {@link FocusTrap} at\n * the document level, so they work no matter which element inside the dialog has\n * focus — not only the input.\n */\n onKeydown(event: KeyboardEvent): void {\n if (!this.#isOpen) return;\n\n switch (event.key) {\n case \"ArrowDown\":\n event.preventDefault();\n this.#navigate(1);\n break;\n case \"ArrowUp\":\n event.preventDefault();\n this.#navigate(-1);\n break;\n case \"Home\":\n event.preventDefault();\n this.#setActiveIndex(0);\n break;\n case \"End\":\n event.preventDefault();\n this.#setActiveIndex(this.#visibleOptions.length - 1);\n break;\n case \"Enter\": {\n event.preventDefault();\n const activeOption = this.#visibleOptions[this.#activeIndex];\n if (activeOption) this.#confirmSelection(activeOption);\n break;\n }\n }\n }\n\n #navigate(direction: number): void {\n const visible = this.#visibleOptions;\n if (visible.length === 0) return;\n\n let newIndex = this.#activeIndex + direction;\n if (newIndex >= visible.length) newIndex = 0;\n if (newIndex < 0) newIndex = visible.length - 1;\n\n this.#setActiveIndex(newIndex);\n }\n\n #setActiveIndex(index: number): void {\n const visible = this.#visibleOptions;\n this.#activeIndex = index;\n\n visible.forEach((option, i) => {\n if (i === index) {\n option.setAttribute(\"aria-selected\", \"true\");\n option.setAttribute(\"data-active\", \"true\");\n if (this.hasInputTarget) {\n this.inputTarget.setAttribute(\"aria-activedescendant\", option.id || \"\");\n }\n option.scrollIntoView({ block: \"nearest\" });\n } else {\n option.setAttribute(\"aria-selected\", \"false\");\n option.removeAttribute(\"data-active\");\n }\n });\n\n if (index === -1 && this.hasInputTarget) {\n this.inputTarget.removeAttribute(\"aria-activedescendant\");\n }\n }\n\n #confirmSelection(option: HTMLElement): void {\n const value = option.dataset.value || option.textContent || \"\";\n this.dispatch(\"select\", { detail: { value, option } });\n this.close();\n }\n\n #resetFilter(): void {\n if (this.hasInputTarget) this.inputTarget.value = \"\";\n for (const option of this.optionTargets) {\n option.removeAttribute(\"hidden\");\n }\n if (this.hasEmptyTarget) this.emptyTarget.hidden = true;\n this.#setActiveIndex(0);\n }\n\n get #visibleOptions(): HTMLElement[] {\n // Only options that are both shown and not disabled are navigable/selectable.\n return this.optionTargets.filter(\n (option) => !option.hasAttribute(\"hidden\") && !this.#isDisabled(option),\n );\n }\n\n #isDisabled(option: HTMLElement): boolean {\n return option.dataset.disabled === \"true\";\n }\n\n get #isOpen(): boolean {\n return this.hasDialogTarget && !this.dialogTarget.hidden;\n }\n\n readonly #onGlobalKeydown = (event: KeyboardEvent): void => {\n const hotkey = this.hotkeyValue.toLowerCase();\n const isMod = hotkey.includes(\"mod+\");\n const key = hotkey.split(\"+\").pop();\n\n if (!key) return;\n\n // \"mod\" accepts *either* Cmd or Ctrl so the documented \"Cmd+K / Ctrl+K\" works\n // on every platform — including Ctrl+K on macOS, not just Cmd+K. Without \"mod\",\n // the hotkey is a bare key that must be pressed with no Cmd/Ctrl held.\n const modPressed = isMod ? event.metaKey || event.ctrlKey : !event.metaKey && !event.ctrlKey;\n const keyMatch = event.key.toLowerCase() === key;\n\n if (modPressed && keyMatch) {\n event.preventDefault();\n this.toggle();\n }\n };\n\n /** Resets transient open state so reconnect starts from a predictable closed snapshot. */\n #resetToClosedState(): void {\n this.#activeIndex = -1;\n this.openValue = false;\n\n if (this.hasDialogTarget) {\n this.dialogTarget.hidden = true;\n }\n\n if (this.hasInputTarget) {\n this.inputTarget.setAttribute(\"aria-expanded\", \"false\");\n this.inputTarget.removeAttribute(\"aria-activedescendant\");\n }\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/** Trigger controls whose state drives region visibility. */\ntype Trigger = HTMLInputElement | HTMLSelectElement;\n/** Form controls inside a region that get disabled while hidden. */\ntype Disableable = HTMLInputElement | HTMLTextAreaElement | HTMLSelectElement | HTMLButtonElement;\n\n/** Marker on inputs this controller disabled (so we never re-enable authored-disabled ones). */\nconst DISABLED_MARKER = \"data-conditional-disabled\";\n\n/**\n * Headless dependent-fields behavior: shows/hides (and enables/disables) regions\n * based on trigger control values, keeping `hidden` / `aria-hidden` / `disabled` in\n * sync (no dedicated APG pattern).\n *\n * Markup contract (identifier: `stimeo--conditional-fields`):\n * <form data-controller=\"stimeo--conditional-fields\">\n * <input type=\"checkbox\" data-stimeo--conditional-fields-target=\"trigger\">\n * <fieldset data-stimeo--conditional-fields-target=\"region\" data-when-checked>\n * …address…\n * </fieldset>\n * </form>\n *\n * Each region declares its condition with a data attribute: `data-when-checked`,\n * `data-when-unchecked`, or `data-when-value=\"x\"`. When the condition (combined\n * across triggers per `match`) holds the region is shown and its inputs enabled;\n * otherwise it is hidden, `aria-hidden`, and — with `disableHidden` — its inputs are\n * disabled so they drop out of the submission. Hiding a region that holds focus\n * first retreats focus to a trigger.\n *\n * @remarks\n * Behavior only. Visibility/enabled state lives entirely on the elements' `hidden` /\n * `disabled` / `aria-hidden`, re-derived from triggers on `connect()` (Morph-safe).\n * The change/input listener is removed on `disconnect()` (Turbo navigation included).\n */\nexport class ConditionalFieldsController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"region\"];\n static override values = {\n disableHidden: { type: Boolean, default: true },\n match: { type: String, default: \"any\" },\n };\n static actions = [\"evaluate\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly triggerTargets: Trigger[];\n declare readonly regionTargets: HTMLElement[];\n declare readonly hasTriggerTarget: boolean;\n\n declare disableHiddenValue: boolean;\n declare matchValue: string;\n\n readonly #lastVisible = new WeakMap<HTMLElement, boolean>();\n\n readonly #onChange = (): void => {\n this.evaluate();\n };\n\n override connect(): void {\n this.evaluate();\n this.element.addEventListener(\"change\", this.#onChange);\n this.element.addEventListener(\"input\", this.#onChange);\n }\n\n override disconnect(): void {\n this.element.removeEventListener(\"change\", this.#onChange);\n this.element.removeEventListener(\"input\", this.#onChange);\n }\n\n /** Re-evaluates every region against the current trigger state. */\n evaluate(): void {\n // Resolved once per pass: this runs per keystroke (input/change bubble up from\n // the whole form) and every Stimulus target access re-queries the scope.\n const triggers = this.triggerTargets;\n for (const region of this.regionTargets) {\n this.#applyRegion(region, this.#isVisible(region, triggers));\n }\n }\n\n /** Applies a region's visibility, syncing hidden/aria/disabled and emitting change. */\n #applyRegion(region: HTMLElement, visible: boolean): void {\n const previous = this.#lastVisible.get(region) ?? !region.hidden;\n if (visible === previous && this.#lastVisible.has(region)) return;\n this.#lastVisible.set(region, visible);\n\n if (visible) {\n region.hidden = false;\n region.removeAttribute(\"aria-hidden\");\n region.setAttribute(\"data-visible\", \"true\");\n this.#setRegionDisabled(region, false);\n } else {\n this.#retreatFocus(region);\n region.hidden = true;\n region.setAttribute(\"aria-hidden\", \"true\");\n region.removeAttribute(\"data-visible\");\n this.#setRegionDisabled(region, true);\n }\n\n if (visible !== previous) {\n this.dispatch(\"change\", { detail: { region, visible } });\n }\n }\n\n /** Whether a region's declared condition holds across `triggers` per `match`. */\n #isVisible(region: HTMLElement, triggers: Trigger[]): boolean {\n const predicate = this.#predicateFor(region);\n if (predicate === null) return !region.hidden; // no condition declared → leave as-is\n if (triggers.length === 0) return false;\n return this.matchValue === \"all\" ? triggers.every(predicate) : triggers.some(predicate);\n }\n\n /** Builds the per-trigger predicate from the region's `data-when-*` attribute. */\n #predicateFor(region: HTMLElement): ((trigger: Trigger) => boolean) | null {\n if (region.hasAttribute(\"data-when-checked\")) {\n return (trigger) => this.#isChecked(trigger);\n }\n if (region.hasAttribute(\"data-when-unchecked\")) {\n return (trigger) => !this.#isChecked(trigger);\n }\n const wanted = region.dataset.whenValue;\n if (wanted !== undefined) {\n return (trigger) => this.#matchesValue(trigger, wanted);\n }\n return null;\n }\n\n #isChecked(trigger: Trigger): boolean {\n return trigger instanceof HTMLInputElement && trigger.checked;\n }\n\n /** A trigger \"has\" a value: selected radio/checkbox value, or the control value. */\n #matchesValue(trigger: Trigger, wanted: string): boolean {\n if (\n trigger instanceof HTMLInputElement &&\n (trigger.type === \"checkbox\" || trigger.type === \"radio\")\n ) {\n return trigger.checked && trigger.value === wanted;\n }\n return trigger.value === wanted;\n }\n\n /** Enables/disables a region's inputs, tracking only the ones we disabled. */\n #setRegionDisabled(region: HTMLElement, disabled: boolean): void {\n if (!this.disableHiddenValue) return;\n const controls = region.querySelectorAll<Disableable>(\"input, textarea, select, button\");\n for (const control of Array.from(controls)) {\n if (disabled) {\n if (!control.disabled) {\n control.disabled = true;\n control.setAttribute(DISABLED_MARKER, \"true\");\n }\n } else if (control.hasAttribute(DISABLED_MARKER)) {\n control.disabled = false;\n control.removeAttribute(DISABLED_MARKER);\n }\n }\n }\n\n /** Moves focus out of a region about to be hidden, to a trigger when possible. */\n #retreatFocus(region: HTMLElement): void {\n const active = document.activeElement;\n if (!(active instanceof HTMLElement) || !region.contains(active)) return;\n active.blur();\n if (this.hasTriggerTarget) this.triggerTargets[0]?.focus();\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { FocusTrap } from \"../utils/focus_trap\";\n\n/** The slice of Turbo's form config this controller swaps the confirm method on. */\ninterface TurboFormsConfig {\n confirm?: (message: string, element?: HTMLElement) => boolean | Promise<boolean>;\n}\ninterface TurboLike {\n config?: { forms?: TurboFormsConfig };\n}\n\n/**\n * Headless **confirm bridge** — replaces the native `window.confirm()` Turbo uses\n * for `data-turbo-confirm` with an accessible **Alert Dialog** (WAI-ARIA APG Alert\n * Dialog pattern). Reuses the shared {@link FocusTrap}; the consumer only writes the\n * dialog markup and \"what to do on confirm\".\n *\n * Markup contract (identifier: `stimeo--confirm`):\n * <div data-controller=\"stimeo--confirm\">\n * <div data-stimeo--confirm-target=\"dialog\" role=\"alertdialog\" aria-modal=\"true\"\n * aria-labelledby=\"ct\" aria-describedby=\"cm\" hidden>\n * <h2 id=\"ct\" data-stimeo--confirm-target=\"title\">Are you sure?</h2>\n * <p id=\"cm\" data-stimeo--confirm-target=\"message\"></p>\n * <button data-stimeo--confirm-target=\"cancel\"\n * data-action=\"click->stimeo--confirm#cancel\"></button>\n * <button data-stimeo--confirm-target=\"confirm\"\n * data-action=\"click->stimeo--confirm#confirm\"></button>\n * </div>\n * </div>\n *\n * <!-- Driven automatically through Turbo's confirm hook: -->\n * <form data-turbo-confirm=\"Delete this item?\" action=\"/items/1\" method=\"post\">…</form>\n * <!-- Or intercept any link/button directly: -->\n * <a href=\"/items/1\" data-action=\"click->stimeo--confirm#request\"\n * data-stimeo--confirm-message-param=\"Delete this item?\">Delete</a>\n *\n * @remarks\n * Behavior only — the dialog's a11y (focus trap, restore, roles) is delegated to\n * the shared {@link FocusTrap}; this controller adds the Turbo bridge and the\n * confirm/cancel resolution. On `connect()` it swaps `Turbo.config.forms.confirm`\n * for a Promise-returning method and restores the original on `disconnect()` (Turbo\n * navigation included), so registration never leaks or stacks. Escape cancels\n * (returns `false`); when no dialog target exists it degrades to native\n * `window.confirm`. The least-destructive button (cancel, by default) takes initial\n * focus.\n */\nexport class ConfirmController extends Controller<HTMLElement> {\n static override targets = [\"dialog\", \"title\", \"message\", \"confirm\", \"cancel\"];\n static override values = {\n confirmLabel: { type: String, default: \"OK\" },\n cancelLabel: { type: String, default: \"Cancel\" },\n initialFocus: { type: String, default: \"cancel\" },\n };\n static actions = [\"confirm\", \"cancel\", \"request\"] as const;\n static events = [\"open\", \"resolve\"] as const;\n\n declare readonly dialogTarget: HTMLElement;\n declare readonly titleTarget: HTMLElement;\n declare readonly messageTarget: HTMLElement;\n declare readonly confirmTarget: HTMLElement;\n declare readonly cancelTarget: HTMLElement;\n declare readonly hasDialogTarget: boolean;\n declare readonly hasMessageTarget: boolean;\n declare readonly hasConfirmTarget: boolean;\n declare readonly hasCancelTarget: boolean;\n\n declare confirmLabelValue: string;\n declare cancelLabelValue: string;\n declare initialFocusValue: string;\n\n /** Resolver for the in-flight confirmation Promise (one dialog at a time). */\n #pending: ((confirmed: boolean) => void) | null = null;\n /** Turbo's forms config and its original confirm method, for restore. */\n #turboForms: TurboFormsConfig | null = null;\n #previousConfirm: TurboFormsConfig[\"confirm\"] = undefined;\n\n readonly #trap = new FocusTrap(() => this.dialogTarget, {\n onEscape: () => this.#resolve(false),\n initialFocus: () => this.#initialFocusElement(),\n });\n\n override connect(): void {\n if (this.hasDialogTarget) this.dialogTarget.hidden = true;\n this.#installTurboHook();\n }\n\n override disconnect(): void {\n if (this.#turboForms) {\n this.#turboForms.confirm = this.#previousConfirm;\n this.#turboForms = null;\n }\n // Settle any pending confirmation as cancelled WITHOUT restoring focus: a Turbo\n // teardown must not move focus. The trailing deactivate covers the (defensive)\n // case where the trap is active with nothing pending.\n this.#resolve(false, false);\n this.#trap.deactivate({ restoreFocus: false });\n }\n\n /** Confirms the pending request (resolves `true`). Bound via `data-action`. */\n confirm(): void {\n this.#resolve(true);\n }\n\n /** Cancels the pending request (resolves `false`). Bound via `data-action`. */\n cancel(): void {\n this.#resolve(false);\n }\n\n /**\n * Intercepts a link/button click, shows the confirm dialog, and continues the\n * original action (form submit or navigation) only when confirmed. The message\n * comes from the `message` action param or the element's `data-turbo-confirm`.\n */\n request(event: Event): void {\n const element = (event.currentTarget ?? event.target) as HTMLElement | null;\n if (!element) return;\n event.preventDefault();\n\n const params = (event as { params?: Record<string, unknown> }).params;\n const fromParam = typeof params?.message === \"string\" ? params.message : null;\n const message = fromParam ?? element.getAttribute(\"data-turbo-confirm\") ?? \"\";\n\n void this.#prompt(message).then((confirmed) => {\n if (confirmed) this.#continue(element);\n });\n }\n\n /**\n * Opens the dialog for `message` and resolves once the user confirms or cancels.\n * Degrades to native `window.confirm` when no dialog target is present.\n */\n #prompt(message: string): Promise<boolean> {\n if (!this.hasDialogTarget) return Promise.resolve(window.confirm(message));\n // A second prompt while one is open cancels the first to keep a single dialog.\n this.#resolve(false);\n\n if (this.hasMessageTarget) this.messageTarget.textContent = message;\n if (this.hasConfirmTarget) this.confirmTarget.textContent = this.confirmLabelValue;\n if (this.hasCancelTarget) this.cancelTarget.textContent = this.cancelLabelValue;\n\n return new Promise<boolean>((resolve) => {\n this.#pending = resolve;\n this.dialogTarget.hidden = false;\n this.dispatch(\"open\", { detail: { message } });\n this.#trap.activate();\n });\n }\n\n /**\n * Settles the pending Promise, closes the dialog, and emits `resolve`.\n * `restoreFocus` is forwarded to the trap so teardown (disconnect) can settle a\n * pending confirmation without moving focus.\n */\n #resolve(confirmed: boolean, restoreFocus = true): void {\n const pending = this.#pending;\n if (!pending) return;\n this.#pending = null;\n\n if (this.hasDialogTarget) this.dialogTarget.hidden = true;\n this.#trap.deactivate({ restoreFocus });\n this.dispatch(\"resolve\", { detail: { confirmed } });\n pending(confirmed);\n }\n\n /** Continues the intercepted action when confirmed: submit a form, else navigate. */\n #continue(element: HTMLElement): void {\n if (element instanceof HTMLAnchorElement && element.href) {\n window.location.href = element.href;\n return;\n }\n const form = element instanceof HTMLFormElement ? element : element.closest(\"form\");\n if (form) {\n form.requestSubmit(element instanceof HTMLButtonElement ? element : undefined);\n }\n }\n\n /** Swaps Turbo's confirm method for a Promise-returning bridge to this dialog. */\n #installTurboHook(): void {\n const turbo = (window as Window & { Turbo?: TurboLike }).Turbo;\n const forms = turbo?.config?.forms;\n if (!forms) return;\n this.#turboForms = forms;\n this.#previousConfirm = forms.confirm;\n forms.confirm = (message: string) => this.#prompt(message);\n }\n\n /** The button to focus on open — the least-destructive one (cancel) by default. */\n #initialFocusElement(): HTMLElement | null {\n if (this.initialFocusValue === \"confirm\" && this.hasConfirmTarget) return this.confirmTarget;\n return this.hasCancelTarget ? this.cancelTarget : null;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, accessible **context menu** behavior.\n *\n * Markup contract (identifier: `stimeo--context-menu`):\n * <div data-controller=\"stimeo--context-menu\">\n * <div data-stimeo--context-menu-target=\"region\" tabindex=\"0\"\n * aria-haspopup=\"menu\" aria-controls=\"ctx\"\n * data-action=\"contextmenu->stimeo--context-menu#open\n * keydown->stimeo--context-menu#onRegionKeydown\">…</div>\n * <ul id=\"ctx\" role=\"menu\" data-stimeo--context-menu-target=\"menu\" hidden>\n * <li role=\"none\">\n * <button role=\"menuitem\" tabindex=\"-1\"\n * data-stimeo--context-menu-target=\"item\"\n * data-action=\"click->stimeo--context-menu#activate\n * keydown->stimeo--context-menu#onItemKeydown\">…</button>\n * </li>\n * </ul>\n * </div>\n *\n * Implements the WAI-ARIA APG **Menu** pattern; the only differences from\n * `stimeo--menu` are the *trigger* (a `contextmenu` event or `Shift+F10` /\n * `ContextMenu` key, not a button click) and that the menu is shown at the\n * pointer coordinate.\n *\n * @remarks\n * Behavior only — the controller reflects the click coordinate as the CSS custom\n * properties `--stimeo-context-menu-x` / `--stimeo-context-menu-y` on the menu\n * so the consumer's CSS can place it (works standalone, no positioning module\n * required). Viewport-edge flip/shift is delegated to the opt-in\n * `stimeo-ui/positioning` module, which this controller never imports.\n *\n * Open state is exposed on the region as `data-state` (`open`/`closed`) — a CSS\n * hook, not an ARIA one. `aria-expanded` is deliberately *not* set on the region\n * because it is a generic container, not a role that supports that state (doing so\n * is an ARIA violation); the region's static `aria-haspopup=\"menu\"` advertises the\n * popup, and assistive tech perceives the open state when focus moves into the\n * `role=\"menu\"`.\n *\n * Behavior provided:\n * - `contextmenu` on the region suppresses the browser menu and opens this one at\n * the pointer; `Shift+F10` / `ContextMenu` opens it at the region's center.\n * - On open, focus moves to the first item; the region's `data-state` syncs.\n * - Roving focus inside the menu: `ArrowUp`/`ArrowDown` (wrapping), `Home`/`End`.\n * - Activating an item (click / native `Enter`/`Space` on the button) closes the\n * menu and restores focus to the region.\n * - `Escape` closes and restores focus to the region; `Tab` closes without\n * restoring (focus moves on naturally); an outside click closes.\n *\n * Roving focus skips items that are not navigable — `hidden`, natively\n * `disabled`, or `aria-disabled=\"true\"` — so the keyboard never lands focus on an\n * inert command (matching `stimeo--menu` / `stimeo--command-palette`).\n */\nexport class ContextMenuController extends Controller<HTMLElement> {\n static override targets = [\"region\", \"menu\", \"item\"];\n static actions = [\"activate\", \"onItemKeydown\", \"onRegionKeydown\", \"open\"] as const;\n\n declare readonly regionTarget: HTMLElement;\n declare readonly menuTarget: HTMLElement;\n declare readonly itemTargets: HTMLButtonElement[];\n declare readonly hasRegionTarget: boolean;\n declare readonly hasMenuTarget: boolean;\n\n /** Starts closed and registers the outside-click listener. */\n override connect(): void {\n this.#closeMenu();\n document.addEventListener(\"click\", this.#onOutsideClick);\n }\n\n /** Removes the document-level listener registered in {@link connect}. */\n override disconnect(): void {\n document.removeEventListener(\"click\", this.#onOutsideClick);\n }\n\n /**\n * Opens the menu from a `contextmenu` event: suppresses the native menu and\n * places this one at the pointer coordinate.\n */\n open(event: MouseEvent): void {\n event.preventDefault();\n this.#openAt(event.clientX, event.clientY);\n }\n\n /** Keyboard entry on the region: `Shift+F10` / `ContextMenu` open at center. */\n onRegionKeydown(event: KeyboardEvent): void {\n const isContextKey = event.key === \"ContextMenu\" || (event.key === \"F10\" && event.shiftKey);\n if (!isContextKey) return;\n event.preventDefault();\n const rect = this.hasRegionTarget\n ? this.regionTarget.getBoundingClientRect()\n : { left: 0, top: 0, width: 0, height: 0 };\n this.#openAt(rect.left + rect.width / 2, rect.top + rect.height / 2);\n }\n\n /** Roving focus and closing keys inside the menu. */\n onItemKeydown(event: KeyboardEvent): void {\n const items = this.#navigableItems;\n const currentIndex = items.indexOf(event.currentTarget as HTMLButtonElement);\n\n switch (event.key) {\n case \"ArrowDown\":\n event.preventDefault();\n if (items.length > 0) items[(currentIndex + 1) % items.length]?.focus();\n break;\n case \"ArrowUp\":\n event.preventDefault();\n if (items.length > 0) items[(currentIndex - 1 + items.length) % items.length]?.focus();\n break;\n case \"Home\":\n event.preventDefault();\n items[0]?.focus();\n break;\n case \"End\":\n event.preventDefault();\n items[items.length - 1]?.focus();\n break;\n case \"Escape\":\n event.preventDefault();\n this.#closeAndRestore();\n break;\n case \"Tab\":\n // Per APG, Tab closes the menu but lets focus move on naturally.\n this.#closeMenu();\n break;\n default:\n break;\n }\n }\n\n /** Closes after an item is activated and restores focus to the region. */\n activate(): void {\n this.#closeAndRestore();\n }\n\n /** Opens the menu at viewport coordinates `(x, y)` and focuses the first item. */\n #openAt(x: number, y: number): void {\n if (!this.hasMenuTarget) return;\n this.menuTarget.style.setProperty(\"--stimeo-context-menu-x\", `${x}px`);\n this.menuTarget.style.setProperty(\"--stimeo-context-menu-y\", `${y}px`);\n this.menuTarget.hidden = false;\n if (this.hasRegionTarget) this.regionTarget.setAttribute(\"data-state\", \"open\");\n this.#navigableItems[0]?.focus();\n }\n\n /** Hides the menu and reflects the collapsed state on the region. */\n #closeMenu(): void {\n if (!this.hasMenuTarget) return;\n this.menuTarget.hidden = true;\n if (this.hasRegionTarget) this.regionTarget.setAttribute(\"data-state\", \"closed\");\n }\n\n /** Closes the menu and returns focus to the region (Escape / activation). */\n #closeAndRestore(): void {\n this.#closeMenu();\n if (this.hasRegionTarget) this.regionTarget.focus();\n }\n\n /** Closes the menu when a click lands outside the controller's element. */\n readonly #onOutsideClick = (event: MouseEvent): void => {\n if (this.#isOpen && !this.element.contains(event.target as Node)) this.#closeMenu();\n };\n\n /** Menu items eligible for roving focus (excludes disabled / hidden). */\n get #navigableItems(): HTMLButtonElement[] {\n return this.itemTargets.filter((item) => this.#isNavigable(item));\n }\n\n /**\n * An item can take roving focus unless it is `hidden`, `aria-disabled=\"true\"`,\n * or a natively `disabled` form control. CSS-only visibility is not detectable\n * here and is the consumer's responsibility.\n */\n #isNavigable(item: HTMLButtonElement): boolean {\n if (item.hasAttribute(\"hidden\")) return false;\n if (item.getAttribute(\"aria-disabled\") === \"true\") return false;\n return !item.disabled;\n }\n\n /** Whether the menu is currently visible. */\n get #isOpen(): boolean {\n return this.hasMenuTarget && !this.menuTarget.hidden;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeInterval } from \"../utils/safe_timeout\";\n\n/**\n * Headless countdown/timer behavior built on the live-region `role=\"timer\"`\n * practice (no dedicated APG pattern).\n *\n * Markup contract (identifier: `stimeo--countdown`):\n * <div data-controller=\"stimeo--countdown\" role=\"timer\" aria-live=\"off\"\n * data-stimeo--countdown-deadline-value=\"2026-12-31T23:59:59+09:00\"\n * data-action=\"countdown:pause->stimeo--countdown#pause\n * countdown:resume->stimeo--countdown#resume\">\n * <span data-stimeo--countdown-target=\"days\">0</span>\n * <span data-stimeo--countdown-target=\"hours\">00</span>\n * <span data-stimeo--countdown-target=\"minutes\">00</span>\n * <span data-stimeo--countdown-target=\"seconds\">00</span>\n * </div>\n *\n * Computes the time remaining to `deadline` (or elapsed since it, in\n * `direction=\"up\"`), formats it into the day/hour/minute/second slots, and ticks\n * on `interval`. `aria-live=\"off\"` is recommended so the timer is not announced\n * every second; only the milestone (completion) is surfaced — via the optional\n * `status` live region when a `completeLabel` is provided, or the `complete`\n * event for the consumer to handle.\n *\n * @remarks\n * Behavior only — slot text is updated, not styled. Pause/resume shifts an\n * internal time anchor so the displayed amount is preserved across a pause. The\n * interval is owned by {@link SafeInterval} and torn down on `disconnect()`\n * (Turbo navigation included).\n */\nexport class CountdownController extends Controller<HTMLElement> {\n static override targets = [\"days\", \"hours\", \"minutes\", \"seconds\", \"status\"];\n static override values = {\n deadline: { type: String, default: \"\" },\n interval: { type: Number, default: 1000 },\n direction: { type: String, default: \"down\" },\n autostart: { type: Boolean, default: true },\n completeLabel: { type: String, default: \"\" },\n };\n static actions = [\"pause\", \"reset\", \"resume\", \"start\"] as const;\n static events = [\"complete\", \"tick\"] as const;\n\n declare readonly daysTarget: HTMLElement;\n declare readonly hoursTarget: HTMLElement;\n declare readonly minutesTarget: HTMLElement;\n declare readonly secondsTarget: HTMLElement;\n declare readonly statusTarget: HTMLElement;\n declare readonly hasDaysTarget: boolean;\n declare readonly hasHoursTarget: boolean;\n declare readonly hasMinutesTarget: boolean;\n declare readonly hasSecondsTarget: boolean;\n declare readonly hasStatusTarget: boolean;\n\n declare deadlineValue: string;\n declare intervalValue: number;\n declare directionValue: string;\n declare autostartValue: boolean;\n declare completeLabelValue: string;\n\n readonly #intervals = new SafeInterval();\n #intervalId: number | null = null;\n\n /** Epoch-ms anchor: the deadline (down) or the count-up origin (up). */\n #reference = 0;\n /** Amount (ms) captured at pause, so resume can restore the same display. */\n #pausedAmount = 0;\n\n override connect(): void {\n this.#initReference();\n this.#render(this.#currentAmount());\n if (this.autostartValue && this.#isValidDeadline) {\n this.start();\n } else {\n this.element.setAttribute(\"data-state\", \"paused\");\n }\n }\n\n override disconnect(): void {\n this.#intervals.clearAll();\n this.#intervalId = null;\n }\n\n /** Starts (or restarts after pause) ticking toward the deadline. */\n start(): void {\n if (this.#state === \"running\" || !this.#isValidDeadline) return;\n if (this.#isDown && this.#currentAmount() <= 0) {\n this.#complete();\n return;\n }\n this.#runInterval();\n }\n\n /** Pauses ticking, preserving the currently displayed amount. */\n pause(): void {\n if (this.#state !== \"running\") return;\n this.#pausedAmount = this.#currentAmount();\n this.#teardownInterval();\n this.element.setAttribute(\"data-state\", \"paused\");\n }\n\n /** Resumes from a pause, continuing from the preserved amount. */\n resume(): void {\n if (this.#state !== \"paused\" || !this.#isValidDeadline) return;\n const now = Date.now();\n this.#reference = this.#isDown ? now + this.#pausedAmount : now - this.#pausedAmount;\n this.start();\n }\n\n /**\n * Re-syncs to the deadline and clears any pause offset, **preserving the current\n * run state**: a running timer keeps counting down from the reset amount, while a\n * paused (or completed) one resets the displayed amount but stays paused until the\n * user resumes — it never silently restarts. The run state is read from the DOM,\n * not re-derived from the declarative `autostart` Value (which only governs the\n * initial state on connect); re-deriving it would override a user's pause, the same\n * anti-pattern the Turbo-lifecycle guide warns about.\n */\n reset(): void {\n const wasRunning = this.#state === \"running\";\n this.#teardownInterval();\n this.#initReference();\n const amount = this.#currentAmount();\n this.#render(amount);\n // A prior complete() may have written a completion message into the status live\n // region; clear it so a reset timer does not keep showing (and announcing to a\n // screen reader) the stale \"finished\" text.\n if (this.hasStatusTarget) this.statusTarget.textContent = \"\";\n // teardownInterval() leaves data-state untouched; drop any lingering \"running\" to a\n // resting \"paused\" so start() (a no-op while \"running\") can re-arm when we resume.\n this.element.setAttribute(\"data-state\", \"paused\");\n if (wasRunning && this.#isValidDeadline) {\n // Was counting down: re-arm and keep running from the reset amount.\n this.#pausedAmount = 0;\n this.start();\n } else {\n // Was paused/complete: hold at the reset amount and wait for the user to resume.\n // Remember the amount so resume() restores it instead of snapping the anchor to 0.\n this.#pausedAmount = amount;\n }\n }\n\n /** Schedules the repeating tick and marks the timer running. */\n #runInterval(): void {\n this.element.setAttribute(\"data-state\", \"running\");\n this.#intervalId = this.#intervals.set(() => this.#tick(), this.intervalValue);\n }\n\n /** Cancels the repeating tick, if any. */\n #teardownInterval(): void {\n if (this.#intervalId !== null) {\n this.#intervals.clear(this.#intervalId);\n this.#intervalId = null;\n }\n }\n\n /** Recomputes, renders, emits `tick`, and completes when a countdown hits 0. */\n #tick(): void {\n const amount = this.#currentAmount();\n this.#render(amount);\n // `remaining` is the displayed amount (time left when counting down, elapsed\n // when counting up); `direction` lets consumers disambiguate the two.\n this.dispatch(\"tick\", {\n detail: { remaining: amount, direction: this.#isDown ? \"down\" : \"up\" },\n });\n if (this.#isDown && this.#reference - Date.now() <= 0) {\n this.#complete();\n }\n }\n\n /** Stops at zero, marks completion, announces it, and emits `complete`. */\n #complete(): void {\n this.#teardownInterval();\n this.#render(0);\n this.element.setAttribute(\"data-state\", \"complete\");\n if (this.hasStatusTarget && this.completeLabelValue.length > 0) {\n this.statusTarget.textContent = this.completeLabelValue;\n }\n this.dispatch(\"complete\", { detail: {} });\n }\n\n /** Sets the time anchor from the `deadline` value. */\n #initReference(): void {\n this.#reference = Date.parse(this.deadlineValue);\n }\n\n /** Remaining (down) or elapsed (up) ms, never negative. */\n #currentAmount(): number {\n if (!this.#isValidDeadline) return 0;\n const now = Date.now();\n const raw = this.#isDown ? this.#reference - now : now - this.#reference;\n return Math.max(0, raw);\n }\n\n /** Writes the amount into the day/hour/minute/second slots. */\n #render(amount: number): void {\n const totalSeconds = Math.floor(amount / 1000);\n const days = Math.floor(totalSeconds / 86400);\n const hours = Math.floor((totalSeconds % 86400) / 3600);\n const minutes = Math.floor((totalSeconds % 3600) / 60);\n const seconds = totalSeconds % 60;\n\n if (this.hasDaysTarget) this.daysTarget.textContent = String(days);\n if (this.hasHoursTarget) this.hoursTarget.textContent = this.#pad(hours);\n if (this.hasMinutesTarget) this.minutesTarget.textContent = this.#pad(minutes);\n if (this.hasSecondsTarget) this.secondsTarget.textContent = this.#pad(seconds);\n }\n\n /** Zero-pads a unit to two digits. */\n #pad(unit: number): string {\n return String(unit).padStart(2, \"0\");\n }\n\n get #isDown(): boolean {\n return this.directionValue !== \"up\";\n }\n\n get #isValidDeadline(): boolean {\n return !Number.isNaN(this.#reference);\n }\n\n /** Current lifecycle phase as reflected on `data-state`. */\n get #state(): string {\n return this.element.getAttribute(\"data-state\") ?? \"paused\";\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless currency / amount input behavior: groups digits for display while\n * keeping a machine-readable number in a hidden field, and mirrors the\n * normalized value to a visually-hidden span so assistive tech reads the real\n * amount rather than the grouped display string.\n *\n * Markup contract (identifier: `stimeo--currency-input`):\n * <div data-controller=\"stimeo--currency-input\"\n * data-stimeo--currency-input-locale-value=\"en-US\"\n * data-stimeo--currency-input-currency-value=\"USD\"\n * data-stimeo--currency-input-precision-value=\"2\">\n * <input type=\"text\" inputmode=\"decimal\"\n * aria-describedby=\"amt-sr\"\n * data-stimeo--currency-input-target=\"display\"\n * data-action=\"input->stimeo--currency-input#onInput\n * blur->stimeo--currency-input#format\" />\n * <span id=\"amt-sr\" class=\"visually-hidden\"\n * data-stimeo--currency-input-target=\"srValue\"></span>\n * <input type=\"hidden\" data-stimeo--currency-input-target=\"field\" />\n * </div>\n *\n * @remarks\n * Behavior only — no styling, no validation (range/required belong to the\n * consumer or Form Field). The display field is the sole Tab stop and keeps its\n * native text-editing behavior; this controller never steals focus. Grouping is\n * applied on every input while preserving the caret (counted by digits to its\n * left), and the fixed-precision rounding is applied on `blur`.\n *\n * Honest a11y note: a hidden `<input>` is not exposed to assistive tech, so the\n * normalized value is *also* published as text in the `srValue` span referenced\n * by the display's `aria-describedby` — that, not the hidden field, is what a\n * screen reader announces.\n */\nexport class CurrencyInputController extends Controller<HTMLElement> {\n static override targets = [\"display\", \"field\", \"srValue\"];\n static override values = {\n locale: { type: String, default: \"en-US\" },\n currency: { type: String, default: \"\" },\n precision: { type: Number, default: 2 },\n };\n static actions = [\"format\", \"onInput\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly displayTarget: HTMLInputElement;\n declare readonly fieldTarget: HTMLInputElement;\n declare readonly srValueTarget: HTMLElement;\n declare readonly hasDisplayTarget: boolean;\n declare readonly hasFieldTarget: boolean;\n declare readonly hasSrValueTarget: boolean;\n declare localeValue: string;\n declare currencyValue: string;\n declare precisionValue: number;\n\n /** Last committed numeric value, to suppress duplicate `change` dispatches. */\n #lastValue: number | null = null;\n\n /** Normalizes any pre-filled display value to its fixed-precision form. */\n override connect(): void {\n if (!this.hasDisplayTarget) return;\n // Seed lastValue with the *rounded* initial value so the idempotent\n // connect-time reformat does not dispatch a spurious `change`.\n const parsed = this.#parse(this.displayTarget.value);\n this.#lastValue = parsed === null ? null : round(parsed, this.precisionValue);\n if (this.displayTarget.value.trim() !== \"\") {\n this.#reformat(true);\n } else {\n this.#reflect(null, \"\");\n }\n }\n\n /** Re-groups digits as the user types, preserving the caret position. */\n onInput(): void {\n this.#reformat(false);\n }\n\n /** Applies the fixed-precision rounding on blur. */\n format(): void {\n this.#reformat(true);\n }\n\n /**\n * Parses the display value, rewrites it grouped (optionally at fixed\n * precision), keeps the caret stable by digit count, and syncs the field,\n * the screen-reader span, and the `change` event.\n */\n #reformat(fixedPrecision: boolean): void {\n if (!this.hasDisplayTarget) return;\n const raw = this.displayTarget.value;\n const number = this.#parse(raw);\n\n if (number === null) {\n this.displayTarget.value = \"\";\n this.#reflect(null, \"\");\n return;\n }\n\n const value = fixedPrecision ? round(number, this.precisionValue) : number;\n const caret = this.displayTarget.selectionStart;\n const digitsBeforeCaret = typeof caret === \"number\" ? countDigits(raw.slice(0, caret)) : null;\n\n const formatted = this.#formatNumber(value, fixedPrecision);\n this.displayTarget.value = formatted;\n if (digitsBeforeCaret !== null) this.#restoreCaret(formatted, digitsBeforeCaret);\n\n this.#reflect(value, formatted);\n }\n\n /** Restores the caret to sit just after the n-th digit of the new string. */\n #restoreCaret(formatted: string, digitsBefore: number): void {\n let seen = 0;\n let position = formatted.length;\n for (let i = 0; i < formatted.length; i++) {\n if (seen >= digitsBefore) {\n position = i;\n break;\n }\n if (/\\d/.test(formatted[i] as string)) seen += 1;\n }\n try {\n this.displayTarget.setSelectionRange(position, position);\n } catch {\n // Some hosts disallow selection on certain input states; the value is\n // already correct, so a failed caret restore is non-fatal.\n }\n }\n\n /** Writes the normalized value to the field, the SR span, and `change`. */\n #reflect(value: number | null, formatted: string): void {\n const isEmpty = value === null;\n if (this.hasFieldTarget) this.fieldTarget.value = isEmpty ? \"\" : String(value);\n if (this.hasSrValueTarget) {\n this.srValueTarget.textContent = isEmpty ? \"\" : this.#accessibleText(value);\n }\n this.element.toggleAttribute(\"data-stimeo--currency-input-empty\", isEmpty);\n\n if (value !== this.#lastValue) {\n this.#lastValue = value;\n if (!isEmpty) this.dispatch(\"change\", { detail: { value, formatted } });\n }\n }\n\n /** Parses arbitrary input text into a finite number, or `null` when blank. */\n #parse(text: string): number | null {\n if (text.trim() === \"\") return null;\n const { decimal } = this.#separators();\n // Keep digits, a leading sign, and decimal marks; normalize the locale's\n // decimal separator to \".\" and drop everything else (grouping, symbols).\n let cleaned = \"\";\n let sawDot = false;\n for (let i = 0; i < text.length; i++) {\n const ch = text[i] as string;\n if (ch >= \"0\" && ch <= \"9\") cleaned += ch;\n else if ((ch === \"-\" || ch === \"+\") && cleaned === \"\") cleaned += ch;\n else if ((ch === decimal || ch === \".\") && !sawDot) {\n cleaned += \".\";\n sawDot = true;\n }\n }\n if (cleaned === \"\" || cleaned === \"-\" || cleaned === \"+\" || cleaned === \".\") return null;\n const value = Number(cleaned);\n return Number.isFinite(value) ? value : null;\n }\n\n /** Formats a number with grouping for the display field. */\n #formatNumber(value: number, fixedPrecision: boolean): string {\n const formatter = new Intl.NumberFormat(this.localeValue, {\n useGrouping: true,\n minimumFractionDigits: fixedPrecision ? this.precisionValue : 0,\n maximumFractionDigits: this.precisionValue,\n });\n return formatter.format(value);\n }\n\n /** The text announced to assistive tech (currency-aware when configured). */\n #accessibleText(value: number): string {\n if (this.currencyValue) {\n return new Intl.NumberFormat(this.localeValue, {\n style: \"currency\",\n currency: this.currencyValue,\n }).format(value);\n }\n return new Intl.NumberFormat(this.localeValue, {\n minimumFractionDigits: this.precisionValue,\n maximumFractionDigits: this.precisionValue,\n }).format(value);\n }\n\n /** Resolves the locale's grouping and decimal separator characters. */\n #separators(): { group: string; decimal: string } {\n const parts = new Intl.NumberFormat(this.localeValue).formatToParts(11111.1);\n const group = parts.find((p) => p.type === \"group\")?.value ?? \",\";\n const decimal = parts.find((p) => p.type === \"decimal\")?.value ?? \".\";\n return { group, decimal };\n }\n}\n\n/** Counts the digit characters in a string. */\nfunction countDigits(text: string): number {\n let count = 0;\n for (const ch of text) if (ch >= \"0\" && ch <= \"9\") count += 1;\n return count;\n}\n\n/** Rounds `value` to `precision` decimal places, avoiding `-0`. */\nfunction round(value: number, precision: number): number {\n const factor = 10 ** Math.max(0, precision);\n const rounded = Math.round(value * factor) / factor;\n return rounded === 0 ? 0 : rounded;\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/** Cycle order for a sortable column header's `aria-sort`. */\nconst SORT_CYCLE = [\"none\", \"ascending\", \"descending\"] as const;\ntype SortDirection = (typeof SORT_CYCLE)[number];\n\n/**\n * Returns the next `aria-sort` direction in the cycle after `current`. Unknown or\n * ARIA-only values (e.g. `\"other\"`, or an empty/missing attribute) are treated as\n * `\"none\"`, so the first activation always advances to `\"ascending\"` instead of\n * stalling.\n */\nfunction nextSortDirection(current: string): SortDirection {\n const index = SORT_CYCLE.indexOf(current as SortDirection);\n const from = index < 0 ? 0 : index;\n return SORT_CYCLE[(from + 1) % SORT_CYCLE.length] ?? \"ascending\";\n}\n\n/**\n * Headless, accessible **Data Grid** behavior: column sorting, row selection, and\n * roving keyboard navigation over an interactive table.\n *\n * Markup contract (identifier: `stimeo--data-grid`):\n * <table data-controller=\"stimeo--data-grid\" role=\"grid\" aria-label=\"Users\"\n * data-stimeo--data-grid-selection-value=\"single\">\n * <thead><tr role=\"row\">\n * <th role=\"columnheader\" aria-sort=\"none\" tabindex=\"-1\"\n * data-stimeo--data-grid-target=\"columnHeader\"\n * data-action=\"click->stimeo--data-grid#sort\n * keydown->stimeo--data-grid#onKeydown\">Name</th>\n * </tr></thead>\n * <tbody><tr role=\"row\" aria-selected=\"false\"\n * data-stimeo--data-grid-target=\"row\">\n * <td role=\"gridcell\" tabindex=\"0\" data-stimeo--data-grid-target=\"cell\"\n * data-action=\"keydown->stimeo--data-grid#onKeydown\">Jane</td>\n * </tr></tbody>\n * </table>\n *\n * Implements the WAI-ARIA APG **Grid** pattern plus `aria-sort`. The whole grid is\n * a single Tab stop (roving `tabindex`: exactly one cell/header is `0`, the rest\n * `-1`); arrow keys move both DOM focus and that tabbable position. Sort state is\n * exposed via `aria-sort` on headers, selection via `aria-selected` on rows.\n *\n * @remarks\n * Behavior only — the consumer performs the actual data sort/render in response to\n * the `sort` event and owns all styling. No timers or observers are held, so there\n * is nothing to leak across Turbo navigations; `connect()` rebuilds the single tab\n * stop idempotently from the DOM.\n *\n * Behavior provided:\n * - `Arrow*` move between cells (clamped at edges); `Home`/`End` to the row's\n * first/last cell; `Ctrl+Home`/`Ctrl+End` to the grid's first/last cell.\n * - `Enter`/`Space` cycles a header's sort (`none→ascending→descending`) or toggles\n * the focused row's selection when selection is enabled.\n */\nexport class DataGridController extends Controller<HTMLElement> {\n static override targets = [\"columnHeader\", \"row\", \"cell\"];\n static override values = {\n selection: { type: String, default: \"none\" },\n };\n static actions = [\"onKeydown\", \"sort\", \"toggleSelect\"] as const;\n static events = [\"selectionchange\", \"sort\"] as const;\n\n declare readonly columnHeaderTargets: HTMLElement[];\n declare readonly rowTargets: HTMLElement[];\n declare readonly cellTargets: HTMLElement[];\n declare selectionValue: string;\n\n /** Establishes a single tab stop across all navigable cells/headers. */\n override connect(): void {\n const cells = this.#navigableCells();\n const active = cells.find((cell) => cell.tabIndex === 0) ?? cells[0];\n this.#setActiveCell(active, { focus: false });\n }\n\n /**\n * Keeps `aria-multiselectable` in step with the `selection` Value. Fires on connect\n * (so it self-heals after a Turbo morph) and on any runtime change, so the ARIA\n * never drifts from the selection logic, which reads `selectionValue` live.\n */\n selectionValueChanged(): void {\n this.#syncSelectable();\n }\n\n /**\n * Mirrors `selection=\"multiple\"` onto `aria-multiselectable` (APG Grid) so SRs\n * announce that more than one row can be selected; cleared for single/none so a\n * grid never carries a misleading attribute.\n */\n #syncSelectable(): void {\n if (this.selectionValue === \"multiple\") {\n this.element.setAttribute(\"aria-multiselectable\", \"true\");\n } else {\n this.element.removeAttribute(\"aria-multiselectable\");\n }\n }\n\n /** Cycles the activated column header's sort and emits `sort`. */\n sort(event: Event): void {\n const header = event.currentTarget as HTMLElement;\n if (!this.columnHeaderTargets.includes(header)) return;\n\n const direction = nextSortDirection(header.getAttribute(\"aria-sort\") ?? \"none\");\n\n // Only one column is sorted at a time: reset the others to `none`.\n for (const other of this.columnHeaderTargets) {\n other.setAttribute(\"aria-sort\", other === header ? direction : \"none\");\n }\n\n this.#setActiveCell(header, { focus: false });\n this.dispatch(\"sort\", { detail: { column: header, direction } });\n }\n\n /** Toggles selection of the row owning the event target. Bound optionally. */\n toggleSelect(event: Event): void {\n const row = (event.currentTarget as HTMLElement).closest<HTMLElement>(\"[role='row']\");\n if (row && this.rowTargets.includes(row)) this.#toggleRow(row);\n }\n\n /** Grid navigation + sort/select activation. Bound to cells and headers. */\n onKeydown(event: KeyboardEvent): void {\n const cell = event.currentTarget as HTMLElement;\n const matrix = this.#matrix();\n const position = this.#locate(matrix, cell);\n if (!position) return;\n const [row, col] = position;\n const rowCells = matrix[row] ?? [];\n\n let target: HTMLElement | undefined;\n switch (event.key) {\n case \"ArrowRight\":\n target = this.#cellInRow(matrix, row, col + 1);\n break;\n case \"ArrowLeft\":\n target = this.#cellInRow(matrix, row, Math.max(col - 1, 0));\n break;\n case \"ArrowDown\":\n target = this.#cellInRow(matrix, Math.min(row + 1, matrix.length - 1), col);\n break;\n case \"ArrowUp\":\n target = this.#cellInRow(matrix, Math.max(row - 1, 0), col);\n break;\n case \"Home\":\n target = event.ctrlKey ? this.#cellInRow(matrix, 0, 0) : rowCells[0];\n break;\n case \"End\":\n target = event.ctrlKey\n ? this.#cellInRow(matrix, matrix.length - 1, Number.POSITIVE_INFINITY)\n : rowCells[rowCells.length - 1];\n break;\n case \"Enter\":\n case \" \":\n this.#activate(cell);\n event.preventDefault();\n return;\n default:\n return;\n }\n\n if (target) {\n event.preventDefault();\n this.#setActiveCell(target, { focus: true });\n }\n }\n\n /** Performs a header's sort or a cell row's selection toggle on activation. */\n #activate(cell: HTMLElement): void {\n if (this.columnHeaderTargets.includes(cell)) {\n this.#cycleSort(cell);\n return;\n }\n if (this.selectionValue === \"none\") return;\n const row = cell.closest<HTMLElement>(\"[role='row']\");\n if (row && this.rowTargets.includes(row)) this.#toggleRow(row);\n }\n\n /** Shared sort logic for both click and keyboard activation. */\n #cycleSort(header: HTMLElement): void {\n const direction = nextSortDirection(header.getAttribute(\"aria-sort\") ?? \"none\");\n for (const other of this.columnHeaderTargets) {\n other.setAttribute(\"aria-sort\", other === header ? direction : \"none\");\n }\n this.dispatch(\"sort\", { detail: { column: header, direction } });\n }\n\n /** Toggles a row's `aria-selected`, honoring single vs. multiple selection. */\n #toggleRow(row: HTMLElement): void {\n const selected = row.getAttribute(\"aria-selected\") === \"true\";\n if (this.selectionValue === \"single\" && !selected) {\n for (const other of this.rowTargets) other.setAttribute(\"aria-selected\", \"false\");\n }\n row.setAttribute(\"aria-selected\", selected ? \"false\" : \"true\");\n\n const rows = this.rowTargets.filter((r) => r.getAttribute(\"aria-selected\") === \"true\");\n this.dispatch(\"selectionchange\", { detail: { rows } });\n }\n\n /** Makes `cell` the single tabbable cell (roving) and optionally focuses it. */\n #setActiveCell(cell: HTMLElement | undefined, { focus }: { focus: boolean }): void {\n if (!cell) return;\n for (const candidate of this.#navigableCells()) {\n candidate.tabIndex = candidate === cell ? 0 : -1;\n }\n if (focus) cell.focus();\n }\n\n /** All navigable elements (headers + cells) in DOM order. */\n #navigableCells(): HTMLElement[] {\n return this.#matrix().flat();\n }\n\n /** The grid as rows of navigable cells, derived from each `role=\"row\"`. */\n #matrix(): HTMLElement[][] {\n const navigable = new Set<HTMLElement>([...this.columnHeaderTargets, ...this.cellTargets]);\n const rows = Array.from(this.element.querySelectorAll<HTMLElement>(\"[role='row']\"));\n return rows\n .map((row) =>\n Array.from(row.children).filter((child): child is HTMLElement =>\n navigable.has(child as HTMLElement),\n ),\n )\n .filter((cells) => cells.length > 0);\n }\n\n /** Finds `[rowIndex, colIndex]` of `cell` within `matrix`, or null. */\n #locate(matrix: HTMLElement[][], cell: HTMLElement): [number, number] | null {\n for (let row = 0; row < matrix.length; row++) {\n const col = (matrix[row] ?? []).indexOf(cell);\n if (col !== -1) return [row, col];\n }\n return null;\n }\n\n /** The cell at `[row, col]`, clamping `col` to that row's last cell. */\n #cellInRow(matrix: HTMLElement[][], row: number, col: number): HTMLElement | undefined {\n const cells = matrix[row];\n if (!cells || cells.length === 0) return undefined;\n return cells[Math.min(col, cells.length - 1)];\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport {\n parseISODateString,\n parseISOMonthString,\n toISODateString,\n toISOMonthString,\n} from \"../utils/dates\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/** Number of cells in a six-week month grid (7 × 6). */\nconst GRID_SIZE = 42;\n\n/**\n * Headless, accessible **date range picker** behavior. A derivative of\n * {@link CalendarController}: it reuses the month-grid navigation model and adds\n * two-point range selection, in-progress range preview, and presets.\n *\n * Markup contract (identifier: `stimeo--date-range-picker`):\n * <div data-controller=\"stimeo--date-range-picker\"\n * data-stimeo--date-range-picker-min-value=\"2026-01-01\"\n * data-stimeo--date-range-picker-max-value=\"2026-12-31\">\n * <button data-action=\"stimeo--date-range-picker#prev\">Prev</button>\n * <span data-stimeo--date-range-picker-target=\"monthLabel\" aria-live=\"polite\"></span>\n * <button data-action=\"stimeo--date-range-picker#next\">Next</button>\n * <div role=\"grid\" data-stimeo--date-range-picker-target=\"grid\">\n * <!-- exactly 42 cell targets (7 days × 6 rows) -->\n * <button role=\"gridcell\" tabindex=\"-1\"\n * data-stimeo--date-range-picker-target=\"cell\"\n * data-action=\"click->stimeo--date-range-picker#selectDate\n * mouseenter->stimeo--date-range-picker#previewTo\n * focus->stimeo--date-range-picker#previewTo\n * keydown->stimeo--date-range-picker#onKeydown\"></button>\n * </div>\n * <button data-range=\"last7\" data-action=\"stimeo--date-range-picker#applyPreset\">…</button>\n * <span role=\"status\" aria-live=\"polite\" data-stimeo--date-range-picker-target=\"status\"></span>\n * <input type=\"hidden\" data-stimeo--date-range-picker-target=\"startField\" />\n * <input type=\"hidden\" data-stimeo--date-range-picker-target=\"endField\" />\n * </div>\n *\n * @remarks\n * Behavior only — the consumer styles the grid and renders the range using the\n * `data-range-start` / `data-in-range` / `data-range-end` hooks. Assistive tech\n * is told the two confirmed endpoints via `aria-selected`; inner cells use\n * `data-in-range` (visual only) so the announcement stays to the two ends. The\n * confirmed range is also mirrored to the live `status` region.\n *\n * Selection model: the first click/Enter sets a *pending* start and enters\n * \"selecting\" mode (preview follows the pointer/focus); the second confirms the\n * end (auto-swapped if earlier than the start) and dispatches `change`. Escape\n * abandons an in-progress selection, restoring the last confirmed range.\n */\nexport class DateRangePickerController extends Controller<HTMLElement> {\n static override targets = [\"grid\", \"monthLabel\", \"cell\", \"status\", \"startField\", \"endField\"];\n static override values = {\n min: { type: String, default: \"\" },\n max: { type: String, default: \"\" },\n };\n static actions = [\"applyPreset\", \"next\", \"onKeydown\", \"prev\", \"previewTo\", \"selectDate\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly gridTarget: HTMLElement;\n declare readonly monthLabelTarget: HTMLElement;\n declare readonly cellTargets: HTMLElement[];\n declare readonly statusTarget: HTMLElement;\n declare readonly startFieldTarget: HTMLInputElement;\n declare readonly endFieldTarget: HTMLInputElement;\n declare readonly hasMonthLabelTarget: boolean;\n declare readonly hasStatusTarget: boolean;\n declare readonly hasStartFieldTarget: boolean;\n declare readonly hasEndFieldTarget: boolean;\n declare minValue: string;\n declare maxValue: string;\n\n /** The month currently rendered, as `YYYY-MM`. */\n #viewMonth = \"\";\n /** The confirmed range endpoints (ISO), or \"\" when unset. */\n #startDate = \"\";\n #endDate = \"\";\n /** The first endpoint of an in-progress selection (ISO), or \"\" when idle. */\n #pendingStart = \"\";\n /** The hovered/focused date previewed while selecting (ISO), or \"\". */\n #previewDate = \"\";\n /** The roving-focus date in the grid (local time). */\n #focusedDate = new Date();\n\n /** Deferred focus after an async month transition (cancelled on teardown). */\n readonly #focusTimer = new SafeTimeout();\n\n /** Seeds the range from any pre-filled hidden fields and renders the grid. */\n override connect(): void {\n this.#startDate = this.hasStartFieldTarget ? normalizeISO(this.startFieldTarget.value) : \"\";\n this.#endDate = this.hasEndFieldTarget ? normalizeISO(this.endFieldTarget.value) : \"\";\n\n const anchor =\n parseISODateString(this.#startDate) ?? this.#clampToBounds(new Date()) ?? new Date();\n this.#focusedDate = anchor;\n this.#viewMonth = toISOMonthString(anchor);\n this.#render();\n }\n\n /** Cancels any pending deferred focus so it never fires on a detached element. */\n override disconnect(): void {\n this.#focusTimer.clearAll();\n }\n\n /** Navigates to the previous month. */\n prev(event?: Event): void {\n event?.preventDefault();\n this.#shiftMonth(-1);\n }\n\n /** Navigates to the next month. */\n next(event?: Event): void {\n event?.preventDefault();\n this.#shiftMonth(1);\n }\n\n /** Confirms a range endpoint from a clicked cell. */\n selectDate(event: Event): void {\n const cell = this.#cellFrom(event.target);\n if (!cell) return;\n const date = cell.getAttribute(\"data-date\");\n if (!date || cell.getAttribute(\"aria-disabled\") === \"true\") return;\n this.#choose(date);\n }\n\n /** Previews the range up to a hovered/focused cell while selecting. */\n previewTo(event: Event): void {\n const cell = this.#cellFrom(event.target);\n if (!cell) return;\n const date = cell.getAttribute(\"data-date\");\n if (!date) return;\n // Focus moves the roving tabindex; hover does not.\n if (event.type.startsWith(\"focus\")) {\n const parsed = parseISODateString(date);\n if (parsed) this.#focusedDate = parsed;\n // Re-roll the roving tab stop only when focus landed on a cell that is not\n // already the tab stop — e.g. Tab/click/programmatic focus from outside the\n // grid's own keyboard navigation (which already rendered the new stop). This\n // guard avoids a redundant double-render on the controller's own arrow moves\n // (onKeydown → #render focuses the new stop, which then fires this focus).\n if (!this.#pendingStart && cell.getAttribute(\"tabindex\") !== \"0\") {\n this.#render();\n }\n }\n if (this.#pendingStart) {\n this.#previewDate = date;\n this.#render();\n }\n }\n\n /** Applies a named preset (`today` / `last7` / `last30` / `thisMonth`). */\n applyPreset(event: Event): void {\n const button = (event.target as HTMLElement | null)?.closest(\"[data-range]\");\n const name = button?.getAttribute(\"data-range\");\n if (!name) return;\n const range = computePreset(name);\n if (!range) return;\n\n const start = this.#clampISO(range.start);\n const end = this.#clampISO(range.end);\n if (!start || !end) return;\n\n this.#startDate = start;\n this.#endDate = end;\n this.#pendingStart = \"\";\n this.#previewDate = \"\";\n const endDate = parseISODateString(end);\n if (endDate) this.#focusedDate = endDate;\n this.#commitFields();\n this.#transitionTo(toISOMonthString(parseISODateString(end) ?? new Date()), end);\n this.#announce();\n this.dispatch(\"change\", { detail: { start, end } });\n }\n\n /** Grid keyboard navigation, selection (Enter/Space), and Escape-to-cancel. */\n onKeydown(event: KeyboardEvent): void {\n const cell = this.#cellFrom(event.target);\n if (!cell) return;\n const dateStr = cell.getAttribute(\"data-date\");\n const date = dateStr ? parseISODateString(dateStr) : null;\n if (!date) return;\n\n if (event.key === \"Enter\" || event.key === \" \") {\n event.preventDefault();\n if (dateStr && cell.getAttribute(\"aria-disabled\") !== \"true\") this.#choose(dateStr);\n return;\n }\n if (event.key === \"Escape\") {\n if (this.#pendingStart) {\n event.preventDefault();\n this.#pendingStart = \"\";\n this.#previewDate = \"\";\n this.#render();\n }\n return;\n }\n\n let next: Date | null = null;\n switch (event.key) {\n case \"ArrowLeft\":\n next = addDays(date, -1);\n break;\n case \"ArrowRight\":\n next = addDays(date, 1);\n break;\n case \"ArrowUp\":\n next = addDays(date, -7);\n break;\n case \"ArrowDown\":\n next = addDays(date, 7);\n break;\n case \"Home\":\n next = addDays(date, -date.getDay());\n break;\n case \"End\":\n next = addDays(date, 6 - date.getDay());\n break;\n case \"PageUp\":\n next = shiftMonthClamped(date, -1);\n break;\n case \"PageDown\":\n next = shiftMonthClamped(date, 1);\n break;\n default:\n return;\n }\n event.preventDefault();\n this.#moveFocusTo(next);\n }\n\n /** Records a chosen date as either the pending start or the confirmed end. */\n #choose(date: string): void {\n if (!this.#pendingStart) {\n this.#pendingStart = date;\n this.#previewDate = date;\n const parsed = parseISODateString(date);\n if (parsed) this.#focusedDate = parsed;\n this.#render();\n return;\n }\n // Second click confirms; order the two so start ≤ end.\n const [start, end] =\n date < this.#pendingStart ? [date, this.#pendingStart] : [this.#pendingStart, date];\n this.#startDate = start;\n this.#endDate = end;\n this.#pendingStart = \"\";\n this.#previewDate = \"\";\n this.#commitFields();\n this.#render();\n this.#announce();\n this.dispatch(\"change\", { detail: { start, end } });\n }\n\n /** Moves roving focus to `date`, transitioning the month when needed. */\n #moveFocusTo(date: Date): void {\n this.#focusedDate = date;\n if (this.#pendingStart) this.#previewDate = toISODateString(date);\n this.#transitionTo(toISOMonthString(date), toISODateString(date));\n }\n\n /** Renders `month`, then focuses the cell for `dateStr` (deferred if async). */\n #transitionTo(month: string, dateStr: string): void {\n const isTransition = month !== this.#viewMonth;\n this.#viewMonth = month;\n this.#render();\n const focusCell = (): void => {\n this.cellTargets.find((c) => c.getAttribute(\"data-date\") === dateStr)?.focus();\n };\n if (isTransition) {\n // Let the synchronous render settle before focusing the freshly bound cell.\n this.#focusTimer.set(focusCell, 0);\n } else {\n focusCell();\n }\n }\n\n /** Shifts the displayed month by `delta`, keeping focus within it. */\n #shiftMonth(delta: number): void {\n const info = parseISOMonthString(this.#viewMonth);\n if (!info) return;\n const target = new Date(info.year, info.month - 1 + delta, 1);\n this.#viewMonth = toISOMonthString(target);\n // Keep the same day-of-month where possible, clamped to the new month.\n const lastDay = new Date(target.getFullYear(), target.getMonth() + 1, 0).getDate();\n target.setDate(Math.min(this.#focusedDate.getDate(), lastDay));\n this.#focusedDate = target;\n this.#render();\n }\n\n /** Builds the six-week grid and binds range/roving/disabled state per cell. */\n #render(): void {\n const info = parseISOMonthString(this.#viewMonth);\n if (!info) return;\n const { year, month } = info;\n\n if (this.hasMonthLabelTarget) {\n const lang = document.documentElement.lang || \"en\";\n const formatter = new Intl.DateTimeFormat(lang, { month: \"long\", year: \"numeric\" });\n this.monthLabelTarget.textContent = formatter.format(new Date(year, month - 1, 1));\n }\n\n const [rangeStart, rangeEnd] = this.#visualRange();\n const days = gridDays(year, month);\n const focusedStr = toISODateString(this.#focusedDate);\n const todayStr = toISODateString(new Date());\n\n for (let i = 0; i < GRID_SIZE; i++) {\n const el = this.cellTargets[i];\n const date = days[i];\n if (!el || !date) continue;\n const iso = toISODateString(date);\n\n el.setAttribute(\"data-date\", iso);\n el.textContent = String(date.getDate());\n el.setAttribute(\"data-outside\", String(date.getMonth() !== month - 1));\n el.setAttribute(\"data-today\", String(iso === todayStr));\n el.setAttribute(\"tabindex\", iso === focusedStr ? \"0\" : \"-1\");\n\n if (this.#outOfBounds(iso)) el.setAttribute(\"aria-disabled\", \"true\");\n else el.removeAttribute(\"aria-disabled\");\n\n const isStart = !!rangeStart && iso === rangeStart;\n const isEnd = !!rangeEnd && iso === rangeEnd && rangeEnd !== rangeStart;\n const inside = !!rangeStart && !!rangeEnd && iso > rangeStart && iso < rangeEnd;\n el.toggleAttribute(\"data-range-start\", isStart);\n el.toggleAttribute(\"data-range-end\", isEnd);\n el.toggleAttribute(\"data-in-range\", inside);\n // AT hears only the two confirmed/pending endpoints as \"selected\".\n el.setAttribute(\"aria-selected\", String(isStart || isEnd));\n }\n }\n\n /** The ordered [start, end] pair to paint: the preview while selecting, else confirmed. */\n #visualRange(): [string, string] {\n if (this.#pendingStart) {\n const other = this.#previewDate || this.#pendingStart;\n return this.#pendingStart <= other\n ? [this.#pendingStart, other]\n : [other, this.#pendingStart];\n }\n return [this.#startDate, this.#endDate];\n }\n\n /** Writes the confirmed range to the hidden fields. */\n #commitFields(): void {\n if (this.hasStartFieldTarget) this.startFieldTarget.value = this.#startDate;\n if (this.hasEndFieldTarget) this.endFieldTarget.value = this.#endDate;\n }\n\n /** Announces the confirmed range in the live status region. */\n #announce(): void {\n if (this.hasStatusTarget && this.#startDate && this.#endDate) {\n this.statusTarget.textContent = `${this.#startDate} – ${this.#endDate}`;\n }\n }\n\n /** True when `iso` falls outside the `[min, max]` bounds. */\n #outOfBounds(iso: string): boolean {\n if (this.minValue && iso < this.minValue) return true;\n if (this.maxValue && iso > this.maxValue) return true;\n return false;\n }\n\n /** Clamps an ISO date string into `[min, max]`, or \"\" when unparseable. */\n #clampISO(iso: string): string {\n if (!iso) return \"\";\n if (this.minValue && iso < this.minValue) return this.minValue;\n if (this.maxValue && iso > this.maxValue) return this.maxValue;\n return iso;\n }\n\n /** Clamps a Date into `[min, max]`, returning null only when unparseable. */\n #clampToBounds(date: Date): Date | null {\n const clamped = this.#clampISO(toISODateString(date));\n return parseISODateString(clamped);\n }\n\n /** Resolves the cell element from an event target, or null. */\n #cellFrom(target: EventTarget | null): HTMLElement | null {\n return (\n (target as HTMLElement | null)?.closest<HTMLElement>(\n \"[data-stimeo--date-range-picker-target='cell']\",\n ) ?? null\n );\n }\n}\n\n/** Returns a new Date `n` days from `date`. */\nfunction addDays(date: Date, n: number): Date {\n const next = new Date(date);\n next.setDate(next.getDate() + n);\n return next;\n}\n\n/** Shifts `date` by `delta` months, clamping the day to the target month length. */\nfunction shiftMonthClamped(date: Date, delta: number): Date {\n const target = new Date(date.getFullYear(), date.getMonth() + delta, 1);\n const lastDay = new Date(target.getFullYear(), target.getMonth() + 1, 0).getDate();\n target.setDate(Math.min(date.getDate(), lastDay));\n return target;\n}\n\n/** Builds the 42 local-time dates of a Sunday-started six-week grid for a month. */\nfunction gridDays(year: number, month: number): Date[] {\n const first = new Date(year, month - 1, 1);\n const start = new Date(first);\n start.setDate(first.getDate() - first.getDay());\n const days: Date[] = [];\n const current = new Date(start);\n for (let i = 0; i < GRID_SIZE; i++) {\n days.push(new Date(current));\n current.setDate(current.getDate() + 1);\n }\n return days;\n}\n\n/** Validates and re-serializes an ISO date string, returning \"\" when invalid. */\nfunction normalizeISO(value: string): string {\n const date = parseISODateString(value.trim());\n return date ? toISODateString(date) : \"\";\n}\n\n/** Computes a preset range relative to today, or null for an unknown name. */\nfunction computePreset(name: string): { start: string; end: string } | null {\n const today = new Date();\n const todayStr = toISODateString(today);\n switch (name) {\n case \"today\":\n return { start: todayStr, end: todayStr };\n case \"last7\":\n return { start: toISODateString(addDays(today, -6)), end: todayStr };\n case \"last30\":\n return { start: toISODateString(addDays(today, -29)), end: todayStr };\n case \"thisMonth\": {\n const start = new Date(today.getFullYear(), today.getMonth(), 1);\n const end = new Date(today.getFullYear(), today.getMonth() + 1, 0);\n return { start: toISODateString(start), end: toISODateString(end) };\n }\n default:\n return null;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { FocusTrap } from \"../utils/focus_trap\";\n\n/**\n * Headless, accessible modal dialog behavior.\n *\n * Markup contract (identifier: `stimeo--dialog`):\n * <div data-controller=\"stimeo--dialog\">\n * <button data-stimeo--dialog-target=\"trigger\"\n * data-action=\"stimeo--dialog#open\">Open</button>\n * <div data-stimeo--dialog-target=\"dialog\" role=\"dialog\" aria-modal=\"true\"\n * aria-labelledby=\"title\" hidden>\n * <h2 id=\"title\">…</h2>\n * <button data-action=\"stimeo--dialog#close\">Close</button>\n * </div>\n * </div>\n *\n * Implements the WAI-ARIA APG **Dialog (Modal)** pattern: focus moves into the\n * dialog on open and is trapped within it, `Escape` closes it, background scroll\n * is locked, and focus returns to the trigger on close.\n *\n * @remarks\n * Behavior only. The sole visual side effect is locking `document.body`'s scroll\n * while open (the minimum required by the pattern); all other styling is the\n * consumer's. Clicking the dialog backdrop (the dialog target itself, outside\n * its content) also closes it.\n *\n * The modal lifecycle — focus trap, scroll lock, background `inert`, focus\n * restore, and teardown reversal — is delegated to the shared {@link FocusTrap}\n * primitive (also used by alert-dialog and drawer). This controller only owns\n * *when* to open/close and the dialog-specific backdrop click.\n */\nexport class DialogController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"dialog\"];\n static actions = [\"close\", \"closeOnBackdrop\", \"open\"] as const;\n\n declare readonly triggerTarget: HTMLElement;\n declare readonly dialogTarget: HTMLElement;\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasDialogTarget: boolean;\n\n /** Owns the modal side effects; Escape closes, focus falls back to the trigger. */\n readonly #trap = new FocusTrap(() => this.dialogTarget, {\n onEscape: () => this.close(),\n fallbackFocus: () => (this.hasTriggerTarget ? this.triggerTarget : null),\n });\n\n /** Starts closed (idempotently reflects the closed state on the markup). */\n override connect(): void {\n if (this.hasDialogTarget) this.dialogTarget.hidden = true;\n }\n\n /**\n * Reverts the modal side effects (scroll lock, background `inert`, keydown\n * listener) if the controller is torn down while open (e.g. a Turbo navigation\n * replaces the page while the dialog is showing). Focus is not restored on\n * teardown.\n */\n override disconnect(): void {\n this.#trap.deactivate({ restoreFocus: false });\n }\n\n /** Opens the dialog, traps focus, and locks background scroll. */\n open(): void {\n if (!this.hasDialogTarget || this.#isOpen) return;\n this.dialogTarget.hidden = false;\n this.#trap.activate();\n }\n\n /** Closes the dialog, restores scroll, and returns focus to the opener. */\n close(): void {\n if (!this.hasDialogTarget || !this.#isOpen) return;\n this.dialogTarget.hidden = true;\n this.#trap.deactivate();\n }\n\n /** Closes when the backdrop (the dialog target itself) is clicked. */\n closeOnBackdrop(event: MouseEvent): void {\n if (event.target === this.dialogTarget) this.close();\n }\n\n /** Whether the dialog is currently visible. */\n get #isOpen(): boolean {\n return this.hasDialogTarget && !this.dialogTarget.hidden;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/** Detail shapes for the ActiveStorage `direct-upload:*` events. */\ninterface UploadDetail {\n id?: string | number;\n file?: { name?: string };\n progress?: number;\n error?: string;\n}\n\n/** Delay (ms) before a completed row is removed when `removeOnDone` is set. */\nconst REMOVE_DELAY = 4000;\n\n/**\n * Headless progress UI for ActiveStorage Direct Uploads: subscribes to the\n * `direct-upload:*` events and renders a per-file progress row (no dedicated APG\n * pattern; the rows follow the `role=\"progressbar\"` practice). The companion to\n * {@link \"file-dropzone\"}, which leaves transport out of scope.\n *\n * Markup contract (identifier: `stimeo--direct-upload`):\n * <div data-controller=\"stimeo--direct-upload\">\n * <div data-stimeo--direct-upload-target=\"list\"></div>\n * <template data-stimeo--direct-upload-target=\"row\">\n * <div role=\"progressbar\" aria-valuemin=\"0\" aria-valuemax=\"100\">\n * <span data-field=\"name\"></span><span data-field=\"percent\"></span>\n * </div>\n * </template>\n * <span data-stimeo--direct-upload-target=\"status\" aria-live=\"polite\"></span>\n * </div>\n *\n * For each upload it clones the `row` template into `list`, then updates\n * `aria-valuenow`, the `[data-field=\"percent\"]` text, and the\n * `--stimeo-upload-progress` custom property as `direct-upload:progress` arrives,\n * and flips `data-upload-state` to `done` / `error`. Completion and failure are\n * announced into the optional `status` live region using the consumer-provided\n * `doneLabel` / `errorLabel` (so copy stays localizable); per-tick progress is not\n * announced (the progressbar's `aria-valuenow` conveys it) to avoid flooding.\n *\n * @remarks\n * Behavior only — no bars are drawn. The `direct-upload:*` listeners live on\n * `document` (the events bubble there) and are removed on `disconnect()` (Turbo\n * navigation included), along with any pending removal timers, so a callback that\n * arrives after teardown never touches a detached row. With multiple upload widgets\n * on one page, set `scope` to a selector for the owning form/root so each widget\n * only handles its own uploads.\n */\nexport class DirectUploadController extends Controller<HTMLElement> {\n static override targets = [\"list\", \"row\", \"status\"];\n static override values = {\n announce: { type: Boolean, default: true },\n removeOnDone: { type: Boolean, default: false },\n doneLabel: { type: String, default: \"\" },\n errorLabel: { type: String, default: \"\" },\n scope: { type: String, default: \"\" },\n };\n static events = [\"progress\", \"done\", \"error\"] as const;\n\n declare readonly listTarget: HTMLElement;\n declare readonly rowTarget: HTMLTemplateElement;\n declare readonly statusTarget: HTMLElement;\n declare readonly hasListTarget: boolean;\n declare readonly hasRowTarget: boolean;\n declare readonly hasStatusTarget: boolean;\n\n declare announceValue: boolean;\n declare removeOnDoneValue: boolean;\n declare doneLabelValue: string;\n declare errorLabelValue: string;\n declare scopeValue: string;\n\n readonly #timeouts = new SafeTimeout();\n readonly #rows = new Map<string, HTMLElement>();\n\n readonly #onInitialize = (event: Event): void => {\n if (!this.#inScope(event)) return;\n const detail = this.#detail(event);\n this.#rowFor(detail.id, detail.file?.name ?? \"\");\n };\n\n readonly #onProgress = (event: Event): void => {\n if (!this.#inScope(event)) return;\n const detail = this.#detail(event);\n this.#updateProgress(this.#key(detail.id), Math.round(detail.progress ?? 0));\n };\n\n readonly #onError = (event: Event): void => {\n if (!this.#inScope(event)) return;\n const detail = this.#detail(event);\n this.#fail(this.#key(detail.id), detail.error ?? \"\");\n };\n\n readonly #onEnd = (event: Event): void => {\n if (!this.#inScope(event)) return;\n const detail = this.#detail(event);\n this.#complete(this.#key(detail.id), detail.file?.name ?? \"\");\n };\n\n override connect(): void {\n document.addEventListener(\"direct-upload:initialize\", this.#onInitialize);\n document.addEventListener(\"direct-upload:progress\", this.#onProgress);\n document.addEventListener(\"direct-upload:error\", this.#onError);\n document.addEventListener(\"direct-upload:end\", this.#onEnd);\n }\n\n override disconnect(): void {\n document.removeEventListener(\"direct-upload:initialize\", this.#onInitialize);\n document.removeEventListener(\"direct-upload:progress\", this.#onProgress);\n document.removeEventListener(\"direct-upload:error\", this.#onError);\n document.removeEventListener(\"direct-upload:end\", this.#onEnd);\n this.#timeouts.clearAll();\n this.#rows.clear();\n }\n\n /** Updates a row's progress and the aggregate, emitting `progress`. */\n #updateProgress(id: string, percent: number): void {\n const row = this.#rowFor(id);\n if (row === null) return;\n const clamped = Math.max(0, Math.min(100, percent));\n row.setAttribute(\"aria-valuenow\", String(clamped));\n row.setAttribute(\"aria-valuetext\", `${clamped}%`);\n row.style.setProperty(\"--stimeo-upload-progress\", `${clamped}%`);\n this.#setField(row, \"percent\", `${clamped}%`);\n this.#syncAggregate();\n this.dispatch(\"progress\", { detail: { id, percent: clamped } });\n }\n\n /** Marks a row done, announces it, and emits `done`. */\n #complete(id: string, name = \"\"): void {\n // Lazily resolve like `#fail`/`#updateProgress` so an `end` that arrives\n // without a prior `initialize`/`progress` (no row yet) still records the\n // completion instead of silently dropping it; the file name (when the event\n // carries one) gives the freshly-created row an accessible label.\n const row = this.#rowFor(id, name);\n if (row === null) return;\n row.setAttribute(\"data-upload-state\", \"done\");\n this.#announce(this.doneLabelValue, row);\n this.dispatch(\"done\", { detail: { id } });\n if (this.removeOnDoneValue) {\n this.#timeouts.set(() => this.#removeRow(id), REMOVE_DELAY);\n }\n }\n\n /** Marks a row failed, announces it, and emits `error`. */\n #fail(id: string, error: string): void {\n const row = this.#rowFor(id);\n if (row === null) return;\n row.setAttribute(\"data-upload-state\", \"error\");\n this.#announce(this.errorLabelValue, row);\n this.dispatch(\"error\", { detail: { id, error } });\n }\n\n /** Returns an existing row or clones one from the template. */\n #rowFor(id: string | number | undefined, name?: string): HTMLElement | null {\n const key = this.#key(id);\n const existing = this.#rows.get(key);\n if (existing !== undefined) return existing;\n if (!this.hasRowTarget || !this.hasListTarget) return null;\n const clone = this.rowTarget.content.firstElementChild?.cloneNode(true);\n if (!(clone instanceof HTMLElement)) return null;\n if (name !== undefined && name.length > 0) {\n this.#setField(clone, \"name\", name);\n // Give the progressbar an accessible name (per-file).\n clone.setAttribute(\"aria-label\", name);\n }\n clone.setAttribute(\"aria-valuenow\", \"0\");\n clone.setAttribute(\"data-upload-state\", \"uploading\");\n clone.style.setProperty(\"--stimeo-upload-progress\", \"0%\");\n this.listTarget.appendChild(clone);\n this.#rows.set(key, clone);\n return clone;\n }\n\n #removeRow(id: string): void {\n const row = this.#rows.get(id);\n if (row === undefined) return;\n row.remove();\n this.#rows.delete(id);\n this.#syncAggregate();\n }\n\n /** Reflects the average progress across rows on the controller element. */\n #syncAggregate(): void {\n if (this.#rows.size === 0) {\n this.element.removeAttribute(\"data-upload-progress\");\n return;\n }\n let total = 0;\n for (const row of this.#rows.values()) {\n total += Number(row.getAttribute(\"aria-valuenow\") ?? \"0\");\n }\n const overall = Math.round(total / this.#rows.size);\n this.element.setAttribute(\"data-upload-progress\", String(overall));\n this.element.style.setProperty(\"--stimeo-upload-progress\", `${overall}%`);\n }\n\n /** Writes a consumer label (with `%{name}` substituted) to the status region. */\n #announce(label: string, row: HTMLElement): void {\n if (!this.announceValue || !this.hasStatusTarget || label.length === 0) return;\n const name = this.#field(row, \"name\")?.textContent ?? \"\";\n this.statusTarget.textContent = label.replace(\"%{name}\", name);\n }\n\n #field(row: HTMLElement, name: string): HTMLElement | null {\n return row.querySelector<HTMLElement>(`[data-field=\"${name}\"]`);\n }\n\n #setField(row: HTMLElement, name: string, text: string): void {\n const field = this.#field(row, name);\n if (field !== null) field.textContent = text;\n }\n\n #detail(event: Event): UploadDetail {\n return (event as CustomEvent<UploadDetail>).detail ?? {};\n }\n\n /**\n * Whether an event belongs to this controller. With `scope` set, only events\n * whose target (the file input) sits inside an element matching `scope` are\n * handled, so several upload widgets on one page do not cross-populate. Resolved\n * with `closest()` from the target itself, so the chatty `progress` stream never\n * pays a document-wide query. Empty `scope` handles all.\n */\n #inScope(event: Event): boolean {\n if (this.scopeValue.length === 0) return true;\n const target = event.target;\n return target instanceof Element && target.closest(this.scopeValue) !== null;\n }\n\n #key(id: string | number | undefined): string {\n return String(id ?? \"\");\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless \"unsaved changes\" guard for a form (no dedicated APG pattern; supports\n * WCAG 2.2 error-prevention 3.3.4 / 3.3.6 by preventing accidental data loss).\n *\n * Markup contract (identifier: `stimeo--dirty-form`):\n * <form data-controller=\"stimeo--dirty-form\">\n * …fields…\n * </form>\n *\n * Snapshots the form's field values on connect, marks the form `data-dirty` once a\n * value changes, and — while dirty — guards both a full unload (`beforeunload`) and\n * a Turbo visit (`turbo:before-visit`). On a Turbo visit it dispatches a cancelable\n * `guard` event; if a consumer cancels it (or `confirmBridge` is set) the visit is\n * blocked, otherwise it falls back to a native `confirm(message)`. While a submit is\n * in flight the guard is suppressed (so a legitimate submit never prompts); the dirty\n * state is cleared only on a successful `turbo:submit-end`, and a failed submit\n * re-arms the guard. `markClean` clears it manually (e.g. after a custom save).\n *\n * @remarks\n * Behavior only — it renders no confirmation UI (pair with a Confirm Bridge) and\n * does not persist input (pair with Persist). The dirty baseline is read from the\n * DOM on `connect()` (no module-scope state) — which also clears a stale\n * `data-dirty` left in a Turbo cache snapshot, since the restored values are the\n * new baseline — `beforeunload` is wired only while dirty, and every listener is\n * removed on `disconnect()` (Turbo navigation included) so a stale guard never\n * outlives the form.\n */\nexport class DirtyFormController extends Controller<HTMLFormElement> {\n static override values = {\n message: { type: String, default: \"You have unsaved changes that will be lost.\" },\n confirmBridge: { type: Boolean, default: false },\n };\n static actions = [\"markClean\"] as const;\n static events = [\"dirty\", \"guard\"] as const;\n\n declare messageValue: string;\n declare confirmBridgeValue: boolean;\n\n #baseline = \"\";\n #dirty = false;\n #beforeunloadBound = false;\n /** True between a form `submit` and its `turbo:submit-end`, suppressing the guard. */\n #submitting = false;\n\n readonly #onFieldChange = (): void => {\n // Any edit means the user is actively working again, so a prior submit that\n // never resolved (e.g. one cancelled client-side, with no turbo:submit-end)\n // must not keep the guard suppressed.\n this.#submitting = false;\n this.#evaluate();\n };\n\n readonly #onSubmit = (): void => {\n // A real submit is leaving on purpose: suppress the guard for the in-flight\n // request. We do NOT clear the baseline yet — a failed submit must stay dirty.\n this.#submitting = true;\n };\n\n readonly #onBeforeVisit = (event: Event): void => {\n this.#guardVisit(event);\n };\n\n readonly #onSubmitEnd = (event: Event): void => {\n this.#submitting = false;\n const success = (event as CustomEvent<{ success?: boolean }>).detail?.success;\n // Only a successful submit clears the dirty state; a failure re-arms the guard.\n if (success !== false) this.markClean();\n };\n\n readonly #onBeforeUnload = (event: BeforeUnloadEvent): void => {\n if (!this.#dirty || this.#submitting) return;\n event.preventDefault();\n // Legacy requirement: a non-empty returnValue triggers the native prompt.\n event.returnValue = this.messageValue;\n };\n\n override connect(): void {\n this.#baseline = this.#serialize();\n // Re-baselining means the restored values ARE the clean state, so a stale\n // data-dirty captured in a Turbo cache snapshot mid-edit must not linger\n // (the guard would not fire, but consumer CSS would keep claiming \"unsaved\").\n this.element.removeAttribute(\"data-dirty\");\n this.element.addEventListener(\"input\", this.#onFieldChange);\n this.element.addEventListener(\"change\", this.#onFieldChange);\n this.element.addEventListener(\"submit\", this.#onSubmit);\n this.element.addEventListener(\"turbo:submit-end\", this.#onSubmitEnd);\n document.addEventListener(\"turbo:before-visit\", this.#onBeforeVisit);\n }\n\n override disconnect(): void {\n this.element.removeEventListener(\"input\", this.#onFieldChange);\n this.element.removeEventListener(\"change\", this.#onFieldChange);\n this.element.removeEventListener(\"submit\", this.#onSubmit);\n this.element.removeEventListener(\"turbo:submit-end\", this.#onSubmitEnd);\n document.removeEventListener(\"turbo:before-visit\", this.#onBeforeVisit);\n this.#unbindBeforeUnload();\n }\n\n /** Re-baselines to the current values and clears the dirty state (e.g. after a save). */\n markClean(): void {\n this.#baseline = this.#serialize();\n this.#setDirty(false);\n }\n\n /** Recomputes dirty against the baseline and flips state when it changes. */\n #evaluate(): void {\n this.#setDirty(this.#serialize() !== this.#baseline);\n }\n\n #setDirty(dirty: boolean): void {\n if (dirty === this.#dirty) return;\n this.#dirty = dirty;\n if (dirty) {\n this.element.setAttribute(\"data-dirty\", \"true\");\n this.#bindBeforeUnload();\n } else {\n this.element.removeAttribute(\"data-dirty\");\n this.#unbindBeforeUnload();\n }\n this.dispatch(\"dirty\", { detail: { dirty } });\n }\n\n /** Guards a Turbo visit while dirty: consumer cancel → confirmBridge → confirm. */\n #guardVisit(event: Event): void {\n if (!this.#dirty || this.#submitting) return;\n const guard = this.dispatch(\"guard\", { detail: { event }, cancelable: true });\n if (guard.defaultPrevented) {\n event.preventDefault();\n return;\n }\n if (this.confirmBridgeValue) {\n // Defer the actual prompt to a consumer-wired Confirm Bridge (via the guard\n // event); block the visit here so nothing navigates before it decides.\n event.preventDefault();\n return;\n }\n if (!window.confirm(this.messageValue)) {\n event.preventDefault();\n }\n }\n\n #bindBeforeUnload(): void {\n if (this.#beforeunloadBound) return;\n window.addEventListener(\"beforeunload\", this.#onBeforeUnload);\n this.#beforeunloadBound = true;\n }\n\n #unbindBeforeUnload(): void {\n if (!this.#beforeunloadBound) return;\n window.removeEventListener(\"beforeunload\", this.#onBeforeUnload);\n this.#beforeunloadBound = false;\n }\n\n /** Stable serialization of the form's controls for change detection. */\n #serialize(): string {\n const parts: string[] = [];\n for (const el of Array.from(this.element.elements)) {\n const name = this.#nameOf(el);\n if (name === null) continue;\n if (el instanceof HTMLInputElement && (el.type === \"checkbox\" || el.type === \"radio\")) {\n parts.push(`${name}:${el.checked ? 1 : 0}`);\n } else if (el instanceof HTMLSelectElement) {\n // Single select: read `value` (robust); multi-select: join the selected values.\n const value = el.multiple\n ? Array.from(el.selectedOptions)\n .map((o) => o.value)\n .join(\",\")\n : el.value;\n parts.push(`${name}:${value}`);\n } else if (el instanceof HTMLInputElement || el instanceof HTMLTextAreaElement) {\n parts.push(`${name}:${el.value}`);\n }\n }\n return parts.join(\"|\");\n }\n\n /** A stable key for a control, or null for elements without value semantics. */\n #nameOf(el: Element): string | null {\n if (\n el instanceof HTMLInputElement ||\n el instanceof HTMLTextAreaElement ||\n el instanceof HTMLSelectElement\n ) {\n return el.name || el.id || \"\";\n }\n return null;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/** Elements that can hold keyboard focus, used to pick a safe focus fallback. */\nconst FOCUSABLE_SELECTOR = [\n \"a[href]\",\n \"button:not([disabled])\",\n \"input:not([disabled])\",\n \"select:not([disabled])\",\n \"textarea:not([disabled])\",\n '[tabindex]:not([tabindex=\"-1\"])',\n].join(\",\");\n\n/**\n * Headless \"dismissible\" behavior for banners, notices, and inline alerts.\n *\n * Markup contract (identifier: `stimeo--dismissible`):\n * <div data-controller=\"stimeo--dismissible\"\n * data-stimeo--dismissible-mode-value=\"remove\">\n * <div data-stimeo--dismissible-target=\"root\" role=\"status\">\n * <p>Saved.</p>\n * <button type=\"button\" aria-label=\"Close\"\n * data-action=\"stimeo--dismissible#dismiss\">×</button>\n * </div>\n * </div>\n *\n * A general utility with no dedicated APG pattern. Its accessibility job is to\n * keep focus from being orphaned: if focus is inside the element being removed,\n * it is moved to a safe place first so the close button vanishing never strands\n * the user (WCAG 2.4.3).\n *\n * @remarks\n * Behavior only — the consumer owns any exit transition (use `hide` mode, which\n * adds `hidden`, and animate off `data-state`) and any semantics like\n * `role=\"alert\"`. Focus retreats to, in order: the `fallback` target → the next\n * focusable element after the root → the previous one → `document.body` as a\n * last resort (weak focus; prefer providing a `fallback`).\n */\nexport class DismissibleController extends Controller<HTMLElement> {\n static override targets = [\"root\", \"fallback\"];\n static override values = {\n mode: { type: String, default: \"remove\" },\n closeOnEscape: { type: Boolean, default: false },\n };\n static actions = [\"dismiss\"] as const;\n static events = [\"dismiss\"] as const;\n\n declare readonly rootTarget: HTMLElement;\n declare readonly fallbackTarget: HTMLElement;\n declare readonly hasRootTarget: boolean;\n declare readonly hasFallbackTarget: boolean;\n\n declare modeValue: string;\n declare closeOnEscapeValue: boolean;\n\n override connect(): void {\n const root = this.#root;\n if (!root.hasAttribute(\"data-state\")) {\n root.setAttribute(\"data-state\", \"open\");\n }\n if (this.closeOnEscapeValue) {\n this.element.addEventListener(\"keydown\", this.#onKeydown);\n }\n }\n\n override disconnect(): void {\n this.element.removeEventListener(\"keydown\", this.#onKeydown);\n }\n\n /** Dismisses the element. Bound via `data-action` (click on the close button). */\n dismiss(): void {\n this.#performDismiss();\n }\n\n /** Dismisses on Escape when `closeOnEscape` is set and focus is inside. */\n readonly #onKeydown = (event: KeyboardEvent): void => {\n if (event.key !== \"Escape\") return;\n const active = document.activeElement;\n if (!active || !this.element.contains(active)) return;\n event.preventDefault();\n this.#performDismiss();\n };\n\n /** The element to dismiss: the explicit `root` target, or the host element. */\n get #root(): HTMLElement {\n return this.hasRootTarget ? this.rootTarget : this.element;\n }\n\n #performDismiss(): void {\n const root = this.#root;\n const mode = this.modeValue === \"hide\" ? \"hide\" : \"remove\";\n\n this.#retreatFocus(root);\n root.setAttribute(\"data-state\", \"closing\");\n // Dispatch before removal so a listener on the (about-to-leave) element still\n // runs; `dispatch` fires synchronously on `this.element`.\n this.dispatch(\"dismiss\", { detail: { mode } });\n\n if (mode === \"hide\") {\n root.hidden = true;\n } else {\n root.remove();\n }\n }\n\n /**\n * Moves focus out of `root` *before* it is removed, but only when focus is\n * actually inside it — otherwise the user's place elsewhere is left undisturbed.\n */\n #retreatFocus(root: HTMLElement): void {\n const active = document.activeElement;\n if (!(active instanceof HTMLElement) || !root.contains(active)) return;\n this.#focusFallback(root).focus();\n }\n\n /** Resolves the best focus fallback per the documented precedence. */\n #focusFallback(root: HTMLElement): HTMLElement {\n if (this.hasFallbackTarget && !root.contains(this.fallbackTarget)) {\n return this.fallbackTarget;\n }\n\n const candidates = Array.from(\n document.querySelectorAll<HTMLElement>(FOCUSABLE_SELECTOR),\n ).filter((element) => !root.contains(element));\n\n const after = candidates.find(\n (element) => root.compareDocumentPosition(element) & Node.DOCUMENT_POSITION_FOLLOWING,\n );\n if (after) return after;\n\n const before = candidates\n .reverse()\n .find((element) => root.compareDocumentPosition(element) & Node.DOCUMENT_POSITION_PRECEDING);\n if (before) return before;\n\n return document.body;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { FocusTrap } from \"../utils/focus_trap\";\n\n/** Edge a drawer slides from; reflected as `data-placement` for the consumer CSS. */\ntype Placement = \"left\" | \"right\" | \"top\" | \"bottom\";\n\n/** Parses a CSS `transition-duration` string to milliseconds (max of the list). */\nfunction maxTransitionMs(value: string): number {\n const durations = value.split(\",\").map((part) => {\n const trimmed = part.trim();\n if (trimmed.endsWith(\"ms\")) return Number.parseFloat(trimmed);\n if (trimmed.endsWith(\"s\")) return Number.parseFloat(trimmed) * 1000;\n return 0;\n });\n return durations.length === 0 ? 0 : Math.max(...durations);\n}\n\n/**\n * Headless, accessible **drawer / slide-over** behavior.\n *\n * Markup contract (identifier: `stimeo--drawer`):\n * <div data-controller=\"stimeo--drawer\" data-stimeo--drawer-placement-value=\"right\">\n * <button data-stimeo--drawer-target=\"trigger\"\n * data-action=\"click->stimeo--drawer#open\">Open panel</button>\n * <div data-stimeo--drawer-target=\"overlay\"\n * data-action=\"click->stimeo--drawer#closeOnBackdrop\">\n * <aside data-stimeo--drawer-target=\"panel\" role=\"dialog\" aria-modal=\"true\"\n * aria-labelledby=\"t\" data-state=\"closed\" hidden>\n * <h2 id=\"t\">…</h2>\n * <button data-action=\"click->stimeo--drawer#close\">Close</button>\n * </aside>\n * </div>\n * </div>\n *\n * Implements the WAI-ARIA APG **Dialog (Modal)** pattern. It is the same modal as\n * `stimeo--dialog`; what it adds is the state plumbing an enter/exit *slide*\n * needs: `data-state` (`open`/`closed`) is synced on the panel and overlay so CSS\n * can animate, and `hidden` is applied only *after* the close transition finishes\n * (so the exit animation can play). `placement` is reflected as `data-placement`\n * for the CSS to read — the controller never computes coordinates.\n *\n * @remarks\n * Behavior only. The modal lifecycle (focus trap, scroll lock, background\n * `inert`, focus restore, teardown reversal) is delegated to the shared\n * {@link FocusTrap}. Placement, slide direction, distance, and easing are all the\n * consumer's CSS — `data-placement` is merely a flag.\n *\n * Behavior provided:\n * - {@link open}/{@link close} toggle `data-state` and (deferred) `hidden`.\n * - On open, focus moves to the first focusable element in the panel.\n * - `Tab`/`Shift+Tab` cycle focus within the panel; `Escape` closes.\n * - {@link closeOnBackdrop} closes only when the overlay *itself* is clicked.\n */\nexport class DrawerController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"overlay\", \"panel\"];\n static override values = {\n placement: { type: String, default: \"right\" },\n open: { type: Boolean, default: false },\n };\n static actions = [\"close\", \"closeOnBackdrop\", \"open\"] as const;\n\n declare readonly triggerTarget: HTMLElement;\n declare readonly overlayTarget: HTMLElement;\n declare readonly panelTarget: HTMLElement;\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasOverlayTarget: boolean;\n declare readonly hasPanelTarget: boolean;\n\n declare placementValue: string;\n declare openValue: boolean;\n\n /** Owns the modal side effects; Escape closes, focus falls back to the trigger. */\n readonly #trap = new FocusTrap(() => this.panelTarget, {\n onEscape: () => this.close(),\n fallbackFocus: () => (this.hasTriggerTarget ? this.triggerTarget : null),\n });\n\n /** Pending `transitionend` hide listener, kept so it can be cancelled on reopen. */\n #pendingHide: (() => void) | null = null;\n\n /**\n * Reflects placement and establishes the initial open/closed state.\n *\n * The DOM is the source of truth on reconnect (Turbo cache restore / morph): a\n * restored snapshot whose panel is already `data-state=\"open\"` stays open\n * rather than being re-derived from the declarative `open` Value (which would\n * close a user-opened drawer). The `open` Value only seeds a genuinely fresh\n * render. We normalize to a clean closed baseline first so {@link open} runs its\n * full reveal + trap activation — the {@link FocusTrap} is a fresh instance\n * after a reconnect and must be re-activated.\n */\n override connect(): void {\n this.#reflectPlacement();\n const shouldOpen = this.#isOpen || this.openValue;\n this.#applyClosedState();\n if (shouldOpen) this.open();\n }\n\n /** Reverts the modal side effects and pending hide if torn down while open. */\n override disconnect(): void {\n this.#cancelPendingHide();\n this.#trap.deactivate({ restoreFocus: false });\n }\n\n /** Keeps `data-placement` in sync if the value changes at runtime. */\n placementValueChanged(): void {\n this.#reflectPlacement();\n }\n\n /** Opens the drawer: reveals it, syncs `data-state`, traps focus. */\n open(): void {\n if (!this.hasPanelTarget || this.#isOpen) return;\n this.#cancelPendingHide(); // Reveal the panel/overlay while still in their `data-state=\"closed\"`\n // (off-screen) position so the browser has a rendered \"from\" frame.\n this.panelTarget.hidden = false;\n if (this.hasOverlayTarget) this.overlayTarget.hidden = false;\n // Force a reflow to commit that closed frame before flipping to \"open\"; without\n // it the enter transition is skipped (going straight from display:none to the\n // open position paints no intermediate state, so the panel jumps in instead of\n // sliding). The exit transition already works because the panel stays displayed.\n void this.panelTarget.offsetWidth;\n this.#setState(\"open\");\n this.openValue = true;\n this.#trap.activate();\n }\n\n /**\n * Closes the drawer: syncs `data-state` to start the exit transition, then\n * defers both `hidden` *and* the modal teardown (scroll lock / background\n * `inert` / focus restore) until the transition finishes — see\n * `#applyHidden`. This keeps the background inert and focus trapped while\n * the drawer is still visually on screen, preserving the modal contract during\n * the exit animation.\n */\n close(): void {\n if (!this.hasPanelTarget || !this.#isOpen) return;\n this.openValue = false;\n this.#setState(\"closed\");\n this.#hideAfterTransition();\n }\n\n /** Closes only when the overlay itself (not its contents) is clicked. */\n closeOnBackdrop(event: MouseEvent): void {\n if (this.hasOverlayTarget && event.target === this.overlayTarget) this.close();\n }\n\n /** Writes `data-placement` from the current `placement` value. */\n #reflectPlacement(): void {\n if (this.hasPanelTarget) this.panelTarget.setAttribute(\"data-placement\", this.#placement);\n }\n\n /** Validated placement (`left`/`right`/`top`/`bottom`), defaulting to `right`. */\n get #placement(): Placement {\n const value = this.placementValue;\n return value === \"left\" || value === \"top\" || value === \"bottom\" ? value : \"right\";\n }\n\n /** Syncs `data-state` on the panel and overlay together. */\n #setState(state: \"open\" | \"closed\"): void {\n if (this.hasPanelTarget) this.panelTarget.setAttribute(\"data-state\", state);\n if (this.hasOverlayTarget) this.overlayTarget.setAttribute(\"data-state\", state);\n }\n\n /** Fully reflects the closed state up front (used on connect when not open). */\n #applyClosedState(): void {\n this.#setState(\"closed\");\n if (this.hasPanelTarget) this.panelTarget.hidden = true;\n if (this.hasOverlayTarget) this.overlayTarget.hidden = true;\n }\n\n /**\n * Applies `hidden` once the panel's close transition ends, so the exit slide\n * can play. When the panel has no transition (the duration is `0`, as in tests\n * or unstyled usage), it hides synchronously rather than waiting for an event\n * that would never fire.\n */\n #hideAfterTransition(): void {\n const panel = this.panelTarget;\n const duration = maxTransitionMs(getComputedStyle(panel).transitionDuration);\n if (duration === 0) {\n this.#applyHidden();\n return;\n }\n const onEnd = (event: TransitionEvent): void => {\n if (event.target !== panel) return;\n this.#cancelPendingHide();\n this.#applyHidden();\n };\n this.#pendingHide = () => panel.removeEventListener(\"transitionend\", onEnd);\n panel.addEventListener(\"transitionend\", onEnd);\n }\n\n /**\n * Runs once the close transition has finished: applies `hidden` to the panel\n * and overlay, then reverts the modal side effects (scroll lock, background\n * `inert`, keydown listener) and restores focus to the opener. Deferring the\n * {@link FocusTrap} teardown to here — rather than at {@link close} time — keeps\n * the background unreachable and focus trapped for the whole exit animation.\n */\n #applyHidden(): void {\n if (this.hasPanelTarget) this.panelTarget.hidden = true;\n if (this.hasOverlayTarget) this.overlayTarget.hidden = true;\n this.#trap.deactivate();\n }\n\n /** Removes any pending `transitionend` hide listener. */\n #cancelPendingHide(): void {\n this.#pendingHide?.();\n this.#pendingHide = null;\n }\n\n /** Whether the drawer is open (tracked via `data-state`, not `hidden`). */\n get #isOpen(): boolean {\n return this.hasPanelTarget && this.panelTarget.getAttribute(\"data-state\") === \"open\";\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, accessible dropdown menu behavior.\n *\n * Markup contract (identifier: `stimeo--dropdown`):\n * <div data-controller=\"stimeo--dropdown\">\n * <button data-stimeo--dropdown-target=\"trigger\"\n * data-action=\"stimeo--dropdown#toggle\">Menu</button>\n * <div data-stimeo--dropdown-target=\"menu\">...</div>\n * </div>\n *\n * This is a **disclosure** pattern (WAI-ARIA APG): a button toggles the\n * visibility of an adjacent region. It is intentionally *not* a full APG\n * \"menu\" widget — there is no roving-tabindex arrow-key navigation.\n *\n * @remarks\n * The library owns behavior only (ARIA state, keyboard, focus, outside-click).\n * Visual styling is left entirely to the consumer's CSS.\n *\n * Behavior provided:\n * - Click the trigger to toggle the menu (`aria-expanded` + `hidden` reflect state).\n * - `Escape` closes the menu and returns focus to the trigger.\n * - A click outside the controller element closes the menu.\n */\nexport class DropdownController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"menu\"];\n static actions = [\"close\", \"open\", \"toggle\"] as const;\n\n declare readonly triggerTarget: HTMLButtonElement;\n declare readonly menuTarget: HTMLElement;\n declare readonly hasMenuTarget: boolean;\n declare readonly hasTriggerTarget: boolean;\n\n /** Closes the menu when a click lands outside the controller's element. */\n readonly #onOutsideClick = (event: MouseEvent): void => {\n if (!this.element.contains(event.target as Node)) {\n this.close();\n }\n };\n\n /** Closes the menu on `Escape` and restores focus to the trigger. */\n readonly #onKeydown = (event: KeyboardEvent): void => {\n if (event.key === \"Escape\" && this.#isOpen) {\n this.close();\n if (this.hasTriggerTarget) this.triggerTarget.focus();\n }\n };\n\n /**\n * Starts in the closed state and registers the document-level listeners that\n * power outside-click and `Escape` handling.\n */\n override connect(): void {\n this.close();\n document.addEventListener(\"click\", this.#onOutsideClick);\n document.addEventListener(\"keydown\", this.#onKeydown);\n }\n\n /** Removes the document-level listeners registered in {@link connect}. */\n override disconnect(): void {\n document.removeEventListener(\"click\", this.#onOutsideClick);\n document.removeEventListener(\"keydown\", this.#onKeydown);\n }\n\n /** Toggles the menu between open and closed. Bound via `data-action`. */\n toggle(): void {\n if (this.#isOpen) {\n this.close();\n } else {\n this.open();\n }\n }\n\n /** Reveals the menu and reflects the open state on the trigger. */\n open(): void {\n if (!this.hasMenuTarget) return;\n this.menuTarget.hidden = false;\n if (this.hasTriggerTarget) {\n this.triggerTarget.setAttribute(\"aria-expanded\", \"true\");\n }\n }\n\n /** Hides the menu and reflects the closed state on the trigger. */\n close(): void {\n if (!this.hasMenuTarget) return;\n this.menuTarget.hidden = true;\n if (this.hasTriggerTarget) {\n this.triggerTarget.setAttribute(\"aria-expanded\", \"false\");\n }\n }\n\n /** Whether the menu is currently visible. */\n get #isOpen(): boolean {\n return this.hasMenuTarget && !this.menuTarget.hidden;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, accessible inline-editing behavior.\n *\n * Markup contract (identifier: `stimeo--editable`):\n * <div data-controller=\"stimeo--editable\"\n * data-stimeo--editable-submit-on-blur-value=\"true\">\n * <button type=\"button\" aria-label=\"Edit title\"\n * data-stimeo--editable-target=\"display\"\n * data-action=\"click->stimeo--editable#edit\n * keydown->stimeo--editable#onDisplayKeydown\">Current title</button>\n * <input type=\"text\" aria-label=\"Title\" hidden\n * data-stimeo--editable-target=\"input\"\n * data-action=\"keydown->stimeo--editable#onKeydown\n * blur->stimeo--editable#onBlur\" />\n * </div>\n *\n * There is no dedicated APG pattern; this implements a display ⇄ edit toggle with\n * focus management and keyboard commit/cancel, leaning on native form-control\n * labeling (WCAG 1.3.1 / 4.1.2). The look is the consumer's CSS, keyed off\n * `data-mode`.\n *\n * Behavior provided:\n * - Activating the display element (`Enter`/`Space` via the `<button>`, or `F2`)\n * enters edit mode, focuses the input, and selects its text.\n * - `Enter` (single-line) or `Ctrl+Enter` / `Cmd+Enter` (multiline `<textarea>`)\n * saves; `Escape` cancels. Both return focus to the display element.\n * - Losing focus while editing saves when `submitOnBlur` is true (the default),\n * honoring wherever focus moved; when false, editing is kept.\n * - Saving dispatches `stimeo--editable:change` with `{ value, previous }` only\n * when the value actually changed; cancelling dispatches\n * `stimeo--editable:cancel`.\n */\nexport class EditableController extends Controller<HTMLElement> {\n static override targets = [\"display\", \"input\"];\n static override values = {\n submitOnBlur: { type: Boolean, default: true },\n };\n static actions = [\"edit\", \"onBlur\", \"onDisplayKeydown\", \"onKeydown\"] as const;\n static events = [\"cancel\", \"change\"] as const;\n\n declare readonly displayTarget: HTMLElement;\n declare readonly inputTarget: HTMLInputElement | HTMLTextAreaElement;\n declare readonly hasDisplayTarget: boolean;\n declare readonly hasInputTarget: boolean;\n\n declare submitOnBlurValue: boolean;\n\n /** The value captured when edit mode began, used to detect real changes. */\n #previousValue = \"\";\n\n /** Establishes the initial display mode (display shown, input hidden). */\n override connect(): void {\n this.#setMode(\"display\");\n }\n\n /** Enters edit mode: seeds the input from the display text, focuses, selects. */\n edit(): void {\n if (this.#isEditing || !this.hasInputTarget || !this.hasDisplayTarget) return;\n this.#previousValue = this.#currentValue;\n this.inputTarget.value = this.#previousValue;\n this.#setMode(\"editing\");\n this.inputTarget.focus();\n this.inputTarget.select();\n }\n\n /** Adds `F2` as an editing entry point alongside the button's native activation. */\n onDisplayKeydown(event: KeyboardEvent): void {\n if (event.key === \"F2\") {\n event.preventDefault();\n this.edit();\n }\n }\n\n /** Commits on `Enter` (or `Ctrl+Enter` when multiline) and cancels on `Escape`. */\n onKeydown(event: KeyboardEvent): void {\n if (event.key === \"Escape\") {\n event.preventDefault();\n this.#cancel();\n return;\n }\n if (event.key === \"Enter\") {\n // A bare Enter inserts a newline in a textarea; only Ctrl+Enter (or Cmd+Enter on\n // macOS, the platform-conventional commit chord) saves there.\n if (this.#isMultiline && !(event.ctrlKey || event.metaKey)) return;\n event.preventDefault();\n this.#save(true);\n }\n }\n\n /** Saves on blur when `submitOnBlur` is set; otherwise keeps editing. */\n onBlur(): void {\n if (!this.#isEditing) return;\n if (this.submitOnBlurValue) this.#save(false);\n }\n\n /**\n * Returns to display mode, reflecting the input into the display text and\n * dispatching `change` when the value differs from where editing began.\n *\n * @param restoreFocus - Move focus back to the display element (explicit\n * keyboard commit) rather than honoring the user's new focus target (blur).\n */\n #save(restoreFocus: boolean): void {\n if (!this.#isEditing) return;\n const value = this.inputTarget.value;\n const previous = this.#previousValue;\n this.displayTarget.textContent = value;\n this.#setMode(\"display\");\n if (restoreFocus) this.displayTarget.focus();\n if (value !== previous) {\n this.dispatch(\"change\", { detail: { value, previous } });\n }\n }\n\n /** Discards edits, returns to display mode, and dispatches `cancel`. */\n #cancel(): void {\n if (!this.#isEditing) return;\n this.#setMode(\"display\");\n this.displayTarget.focus();\n this.dispatch(\"cancel\", { detail: {} });\n }\n\n /** Toggles the `data-mode` flag and the `hidden` state of both elements. */\n #setMode(mode: \"display\" | \"editing\"): void {\n this.element.dataset.mode = mode;\n const editing = mode === \"editing\";\n if (this.hasDisplayTarget) this.displayTarget.hidden = editing;\n if (this.hasInputTarget) this.inputTarget.hidden = !editing;\n }\n\n /** Current display text, trimmed — the value shown when not editing. */\n get #currentValue(): string {\n return (this.displayTarget.textContent ?? \"\").trim();\n }\n\n /** Whether the editing control is a multi-line `<textarea>`. */\n get #isMultiline(): boolean {\n return this.inputTarget.tagName === \"TEXTAREA\";\n }\n\n /** Whether the controller is currently in edit mode. */\n get #isEditing(): boolean {\n return this.element.dataset.mode === \"editing\";\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless empty-state behavior: shows an \"empty\" placeholder when a list has no\n * items and hides it once one arrives (and vice-versa), watching the list with a\n * `MutationObserver` (no dedicated APG pattern; follows the WCAG \"status messages\"\n * practice when announcing).\n *\n * Markup contract (identifier: `stimeo--empty-state`):\n * <div data-controller=\"stimeo--empty-state\">\n * <ul data-stimeo--empty-state-target=\"list\"><!-- Turbo Stream rows --></ul>\n * <p data-stimeo--empty-state-target=\"empty\" hidden>No items</p>\n * </div>\n *\n * Counts `list`'s child items (all element children, or those matching\n * `itemSelector`) on connect and on every childList mutation, toggles `hidden` on\n * `list` / `empty` at the 0 ↔ 1+ boundary, and reflects `data-empty` / `data-count`\n * on the controller element. Crossing the boundary dispatches `change`.\n *\n * @remarks\n * Behavior only — the placeholder's look/copy is the consumer's. State is derived\n * from the DOM (no module-scope state), so `connect()` re-syncs after a Turbo\n * Stream insertion. The `MutationObserver` is severed on `disconnect()` (Turbo\n * navigation included). With `announce`, the `empty` target is made a polite live\n * region (only if the author hasn't already), so showing it is announced — SR\n * support for unhiding a live region varies; pair with Announcer for a guarantee.\n *\n * Ownership note: this controller deliberately owns `hidden` on the `list` / `empty`\n * targets as its single source of truth for which one is shown, rather than only\n * emitting `data-empty` and delegating visibility to consumer CSS. The toggle is\n * unconditional (set every sync), so there is nothing to save/restore and no\n * authored `hidden` to preserve — the displayed half is always a pure function of\n * the item count. Consumers wanting CSS-driven visibility should not also set\n * `hidden` on these targets themselves.\n */\nexport class EmptyStateController extends Controller<HTMLElement> {\n static override targets = [\"list\", \"empty\"];\n static override values = {\n itemSelector: { type: String, default: \"\" },\n announce: { type: Boolean, default: false },\n };\n static events = [\"change\"] as const;\n\n declare readonly listTarget: HTMLElement;\n declare readonly emptyTarget: HTMLElement;\n declare readonly hasListTarget: boolean;\n declare readonly hasEmptyTarget: boolean;\n\n declare itemSelectorValue: string;\n declare announceValue: boolean;\n\n #observer: MutationObserver | null = null;\n /** Last applied empty state; `null` until the first sync so connect emits nothing. */\n #empty: boolean | null = null;\n\n override connect(): void {\n if (!this.hasListTarget) return;\n if (this.announceValue && this.hasEmptyTarget && !this.#isLiveRegion(this.emptyTarget)) {\n this.emptyTarget.setAttribute(\"role\", \"status\");\n this.emptyTarget.setAttribute(\"aria-live\", \"polite\");\n }\n if (typeof MutationObserver !== \"undefined\") {\n this.#observer = new MutationObserver(() => this.#apply());\n this.#observer.observe(this.listTarget, { childList: true });\n }\n this.#apply();\n }\n\n override disconnect(): void {\n this.#observer?.disconnect();\n this.#observer = null;\n }\n\n /** Recomputes the count and syncs visibility, hooks, and the change event. */\n #apply(): void {\n if (!this.hasListTarget) return;\n const count = this.#count();\n const empty = count === 0;\n\n this.element.setAttribute(\"data-count\", String(count));\n if (empty) {\n this.element.setAttribute(\"data-empty\", \"true\");\n } else {\n this.element.removeAttribute(\"data-empty\");\n }\n this.listTarget.hidden = empty;\n if (this.hasEmptyTarget) this.emptyTarget.hidden = !empty;\n\n // Emit only when the 0 ↔ 1+ boundary is crossed (not on the initial sync, and\n // not for count changes that stay non-empty, e.g. 2 → 3).\n if (this.#empty !== null && empty !== this.#empty) {\n this.dispatch(\"change\", { detail: { count, empty } });\n }\n this.#empty = empty;\n }\n\n /** Item count: element children matching `itemSelector`, or all element children. */\n #count(): number {\n const selector = this.itemSelectorValue;\n if (selector.length === 0) return this.listTarget.childElementCount;\n try {\n return Array.from(this.listTarget.children).filter((child) => child.matches(selector)).length;\n } catch {\n // An invalid selector (author typo) must not crash the controller — count all.\n return this.listTarget.childElementCount;\n }\n }\n\n #isLiveRegion(el: HTMLElement): boolean {\n if (el.hasAttribute(\"aria-live\")) return true;\n const role = el.getAttribute(\"role\");\n return role === \"status\" || role === \"alert\";\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, accessible file drag-and-drop / upload field.\n *\n * Markup contract (identifier: `stimeo--file-dropzone`):\n * <div data-controller=\"stimeo--file-dropzone\"\n * data-stimeo--file-dropzone-max-size-value=\"5242880\">\n * <div data-stimeo--file-dropzone-target=\"zone\"\n * data-action=\"dragover->stimeo--file-dropzone#onDragOver\n * dragleave->stimeo--file-dropzone#onDragLeave\n * drop->stimeo--file-dropzone#onDrop\">\n * <button type=\"button\" data-stimeo--file-dropzone-target=\"trigger\"\n * data-action=\"click->stimeo--file-dropzone#openDialog\">Choose…</button>\n * <input type=\"file\" accept=\"image/*\" multiple class=\"visually-hidden\"\n * data-stimeo--file-dropzone-target=\"input\"\n * data-action=\"change->stimeo--file-dropzone#onChange\" />\n * </div>\n * <ul data-stimeo--file-dropzone-target=\"list\" aria-label=\"Selected files\"></ul>\n * <span role=\"status\" aria-live=\"polite\" class=\"visually-hidden\"\n * data-stimeo--file-dropzone-target=\"status\"></span>\n * <template data-stimeo--file-dropzone-target=\"itemTemplate\">…</template>\n * </div>\n *\n * There is no single APG pattern; the native `<input type=\"file\">` stays the\n * primary, keyboard-operable path and the drop zone is an enhancement, mapping to\n * WCAG 2.1.1, 2.4.7, 4.1.2, 4.1.3, and 1.4.1 (drag state is conveyed in words,\n * not color alone).\n *\n * Behavior provided:\n * - Click / keyboard via the `trigger` opens the native file dialog; drag-and-drop\n * over the `zone` adds files (with a `data-dragover` flag and a spoken hint).\n * - Each file is validated against `accept`, `maxSize`, and the file count\n * (`maxFiles`, or 1 when the input is not `multiple`); rejects fire\n * `stimeo--file-dropzone:reject` and set `data-…-invalid`.\n * - Accepted files render from `itemTemplate` with a `Remove {name}` button and an\n * image thumbnail (`objectURL`); every change dispatches\n * `stimeo--file-dropzone:change` with the current `File[]`.\n * - Removing a file revokes its `objectURL` and moves focus to the next (else\n * previous) remove button, falling back to the trigger; `disconnect()` revokes\n * every outstanding `objectURL`.\n */\nexport class FileDropzoneController extends Controller<HTMLElement> {\n static override targets = [\"zone\", \"trigger\", \"input\", \"list\", \"item\", \"itemTemplate\", \"status\"];\n static override values = {\n maxSize: { type: Number, default: 0 },\n maxFiles: { type: Number, default: 0 },\n dragLabel: { type: String, default: \"Drop files to add them\" },\n };\n static actions = [\"onChange\", \"onDragLeave\", \"onDragOver\", \"onDrop\", \"openDialog\"] as const;\n static events = [\"change\", \"reject\"] as const;\n\n declare readonly inputTarget: HTMLInputElement;\n declare readonly listTarget: HTMLElement;\n declare readonly triggerTarget: HTMLElement;\n declare readonly itemTemplateTarget: HTMLTemplateElement;\n declare readonly statusTarget: HTMLElement;\n declare readonly hasListTarget: boolean;\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasItemTemplateTarget: boolean;\n declare readonly hasStatusTarget: boolean;\n declare readonly hasZoneTarget: boolean;\n declare readonly zoneTarget: HTMLElement;\n\n declare maxSizeValue: number;\n declare maxFilesValue: number;\n declare dragLabelValue: string;\n\n /** Selected files paired with their rendered item and any preview objectURL. */\n readonly #entries: Array<{ file: File; item: HTMLElement; url?: string }> = [];\n\n /** Wires file removal as a delegated listener on the list container. */\n override connect(): void {\n if (this.hasListTarget) this.listTarget.addEventListener(\"click\", this.#onItemClick);\n }\n\n /** Revokes any outstanding preview URLs so none leaks across navigations. */\n override disconnect(): void {\n if (this.hasListTarget) this.listTarget.removeEventListener(\"click\", this.#onItemClick);\n for (const entry of this.#entries) {\n if (entry.url) URL.revokeObjectURL(entry.url);\n }\n this.#entries.length = 0;\n }\n\n /** Opens the native file dialog. Bound via `data-action` (trigger click). */\n openDialog(): void {\n this.inputTarget.click();\n }\n\n /** Adds the files chosen through the native dialog. */\n onChange(): void {\n if (this.inputTarget.files) this.#addFiles(this.inputTarget.files);\n // Clear so re-selecting the same file still fires `change`.\n this.inputTarget.value = \"\";\n }\n\n /** Marks the zone as a drop target and announces the affordance in words. */\n onDragOver(event: DragEvent): void {\n event.preventDefault();\n if (this.hasZoneTarget) this.zoneTarget.setAttribute(\"data-dragover\", \"\");\n this.#setStatus(this.dragLabelValue);\n }\n\n /** Clears the drag-over flag when the pointer leaves the zone. */\n onDragLeave(): void {\n if (this.hasZoneTarget) this.zoneTarget.removeAttribute(\"data-dragover\");\n }\n\n /** Accepts dropped files, clearing the drag-over state. */\n onDrop(event: DragEvent): void {\n event.preventDefault();\n if (this.hasZoneTarget) this.zoneTarget.removeAttribute(\"data-dragover\");\n if (event.dataTransfer?.files) this.#addFiles(event.dataTransfer.files);\n }\n\n /**\n * Removes the file whose remove button was clicked. Delegated on the list\n * container rather than bound per item via `data-action`, so it works the instant\n * an item is appended without waiting on Stimulus to wire a freshly created element.\n */\n readonly #onItemClick = (event: MouseEvent): void => {\n const button = (event.target as HTMLElement).closest(\"button\");\n if (!button || !this.hasListTarget || !this.listTarget.contains(button)) return;\n const index = this.#entries.findIndex((entry) => entry.item.contains(button));\n if (index !== -1) this.#removeAt(index);\n };\n\n /** Validates each incoming file and renders the accepted ones. */\n #addFiles(files: FileList): void {\n let changed = false;\n if (this.hasZoneTarget) this.zoneTarget.removeAttribute(\"data-stimeo--file-dropzone-invalid\");\n for (const file of Array.from(files)) {\n const reason = this.#validate(file);\n if (reason) {\n if (this.hasZoneTarget) {\n this.zoneTarget.setAttribute(\"data-stimeo--file-dropzone-invalid\", \"\");\n }\n this.#setStatus(file.name);\n this.dispatch(\"reject\", { detail: { file, reason } });\n continue;\n }\n this.#appendFile(file);\n this.#setStatus(file.name);\n changed = true;\n }\n if (changed) this.dispatch(\"change\", { detail: { files: this.#files } });\n }\n\n /** Returns the rejection reason for `file`, or `null` when it is acceptable. */\n #validate(file: File): \"type\" | \"size\" | \"count\" | null {\n const limit = this.#effectiveMaxFiles;\n if (limit > 0 && this.#entries.length >= limit) return \"count\";\n if (!this.#matchesAccept(file)) return \"type\";\n if (this.maxSizeValue > 0 && file.size > this.maxSizeValue) return \"size\";\n return null;\n }\n\n /** Builds one preview item (name, optional thumbnail, remove button). */\n #appendFile(file: File): void {\n if (!this.hasItemTemplateTarget || !this.hasListTarget) return;\n const fragment = this.itemTemplateTarget.content.cloneNode(true) as DocumentFragment;\n const item = fragment.querySelector<HTMLElement>('[data-stimeo--file-dropzone-target=\"item\"]');\n const name = fragment.querySelector<HTMLElement>('[data-file-dropzone-slot=\"name\"]');\n const thumb = fragment.querySelector<HTMLImageElement>('[data-file-dropzone-slot=\"thumb\"]');\n const button = fragment.querySelector<HTMLButtonElement>(\"button\");\n if (!item) return;\n if (name) name.textContent = file.name;\n if (button) button.setAttribute(\"aria-label\", `Remove ${file.name}`);\n\n let url: string | undefined;\n if (thumb && file.type.startsWith(\"image/\")) {\n url = URL.createObjectURL(file);\n thumb.src = url;\n thumb.alt = file.name;\n thumb.hidden = false;\n } else if (thumb) {\n thumb.hidden = true;\n }\n\n this.listTarget.appendChild(fragment);\n this.#entries.push({ file, item, url });\n }\n\n /** Removes entry `index`, revokes its preview, and re-homes focus. */\n #removeAt(index: number): void {\n const entry = this.#entries[index];\n if (!entry) return;\n if (entry.url) URL.revokeObjectURL(entry.url);\n entry.item.remove();\n this.#entries.splice(index, 1);\n this.#setStatus(entry.file.name);\n this.dispatch(\"change\", { detail: { files: this.#files } });\n\n const buttons = this.#removeButtons;\n if (buttons.length === 0) {\n if (this.hasTriggerTarget) this.triggerTarget.focus();\n } else {\n (buttons[index] ?? buttons[buttons.length - 1])?.focus();\n }\n }\n\n /** Whether `file` satisfies the input's `accept` list (empty accepts all). */\n #matchesAccept(file: File): boolean {\n const accept = this.inputTarget.accept.trim();\n if (accept === \"\") return true;\n const name = file.name.toLowerCase();\n const type = file.type.toLowerCase();\n return accept.split(\",\").some((raw) => {\n const token = raw.trim().toLowerCase();\n if (token === \"\") return false;\n if (token.startsWith(\".\")) return name.endsWith(token);\n if (token.endsWith(\"/*\")) return type.startsWith(token.slice(0, -1));\n return type === token;\n });\n }\n\n /** Updates the live region so assistive tech announces the change. */\n #setStatus(text: string): void {\n if (this.hasStatusTarget) this.statusTarget.textContent = text;\n }\n\n /** Effective file cap: `maxFiles`, or 1 when the input is single-select. */\n get #effectiveMaxFiles(): number {\n if (this.maxFilesValue > 0) return this.maxFilesValue;\n return this.inputTarget.multiple ? 0 : 1;\n }\n\n /** The remove buttons currently in the list, in order. */\n get #removeButtons(): HTMLButtonElement[] {\n return Array.from(this.listTarget.querySelectorAll<HTMLButtonElement>(\"button\"));\n }\n\n /** The accepted files in selection order. */\n get #files(): File[] {\n return this.#entries.map((entry) => entry.file);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/** A control whose \"on\" state contributes its token to the active filter set. */\ntype FilterControl = HTMLElement;\n\n/**\n * Headless faceted-filter behavior: shows or hides a collection of items based on the\n * set of currently-active facet tokens, decoupled from how those tokens are toggled\n * (native checkboxes/radios, or button toggles such as `stimeo--toggle-group`).\n *\n * Markup contract (identifier: `stimeo--filter`):\n * <div data-controller=\"stimeo--filter\" data-stimeo--filter-match-value=\"all\">\n * <!-- controls: each contributes its token while \"on\" (aria-pressed / checked) -->\n * <button type=\"button\" aria-pressed=\"false\" data-value=\"apg:dialog\"\n * data-stimeo--filter-target=\"control\">Dialog</button>\n * <!-- items: filtered in/out by their space-separated tokens -->\n * <li data-stimeo--filter-target=\"item\"\n * data-stimeo--filter-tokens=\"apg:dialog overlay\">…</li>\n * <!-- optional: a container hidden once it holds no visible item -->\n * <section data-stimeo--filter-target=\"group\">…</section>\n * <!-- optional: an element revealed when nothing matches -->\n * <p data-stimeo--filter-target=\"empty\" hidden>No matches</p>\n * </div>\n *\n * `match` decides how multiple active tokens combine: `all` (default — an item must\n * carry every active token) or `any` (at least one). With no active token every item\n * is shown. Items are toggled via `hidden`; groups with zero visible items and the\n * `empty` element are kept in sync, and `stimeo--filter:change` is dispatched.\n *\n * @remarks\n * Behavior only — the consumer owns all styling and the controls' own accessible\n * state (e.g. `aria-pressed`). Visibility is re-derived from the live DOM on\n * `connect()` (Morph/Turbo-safe) and on every native `change` that bubbles to the\n * root; button toggles that emit no native `change` wire their event to the `apply`\n * action (e.g. `stimeo--toggle-group:change->stimeo--filter#apply`).\n */\nexport class FilterController extends Controller<HTMLElement> {\n static override targets = [\"item\", \"control\", \"group\", \"empty\"];\n static override values = { match: { type: String, default: \"all\" } };\n static actions = [\"apply\", \"clear\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly itemTargets: HTMLElement[];\n declare readonly controlTargets: FilterControl[];\n declare readonly groupTargets: HTMLElement[];\n declare readonly emptyTargets: HTMLElement[];\n\n declare matchValue: string;\n\n readonly #onChange = (): void => {\n this.apply();\n };\n\n override connect(): void {\n this.apply();\n this.element.addEventListener(\"change\", this.#onChange);\n }\n\n override disconnect(): void {\n this.element.removeEventListener(\"change\", this.#onChange);\n }\n\n /** Re-derives every item's visibility from the active tokens and syncs groups/empty. */\n apply(): void {\n const active = this.#activeTokens();\n let visibleCount = 0;\n for (const item of this.itemTargets) {\n const visible = this.#matches(item, active);\n item.hidden = !visible;\n if (visible) visibleCount += 1;\n }\n\n for (const group of this.groupTargets) {\n group.hidden = !this.#hasVisibleItem(group);\n }\n for (const empty of this.emptyTargets) {\n empty.hidden = visibleCount > 0;\n }\n\n this.dispatch(\"change\", {\n detail: { active, visible: visibleCount, total: this.itemTargets.length },\n });\n }\n\n /** Turns every control off (uncheck / aria-pressed=\"false\") and re-applies. */\n clear(): void {\n for (const control of this.controlTargets) {\n if (control instanceof HTMLInputElement) {\n control.checked = false;\n } else if (control.hasAttribute(\"aria-pressed\")) {\n control.setAttribute(\"aria-pressed\", \"false\");\n }\n }\n this.apply();\n }\n\n /** The tokens of every control currently \"on\" (checked or aria-pressed=\"true\"). */\n #activeTokens(): string[] {\n const tokens: string[] = [];\n for (const control of this.controlTargets) {\n if (this.#isOn(control)) tokens.push(this.#tokenOf(control));\n }\n return tokens.filter(Boolean);\n }\n\n /** Whether a control is in its \"on\" state. */\n #isOn(control: FilterControl): boolean {\n if (control instanceof HTMLInputElement) return control.checked;\n return control.getAttribute(\"aria-pressed\") === \"true\";\n }\n\n /** A control's token: explicit `data-stimeo--filter-token`, else `data-value` / value. */\n #tokenOf(control: FilterControl): string {\n const explicit = control.getAttribute(\"data-stimeo--filter-token\") ?? control.dataset.value;\n if (explicit) return explicit;\n return control instanceof HTMLInputElement ? control.value : \"\";\n }\n\n /** Whether an item satisfies the active token set per `match` (empty active → shown). */\n #matches(item: HTMLElement, active: string[]): boolean {\n if (active.length === 0) return true;\n const tokens = this.#tokensOf(item);\n return this.matchValue === \"any\"\n ? active.some((token) => tokens.includes(token))\n : active.every((token) => tokens.includes(token));\n }\n\n /** An item's declared tokens (`data-stimeo--filter-tokens`, space-separated). */\n #tokensOf(item: HTMLElement): string[] {\n return (item.getAttribute(\"data-stimeo--filter-tokens\") ?? \"\").split(/\\s+/).filter(Boolean);\n }\n\n /** Whether a group still contains at least one non-hidden item. */\n #hasVisibleItem(group: HTMLElement): boolean {\n return this.itemTargets.some((item) => !item.hidden && group.contains(item));\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/** Flash types that map to an assertive `alert` (everything else is a polite `status`). */\nconst ASSERTIVE_TYPES = new Set([\"alert\", \"error\"]);\n\n/** Selector for message targets, used by the MutationObserver to spot dynamic inserts. */\nconst MESSAGE_SELECTOR = '[data-stimeo--flash-target=\"message\"]';\n\n/** Per-message auto-dismiss timer bookkeeping (id 0 means paused). */\ninterface FlashTimer {\n id: number;\n startedAt: number;\n remaining: number;\n}\n\n/**\n * Headless **Rails flash bridge**: turns server-rendered (and Turbo Stream-inserted)\n * `flash` elements into live-region announcements with auto-dismiss and a stacking\n * cap (no dedicated APG pattern; follows the WAI-ARIA status/alert guidance and WCAG\n * 2.2 **4.1.3 Status Messages**). The general-purpose sibling is Toast; this one is\n * specialized to the Rails `flash` convention.\n *\n * Markup contract (identifier: `stimeo--flash`):\n * <div data-controller=\"stimeo--flash\" data-stimeo--flash-target=\"region\">\n * <!-- server-rendered or Turbo Stream-inserted -->\n * <div data-stimeo--flash-target=\"message\" data-flash-type=\"notice\">Saved</div>\n * </div>\n *\n * Each message is mapped by `data-flash-type` to `role=\"status\"` (notice) or\n * `role=\"alert\"` (alert/error), flagged `data-flash-state=\"visible\"`, auto-dismissed\n * after `duration` (paused while hovered/focused when `pauseOnHover`), and capped at\n * `max` simultaneous messages. A close button wired to the `dismiss` action removes\n * one manually.\n *\n * @remarks\n * Reading is **delegated to the shared Announcer** — but only for the *initial*,\n * page-loaded messages: an in-place live region present at load is not announced by\n * assistive tech, so the controller bridges those via an `stimeo--announcer:announce`\n * event. Messages inserted *later* (Turbo Stream) are announced by their own freshly\n * inserted `role`, exactly like Toast, so they are not bridged again (no double\n * announcement). Behavior only — no styling; `data-flash-state=\"leaving\"` lets CSS\n * animate removal. Focus is never moved (WCAG 2.2 4.1.3). The observer, timers, and\n * per-message listeners are torn down on `disconnect()` (Turbo navigation included).\n */\nexport class FlashController extends Controller<HTMLElement> {\n static override targets = [\"region\", \"message\"];\n static override values = {\n duration: { type: Number, default: 5000 },\n pauseOnHover: { type: Boolean, default: true },\n max: { type: Number, default: 0 },\n };\n static actions = [\"dismiss\"] as const;\n static events = [\"show\", \"dismiss\"] as const;\n\n declare readonly regionTarget: HTMLElement;\n declare readonly messageTargets: HTMLElement[];\n declare readonly hasRegionTarget: boolean;\n\n declare durationValue: number;\n declare pauseOnHoverValue: boolean;\n declare maxValue: number;\n\n readonly #timers = new SafeTimeout();\n #observer: MutationObserver | null = null;\n /** Auto-dismiss timer state keyed by message element. */\n readonly #state = new Map<HTMLElement, FlashTimer>();\n /** Messages already processed, in insertion order, to enforce `max` and avoid double work. */\n readonly #order: HTMLElement[] = [];\n\n readonly #onEnter = (event: Event): void => this.#pause(event.currentTarget as HTMLElement);\n readonly #onLeave = (event: Event): void => this.#resume(event.currentTarget as HTMLElement);\n\n override connect(): void {\n if (!this.hasRegionTarget) return;\n // Initial, server-rendered flashes: bridge them to the Announcer because an\n // in-place live region present at page load is not announced on its own.\n for (const message of this.messageTargets) {\n this.#process(message, true);\n }\n if (typeof MutationObserver !== \"undefined\") {\n this.#observer = new MutationObserver((mutations) => this.#onMutations(mutations));\n this.#observer.observe(this.regionTarget, { childList: true, subtree: true });\n }\n }\n\n override disconnect(): void {\n this.#observer?.disconnect();\n this.#observer = null;\n this.#timers.clearAll();\n for (const message of this.#order) this.#unbindPause(message);\n this.#state.clear();\n this.#order.length = 0;\n }\n\n /**\n * Pause-on-hover/focus listeners, bound and unbound as a pair so the two sides\n * stay in sync. Binding is gated by `pauseOnHover`; unbinding is unconditional\n * and idempotent (a no-op when nothing was bound), which keeps teardown correct\n * even if `pauseOnHover` were ever toggled during a message's life.\n */\n #bindPause(message: HTMLElement): void {\n if (!this.pauseOnHoverValue) return;\n message.addEventListener(\"mouseenter\", this.#onEnter);\n message.addEventListener(\"mouseleave\", this.#onLeave);\n message.addEventListener(\"focusin\", this.#onEnter);\n message.addEventListener(\"focusout\", this.#onLeave);\n }\n\n #unbindPause(message: HTMLElement): void {\n message.removeEventListener(\"mouseenter\", this.#onEnter);\n message.removeEventListener(\"mouseleave\", this.#onLeave);\n message.removeEventListener(\"focusin\", this.#onEnter);\n message.removeEventListener(\"focusout\", this.#onLeave);\n }\n\n /** Dismisses the flash whose close control fired the event. */\n dismiss(event: Event): void {\n const target = (event.currentTarget || event.target) as HTMLElement | null;\n const message = target?.closest<HTMLElement>(MESSAGE_SELECTOR);\n if (message) this.#beginDismiss(message, \"user\");\n }\n\n /** Processes messages added after connect (Turbo Stream); their own role announces them. */\n #onMutations(mutations: MutationRecord[]): void {\n for (const mutation of mutations) {\n for (const node of mutation.addedNodes) {\n if (!(node instanceof HTMLElement)) continue;\n if (node.matches(MESSAGE_SELECTOR)) this.#process(node, false);\n for (const message of node.querySelectorAll<HTMLElement>(MESSAGE_SELECTOR)) {\n this.#process(message, false);\n }\n }\n }\n }\n\n /**\n * Applies role/state, wires pause listeners, schedules auto-dismiss, and either\n * bridges to the Announcer (`bridge`, for initial flashes) or leaves the message's\n * own role to do the announcing (dynamic inserts). Idempotent per message.\n */\n #process(message: HTMLElement, bridge: boolean): void {\n if (this.#state.has(message) || this.#order.includes(message)) return;\n\n const type = message.getAttribute(\"data-flash-type\") ?? \"\";\n const assertive = ASSERTIVE_TYPES.has(type);\n // Don't clobber an authored role; otherwise map the flash type to a live role.\n if (!message.hasAttribute(\"role\")) {\n message.setAttribute(\"role\", assertive ? \"alert\" : \"status\");\n }\n message.setAttribute(\"data-flash-state\", \"visible\");\n this.#order.push(message);\n\n this.#bindPause(message);\n\n const text = message.textContent?.trim() ?? \"\";\n this.dispatch(\"show\", { target: message, detail: { type, message: text } });\n if (bridge && text) {\n window.dispatchEvent(\n new CustomEvent(\"stimeo--announcer:announce\", { detail: { message: text, assertive } }),\n );\n }\n\n this.#startTimer(message);\n this.#enforceMax();\n }\n\n /** Removes the oldest visible flashes once the count exceeds `max` (0 = unlimited). */\n #enforceMax(): void {\n if (this.maxValue <= 0) return;\n while (this.#order.length > this.maxValue) {\n const oldest = this.#order[0];\n if (!oldest) break;\n this.#beginDismiss(oldest, \"limit\");\n }\n }\n\n #startTimer(message: HTMLElement, duration = this.durationValue): void {\n if (duration <= 0) return;\n const existing = this.#state.get(message);\n if (existing?.id) this.#timers.clear(existing.id);\n const id = this.#timers.set(() => this.#beginDismiss(message, \"timeout\"), duration);\n this.#state.set(message, { id, startedAt: Date.now(), remaining: duration });\n }\n\n /** Pauses a message's auto-dismiss, banking the time left (hover/focus, WCAG 2.2.1). */\n #pause(message: HTMLElement): void {\n const timer = this.#state.get(message);\n if (!timer || timer.id === 0) return;\n this.#timers.clear(timer.id);\n const remaining = Math.max(0, timer.remaining - (Date.now() - timer.startedAt));\n this.#state.set(message, { id: 0, startedAt: 0, remaining });\n }\n\n /** Resumes a paused message's auto-dismiss with the banked time. */\n #resume(message: HTMLElement): void {\n const timer = this.#state.get(message);\n if (!timer) return;\n // Only resume a genuinely paused timer (id 0) that still has time banked.\n if (timer.id !== 0 || timer.remaining <= 0) return;\n this.#startTimer(message, timer.remaining);\n }\n\n /** Marks a message leaving, then removes it after its CSS transition and emits dismiss. */\n #beginDismiss(message: HTMLElement, reason: \"timeout\" | \"user\" | \"limit\"): void {\n const timer = this.#state.get(message);\n if (timer?.id) this.#timers.clear(timer.id);\n this.#state.delete(message);\n const index = this.#order.indexOf(message);\n if (index !== -1) this.#order.splice(index, 1);\n\n message.setAttribute(\"data-flash-state\", \"leaving\");\n\n const finalize = (): void => {\n this.#unbindPause(message);\n message.remove();\n this.dispatch(\"dismiss\", { detail: { element: message, reason } });\n };\n\n const transition = this.#transitionMs(message);\n if (transition > 0) {\n this.#timers.set(finalize, transition);\n } else {\n finalize();\n }\n }\n\n /** First `transition-duration` of `el` in ms (0 when none / unsupported). */\n #transitionMs(el: HTMLElement): number {\n if (typeof window.getComputedStyle !== \"function\") return 0;\n const first = window.getComputedStyle(el).transitionDuration.split(\",\")[0]?.trim() ?? \"\";\n const amount = Number.parseFloat(first);\n if (Number.isNaN(amount)) return 0;\n return first.endsWith(\"ms\") ? amount : amount * 1000;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { FocusTrap } from \"../utils/focus_trap\";\n\n/**\n * Headless **focus scope**: exposes the shared {@link FocusTrap} as a standalone,\n * declarative focus boundary — `Tab` cycling, initial focus, and restore-on-release —\n * for any region, without building a full modal (counterpart to Alpine `focus` /\n * Headless UI's trap). No dedicated APG pattern; it is the primitive the overlay\n * patterns use, surfaced for direct use.\n *\n * Markup contract (identifier: `stimeo--focus`):\n * <div data-controller=\"stimeo--focus\" data-stimeo--focus-trap-value=\"true\">\n * <input data-stimeo--focus-target=\"initial\" />\n * …\n * </div>\n *\n * While `trap` is on, `Tab` / `Shift+Tab` cycle within the element, focus moves to the\n * `initial` target (or the first focusable) when `auto`, `Escape` releases it, and on\n * release focus returns to the opener when `restore`. With `inert` the rest of the page\n * is made `inert` (a hard, modal-style isolation); left off it is a soft boundary —\n * `Tab` still cycles but the background stays reachable. The element carries\n * `data-focus-trapped` while active and emits `activate` / `deactivate`.\n *\n * @remarks\n * Behavior only — it does not open/close or render an overlay (pair with Dialog) and\n * does not move DOM (pair with Portal). It reuses `src/utils/focus_trap.ts`, so it never\n * scroll-locks the page (unlike the modal overlays) and tracks live focusable children\n * (dynamic additions are picked up on the next `Tab`). The opener is recorded on\n * activate and refocused on release if still present. Everything is torn down on\n * `disconnect()` (Turbo navigation included) without yanking focus.\n */\nexport class FocusController extends Controller<HTMLElement> {\n static override targets = [\"initial\"];\n static override values = {\n trap: { type: Boolean, default: false },\n auto: { type: Boolean, default: true },\n restore: { type: Boolean, default: true },\n inert: { type: Boolean, default: false },\n };\n static actions = [\"activate\", \"deactivate\"] as const;\n static events = [\"activate\", \"deactivate\"] as const;\n\n declare readonly initialTarget: HTMLElement;\n declare readonly hasInitialTarget: boolean;\n\n declare trapValue: boolean;\n declare autoValue: boolean;\n declare restoreValue: boolean;\n declare inertValue: boolean;\n\n readonly #trap = new FocusTrap(() => this.element, {\n // A focus scope is not a modal: never lock scroll, and only isolate the background\n // when `inert` is requested. `auto` gates the initial focus move; Escape releases.\n lockScroll: false,\n isolate: () => this.inertValue,\n autoFocus: () => this.autoValue,\n initialFocus: () => (this.hasInitialTarget ? this.initialTarget : null),\n onEscape: () => this.deactivate(),\n });\n\n /** Stimulus drives activation from the `trap` value (also fires on connect). */\n trapValueChanged(): void {\n if (this.trapValue) this.#activate();\n else this.#deactivate();\n }\n\n override disconnect(): void {\n // Release without restoring focus — the element is leaving the DOM. This is a\n // teardown, not a user-driven close, so it intentionally does NOT emit\n // `deactivate` or reset `trapValue` (which would resurrect on a Turbo cache\n // restore); only the public `deactivate()` action fires the event.\n this.#trap.deactivate({ restoreFocus: false });\n this.element.removeAttribute(\"data-focus-trapped\");\n }\n\n /** Turns the trap on. Acts synchronously and keeps the `trap` value in sync. */\n activate(): void {\n this.trapValue = true;\n this.#activate();\n }\n\n /** Turns the trap off (also wired to Escape). */\n deactivate(): void {\n this.trapValue = false;\n this.#deactivate();\n }\n\n #activate(): void {\n if (this.#trap.active) return;\n this.#trap.activate();\n this.element.setAttribute(\"data-focus-trapped\", \"true\");\n this.dispatch(\"activate\", { detail: {} });\n }\n\n #deactivate(): void {\n if (!this.#trap.active) return;\n this.#trap.deactivate({ restoreFocus: this.restoreValue });\n this.element.removeAttribute(\"data-focus-trapped\");\n this.dispatch(\"deactivate\", { detail: {} });\n }\n}\n","/**\n * Minimal id primitives for wiring ARIA relationships.\n *\n * Accessible relationships such as `aria-describedby`, `aria-errormessage`,\n * `aria-labelledby`, and `aria-activedescendant` reference their targets by DOM\n * `id`. When a controller must establish such a relationship but the consumer's\n * markup left the target without an `id`, it needs to mint one that is stable for\n * the page's lifetime and guaranteed not to collide with another generated id.\n *\n * These helpers own *only* id generation/assignment. The linking policy (which\n * attribute, what order, when to add or remove it) stays in each controller —\n * this deliberately avoids a premature generic \"ARIA linker\" abstraction.\n */\n\n/**\n * Monotonic counter backing {@link uniqueId}. Module-scoped so every generated\n * id is unique across all controller instances sharing this module in a document.\n */\nlet counter = 0;\n\n/**\n * Returns a unique, DOM-id-safe string of the form `` `${prefix}-${n}` `` where\n * `n` increases on each call.\n *\n * The counter alone guarantees uniqueness against other *generated* ids, but a\n * consumer-authored element could already own `` `${prefix}-${n}` ``. When a\n * `document` is available the candidate is therefore advanced until no element\n * with that id exists, so a generated id never collides with author markup\n * either — the minimal \"id registry\" guarantee these helpers exist to provide.\n *\n * @param prefix - Leading segment of the id (e.g. a controller's identifier).\n * Defaults to `\"stimeo\"`.\n */\nexport function uniqueId(prefix = \"stimeo\"): string {\n let candidate: string;\n do {\n counter += 1;\n candidate = `${prefix}-${counter}`;\n } while (typeof document !== \"undefined\" && document.getElementById(candidate) !== null);\n return candidate;\n}\n\n/**\n * Returns `element`'s existing `id`, or assigns it a freshly generated\n * {@link uniqueId} (with the given `prefix`) and returns that. Idempotent: an\n * element that already has an id keeps it, so consumer-authored ids are never\n * overwritten.\n *\n * @param element - The element to read or stamp an `id` onto.\n * @param prefix - Prefix forwarded to {@link uniqueId} when one must be generated.\n * @returns The element's id (existing or newly assigned).\n */\nexport function ensureId(element: Element, prefix = \"stimeo\"): string {\n if (element.id) return element.id;\n const id = uniqueId(prefix);\n element.id = id;\n return id;\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { ensureId } from \"../utils/aria_ids\";\n\n/** Stimulus action params understood by {@link FormFieldController.setError}. */\ninterface SetErrorParams {\n /** The error message to display. */\n message?: string;\n}\n\n/** An action event carrying Stimulus `data-*-param` values. */\ntype ActionEvent = Event & { params?: SetErrorParams };\n\n/**\n * Headless, accessible form-field association behavior.\n *\n * Markup contract (identifier: `stimeo--form-field`):\n * <div data-controller=\"stimeo--form-field\">\n * <label for=\"email\">Email</label>\n * <input id=\"email\" type=\"email\" aria-invalid=\"false\"\n * data-stimeo--form-field-target=\"control\" />\n * <p data-stimeo--form-field-target=\"description\">We'll send a confirmation.</p>\n * <p role=\"alert\" hidden data-stimeo--form-field-target=\"error\"></p>\n * </div>\n *\n * Not an APG widget pattern — this is the wiring substrate behind form controls:\n * it supports **Name, Role, Value** (WCAG 4.1.2) and **error identification**\n * (3.3.1 / 4.1.3) by composing the control's `aria-describedby`, toggling\n * `aria-invalid`, and pointing `aria-errormessage` at the live error region.\n *\n * @remarks\n * Behavior only — it sets semantic attributes and the `hidden` state of the\n * error region; it never validates input (the consumer / server decides) and\n * never styles. The error target should carry `role=\"alert\"` (or an\n * `aria-live` region) so a newly shown message is announced without moving focus.\n *\n * Behavior provided:\n * - On connect, assigns ids to description/error targets and composes the\n * control's `aria-describedby` from them (preserving any pre-existing tokens).\n * - Reflects server-rendered errors: an error target that is already visible and\n * non-empty at connect puts the field into the invalid state (progressive\n * enhancement).\n * - {@link setError} / {@link clearError} drive the invalid state at runtime and\n * dispatch `stimeo--form-field:validate`.\n */\nexport class FormFieldController extends Controller<HTMLElement> {\n static override targets = [\"control\", \"description\", \"error\"];\n static override values = {\n focusOnError: { type: Boolean, default: false },\n };\n static actions = [\"clearError\", \"setError\"] as const;\n static events = [\"validate\"] as const;\n\n declare readonly controlTarget: HTMLElement;\n declare readonly hasControlTarget: boolean;\n declare readonly descriptionTargets: HTMLElement[];\n declare readonly errorTargets: HTMLElement[];\n declare readonly hasErrorTarget: boolean;\n declare focusOnErrorValue: boolean;\n\n /** Root attribute (CSS hook) reflecting the invalid state. */\n static readonly #INVALID_ATTR = \"data-stimeo--form-field-invalid\";\n\n /**\n * `aria-describedby` tokens the consumer set on the control that the\n * controller does not own. Captured once so composition never clobbers them.\n */\n #baseDescribedBy: string[] = [];\n\n /** Wires ids, captures consumer tokens, and reflects any initial error state. */\n override connect(): void {\n for (const description of this.descriptionTargets) {\n ensureId(description, \"stimeo--form-field-desc\");\n }\n for (const error of this.errorTargets) {\n ensureId(error, \"stimeo--form-field-error\");\n }\n this.#baseDescribedBy = this.#externalDescribedByTokens();\n this.#reflect();\n }\n\n /**\n * Marks the field invalid and shows the error message. Bound via `data-action`\n * (`#setError`) or callable directly.\n *\n * @param arg - Either the message string, or the action event whose\n * `data-stimeo--form-field-message-param` supplies it. When no message is\n * resolvable, any already-populated error targets are simply (re)shown.\n */\n setError(arg?: string | ActionEvent): void {\n const message = this.#resolveMessage(arg);\n if (message !== null && this.hasErrorTarget) {\n this.errorTargets[0]?.replaceChildren(document.createTextNode(message));\n }\n for (const error of this.errorTargets) {\n error.hidden = (error.textContent ?? \"\").trim() === \"\";\n }\n // setError is an explicit invalid request: mark invalid even when the field\n // has no error region (structure rules require only `control`), so the DOM\n // invalid state never disagrees with the dispatched `valid: false`.\n this.#reflect(true);\n this.dispatch(\"validate\", { detail: { valid: false, message: this.#shownMessage() } });\n if (this.focusOnErrorValue && this.hasControlTarget) {\n this.controlTarget.focus();\n }\n }\n\n /**\n * Clears the error: empties and hides every error target and marks the field\n * valid. Bound via `data-action` (`#clearError`) or callable directly.\n */\n clearError(): void {\n for (const error of this.errorTargets) {\n error.replaceChildren();\n error.hidden = true;\n }\n this.#reflect();\n this.dispatch(\"validate\", { detail: { valid: true, message: \"\" } });\n }\n\n /**\n * Synchronizes the control's ARIA wiring and the root CSS hook from the current\n * error targets. Idempotent, so it is safe to call on connect and after any\n * change (and survives Turbo morphing).\n *\n * @param force - When `true`, the field is marked invalid regardless of whether\n * a (visible, non-empty) error region exists. {@link setError} passes this so\n * the invalid state holds even with no error target; derivation from the DOM\n * (connect / {@link clearError}) leaves it `false`.\n */\n #reflect(force = false): void {\n const shown = this.#shownErrors();\n const invalid = force || shown.length > 0;\n\n if (invalid) {\n this.element.setAttribute(FormFieldController.#INVALID_ATTR, \"\");\n } else {\n this.element.removeAttribute(FormFieldController.#INVALID_ATTR);\n }\n\n if (!this.hasControlTarget) return;\n const control = this.controlTarget;\n control.setAttribute(\"aria-invalid\", invalid ? \"true\" : \"false\");\n\n const errorIds = shown.map((error) => error.id);\n // aria-errormessage references a single error element (the widely-supported\n // IDREF form); any additional errors stay in aria-describedby below.\n const primaryErrorId = errorIds[0];\n if (primaryErrorId) {\n control.setAttribute(\"aria-errormessage\", primaryErrorId);\n } else {\n control.removeAttribute(\"aria-errormessage\");\n }\n\n // Compose describedby: consumer tokens, then descriptions, then shown errors\n // (so legacy AT that ignore aria-errormessage still read the error).\n const describedBy = [\n ...this.#baseDescribedBy,\n ...this.descriptionTargets.map((description) => description.id),\n ...errorIds,\n ];\n if (describedBy.length > 0) {\n control.setAttribute(\"aria-describedby\", describedBy.join(\" \"));\n } else {\n control.removeAttribute(\"aria-describedby\");\n }\n }\n\n /** Error targets currently visible and non-empty. */\n #shownErrors(): HTMLElement[] {\n return this.errorTargets.filter(\n (error) => !error.hidden && (error.textContent ?? \"\").trim() !== \"\",\n );\n }\n\n /** Text of the first shown error, for the `validate` event detail. */\n #shownMessage(): string {\n return (this.#shownErrors()[0]?.textContent ?? \"\").trim();\n }\n\n /** Resolves a message from a string argument or an action event's params. */\n #resolveMessage(arg?: string | ActionEvent): string | null {\n if (typeof arg === \"string\") return arg;\n const message = arg?.params?.message;\n return typeof message === \"string\" ? message : null;\n }\n\n /**\n * Tokens already in the control's `aria-describedby` that are not ids of this\n * controller's own description/error targets.\n */\n #externalDescribedByTokens(): string[] {\n if (!this.hasControlTarget) return [];\n const owned = new Set([\n ...this.descriptionTargets.map((description) => description.id),\n ...this.errorTargets.map((error) => error.id),\n ]);\n const existing = this.controlTarget.getAttribute(\"aria-describedby\") ?? \"\";\n return existing.split(/\\s+/).filter((token) => token.length > 0 && !owned.has(token));\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { FOCUSABLE } from \"../utils/focus_trap\";\nimport type { FormFieldController } from \"./form_field_controller\";\n\n/** Native form controls that participate in constraint validation. */\ntype ValidatableControl = HTMLInputElement | HTMLSelectElement | HTMLTextAreaElement;\n\n/** A field's validatable controls, grouped so the whole field validates together. */\ninterface FieldGroup {\n readonly field: FormFieldController | undefined;\n readonly controls: ValidatableControl[];\n}\n\n/**\n * Headless, accessible **form-validation orchestration**.\n *\n * Markup contract (identifier: `stimeo--form-validation`):\n * <form data-controller=\"stimeo--form-validation\"\n * data-stimeo--form-validation-stimeo--form-field-outlet=\"[data-controller~='stimeo--form-field']\">\n * <div data-controller=\"stimeo--form-field\">\n * <label for=\"email\">Email</label>\n * <input id=\"email\" type=\"email\" required\n * data-stimeo--form-field-target=\"control\" />\n * <p role=\"alert\" hidden data-stimeo--form-field-target=\"error\"></p>\n * </div>\n * <button type=\"submit\">Save</button>\n * </form>\n *\n * Not an APG widget pattern — this is the *timing* layer for **error\n * identification** (WCAG 3.3.1) and **error suggestion** (3.3.3): it decides\n * *when* each control is checked and routes the browser's native\n * `validationMessage` into the field's {@link FormFieldController} error region.\n * The per-field ARIA wiring (`aria-invalid` / `aria-errormessage` /\n * `aria-describedby`) therefore lives in exactly one place — `stimeo--form-field`,\n * reached through a Stimulus **outlet** — and is never re-implemented here.\n *\n * @remarks\n * Behavior only — validation **rules** stay in the markup (native HTML\n * constraints: `required`, `type`, `pattern`, `min`/`max`, …) or in the consumer's\n * own `setCustomValidity()` calls, which `checkValidity()` surfaces transparently.\n * This controller never invents rules or messages and never styles. It sets the\n * form's `novalidate` so it can replace the browser's default error bubbles with\n * the accessible, in-page `role=\"alert\"` regions, and restores the attribute on\n * disconnect.\n *\n * Behavior provided:\n * - On connect, suppresses native bubbles (`novalidate`, restored on disconnect)\n * and intercepts the form's `submit` in the **capture phase** so an invalid form\n * is cancelled before any other submit handler (e.g. `stimeo--submit-once`)\n * reacts to a submission that will never happen.\n * - On submit, validates every control; if any is invalid it blocks submission,\n * moves focus to the first invalid control (unless `focusInvalid` is `false`),\n * and dispatches `stimeo--form-validation:invalid`. An all-valid form dispatches\n * `:valid` and submits normally.\n * - Validates a field on blur once it has been interacted with (`validateOnBlur`),\n * and re-validates it on input while it is already touched\n * (`revalidateOnInput`) so a shown message clears the moment the value becomes\n * valid — but a pristine field is never eagerly flagged mid-typing.\n *\n * A control with no owning `stimeo--form-field` outlet is still validated (it can\n * block submit and receive focus) but renders no message.\n *\n * Radio groups work unchanged: point the field's `control` target at the\n * `role=\"radiogroup\"` container so the invalid state lands on the group, and the\n * group is reported as a single invalid entry (not one per radio).\n *\n * Rich widgets (listbox, time-picker, …) that keep their committed value in a\n * hidden holder participate by making that holder a **validatable mirror**:\n * `<input type=\"text\" hidden required>` — the `hidden` *attribute*, not\n * `type=\"hidden\"`, which is barred from constraint validation. Native\n * constraints then govern the widget's value with no extra JavaScript. The\n * widget dispatches a bubbling `change` on the mirror when a value is committed\n * (a completed interaction, so it validates immediately), and focus for an\n * invalid mirror is delegated to the field's visible `control` target — the\n * target itself when focusable, else its first focusable descendant.\n *\n * No-JS caveat: a `required` mirror also gates the browser's own pre-Stimulus\n * validation, which cannot surface UI on an invisible control. When the no-JS\n * fallback matters, author `novalidate` on the form (this controller preserves\n * an author-set attribute) so the submission reaches the server's validation.\n */\nexport class FormValidationController extends Controller<HTMLFormElement> {\n static override outlets = [\"stimeo--form-field\"];\n static override values = {\n validateOnBlur: { type: Boolean, default: true },\n validateOnChange: { type: Boolean, default: true },\n revalidateOnInput: { type: Boolean, default: true },\n focusInvalid: { type: Boolean, default: true },\n };\n static actions = [\"validate\"] as const;\n static events = [\"valid\", \"invalid\"] as const;\n\n declare readonly stimeoFormFieldOutlets: FormFieldController[];\n declare readonly stimeoFormFieldOutletElements: HTMLElement[];\n\n declare validateOnBlurValue: boolean;\n declare validateOnChangeValue: boolean;\n declare revalidateOnInputValue: boolean;\n declare focusInvalidValue: boolean;\n\n /** Marker recording that we added `novalidate`, so we only remove our own. */\n static readonly #NOVALIDATE_MARKER = \"data-stimeo--form-validation-novalidate\";\n\n /** Controls already interacted with — the gate for blur / input (re)validation. */\n readonly #touched = new WeakSet<ValidatableControl>();\n\n readonly #onSubmit = (event: SubmitEvent): void => {\n if (event.target !== this.element) return;\n const invalid = this.#validateAll();\n if (invalid.length === 0) {\n this.dispatch(\"valid\", { detail: {} });\n return;\n }\n // Cancel the whole submit: preventDefault stops native/Turbo navigation;\n // stopImmediatePropagation keeps later submit handlers (e.g. submit-once's\n // busy state) from acting on a submission that will never happen.\n event.preventDefault();\n event.stopImmediatePropagation();\n const first = invalid[0];\n if (this.focusInvalidValue && first) this.#focusTargetFor(first)?.focus();\n this.dispatch(\"invalid\", { detail: { invalid } });\n };\n\n readonly #onFocusOut = (event: FocusEvent): void => {\n if (!this.validateOnBlurValue) return;\n const control = this.#controlFrom(event.target);\n if (!control) return;\n // Focus moving *within* the same field (e.g. between members of a radio\n // group) is not leaving it — defer validation until focus actually exits.\n const field = this.#fieldFor(control);\n const related = event.relatedTarget;\n if (field && related instanceof Node && field.element.contains(related)) return;\n this.#touched.add(control);\n this.#validateControl(control);\n };\n\n readonly #onInput = (event: Event): void => {\n if (!this.revalidateOnInputValue) return;\n const control = this.#controlFrom(event.target);\n // Only re-validate a field the user has already left once, so the first\n // keystroke never eagerly flags a control they are still filling in.\n if (!control || !this.#touched.has(control)) return;\n this.#validateControl(control);\n };\n\n readonly #onChange = (event: Event): void => {\n if (!this.validateOnChangeValue) return;\n const control = this.#controlFrom(event.target);\n if (!control) return;\n // change marks a *committed* interaction (a picked option, a toggled box, a\n // widget writing its mirror), so unlike input it both touches and validates.\n this.#touched.add(control);\n this.#validateControl(control);\n };\n\n /** Suppresses native bubbles and binds the submit / blur / input listeners. */\n override connect(): void {\n if (!this.element.hasAttribute(\"novalidate\")) {\n this.element.setAttribute(\"novalidate\", \"\");\n this.element.setAttribute(FormValidationController.#NOVALIDATE_MARKER, \"\");\n }\n // Capture phase on the document so we run before any submit listener bound to\n // the form itself (Stimulus actions, submit-once), whose relative order in the\n // target phase would otherwise be unpredictable.\n document.addEventListener(\"submit\", this.#onSubmit, true);\n this.element.addEventListener(\"focusout\", this.#onFocusOut);\n this.element.addEventListener(\"input\", this.#onInput);\n this.element.addEventListener(\"change\", this.#onChange);\n }\n\n /** Tears down listeners and restores `novalidate` if we added it. */\n override disconnect(): void {\n document.removeEventListener(\"submit\", this.#onSubmit, true);\n this.element.removeEventListener(\"focusout\", this.#onFocusOut);\n this.element.removeEventListener(\"input\", this.#onInput);\n this.element.removeEventListener(\"change\", this.#onChange);\n if (this.element.hasAttribute(FormValidationController.#NOVALIDATE_MARKER)) {\n this.element.removeAttribute(\"novalidate\");\n this.element.removeAttribute(FormValidationController.#NOVALIDATE_MARKER);\n }\n }\n\n /**\n * Validates every control now, rendering or clearing each field's message, and\n * returns whether the whole form is valid. Marks every control touched so a\n * later input re-validates it. Bound via `data-action`\n * (`#validate`) or callable directly (e.g. before a programmatic submit).\n */\n validate(): boolean {\n return this.#validateAll().length === 0;\n }\n\n /**\n * Validates every control and returns one invalid control per field. Controls\n * are grouped by field first (see {@link #keyFor}) so a field with several\n * controls — a radio group, or a mirror plus its visible control — reflects\n * *all* of them: a valid sibling must never clear an invalid one's message.\n * Each group's first invalid control supplies the message and the focus target.\n */\n #validateAll(): ValidatableControl[] {\n const groups = new Map<unknown, FieldGroup>();\n for (const control of this.#controls) {\n this.#touched.add(control);\n const field = this.#fieldFor(control);\n const key = this.#keyFor(control, field);\n const group = groups.get(key);\n if (group) {\n group.controls.push(control);\n } else {\n groups.set(key, { field, controls: [control] });\n }\n }\n\n const invalid: ValidatableControl[] = [];\n for (const group of groups.values()) {\n const firstInvalid = this.#applyGroup(group);\n if (firstInvalid) invalid.push(firstInvalid);\n }\n return invalid;\n }\n\n /** Re-validates the whole field a single control belongs to (or that control). */\n #validateControl(control: ValidatableControl): void {\n const field = this.#fieldFor(control);\n const key = this.#keyFor(control, field);\n const controls = this.#controls.filter(\n (other) => this.#keyFor(other, this.#fieldFor(other)) === key,\n );\n this.#applyGroup({ field, controls });\n }\n\n /**\n * Runs native constraint validation across a field's controls and routes the\n * result to its `stimeo--form-field` outlet: the first invalid control's\n * `validationMessage` is shown, an all-valid field is cleared. Returns the\n * first invalid control (for the invalid list / focus), or `null` when valid.\n * Routing goes through the outlet, so the ARIA wiring is never duplicated here.\n */\n #applyGroup(group: FieldGroup): ValidatableControl | null {\n const firstInvalid = group.controls.find((control) => !control.checkValidity()) ?? null;\n if (group.field) {\n if (firstInvalid) {\n group.field.setError(firstInvalid.validationMessage);\n } else {\n group.field.clearError();\n }\n }\n return firstInvalid;\n }\n\n /**\n * A grouping key that collects controls belonging to the same field: the owning\n * `stimeo--form-field` when present, else a radio group's shared `name`, else\n * the control itself (always distinct).\n */\n #keyFor(control: ValidatableControl, field: FormFieldController | undefined): unknown {\n if (field) return field;\n if (control instanceof HTMLInputElement && control.type === \"radio\" && control.name) {\n return `radio:${control.name}`;\n }\n return control;\n }\n\n /**\n * Where focus should land for an invalid control. A visible control is focused\n * directly (status quo for native fields and radios). A validatable mirror\n * (the `hidden` attribute) cannot receive focus, so focus is delegated to the\n * visible widget: the owning field's `control` target when it is itself\n * focusable, else its first focusable descendant (e.g. a roving-tabindex\n * member). Resolved structurally — never by probing `focus()` — so behavior\n * is deterministic and CSS-independent.\n */\n #focusTargetFor(control: ValidatableControl): HTMLElement | null {\n if (!control.hidden) return control;\n const field = this.#fieldFor(control);\n if (!field?.hasControlTarget) return null;\n const root = field.controlTarget;\n if (root.matches(FOCUSABLE)) return root;\n return root.querySelector<HTMLElement>(FOCUSABLE);\n }\n\n /** The `stimeo--form-field` outlet whose element contains `control`, if any. */\n #fieldFor(control: ValidatableControl): FormFieldController | undefined {\n const elements = this.stimeoFormFieldOutletElements;\n for (let index = 0; index < elements.length; index++) {\n if (elements[index]?.contains(control)) return this.stimeoFormFieldOutlets[index];\n }\n return undefined;\n }\n\n /** This form's native controls that participate in constraint validation. */\n get #controls(): ValidatableControl[] {\n const controls: ValidatableControl[] = [];\n for (const element of Array.from(this.element.elements)) {\n if (this.#isValidatable(element)) controls.push(element);\n }\n return controls;\n }\n\n /** Narrows an event target to a validatable control. */\n #controlFrom(target: EventTarget | null): ValidatableControl | null {\n return target instanceof Element && this.#isValidatable(target) ? target : null;\n }\n\n #isValidatable(element: Element): element is ValidatableControl {\n return (\n (element instanceof HTMLInputElement ||\n element instanceof HTMLSelectElement ||\n element instanceof HTMLTextAreaElement) &&\n // `willValidate` already excludes disabled, read-only, hidden, and button\n // controls — the exact set barred from constraint validation.\n element.willValidate\n );\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless `<turbo-frame>` loading-state behavior: while the frame is fetching it\n * sets `aria-busy` + `data-frame-loading`, reveals an optional skeleton / overlay,\n * suppresses interaction with the stale content, and retreats focus, restoring it on\n * completion (no dedicated APG pattern; supports WCAG 2.2 **4.1.3 Status Messages**\n * via `aria-busy` and 2.4.3 focus order via the retreat/restore).\n *\n * Markup contract (identifier: `stimeo--frame-loading`):\n * <turbo-frame id=\"panel\" data-controller=\"stimeo--frame-loading\">\n * <div data-stimeo--frame-loading-target=\"skeleton\" hidden>…</div>\n * <div data-stimeo--frame-loading-target=\"content\">…</div>\n * </turbo-frame>\n *\n * It subscribes on the frame to Turbo's own fetch lifecycle: `turbo:before-fetch-request`\n * (which bubbles from the frame's links/forms or the frame itself) starts the loading\n * state, and `turbo:frame-load` ends it (with `turbo:fetch-request-error` as a safety\n * net so the state never sticks). `minDuration` keeps the skeleton up long enough to\n * avoid a flicker.\n *\n * @remarks\n * Behavior only — it ships no skeleton markup or styling (pair with Skeleton/CSS);\n * loading is held purely in `aria-busy` / `data-frame-loading` and the optional\n * targets' `hidden`. The `content` target is marked `inert` while loading to block\n * double-submits, and focus inside the frame is explicitly blurred then restored\n * (when `restoreFocus`) so it is testable without relying on emergent `inert`\n * focus behavior. Listeners and the min-duration timer are torn down on\n * `disconnect()` (Turbo navigation included), which also tidies the hooks so a\n * cached frame is never left busy.\n */\nexport class FrameLoadingController extends Controller<HTMLElement> {\n static override targets = [\"content\", \"skeleton\", \"overlay\"];\n static override values = {\n minDuration: { type: Number, default: 0 },\n restoreFocus: { type: Boolean, default: true },\n };\n static events = [\"start\", \"end\"] as const;\n\n declare readonly contentTarget: HTMLElement;\n declare readonly skeletonTarget: HTMLElement;\n declare readonly overlayTarget: HTMLElement;\n declare readonly hasContentTarget: boolean;\n declare readonly hasSkeletonTarget: boolean;\n declare readonly hasOverlayTarget: boolean;\n\n declare minDurationValue: number;\n declare restoreFocusValue: boolean;\n\n readonly #timeouts = new SafeTimeout();\n #loading = false;\n #startedAt = 0;\n #inertApplied = false;\n #previousFocus: HTMLElement | null = null;\n /** The id of the retreated element, used to re-find it if the load replaced it. */\n #previousFocusId = \"\";\n\n readonly #onStart = (): void => {\n // A (possibly new) fetch began: cancel any pending min-duration finish so the\n // loading state is not torn down mid-load, then begin if not already loading.\n this.#timeouts.clearAll();\n if (!this.#loading) this.#begin();\n };\n\n readonly #onEnd = (): void => {\n if (!this.#loading) return;\n const remaining = this.minDurationValue - (Date.now() - this.#startedAt);\n if (remaining > 0) {\n this.#timeouts.clearAll();\n this.#timeouts.set(() => this.#finish(), remaining);\n } else {\n this.#finish();\n }\n };\n\n override connect(): void {\n this.element.addEventListener(\"turbo:before-fetch-request\", this.#onStart);\n this.element.addEventListener(\"turbo:frame-load\", this.#onEnd);\n this.element.addEventListener(\"turbo:fetch-request-error\", this.#onEnd);\n }\n\n override disconnect(): void {\n this.element.removeEventListener(\"turbo:before-fetch-request\", this.#onStart);\n this.element.removeEventListener(\"turbo:frame-load\", this.#onEnd);\n this.element.removeEventListener(\"turbo:fetch-request-error\", this.#onEnd);\n this.#timeouts.clearAll();\n // Tidy the hooks so a cached frame is not restored mid-loading (no focus move —\n // the element is leaving the DOM).\n if (this.#loading) {\n this.element.removeAttribute(\"aria-busy\");\n this.element.removeAttribute(\"data-frame-loading\");\n this.#clearInert();\n }\n this.#loading = false;\n this.#previousFocus = null;\n }\n\n /** Enters the loading state: hooks, skeleton/overlay, inert content, focus retreat. */\n #begin(): void {\n this.#loading = true;\n this.#startedAt = Date.now();\n this.element.setAttribute(\"aria-busy\", \"true\");\n this.element.setAttribute(\"data-frame-loading\", \"true\");\n if (this.hasSkeletonTarget) this.skeletonTarget.hidden = false;\n if (this.hasOverlayTarget) this.overlayTarget.hidden = false;\n this.#applyInert();\n this.#retreatFocus();\n this.dispatch(\"start\", { detail: {} });\n }\n\n /** Leaves the loading state: restore hooks, hide skeleton/overlay, restore focus. */\n #finish(): void {\n this.#loading = false;\n this.element.removeAttribute(\"aria-busy\");\n this.element.removeAttribute(\"data-frame-loading\");\n if (this.hasSkeletonTarget) this.skeletonTarget.hidden = true;\n if (this.hasOverlayTarget) this.overlayTarget.hidden = true;\n this.#clearInert();\n this.#restoreFocus();\n this.dispatch(\"end\", { detail: {} });\n }\n\n /** Marks the content inert to block double-submits while stale (if we own it). */\n #applyInert(): void {\n if (!this.hasContentTarget || this.contentTarget.hasAttribute(\"inert\")) return;\n this.contentTarget.setAttribute(\"inert\", \"\");\n this.#inertApplied = true;\n }\n\n #clearInert(): void {\n if (!this.#inertApplied) return;\n this.#inertApplied = false;\n if (this.hasContentTarget) this.contentTarget.removeAttribute(\"inert\");\n }\n\n /** Saves and blurs focus if it sits inside the frame about to go stale. */\n #retreatFocus(): void {\n this.#previousFocus = null;\n this.#previousFocusId = \"\";\n if (!this.restoreFocusValue) return;\n const active = document.activeElement;\n if (active instanceof HTMLElement && active !== this.element && this.element.contains(active)) {\n this.#previousFocus = active;\n this.#previousFocusId = active.id;\n active.blur();\n }\n }\n\n /**\n * Restores focus after the load. The same node when it survived (e.g. a\n * non-replacing update), else the element re-rendered with the same id inside the\n * frame — Turbo frames typically re-emit the same controls. When neither is present\n * (an anonymous control was replaced) focus is left where the browser put it, to\n * avoid an unexpected jump (WCAG 3.2.x).\n */\n #restoreFocus(): void {\n const target = this.#previousFocus;\n const id = this.#previousFocusId;\n this.#previousFocus = null;\n this.#previousFocusId = \"\";\n if (!this.restoreFocusValue) return;\n if (target?.isConnected) {\n target.focus();\n return;\n }\n if (id) {\n const replacement = document.getElementById(id);\n if (replacement && this.element.contains(replacement)) replacement.focus();\n }\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless \"highlight on insert\" behavior: briefly flags a freshly inserted element\n * with `data-highlight` so CSS can flash / fade it in, then removes the flag after\n * `duration` ms (no dedicated APG pattern; a purely visual emphasis that honors the\n * WCAG \"animation from interactions\" practice via `prefers-reduced-motion`).\n *\n * Markup contract (identifier: `stimeo--highlight`):\n * <!-- self-highlight: put it on the inserted row itself -->\n * <li data-controller=\"stimeo--highlight\">New item</li>\n *\n * <!-- container mode: watch for added children and highlight each -->\n * <ul data-controller=\"stimeo--highlight\" data-stimeo--highlight-observe-value=\"true\"></ul>\n *\n * In the default (self) mode the controller element is highlighted once on\n * `connect()`. With `observe`, a `MutationObserver` instead highlights every element\n * child added to the container (e.g. Turbo Stream appends). Each highlight sets\n * `data-highlight=\"true\"`, dispatches `start`, and after `duration` removes it and\n * dispatches `end` — both carry `detail.element`.\n *\n * @remarks\n * Behavior only — it ships no color or animation, just the hook (pair with CSS, and\n * with Announcer / Flash for non-visual notice). Under `prefers-reduced-motion: reduce`\n * the emphasis is suppressed entirely (the element simply appears), so no hook or\n * event is emitted. The self hook is added on `connect()` and removed before its\n * `duration` elapses, so it does not linger into a `turbo:before-cache` snapshot; the\n * observer and pending timers are torn down on `disconnect()` (Turbo navigation\n * included).\n */\nexport class HighlightController extends Controller<HTMLElement> {\n static override values = {\n duration: { type: Number, default: 1500 },\n observe: { type: Boolean, default: false },\n };\n static events = [\"start\", \"end\"] as const;\n\n declare durationValue: number;\n declare observeValue: boolean;\n\n readonly #timeouts = new SafeTimeout();\n #observer: MutationObserver | null = null;\n\n override connect(): void {\n if (this.observeValue) {\n if (typeof MutationObserver !== \"undefined\") {\n this.#observer = new MutationObserver((mutations) => this.#onMutations(mutations));\n this.#observer.observe(this.element, { childList: true });\n }\n return;\n }\n this.#highlight(this.element);\n }\n\n override disconnect(): void {\n this.#observer?.disconnect();\n this.#observer = null;\n this.#timeouts.clearAll();\n }\n\n /** Highlights every element child added by a childList mutation. */\n #onMutations(mutations: MutationRecord[]): void {\n for (const mutation of mutations) {\n for (const node of mutation.addedNodes) {\n if (node instanceof HTMLElement) this.#highlight(node);\n }\n }\n }\n\n /** Flags `el` with `data-highlight` and schedules its removal (unless reduced-motion). */\n #highlight(el: HTMLElement): void {\n // Reduced motion: suppress the emphasis so the element just appears — no hook,\n // no timer, no events, nothing to transition.\n if (this.#prefersReducedMotion()) return;\n\n el.setAttribute(\"data-highlight\", \"true\");\n this.dispatch(\"start\", { target: el, detail: { element: el } });\n this.#timeouts.set(() => {\n el.removeAttribute(\"data-highlight\");\n this.dispatch(\"end\", { target: el, detail: { element: el } });\n }, this.durationValue);\n }\n\n #prefersReducedMotion(): boolean {\n return (\n typeof window.matchMedia === \"function\" &&\n window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches\n );\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless, accessible **hover card** behavior.\n *\n * Markup contract (identifier: `stimeo--hover-card`):\n * <span data-controller=\"stimeo--hover-card\">\n * <a href=\"/users/jane\" data-stimeo--hover-card-target=\"trigger\"\n * aria-expanded=\"false\" aria-controls=\"hc\"\n * data-action=\"mouseenter->stimeo--hover-card#open\n * mouseleave->stimeo--hover-card#close\n * focusin->stimeo--hover-card#open\n * focusout->stimeo--hover-card#close\n * keydown->stimeo--hover-card#onKeydown\">@jane</a>\n * <div id=\"hc\" data-stimeo--hover-card-target=\"card\"\n * data-action=\"mouseenter->stimeo--hover-card#open\n * mouseleave->stimeo--hover-card#close\" hidden>…</div>\n * </span>\n *\n * There is no dedicated APG pattern; this follows the **Disclosure** convention\n * (`aria-expanded`) for a hover/focus-opened, non-modal popover that *may* hold\n * interactive content (unlike a tooltip). The card is **not** a `role=\"dialog\"`:\n * it is supplementary, so its content must also be reachable from the trigger\n * itself. For a short text hint use `stimeo--tooltip`; for a click-opened\n * action panel use `stimeo--popover`.\n *\n * @remarks\n * Behavior only — placement is the consumer's CSS (static) or the opt-in\n * `stimeo-ui/positioning` module (dynamic); this controller never imports it.\n *\n * Behavior provided:\n * - Open on `mouseenter`/`focusin`, close on `mouseleave`/`focusout`, each gated by\n * `openDelay`/`closeDelay` to prevent accidental flicker.\n * - **Hoverable bridge**: binding open/close on the card cancels a pending close\n * when the pointer crosses into it; the delayed close also re-checks focus, so\n * tabbing into a link inside the card keeps it open.\n * - **Dismissible**: while open, `Escape` is watched at the `document` level, so it\n * closes regardless of where focus sits (card, trigger, or elsewhere).\n * - Open/closed flips the trigger's `aria-expanded`, the card's `hidden`, and a\n * `data-state` (`open`/`closed`). Focus is never stolen on open.\n */\nexport class HoverCardController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"card\"];\n static override values = {\n openDelay: { type: Number, default: 300 },\n closeDelay: { type: Number, default: 200 },\n };\n static actions = [\"close\", \"onKeydown\", \"open\"] as const;\n\n declare readonly triggerTarget: HTMLElement;\n declare readonly cardTarget: HTMLElement;\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasCardTarget: boolean;\n declare readonly openDelayValue: number;\n declare readonly closeDelayValue: number;\n\n /** Pending open/close timers, torn down together on disconnect. */\n readonly #timers = new SafeTimeout();\n #pendingOpen: number | null = null;\n #pendingClose: number | null = null;\n\n /** Starts closed. */\n override connect(): void {\n this.#conceal();\n }\n\n /** Clears timers and the document `Escape` listener so nothing outlives the element. */\n override disconnect(): void {\n this.#timers.clearAll();\n document.removeEventListener(\"keydown\", this.#onDocumentKeydown);\n }\n\n /** Opens the card, after `openDelay` ms (or immediately at 0). Cancels a pending close. */\n open(): void {\n this.#cancelClose();\n if (this.#isOpen || this.#pendingOpen !== null) return;\n if (this.openDelayValue <= 0) {\n this.#reveal();\n return;\n }\n this.#pendingOpen = this.#timers.set(() => {\n this.#pendingOpen = null;\n this.#reveal();\n }, this.openDelayValue);\n }\n\n /**\n * Schedules the card to close after `closeDelay`. Cancels a pending open. The\n * delayed callback re-checks whether focus has landed inside the controller\n * (e.g. a link in the card) and, if so, aborts the close — covering keyboard\n * traversal that the pointer-only hoverable bridge cannot.\n */\n close(): void {\n this.#cancelOpen();\n if (!this.#isOpen || this.#pendingClose !== null) return;\n this.#pendingClose = this.#timers.set(() => {\n this.#pendingClose = null;\n if (this.element.contains(document.activeElement)) return;\n this.#conceal();\n }, this.closeDelayValue);\n }\n\n /** Closes immediately on `Escape` while open (keyboard dismissal from the trigger). */\n onKeydown(event: KeyboardEvent): void {\n if (event.key === \"Escape\" && this.#isOpen) {\n event.preventDefault();\n this.#dismiss();\n }\n }\n\n /** Reveals the card, reflects state, and starts watching for a dismissing `Escape`. */\n #reveal(): void {\n if (!this.hasCardTarget) return;\n this.cardTarget.hidden = false;\n this.cardTarget.setAttribute(\"data-state\", \"open\");\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"true\");\n document.addEventListener(\"keydown\", this.#onDocumentKeydown);\n }\n\n /** Hides the card, reflects state, and stops watching for `Escape`. */\n #conceal(): void {\n if (!this.hasCardTarget) return;\n this.cardTarget.hidden = true;\n this.cardTarget.setAttribute(\"data-state\", \"closed\");\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"false\");\n document.removeEventListener(\"keydown\", this.#onDocumentKeydown);\n }\n\n /** Cancels pending timers and conceals immediately (shared Escape path). */\n #dismiss(): void {\n this.#cancelOpen();\n this.#cancelClose();\n this.#conceal();\n }\n\n /** Document-level `Escape` watcher (active only while open). */\n readonly #onDocumentKeydown = (event: KeyboardEvent): void => {\n if (event.key === \"Escape\") {\n event.preventDefault();\n this.#dismiss();\n }\n };\n\n /** Cancels any pending open timer. */\n #cancelOpen(): void {\n if (this.#pendingOpen !== null) {\n this.#timers.clear(this.#pendingOpen);\n this.#pendingOpen = null;\n }\n }\n\n /** Cancels any pending close timer. */\n #cancelClose(): void {\n if (this.#pendingClose !== null) {\n this.#timers.clear(this.#pendingClose);\n this.#pendingClose = null;\n }\n }\n\n /** Whether the card is currently visible. */\n get #isOpen(): boolean {\n return this.hasCardTarget && !this.cardTarget.hidden;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless inactivity / session-timeout detector: fires `idle` after `timeout` ms\n * with no user activity, an optional `prompt` `promptBefore` ms earlier, and\n * `active` when the user returns (no dedicated APG pattern; supports WCAG 2.2.1 by\n * giving the app a warning hook before a timeout).\n *\n * Markup contract (identifier: `stimeo--idle`):\n * <body data-controller=\"stimeo--idle\"\n * data-stimeo--idle-timeout-value=\"900000\"\n * data-stimeo--idle-prompt-before-value=\"60000\"\n * data-action=\"stimeo--idle:prompt->session#warn\n * stimeo--idle:idle->session#logout\"></body>\n *\n * Activity events (`events`, passive) are watched on `document` with capture so\n * non-bubbling ones like `scroll` are seen anywhere; returning to a hidden tab\n * (`visibilitychange` → visible) counts as activity too. While idle the controller\n * element carries `data-idle`.\n *\n * @remarks\n * Behavior only — it renders no warning UI (pair with Dialog/Confirm) and never\n * touches the server session. Timers are owned by {@link SafeTimeout} and the\n * listeners are removed on `disconnect()` (Turbo navigation included). Place one on\n * the root element; `data-turbo-permanent` keeps the count running across visits.\n */\nexport class IdleController extends Controller<HTMLElement> {\n static override values = {\n timeout: { type: Number, default: 900_000 },\n promptBefore: { type: Number, default: 0 },\n events: {\n type: Array,\n default: [\"mousemove\", \"mousedown\", \"keydown\", \"wheel\", \"touchstart\", \"scroll\"],\n },\n };\n static events = [\"prompt\", \"idle\", \"active\"] as const;\n\n declare timeoutValue: number;\n declare promptBeforeValue: number;\n declare eventsValue: string[];\n\n readonly #timeouts = new SafeTimeout();\n #idle = false;\n #prompted = false;\n /** Timestamp of the last activity; the timers self-reschedule against it. */\n #lastActivity = 0;\n\n readonly #onActivity = (): void => {\n // Hot path (fires on every mousemove/scroll/wheel): just record the time. The\n // prompt/idle timers re-check this when they fire and reschedule if needed, so we\n // never tear down and re-create timers on each event (no per-event timer churn).\n this.#lastActivity = Date.now();\n if (this.#idle || this.#prompted) {\n // We were already idle/prompted, so the timers have lapsed — wake and re-arm.\n this.#idle = false;\n this.#prompted = false;\n this.element.removeAttribute(\"data-idle\");\n this.dispatch(\"active\", { detail: {} });\n this.#arm();\n }\n };\n\n readonly #onVisibility = (): void => {\n // Returning to the tab is activity; leaving it keeps the clock running (being\n // away counts toward the timeout).\n if (document.visibilityState === \"visible\") this.#onActivity();\n };\n\n override connect(): void {\n for (const type of this.eventsValue) {\n document.addEventListener(type, this.#onActivity, { passive: true, capture: true });\n }\n document.addEventListener(\"visibilitychange\", this.#onVisibility);\n this.#arm();\n }\n\n override disconnect(): void {\n for (const type of this.eventsValue) {\n document.removeEventListener(type, this.#onActivity, { capture: true });\n }\n document.removeEventListener(\"visibilitychange\", this.#onVisibility);\n this.#timeouts.clearAll();\n }\n\n /** Schedules the prompt and idle checks from the current activity baseline. */\n #arm(): void {\n this.#timeouts.clearAll();\n this.#lastActivity = Date.now();\n const { promptBeforeValue: prompt, timeoutValue: timeout } = this;\n if (prompt > 0 && prompt < timeout) {\n this.#timeouts.set(() => this.#checkPrompt(), timeout - prompt);\n }\n this.#timeouts.set(() => this.#checkIdle(), timeout);\n }\n\n /**\n * Idle-timer callback: go idle only if there has genuinely been no activity for\n * `timeout`; otherwise reschedule for the remaining time. This lets activity events\n * stay O(1) (a timestamp write) while the deadline still tracks the last activity.\n */\n #checkIdle(): void {\n const remaining = this.timeoutValue - (Date.now() - this.#lastActivity);\n if (remaining > 0) {\n this.#timeouts.set(() => this.#checkIdle(), remaining);\n return;\n }\n this.#idle = true;\n this.#prompted = false;\n this.element.setAttribute(\"data-idle\", \"true\");\n this.dispatch(\"idle\", { detail: {} });\n }\n\n /** Prompt-timer callback: warn at `promptBefore` before the idle deadline. */\n #checkPrompt(): void {\n const remaining =\n this.timeoutValue - this.promptBeforeValue - (Date.now() - this.#lastActivity);\n if (remaining > 0) {\n this.#timeouts.set(() => this.#checkPrompt(), remaining);\n return;\n }\n this.#prompted = true;\n this.dispatch(\"prompt\", { detail: { remaining: this.promptBeforeValue } });\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/** Default placeholder tokens → single-char regex sources (user tokens merge over these). */\nconst DEFAULT_TOKENS: Readonly<Record<string, string>> = {\n \"9\": \"\\\\d\",\n a: \"[A-Za-z]\",\n \"*\": \"[A-Za-z0-9]\",\n};\n\n/** Attribute marking the hidden raw-value sink; its value may name the paired input's `id`. */\nconst UNMASK_ATTR = \"data-stimeo--input-mask-unmask\";\n\n/** The outcome of applying a fixed mask to a raw string. */\nexport interface MaskResult {\n /** The formatted (masked) string. */\n readonly masked: string;\n /** The significant characters only (literals/separators removed). */\n readonly unmasked: string;\n /** Whether every token slot in the pattern is filled. */\n readonly complete: boolean;\n /** Per-output-char flag: true where the char fills a token (not a literal). */\n readonly tokenFlags: readonly boolean[];\n}\n\n/**\n * Applies a fixed mask `pattern` to `value` using `tokens` (placeholder → regex).\n * Non-matching input characters are rejected (skipped); literals are auto-inserted\n * and a typed literal that matches is consumed. Pure and exported for direct testing.\n */\nexport function applyMask(\n value: string,\n pattern: string,\n tokens: ReadonlyMap<string, RegExp>,\n): MaskResult {\n let masked = \"\";\n let unmasked = \"\";\n const tokenFlags: boolean[] = [];\n let valueIndex = 0;\n let totalTokens = 0;\n\n for (const patternChar of pattern) {\n const regex = tokens.get(patternChar);\n if (regex) totalTokens += 1;\n if (valueIndex >= value.length) continue;\n\n if (regex) {\n // Skip rejected characters until one matches this token (or input runs out).\n while (valueIndex < value.length && !regex.test(value[valueIndex] ?? \"\")) valueIndex += 1;\n const char = value[valueIndex];\n if (char === undefined) continue;\n masked += char;\n unmasked += char;\n tokenFlags.push(true);\n valueIndex += 1;\n } else {\n masked += patternChar;\n tokenFlags.push(false);\n if (value[valueIndex] === patternChar) valueIndex += 1;\n }\n }\n\n return {\n masked,\n unmasked,\n complete: totalTokens > 0 && unmasked.length === totalTokens,\n tokenFlags,\n };\n}\n\n/**\n * Headless **input mask** — formats a field in place against a fixed pattern\n * (`9`=digit, `a`=letter, `*`=alphanumeric, others literal), preserving the caret,\n * rejecting invalid characters, and syncing the raw value to a hidden field. No\n * dedicated APG pattern; Currency Input owns money-specific formatting.\n *\n * Markup contract (identifier: `stimeo--input-mask`, on the `<input>`):\n * <input type=\"text\" inputmode=\"numeric\"\n * data-controller=\"stimeo--input-mask\"\n * data-stimeo--input-mask-pattern-value=\"999-9999\"\n * data-action=\"input->stimeo--input-mask#format\">\n * <input type=\"hidden\" name=\"zip\" data-stimeo--input-mask-unmask>\n *\n * @remarks\n * Behavior only and **idempotent** — the formatted value lives only in the input and\n * the hidden field (no module-scope state), so `connect()` re-formats the existing\n * value and is stable across Turbo restore/morph. The controller sits on the\n * `<input>` itself (a void element), so the raw-value sink is not a Stimulus target;\n * it is the `[data-stimeo--input-mask-unmask]` field resolved nearest-first within\n * the same form (an explicit pairing by the sink attribute's value naming the\n * input's `id` wins; otherwise the closest ancestor's value-less sink) — when one\n * form holds several masked inputs, wrap each input+sink pair in a container or\n * pair them by `id`. Formatting never steals keys: it rejects disallowed characters\n * silently and keeps the caret on insert, Backspace, and range replacement\n * (WCAG 2.2 3.3.2 / 1.3.5; the expected format is the consumer's `aria-describedby`).\n * It reflects `data-mask-complete` / `data-mask-empty` and dispatches\n * `stimeo--input-mask:change` only when the value actually changes.\n */\nexport class InputMaskController extends Controller<HTMLInputElement> {\n static override values = {\n pattern: { type: String, default: \"\" },\n tokens: { type: Object, default: {} },\n unmaskToHidden: { type: Boolean, default: true },\n };\n static actions = [\"format\"] as const;\n static events = [\"change\"] as const;\n\n declare patternValue: string;\n declare tokensValue: Record<string, string>;\n declare unmaskToHiddenValue: boolean;\n\n override connect(): void {\n // Re-format any server-rendered/restored value so the field is consistent.\n this.#apply();\n }\n\n /** Formats the field on input, preserving the caret. Bound via `data-action`. */\n format(): void {\n this.#apply();\n }\n\n /** Core reformat: mask the current value, restore the caret, sync, and announce. */\n #apply(): void {\n // No pattern → act as a pass-through. Without this guard `applyMask` would\n // produce an empty string and blank a misconfigured field's value.\n if (!this.patternValue) return;\n\n const input = this.element;\n const previous = input.value;\n const caret = input.selectionStart ?? previous.length;\n const tokens = this.#tokenRegexes();\n\n const significant = this.#countSignificant(previous.slice(0, caret), tokens);\n const result = applyMask(previous, this.patternValue, tokens);\n\n input.value = result.masked;\n this.#restoreCaret(input, result.tokenFlags, significant);\n\n if (this.unmaskToHiddenValue) {\n const unmask = this.#unmaskField();\n if (unmask) unmask.value = result.unmasked;\n }\n this.#flag(\"data-mask-complete\", result.complete);\n this.#flag(\"data-mask-empty\", result.masked.length === 0);\n\n if (result.masked !== previous) {\n this.dispatch(\"change\", {\n detail: { masked: result.masked, unmasked: result.unmasked, complete: result.complete },\n });\n }\n }\n\n /** Places the caret after the `n`-th token char (skipping following literals). */\n #restoreCaret(input: HTMLInputElement, tokenFlags: readonly boolean[], n: number): void {\n let position: number;\n if (n <= 0) {\n // Sit after any leading literals, before the first token slot.\n let i = 0;\n while (i < tokenFlags.length && !tokenFlags[i]) i += 1;\n position = i;\n } else {\n let seen = 0;\n position = tokenFlags.length;\n for (let i = 0; i < tokenFlags.length; i += 1) {\n if (!tokenFlags[i]) continue;\n seen += 1;\n if (seen === n) {\n let j = i + 1;\n while (j < tokenFlags.length && !tokenFlags[j]) j += 1;\n position = j;\n break;\n }\n }\n }\n try {\n input.setSelectionRange(position, position);\n } catch {\n /* selection unsupported for this input type — value formatting still applies */\n }\n }\n\n /**\n * The hidden raw-value sink for this input, resolved so several masked inputs\n * can coexist in one form:\n *\n * 1. **Explicit pairing** — a sink whose attribute value names this input's\n * `id` (`data-stimeo--input-mask-unmask=\"zip\"`), looked up across the form\n * (or the document when the input is form-less).\n * 2. **Nearest container** — otherwise, walking up from the input (stopping at\n * the form boundary), the first *value-less* sink in the closest ancestor.\n * Wrapped input+sink pairs each find their own sink, and the single\n * form-level sink keeps working unchanged. A sink claimed by another\n * input's id is never matched here.\n */\n #unmaskField(): HTMLInputElement | null {\n // Runs on every keystroke (via format → #apply), so each step is a single\n // engine-side `querySelector` scoped to `input` — no candidate loops in JS.\n const id = this.element.id;\n if (id.length > 0) {\n const scope: ParentNode = this.element.form ?? document;\n // Escape `\"` / `\\` so an authored id cannot break out of the quoted selector.\n const quoted = id.replace(/[\"\\\\]/g, \"\\\\$&\");\n const paired = scope.querySelector<HTMLInputElement>(`input[${UNMASK_ATTR}=\"${quoted}\"]`);\n if (paired) return paired;\n }\n // `[attr=\"\"]` matches bare (value-less) attributes, so a sink naming another\n // input's id can never be claimed by this fallback.\n for (let node = this.element.parentElement; node !== null; node = node.parentElement) {\n const sink = node.querySelector<HTMLInputElement>(`input[${UNMASK_ATTR}=\"\"]`);\n if (sink) return sink;\n if (node === this.element.form) break;\n }\n return null;\n }\n\n /** Counts characters in `text` that fill any token (the caret-significant chars). */\n #countSignificant(text: string, tokens: ReadonlyMap<string, RegExp>): number {\n let count = 0;\n for (const char of text) {\n for (const regex of tokens.values()) {\n if (regex.test(char)) {\n count += 1;\n break;\n }\n }\n }\n return count;\n }\n\n /** Compiles the effective token map (defaults with the user `tokens` merged over). */\n #tokenRegexes(): Map<string, RegExp> {\n const map = new Map<string, RegExp>();\n for (const [key, source] of Object.entries({ ...DEFAULT_TOKENS, ...this.tokensValue })) {\n try {\n map.set(key, new RegExp(`^(?:${source})$`));\n } catch {\n /* skip an invalid token regex rather than breaking the whole mask */\n }\n }\n return map;\n }\n\n /** Sets a boolean `data-*` flag to `\"true\"` when `on`, else removes it. */\n #flag(name: string, on: boolean): void {\n if (on) this.element.setAttribute(name, \"true\");\n else this.element.removeAttribute(name);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless **lazy frame**: defers a `<turbo-frame>`'s load until it nears the viewport\n * (or focus reaches it), to keep the initial render light. Turbo's own `loading=\"lazy\"`\n * fires on *render*, not on viewport entry, so this drives an explicit `IntersectionObserver`\n * with a configurable `rootMargin` for early loading, plus a focus fallback so keyboard /\n * assistive-tech users trigger the load too (no APG pattern).\n *\n * Markup contract (identifier: `stimeo--lazy-frame`):\n * <turbo-frame id=\"comments\" data-controller=\"stimeo--lazy-frame\"\n * data-stimeo--lazy-frame-url-value=\"/posts/1/comments\"\n * data-stimeo--lazy-frame-root-margin-value=\"200px\">Loading…</turbo-frame>\n *\n * The URL is *held* in the `url` value (not on `src`) so Turbo does not load it eagerly;\n * when the frame intersects (within `rootMargin`) or focus enters it, the controller\n * writes `url` to `src` — which starts the Turbo load — marks `data-lazy-loaded`, and\n * emits `load`. With `once` (default) it then stops observing; otherwise re-entry asks\n * Turbo to `reload()` the frame.\n *\n * @remarks\n * Behavior only — the load itself and the frame's content are Turbo's / the server's job,\n * and the loading UI (skeleton / `aria-busy`) belongs to Frame Loading State. The trigger\n * is idempotent (`data-lazy-loaded` guards a double load and is honored on a Turbo cache\n * restore — a frame that already loaded is not observed again). The `IntersectionObserver`\n * and focus listener are released once loaded (when `once`) and on `disconnect()` (Turbo\n * navigation included).\n */\nexport class LazyFrameController extends Controller<HTMLElement> {\n static override values = {\n url: { type: String, default: \"\" },\n rootMargin: { type: String, default: \"0px\" },\n once: { type: Boolean, default: true },\n };\n static events = [\"load\"] as const;\n\n declare urlValue: string;\n declare rootMarginValue: string;\n declare onceValue: boolean;\n\n #observer: IntersectionObserver | null = null;\n #loaded = false;\n\n /** Focus reaching the frame triggers the load before it intersects (keyboard / AT). */\n readonly #onFocus = (): void => this.#trigger();\n\n override connect(): void {\n // A cache restore may bring back an already-loaded frame; respect it, do not reload.\n if (this.element.hasAttribute(\"data-lazy-loaded\")) {\n this.#loaded = true;\n return;\n }\n if (!this.urlValue) return;\n\n this.element.addEventListener(\"focusin\", this.#onFocus);\n if (typeof IntersectionObserver !== \"undefined\") {\n this.#observer = new IntersectionObserver((entries) => this.#onIntersect(entries), {\n rootMargin: this.rootMarginValue,\n });\n this.#observer.observe(this.element);\n }\n }\n\n override disconnect(): void {\n this.#stopObserving();\n }\n\n #onIntersect(entries: IntersectionObserverEntry[]): void {\n for (const entry of entries) {\n if (entry.isIntersecting) {\n this.#trigger();\n return;\n }\n }\n }\n\n #trigger(): void {\n if (!this.#loaded) this.#load();\n else if (!this.onceValue) this.#reload();\n }\n\n /** Starts the load by writing the held URL to `src`. */\n #load(): void {\n this.#loaded = true;\n this.element.setAttribute(\"src\", this.urlValue);\n this.element.setAttribute(\"data-lazy-loaded\", \"true\");\n this.dispatch(\"load\", { detail: { url: this.urlValue } });\n if (this.onceValue) this.#stopObserving();\n }\n\n /** Re-entry while `once` is off: ask Turbo to reload the frame's current `src`. */\n #reload(): void {\n const frame = this.element as HTMLElement & { reload?: () => void };\n // Only signal `load` when a reload actually happens. On a non-`<turbo-frame>`\n // host (no `reload()`), firing it would announce a load that never occurred.\n if (typeof frame.reload !== \"function\") return;\n frame.reload();\n this.dispatch(\"load\", { detail: { url: this.urlValue } });\n }\n\n #stopObserving(): void {\n this.#observer?.disconnect();\n this.#observer = null;\n this.element.removeEventListener(\"focusin\", this.#onFocus);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/** How long (ms) typed characters accumulate into one typeahead query. */\nconst TYPEAHEAD_TIMEOUT = 500;\n\n/**\n * Headless, accessible select-only listbox behavior.\n *\n * Markup contract (identifier: `stimeo--listbox`):\n * <div data-controller=\"stimeo--listbox\">\n * <span id=\"lb-label\">Favorite fruit</span>\n * <button type=\"button\" role=\"combobox\" aria-haspopup=\"listbox\"\n * aria-expanded=\"false\" aria-controls=\"lb-list\" aria-activedescendant=\"\"\n * aria-labelledby=\"lb-label lb-value\"\n * data-stimeo--listbox-target=\"trigger\"\n * data-action=\"click->stimeo--listbox#toggle\n * keydown->stimeo--listbox#onTriggerKeydown\">\n * <span id=\"lb-value\" data-stimeo--listbox-target=\"value\">Choose…</span>\n * </button>\n * <ul id=\"lb-list\" role=\"listbox\" aria-label=\"Options\" hidden\n * data-stimeo--listbox-target=\"list\">\n * <li id=\"opt-1\" role=\"option\" aria-selected=\"false\" data-value=\"1\"\n * data-stimeo--listbox-target=\"option\"\n * data-action=\"click->stimeo--listbox#select\">Option 1</li>\n * <!-- more options -->\n * </ul>\n * <input type=\"hidden\" data-stimeo--listbox-target=\"field\" />\n * </div>\n *\n * Implements the WAI-ARIA APG **Listbox** pattern in its collapsed\n * (Select-Only Combobox) form. Focus stays on the trigger; the active option is\n * tracked with `aria-activedescendant` rather than by moving DOM focus. For a\n * text-filtered popup use {@link ComboboxController | Combobox}; for multiple\n * selection use Multi-Select.\n *\n * @remarks\n * Behavior only. Static placement is the consumer's CSS; dynamic placement is\n * delegated to the opt-in `stimeo-ui/positioning` module. The look is keyed off\n * `aria-selected` / `data-active`. Because `role=\"combobox\"` is not named by its\n * contents, give the trigger an accessible name via `aria-labelledby` (a visible\n * label plus the value span) or `aria-label`.\n *\n * Behavior provided:\n * - Open/close the list, syncing `aria-expanded` and the list's `hidden`.\n * - `ArrowDown`/`ArrowUp` (wrapping), `Home`/`End`, and printable-character\n * typeahead move the active option; opening picks the selected option (else\n * the first).\n * - Single selection syncs `aria-selected`, reflects the label into the trigger\n * value and the field's value, and dispatches `stimeo--listbox:change` plus a\n * native bubbling `change` on the field when its value actually changed.\n * Making the field a validatable mirror (`<input type=\"text\" hidden required>`\n * instead of `type=\"hidden\"`) lets `stimeo--form-validation` enforce native\n * constraints on the committed value with no extra JavaScript.\n * - `Enter`/`Space` select and close; `Escape` and outside click / `Tab` close;\n * closing via select/Escape returns focus to the trigger.\n */\nexport class ListboxController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"value\", \"list\", \"option\", \"field\"];\n static actions = [\"close\", \"onTriggerKeydown\", \"open\", \"select\", \"toggle\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly triggerTarget: HTMLElement;\n declare readonly valueTarget: HTMLElement;\n declare readonly listTarget: HTMLElement;\n declare readonly optionTargets: HTMLElement[];\n declare readonly fieldTarget: HTMLInputElement;\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasValueTarget: boolean;\n declare readonly hasListTarget: boolean;\n declare readonly hasFieldTarget: boolean;\n\n /** Index of the active option, or -1 when none is active. */\n #activeIndex = -1;\n /** Accumulated typeahead query, reset after {@link TYPEAHEAD_TIMEOUT} ms. */\n #typeahead = \"\";\n #typeaheadTimer = 0;\n readonly #timers = new SafeTimeout();\n\n /** Starts closed and registers the outside-click listener. */\n override connect(): void {\n this.close();\n document.addEventListener(\"click\", this.#onOutsideClick);\n }\n\n /** Removes the document listener and clears the typeahead timer. */\n override disconnect(): void {\n document.removeEventListener(\"click\", this.#onOutsideClick);\n this.#timers.clearAll();\n }\n\n /**\n * Toggles the list on a real mouse click. Keyboard activation of the\n * `<button>` also fires a click (`detail === 0`); the keydown handler already\n * drives that, so the synthetic click is ignored to avoid double-toggling.\n */\n toggle(event: MouseEvent): void {\n if (event.detail === 0) return;\n if (this.#isClosed) {\n this.open();\n } else {\n this.close();\n }\n }\n\n /** Routes trigger keyboard interaction per the APG select-only model. */\n onTriggerKeydown(event: KeyboardEvent): void {\n const length = this.optionTargets.length;\n\n if (this.#isClosed) {\n switch (event.key) {\n case \"Enter\":\n case \" \":\n case \"ArrowDown\":\n case \"ArrowUp\":\n event.preventDefault();\n this.open();\n break;\n default:\n break;\n }\n return;\n }\n\n // With no options, only Escape/Tab are meaningful; ignore navigation and\n // typeahead so the active index can never become NaN (`% 0`).\n if (length === 0 && event.key !== \"Escape\" && event.key !== \"Tab\") {\n return;\n }\n\n switch (event.key) {\n case \"ArrowDown\":\n event.preventDefault();\n this.#setActive(this.#activeIndex < 0 ? 0 : (this.#activeIndex + 1) % length);\n break;\n case \"ArrowUp\":\n event.preventDefault();\n this.#setActive(\n this.#activeIndex < 0 ? length - 1 : (this.#activeIndex - 1 + length) % length,\n );\n break;\n case \"Home\":\n event.preventDefault();\n this.#setActive(0);\n break;\n case \"End\":\n event.preventDefault();\n this.#setActive(length - 1);\n break;\n case \"Enter\":\n case \" \":\n event.preventDefault();\n this.#commitActive();\n break;\n case \"Escape\":\n event.preventDefault();\n this.close();\n this.triggerTarget.focus();\n break;\n case \"Tab\":\n // Let focus leave naturally; just don't keep a stale popup open.\n this.close();\n break;\n default:\n if (this.#isPrintable(event)) {\n event.preventDefault();\n this.#typeaheadTo(event.key);\n }\n break;\n }\n }\n\n /** Selects the clicked option and closes, returning focus to the trigger. */\n select(event: Event): void {\n const option = (event.currentTarget as HTMLElement).closest<HTMLElement>('[role=\"option\"]');\n if (!option) return;\n this.#selectOption(option);\n this.close();\n this.triggerTarget.focus();\n }\n\n /** Opens the list and activates the selected option (else the first). */\n open(): void {\n if (!this.hasListTarget) return;\n this.listTarget.hidden = false;\n this.triggerTarget.setAttribute(\"aria-expanded\", \"true\");\n if (this.optionTargets.length === 0) {\n // An empty listbox has nothing to activate; leave activedescendant cleared.\n this.#setActive(-1);\n return;\n }\n const selected = this.optionTargets.findIndex(\n (option) => option.getAttribute(\"aria-selected\") === \"true\",\n );\n this.#setActive(selected === -1 ? 0 : selected);\n }\n\n /** Closes the list, clears the active option, and resets the typeahead buffer. */\n close(): void {\n if (!this.hasListTarget) return;\n this.listTarget.hidden = true;\n this.triggerTarget.setAttribute(\"aria-expanded\", \"false\");\n this.#setActive(-1);\n this.#resetTypeahead();\n }\n\n /** Commits the active option (keyboard) and closes, returning focus. */\n #commitActive(): void {\n const option = this.#activeIndex < 0 ? undefined : this.optionTargets[this.#activeIndex];\n if (option) this.#selectOption(option);\n this.close();\n this.triggerTarget.focus();\n }\n\n /** Applies selection: `aria-selected`, trigger label, hidden field, `change`. */\n #selectOption(option: HTMLElement): void {\n for (const candidate of this.optionTargets) {\n candidate.setAttribute(\"aria-selected\", candidate === option ? \"true\" : \"false\");\n }\n const label = (option.textContent ?? \"\").trim();\n const value = option.dataset.value ?? label;\n if (this.hasValueTarget) this.valueTarget.textContent = label;\n if (this.hasFieldTarget && this.fieldTarget.value !== value) {\n this.fieldTarget.value = value;\n // A native bubbling change (matching <select> semantics: only on an actual\n // value change) so form-level behaviors — validation re-checks, auto-submit\n // — hear the commit without knowing this widget.\n this.fieldTarget.dispatchEvent(new Event(\"change\", { bubbles: true }));\n }\n this.dispatch(\"change\", { detail: { value, option } });\n }\n\n /**\n * Marks the option at `index` active via `data-active` and the trigger's\n * `aria-activedescendant`. Pass `-1` to clear it (the attribute is removed, not\n * set to empty, per the APG).\n */\n #setActive(index: number): void {\n this.#activeIndex = index;\n const active = index < 0 ? null : this.optionTargets[index];\n for (const option of this.optionTargets) {\n if (option === active) {\n option.setAttribute(\"data-active\", \"\");\n } else {\n option.removeAttribute(\"data-active\");\n }\n }\n if (active?.id) {\n this.triggerTarget.setAttribute(\"aria-activedescendant\", active.id);\n } else {\n this.triggerTarget.removeAttribute(\"aria-activedescendant\");\n }\n }\n\n /** Appends a character to the typeahead query and activates the first match. */\n #typeaheadTo(char: string): void {\n this.#timers.clear(this.#typeaheadTimer);\n this.#typeahead += char.toLowerCase();\n this.#typeaheadTimer = this.#timers.set(() => {\n this.#typeahead = \"\";\n }, TYPEAHEAD_TIMEOUT);\n const index = this.optionTargets.findIndex((option) =>\n (option.textContent ?? \"\").trim().toLowerCase().startsWith(this.#typeahead),\n );\n if (index !== -1) this.#setActive(index);\n }\n\n /** Clears the typeahead query and its pending reset timer. */\n #resetTypeahead(): void {\n this.#timers.clear(this.#typeaheadTimer);\n this.#typeahead = \"\";\n }\n\n /** Closes the list when a click lands outside the controller element. */\n readonly #onOutsideClick = (event: MouseEvent): void => {\n if (!this.#isClosed && !this.element.contains(event.target as Node)) this.close();\n };\n\n /** Whether `event.key` is a single printable character (no modifier chord). */\n #isPrintable(event: KeyboardEvent): boolean {\n return event.key.length === 1 && !event.ctrlKey && !event.metaKey && !event.altKey;\n }\n\n /** Whether the list is currently hidden. */\n get #isClosed(): boolean {\n return !this.hasListTarget || this.listTarget.hidden !== false;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/** A date/time style keyword accepted by `Intl` `dateStyle` / `timeStyle`. */\ntype DateTimeStyle = \"full\" | \"long\" | \"medium\" | \"short\";\n\n/** The valid `Intl` style keywords, used to validate the string-typed values. */\nconst STYLES = new Set<DateTimeStyle>([\"full\", \"long\", \"medium\", \"short\"]);\n\n/** Narrows an arbitrary string to a valid {@link DateTimeStyle}, or `undefined`. */\nfunction toStyle(value: string): DateTimeStyle | undefined {\n return (STYLES as Set<string>).has(value) ? (value as DateTimeStyle) : undefined;\n}\n\n/**\n * Headless local-time behavior: renders the UTC instant in a `<time datetime>`\n * as an absolute, viewer-localized string via `Intl.DateTimeFormat`. No\n * dedicated APG pattern; it follows the HTML `<time>` semantics.\n *\n * Markup contract (identifier: `stimeo--local-time`):\n * <time datetime=\"2026-06-08T12:30:00Z\"\n * data-controller=\"stimeo--local-time\"\n * data-stimeo--local-time-date-style-value=\"medium\"\n * data-stimeo--local-time-time-style-value=\"short\">2026-06-08 12:30 UTC</time>\n *\n * The server emits UTC (cache-friendly — it never needs to know the viewer's\n * timezone), and the controller reformats the visible text into the viewer's\n * locale/zone on connect. This is the *absolute* localization axis, distinct from\n * {@link RelativeTimeController}'s \"3 minutes ago\".\n *\n * @remarks\n * Behavior only. The machine-readable `datetime` (UTC) is left untouched so\n * assistive tech and crawlers keep the canonical value while only the display\n * text — and an optional `title` — change. Formatting is a pure function of\n * `datetime` with no module-scope state, listeners, or timers, so a Turbo Drive\n * cache restore or morph re-runs `connect()` and stays consistent. A parse or\n * `Intl` error leaves the authored absolute text in place rather than throwing.\n */\nexport class LocalTimeController extends Controller<HTMLElement> {\n static override values = {\n locale: { type: String, default: \"\" },\n timeZone: { type: String, default: \"\" },\n dateStyle: { type: String, default: \"medium\" },\n timeStyle: { type: String, default: \"short\" },\n titleFormat: { type: String, default: \"\" },\n };\n static events = [\"format\"] as const;\n\n declare localeValue: string;\n declare timeZoneValue: string;\n declare dateStyleValue: string;\n declare timeStyleValue: string;\n declare titleFormatValue: string;\n\n override connect(): void {\n const date = this.#parse();\n if (date === null) return;\n\n const formatted = this.#applyFormat(date, this.dateStyleValue, this.timeStyleValue);\n if (formatted === null) return;\n\n // Only the visible text (and optional title) change; `datetime` is the\n // immutable machine-readable source and is never rewritten.\n this.element.textContent = formatted;\n\n const title = this.#title(date);\n if (title !== null) this.element.setAttribute(\"title\", title);\n\n this.dispatch(\"format\", { detail: { formatted } });\n }\n\n /** Parses the UTC `datetime` attribute into a {@link Date}, or `null`. */\n #parse(): Date | null {\n const raw = this.element.getAttribute(\"datetime\");\n if (!raw) return null;\n const ms = Date.parse(this.#asUtc(raw.trim()));\n return Number.isNaN(ms) ? null : new Date(ms);\n }\n\n /**\n * Reads a timezone-less date-time as UTC — the documented input contract —\n * since `Date.parse` would otherwise interpret e.g. `\"2026-06-08T12:30:00\"` in\n * the *runtime's* local zone, contradicting \"the server emits UTC\". Values that\n * already carry `Z` or a `±hh:mm` offset (and bare `YYYY-MM-DD` dates, already\n * parsed as UTC) are returned unchanged.\n */\n #asUtc(value: string): string {\n const hasTime = /T\\d{2}:\\d{2}/.test(value);\n const hasZone = /(Z|[+-]\\d{2}:?\\d{2})$/.test(value);\n return hasTime && !hasZone ? `${value}Z` : value;\n }\n\n /**\n * Builds the optional detailed `title`. `titleFormat` is an `Intl` style\n * keyword applied to *both* date and time; empty (the default) adds no title.\n */\n #title(date: Date): string | null {\n if (this.titleFormatValue.length === 0) return null;\n return this.#applyFormat(date, this.titleFormatValue, this.titleFormatValue);\n }\n\n /**\n * Formats `date` with `Intl.DateTimeFormat`, including each style only when it\n * is a valid keyword (so a consumer can show date-only or time-only by clearing\n * the other). Returns `null` when neither style is usable or `Intl` throws, so\n * the caller can leave the authored text untouched.\n */\n #applyFormat(date: Date, dateStyle: string, timeStyle: string): string | null {\n // `toStyle` yields `undefined` for an empty/invalid keyword; assigning it is\n // equivalent to omitting the option, so a consumer can show date- or time-only.\n const options: Intl.DateTimeFormatOptions = {\n dateStyle: toStyle(dateStyle),\n timeStyle: toStyle(timeStyle),\n };\n if (options.dateStyle === undefined && options.timeStyle === undefined) return null;\n if (this.timeZoneValue.length > 0) options.timeZone = this.timeZoneValue;\n\n try {\n return new Intl.DateTimeFormat(this.#locale, options).format(date);\n } catch {\n // An invalid locale / timeZone (or unsupported style) must not break the\n // page; the authored absolute text remains as the graceful fallback.\n return null;\n }\n }\n\n /** Locale precedence: the value, then the element's `lang`, then the document's. */\n get #locale(): string | undefined {\n return this.localeValue || this.element.lang || document.documentElement.lang || undefined;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { LayoutObserver } from \"../utils/layout_observer\";\n\n/** CSS custom property exposing the current column count to consumer CSS. */\nconst COLUMNS_PROPERTY = \"--stimeo-masonry-columns\";\n\n/**\n * Headless **Masonry** layout helper: assigns each item to the shortest column so\n * variable-height cards pack without vertical gaps. There is no APG widget — this\n * is a layout-only utility that emits state hooks, never visual structure.\n *\n * Markup contract (identifier: `stimeo--masonry`):\n * <div data-controller=\"stimeo--masonry\"\n * data-stimeo--masonry-min-column-width-value=\"240\"\n * data-stimeo--masonry-gap-value=\"16\">\n * <div data-stimeo--masonry-target=\"item\">…</div>\n * <div data-stimeo--masonry-target=\"item\">…</div>\n * </div>\n *\n * The column count is derived responsively from the container width and\n * `minColumnWidth`; each item is then placed into whichever column is currently\n * shortest (measured from item heights). The count is published on the controller\n * element as the `--stimeo-masonry-columns` custom property and each item gets a\n * `data-column` index, so the consumer's CSS owns the actual placement.\n *\n * @remarks\n * Behavior only. **DOM order is never changed** — reading order and focus order\n * stay the source markup order (WCAG 1.3.2). The visual packing is purely the\n * column assignment a consumer reads from `data-column`; this controller writes no\n * positioning styles. Re-layout runs on connect, on resize ({@link LayoutObserver}),\n * and on item add/remove ({@link MutationObserver}); both observers are released on\n * `disconnect()` (Turbo navigation included). Use only for independent cards whose\n * visual order carries no meaning.\n */\nexport class MasonryController extends Controller<HTMLElement> {\n static override targets = [\"item\"];\n static override values = {\n minColumnWidth: { type: Number, default: 240 },\n gap: { type: Number, default: 16 },\n };\n static events = [\"layout\"] as const;\n\n declare readonly itemTargets: HTMLElement[];\n declare minColumnWidthValue: number;\n declare gapValue: number;\n\n readonly #layout = new LayoutObserver(() => this.#relayout());\n #mutationObserver: MutationObserver | null = null;\n /** Last published column count, so `layout` fires only on real changes. */\n #lastColumns = 0;\n\n /**\n * Re-pack when a descendant resource finishes loading. Images/iframes report a\n * height of 0 until loaded, which would skew the shortest-column packing if the\n * first pass ran before they settled; `load` does not bubble, so this is bound in\n * the capture phase to catch every descendant.\n */\n readonly #onLoad = (): void => this.#relayout();\n\n /** Observes size/content changes and performs the first layout pass. */\n override connect(): void {\n this.#layout.observe(this.element);\n this.#layout.observeViewport();\n\n if (typeof MutationObserver !== \"undefined\") {\n this.#mutationObserver = new MutationObserver(() => this.#relayout());\n this.#mutationObserver.observe(this.element, { childList: true, subtree: true });\n }\n this.element.addEventListener(\"load\", this.#onLoad, true);\n this.#relayout();\n }\n\n /** Releases both observers and the load listener so nothing fires after detach. */\n override disconnect(): void {\n this.#layout.disconnect();\n this.#mutationObserver?.disconnect();\n this.#mutationObserver = null;\n this.element.removeEventListener(\"load\", this.#onLoad, true);\n this.#lastColumns = 0;\n }\n\n /**\n * Recomputes the column count and assigns every item to the shortest column.\n * Runs automatically on connect, on resize, on item add/remove, and when a\n * descendant resource loads (private — there is no public action; the observers\n * and the capture-phase `load` listener drive it). Items are walked in DOM\n * order; each lands in the column with the least accumulated height, which\n * keeps the packing balanced without reordering the DOM.\n */\n #relayout(): void {\n const items = this.itemTargets;\n const columns = this.#columnCount();\n\n const heights = new Array<number>(columns).fill(0);\n for (const item of items) {\n let shortest = 0;\n for (let col = 1; col < columns; col++) {\n if ((heights[col] ?? 0) < (heights[shortest] ?? 0)) shortest = col;\n }\n item.setAttribute(\"data-column\", String(shortest));\n heights[shortest] =\n (heights[shortest] ?? 0) + item.getBoundingClientRect().height + this.gapValue;\n }\n\n this.element.style.setProperty(COLUMNS_PROPERTY, String(columns));\n\n if (columns !== this.#lastColumns) {\n this.#lastColumns = columns;\n this.dispatch(\"layout\", { detail: { columns } });\n }\n }\n\n /**\n * Derives how many columns fit: `floor((width + gap) / (minColumnWidth + gap))`,\n * never fewer than one. When the width is unmeasurable (detached, or a layout\n * engine that reports `0`), it falls back to a single column so every item still\n * gets a valid `data-column`.\n */\n #columnCount(): number {\n const width = this.element.getBoundingClientRect().width;\n const denominator = this.minColumnWidthValue + this.gapValue;\n if (width <= 0 || denominator <= 0) return 1;\n return Math.max(1, Math.floor((width + this.gapValue) / denominator));\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, accessible menu button behavior.\n *\n * Markup contract (identifier: `stimeo--menu`):\n * <div data-controller=\"stimeo--menu\">\n * <button data-stimeo--menu-target=\"trigger\"\n * data-action=\"click->stimeo--menu#toggle\n * keydown->stimeo--menu#onTriggerKeydown\"\n * aria-haspopup=\"menu\" aria-expanded=\"false\" aria-controls=\"menu\">\n * Actions\n * </button>\n * <ul id=\"menu\" role=\"menu\" data-stimeo--menu-target=\"menu\" hidden>\n * <li role=\"none\">\n * <button role=\"menuitem\" tabindex=\"-1\"\n * data-stimeo--menu-target=\"item\"\n * data-action=\"click->stimeo--menu#activate\n * keydown->stimeo--menu#onItemKeydown\">…</button>\n * </li>\n * </ul>\n * </div>\n *\n * Implements the WAI-ARIA APG **Menu Button** pattern (a button that opens a menu\n * of commands). Unlike `stimeo--dropdown` (a disclosure for arbitrary content),\n * this is a true `role=\"menu\"` widget with roving focus across `role=\"menuitem\"`\n * children.\n *\n * @remarks\n * Behavior only — static placement is the consumer's responsibility (CSS), and\n * viewport-edge collision handling is intentionally out of scope (a future shared\n * positioning module will own it). State is exposed via `aria-expanded` and the\n * menu's `hidden` attribute.\n *\n * Behavior provided:\n * - Click the trigger to toggle; `ArrowDown`/`ArrowUp` open and focus the\n * first/last item.\n * - Within the menu, `ArrowDown`/`ArrowUp` move focus (wrapping), `Home`/`End`\n * jump to the first/last item, `Escape`/`Tab` close and return focus to the\n * trigger, and activating an item closes the menu.\n * - A click outside the controller closes the menu.\n *\n * Roving focus skips items that are not navigable — `hidden`, natively\n * `disabled`, or `aria-disabled=\"true\"` — so the keyboard never lands focus on an\n * inert command (matching `stimeo--command-palette` / `stimeo--toolbar`).\n */\nexport class MenuController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"menu\", \"item\"];\n static actions = [\n \"activate\",\n \"close\",\n \"onItemKeydown\",\n \"onTriggerKeydown\",\n \"open\",\n \"toggle\",\n ] as const;\n\n declare readonly triggerTarget: HTMLButtonElement;\n declare readonly menuTarget: HTMLElement;\n declare readonly itemTargets: HTMLButtonElement[];\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasMenuTarget: boolean;\n\n /** Starts closed and registers the outside-click listener. */\n override connect(): void {\n this.close();\n document.addEventListener(\"click\", this.#onOutsideClick);\n }\n\n /** Removes the document-level listener registered in {@link connect}. */\n override disconnect(): void {\n document.removeEventListener(\"click\", this.#onOutsideClick);\n }\n\n /** Toggles the menu open/closed. Bound via `data-action` (click). */\n toggle(): void {\n if (this.#isOpen) {\n this.close();\n } else {\n this.open();\n this.#focusFirst();\n }\n }\n\n /** Opens the menu and reflects the expanded state on the trigger. */\n open(): void {\n if (!this.hasMenuTarget) return;\n this.menuTarget.hidden = false;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"true\");\n }\n\n /** Closes the menu and reflects the collapsed state on the trigger. */\n close(): void {\n if (!this.hasMenuTarget) return;\n this.menuTarget.hidden = true;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"false\");\n }\n\n /**\n * Opens the menu with the keyboard per the APG (Down → first, Up → last).\n *\n * Enter/Space are intentionally not handled here: on a native `<button>`\n * trigger the browser turns them into a click, which already runs\n * {@link toggle} (open + focus first item). Handling them again here would\n * open and then immediately re-toggle the menu.\n */\n onTriggerKeydown(event: KeyboardEvent): void {\n if (event.key === \"ArrowDown\") {\n event.preventDefault();\n this.open();\n this.#focusFirst();\n } else if (event.key === \"ArrowUp\") {\n event.preventDefault();\n this.open();\n this.#focusLast();\n }\n }\n\n /** Implements roving focus and closing keys inside the menu. */\n onItemKeydown(event: KeyboardEvent): void {\n const items = this.#navigableItems;\n const currentIndex = items.indexOf(event.currentTarget as HTMLButtonElement);\n\n switch (event.key) {\n case \"ArrowDown\":\n event.preventDefault();\n if (items.length > 0) items[(currentIndex + 1) % items.length]?.focus();\n break;\n case \"ArrowUp\":\n event.preventDefault();\n if (items.length > 0) items[(currentIndex - 1 + items.length) % items.length]?.focus();\n break;\n case \"Home\":\n event.preventDefault();\n items[0]?.focus();\n break;\n case \"End\":\n event.preventDefault();\n items[items.length - 1]?.focus();\n break;\n case \"Escape\":\n event.preventDefault();\n this.close();\n if (this.hasTriggerTarget) this.triggerTarget.focus();\n break;\n case \"Tab\":\n // Per APG, Tab closes the menu but focus moves on naturally (it is not\n // returned to the trigger — that is Escape's job).\n this.close();\n break;\n default:\n break;\n }\n }\n\n /** Closes the menu after an item is activated. Bound via `data-action`. */\n activate(): void {\n this.close();\n if (this.hasTriggerTarget) this.triggerTarget.focus();\n }\n\n /** Closes the menu when a click lands outside the controller's element. */\n readonly #onOutsideClick = (event: MouseEvent): void => {\n if (this.#isOpen && !this.element.contains(event.target as Node)) this.close();\n };\n\n /** Moves focus to the first navigable item (no-op if none). */\n #focusFirst(): void {\n this.#navigableItems[0]?.focus();\n }\n\n /** Moves focus to the last navigable item (no-op if none). */\n #focusLast(): void {\n const items = this.#navigableItems;\n items[items.length - 1]?.focus();\n }\n\n /** Menu items eligible for roving focus (excludes disabled / hidden). */\n get #navigableItems(): HTMLButtonElement[] {\n return this.itemTargets.filter((item) => this.#isNavigable(item));\n }\n\n /**\n * An item can take roving focus unless it is `hidden`, `aria-disabled=\"true\"`,\n * or a natively `disabled` form control. CSS-only visibility is not detectable\n * here and is the consumer's responsibility.\n */\n #isNavigable(item: HTMLButtonElement): boolean {\n if (item.hasAttribute(\"hidden\")) return false;\n if (item.getAttribute(\"aria-disabled\") === \"true\") return false;\n return !item.disabled;\n }\n\n /** Whether the menu is currently visible. */\n get #isOpen(): boolean {\n return this.hasMenuTarget && !this.menuTarget.hidden;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { RovingTabindex } from \"../utils/roving_tabindex\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/** Where to land focus when a menu opens. */\ntype OpenFocus = \"first\" | \"last\";\n\n/** Milliseconds of idle after which the typeahead buffer resets. */\nconst TYPEAHEAD_RESET_MS = 500;\n\n/**\n * Headless, accessible **menubar** behavior.\n *\n * Markup contract (identifier: `stimeo--menubar`):\n * <div data-controller=\"stimeo--menubar\" role=\"menubar\" aria-label=\"Main\">\n * <button role=\"menuitem\" aria-haspopup=\"menu\" aria-expanded=\"false\"\n * aria-controls=\"m-file\" data-stimeo--menubar-target=\"top\"\n * data-action=\"click->stimeo--menubar#toggle\n * keydown->stimeo--menubar#onTopKeydown\">File</button>\n * <ul id=\"m-file\" role=\"menu\" data-stimeo--menubar-target=\"menu\" hidden>\n * <li role=\"none\">\n * <button role=\"menuitem\" tabindex=\"-1\" data-stimeo--menubar-target=\"item\"\n * data-action=\"click->stimeo--menubar#activate\n * keydown->stimeo--menubar#onItemKeydown\">New</button>\n * </li>\n * </ul>\n * <!-- more top items + menus -->\n * </div>\n *\n * Implements the WAI-ARIA APG **Menubar** pattern (single level): the top items\n * form one Tab stop via roving tabindex and the arrow keys move between them;\n * `ArrowDown`/`Enter`/`Space` open a menu (`ArrowUp` opens it at the last item),\n * the arrow keys then move within the menu, and pressing `ArrowLeft`/`ArrowRight`\n * while a menu is open jumps to the adjacent top menu. `Escape` closes and\n * returns focus to the owning top item; `Tab` and an outside click close.\n *\n * @remarks\n * Behavior only. Each top item↔menu pair is linked by `aria-controls`/`id` (not by\n * position), so the markup order is free. Menu placement and viewport-edge\n * collision are out of scope — static placement is the consumer's CSS, and dynamic\n * placement is delegated to the opt-in `stimeo-ui/positioning` module (never\n * imported here, keeping the core zero-dependency). Roving mechanics across the top\n * items are delegated to {@link RovingTabindex}.\n */\nexport class MenubarController extends Controller<HTMLElement> {\n static override targets = [\"top\", \"menu\", \"item\"];\n static actions = [\"activate\", \"onItemKeydown\", \"onTopKeydown\", \"toggle\"] as const;\n\n declare readonly topTargets: HTMLElement[];\n declare readonly menuTargets: HTMLElement[];\n declare readonly itemTargets: HTMLElement[];\n\n /** Roving tabindex across the top-level menuitems (one Tab stop). */\n readonly #roving = new RovingTabindex(() => this.topTargets);\n /** Typeahead buffer and its idle-reset timer (scoped to the open menu). */\n #typeahead = \"\";\n #typeaheadId = 0;\n readonly #timers = new SafeTimeout();\n\n /** Establishes the single tab stop and the closed baseline. */\n override connect(): void {\n const active = this.#roving.activeIndex;\n this.#roving.setActive(active === -1 ? 0 : active);\n this.#closeAllMenus();\n document.addEventListener(\"click\", this.#onOutsideClick);\n }\n\n /** Removes the document listener and any pending typeahead timer. */\n override disconnect(): void {\n document.removeEventListener(\"click\", this.#onOutsideClick);\n this.#timers.clearAll();\n }\n\n /** Toggles a top item's menu. Bound via `data-action` (click on the top item). */\n toggle(event: Event): void {\n const top = event.currentTarget as HTMLElement;\n if (this.#isExpanded(top)) {\n this.#closeMenu(top);\n } else {\n this.#openMenu(top, \"first\");\n }\n }\n\n /** Keyboard handling while focus is on a top item. */\n onTopKeydown(event: KeyboardEvent): void {\n const tops = this.topTargets;\n const index = tops.indexOf(event.currentTarget as HTMLElement);\n if (index === -1) return;\n const length = tops.length;\n // Whether a menu is currently open governs whether horizontal moves *open*\n // the adjacent menu or merely move the roving focus between top items.\n const anyOpen = this.#isAnyOpen;\n\n switch (event.key) {\n case \"ArrowRight\":\n event.preventDefault();\n this.#gotoTop((index + 1) % length, anyOpen);\n break;\n case \"ArrowLeft\":\n event.preventDefault();\n this.#gotoTop((index - 1 + length) % length, anyOpen);\n break;\n case \"ArrowDown\":\n event.preventDefault();\n this.#openMenu(tops[index], \"first\");\n break;\n case \"ArrowUp\":\n event.preventDefault();\n this.#openMenu(tops[index], \"last\");\n break;\n case \"Home\":\n event.preventDefault();\n this.#gotoTop(0, anyOpen);\n break;\n case \"End\":\n event.preventDefault();\n this.#gotoTop(length - 1, anyOpen);\n break;\n case \"Escape\":\n if (anyOpen) {\n event.preventDefault();\n this.#closeAllMenus();\n }\n break;\n default:\n break;\n }\n // Enter/Space are intentionally left to the native button click, which runs\n // toggle() (open + focus first item) — handling them here would double-fire.\n }\n\n /** Keyboard handling while focus is on a menu item. */\n onItemKeydown(event: KeyboardEvent): void {\n const item = event.currentTarget as HTMLElement;\n const menu = item.closest<HTMLElement>(\"[role='menu']\");\n if (!menu) return;\n const items = this.#itemsIn(menu);\n const index = items.indexOf(item);\n const length = items.length;\n\n switch (event.key) {\n case \"ArrowDown\":\n event.preventDefault();\n this.#focusAt(items, (index + 1) % length);\n break;\n case \"ArrowUp\":\n event.preventDefault();\n this.#focusAt(items, (index - 1 + length) % length);\n break;\n case \"Home\":\n event.preventDefault();\n this.#focusAt(items, 0);\n break;\n case \"End\":\n event.preventDefault();\n this.#focusAt(items, length - 1);\n break;\n case \"ArrowRight\":\n event.preventDefault();\n this.#moveToAdjacentMenu(menu, 1);\n break;\n case \"ArrowLeft\":\n event.preventDefault();\n this.#moveToAdjacentMenu(menu, -1);\n break;\n case \"Escape\":\n event.preventDefault();\n this.#closeMenu(this.#topFor(menu));\n this.#focusTop(this.#topFor(menu));\n break;\n case \"Tab\":\n // Per APG, Tab closes the menubar but lets focus move on naturally.\n this.#closeAllMenus();\n break;\n default:\n if (this.#isTypeaheadKey(event)) {\n event.preventDefault();\n this.#typeaheadTo(items, index, event.key);\n }\n break;\n }\n // Enter/Space activate the item via its native button click → activate().\n }\n\n /** Closes the owning menu after an item is activated and refocuses its top. */\n activate(event: Event): void {\n const item = event.currentTarget as HTMLElement;\n const menu = item.closest<HTMLElement>(\"[role='menu']\");\n const top = this.#topFor(menu);\n this.#closeAllMenus();\n this.#focusTop(top);\n }\n\n /** Moves the roving focus to top `index`, opening its menu when one was open. */\n #gotoTop(index: number, reopen: boolean): void {\n const top = this.topTargets[index];\n if (!top) return;\n if (reopen) {\n this.#openMenu(top, \"first\");\n } else {\n this.#roving.setActive(index, { focus: true });\n }\n }\n\n /** Opens `top`'s menu (closing others) and focuses its first/last item. */\n #openMenu(top: HTMLElement | null | undefined, focus: OpenFocus): void {\n if (!top) return;\n this.#closeAllMenus();\n const menu = this.#menuFor(top);\n if (!menu) return;\n menu.hidden = false;\n top.setAttribute(\"aria-expanded\", \"true\");\n this.#roving.setActive(this.topTargets.indexOf(top));\n const items = this.#itemsIn(menu);\n this.#focusAt(items, focus === \"first\" ? 0 : items.length - 1);\n }\n\n /** Hides `top`'s menu and reflects the collapsed state. */\n #closeMenu(top: HTMLElement | null): void {\n if (!top) return;\n const menu = this.#menuFor(top);\n if (menu) menu.hidden = true;\n top.setAttribute(\"aria-expanded\", \"false\");\n }\n\n /** Closes every menu and resets the typeahead buffer. */\n #closeAllMenus(): void {\n for (const top of this.topTargets) this.#closeMenu(top);\n this.#resetTypeahead();\n }\n\n /** Opens the menu of the top item `delta` steps from the one owning `menu`. */\n #moveToAdjacentMenu(menu: HTMLElement, delta: number): void {\n const top = this.#topFor(menu);\n if (!top) return;\n const tops = this.topTargets;\n const next = (tops.indexOf(top) + delta + tops.length) % tops.length;\n this.#openMenu(tops[next], \"first\");\n }\n\n /** Closes when a click lands outside the controller's element. */\n readonly #onOutsideClick = (event: MouseEvent): void => {\n if (this.#isAnyOpen && !this.element.contains(event.target as Node)) this.#closeAllMenus();\n };\n\n /** The menu element controlled by `top` (matched by `aria-controls`/`id`). */\n #menuFor(top: HTMLElement): HTMLElement | null {\n const id = top.getAttribute(\"aria-controls\");\n // Resolve against this controller's own menu targets (not a global id lookup)\n // so it stays scoped to this menubar instance.\n return id ? (this.menuTargets.find((menu) => menu.id === id) ?? null) : null;\n }\n\n /** The top item that controls `menu` (reverse of `#menuFor`). */\n #topFor(menu: HTMLElement | null): HTMLElement | null {\n if (!menu) return null;\n return this.topTargets.find((top) => top.getAttribute(\"aria-controls\") === menu.id) ?? null;\n }\n\n /** The item targets that live inside `menu`, in DOM order. */\n #itemsIn(menu: HTMLElement): HTMLElement[] {\n return this.itemTargets.filter((item) => menu.contains(item));\n }\n\n /** Moves DOM focus to the item at `index` (no-op if out of range). */\n #focusAt(items: HTMLElement[], index: number): void {\n items[index]?.focus();\n }\n\n /** Returns roving focus to a top item (and makes it the single tab stop). */\n #focusTop(top: HTMLElement | null): void {\n if (!top) return;\n this.#roving.setActive(this.topTargets.indexOf(top), { focus: true });\n }\n\n /** Whether `top`'s menu is currently expanded. */\n #isExpanded(top: HTMLElement): boolean {\n return top.getAttribute(\"aria-expanded\") === \"true\";\n }\n\n /** Whether any top item's menu is currently open. */\n get #isAnyOpen(): boolean {\n return this.topTargets.some((top) => this.#isExpanded(top));\n }\n\n /**\n * Whether the event is a single printable character usable for typeahead.\n * `Space` is excluded: on a `<button>` menuitem it natively activates the item\n * (Enter/Space → click), so swallowing it for typeahead would break activation.\n */\n #isTypeaheadKey(event: KeyboardEvent): boolean {\n return (\n event.key.length === 1 &&\n event.key !== \" \" &&\n !event.ctrlKey &&\n !event.metaKey &&\n !event.altKey\n );\n }\n\n /** Advances focus to the next item in `items` matching the accumulated buffer. */\n #typeaheadTo(items: HTMLElement[], current: number, key: string): void {\n this.#typeahead += key.toLowerCase();\n this.#timers.clear(this.#typeaheadId);\n this.#typeaheadId = this.#timers.set(() => this.#resetTypeahead(), TYPEAHEAD_RESET_MS);\n\n const count = items.length;\n // Start the search just after the current item so repeated presses cycle.\n for (let step = 1; step <= count; step++) {\n const candidate = items[(current + step) % count];\n const label = (candidate?.textContent ?? \"\").trim().toLowerCase();\n if (label.startsWith(this.#typeahead)) {\n candidate?.focus();\n return;\n }\n }\n }\n\n /** Clears the typeahead buffer and its timer. */\n #resetTypeahead(): void {\n this.#typeahead = \"\";\n this.#timers.clear(this.#typeaheadId);\n }\n}\n","/**\n * Numeric coercion shared by the value-bearing status controllers (progress,\n * meter).\n *\n * Stimulus already coerces numeric action params to numbers, but a value can also\n * arrive as a string — via a `*:set` CustomEvent `detail`, or an action param\n * whose attribute does not look numeric. Centralizing the parse keeps `setValue`\n * tolerant of either form while rejecting anything that is not a finite number.\n */\n\n/**\n * Coerces `raw` to a finite number, or returns `null` when it is absent, empty,\n * or not parseable. Empty strings are treated as \"no value\" rather than `0`, so a\n * stray blank param cannot silently reset the value.\n */\nexport function toFiniteNumber(raw: number | string | null | undefined): number | null {\n if (raw === null || raw === undefined || raw === \"\") return null;\n const value = typeof raw === \"number\" ? raw : Number(raw);\n return Number.isFinite(value) ? value : null;\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { toFiniteNumber } from \"../utils/coerce\";\n\n/**\n * Event shape `setValue` accepts: an action param `amount` or a `detail.value`.\n * Both are typed `number | string` because, while Stimulus coerces numeric action\n * params to numbers, a `meter:set` CustomEvent (or a non-numeric-looking param)\n * may carry a string; {@link MeterController.setValue} normalizes either form.\n */\ntype SetValueEvent = Event & {\n params?: { amount?: number | string };\n detail?: { value?: number | string };\n};\n\n/** Threshold segment a value falls into, reflected on `data-state`. */\ntype MeterState = \"low\" | \"medium\" | \"high\";\n\n/**\n * Headless meter behavior backed by the WAI-ARIA `meter` role.\n *\n * Markup contract (identifier: `stimeo--meter`):\n * <div data-controller=\"stimeo--meter\" role=\"meter\" aria-label=\"Disk usage\"\n * aria-valuemin=\"0\" aria-valuemax=\"100\" aria-valuenow=\"72\"\n * data-stimeo--meter-value-value=\"72\"\n * data-stimeo--meter-low-value=\"50\" data-stimeo--meter-high-value=\"80\">\n * <div data-stimeo--meter-target=\"bar\"></div>\n * </div>\n *\n * A `meter` is a *point-in-time* scalar within a known range (disk usage,\n * battery, score) — distinct from {@link ProgressController}'s task progress.\n * The controller syncs the ARIA value attributes and, when `low`/`high`\n * thresholds are present, classifies the value into a `low`/`medium`/`high`\n * segment on `data-state` so the consumer can color the bar.\n *\n * @remarks\n * Behavior only. Because state must not be conveyed by color alone (WCAG 1.4.1),\n * a consumer-provided `valueText` template feeds `aria-valuetext` so the segment\n * is also available as text. Threshold presence is read from the *attributes*\n * (an absent attribute means \"no threshold\"), not from a sentinel value.\n */\nexport class MeterController extends Controller<HTMLElement> {\n static override targets = [\"bar\"];\n static override values = {\n value: { type: Number, default: 0 },\n min: { type: Number, default: 0 },\n max: { type: Number, default: 100 },\n low: { type: Number, default: 0 },\n high: { type: Number, default: 0 },\n optimum: { type: Number, default: 0 },\n valueText: { type: String, default: \"\" },\n };\n static actions = [\"setValue\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly barTarget: HTMLElement;\n declare readonly hasBarTarget: boolean;\n\n declare valueValue: number;\n declare minValue: number;\n declare maxValue: number;\n declare lowValue: number;\n declare highValue: number;\n declare optimumValue: number;\n declare valueTextValue: string;\n\n override connect(): void {\n this.#render();\n }\n\n /**\n * Updates the measured value from an action param (`amount`) or a\n * `detail.value` CustomEvent, syncs ARIA and `data-state`, and dispatches\n * `change` with the value, ratio, and computed segment.\n */\n setValue(event: SetValueEvent): void {\n const next = toFiniteNumber(event.params?.amount ?? event.detail?.value);\n if (next === null) return;\n this.valueValue = this.#clamp(next);\n this.#render();\n this.dispatch(\"change\", {\n detail: { value: this.valueValue, ratio: this.#ratio, state: this.#state },\n });\n }\n\n /** Clamps `raw` into the configured `[min, max]` range. */\n #clamp(raw: number): number {\n return Math.min(this.maxValue, Math.max(this.minValue, raw));\n }\n\n /** Current fraction of the range in `[0, 1]`; `0` when the range is empty. */\n get #ratio(): number {\n const span = this.maxValue - this.minValue;\n if (span <= 0) return 0;\n return (this.#clamp(this.valueValue) - this.minValue) / span;\n }\n\n /** Whether a threshold attribute is present (absent = no threshold). */\n #hasThreshold(name: \"low\" | \"high\"): boolean {\n return this.element.hasAttribute(`data-stimeo--meter-${name}-value`);\n }\n\n /**\n * Classifies the value into a `low`/`medium`/`high` segment. Values at or\n * below `low` are `low`; at or above `high` are `high`; otherwise `medium`.\n * With neither threshold present, everything is `medium`.\n */\n get #state(): MeterState {\n const value = this.#clamp(this.valueValue);\n if (this.#hasThreshold(\"low\") && value <= this.lowValue) return \"low\";\n if (this.#hasThreshold(\"high\") && value >= this.highValue) return \"high\";\n return \"medium\";\n }\n\n /** Reflects value/range onto ARIA, the segment onto `data-state`, and the ratio. */\n #render(): void {\n const value = this.#clamp(this.valueValue);\n this.element.setAttribute(\"aria-valuemin\", String(this.minValue));\n this.element.setAttribute(\"aria-valuemax\", String(this.maxValue));\n this.element.setAttribute(\"aria-valuenow\", String(value));\n this.element.style.setProperty(\"--stimeo-meter-ratio\", String(this.#ratio));\n this.element.setAttribute(\"data-state\", this.#state);\n this.#applyValueText(value);\n }\n\n /**\n * Sets `aria-valuetext` from the consumer-provided template, substituting\n * `{value}`, `{percent}`, and `{state}`. Kept i18n-neutral in the library;\n * cleared when no template is given.\n */\n #applyValueText(value: number): void {\n if (this.valueTextValue.length === 0) {\n this.element.removeAttribute(\"aria-valuetext\");\n return;\n }\n const percent = Math.round(this.#ratio * 100);\n const text = this.valueTextValue\n .replaceAll(\"{value}\", String(value))\n .replaceAll(\"{percent}\", String(percent))\n .replaceAll(\"{state}\", this.#state);\n this.element.setAttribute(\"aria-valuetext\", text);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { ensureId } from \"../utils/aria_ids\";\nimport { RovingTabindex } from \"../utils/roving_tabindex\";\n\n/**\n * Headless, accessible multi-select combobox with chips.\n *\n * Markup contract (identifier: `stimeo--multi-select`):\n * <div data-controller=\"stimeo--multi-select\">\n * <ul data-stimeo--multi-select-target=\"tags\" aria-label=\"Selected\"></ul>\n * <input type=\"text\" role=\"combobox\" aria-expanded=\"false\"\n * aria-autocomplete=\"list\" aria-controls=\"ms-list\" aria-activedescendant=\"\"\n * data-stimeo--multi-select-target=\"input\"\n * data-action=\"input->stimeo--multi-select#filter\n * keydown->stimeo--multi-select#onKeydown\n * focus->stimeo--multi-select#open\" />\n * <ul id=\"ms-list\" role=\"listbox\" aria-multiselectable=\"true\" hidden\n * data-stimeo--multi-select-target=\"list\">\n * <li id=\"ms-opt-1\" role=\"option\" aria-selected=\"false\" data-value=\"apple\"\n * data-stimeo--multi-select-target=\"option\"\n * data-action=\"click->stimeo--multi-select#toggleOption\">Apple</li>\n * </ul>\n * <span role=\"status\" aria-live=\"polite\" class=\"visually-hidden\"\n * data-stimeo--multi-select-target=\"status\"></span>\n * <template data-stimeo--multi-select-target=\"tagTemplate\">…</template>\n * </div>\n *\n * Implements the WAI-ARIA APG **Combobox** pattern in its list-autocomplete,\n * multi-select form. Focus stays on the input; the active option is tracked with\n * `aria-activedescendant` and selection with `aria-selected`. Selected options are\n * mirrored as removable chips. For single selection use {@link ListboxController}\n * or Combobox; for free-text tags use {@link TagsInputController}.\n *\n * Behavior provided:\n * - Typing filters options by substring and opens the list; `ArrowDown`/`ArrowUp`\n * (wrapping), `Home`/`End` move the active option; `Enter` toggles it (the list\n * stays open); `Escape`/`Tab`/outside click close.\n * - Toggling syncs `aria-selected`, adds/removes a `Remove {label}` chip, mirrors\n * the live region, and dispatches `stimeo--multi-select:change` with `values`;\n * filtering dispatches `stimeo--multi-select:filter` for async candidates.\n * - The chips are one roving Tab stop: `ArrowLeft`/`ArrowRight` move between them,\n * `Delete`/`Backspace` remove the focused chip, and `Backspace` on an empty\n * input removes the last; removal re-homes focus to a neighbor or the input.\n * - `max` caps the selection (`0` = unlimited).\n */\nexport class MultiSelectController extends Controller<HTMLElement> {\n static override targets = [\"input\", \"list\", \"option\", \"tags\", \"tag\", \"tagTemplate\", \"status\"];\n static override values = {\n max: { type: Number, default: 0 },\n };\n static actions = [\"close\", \"filter\", \"onKeydown\", \"open\", \"toggleOption\"] as const;\n static events = [\"change\", \"filter\"] as const;\n\n declare readonly inputTarget: HTMLInputElement;\n declare readonly listTarget: HTMLElement;\n declare readonly optionTargets: HTMLElement[];\n declare readonly tagsTarget: HTMLElement;\n declare readonly tagTargets: HTMLElement[];\n declare readonly tagTemplateTarget: HTMLTemplateElement;\n declare readonly statusTarget: HTMLElement;\n declare readonly hasListTarget: boolean;\n declare readonly hasTagsTarget: boolean;\n declare readonly hasTagTemplateTarget: boolean;\n declare readonly hasStatusTarget: boolean;\n\n declare maxValue: number;\n\n /** The active option (tracked via `aria-activedescendant`), or null. */\n #activeOption: HTMLElement | null = null;\n readonly #roving = new RovingTabindex(() => this.#removeButtons);\n\n /** Starts closed, syncs chips for any pre-selected options, and listens out. */\n override connect(): void {\n this.close();\n if (this.hasTagsTarget) {\n this.tagsTarget.addEventListener(\"keydown\", this.#onTagKeydown);\n this.tagsTarget.addEventListener(\"click\", this.#onTagClick);\n // Rebuild chips idempotently: a Turbo Drive cache restore or morph can\n // re-connect with chips already in the DOM, so clear them before deriving\n // afresh from the selected options to avoid duplicate chips.\n for (const tag of this.tagTargets) tag.remove();\n for (const option of this.#selectedOptions) this.#appendTag(option);\n if (this.#removeButtons.length > 0) this.#roving.setActive(0);\n }\n document.addEventListener(\"click\", this.#onOutsideClick);\n }\n\n /** Tears down document and chip listeners on disconnect (Turbo included). */\n override disconnect(): void {\n if (this.hasTagsTarget) {\n this.tagsTarget.removeEventListener(\"keydown\", this.#onTagKeydown);\n this.tagsTarget.removeEventListener(\"click\", this.#onTagClick);\n }\n document.removeEventListener(\"click\", this.#onOutsideClick);\n }\n\n /** Filters options by the input substring, opens, and re-seeds the active one. */\n filter(): void {\n const query = this.inputTarget.value.trim().toLowerCase();\n for (const option of this.optionTargets) {\n const label = (option.textContent ?? \"\").trim().toLowerCase();\n option.hidden = query !== \"\" && !label.includes(query);\n }\n this.open();\n const visible = this.#visibleOptions;\n this.element.toggleAttribute(\"data-stimeo--multi-select-empty\", visible.length === 0);\n this.#setActive(visible[0] ?? null);\n this.dispatch(\"filter\", { detail: { query } });\n }\n\n /** Opens the list and activates the first visible option when none is active. */\n open(): void {\n if (!this.hasListTarget) return;\n this.listTarget.hidden = false;\n this.inputTarget.setAttribute(\"aria-expanded\", \"true\");\n if (!this.#activeOption) this.#setActive(this.#visibleOptions[0] ?? null);\n }\n\n /** Closes the list and clears the active option. */\n close(): void {\n if (!this.hasListTarget) return;\n this.listTarget.hidden = true;\n this.inputTarget.setAttribute(\"aria-expanded\", \"false\");\n this.#setActive(null);\n }\n\n /** Routes input keyboard interaction per the multi-select combobox model. */\n onKeydown(event: KeyboardEvent): void {\n switch (event.key) {\n case \"ArrowDown\":\n event.preventDefault();\n if (this.#isClosed) this.open();\n else this.#moveActive(1);\n break;\n case \"ArrowUp\":\n event.preventDefault();\n if (this.#isClosed) this.open();\n else this.#moveActive(-1);\n break;\n case \"Home\":\n if (!this.#isClosed) {\n event.preventDefault();\n this.#setActive(this.#visibleOptions[0] ?? null);\n }\n break;\n case \"End\": {\n if (!this.#isClosed) {\n event.preventDefault();\n const visible = this.#visibleOptions;\n this.#setActive(visible[visible.length - 1] ?? null);\n }\n break;\n }\n case \"Enter\":\n if (!this.#isClosed && this.#activeOption) {\n event.preventDefault();\n this.#toggleSelection(this.#activeOption);\n }\n break;\n case \"Escape\":\n event.preventDefault();\n this.close();\n break;\n case \"Backspace\":\n if (this.inputTarget.value === \"\") {\n const buttons = this.#removeButtons;\n if (buttons.length > 0) {\n event.preventDefault();\n this.#removeTagAt(buttons.length - 1);\n }\n }\n break;\n case \"ArrowLeft\":\n if (this.inputTarget.value === \"\" && this.#removeButtons.length > 0) {\n event.preventDefault();\n this.#roving.setActive(this.#removeButtons.length - 1, { focus: true });\n }\n break;\n case \"Tab\":\n this.close();\n break;\n default:\n break;\n }\n }\n\n /** Toggles the clicked option's selection. Bound via `data-action`. */\n toggleOption(event: Event): void {\n const option = (event.currentTarget as HTMLElement).closest<HTMLElement>('[role=\"option\"]');\n if (option) this.#toggleSelection(option);\n }\n\n /**\n * Removes the chip whose remove button was clicked, deselecting its option.\n * Delegated on the tags container (like `#onTagKeydown`) rather than bound\n * per chip via `data-action`, so it works the instant a chip is appended without\n * waiting on Stimulus to wire a freshly created element.\n */\n readonly #onTagClick = (event: MouseEvent): void => {\n const button = (event.target as HTMLElement).closest(\"button\");\n if (!button || !this.tagsTarget.contains(button)) return;\n const index = this.#removeButtons.indexOf(button as HTMLButtonElement);\n if (index !== -1) this.#removeTagAt(index);\n };\n\n /** Moves the active option by `delta` among visible options, wrapping. */\n #moveActive(delta: number): void {\n const visible = this.#visibleOptions;\n if (visible.length === 0) return;\n const current = this.#activeOption ? visible.indexOf(this.#activeOption) : -1;\n const next = (current + delta + visible.length) % visible.length;\n this.#setActive(visible[next] ?? null);\n }\n\n /** Selects/deselects `option`, honoring `max`, and syncs chip + live region. */\n #toggleSelection(option: HTMLElement): void {\n const selected = option.getAttribute(\"aria-selected\") === \"true\";\n if (!selected && this.maxValue > 0 && this.#selectedOptions.length >= this.maxValue) {\n return;\n }\n option.setAttribute(\"aria-selected\", String(!selected));\n if (selected) {\n this.#removeTagFor(option);\n } else {\n this.#appendTag(option);\n }\n this.#announce(this.#optionLabel(option));\n this.#refreshRoving();\n this.dispatch(\"change\", { detail: { values: this.#values } });\n }\n\n /** Builds one chip from the template for `option`. */\n #appendTag(option: HTMLElement): void {\n if (!this.hasTagTemplateTarget || !this.hasTagsTarget) return;\n const fragment = this.tagTemplateTarget.content.cloneNode(true) as DocumentFragment;\n const tag = fragment.querySelector<HTMLElement>('[data-stimeo--multi-select-target=\"tag\"]');\n const label = fragment.querySelector<HTMLElement>('[data-multi-select-slot=\"label\"]');\n const button = fragment.querySelector<HTMLButtonElement>(\"button\");\n if (!tag || !button) return;\n const text = this.#optionLabel(option);\n tag.dataset.value = this.#optionValue(option);\n if (label) label.textContent = text;\n button.setAttribute(\"aria-label\", `Remove ${text}`);\n button.tabIndex = -1;\n this.tagsTarget.appendChild(fragment);\n }\n\n /** Removes the chip mirroring `option`, if present. */\n #removeTagFor(option: HTMLElement): void {\n const value = this.#optionValue(option);\n const tag = this.tagTargets.find((candidate) => candidate.dataset.value === value);\n tag?.remove();\n }\n\n /** Removes chip `index` and deselects its option, re-homing focus. */\n #removeTagAt(index: number): void {\n const tag = this.tagTargets[index];\n if (!tag) return;\n const value = tag.dataset.value ?? \"\";\n // Match by the option's stable value, which falls back to its label when no\n // data-value is present, so a label-keyed chip still finds its option.\n const option = this.optionTargets.find((candidate) => this.#optionValue(candidate) === value);\n if (option) option.setAttribute(\"aria-selected\", \"false\");\n tag.remove();\n // Prefer the option's display label for the announcement (e.g. \"Apple\"),\n // which can differ from its data-value (e.g. \"apple\").\n this.#announce(option ? this.#optionLabel(option) : value);\n this.#refreshRoving();\n this.dispatch(\"change\", { detail: { values: this.#values } });\n\n const remaining = this.#removeButtons;\n if (remaining.length === 0) {\n this.inputTarget.focus();\n } else {\n this.#roving.setActive(Math.min(index, remaining.length - 1), { focus: true });\n }\n }\n\n /** Arrow navigation and deletion within the chip list (delegated). */\n readonly #onTagKeydown = (event: KeyboardEvent): void => {\n const button = (event.target as HTMLElement).closest(\"button\");\n if (!button) return;\n const buttons = this.#removeButtons;\n const index = buttons.indexOf(button);\n if (index === -1) return;\n switch (event.key) {\n case \"ArrowLeft\":\n if (index > 0) {\n event.preventDefault();\n this.#roving.setActive(index - 1, { focus: true });\n }\n break;\n case \"ArrowRight\":\n event.preventDefault();\n if (index < buttons.length - 1) this.#roving.setActive(index + 1, { focus: true });\n else this.inputTarget.focus();\n break;\n case \"Delete\":\n case \"Backspace\":\n event.preventDefault();\n this.#removeTagAt(index);\n break;\n default:\n break;\n }\n };\n\n /**\n * Marks `option` active via `data-active` and the input's\n * `aria-activedescendant` (the attribute is removed, not emptied, when null).\n */\n #setActive(option: HTMLElement | null): void {\n this.#activeOption = option;\n for (const candidate of this.optionTargets) {\n candidate.toggleAttribute(\"data-active\", candidate === option);\n }\n if (option) {\n this.inputTarget.setAttribute(\"aria-activedescendant\", ensureId(option, \"stimeo-ms-opt\"));\n } else {\n this.inputTarget.removeAttribute(\"aria-activedescendant\");\n }\n }\n\n /** Keeps exactly one chip remove button tabbable after the set changes. */\n #refreshRoving(): void {\n if (this.#removeButtons.length > 0 && this.#roving.activeIndex === -1)\n this.#roving.setActive(0);\n }\n\n /** Mirrors the changed option label into the live region. */\n #announce(text: string): void {\n if (this.hasStatusTarget) this.statusTarget.textContent = text;\n }\n\n /** Closes the list on a click outside the controller element. */\n readonly #onOutsideClick = (event: MouseEvent): void => {\n if (!this.#isClosed && !this.element.contains(event.target as Node)) this.close();\n };\n\n /** Trimmed visible label of an option. */\n #optionLabel(option: HTMLElement): string {\n return (option.textContent ?? \"\").trim();\n }\n\n /** An option's stable value: its `data-value`, else its display label. */\n #optionValue(option: HTMLElement): string {\n return option.dataset.value ?? this.#optionLabel(option);\n }\n\n /** Options not hidden by the current filter. */\n get #visibleOptions(): HTMLElement[] {\n return this.optionTargets.filter((option) => !option.hidden);\n }\n\n /** Options currently selected. */\n get #selectedOptions(): HTMLElement[] {\n return this.optionTargets.filter((option) => option.getAttribute(\"aria-selected\") === \"true\");\n }\n\n /** Selected values in option order. */\n get #values(): string[] {\n return this.#selectedOptions.map((option) => this.#optionValue(option));\n }\n\n /** The chip remove buttons in order (the roving navigation set). */\n get #removeButtons(): HTMLButtonElement[] {\n return this.hasTagsTarget\n ? Array.from(this.tagsTarget.querySelectorAll<HTMLButtonElement>(\"button\"))\n : [];\n }\n\n /** Whether the list is currently hidden. */\n get #isClosed(): boolean {\n return !this.hasListTarget || this.listTarget.hidden !== false;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless, accessible **navigation menu** behavior (disclosure navigation).\n *\n * Markup contract (identifier: `stimeo--navigation-menu`):\n * <nav data-controller=\"stimeo--navigation-menu\" aria-label=\"Main\">\n * <ul>\n * <li>\n * <button data-stimeo--navigation-menu-target=\"trigger\"\n * aria-expanded=\"false\" aria-controls=\"nav-products\"\n * data-action=\"click->stimeo--navigation-menu#toggle\n * keydown->stimeo--navigation-menu#onTriggerKeydown\">\n * Products\n * </button>\n * <div id=\"nav-products\" data-stimeo--navigation-menu-target=\"panel\" hidden>\n * <a href=\"/a\">Product A</a><a href=\"/b\">Product B</a>\n * </div>\n * </li>\n * </ul>\n * </nav>\n *\n * Implements the WAI-ARIA APG **Disclosure** navigation pattern: each top-level\n * button toggles its sub-panel (`aria-expanded` + `hidden` synced), only one panel\n * is open at a time, and the panel content is a plain set of links (not a\n * `role=\"menu\"`). Focus is **not** trapped — `Tab` moves through the links\n * naturally. `Escape` closes the open panel and returns focus to its trigger; an\n * outside click or focus leaving the nav closes it. `ArrowLeft`/`ArrowRight` move\n * focus between triggers without rewriting `tabindex` (they keep their natural Tab\n * order). Hover open/close is opt-in via `openOnHover`.\n *\n * @remarks\n * Behavior only. Panel layout, mega-menu styling, and animation are the\n * consumer's CSS. Static placement is CSS; viewport-edge collision avoidance is\n * delegated to the opt-in `stimeo-ui/positioning` module (never imported here, so\n * the core stays zero-dependency). For an app command menu with arrow roving and\n * `role=\"menu\"`, use `stimeo--menubar` instead.\n */\nexport class NavigationMenuController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"panel\"];\n static override values = {\n openOnHover: { type: Boolean, default: false },\n hoverDelay: { type: Number, default: 150 },\n };\n static actions = [\"onTriggerKeydown\", \"toggle\"] as const;\n\n declare readonly triggerTargets: HTMLElement[];\n declare readonly panelTargets: HTMLElement[];\n\n declare openOnHoverValue: boolean;\n declare hoverDelayValue: number;\n\n /** Open/close delay timers for hover mode; cleared together on disconnect. */\n readonly #hoverTimers = new SafeTimeout();\n\n /** Establishes the closed baseline and the dismissal listeners. */\n override connect(): void {\n this.#closeAll();\n document.addEventListener(\"click\", this.#onOutsideClick);\n document.addEventListener(\"keydown\", this.#onKeydown);\n this.element.addEventListener(\"focusout\", this.#onFocusOut);\n if (this.openOnHoverValue) this.#addHoverListeners();\n }\n\n /** Removes every listener and pending hover timer registered in {@link connect}. */\n override disconnect(): void {\n document.removeEventListener(\"click\", this.#onOutsideClick);\n document.removeEventListener(\"keydown\", this.#onKeydown);\n this.element.removeEventListener(\"focusout\", this.#onFocusOut);\n if (this.openOnHoverValue) this.#removeHoverListeners();\n this.#hoverTimers.clearAll();\n }\n\n /** Toggles a trigger's panel (single-open). Bound via `data-action` (click). */\n toggle(event: Event): void {\n const trigger = event.currentTarget as HTMLElement;\n if (this.#isExpanded(trigger)) {\n this.#closePanel(trigger);\n } else {\n this.#openPanel(trigger);\n }\n }\n\n /** `ArrowLeft`/`ArrowRight` move focus between triggers (keeping Tab order). */\n onTriggerKeydown(event: KeyboardEvent): void {\n const triggers = this.triggerTargets;\n const index = triggers.indexOf(event.currentTarget as HTMLElement);\n if (index === -1) return;\n const length = triggers.length;\n\n if (event.key === \"ArrowRight\") {\n event.preventDefault();\n triggers[(index + 1) % length]?.focus();\n } else if (event.key === \"ArrowLeft\") {\n event.preventDefault();\n triggers[(index - 1 + length) % length]?.focus();\n }\n }\n\n /** Opens `trigger`'s panel, closing any other open panel first. */\n #openPanel(trigger: HTMLElement): void {\n this.#closeAll();\n const panel = this.#panelFor(trigger);\n if (!panel) return;\n panel.hidden = false;\n trigger.setAttribute(\"aria-expanded\", \"true\");\n }\n\n /** Closes `trigger`'s panel and reflects the collapsed state. */\n #closePanel(trigger: HTMLElement): void {\n const panel = this.#panelFor(trigger);\n if (panel) panel.hidden = true;\n trigger.setAttribute(\"aria-expanded\", \"false\");\n }\n\n /** Closes every open panel. */\n #closeAll(): void {\n for (const trigger of this.triggerTargets) this.#closePanel(trigger);\n }\n\n /** Closes any open panel and returns focus to its trigger (Escape path). */\n #closeAndRestore(): void {\n const open = this.#openTrigger;\n if (!open) return;\n this.#closePanel(open);\n open.focus();\n }\n\n /** Closes panels when a click lands outside the nav element. */\n readonly #onOutsideClick = (event: MouseEvent): void => {\n if (this.#isAnyOpen && !this.element.contains(event.target as Node)) this.#closeAll();\n };\n\n /** Closes (restoring focus) on `Escape` while a panel is open. */\n readonly #onKeydown = (event: KeyboardEvent): void => {\n if (event.key !== \"Escape\" || !this.#isAnyOpen) return;\n // Only act when focus is within this nav so unrelated Escapes are ignored.\n if (!this.element.contains(document.activeElement)) return;\n event.preventDefault();\n this.#closeAndRestore();\n };\n\n /** Closes (without restoring focus) when focus leaves the nav entirely. */\n readonly #onFocusOut = (event: FocusEvent): void => {\n const next = event.relatedTarget as Node | null;\n if (next && this.element.contains(next)) return;\n this.#closeAll();\n };\n\n /** Opens a trigger's panel after the hover delay (hover mode). */\n readonly #onPointerEnter = (event: Event): void => {\n const trigger = this.#triggerForHover(event.currentTarget as HTMLElement);\n if (!trigger) return;\n this.#hoverTimers.clearAll();\n this.#hoverTimers.set(() => this.#openPanel(trigger), this.hoverDelayValue);\n };\n\n /** Closes the open panel after the hover delay (hover mode). */\n readonly #onPointerLeave = (): void => {\n this.#hoverTimers.clearAll();\n this.#hoverTimers.set(() => this.#closeAll(), this.hoverDelayValue);\n };\n\n /** Wires hover open/close on each trigger and its panel (opt-in). */\n #addHoverListeners(): void {\n for (const element of this.#hoverElements) {\n element.addEventListener(\"mouseenter\", this.#onPointerEnter);\n element.addEventListener(\"mouseleave\", this.#onPointerLeave);\n }\n }\n\n /** Removes the hover listeners added by `#addHoverListeners`. */\n #removeHoverListeners(): void {\n for (const element of this.#hoverElements) {\n element.removeEventListener(\"mouseenter\", this.#onPointerEnter);\n element.removeEventListener(\"mouseleave\", this.#onPointerLeave);\n }\n }\n\n /** Elements that participate in hover (each trigger and its panel). */\n get #hoverElements(): HTMLElement[] {\n return [...this.triggerTargets, ...this.panelTargets];\n }\n\n /** Resolves the trigger for a hovered element (the trigger itself or a panel). */\n #triggerForHover(element: HTMLElement): HTMLElement | null {\n const triggerIndex = this.triggerTargets.indexOf(element);\n if (triggerIndex !== -1) return element;\n const panelIndex = this.panelTargets.indexOf(element);\n if (panelIndex === -1) return null;\n return this.triggerTargets.find((trigger) => this.#panelFor(trigger) === element) ?? null;\n }\n\n /** The panel controlled by `trigger` (matched by `aria-controls`/`id`). */\n #panelFor(trigger: HTMLElement): HTMLElement | null {\n const id = trigger.getAttribute(\"aria-controls\");\n // Resolve against this controller's own panel targets (not a global id\n // lookup) so it stays scoped to this nav instance.\n return id ? (this.panelTargets.find((panel) => panel.id === id) ?? null) : null;\n }\n\n /** Whether `trigger`'s panel is currently expanded. */\n #isExpanded(trigger: HTMLElement): boolean {\n return trigger.getAttribute(\"aria-expanded\") === \"true\";\n }\n\n /** The trigger whose panel is currently open, if any. */\n get #openTrigger(): HTMLElement | null {\n return this.triggerTargets.find((trigger) => this.#isExpanded(trigger)) ?? null;\n }\n\n /** Whether any panel is currently open. */\n get #isAnyOpen(): boolean {\n return this.#openTrigger !== null;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless **nested / dynamic fields** for Rails `fields_for` +\n * `accepts_nested_attributes_for` (no dedicated APG pattern — form editing). The\n * Headless successor to the cocoon / nested_form gems: clone a `<template>` row,\n * renumber its index, and remove rows by flagging `_destroy` (persisted) or\n * dropping them from the DOM (unsaved).\n *\n * Markup contract (identifier: `stimeo--nested-form`):\n * <div data-controller=\"stimeo--nested-form\" data-stimeo--nested-form-min-value=\"1\">\n * <div data-stimeo--nested-form-target=\"list\">\n * <!-- existing rows; a persisted row carries a _destroy flag + remove button -->\n * </div>\n * <template data-stimeo--nested-form-target=\"template\">\n * <fieldset>\n * <input name=\"order[items_attributes][__INDEX__][name]\">\n * <button type=\"button\" data-stimeo--nested-form-target=\"remove\">Remove</button>\n * </fieldset>\n * </template>\n * <button type=\"button\" data-stimeo--nested-form-target=\"add\"\n * data-action=\"click->stimeo--nested-form#add\">Add</button>\n * </div>\n *\n * @remarks\n * Behavior only — server-side `accepts_nested_attributes_for`, per-field\n * validation, and reordering are out of scope. Row state lives **only** in the DOM\n * (inserted nodes + each `_destroy` hidden input); there is no module-scope index\n * counter, so the controller stays idempotent across Turbo swaps. Remove buttons\n * are handled by **delegation** on the container, so dynamically-added rows work\n * without per-row `data-action` (see `stimulus-lifecycle-turbo`). Adding a row moves\n * focus to its first control and removing returns focus to a neighbor (WCAG 2.2\n * 2.4.3); count changes are announced through the shared `stimeo--announcer`\n * (WCAG 2.2 4.1.3) when `announce` + `countMessage` are set. The delegated listener\n * is removed on `disconnect()`.\n */\nexport class NestedFormController extends Controller<HTMLElement> {\n static override targets = [\"list\", \"template\", \"add\", \"remove\", \"destroyFlag\"];\n static override values = {\n min: { type: Number, default: 0 },\n max: { type: Number, default: 0 },\n indexPlaceholder: { type: String, default: \"__INDEX__\" },\n announce: { type: Boolean, default: true },\n countMessage: { type: String, default: \"\" },\n };\n static actions = [\"add\"] as const;\n static events = [\"add\", \"remove\"] as const;\n\n declare readonly listTarget: HTMLElement;\n declare readonly templateTarget: HTMLTemplateElement;\n declare readonly addTarget: HTMLButtonElement;\n declare readonly hasListTarget: boolean;\n declare readonly hasTemplateTarget: boolean;\n declare readonly hasAddTarget: boolean;\n\n declare minValue: number;\n declare maxValue: number;\n declare indexPlaceholderValue: string;\n declare announceValue: boolean;\n declare countMessageValue: string;\n\n /** Monotonic source for unique row indices; never a row-state counter. */\n #lastIndex = 0;\n\n /** Delegated click handler for the per-row remove buttons (dynamic-safe). */\n readonly #onClick = (event: Event): void => {\n const target = event.target as HTMLElement | null;\n const button = target?.closest('[data-stimeo--nested-form-target=\"remove\"]');\n if (!button || !this.element.contains(button)) return;\n const row = this.#rowContaining(button);\n if (row) this.#removeRow(row);\n };\n\n override connect(): void {\n this.element.addEventListener(\"click\", this.#onClick);\n this.#refresh();\n }\n\n override disconnect(): void {\n this.element.removeEventListener(\"click\", this.#onClick);\n }\n\n /**\n * Clones the template row, replaces the index placeholder with a unique value,\n * appends it, focuses its first control, and announces the new count. No-ops at\n * `max`.\n */\n add(): void {\n if (!this.hasTemplateTarget || !this.hasListTarget || this.#atMax) return;\n\n const index = this.#nextIndex();\n const markup = this.templateTarget.innerHTML.replaceAll(\n this.indexPlaceholderValue,\n String(index),\n );\n this.listTarget.insertAdjacentHTML(\"beforeend\", markup);\n const row = this.listTarget.lastElementChild as HTMLElement | null;\n if (!row) return;\n\n this.#refresh();\n this.#firstControl(row)?.focus();\n this.dispatch(\"add\", { detail: { index, element: row } });\n this.#announce();\n }\n\n /**\n * Removes a row: a persisted row (one carrying a `destroyFlag`) has its flag set\n * to `1` and is hidden so Rails destroys it on submit; an unsaved row is dropped\n * from the DOM. Returns focus to a neighboring row. No-ops at `min`.\n */\n #removeRow(row: HTMLElement): void {\n if (this.#effectiveRows.length <= this.minValue) return;\n\n const neighbors = this.#effectiveRows;\n const position = neighbors.indexOf(row);\n const neighbor = neighbors[position + 1] ?? neighbors[position - 1] ?? null;\n\n const flag = row.querySelector<HTMLInputElement>(\n '[data-stimeo--nested-form-target=\"destroyFlag\"]',\n );\n const persisted = flag !== null;\n if (persisted) {\n flag.value = \"1\";\n row.hidden = true;\n } else {\n row.remove();\n }\n\n this.#refresh();\n const focusTarget = neighbor\n ? this.#firstControl(neighbor)\n : this.hasAddTarget\n ? this.addTarget\n : null;\n focusTarget?.focus();\n this.dispatch(\"remove\", { detail: { element: row, persisted } });\n this.#announce();\n }\n\n /** Recomputes the live count and the min/max state hooks from the DOM. */\n #refresh(): void {\n const count = this.#effectiveRows.length;\n this.element.setAttribute(\"data-nested-count\", String(count));\n this.#reflect(\"data-nested-at-max\", this.maxValue > 0 && count >= this.maxValue);\n this.#reflect(\"data-nested-at-min\", count <= this.minValue);\n if (this.hasAddTarget) this.addTarget.disabled = this.#atMax;\n }\n\n /** Bridges the count change to the shared announcer when configured. */\n #announce(): void {\n if (!this.announceValue || !this.countMessageValue) return;\n const message = this.countMessageValue.replaceAll(\n \"{count}\",\n String(this.#effectiveRows.length),\n );\n window.dispatchEvent(new CustomEvent(\"stimeo--announcer:announce\", { detail: { message } }));\n }\n\n /** Sets `attribute` to `\"true\"` when `on`, else removes it. */\n #reflect(attribute: string, on: boolean): void {\n if (on) this.element.setAttribute(attribute, \"true\");\n else this.element.removeAttribute(attribute);\n }\n\n /** A strictly-increasing unique index (collision-free even on rapid adds). */\n #nextIndex(): number {\n const index = Math.max(Date.now(), this.#lastIndex + 1);\n this.#lastIndex = index;\n return index;\n }\n\n get #atMax(): boolean {\n return this.maxValue > 0 && this.#effectiveRows.length >= this.maxValue;\n }\n\n /** Direct child rows of the list that are not flagged for destruction. */\n get #effectiveRows(): HTMLElement[] {\n return (Array.from(this.listTarget.children) as HTMLElement[]).filter((row) => !row.hidden);\n }\n\n /** The nearest ancestor of `el` that is a direct child of the list, else null. */\n #rowContaining(el: Element): HTMLElement | null {\n let node: Element | null = el;\n while (node && node.parentElement !== this.listTarget) {\n node = node.parentElement;\n }\n return node as HTMLElement | null;\n }\n\n /** First visible focusable control inside `row` (skips hidden inputs). */\n #firstControl(row: HTMLElement): HTMLElement | null {\n return row.querySelector<HTMLElement>(\n 'input:not([type=\"hidden\"]), select, textarea, button, [tabindex]',\n );\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless online/offline banner behavior built on the live-region practice (no\n * dedicated APG pattern).\n *\n * Markup contract (identifier: `stimeo--network-status`):\n * <div data-controller=\"stimeo--network-status\">\n * <div role=\"alert\" hidden data-stimeo--network-status-target=\"offline\">\n * You are offline.\n * </div>\n * <div role=\"status\" hidden data-stimeo--network-status-target=\"online\">\n * Back online.\n * </div>\n * </div>\n *\n * Reads `navigator.onLine` on connect and subscribes to the `window`\n * `online`/`offline` events, toggling the matching banner. The offline banner is\n * `role=\"alert\"` (assertive) because losing connectivity is urgent; the recovery\n * banner is `role=\"status\"` (polite).\n *\n * @remarks\n * Behavior only. `navigator.onLine` is the browser's *guess* — it does not\n * guarantee server reachability, which stays the consumer's job. To make the\n * announcement reliable across assistive tech (merely un-hiding a static banner\n * is flaky), the controller re-writes the banner's text on each transition,\n * guarded so an unchanged state never re-announces. The event listeners and the\n * auto-hide timer are removed/cleared on `disconnect()` (Turbo included).\n */\nexport class NetworkStatusController extends Controller<HTMLElement> {\n static override targets = [\"offline\", \"online\"];\n static override values = {\n onlineAutoHide: { type: Number, default: 0 },\n };\n static events = [\"change\"] as const;\n\n declare readonly offlineTarget: HTMLElement;\n declare readonly onlineTarget: HTMLElement;\n declare readonly hasOfflineTarget: boolean;\n declare readonly hasOnlineTarget: boolean;\n\n declare onlineAutoHideValue: number;\n\n readonly #timers = new SafeTimeout();\n\n /** Last known connectivity; guards against duplicate-state re-announcements. */\n #online = true;\n /** Banner text captured from the markup so transitions can re-write it. */\n #offlineMessage = \"\";\n #onlineMessage = \"\";\n\n readonly #handleOnline = (): void => this.#update(true);\n readonly #handleOffline = (): void => this.#update(false);\n\n override connect(): void {\n this.#offlineMessage = this.hasOfflineTarget\n ? (this.offlineTarget.textContent ?? \"\").trim()\n : \"\";\n this.#onlineMessage = this.hasOnlineTarget ? (this.onlineTarget.textContent ?? \"\").trim() : \"\";\n\n // Normalize initial visibility so a missing `hidden` in the markup cannot\n // strand a stale banner (e.g. an offline notice showing while online).\n if (this.hasOfflineTarget) this.offlineTarget.hidden = true;\n if (this.hasOnlineTarget) this.onlineTarget.hidden = true;\n\n this.#online = navigator.onLine;\n // On connect, surface only the offline state; do not flash a \"back online\"\n // banner just because the page loaded while connected.\n this.element.setAttribute(\"data-state\", this.#online ? \"online\" : \"offline\");\n if (!this.#online) this.#showOffline();\n\n window.addEventListener(\"online\", this.#handleOnline);\n window.addEventListener(\"offline\", this.#handleOffline);\n }\n\n override disconnect(): void {\n window.removeEventListener(\"online\", this.#handleOnline);\n window.removeEventListener(\"offline\", this.#handleOffline);\n this.#timers.clearAll();\n }\n\n /** Applies a connectivity transition, guarded against duplicate states. */\n #update(online: boolean): void {\n if (online === this.#online) return;\n this.#online = online;\n this.element.setAttribute(\"data-state\", online ? \"online\" : \"offline\");\n if (online) {\n this.#showOnline();\n } else {\n this.#showOffline();\n }\n this.dispatch(\"change\", { detail: { online } });\n }\n\n /** Shows the offline banner and hides the recovery banner. */\n #showOffline(): void {\n this.#timers.clearAll();\n if (this.hasOnlineTarget) this.onlineTarget.hidden = true;\n if (this.hasOfflineTarget) {\n this.offlineTarget.textContent = this.#offlineMessage;\n this.offlineTarget.hidden = false;\n }\n }\n\n /** Shows the recovery banner, optionally auto-hiding it after `onlineAutoHide`. */\n #showOnline(): void {\n if (this.hasOfflineTarget) this.offlineTarget.hidden = true;\n if (!this.hasOnlineTarget) return;\n this.onlineTarget.textContent = this.#onlineMessage;\n this.onlineTarget.hidden = false;\n if (this.onlineAutoHideValue > 0) {\n this.#timers.set(() => {\n this.onlineTarget.hidden = true;\n }, this.onlineAutoHideValue);\n }\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeInterval, SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless, accessible number / spin-button behavior.\n *\n * Markup contract (identifier: `stimeo--number-input`):\n * <div data-controller=\"stimeo--number-input\"\n * data-stimeo--number-input-min-value=\"0\"\n * data-stimeo--number-input-max-value=\"100\"\n * data-stimeo--number-input-step-value=\"1\">\n * <button type=\"button\" aria-label=\"Decrease\" tabindex=\"-1\"\n * data-stimeo--number-input-target=\"decrement\"\n * data-action=\"click->stimeo--number-input#decrement\">−</button>\n * <input type=\"number\" min=\"0\" max=\"100\" step=\"1\" value=\"0\"\n * data-stimeo--number-input-target=\"input\"\n * data-action=\"change->stimeo--number-input#onInput\n * keydown->stimeo--number-input#onKeydown\" />\n * <button type=\"button\" aria-label=\"Increase\" tabindex=\"-1\"\n * data-stimeo--number-input-target=\"increment\"\n * data-action=\"click->stimeo--number-input#increment\">+</button>\n * </div>\n *\n * Implements the WAI-ARIA APG **Spinbutton** pattern. The arrow/step logic is\n * fully owned by the controller (not delegated to the browser's native number\n * stepping) so the behavior is identical for a native `<input type=\"number\">` and\n * a custom `role=\"spinbutton\"` host, and deterministic under happy-dom.\n *\n * @remarks\n * Behavior only — the consumer styles the field and buttons. The input is the\n * sole Tab stop; the buttons are `tabindex=\"-1\"` and keep focus on the input\n * (pointerdown is suppressed), so stepping never moves focus away.\n *\n * Behavior provided:\n * - `ArrowUp`/`ArrowDown` step by `step`; `PageUp`/`PageDown` by `pageStep`\n * (default `step × 10`); `Home`/`End` jump to a finite `min`/`max`.\n * - Increment/decrement buttons step too, and are `disabled` at the bounds (focus\n * is returned to the input before a focused button is disabled).\n * - **Press-and-hold auto-repeat**: holding a step button steps once, then after a\n * short delay repeats until release, the bound is reached, or the element\n * disconnects. The `click` binding stays the single-step path (a quick click, a\n * synthesized/programmatic click, or assistive activation), so a normal click\n * never double-steps — the trailing click after a hold is swallowed.\n * - Typed input is clamped and snapped to the step grid on `change`;\n * `stimeo--number-input:change` is dispatched on every committed change.\n */\nexport class NumberInputController extends Controller<HTMLElement> {\n static override targets = [\"input\", \"increment\", \"decrement\"];\n static override values = {\n min: { type: Number, default: Number.NEGATIVE_INFINITY },\n max: { type: Number, default: Number.POSITIVE_INFINITY },\n step: { type: Number, default: 1 },\n pageStep: { type: Number, default: 0 },\n };\n static actions = [\"decrement\", \"increment\", \"onInput\", \"onKeydown\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly inputTarget: HTMLInputElement;\n declare readonly hasInputTarget: boolean;\n declare readonly incrementTarget: HTMLButtonElement;\n declare readonly hasIncrementTarget: boolean;\n declare readonly decrementTarget: HTMLButtonElement;\n declare readonly hasDecrementTarget: boolean;\n declare minValue: number;\n declare maxValue: number;\n declare stepValue: number;\n declare pageStepValue: number;\n\n /** Delay (ms) a button must be held before auto-repeat starts. */\n static readonly #HOLD_DELAY_MS = 400;\n /** Interval (ms) between auto-repeat steps once a hold has started. */\n static readonly #HOLD_REPEAT_MS = 80;\n /**\n * Window (ms) after a hold ends during which the trailing synthetic `click` is\n * swallowed. A safety net for the (rare) case where that click never arrives\n * (e.g. the pointer was released off the button): the flag self-clears instead\n * of poisoning the next legitimate click.\n */\n static readonly #SUPPRESS_RESET_MS = 250;\n\n /** Aborts the pointer listeners on disconnect so none outlive the element. */\n #guards: AbortController | null = null;\n /** Timers for the hold delay and the suppress-reset safety net. */\n readonly #holdTimeouts = new SafeTimeout();\n /** The running auto-repeat interval (one at a time). */\n readonly #holdIntervals = new SafeInterval();\n /** True while a hold is armed/running, making `#stopHold` idempotent. */\n #holdActive = false;\n /** True once a hold actually produced a repeated step (vs. a quick click). */\n #repeatedDuringHold = false;\n /** True when the next `click` is the trailing one after a hold and must be ignored. */\n #suppressNextClick = false;\n\n /** Normalizes any initial value and wires the focus/hold pointer guards. */\n override connect(): void {\n if (!this.hasInputTarget) return;\n if (this.inputTarget.value.trim() !== \"\") {\n this.#write(this.#normalize(this.#currentValue()));\n } else {\n this.#updateButtons(this.#currentValue());\n }\n this.#guards = new AbortController();\n const { signal } = this.#guards;\n if (this.hasIncrementTarget) this.#wireButton(this.incrementTarget, this.stepValue, signal);\n if (this.hasDecrementTarget) this.#wireButton(this.decrementTarget, -this.stepValue, signal);\n // A pointer released or focus lost anywhere stops a running hold, even when\n // the button stopped receiving its own pointerup (e.g. it became disabled at\n // the bound, or the pointer was released off it).\n window.addEventListener(\"pointerup\", this.#stopHold, { signal });\n window.addEventListener(\"pointercancel\", this.#stopHold, { signal });\n window.addEventListener(\"blur\", this.#stopHold, { signal });\n }\n\n /** Releases the pointer guards and tears down every pending timer and hold state. */\n override disconnect(): void {\n this.#guards?.abort();\n this.#guards = null;\n this.#holdActive = false;\n this.#repeatedDuringHold = false;\n this.#suppressNextClick = false;\n this.#holdTimeouts.clearAll();\n this.#holdIntervals.clearAll();\n }\n\n /** Increases by one step. Bound via `data-action` (click). */\n increment(): void {\n if (this.#consumeSuppressedClick()) return;\n this.#commit(this.#currentValue() + this.stepValue);\n this.inputTarget.focus();\n }\n\n /** Decreases by one step. Bound via `data-action` (click). */\n decrement(): void {\n if (this.#consumeSuppressedClick()) return;\n this.#commit(this.#currentValue() - this.stepValue);\n this.inputTarget.focus();\n }\n\n /** Clamps and snaps a typed value. Bound via `data-action` (change). */\n onInput(): void {\n if (this.inputTarget.value.trim() === \"\") return;\n this.#commit(this.#currentValue());\n }\n\n /** Keyboard stepping per the APG spinbutton model. */\n onKeydown(event: KeyboardEvent): void {\n const page = this.pageStepValue > 0 ? this.pageStepValue : this.stepValue * 10;\n let next: number | null = null;\n switch (event.key) {\n case \"ArrowUp\":\n next = this.#currentValue() + this.stepValue;\n break;\n case \"ArrowDown\":\n next = this.#currentValue() - this.stepValue;\n break;\n case \"PageUp\":\n next = this.#currentValue() + page;\n break;\n case \"PageDown\":\n next = this.#currentValue() - page;\n break;\n case \"Home\":\n if (!Number.isFinite(this.minValue)) return;\n next = this.minValue;\n break;\n case \"End\":\n if (!Number.isFinite(this.maxValue)) return;\n next = this.maxValue;\n break;\n default:\n return;\n }\n event.preventDefault();\n this.#commit(next);\n }\n\n /**\n * Wires a step button: `pointerdown` keeps focus on the input and arms the\n * hold; leaving the button while held stops it (the global listeners cover\n * release/cancel/blur).\n */\n #wireButton(button: HTMLButtonElement, delta: number, signal: AbortSignal): void {\n button.addEventListener(\"pointerdown\", (event) => this.#armHold(event, button, delta), {\n signal,\n });\n button.addEventListener(\"pointerleave\", this.#stopHold, { signal });\n }\n\n /** Starts a hold: focus the input, then schedule the first repeat after a delay. */\n #armHold(event: Event, button: HTMLButtonElement, delta: number): void {\n // Ignore secondary buttons (right/middle) when the event exposes one.\n const pointerButton = (event as PointerEvent).button;\n if (typeof pointerButton === \"number\" && pointerButton !== 0) return;\n if (button.disabled) return;\n event.preventDefault(); // keep focus on the input rather than the button\n this.inputTarget.focus();\n\n this.#stopHold();\n this.#holdActive = true;\n this.#repeatedDuringHold = false;\n this.#suppressNextClick = false;\n this.#holdTimeouts.set(() => {\n if (!this.#commit(this.#currentValue() + delta)) {\n this.#stopHold();\n return;\n }\n this.#repeatedDuringHold = true;\n this.#holdIntervals.set(() => {\n if (!this.#commit(this.#currentValue() + delta)) this.#stopHold();\n }, NumberInputController.#HOLD_REPEAT_MS);\n }, NumberInputController.#HOLD_DELAY_MS);\n }\n\n /**\n * Stops the current hold (idempotent). When the hold actually repeated, the\n * trailing synthetic `click` must be ignored, so it is suppressed until the\n * click consumes it or a short safety-net timeout clears it.\n */\n readonly #stopHold = (): void => {\n if (!this.#holdActive) return;\n this.#holdActive = false;\n this.#holdTimeouts.clearAll();\n this.#holdIntervals.clearAll();\n if (this.#repeatedDuringHold) {\n this.#suppressNextClick = true;\n this.#holdTimeouts.set(() => {\n this.#suppressNextClick = false;\n }, NumberInputController.#SUPPRESS_RESET_MS);\n }\n };\n\n /** Consumes a pending trailing-click suppression; returns true if the click was swallowed. */\n #consumeSuppressedClick(): boolean {\n if (!this.#suppressNextClick) return false;\n this.#suppressNextClick = false;\n this.#holdTimeouts.clearAll();\n return true;\n }\n\n /**\n * Normalizes `raw`, reflects it, and dispatches `change` only when the\n * displayed value actually changes.\n *\n * @returns Whether the value changed (drives the auto-repeat's bound stop).\n */\n #commit(raw: number): boolean {\n const value = this.#normalize(raw);\n const changed = this.inputTarget.value !== String(value);\n this.#write(value);\n if (changed) this.dispatch(\"change\", { detail: { value } });\n return changed;\n }\n\n /** Reflects `value` on the input (and ARIA for non-native hosts) and the buttons. */\n #write(value: number): void {\n this.inputTarget.value = String(value);\n if (this.inputTarget.getAttribute(\"role\") === \"spinbutton\") {\n this.inputTarget.setAttribute(\"aria-valuenow\", String(value));\n if (Number.isFinite(this.minValue)) {\n this.inputTarget.setAttribute(\"aria-valuemin\", String(this.minValue));\n }\n if (Number.isFinite(this.maxValue)) {\n this.inputTarget.setAttribute(\"aria-valuemax\", String(this.maxValue));\n }\n }\n this.#updateButtons(value);\n }\n\n /** Disables a step button at its bound, returning focus to the input first. */\n #updateButtons(value: number): void {\n if (this.hasIncrementTarget) this.#toggleButton(this.incrementTarget, value < this.maxValue);\n if (this.hasDecrementTarget) this.#toggleButton(this.decrementTarget, value > this.minValue);\n }\n\n /**\n * Enables or disables a step button at its bound, never disabling one while it\n * holds focus. Owns only the `disabled` it sets itself via a marker\n * (`data-number-input-disabled`, like `conditional-fields`/`submit-once`), so an\n * author-disabled button (e.g. the whole control disabled) is never re-enabled.\n */\n #toggleButton(button: HTMLButtonElement, enabled: boolean): void {\n if (enabled) {\n if (button.hasAttribute(\"data-number-input-disabled\")) {\n button.disabled = false;\n button.removeAttribute(\"data-number-input-disabled\");\n }\n return;\n }\n if (button.disabled) return; // already disabled (possibly by the author) — leave it\n if (document.activeElement === button) this.inputTarget.focus();\n button.disabled = true;\n button.setAttribute(\"data-number-input-disabled\", \"\");\n }\n\n /** The current numeric value, falling back to a finite min (else 0) when blank. */\n #currentValue(): number {\n const parsed = Number(this.inputTarget.value);\n if (Number.isFinite(parsed) && this.inputTarget.value.trim() !== \"\") return parsed;\n return Number.isFinite(this.minValue) ? this.minValue : 0;\n }\n\n /** Clamps to `[min, max]` and snaps to the step grid anchored at a finite min (else 0). */\n #normalize(raw: number): number {\n const clamped = Math.min(this.maxValue, Math.max(this.minValue, raw));\n if (this.stepValue <= 0) return clamped;\n const base = Number.isFinite(this.minValue) ? this.minValue : 0;\n const stepped = Math.round((clamped - base) / this.stepValue) * this.stepValue + base;\n return Math.min(this.maxValue, Math.max(this.minValue, stepped));\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, accessible One-Time Password / PIN input logic.\n *\n * Markup contract (identifier: `stimeo--otp`):\n * <div data-controller=\"stimeo--otp\"\n * data-stimeo--otp-length-value=\"6\"\n * data-stimeo--otp-pattern-value=\"[0-9]\"\n * role=\"group\" aria-label=\"One-time passcode\">\n * <input data-stimeo--otp-target=\"field\" inputmode=\"numeric\" maxlength=\"1\"\n * data-action=\"input->stimeo--otp#onInput\n * keydown->stimeo--otp#onKeydown\n * paste->stimeo--otp#onPaste\" />\n * <input type=\"hidden\" data-stimeo--otp-target=\"value\" />\n * </div>\n *\n * Implements highly polished UX conventions for single-digit field groups:\n * - Dynamic autofocus advancement upon valid inputs.\n * - Auto-selection `select()` upon gaining focus to enable frictionless digit overwrites.\n * - Retroactive Backspace key focus stepping to clear preceding values safely.\n * - Clipboard intercepting paste division across fields with trailing focus positioning.\n * - Hidden form sync and complete/change event dispatching.\n *\n * @remarks\n * Behavior only. The controller binds events dynamically to pre-rendered inputs,\n * updates `data-filled` and hidden value bindings, and emits Stimulus custom events.\n */\nexport class OtpController extends Controller<HTMLElement> {\n static override targets = [\"field\", \"value\", \"error\"];\n static override values = {\n length: { type: Number, default: 6 },\n pattern: { type: String, default: \"[0-9]\" },\n };\n static actions = [\"onInput\", \"onKeydown\", \"onPaste\"] as const;\n static events = [\"change\", \"complete\", \"invalid\"] as const;\n\n declare readonly fieldTargets: HTMLInputElement[];\n declare readonly valueTarget: HTMLInputElement;\n declare readonly errorTarget: HTMLElement;\n declare readonly hasValueTarget: boolean;\n declare readonly hasErrorTarget: boolean;\n\n declare lengthValue: number;\n declare patternValue: string;\n\n #isComposing = new Map<HTMLInputElement, boolean>();\n\n override connect(): void {\n // Dynamically bind auto-selection and IME tracking logic to all connected inputs\n for (const field of this.fieldTargets) {\n field.addEventListener(\"focus\", this.#onFieldFocus);\n field.addEventListener(\"compositionstart\", this.#onCompositionStart);\n field.addEventListener(\"compositionend\", this.#onCompositionEnd);\n }\n }\n\n override disconnect(): void {\n for (const field of this.fieldTargets) {\n field.removeEventListener(\"focus\", this.#onFieldFocus);\n field.removeEventListener(\"compositionstart\", this.#onCompositionStart);\n field.removeEventListener(\"compositionend\", this.#onCompositionEnd);\n }\n this.#isComposing.clear();\n }\n\n /**\n * Stimulus lifecycle callback when a new field target enters the DOM.\n * Ensures new additions are also wired with overwriting support.\n */\n fieldTargetConnected(element: HTMLInputElement): void {\n element.addEventListener(\"focus\", this.#onFieldFocus);\n element.addEventListener(\"compositionstart\", this.#onCompositionStart);\n element.addEventListener(\"compositionend\", this.#onCompositionEnd);\n }\n\n /** Removes focus listeners when fields are dropped. */\n fieldTargetDisconnected(element: HTMLInputElement): void {\n element.removeEventListener(\"focus\", this.#onFieldFocus);\n element.removeEventListener(\"compositionstart\", this.#onCompositionStart);\n element.removeEventListener(\"compositionend\", this.#onCompositionEnd);\n this.#isComposing.delete(element);\n }\n\n /** Handles keystroke inputs and advances focus to the next field. */\n onInput(event: Event): void {\n const input = event.currentTarget as HTMLInputElement | null;\n if (!input) return;\n\n // Guard during active composition to prevent premature focus switching\n if (this.#isComposing.get(input)) return;\n\n this.#handleInputValidation(input);\n }\n\n /** Handles Backspace retreating, arrows, and home/end navigation. */\n onKeydown(event: KeyboardEvent): void {\n const input = event.currentTarget as HTMLInputElement | null;\n if (!input) return;\n\n const index = this.fieldTargets.indexOf(input);\n if (index === -1) return;\n\n // Do not trigger keydown actions during composition\n if (this.#isComposing.get(input)) return;\n\n switch (event.key) {\n case \"Backspace\":\n if (!input.value) {\n // Empty field: step backward, wipe previous digit, and focus it\n if (index > 0) {\n event.preventDefault();\n const prevField = this.fieldTargets[index - 1];\n if (prevField) {\n prevField.value = \"\";\n prevField.removeAttribute(\"data-filled\");\n prevField.focus();\n this.#clearError();\n this.#syncAndDispatch();\n }\n }\n } else {\n // Filled field: clear current value\n input.value = \"\";\n input.removeAttribute(\"data-filled\");\n this.#clearError();\n this.#syncAndDispatch();\n }\n break;\n\n case \"ArrowLeft\":\n if (index > 0) {\n event.preventDefault();\n this.fieldTargets[index - 1]?.focus();\n }\n break;\n\n case \"ArrowRight\":\n if (index < this.lengthValue - 1) {\n event.preventDefault();\n this.fieldTargets[index + 1]?.focus();\n }\n break;\n\n case \"Home\":\n event.preventDefault();\n this.fieldTargets[0]?.focus();\n break;\n\n case \"End\":\n event.preventDefault();\n this.fieldTargets[this.lengthValue - 1]?.focus();\n break;\n\n default:\n break;\n }\n }\n\n /** Divides pasted string characters across available input fields. */\n onPaste(event: ClipboardEvent): void {\n const input = event.currentTarget as HTMLInputElement | null;\n if (!input) return;\n\n const startIndex = this.fieldTargets.indexOf(input);\n if (startIndex === -1) return;\n\n event.preventDefault();\n\n const rawText = event.clipboardData?.getData(\"text\") || \"\";\n const text = this.#normalizeValue(rawText);\n const regex = new RegExp(`^${this.patternValue}$`);\n const validChars = Array.from(text).filter((char) => regex.test(char));\n\n if (validChars.length === 0) {\n this.#showError();\n return;\n }\n\n const limit = Math.min(validChars.length, this.lengthValue - startIndex);\n let lastFocusedIndex = startIndex;\n\n for (let i = 0; i < limit; i++) {\n const fieldIndex = startIndex + i;\n const field = this.fieldTargets[fieldIndex];\n const char = validChars[i];\n\n if (field && char) {\n field.value = char;\n field.setAttribute(\"data-filled\", \"true\");\n lastFocusedIndex = fieldIndex;\n }\n }\n\n this.#clearError();\n\n // Set trailing focus position to the last filled box (or next empty if one exists)\n const focusTargetIndex =\n lastFocusedIndex < this.lengthValue - 1 ? lastFocusedIndex + 1 : lastFocusedIndex;\n this.fieldTargets[focusTargetIndex]?.focus();\n\n this.#syncAndDispatch();\n }\n\n readonly #onFieldFocus = (event: FocusEvent): void => {\n const input = event.currentTarget as HTMLInputElement | null;\n if (input) {\n // Auto-selection enables effortless character overwrites\n input.select();\n }\n };\n\n readonly #onCompositionStart = (event: CompositionEvent): void => {\n const input = event.currentTarget as HTMLInputElement;\n this.#isComposing.set(input, true);\n };\n\n readonly #onCompositionEnd = (event: CompositionEvent): void => {\n const input = event.currentTarget as HTMLInputElement;\n this.#isComposing.set(input, false);\n\n // Force validation after IME conversion finishes\n this.#handleInputValidation(input);\n };\n\n #handleInputValidation(input: HTMLInputElement): void {\n const index = this.fieldTargets.indexOf(input);\n if (index === -1) return;\n\n const rawValue = input.value;\n const normalized = this.#normalizeValue(rawValue);\n const regex = new RegExp(`^${this.patternValue}$`);\n\n if (normalized && regex.test(normalized)) {\n input.value = normalized;\n input.setAttribute(\"data-filled\", \"true\");\n this.#clearError();\n\n // Step focus forward\n if (index < this.lengthValue - 1) {\n const nextField = this.fieldTargets[index + 1];\n nextField?.focus();\n }\n } else if (normalized) {\n input.value = \"\";\n input.removeAttribute(\"data-filled\");\n this.#showError();\n } else {\n input.removeAttribute(\"data-filled\");\n }\n\n this.#syncAndDispatch();\n }\n\n #normalizeValue(val: string): string {\n // Replaces full-width numbers (0-9) with standard half-width ones (0-9)\n return val.replace(/[0-9]/g, (s) => String.fromCharCode(s.charCodeAt(0) - 0xfee0));\n }\n\n #showError(): void {\n if (this.hasErrorTarget) {\n this.errorTarget.removeAttribute(\"hidden\");\n }\n // Behavior only: emit a neutral payload and let the consumer compose/localize\n // the user-facing message. The pattern is reported so consumers can word it.\n this.dispatch(\"invalid\", { detail: { pattern: this.patternValue } });\n }\n\n #clearError(): void {\n if (this.hasErrorTarget) {\n this.errorTarget.setAttribute(\"hidden\", \"true\");\n }\n }\n\n #syncAndDispatch(): void {\n const fields = this.fieldTargets;\n const combinedValue = fields.map((f) => f.value).join(\"\");\n\n if (this.hasValueTarget) {\n this.valueTarget.value = combinedValue;\n }\n\n this.dispatch(\"change\", { detail: { value: combinedValue } });\n\n // Completed state when all fields contain a digit\n const isCompleted =\n fields.every((f) => f.value.length > 0) && combinedValue.length === this.lengthValue;\n if (isCompleted) {\n this.dispatch(\"complete\", { detail: { value: combinedValue } });\n }\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { LayoutObserver } from \"../utils/layout_observer\";\n\n/**\n * Headless **Overflow Indicator**: detects whether a scroll container can still\n * scroll toward its start and/or end and publishes it as `data-overflow-start` /\n * `data-overflow-end`. No APG widget — a state-detection utility. Consumers draw\n * edge shadows or arrows in CSS to signal \"more content this way\".\n *\n * Markup contract (identifier: `stimeo--overflow-indicator`):\n * <div data-controller=\"stimeo--overflow-indicator\"\n * data-stimeo--overflow-indicator-orientation-value=\"horizontal\">\n * <button type=\"button\" aria-label=\"Prev\"\n * data-stimeo--overflow-indicator-direction-param=\"start\"\n * data-action=\"click->stimeo--overflow-indicator#scrollByPage\">‹</button>\n * <div data-stimeo--overflow-indicator-target=\"viewport\"\n * data-action=\"scroll->stimeo--overflow-indicator#update\"\n * tabindex=\"0\" role=\"region\" aria-label=\"Products\"\n * style=\"overflow-x: auto;\"><!-- items --></div>\n * <button type=\"button\" aria-label=\"Next\"\n * data-stimeo--overflow-indicator-direction-param=\"end\"\n * data-action=\"click->stimeo--overflow-indicator#scrollByPage\">›</button>\n * </div>\n *\n * The viewport's scroll position and size are watched (via the wired `scroll`\n * action, plus {@link LayoutObserver} for resize and a {@link MutationObserver}\n * for content changes). Optional page buttons scroll one viewport at a time and\n * have their `disabled` synced to the matching direction's remaining room.\n *\n * @remarks\n * Behavior only — shadows, arrows, and gradients are the consumer's CSS;\n * `data-overflow-*` carry no ARIA semantics. All observers/listeners are released\n * on `disconnect()` (Turbo navigation included). `scrollByPage` honors\n * `prefers-reduced-motion`.\n */\nexport class OverflowIndicatorController extends Controller<HTMLElement> {\n static override targets = [\"viewport\"];\n static override values = {\n orientation: { type: String, default: \"horizontal\" },\n threshold: { type: Number, default: 1 },\n };\n static actions = [\"scrollByPage\", \"update\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly viewportTarget: HTMLElement;\n declare readonly hasViewportTarget: boolean;\n\n declare orientationValue: string;\n declare thresholdValue: number;\n\n readonly #layout = new LayoutObserver(() => this.update());\n #mutationObserver: MutationObserver | null = null;\n /** Last reported room, so `change` fires only on transitions. */\n #state: { start: boolean; end: boolean } | null = null;\n\n override connect(): void {\n if (!this.hasViewportTarget) return;\n this.#layout.observe(this.viewportTarget);\n this.#layout.observeViewport();\n\n if (typeof MutationObserver !== \"undefined\") {\n this.#mutationObserver = new MutationObserver(() => this.update());\n this.#mutationObserver.observe(this.viewportTarget, {\n childList: true,\n subtree: true,\n characterData: true,\n });\n }\n this.update();\n }\n\n override disconnect(): void {\n this.#layout.disconnect();\n this.#mutationObserver?.disconnect();\n this.#mutationObserver = null;\n this.#state = null;\n }\n\n /** Re-measures remaining scroll room and reflects the state hooks. Public so it can be wired to the viewport's `scroll`. */\n update(): void {\n if (!this.hasViewportTarget) return;\n const vp = this.viewportTarget;\n const horizontal = this.orientationValue !== \"vertical\";\n const t = this.thresholdValue;\n\n const scrollPos = horizontal ? vp.scrollLeft : vp.scrollTop;\n const maxScroll = horizontal\n ? vp.scrollWidth - vp.clientWidth\n : vp.scrollHeight - vp.clientHeight;\n\n const start = scrollPos > t;\n const end = scrollPos < maxScroll - t;\n\n vp.setAttribute(\"data-overflow-start\", start ? \"true\" : \"false\");\n vp.setAttribute(\"data-overflow-end\", end ? \"true\" : \"false\");\n this.#syncButtons(start, end);\n\n if (!this.#state || this.#state.start !== start || this.#state.end !== end) {\n this.#state = { start, end };\n this.dispatch(\"change\", { detail: { start, end } });\n }\n }\n\n /** Scrolls one viewport page toward the `direction` param (`start`/`end`). */\n scrollByPage(event: Event): void {\n if (!this.hasViewportTarget) return;\n const direction = this.#directionFromEvent(event);\n if (!direction) return;\n\n const vp = this.viewportTarget;\n const horizontal = this.orientationValue !== \"vertical\";\n const page = horizontal ? vp.clientWidth : vp.clientHeight;\n const delta = direction === \"start\" ? -page : page;\n const behavior: ScrollBehavior = this.#prefersReducedMotion() ? \"auto\" : \"smooth\";\n\n if (horizontal) {\n vp.scrollBy({ left: delta, behavior });\n } else {\n vp.scrollBy({ top: delta, behavior });\n }\n }\n\n /** Mirrors remaining room onto any direction buttons by toggling `disabled`. */\n #syncButtons(start: boolean, end: boolean): void {\n const buttons = this.element.querySelectorAll<HTMLButtonElement>(\n \"[data-stimeo--overflow-indicator-direction-param]\",\n );\n for (const button of buttons) {\n const direction = button.getAttribute(\"data-stimeo--overflow-indicator-direction-param\");\n if (direction === \"start\") this.#toggleButton(button, start);\n else if (direction === \"end\") this.#toggleButton(button, end);\n }\n }\n\n /**\n * Reflects the remaining room onto a page button's `disabled`, owning only the\n * `disabled` it sets itself via a marker (`data-overflow-indicator-disabled`,\n * like `number-input`/`conditional-fields`). An author-disabled button (e.g. the\n * whole control disabled) is therefore never blindly re-enabled.\n */\n #toggleButton(button: HTMLButtonElement, hasRoom: boolean): void {\n if (hasRoom) {\n if (button.hasAttribute(\"data-overflow-indicator-disabled\")) {\n button.disabled = false;\n button.removeAttribute(\"data-overflow-indicator-disabled\");\n }\n return;\n }\n if (button.disabled) return; // already disabled (possibly by the author) — leave it\n button.disabled = true;\n button.setAttribute(\"data-overflow-indicator-disabled\", \"\");\n }\n\n #directionFromEvent(event: Event): \"start\" | \"end\" | null {\n const params = (event as Event & { params?: { direction?: unknown } }).params;\n const direction = params?.direction;\n return direction === \"start\" || direction === \"end\" ? direction : null;\n }\n\n #prefersReducedMotion(): boolean {\n return (\n typeof window.matchMedia === \"function\" &&\n window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches\n );\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { LayoutObserver } from \"../utils/layout_observer\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless **overflow / priority menu**: items that no longer fit their container are\n * moved into a \"More\" dropdown (lowest `data-priority` first) and moved back as space\n * returns, watched with a {@link ResizeObserver} (no dedicated APG pattern — a\n * composition; the menu's a11y is delegated to Menu, so it is not re-implemented).\n *\n * Markup contract (identifier: `stimeo--overflow-menu`):\n * <div data-controller=\"stimeo--overflow-menu\" role=\"toolbar\">\n * <div data-stimeo--overflow-menu-target=\"items\">\n * <a data-priority=\"1\">Save</a><a data-priority=\"2\">Duplicate</a><a>Delete</a>\n * </div>\n * <div data-controller=\"stimeo--menu\" data-stimeo--overflow-menu-target=\"more\" hidden>\n * <button data-stimeo--menu-target=\"trigger\">More</button>\n * <ul role=\"menu\" data-stimeo--menu-target=\"menu\" hidden></ul>\n * </div>\n * </div>\n *\n * On connect (and every debounced resize) it measures the items against the container\n * width and, when they overflow, banks the lowest-priority ones into the More menu —\n * giving each `role=\"menuitem\"` / `tabindex=\"-1\"` and the menu's `item` target so Menu\n * drives it — until the rest fit beside the More button. When nothing overflows the\n * More button is `hidden`. The controller element carries `data-overflowing` /\n * `data-overflow-count`, and a `change` event fires on each transition.\n *\n * @remarks\n * Items are *moved* (not cloned). When a focused item retreats into the (collapsed)\n * menu it would otherwise be hidden and lose focus, so focus is redirected to the More\n * trigger. Priority: lower `data-priority` is kept longer; items without one drop first.\n * Behavior only — no styling. The `ResizeObserver` and debounce timer are released on\n * `disconnect()` (Turbo navigation included); state is derived from the DOM each pass\n * (no module-scope state), so `connect()` re-syncs after a Turbo morph. Captures the\n * managed item set at connect; call the `update` action to re-measure after adding\n * items dynamically.\n */\nexport class OverflowMenuController extends Controller<HTMLElement> {\n static override targets = [\"items\", \"more\"];\n static override values = {\n moreLabel: { type: String, default: \"More\" },\n debounce: { type: Number, default: 100 },\n };\n static actions = [\"update\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly itemsTarget: HTMLElement;\n declare readonly moreTarget: HTMLElement;\n declare readonly hasItemsTarget: boolean;\n declare readonly hasMoreTarget: boolean;\n\n declare moreLabelValue: string;\n declare debounceValue: number;\n\n readonly #layout = new LayoutObserver(() => this.#scheduleUpdate());\n readonly #timers = new SafeTimeout();\n /** The managed items in canonical (authored) order, captured at connect. */\n #items: HTMLElement[] = [];\n #index = new WeakMap<HTMLElement, number>();\n /**\n * Cached bar-context width per item. An item's natural width is location-independent,\n * so this lets a measure pass read only the items currently in the bar (menu items\n * reuse their last value) instead of pulling everything back to measure — one reflow,\n * not two.\n */\n #widths = new WeakMap<HTMLElement, number>();\n /** Last reported overflow count, so `change` fires only on transitions. */\n #lastHidden: number | null = null;\n\n override connect(): void {\n if (!this.hasItemsTarget || !this.hasMoreTarget) return;\n\n const trigger = this.#trigger();\n if (trigger && (trigger.textContent ?? \"\").trim() === \"\") {\n trigger.textContent = this.moreLabelValue;\n }\n\n this.#layout.observe(this.element);\n this.#layout.observeViewport();\n this.update();\n }\n\n override disconnect(): void {\n this.#layout.disconnect();\n this.#timers.clearAll();\n this.#lastHidden = null;\n }\n\n /** Re-measures and rebalances items between the bar and the More menu. */\n update(): void {\n if (!this.hasItemsTarget || !this.hasMoreTarget) return;\n this.#syncItems();\n\n // Reveal More so its trigger is measurable, then refresh cached widths for the items\n // currently in the bar (menu items keep their location-independent last value).\n this.moreTarget.hidden = false;\n for (const item of this.#items) {\n if (item.parentElement === this.itemsTarget) this.#widths.set(item, item.offsetWidth);\n }\n const moreWidth = (this.#trigger() ?? this.moreTarget).offsetWidth;\n const gap = this.#gap();\n\n const widthOf = (el: HTMLElement): number => this.#widths.get(el) ?? el.offsetWidth;\n const containerWidth = this.element.clientWidth;\n const itemsWidth = this.#items.reduce((sum, el) => sum + widthOf(el), 0);\n let visibleWidth = itemsWidth + Math.max(0, this.#items.length - 1) * gap;\n\n const hidden = new Set<HTMLElement>();\n if (visibleWidth > containerWidth) {\n const budget = containerWidth - moreWidth - gap; // reserve the More button + its gap\n // Drop lowest-retention first: no `data-priority` (rank ∞), then highest number;\n // ties broken right-to-left so leading items survive.\n const dropOrder = [...this.#items].sort(\n (a, b) => this.#rank(b) - this.#rank(a) || this.#indexOf(b) - this.#indexOf(a),\n );\n for (const item of dropOrder) {\n if (visibleWidth <= budget) break;\n hidden.add(item);\n visibleWidth -= widthOf(item) + gap; // dropping an item frees its width and a gap\n }\n }\n\n // Re-home every item in canonical order so the bar and the menu both stay correctly\n // ordered — a banked middle item returns to its original slot, not the end.\n const menu = this.#menuList();\n // If the focused item is one of the ones retreating, redirect focus to the More\n // trigger: in a collapsed menu the banked item becomes hidden and the browser would\n // otherwise drop focus to <body>. Decided before the move (not by polling\n // activeElement afterwards) so it does not race the browser's blur.\n const active = document.activeElement;\n const refocusTrigger = active instanceof HTMLElement && hidden.has(active);\n for (const item of this.#items) {\n if (hidden.has(item)) this.#toMenu(item, menu);\n else this.#toBar(item);\n }\n if (refocusTrigger) this.#trigger()?.focus();\n\n const count = hidden.size;\n this.moreTarget.hidden = count === 0;\n if (count > 0) this.element.setAttribute(\"data-overflowing\", \"true\");\n else this.element.removeAttribute(\"data-overflowing\");\n this.element.setAttribute(\"data-overflow-count\", String(count));\n\n if (this.#lastHidden !== count) {\n this.#lastHidden = count;\n this.dispatch(\"change\", { detail: { visible: this.#items.length - count, hidden: count } });\n }\n }\n\n /** The flex `column-gap` between items in px (0 when none / unsupported). */\n #gap(): number {\n if (typeof window.getComputedStyle !== \"function\") return 0;\n const style = window.getComputedStyle(this.itemsTarget);\n const value = Number.parseFloat(style.columnGap || style.gap || \"\");\n return Number.isNaN(value) ? 0 : value;\n }\n\n /**\n * Reconciles the managed item set with the DOM each pass: adopts items appended to the\n * bar since last time (so the documented \"add items, then call `update`\" flow works)\n * and drops any the consumer removed, then renumbers canonical indices. Banked items\n * live in the menu (still within the controller element) and are retained.\n */\n #syncItems(): void {\n const known = new Set(this.#items);\n for (const el of this.itemsTarget.children) {\n if (el instanceof HTMLElement && !known.has(el)) this.#items.push(el);\n }\n this.#items = this.#items.filter((el) => this.element.contains(el));\n this.#index = new WeakMap();\n this.#items.forEach((el, i) => {\n this.#index.set(el, i);\n });\n }\n\n /** Debounced re-measure for resize-driven churn. */\n #scheduleUpdate(): void {\n this.#timers.clearAll();\n this.#timers.set(() => this.update(), this.debounceValue);\n }\n\n /** Returns the menu list the items are banked into (falls back to the More wrapper). */\n #menuList(): HTMLElement {\n return (\n this.moreTarget.querySelector<HTMLElement>('[data-stimeo--menu-target=\"menu\"]') ??\n this.moreTarget\n );\n }\n\n #trigger(): HTMLElement | null {\n return this.moreTarget.querySelector<HTMLElement>('[data-stimeo--menu-target=\"trigger\"]');\n }\n\n /** Restores an item to the bar, stripping the menu semantics we may have added. */\n #toBar(item: HTMLElement): void {\n // Always append (in canonical-order calls) so the bar's order is rebuilt correctly.\n this.itemsTarget.appendChild(item);\n if (item.dataset.overflowMenuized === undefined) return;\n item.removeAttribute(\"data-stimeo--menu-target\");\n this.#restoreAttr(item, \"role\", item.dataset.overflowOrigRole);\n this.#restoreAttr(item, \"tabindex\", item.dataset.overflowOrigTabindex);\n delete item.dataset.overflowMenuized;\n delete item.dataset.overflowOrigRole;\n delete item.dataset.overflowOrigTabindex;\n }\n\n /** Banks an item into the menu with menuitem semantics for Menu to manage. */\n #toMenu(item: HTMLElement, menu: HTMLElement): void {\n if (item.dataset.overflowMenuized === undefined) {\n item.dataset.overflowMenuized = \"true\";\n item.dataset.overflowOrigRole = item.getAttribute(\"role\") ?? \"\";\n item.dataset.overflowOrigTabindex = item.getAttribute(\"tabindex\") ?? \"\";\n item.setAttribute(\"role\", \"menuitem\");\n item.setAttribute(\"tabindex\", \"-1\");\n item.setAttribute(\"data-stimeo--menu-target\", \"item\");\n }\n menu.appendChild(item);\n }\n\n /** Re-applies a saved attribute value, or removes the attribute when it was absent. */\n #restoreAttr(item: HTMLElement, name: string, original: string | undefined): void {\n if (original === undefined || original === \"\") item.removeAttribute(name);\n else item.setAttribute(name, original);\n }\n\n #indexOf(item: HTMLElement): number {\n return this.#index.get(item) ?? 0;\n }\n\n /** Retention rank: lower keeps longer; no `data-priority` ranks lowest (drops first). */\n #rank(item: HTMLElement): number {\n const raw = item.getAttribute(\"data-priority\");\n if (raw === null) return Number.POSITIVE_INFINITY;\n const value = Number(raw);\n return Number.isNaN(value) ? Number.POSITIVE_INFINITY : value;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, accessible pagination behavior.\n *\n * Markup contract (identifier: `stimeo--pagination`):\n * <nav data-controller=\"stimeo--pagination\" aria-label=\"Pagination\"\n * data-stimeo--pagination-page-value=\"1\"\n * data-stimeo--pagination-total-value=\"5\">\n * <button type=\"button\" data-stimeo--pagination-target=\"prev\"\n * data-action=\"stimeo--pagination#prev\">Prev</button>\n * <button type=\"button\" data-page=\"1\" aria-current=\"page\"\n * data-stimeo--pagination-target=\"page\"\n * data-action=\"stimeo--pagination#select\">1</button>\n * <!-- more page buttons -->\n * <button type=\"button\" data-stimeo--pagination-target=\"next\"\n * data-action=\"stimeo--pagination#next\">Next</button>\n * </nav>\n *\n * There is no dedicated APG pattern; this uses a navigation landmark plus\n * `aria-current=\"page\"`. The controller owns current-page state, the\n * `aria-current` sync, boundary disabling of prev/next, and the change event.\n * Generating/eliding the page buttons and fetching data stay with the consumer.\n *\n * @remarks\n * Behavior only — each control is in the natural Tab order (no roving). When a\n * boundary disables the button that currently has focus, focus is moved first so\n * it is never lost to a `disabled` element.\n *\n * Behavior provided:\n * - `select` reads the clicked button's `data-page` and makes it current.\n * - `prev`/`next` step by one, clamped to `[1, total]`.\n * - The current page button gets `aria-current=\"page\"` (removed from the rest);\n * `prev` is `disabled` at page 1 and `next` at `total`.\n * - Every change dispatches `stimeo--pagination:change`.\n */\nexport class PaginationController extends Controller<HTMLElement> {\n static override targets = [\"page\", \"prev\", \"next\"];\n static override values = {\n page: { type: Number, default: 1 },\n total: { type: Number, default: 1 },\n };\n static actions = [\"next\", \"prev\", \"select\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly pageTargets: HTMLElement[];\n declare readonly prevTarget: HTMLButtonElement;\n declare readonly nextTarget: HTMLButtonElement;\n declare readonly hasPrevTarget: boolean;\n declare readonly hasNextTarget: boolean;\n declare pageValue: number;\n declare totalValue: number;\n\n /** Normalizes out-of-range initial values and renders the initial state. */\n override connect(): void {\n this.totalValue = Math.max(1, Math.trunc(this.totalValue));\n this.pageValue = Math.min(this.totalValue, Math.max(1, Math.trunc(this.pageValue)));\n this.#render();\n }\n\n /** Makes the clicked page button (its `data-page`) current. */\n select(event: Event): void {\n const button = event.currentTarget as HTMLElement;\n const page = Number(button.dataset.page);\n if (!Number.isFinite(page)) return;\n this.#goto(page);\n }\n\n /** Steps to the previous page. */\n prev(): void {\n this.#goto(this.pageValue - 1);\n }\n\n /** Steps to the next page. */\n next(): void {\n this.#goto(this.pageValue + 1);\n }\n\n /** Moves to `page` (clamped to `[1, total]`), re-renders, and dispatches `change`. */\n #goto(page: number): void {\n // Normalize total first so a stray total<=0 can't clamp the 1-based page to 0.\n const total = Math.max(1, Math.trunc(this.totalValue));\n const target = Math.min(total, Math.max(1, Math.trunc(page)));\n if (target === this.pageValue) return;\n const previous = this.pageValue;\n this.pageValue = target;\n this.#render();\n this.dispatch(\"change\", {\n detail: { page: target, total: this.totalValue, previous },\n });\n }\n\n /** Syncs `aria-current` on the page buttons and the prev/next `disabled` state. */\n #render(): void {\n for (const button of this.pageTargets) {\n if (Number(button.dataset.page) === this.pageValue) {\n button.setAttribute(\"aria-current\", \"page\");\n } else {\n button.removeAttribute(\"aria-current\");\n }\n }\n this.#setDisabled(this.hasPrevTarget ? this.prevTarget : null, this.pageValue <= 1);\n this.#setDisabled(\n this.hasNextTarget ? this.nextTarget : null,\n this.pageValue >= this.totalValue,\n );\n }\n\n /**\n * Sets `disabled` on a boundary button, first moving focus off it if it is the\n * active element so disabling never strands focus.\n */\n #setDisabled(button: HTMLButtonElement | null, disabled: boolean): void {\n if (!button) return;\n if (disabled && button === document.activeElement) {\n this.#moveFocusAwayFrom(button);\n }\n button.disabled = disabled;\n }\n\n /** Moves focus to the opposite enabled control, falling back to the current page. */\n #moveFocusAwayFrom(button: HTMLButtonElement): void {\n const opposite =\n button === (this.hasPrevTarget ? this.prevTarget : null)\n ? this.hasNextTarget\n ? this.nextTarget\n : null\n : this.hasPrevTarget\n ? this.prevTarget\n : null;\n const currentPage = this.pageTargets.find(\n (candidate) => Number(candidate.dataset.page) === this.pageValue,\n );\n const destination = opposite && !opposite.disabled ? opposite : currentPage;\n if (destination) {\n destination.focus();\n return;\n }\n // Degenerate config (e.g. a lone boundary button, no page buttons): keep focus\n // inside the pagination landmark instead of letting the browser drop it to\n // <body> when the button disables. The root is made programmatically focusable\n // just-in-time with `tabindex=\"-1\"`, which is not a Tab stop.\n if (!this.element.hasAttribute(\"tabindex\")) this.element.setAttribute(\"tabindex\", \"-1\");\n this.element.focus();\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless password show/hide (unmask) toggle behavior.\n *\n * Markup contract (identifier: `stimeo--password-reveal`):\n * <div data-controller=\"stimeo--password-reveal\">\n * <input type=\"password\" aria-label=\"Password\"\n * data-stimeo--password-reveal-target=\"input\">\n * <button type=\"button\" aria-pressed=\"false\" aria-label=\"Show password\"\n * data-stimeo--password-reveal-target=\"toggle\"\n * data-action=\"stimeo--password-reveal#toggle\"></button>\n * </div>\n *\n * No dedicated APG pattern; this follows the toggle **Button** practice. The\n * accessible name stays state-independent (\"Show password\") while the pressed\n * state is conveyed by `aria-pressed`.\n *\n * @remarks\n * Behavior only — icon rendering is the consumer's, keyed off `aria-pressed` /\n * `data-state` (`hidden` / `visible`). Flipping `input.type` can drop focus and\n * the caret, so when (and only when) the input was the focused element its focus\n * and selection are restored afterward; when the toggle button holds focus\n * (keyboard use) focus is left on the button. An optional `autoHide` re-masks\n * after a delay, and that timer is torn down on disconnect (Turbo).\n */\nexport class PasswordRevealController extends Controller<HTMLElement> {\n static override targets = [\"input\", \"toggle\"];\n static override values = {\n autoHide: { type: Number, default: 0 },\n };\n static actions = [\"toggle\"] as const;\n static events = [\"toggle\"] as const;\n\n declare readonly inputTarget: HTMLInputElement;\n declare readonly toggleTarget: HTMLElement;\n declare readonly hasInputTarget: boolean;\n declare readonly hasToggleTarget: boolean;\n\n declare autoHideValue: number;\n\n /** Auto re-mask timer; torn down on disconnect. */\n #timers = new SafeTimeout();\n\n override connect(): void {\n this.#reflect(this.#isVisible);\n }\n\n override disconnect(): void {\n this.#timers.clearAll();\n }\n\n /** Toggles the input between masked and revealed. Bound via `data-action`. */\n toggle(): void {\n this.#setVisible(!this.#isVisible);\n }\n\n /** Whether the input is currently revealed (`type=\"text\"`). */\n get #isVisible(): boolean {\n return this.hasInputTarget && this.inputTarget.type === \"text\";\n }\n\n /** Switches the masked/revealed state, preserving focus and caret. */\n #setVisible(visible: boolean): void {\n if (!this.hasInputTarget) return;\n const input = this.inputTarget;\n\n // Only the input's *own* focus is restored across the type change; if the\n // toggle button (keyboard) holds focus, it is left untouched.\n const restoreInputFocus = document.activeElement === input;\n const selectionStart = input.selectionStart;\n const selectionEnd = input.selectionEnd;\n\n input.type = visible ? \"text\" : \"password\";\n\n if (restoreInputFocus) {\n input.focus();\n // `selectionStart` / `selectionEnd` are `number | null` (null for input\n // types that don't expose a selection); only restore when both are present.\n if (selectionStart !== null && selectionEnd !== null) {\n try {\n input.setSelectionRange(selectionStart, selectionEnd);\n } catch {\n // Some input types reject selection access; focus alone is enough.\n }\n }\n }\n\n this.#reflect(visible);\n this.dispatch(\"toggle\", { detail: { visible } });\n\n this.#timers.clearAll();\n if (visible && this.autoHideValue > 0) {\n this.#timers.set(() => this.#setVisible(false), this.autoHideValue);\n }\n }\n\n /** Reflects the visible state onto `aria-pressed` and `data-state`. */\n #reflect(visible: boolean): void {\n if (this.hasToggleTarget) {\n this.toggleTarget.setAttribute(\"aria-pressed\", visible ? \"true\" : \"false\");\n }\n this.element.setAttribute(\"data-state\", visible ? \"visible\" : \"hidden\");\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/** Character classes that contribute to password variety (one point each beyond the first). */\nconst CLASS_PATTERNS: readonly RegExp[] = [/[a-z]/, /[A-Z]/, /[0-9]/, /[^A-Za-z0-9]/];\n\n/** Length milestones that each add a strength point. */\nconst LENGTH_MILESTONES: readonly number[] = [8, 12, 16];\n\n/** Upper bound of the raw heuristic points, used to bucket into the level scale. */\nconst MAX_POINTS = LENGTH_MILESTONES.length + (CLASS_PATTERNS.length - 1);\n\n/**\n * Fixed, locale-independent styling bands `data-strength` is drawn from. Kept\n * separate from the (localizable) `levels` labels so `data-strength` stays a\n * stable CSS hook (e.g. `[data-strength=\"weak\"]`) even when `levels` is\n * translated. Ascending: weakest → strongest.\n */\nconst STRENGTH_BANDS = [\"weak\", \"fair\", \"good\", \"strong\"] as const;\n\n/**\n * Headless password-strength behavior: scores the field with a lightweight\n * zero-dependency heuristic and drives a meter plus an `aria-live` label. No\n * dedicated APG pattern; the meter display follows {@link MeterController}.\n *\n * Markup contract (identifier: `stimeo--password-strength`):\n * <div data-controller=\"stimeo--password-strength\">\n * <input type=\"password\" data-stimeo--password-strength-target=\"input\"\n * data-action=\"input->stimeo--password-strength#evaluate\" aria-describedby=\"pw\">\n * <div data-stimeo--password-strength-target=\"meter\" role=\"meter\"\n * aria-valuemin=\"0\" aria-valuemax=\"4\"></div>\n * <span id=\"pw\" data-stimeo--password-strength-target=\"label\" aria-live=\"polite\"></span>\n * </div>\n *\n * On each input the controller scores the password (length milestones + character\n * variety, capped for trivial repetition), syncs the meter's `aria-valuenow`,\n * reflects a stable band on `data-strength`, the `0–1` fill on\n * `--stimeo-password-strength`, and (when `minScore` is set) `data-below-min`,\n * and writes the level label into the label target.\n *\n * @remarks\n * Behavior only — the meter/bar look is the consumer's, keyed off the data hooks.\n * `data-strength` is one of the fixed {@link STRENGTH_BANDS} (not the localizable\n * `levels` text), so consumers can style by it regardless of locale; the visible\n * label receives the matching `levels` entry. Non-text state (meter ARIA,\n * `data-strength`/`data-below-min`, the custom property, and the `change` event)\n * updates **immediately** on every keystroke so styling and consumers stay\n * responsive, while the label — in an `aria-live=\"polite\"` region — is written on\n * a short debounce so a screen reader is not flooded mid-typing. The score is a\n * pure function of the input value (no module-scope state), so `connect()`\n * re-evaluates idempotently after a Turbo cache restore; the debounce timer is\n * owned by {@link SafeTimeout} and torn down on `disconnect()` (Turbo included).\n * The estimator is intentionally not a dictionary/zxcvbn-grade one (kept\n * zero-dep); swap a stronger one in on the consumer side if needed.\n */\nexport class PasswordStrengthController extends Controller<HTMLElement> {\n static override targets = [\"input\", \"meter\", \"label\"];\n static override values = {\n minScore: { type: Number, default: 0 },\n levels: { type: Array, default: [\"weak\", \"fair\", \"good\", \"strong\"] },\n };\n static actions = [\"evaluate\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly inputTarget: HTMLInputElement;\n declare readonly meterTarget: HTMLElement;\n declare readonly labelTarget: HTMLElement;\n declare readonly hasInputTarget: boolean;\n declare readonly hasMeterTarget: boolean;\n declare readonly hasLabelTarget: boolean;\n\n declare minScoreValue: number;\n declare levelsValue: string[];\n\n /** Delay (ms) before the polite live-region label is written, to throttle SR flooding. */\n static readonly #announceDelay = 200;\n\n readonly #timers = new SafeTimeout();\n #announceId: number | null = null;\n\n override connect(): void {\n // Reflect the current value synchronously (no announce): an autofilled or\n // cache-restored field shows the right strength without queuing an SR message.\n this.#update({ announce: false });\n }\n\n override disconnect(): void {\n this.#timers.clearAll();\n this.#announceId = null;\n }\n\n /** Re-evaluates strength from the input. Bound via `data-action` (`input`). */\n evaluate(): void {\n this.#update();\n }\n\n /**\n * Recomputes the strength. The meter ARIA, data hooks, the custom property and\n * the `change` event apply immediately; the live-region label text is debounced\n * unless `announce` is `false` (the initial render).\n */\n #update(options: { announce?: boolean } = {}): void {\n const password = this.hasInputTarget ? this.inputTarget.value : \"\";\n const labels = this.levelsValue;\n const max = labels.length;\n const score = this.#score(password, max);\n const label = score > 0 ? (labels[score - 1] ?? \"\") : \"\";\n\n this.#reflectMeter(score, max);\n this.#reflectRoot(score, max);\n\n if (options.announce === false) {\n // Initial render (connect / cache-restore): reflect without a change event\n // or a queued screen-reader announcement.\n this.#writeLabel(label);\n return;\n }\n\n this.dispatch(\"change\", {\n detail: { score, level: label, max, meetsMin: score > 0 && score >= this.minScoreValue },\n });\n\n if (this.#announceId !== null) this.#timers.clear(this.#announceId);\n this.#announceId = this.#timers.set(() => {\n this.#writeLabel(label);\n this.#announceId = null;\n }, PasswordStrengthController.#announceDelay);\n }\n\n /** Syncs the meter target's ARIA value attributes (`0..levels.length`). */\n #reflectMeter(score: number, max: number): void {\n if (!this.hasMeterTarget) return;\n this.meterTarget.setAttribute(\"aria-valuemin\", \"0\");\n this.meterTarget.setAttribute(\"aria-valuemax\", String(max));\n this.meterTarget.setAttribute(\"aria-valuenow\", String(score));\n }\n\n /**\n * Reflects the level onto the root: the stable `data-strength` band (absent when\n * empty), the `data-below-min` hook when the score is under `minScore`, and the\n * `0–1` fill the consumer's CSS turns into the bar width.\n */\n #reflectRoot(score: number, max: number): void {\n const band = this.#band(score, max);\n this.#toggle(\"data-strength\", band, band.length > 0);\n // Empty/pristine input (`score === 0`) is never \"below min\": that would let CSS\n // flag an untouched field as failing. Mirror the `change` event's `meetsMin`\n // (`score > 0 && …`) so the hook only marks a *non-empty* password under the\n // threshold. `minScore` defaults to 0, leaving the hook inert until set positive.\n this.#toggle(\"data-below-min\", \"true\", score > 0 && score < this.minScoreValue);\n const ratio = max > 0 ? score / max : 0;\n this.element.style.setProperty(\"--stimeo-password-strength\", String(ratio));\n }\n\n #writeLabel(label: string): void {\n if (this.hasLabelTarget) this.labelTarget.textContent = label;\n }\n\n /**\n * Locale-independent styling band (one of {@link STRENGTH_BANDS}) for `score`\n * out of `max`. Empty input → `\"\"`. Quantizes the `score/max` ratio into the\n * four fixed bands, so a non-default level count still maps onto a stable hook.\n */\n #band(score: number, max: number): string {\n if (score <= 0 || max <= 0) return \"\";\n const index = Math.ceil((score / max) * STRENGTH_BANDS.length) - 1;\n return STRENGTH_BANDS[Math.min(STRENGTH_BANDS.length - 1, Math.max(0, index))] ?? \"\";\n }\n\n /** Sets `name` to `value` when `on`, else removes it (value/presence data hook). */\n #toggle(name: string, value: string, on: boolean): void {\n if (on) {\n this.element.setAttribute(name, value);\n } else {\n this.element.removeAttribute(name);\n }\n }\n\n /**\n * Lightweight zero-dependency strength heuristic returning an integer in\n * `[0, max]` (`max` = number of levels). Empty input is `0` (no level); any\n * non-empty password is at least `1`. Points accrue from length milestones and\n * character-class variety, then bucket into the level scale. A tiny alphabet\n * (≤ 2 distinct characters, e.g. \"aaaa\") is capped as the weakest, so length\n * alone cannot mask trivial repetition.\n */\n #score(password: string, max: number): number {\n if (password.length === 0 || max === 0) return 0;\n\n let points = 0;\n for (const milestone of LENGTH_MILESTONES) {\n if (password.length >= milestone) points += 1;\n }\n // The first present character class is free; each additional one adds a point.\n points += CLASS_PATTERNS.filter((re) => re.test(password)).length - 1;\n\n if (new Set(password).size <= 2) points = 0; // trivial repetition → weakest\n\n const bucketed = Math.round((points / MAX_POINTS) * max);\n return Math.min(max, Math.max(1, bucketed));\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/** Field controls this controller can persist. */\ntype PersistField = HTMLInputElement | HTMLTextAreaElement | HTMLSelectElement;\n\n/** Input types that carry no meaningful, restorable value. */\nconst NON_VALUE_TYPES = new Set([\"file\", \"submit\", \"reset\", \"button\", \"image\"]);\n/** localStorage key prefix so drafts never clobber unrelated app storage. */\nconst STORAGE_PREFIX = \"stimeo--persist:\";\n/** Separator for disambiguating repeated same-name fields (cannot occur in a real field name). */\nconst OCCURRENCE_SEP = \"\\u0000\";\n\n/**\n * Headless draft-autosave behavior: persists a form's field values to\n * `localStorage` and restores them across Turbo navigations and reloads (no APG\n * pattern; a state-holding utility). The Alpine `persist` equivalent.\n *\n * Markup contract (identifier: `stimeo--persist`):\n * <form data-controller=\"stimeo--persist\"\n * data-stimeo--persist-key-value=\"contact-draft\">\n * <input name=\"name\">\n * <textarea name=\"message\"></textarea>\n * </form>\n *\n * On connect it restores any saved values under `key` (falling back to the\n * element's `id`), then debounce-saves on every input/change. Password fields (and\n * anything in `exclude`) are never written. A `clear()` action — or the `clearOn`\n * event (e.g. `submit`) — drops the draft. Restoring never moves focus.\n *\n * @remarks\n * Behavior only. State lives entirely in `localStorage` (no module-scope state), so\n * instances never interfere. The input listener and debounce timer are removed on\n * `disconnect()` (Turbo navigation included), where a pending save is flushed first\n * so an in-flight edit is not lost.\n */\nexport class PersistController extends Controller<HTMLElement> {\n static override targets = [\"field\"];\n static override values = {\n key: { type: String, default: \"\" },\n debounce: { type: Number, default: 400 },\n exclude: { type: Array, default: [\"password\"] },\n clearOn: { type: String, default: \"\" },\n };\n static actions = [\"clear\"] as const;\n static events = [\"restore\", \"save\", \"clear\"] as const;\n\n declare readonly fieldTargets: PersistField[];\n declare readonly hasFieldTarget: boolean;\n\n declare keyValue: string;\n declare debounceValue: number;\n declare excludeValue: string[];\n declare clearOnValue: string;\n\n readonly #timeouts = new SafeTimeout();\n #saveId: number | null = null;\n\n readonly #onInput = (): void => {\n this.#scheduleSave();\n };\n\n readonly #onClearEvent = (): void => {\n this.clear();\n };\n\n override connect(): void {\n if (this.#storageKey === null) return;\n this.#restore();\n this.element.addEventListener(\"input\", this.#onInput);\n this.element.addEventListener(\"change\", this.#onInput);\n if (this.clearOnValue.length > 0) {\n this.element.addEventListener(this.clearOnValue, this.#onClearEvent);\n }\n }\n\n override disconnect(): void {\n this.element.removeEventListener(\"input\", this.#onInput);\n this.element.removeEventListener(\"change\", this.#onInput);\n if (this.clearOnValue.length > 0) {\n this.element.removeEventListener(this.clearOnValue, this.#onClearEvent);\n }\n // Flush a pending save so an in-flight edit survives a Turbo navigation.\n if (this.#saveId !== null) {\n this.#timeouts.clear(this.#saveId);\n this.#saveId = null;\n this.#write();\n }\n this.#timeouts.clearAll();\n }\n\n /** Drops the saved draft and clears the restored marker. */\n clear(): void {\n const key = this.#storageKey;\n if (key === null) return;\n if (this.#saveId !== null) {\n this.#timeouts.clear(this.#saveId);\n this.#saveId = null;\n }\n this.#removeItem(key);\n this.element.removeAttribute(\"data-persist-restored\");\n this.dispatch(\"clear\", { detail: { key: this.#logicalKey } });\n }\n\n /** Schedules a debounced save. */\n #scheduleSave(): void {\n if (this.#saveId !== null) this.#timeouts.clear(this.#saveId);\n this.#saveId = this.#timeouts.set(() => {\n this.#saveId = null;\n this.#save();\n }, this.debounceValue);\n }\n\n /** Writes the current values and emits `save`. */\n #save(): void {\n this.#write();\n this.dispatch(\"save\", { detail: { key: this.#logicalKey } });\n }\n\n /** Serializes persistable fields and stores them under the storage key. */\n #write(): void {\n const key = this.#storageKey;\n if (key === null) return;\n const data: Record<string, unknown> = {};\n for (const { field, key: fieldKey } of this.#fieldEntries()) {\n if (field instanceof HTMLInputElement && field.type === \"checkbox\") {\n data[fieldKey] = field.checked;\n } else if (field instanceof HTMLInputElement && field.type === \"radio\") {\n if (field.checked) data[fieldKey] = field.value;\n } else if (field instanceof HTMLSelectElement && field.multiple) {\n data[fieldKey] = Array.from(field.selectedOptions).map((o) => o.value);\n } else {\n data[fieldKey] = field.value;\n }\n }\n this.#setItem(key, JSON.stringify(data));\n }\n\n /** Applies any saved values to the fields, without moving focus. */\n #restore(): void {\n const key = this.#storageKey;\n if (key === null) return;\n const raw = this.#getItem(key);\n if (raw === null) return;\n let data: Record<string, unknown>;\n try {\n data = JSON.parse(raw) as Record<string, unknown>;\n } catch {\n return;\n }\n let restoredAny = false;\n for (const { field, key: fieldKey } of this.#fieldEntries()) {\n if (!Object.hasOwn(data, fieldKey)) continue;\n this.#applyValue(field, data[fieldKey]);\n restoredAny = true;\n }\n if (restoredAny) {\n this.element.setAttribute(\"data-persist-restored\", \"true\");\n this.dispatch(\"restore\", { detail: { key: this.#logicalKey } });\n }\n }\n\n /** Sets a single field's value from a stored entry. */\n #applyValue(field: PersistField, value: unknown): void {\n if (field instanceof HTMLInputElement && field.type === \"checkbox\") {\n field.checked = Boolean(value);\n } else if (field instanceof HTMLInputElement && field.type === \"radio\") {\n field.checked = field.value === value;\n } else if (field instanceof HTMLSelectElement && field.multiple) {\n const selected = new Set(Array.isArray(value) ? value.map(String) : []);\n for (const option of Array.from(field.options)) {\n option.selected = selected.has(option.value);\n }\n } else {\n field.value = String(value);\n }\n }\n\n /**\n * Persistable fields paired with a stable storage key. Uniquely-named fields key\n * by their name (unchanged, backward-compatible). Repeated same-name fields\n * (e.g. a `tags[]` checkbox group or array text inputs) are disambiguated by\n * DOM-order occurrence — the first keeps its plain `name` (backward-\n * compatible), later ones get a NUL-separated index suffix — so each is stored and\n * restored individually instead of the last one clobbering the rest. Radios are\n * the exception: a group intentionally shares one key (one value per name).\n */\n #fieldEntries(): Array<{ field: PersistField; key: string }> {\n const entries: Array<{ field: PersistField; key: string }> = [];\n const occurrence = new Map<string, number>();\n for (const field of this.#fields()) {\n const name = this.#keyOf(field);\n if (name === null) continue;\n if (field instanceof HTMLInputElement && field.type === \"radio\") {\n entries.push({ field, key: name });\n continue;\n }\n const seen = occurrence.get(name) ?? 0;\n occurrence.set(name, seen + 1);\n entries.push({ field, key: seen === 0 ? name : `${name}${OCCURRENCE_SEP}${seen}` });\n }\n return entries;\n }\n\n /** The fields to persist: `field` targets, or the element's named controls. */\n #fields(): PersistField[] {\n const candidates = this.hasFieldTarget\n ? this.fieldTargets\n : Array.from(this.element.querySelectorAll<PersistField>(\"input, textarea, select\"));\n return candidates.filter((field) => this.#persistable(field));\n }\n\n /** Whether a field carries a restorable, non-excluded value. */\n #persistable(field: PersistField): boolean {\n if (this.#keyOf(field) === null) return false;\n const type = field instanceof HTMLInputElement ? field.type : \"\";\n if (NON_VALUE_TYPES.has(type)) return false;\n if (this.excludeValue.includes(type)) return false;\n if (field.name.length > 0 && this.excludeValue.includes(field.name)) return false;\n return true;\n }\n\n /** A stable storage sub-key for a field (its name, else id). */\n #keyOf(field: PersistField): string | null {\n return field.name || field.id || null;\n }\n\n /** The logical key (key Value or element id), or null when neither is set. */\n get #logicalKey(): string | null {\n const key = this.keyValue || this.element.id;\n return key.length > 0 ? key : null;\n }\n\n /** The prefixed localStorage key, or null when persistence is disabled. */\n get #storageKey(): string | null {\n const logical = this.#logicalKey;\n return logical === null ? null : `${STORAGE_PREFIX}${logical}`;\n }\n\n #getItem(key: string): string | null {\n try {\n return window.localStorage.getItem(key);\n } catch {\n return null;\n }\n }\n\n #setItem(key: string, value: string): void {\n try {\n window.localStorage.setItem(key, value);\n } catch {\n // Storage full or unavailable (private mode): persistence is best-effort.\n }\n }\n\n #removeItem(key: string): void {\n try {\n window.localStorage.removeItem(key);\n } catch {\n // Ignore: nothing to clear if storage is unavailable.\n }\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, accessible **non-modal popover** behavior.\n *\n * Markup contract (identifier: `stimeo--popover`):\n * <div data-controller=\"stimeo--popover\">\n * <button data-stimeo--popover-target=\"trigger\"\n * aria-haspopup=\"dialog\" aria-expanded=\"false\" aria-controls=\"pop\"\n * data-action=\"click->stimeo--popover#toggle\">Edit profile</button>\n * <div id=\"pop\" data-stimeo--popover-target=\"panel\"\n * role=\"dialog\" aria-label=\"Edit profile\" hidden>…</div>\n * </div>\n *\n * Implements the WAI-ARIA APG **Dialog** pattern run *non-modally* (no\n * `aria-modal`, no focus trap, no `inert`/scroll lock). The background stays\n * fully interactive; this is the modeless counterpart to `stimeo--dialog`. For\n * a roving `role=\"menu\"` of commands use `stimeo--menu`; for decorative-only\n * text use `stimeo--tooltip`.\n *\n * @remarks\n * Behavior only — static placement is the consumer's CSS, and dynamic\n * edge-collision avoidance is delegated to the opt-in `stimeo-ui/positioning`\n * module (this controller never imports it, preserving the zero-dep core). State\n * is exposed via the trigger's `aria-expanded` and the panel's `hidden`.\n *\n * Behavior provided:\n * - Click the trigger to toggle (`aria-expanded` + `hidden` reflect state).\n * - On open, focus moves to the first focusable element inside the panel (or the\n * panel itself if it has none).\n * - `Escape` closes and restores focus to the trigger.\n * - An outside click (anywhere off the controller element) closes and restores\n * focus to the trigger.\n * - Because it is modeless, focus is *not* trapped: when `Tab` moves focus out of\n * the panel it closes (detected via `focusout`) without yanking focus back, so\n * the natural tab destination is preserved.\n */\nexport class PopoverController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"panel\"];\n static actions = [\"close\", \"open\", \"toggle\"] as const;\n\n declare readonly triggerTarget: HTMLButtonElement;\n declare readonly panelTarget: HTMLElement;\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasPanelTarget: boolean;\n\n /** Selector for natively focusable elements used to find the first one. */\n static readonly #FOCUSABLE =\n 'a[href], button:not([disabled]), input:not([disabled]), select:not([disabled]), textarea:not([disabled]), [tabindex]:not([tabindex=\"-1\"])';\n\n /** Starts closed and registers the document-level dismissal listeners. */\n override connect(): void {\n this.close();\n document.addEventListener(\"click\", this.#onOutsideClick);\n document.addEventListener(\"keydown\", this.#onKeydown);\n }\n\n /**\n * Removes the document-level listeners registered in {@link connect}, plus the\n * panel's `focusout` listener if the popover is torn down while open (e.g. a\n * Turbo navigation). `removeEventListener` is a no-op when it was never added,\n * so this is safe in the closed state too — no listener outlives the element.\n */\n override disconnect(): void {\n document.removeEventListener(\"click\", this.#onOutsideClick);\n document.removeEventListener(\"keydown\", this.#onKeydown);\n if (this.hasPanelTarget) this.panelTarget.removeEventListener(\"focusout\", this.#onFocusOut);\n }\n\n /** Toggles the popover. Bound via `data-action` (click on the trigger). */\n toggle(): void {\n if (this.#isOpen) {\n this.close();\n } else {\n this.open();\n }\n }\n\n /** Opens the panel, reflects state, and moves focus inside it. */\n open(): void {\n if (!this.hasPanelTarget || this.#isOpen) return;\n this.panelTarget.hidden = false;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"true\");\n // focusout fires as focus settles; register only once the panel is open so an\n // initial close()/connect() does not immediately re-close it.\n this.panelTarget.addEventListener(\"focusout\", this.#onFocusOut);\n this.#focusFirst();\n }\n\n /** Closes the panel and reflects the collapsed state. Bound via `data-action`. */\n close(): void {\n if (!this.hasPanelTarget) return;\n this.panelTarget.removeEventListener(\"focusout\", this.#onFocusOut);\n this.panelTarget.hidden = true;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"false\");\n }\n\n /** Moves focus to the first focusable element in the panel, or the panel itself. */\n #focusFirst(): void {\n const first = this.panelTarget.querySelector<HTMLElement>(PopoverController.#FOCUSABLE);\n if (first) {\n first.focus();\n return;\n }\n if (!this.panelTarget.hasAttribute(\"tabindex\")) this.panelTarget.tabIndex = -1;\n this.panelTarget.focus();\n }\n\n /** Closes and restores focus to the trigger (shared by Escape / outside click). */\n #closeAndRestore(): void {\n this.close();\n if (this.hasTriggerTarget) this.triggerTarget.focus();\n }\n\n /** Closes (restoring focus) when a click lands outside the controller element. */\n readonly #onOutsideClick = (event: MouseEvent): void => {\n if (this.#isOpen && !this.element.contains(event.target as Node)) this.#closeAndRestore();\n };\n\n /** Closes (restoring focus) on `Escape` while open. */\n readonly #onKeydown = (event: KeyboardEvent): void => {\n if (event.key === \"Escape\" && this.#isOpen) {\n event.preventDefault();\n this.#closeAndRestore();\n }\n };\n\n /**\n * Closes when focus leaves the panel for an element outside the controller\n * (e.g. `Tab` past the last field). Focus is *not* restored — the natural\n * destination is kept, which is the modeless contract. Moves within the\n * controller (panel → trigger) keep it open.\n */\n readonly #onFocusOut = (event: FocusEvent): void => {\n const next = event.relatedTarget as Node | null;\n if (next && this.element.contains(next)) return;\n this.close();\n };\n\n /** Whether the panel is currently visible. */\n get #isOpen(): boolean {\n return this.hasPanelTarget && !this.panelTarget.hidden;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Teleport bookkeeping keyed by the controller element (stable across the\n * connect/disconnect churn some DOM runtimes emit when an observed element is moved).\n * Holds the moved node and its placeholder so any controller instance for that element\n * can finish the teardown.\n */\nconst portalState = new WeakMap<Element, { node: HTMLElement; placeholder: Comment }>();\n\n/**\n * Headless **portal / teleport**: moves an element to another place in the DOM (e.g.\n * directly under `body`) on connect and cleans up on disconnect — the shared substrate\n * for overlays that must escape an ancestor's `overflow: hidden`, `transform`, or\n * stacking context (no APG pattern; a DOM utility). Counterpart to Radix `Portal` /\n * Alpine `x-teleport`.\n *\n * Markup contract (identifier: `stimeo--portal`):\n * <div data-controller=\"stimeo--portal\" data-stimeo--portal-to-value=\"body\">\n * <div data-stimeo--portal-target=\"content\">Teleported content</div>\n * </div>\n *\n * Moves `content` (or `this.element` when no `content` target) into the first element\n * matching `to` (default `body`), `append`ed or `prepend`ed per `position`. A comment\n * placeholder records the original spot so `disconnect()` can return the node there\n * (when `restore`) — or remove it — leaving no orphan behind. The moved node carries\n * `data-portaled`.\n *\n * @remarks\n * Behavior only — no positioning (pair with `stimeo-ui/positioning`) and no focus\n * trapping (pair with a Focus Scope / the overlay). Moving a Stimulus element within\n * the same document does not re-fire connect/disconnect, so the move is safe. For Turbo\n * compatibility prefer the `content`-target form: the controller then stays on the\n * in-place source, so its `disconnect()` fires when the original container is replaced\n * and the teleported node is restored/removed rather than orphaned under `body`. The\n * move is idempotent (guarded by the placeholder) and reversed on `disconnect()` (Turbo\n * navigation included).\n */\nexport class PortalController extends Controller<HTMLElement> {\n static override targets = [\"content\"];\n static override values = {\n to: { type: String, default: \"body\" },\n position: { type: String, default: \"append\" },\n restore: { type: Boolean, default: true },\n };\n static events = [\"mount\", \"unmount\"] as const;\n\n declare readonly contentTarget: HTMLElement;\n declare readonly hasContentTarget: boolean;\n\n declare toValue: string;\n declare positionValue: string;\n declare restoreValue: boolean;\n\n override connect(): void {\n if (portalState.has(this.element)) return; // already portaled here (idempotent)\n const node = this.hasContentTarget ? this.contentTarget : this.element;\n const destination = this.#destination();\n if (!destination || destination === node || node.contains(destination)) return;\n\n const placeholder = document.createComment(\"stimeo--portal\");\n node.parentNode?.insertBefore(placeholder, node);\n portalState.set(this.element, { node, placeholder });\n\n if (this.positionValue === \"prepend\") {\n destination.prepend(node);\n } else {\n destination.appendChild(node);\n }\n node.setAttribute(\"data-portaled\", \"true\");\n this.dispatch(\"mount\", { detail: { target: destination } });\n }\n\n override disconnect(): void {\n // Moving the controller element (the no-`content` form) makes some runtimes re-emit\n // disconnect/connect. That spurious churn is recognisable: the element is still in the\n // document AND still carries this identifier (Stimulus will reconnect immediately), so\n // ignore it. A genuine teardown — the element left the DOM, or `data-controller` no\n // longer lists us (e.g. a Turbo 8 morph) — must still restore/remove the teleport.\n if (this.element.isConnected && this.#stillControlled()) return;\n const state = portalState.get(this.element);\n if (!state) return;\n portalState.delete(this.element);\n const { node, placeholder } = state;\n\n node.removeAttribute(\"data-portaled\");\n if (this.restoreValue && placeholder.parentNode) {\n placeholder.parentNode.insertBefore(node, placeholder);\n } else {\n node.remove();\n }\n placeholder.remove();\n this.dispatch(\"unmount\", { detail: {} });\n }\n\n /** True while `data-controller` still lists this identifier (spurious-churn signal). */\n #stillControlled(): boolean {\n const tokens = (this.element.getAttribute(\"data-controller\") ?? \"\").split(/\\s+/);\n return tokens.includes(this.identifier);\n }\n\n /** Resolves the destination for `to`, tolerating an invalid selector. */\n #destination(): Element | null {\n const selector = this.toValue.trim();\n if (!selector) return null;\n try {\n return document.querySelector(selector);\n } catch {\n return null;\n }\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless **preview guard** (Hotwire-specific): hides or placeholders a volatile element\n * — a balance, a notification count, a live timestamp — *only while Turbo is showing a\n * preview* (`html[data-turbo-preview]`), so a stale cached snapshot does not briefly flash\n * the old value on a back/restore visit. No APG pattern; it keeps displayed information\n * accurate and never moves focus.\n *\n * Markup contract (identifier: `stimeo--preview-guard`):\n * <span data-controller=\"stimeo--preview-guard\"\n * data-stimeo--preview-guard-mode-value=\"placeholder\"\n * data-stimeo--preview-guard-placeholder-value=\"—\">¥123,456</span>\n *\n * Watches `<html>` for the `data-turbo-preview` attribute with a `MutationObserver`.\n * While it is present the element is guarded: `mode=\"hide\"` makes it `visibility: hidden`\n * (its box is kept, so nothing shifts), `mode=\"placeholder\"` swaps its text for\n * `placeholder`. The element carries `data-preview-hidden` and emits `hide`; when the\n * preview clears it is restored and `show` fires.\n *\n * @remarks\n * Behavior only — restoring the *fresh* value is the normal render's job, not this\n * controller's (it just un-hides what was there). State is derived from the DOM (no\n * module-scope state) and the original value is saved on hide and put back on show, so a\n * guard that connects mid-preview hides immediately and a `disconnect()` (Turbo navigation\n * included) restores the element and severs the observer. Focus is never moved.\n */\nexport class PreviewGuardController extends Controller<HTMLElement> {\n static override values = {\n placeholder: { type: String, default: \"\" },\n mode: { type: String, default: \"hide\" },\n };\n static events = [\"hide\", \"show\"] as const;\n\n declare placeholderValue: string;\n declare modeValue: string;\n\n #observer: MutationObserver | null = null;\n #hidden = false;\n /** Saved inline visibility (hide mode), restored on show. */\n #savedVisibility = \"\";\n /** Saved text (placeholder mode); non-null marks that text — not visibility — was swapped. */\n #savedText: string | null = null;\n\n override connect(): void {\n if (typeof MutationObserver !== \"undefined\") {\n this.#observer = new MutationObserver(() => this.#sync());\n this.#observer.observe(document.documentElement, {\n attributes: true,\n attributeFilter: [\"data-turbo-preview\"],\n });\n }\n // Sync once in case we connect while a preview is already on screen.\n this.#sync();\n }\n\n override disconnect(): void {\n this.#observer?.disconnect();\n this.#observer = null;\n this.#restore(); // never leave the element guarded after teardown\n }\n\n /** Reflects the current `data-turbo-preview` state onto the element. */\n #sync(): void {\n const previewing = document.documentElement.hasAttribute(\"data-turbo-preview\");\n if (previewing && !this.#hidden) this.#hide();\n else if (!previewing && this.#hidden) this.#show();\n }\n\n #hide(): void {\n this.#hidden = true;\n if (this.modeValue === \"placeholder\") {\n this.#savedText = this.element.textContent;\n this.element.textContent = this.placeholderValue;\n } else {\n this.#savedVisibility = this.element.style.visibility;\n this.element.style.visibility = \"hidden\";\n }\n this.element.setAttribute(\"data-preview-hidden\", \"true\");\n this.dispatch(\"hide\", { detail: {} });\n }\n\n #show(): void {\n this.#restore();\n this.dispatch(\"show\", { detail: {} });\n }\n\n /** Reverts the guard. Safe to call when not hidden (no-op) — used by show and teardown. */\n #restore(): void {\n if (!this.#hidden) return;\n this.#hidden = false;\n if (this.#savedText !== null) {\n this.element.textContent = this.#savedText;\n this.#savedText = null;\n } else {\n this.element.style.visibility = this.#savedVisibility;\n }\n this.element.removeAttribute(\"data-preview-hidden\");\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { toFiniteNumber } from \"../utils/coerce\";\n\n/**\n * Event shape `setValue` accepts: an action param `amount` or a `detail.value`.\n * Both are typed `number | string` because, while Stimulus coerces numeric action\n * params to numbers, a `progress:set` CustomEvent (or a non-numeric-looking param)\n * may carry a string; {@link ProgressController.setValue} normalizes either form.\n */\ntype SetValueEvent = Event & {\n params?: { amount?: number | string };\n detail?: { value?: number | string };\n};\n\n/**\n * Headless progress-bar behavior backed by the WAI-ARIA `progressbar` role.\n *\n * Markup contract (identifier: `stimeo--progress`):\n * <div data-controller=\"stimeo--progress\" role=\"progressbar\"\n * aria-label=\"Upload\" aria-valuemin=\"0\" aria-valuemax=\"100\" aria-valuenow=\"0\"\n * data-stimeo--progress-value-value=\"0\"\n * data-action=\"progress:set->stimeo--progress#setValue\">\n * <div data-stimeo--progress-target=\"bar\"></div>\n * </div>\n *\n * This is the *progress over time* role (a task advancing toward completion),\n * deliberately distinct from {@link MeterController}'s point-in-time `meter`. The\n * controller owns value normalization and ARIA value-attribute synchronization;\n * the bar's width/animation is the consumer's, driven off the\n * `--stimeo-progress-ratio` (0–1) custom property and `data-state`.\n *\n * @remarks\n * Behavior only — no styling is emitted. An indeterminate bar drops\n * `aria-valuenow` (per ARIA) so assistive tech announces \"busy\" rather than a\n * stale value; the consumer animates the indeterminate look off\n * `data-state=\"indeterminate\"`.\n */\nexport class ProgressController extends Controller<HTMLElement> {\n static override targets = [\"bar\"];\n static override values = {\n value: { type: Number, default: 0 },\n min: { type: Number, default: 0 },\n max: { type: Number, default: 100 },\n indeterminate: { type: Boolean, default: false },\n valueText: { type: String, default: \"\" },\n };\n static actions = [\"setValue\"] as const;\n static events = [\"change\", \"complete\"] as const;\n\n declare readonly barTarget: HTMLElement;\n declare readonly hasBarTarget: boolean;\n\n declare valueValue: number;\n declare minValue: number;\n declare maxValue: number;\n declare indeterminateValue: boolean;\n declare valueTextValue: string;\n\n override connect(): void {\n this.#render();\n }\n\n /**\n * Updates the progress value from an action param (`amount`) or a\n * `detail.value` CustomEvent, normalizes it into range, syncs ARIA, and\n * dispatches `change` (always) plus `complete` when `max` is reached.\n */\n setValue(event: SetValueEvent): void {\n const next = toFiniteNumber(event.params?.amount ?? event.detail?.value);\n if (next === null) return;\n const value = this.#clamp(next);\n this.valueValue = value;\n this.indeterminateValue = false;\n this.#render();\n this.dispatch(\"change\", { detail: { value, ratio: this.#ratio } });\n if (value >= this.maxValue) {\n this.dispatch(\"complete\", { detail: { value } });\n }\n }\n\n /** Re-render when the indeterminate flag is toggled via its data attribute. */\n indeterminateValueChanged(): void {\n // Stimulus fires this once during initialization (before `connect`), where\n // touching the DOM is still safe; guard nothing.\n this.#render();\n }\n\n /** Clamps `raw` into the configured `[min, max]` range. */\n #clamp(raw: number): number {\n return Math.min(this.maxValue, Math.max(this.minValue, raw));\n }\n\n /** Current fraction of the range in `[0, 1]`; `0` when the range is empty. */\n get #ratio(): number {\n const span = this.maxValue - this.minValue;\n if (span <= 0) return 0;\n // Clamp first so an out-of-range value (e.g. an initial value past `max`)\n // can never push the ratio — and thus the bar width / percent — outside 0–1.\n return (this.#clamp(this.valueValue) - this.minValue) / span;\n }\n\n /** Reflects value/range/indeterminate onto ARIA, `data-state`, and the ratio. */\n #render(): void {\n this.element.setAttribute(\"aria-valuemin\", String(this.minValue));\n this.element.setAttribute(\"aria-valuemax\", String(this.maxValue));\n\n if (this.indeterminateValue) {\n this.element.removeAttribute(\"aria-valuenow\");\n this.element.removeAttribute(\"aria-valuetext\");\n this.element.style.removeProperty(\"--stimeo-progress-ratio\");\n this.element.setAttribute(\"data-state\", \"indeterminate\");\n return;\n }\n\n const value = this.#clamp(this.valueValue);\n this.element.setAttribute(\"aria-valuenow\", String(value));\n this.element.style.setProperty(\"--stimeo-progress-ratio\", String(this.#ratio));\n this.element.setAttribute(\"data-state\", \"determinate\");\n this.#applyValueText(value);\n }\n\n /**\n * Sets `aria-valuetext` from the consumer-provided template, substituting\n * `{value}` and `{percent}`. Left to the consumer so the human-readable text\n * stays i18n-neutral in the library; cleared when no template is given.\n */\n #applyValueText(value: number): void {\n if (this.valueTextValue.length === 0) {\n this.element.removeAttribute(\"aria-valuetext\");\n return;\n }\n const percent = Math.round(this.#ratio * 100);\n const text = this.valueTextValue\n .replaceAll(\"{value}\", String(value))\n .replaceAll(\"{percent}\", String(percent));\n this.element.setAttribute(\"aria-valuetext\", text);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { RovingTabindex, rovingMove } from \"../utils/roving_tabindex\";\n\n/**\n * Headless, accessible radio-group behavior for **custom** (non-native) radios.\n *\n * Markup contract (identifier: `stimeo--radio-group`):\n * <div data-controller=\"stimeo--radio-group\" role=\"radiogroup\" aria-label=\"Plan\">\n * <div role=\"radio\" aria-checked=\"true\" tabindex=\"0\" data-value=\"basic\"\n * data-stimeo--radio-group-target=\"radio\"\n * data-action=\"click->stimeo--radio-group#select\n * keydown->stimeo--radio-group#onKeydown\">Basic</div>\n * <!-- more radios; exactly one tabindex=0 -->\n * <input type=\"hidden\" data-stimeo--radio-group-target=\"field\" />\n * </div>\n *\n * Implements the WAI-ARIA APG **Radio Group** pattern. Use this only for custom\n * radios (e.g. button-styled cards); native `<input type=\"radio\">` already does\n * this and should be preferred when its look suffices.\n *\n * @remarks\n * Behavior only — selection is exposed through `aria-checked`, the single Tab\n * stop through roving `tabindex` ({@link RovingTabindex}); the consumer styles\n * off `[role=\"radio\"][aria-checked=\"true\"]`. Per APG, **selection follows\n * focus**: arrow keys move focus and select in one step.\n *\n * Behavior provided:\n * - Click selects a radio.\n * - `ArrowDown`/`ArrowRight` select the next, `ArrowUp`/`ArrowLeft` the previous\n * (wrapping); `Home`/`End` the first/last; `Space` selects the focused radio.\n * - The selected radio's `data-value` is mirrored to the optional hidden `field`,\n * and `stimeo--radio-group:change` is dispatched on every change.\n */\nexport class RadioGroupController extends Controller<HTMLElement> {\n static override targets = [\"radio\", \"field\"];\n static actions = [\"onKeydown\", \"select\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly radioTargets: HTMLElement[];\n declare readonly fieldTarget: HTMLInputElement;\n declare readonly hasFieldTarget: boolean;\n\n readonly #roving = new RovingTabindex(() => this.radioTargets);\n\n /** Establishes the roving entry point and reflects the initial selection. */\n override connect(): void {\n const selected = this.#selectedIndex();\n // With no selection, the first radio is the (unchecked) Tab entry point.\n this.#roving.setActive(selected === -1 ? 0 : selected);\n // Reflect the server-rendered selection without firing a native `change`:\n // connect is not a user edit, and the field already carries this value.\n if (selected !== -1) this.#reflectField(this.radioTargets[selected], { silent: true });\n }\n\n /** Selects the clicked radio. Bound via `data-action` (click). */\n select(event: Event): void {\n const index = this.radioTargets.indexOf(event.currentTarget as HTMLElement);\n if (index !== -1) this.#selectIndex(index, { focus: false });\n }\n\n /** Arrow/Home/End/Space navigation with selection-follows-focus. */\n onKeydown(event: KeyboardEvent): void {\n const current = this.radioTargets.indexOf(event.currentTarget as HTMLElement);\n if (current === -1) return;\n\n let next: number | null = null;\n switch (event.key) {\n case \"ArrowDown\":\n case \"ArrowRight\":\n next = rovingMove(current, this.radioTargets.length, 1, \"wrap\");\n break;\n case \"ArrowUp\":\n case \"ArrowLeft\":\n next = rovingMove(current, this.radioTargets.length, -1, \"wrap\");\n break;\n case \"Home\":\n next = 0;\n break;\n case \"End\":\n next = this.radioTargets.length - 1;\n break;\n case \" \":\n next = current;\n break;\n default:\n return;\n }\n\n event.preventDefault();\n this.#selectIndex(next, { focus: true });\n }\n\n /**\n * Checks the radio at `index`, clears the rest, updates the roving Tab stop and\n * the hidden field, and dispatches `change`.\n */\n #selectIndex(index: number, { focus }: { focus: boolean }): void {\n const radio = this.radioTargets[index];\n if (!radio) return;\n this.radioTargets.forEach((item, i) => {\n item.setAttribute(\"aria-checked\", i === index ? \"true\" : \"false\");\n });\n this.#roving.setActive(index, { focus });\n this.#reflectField(radio);\n this.dispatch(\"change\", { detail: { value: this.#radioValue(radio), radio } });\n }\n\n /** Index of the currently checked radio, or `-1` if none. */\n #selectedIndex(): number {\n return this.radioTargets.findIndex((radio) => radio.getAttribute(\"aria-checked\") === \"true\");\n }\n\n /**\n * Mirrors a radio's `data-value` onto the hidden field, when present. Fires a\n * native bubbling `change` on a real value change (matching `listbox`, so\n * `auto-submit` and other native-`change` consumers react) — unless `silent`\n * (the initial connect reflection, which is not a user edit).\n */\n #reflectField(\n radio: HTMLElement | undefined,\n { silent = false }: { silent?: boolean } = {},\n ): void {\n if (!this.hasFieldTarget || !radio) return;\n const value = this.#radioValue(radio);\n if (this.fieldTarget.value === value) return;\n this.fieldTarget.value = value;\n if (!silent) this.fieldTarget.dispatchEvent(new Event(\"change\", { bubbles: true }));\n }\n\n /** A radio's submitted value (`data-value`, defaulting to empty). */\n #radioValue(radio: HTMLElement): string {\n return radio.getAttribute(\"data-value\") ?? \"\";\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/** CSS custom properties exposing each thumb's position (0..1) to the consumer. */\nconst START_PROPERTY = \"--stimeo-range-start\";\nconst END_PROPERTY = \"--stimeo-range-end\";\n\n/**\n * Headless, accessible **two-thumb range slider** behavior (APG Slider —\n * Multi-Thumb). A derivative of {@link SliderController}: it manages two thumbs\n * (`start` ≤ `end`) that constrain each other.\n *\n * Markup contract (identifier: `stimeo--range-slider`):\n * <div data-controller=\"stimeo--range-slider\"\n * data-stimeo--range-slider-min-value=\"0\"\n * data-stimeo--range-slider-max-value=\"100\"\n * data-stimeo--range-slider-step-value=\"1\"\n * data-stimeo--range-slider-start-value=\"20\"\n * data-stimeo--range-slider-end-value=\"80\">\n * <div data-stimeo--range-slider-target=\"track\"\n * data-action=\"pointerdown->stimeo--range-slider#onPointerDown\">\n * <div role=\"slider\" tabindex=\"0\" aria-label=\"Minimum\"\n * data-stimeo--range-slider-target=\"startThumb\"\n * data-action=\"keydown->stimeo--range-slider#onKeydown\"></div>\n * <div role=\"slider\" tabindex=\"0\" aria-label=\"Maximum\"\n * data-stimeo--range-slider-target=\"endThumb\"\n * data-action=\"keydown->stimeo--range-slider#onKeydown\"></div>\n * </div>\n * </div>\n *\n * @remarks\n * Behavior only — the consumer owns all layout (positioning the thumbs and the\n * selected range from the fractions). Only the horizontal orientation is handled\n * in this MVP. Each thumb's movable range is bounded by the *other* thumb's\n * current value, reflected on its `aria-valuemin`/`aria-valuemax` so assistive\n * tech announces the live constraint.\n *\n * Behavior provided (per focused thumb):\n * - `ArrowRight`/`ArrowUp` increase and `ArrowLeft`/`ArrowDown` decrease by one\n * step; `Home`/`End` jump to that thumb's movable min/max; `PageUp`/`PageDown`\n * move by ten steps. A thumb never crosses the other.\n * - Pointer press/drag on the track moves the nearest thumb.\n */\nexport class RangeSliderController extends Controller<HTMLElement> {\n static override targets = [\"track\", \"startThumb\", \"endThumb\"];\n static override values = {\n min: { type: Number, default: 0 },\n max: { type: Number, default: 100 },\n step: { type: Number, default: 1 },\n start: { type: Number, default: 0 },\n end: { type: Number, default: 100 },\n };\n static actions = [\"onKeydown\", \"onPointerDown\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly trackTarget: HTMLElement;\n declare readonly startThumbTarget: HTMLElement;\n declare readonly endThumbTarget: HTMLElement;\n declare readonly hasTrackTarget: boolean;\n declare readonly hasStartThumbTarget: boolean;\n declare readonly hasEndThumbTarget: boolean;\n declare minValue: number;\n declare maxValue: number;\n declare stepValue: number;\n declare startValue: number;\n declare endValue: number;\n\n /** Aborts in-progress pointer-drag listeners when the drag ends or on teardown. */\n #dragAbort: AbortController | null = null;\n\n /** Normalizes the initial pair (clamped, snapped, ordered) and renders. */\n override connect(): void {\n // Order the initial pair up front so a reversed start/end is corrected by\n // swapping (preserving both values) rather than collapsing one onto the other.\n const lo = Math.min(this.startValue, this.endValue);\n const hi = Math.max(this.startValue, this.endValue);\n this.#commit(lo, hi, false);\n }\n\n /** Cancels any active pointer drag so document listeners never leak. */\n override disconnect(): void {\n this.#dragAbort?.abort();\n this.#dragAbort = null;\n }\n\n /** Keyboard stepping for whichever thumb is focused (the action's element). */\n onKeydown(event: KeyboardEvent): void {\n const thumb = event.currentTarget as HTMLElement;\n const isStart = this.hasStartThumbTarget && thumb === this.startThumbTarget;\n const current = isStart ? this.startValue : this.endValue;\n // The opposing thumb caps this one's travel so the two never cross.\n const lower = isStart ? this.minValue : this.startValue;\n const upper = isStart ? this.endValue : this.maxValue;\n const big = this.stepValue * 10;\n\n let next: number | null = null;\n switch (event.key) {\n case \"ArrowRight\":\n case \"ArrowUp\":\n next = current + this.stepValue;\n break;\n case \"ArrowLeft\":\n case \"ArrowDown\":\n next = current - this.stepValue;\n break;\n case \"PageUp\":\n next = current + big;\n break;\n case \"PageDown\":\n next = current - big;\n break;\n case \"Home\":\n next = lower;\n break;\n case \"End\":\n next = upper;\n break;\n default:\n return;\n }\n event.preventDefault();\n this.#moveThumb(isStart, next);\n }\n\n /** Begins a pointer drag on the track, moving the thumb nearest the press. */\n onPointerDown(event: PointerEvent): void {\n if (!this.hasTrackTarget) return;\n const value = this.#valueFromClientX(event.clientX);\n if (value === null) return;\n event.preventDefault();\n\n // Pick the nearer thumb; ties go to the start thumb so a press exactly\n // between them stays deterministic. Only read the target getter behind its\n // has*Target guard — Stimulus throws when an absent target is accessed.\n const useStart = Math.abs(value - this.startValue) <= Math.abs(value - this.endValue);\n if (useStart) {\n if (this.hasStartThumbTarget) this.startThumbTarget.focus();\n } else if (this.hasEndThumbTarget) {\n this.endThumbTarget.focus();\n }\n this.#moveThumb(useStart, value);\n\n this.#dragAbort?.abort();\n const abort = new AbortController();\n this.#dragAbort = abort;\n const onMove = (move: PointerEvent): void => {\n const moved = this.#valueFromClientX(move.clientX);\n if (moved !== null) this.#moveThumb(useStart, moved);\n };\n const onUp = (): void => {\n abort.abort();\n this.#dragAbort = null;\n };\n document.addEventListener(\"pointermove\", onMove, { signal: abort.signal });\n document.addEventListener(\"pointerup\", onUp, { signal: abort.signal });\n // pointercancel fires when the gesture is interrupted (OS gesture, scroll\n // takeover, device switch); clean up the same way so no listener leaks.\n document.addEventListener(\"pointercancel\", onUp, { signal: abort.signal });\n }\n\n /** Maps a pointer X coordinate to a raw value using the track geometry. */\n #valueFromClientX(clientX: number): number | null {\n const rect = this.trackTarget.getBoundingClientRect();\n if (rect.width === 0) return null;\n const fraction = (clientX - rect.left) / rect.width;\n return this.minValue + fraction * (this.maxValue - this.minValue);\n }\n\n /** Moves one thumb to a new raw value, keeping the pair ordered. */\n #moveThumb(isStart: boolean, raw: number): void {\n if (isStart) {\n this.#commit(raw, this.endValue, true);\n } else {\n this.#commit(this.startValue, raw, true);\n }\n }\n\n /**\n * Clamps and snaps `start`/`end`, enforces `start ≤ end`, stores the pair, and\n * reflects it onto the thumbs' ARIA attributes and the range custom\n * properties. Dispatches `change` only on user-driven updates (`notify`).\n */\n #commit(start: number, end: number, notify: boolean): void {\n const prevStart = this.startValue;\n const prevEnd = this.endValue;\n\n let nextStart = this.#snap(start);\n let nextEnd = this.#snap(end);\n // Keep them ordered: a thumb pushed past its partner stops at the partner.\n if (nextStart > nextEnd) {\n if (isUserMovingStart(start, prevStart, end, prevEnd)) nextStart = nextEnd;\n else nextEnd = nextStart;\n }\n\n this.startValue = nextStart;\n this.endValue = nextEnd;\n this.#render(nextStart, nextEnd);\n\n if (notify && (nextStart !== prevStart || nextEnd !== prevEnd)) {\n this.dispatch(\"change\", { detail: { start: nextStart, end: nextEnd } });\n }\n }\n\n /** Reflects the current pair onto thumb ARIA attributes and CSS properties. */\n #render(start: number, end: number): void {\n if (this.hasStartThumbTarget) {\n this.startThumbTarget.setAttribute(\"aria-valuemin\", String(this.minValue));\n this.startThumbTarget.setAttribute(\"aria-valuemax\", String(end));\n this.startThumbTarget.setAttribute(\"aria-valuenow\", String(start));\n }\n if (this.hasEndThumbTarget) {\n this.endThumbTarget.setAttribute(\"aria-valuemin\", String(start));\n this.endThumbTarget.setAttribute(\"aria-valuemax\", String(this.maxValue));\n this.endThumbTarget.setAttribute(\"aria-valuenow\", String(end));\n }\n const span = this.maxValue - this.minValue;\n this.element.style.setProperty(\n START_PROPERTY,\n String(span > 0 ? (start - this.minValue) / span : 0),\n );\n this.element.style.setProperty(\n END_PROPERTY,\n String(span > 0 ? (end - this.minValue) / span : 0),\n );\n }\n\n /** Clamps `raw` to `[min, max]` and snaps it to the nearest step from `min`. */\n #snap(raw: number): number {\n const clamped = Math.min(this.maxValue, Math.max(this.minValue, raw));\n if (this.stepValue <= 0) return clamped;\n const stepped =\n Math.round((clamped - this.minValue) / this.stepValue) * this.stepValue + this.minValue;\n return Math.min(this.maxValue, Math.max(this.minValue, stepped));\n }\n}\n\n/**\n * Decides which thumb yields when a move would cross the pair. The moving thumb\n * is the one whose requested value differs from its previous value; it stops at\n * the partner rather than dragging the partner along.\n */\nfunction isUserMovingStart(\n start: number,\n prevStart: number,\n end: number,\n prevEnd: number,\n): boolean {\n return start !== prevStart && end === prevEnd;\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { RovingTabindex } from \"../utils/roving_tabindex\";\n\n/**\n * Headless, accessible rating (star) behavior.\n *\n * Markup contract (identifier: `stimeo--rating`):\n * <div data-controller=\"stimeo--rating\" role=\"radiogroup\" aria-label=\"Rating\"\n * data-stimeo--rating-value-value=\"3\" data-stimeo--rating-max-value=\"5\">\n * <span role=\"radio\" aria-checked=\"false\" aria-label=\"1 star\" tabindex=\"-1\"\n * data-rating-value=\"1\" data-stimeo--rating-target=\"symbol\"\n * data-action=\"click->stimeo--rating#select\n * mouseenter->stimeo--rating#preview\n * mouseleave->stimeo--rating#endPreview\n * focus->stimeo--rating#preview\n * blur->stimeo--rating#endPreview\n * keydown->stimeo--rating#onKeydown\">★</span>\n * <!-- symbols 2..max; the selected one (or the first when unrated) tabindex=0 -->\n * <input type=\"hidden\" data-stimeo--rating-target=\"field\" />\n * </div>\n *\n * Implements the WAI-ARIA APG **Radio Group** pattern (an ordinal scale): exactly\n * one symbol is `aria-checked`. Unlike a generic radio group it deliberately does\n * **not** wrap — being ordinal, arrows clamp at the bounds.\n *\n * @remarks\n * Behavior only — symbols are styled by the consumer off `[aria-checked]` and the\n * `data-rating-hover` fill hook. In `readonly` mode the group becomes\n * `role=\"img\"`: because Stimeo never emits human-readable prose, the accessible\n * name (e.g. \"Rated 3 of 5\") is the consumer's `aria-label`/`aria-labelledby`.\n *\n * Behavior provided:\n * - Click selects a symbol; clicking the selected symbol clears to 0 when\n * `clearable`.\n * - `ArrowRight`/`ArrowUp` raise and `ArrowLeft`/`ArrowDown` lower the value\n * (clamped, down to 0 when `clearable`); `Home`/`End` jump to min/max;\n * `Space`/`Enter` select the focused symbol.\n * - Hover/focus previews a fill range via `data-rating-hover`; leaving restores\n * the selected range. `stimeo--rating:change` is dispatched on every change.\n */\nexport class RatingController extends Controller<HTMLElement> {\n static override targets = [\"symbol\", \"field\"];\n static override values = {\n value: { type: Number, default: 0 },\n max: { type: Number, default: 5 },\n clearable: { type: Boolean, default: true },\n readonly: { type: Boolean, default: false },\n };\n static actions = [\"endPreview\", \"onKeydown\", \"preview\", \"select\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly symbolTargets: HTMLElement[];\n declare readonly fieldTarget: HTMLInputElement;\n declare readonly hasFieldTarget: boolean;\n declare valueValue: number;\n declare maxValue: number;\n declare clearableValue: boolean;\n declare readonlyValue: boolean;\n\n readonly #roving = new RovingTabindex(() => this.symbolTargets);\n\n /** Reflects the initial value, or switches to the non-interactive readonly view. */\n override connect(): void {\n if (this.readonlyValue) {\n this.#applyReadonly();\n return;\n }\n this.#apply(this.#clamp(this.valueValue), { focus: false });\n }\n\n /** Selects (or clears) the clicked symbol. Bound via `data-action` (click). */\n select(event: Event): void {\n if (this.readonlyValue) return;\n // Clamp the clicked value so a malformed data-rating-value can never push the\n // roving Tab stop out of range.\n const value = this.#clamp(this.#symbolValue(event.currentTarget as HTMLElement));\n if (this.clearableValue && value === this.valueValue) {\n // Clicking the selected symbol clears the rating; focus returns to the first.\n this.#render(0, { focus: true });\n } else {\n this.#render(value, { focus: false });\n }\n }\n\n /** Previews a fill range on hover/focus. Bound via `data-action` (mouseenter/focus). */\n preview(event: Event): void {\n if (this.readonlyValue) return;\n this.#setFillRange(this.#clamp(this.#symbolValue(event.currentTarget as HTMLElement)));\n }\n\n /** Restores the fill range to the selected value. Bound via `data-action` (mouseleave/blur). */\n endPreview(): void {\n if (this.readonlyValue) return;\n this.#setFillRange(this.valueValue);\n }\n\n /** Arrow/Home/End/Space keyboard control, clamped (no wrap). */\n onKeydown(event: KeyboardEvent): void {\n if (this.readonlyValue) return;\n let next: number | null = null;\n switch (event.key) {\n case \"ArrowRight\":\n case \"ArrowUp\":\n next = this.valueValue + 1;\n break;\n case \"ArrowLeft\":\n case \"ArrowDown\":\n next = this.valueValue - 1;\n break;\n case \"Home\":\n next = this.#minValue;\n break;\n case \"End\":\n next = this.maxValue;\n break;\n case \" \":\n case \"Enter\":\n next = this.#symbolValue(event.currentTarget as HTMLElement);\n break;\n default:\n return;\n }\n event.preventDefault();\n this.#render(this.#clamp(next), { focus: true });\n }\n\n /**\n * Applies `value` (already clamped) everywhere, then dispatches `change`.\n * Use for user-driven changes; on connect call `#apply` directly so\n * initialization mirrors state without emitting an event.\n */\n #render(value: number, { focus }: { focus: boolean }): void {\n this.#apply(value, { focus });\n this.dispatch(\"change\", { detail: { value } });\n }\n\n /**\n * Stores `value`, syncs `aria-checked` and the roving Tab stop, the hidden\n * field, and the fill range — without dispatching `change`. Idempotent and\n * safe on connect (and across Turbo morphing).\n */\n #apply(value: number, { focus }: { focus: boolean }): void {\n this.valueValue = value;\n this.symbolTargets.forEach((symbol) => {\n symbol.setAttribute(\n \"aria-checked\",\n value > 0 && this.#symbolValue(symbol) === value ? \"true\" : \"false\",\n );\n });\n // The selected symbol is the Tab stop; when unrated, the first symbol is.\n this.#roving.setActive(value > 0 ? value - 1 : 0, { focus });\n if (this.hasFieldTarget) this.fieldTarget.value = String(value);\n this.#setFillRange(value);\n }\n\n /** Marks symbols up to `range` with `data-rating-hover` (the consumer's fill hook). */\n #setFillRange(range: number): void {\n for (const symbol of this.symbolTargets) {\n if (this.#symbolValue(symbol) <= range && range > 0) {\n symbol.setAttribute(\"data-rating-hover\", \"\");\n } else {\n symbol.removeAttribute(\"data-rating-hover\");\n }\n }\n }\n\n /** Turns the group into a non-interactive `role=\"img\"` snapshot of the value. */\n #applyReadonly(): void {\n const value = this.#clamp(this.valueValue);\n this.valueValue = value;\n this.element.setAttribute(\"role\", \"img\");\n for (const symbol of this.symbolTargets) {\n // Drop the interactive radio role so the img has no nested interactive\n // descendants; aria-hidden removes them from the tree entirely.\n symbol.removeAttribute(\"role\");\n symbol.setAttribute(\"aria-hidden\", \"true\");\n symbol.tabIndex = -1;\n }\n if (this.hasFieldTarget) this.fieldTarget.value = String(value);\n this.#setFillRange(value);\n }\n\n /**\n * Clamps `value` to `[min, max]` (min is 0 when clearable, else 1). The upper\n * bound is also capped at the number of symbols so the roving Tab stop\n * (`value - 1`) always maps to a real symbol — even if the consumer's `max`\n * value and rendered symbol count disagree, the tabbable item is never lost.\n */\n #clamp(value: number): number {\n const max = Math.min(this.maxValue, this.symbolTargets.length);\n return Math.min(max, Math.max(this.#minValue, value));\n }\n\n /** Lowest selectable value: 0 when clearable, otherwise 1. */\n get #minValue(): number {\n return this.clearableValue ? 0 : 1;\n }\n\n /** A symbol's ordinal value (`data-rating-value`, defaulting to its position). */\n #symbolValue(symbol: HTMLElement): number {\n const raw = Number(symbol.getAttribute(\"data-rating-value\"));\n return Number.isFinite(raw) && raw > 0 ? raw : this.symbolTargets.indexOf(symbol) + 1;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { LayoutObserver } from \"../utils/layout_observer\";\n\n/**\n * Headless \"read more / truncate\" behavior for visually clamped text.\n *\n * Markup contract (identifier: `stimeo--read-more`):\n * <div data-controller=\"stimeo--read-more\">\n * <p id=\"bio\" data-stimeo--read-more-target=\"content\" data-state=\"collapsed\">…</p>\n * <button data-stimeo--read-more-target=\"trigger\"\n * data-action=\"stimeo--read-more#toggle\"\n * aria-expanded=\"false\" aria-controls=\"bio\" hidden>Read more</button>\n * </div>\n *\n * There is no dedicated APG widget; the toggle borrows the **Disclosure**\n * convention (`aria-expanded`). The visual clamp itself (`-webkit-line-clamp`\n * etc.) is the consumer's CSS, keyed off `data-state`.\n *\n * @remarks\n * Behavior only. The full text always stays in the DOM — the clamp is purely\n * visual, so assistive technology reads everything regardless of state; here\n * `aria-expanded` therefore signals the *visual* expansion, not content hidden\n * from AT. The controller's extra job is **overflow detection**: when the\n * content is not actually clamped (it fits), the toggle is `hidden` so no\n * pointless \"read more\" is offered. This is re-evaluated on resize.\n */\nexport class ReadMoreController extends Controller<HTMLElement> {\n static override targets = [\"content\", \"trigger\"];\n static override values = {\n collapsed: { type: Boolean, default: true },\n };\n static actions = [\"toggle\"] as const;\n\n declare readonly contentTarget: HTMLElement;\n declare readonly triggerTarget: HTMLElement;\n declare readonly hasContentTarget: boolean;\n declare readonly hasTriggerTarget: boolean;\n\n declare collapsedValue: boolean;\n\n /** Re-checks overflow when the content box or the viewport resizes. */\n readonly #layout = new LayoutObserver(() => this.#evaluateOverflow());\n\n override connect(): void {\n // The DOM is the source of truth on reconnect (Turbo cache restore / morph): an\n // explicit `data-state=\"expanded\"`/`\"collapsed\"` is honored verbatim so a block\n // the user expanded *or* collapsed survives a back-navigation, even when the\n // declarative `collapsed` Value disagrees. The Value seeds only a genuinely fresh\n // render (no `data-state` yet). Mirrors `sidebar`'s `#restoreCollapsed`.\n this.#reflect(this.#initialCollapsed());\n this.#evaluateOverflow();\n if (this.hasContentTarget) {\n this.#layout.observe(this.contentTarget);\n this.#layout.observeViewport();\n }\n }\n\n override disconnect(): void {\n this.#layout.disconnect();\n }\n\n /** Toggles between the collapsed (clamped) and expanded states. */\n toggle(): void {\n this.#reflect(!this.#isCollapsed);\n this.#evaluateOverflow();\n }\n\n /** Whether the content is currently collapsed (clamped). */\n get #isCollapsed(): boolean {\n return this.hasContentTarget\n ? this.contentTarget.getAttribute(\"data-state\") !== \"expanded\"\n : this.collapsedValue;\n }\n\n /** Connect-time state: an explicit `data-state` wins, else the `collapsed` Value. */\n #initialCollapsed(): boolean {\n if (this.hasContentTarget) {\n const state = this.contentTarget.getAttribute(\"data-state\");\n if (state === \"expanded\") return false;\n if (state === \"collapsed\") return true;\n }\n return this.collapsedValue;\n }\n\n /** Writes the collapsed/expanded state onto the content and trigger. */\n #reflect(collapsed: boolean): void {\n if (this.hasContentTarget) {\n this.contentTarget.setAttribute(\"data-state\", collapsed ? \"collapsed\" : \"expanded\");\n }\n if (this.hasTriggerTarget) {\n this.triggerTarget.setAttribute(\"aria-expanded\", collapsed ? \"false\" : \"true\");\n }\n }\n\n /**\n * Shows the toggle only when it is useful: while expanded it is always shown\n * (the user needs a way back), and while collapsed it is shown only if the\n * text actually overflows its clamp (`scrollHeight > clientHeight`).\n */\n #evaluateOverflow(): void {\n if (!this.hasTriggerTarget || !this.hasContentTarget) return;\n\n if (!this.#isCollapsed) {\n this.triggerTarget.hidden = false;\n return;\n }\n const content = this.contentTarget;\n const overflowing = content.scrollHeight > content.clientHeight;\n this.triggerTarget.hidden = !overflowing;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/** A time scale: the upper bound (seconds) it covers and its `Intl` unit/divisor. */\ninterface TimeScale {\n limit: number;\n unit: Intl.RelativeTimeFormatUnit;\n ms: number;\n}\n\n/** Coarsest scale, used as the fallback for anything a year or older. */\nconst YEAR_SCALE: TimeScale = { limit: Number.POSITIVE_INFINITY, unit: \"year\", ms: 31_557_600_000 };\n\n/** Boundaries (in seconds) and the `Intl` unit/divisor used at each scale. */\nconst UNITS: readonly TimeScale[] = [\n { limit: 60, unit: \"second\", ms: 1000 },\n { limit: 3600, unit: \"minute\", ms: 60_000 },\n { limit: 86_400, unit: \"hour\", ms: 3_600_000 },\n { limit: 604_800, unit: \"day\", ms: 86_400_000 },\n { limit: 2_629_800, unit: \"week\", ms: 604_800_000 },\n { limit: 31_557_600, unit: \"month\", ms: 2_629_800_000 },\n YEAR_SCALE,\n];\n\n/**\n * Headless relative-time behavior: renders an absolute timestamp as \"3 minutes\n * ago\" / \"in 2 days\" and keeps it fresh. No dedicated APG pattern; it follows\n * the HTML `<time>` semantics.\n *\n * Markup contract (identifier: `stimeo--relative-time`):\n * <time data-controller=\"stimeo--relative-time\"\n * datetime=\"2026-05-30T12:00:00+09:00\" title=\"2026-05-30 12:00\"\n * data-stimeo--relative-time-locale-value=\"ja\">2026-05-30 12:00</time>\n *\n * Computes the difference from `datetime` to now and formats it with\n * `Intl.RelativeTimeFormat` (a browser standard — no added dependency). The\n * polling interval widens as the timestamp ages (seconds → minutes → hours →\n * days). Past a `threshold`, it falls back to the authored absolute text.\n *\n * @remarks\n * Behavior only. The machine-readable `datetime` attribute is left untouched\n * while only the visible text updates, and the element is intentionally **not**\n * a live region (silent updates, no announcement interruptions). The polling\n * timer is owned by {@link SafeTimeout} and torn down on `disconnect()` (Turbo\n * navigation included).\n */\nexport class RelativeTimeController extends Controller<HTMLElement> {\n static override values = {\n locale: { type: String, default: \"\" },\n threshold: { type: Number, default: 0 },\n tickInterval: { type: Number, default: 60_000 },\n };\n\n declare localeValue: string;\n declare thresholdValue: number;\n declare tickIntervalValue: number;\n\n readonly #timers = new SafeTimeout();\n\n /** Epoch ms parsed from `datetime`; `NaN` when absent or invalid. */\n #targetMs = Number.NaN;\n /** The authored absolute text, restored when the threshold fallback kicks in. */\n #absoluteText = \"\";\n\n override connect(): void {\n // Don't adopt already-rendered relative text as the absolute fallback: after a\n // Turbo morph that preserved the live \"3 minutes ago\" text, a fresh re-connect\n // would otherwise capture that relative string as `#absoluteText`. Only read the\n // authored textContent before the element has been rendered to a relative form.\n if (this.element.getAttribute(\"data-state\") !== \"relative\") {\n this.#absoluteText = (this.element.textContent ?? \"\").trim();\n }\n this.#targetMs = Date.parse(this.element.getAttribute(\"datetime\") ?? \"\");\n if (Number.isNaN(this.#targetMs)) return;\n this.#schedule();\n }\n\n override disconnect(): void {\n this.#timers.clearAll();\n }\n\n /** Renders the current representation and reschedules unless it is now absolute. */\n #schedule(): void {\n const nextDelay = this.#applyAndComputeDelay();\n if (nextDelay !== null) {\n this.#timers.set(() => this.#schedule(), nextDelay);\n }\n }\n\n /**\n * Updates the visible text and returns the next poll delay (ms), or `null`\n * once the absolute fallback is shown (which never changes, so stop polling).\n */\n #applyAndComputeDelay(): number | null {\n const deltaMs = this.#targetMs - Date.now();\n const absSeconds = Math.abs(deltaMs) / 1000;\n\n // Only switch to the absolute fallback when we actually hold authored absolute\n // text; otherwise (e.g. it could not be recovered after a morph) keep rendering\n // the relative form rather than blanking the element.\n if (this.thresholdValue > 0 && absSeconds >= this.thresholdValue && this.#absoluteText) {\n this.element.textContent = this.#absoluteText;\n this.element.setAttribute(\"data-state\", \"absolute\");\n return null;\n }\n\n const scale = UNITS.find((u) => absSeconds < u.limit) ?? YEAR_SCALE;\n const value = Math.round(deltaMs / scale.ms);\n this.element.textContent = this.#formatter.format(value, scale.unit);\n this.element.setAttribute(\"data-state\", \"relative\");\n\n // Poll no finer than the configured minimum; widen for coarser units so an\n // hours-old stamp is not re-rendered every minute.\n const unitFloor = scale.unit === \"second\" || scale.unit === \"minute\" ? 60_000 : scale.ms;\n return Math.max(this.tickIntervalValue, Math.min(unitFloor, 86_400_000));\n }\n\n /** A `RelativeTimeFormat` for the resolved locale (`numeric: \"auto\"`). */\n get #formatter(): Intl.RelativeTimeFormat {\n return new Intl.RelativeTimeFormat(this.#locale, { numeric: \"auto\" });\n }\n\n /** Locale precedence: the value, then the element's `lang`, then the document's. */\n get #locale(): string | undefined {\n return this.localeValue || this.element.lang || document.documentElement.lang || undefined;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless **before-cache reset** — the most Hotwire-specific gap part (no APG\n * pattern). On `turbo:before-cache` it returns transient UI (open menus/modals,\n * typed-in values, spinning indicators) to its initial state, so a page restored by\n * the Back button is not frozen mid-interaction. Place one on `<body>`.\n *\n * Markup contract (identifier: `stimeo--reset-before-cache`):\n * <body data-controller=\"stimeo--reset-before-cache\">\n * <details data-reset-attr=\"open\">…</details> <!-- remove these attributes -->\n * <div data-reset-class=\"is-open is-loading\">…</div> <!-- remove these classes -->\n * <form data-reset-form>…</form> <!-- form.reset() -->\n * <input data-reset-value> <!-- clear the value -->\n * <div data-reset-hidden>transient overlay</div> <!-- re-hide -->\n * <div data-reset-remove>flash toast</div> <!-- drop from the DOM -->\n * </body>\n *\n * @remarks\n * Behavior only and **idempotent** — every run converges on the same initial state,\n * holding no module-scope state. It does the cross-cutting DOM cleanup directly\n * (attribute removal, class removal, value clearing, re-hiding, node removal) and, when\n * `dispatchReset` is on, fires `stimeo--reset-before-cache:request` so individual\n * Stimeo controllers can run their own close logic. The `turbo:before-cache`\n * listener is paired to `connect()` / `disconnect()` so it never double-registers or\n * leaks. {@link reset} is also a public action for manual triggering.\n */\nexport class ResetBeforeCacheController extends Controller<HTMLElement> {\n static override values = {\n scope: { type: String, default: \"\" },\n dispatchReset: { type: Boolean, default: true },\n };\n static actions = [\"reset\"] as const;\n static events = [\"reset\", \"request\"] as const;\n\n declare scopeValue: string;\n declare dispatchResetValue: boolean;\n\n /** Runs the reset just before Turbo caches the snapshot. */\n readonly #onBeforeCache = (): void => this.reset();\n\n override connect(): void {\n document.addEventListener(\"turbo:before-cache\", this.#onBeforeCache);\n }\n\n override disconnect(): void {\n document.removeEventListener(\"turbo:before-cache\", this.#onBeforeCache);\n }\n\n /**\n * Resets transient UI within scope to its initial state. Asks controllers to\n * close (via `request`) first, then applies the declarative `data-reset-*` cleanup,\n * and finally emits `reset`. Safe to call any number of times (idempotent).\n */\n reset(): void {\n const root = this.#scopeRoot();\n\n if (this.dispatchResetValue) this.dispatch(\"request\");\n\n for (const element of root.querySelectorAll(\"[data-reset-attr]\")) {\n for (const name of (element.getAttribute(\"data-reset-attr\") ?? \"\").split(/\\s+/)) {\n if (name) element.removeAttribute(name);\n }\n }\n for (const element of root.querySelectorAll(\"[data-reset-class]\")) {\n for (const token of (element.getAttribute(\"data-reset-class\") ?? \"\").split(/\\s+/)) {\n if (token) element.classList.remove(token);\n }\n }\n for (const element of root.querySelectorAll(\"[data-reset-form]\")) {\n if (element instanceof HTMLFormElement) element.reset();\n }\n for (const element of root.querySelectorAll(\"[data-reset-value]\")) {\n if (\n element instanceof HTMLInputElement ||\n element instanceof HTMLTextAreaElement ||\n element instanceof HTMLSelectElement\n ) {\n element.value = \"\";\n }\n }\n for (const element of root.querySelectorAll<HTMLElement>(\"[data-reset-hidden]\")) {\n element.hidden = true;\n }\n // Removal runs last so it cannot drop a node another rule still needed to visit.\n for (const element of root.querySelectorAll(\"[data-reset-remove]\")) {\n element.remove();\n }\n\n this.dispatch(\"reset\");\n }\n\n /** The scan root: a `scope` descendant when set, else the controller element. */\n #scopeRoot(): Element {\n if (!this.scopeValue) return this.element;\n return this.element.querySelector(this.scopeValue) ?? this.element;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, highly accessible Window Splitter / Resizable panes logic.\n *\n * Markup contract (identifier: `stimeo--resizable`):\n * <div data-controller=\"stimeo--resizable\"\n * data-stimeo--resizable-min-value=\"20\"\n * data-stimeo--resizable-max-value=\"80\"\n * data-stimeo--resizable-value-value=\"50\">\n * <div data-stimeo--resizable-target=\"primary\" id=\"pane-1\">Pane A</div>\n * <div role=\"separator\" tabindex=\"0\" aria-orientation=\"vertical\"\n * aria-controls=\"pane-1\" aria-valuemin=\"20\" aria-valuemax=\"80\"\n * aria-valuenow=\"50\" aria-label=\"Resize splitter\"\n * data-stimeo--resizable-target=\"separator\"\n * data-action=\"pointerdown->stimeo--resizable#onPointerDown\n * keydown->stimeo--resizable#onKeydown\"></div>\n * <div data-stimeo--resizable-target=\"secondary\">Pane B</div>\n * </div>\n *\n * Implements the WAI-ARIA APG **Window Splitter** pattern:\n * - Robust dragging track using W3C `setPointerCapture` to ensure uninterrupted dragging\n * even when pointers quickly stray outside the separator area.\n * - Auto-clamped flex-percentage updates with bounds safety.\n * - Smooth step keyboard adjustments for Arrow keys based on vertical/horizontal orientation.\n * - Root-level CSS custom property `--stimeo--resizable-fraction` (0..1) to drive presentation styles.\n *\n * @remarks\n * Behavior only. The controller adjusts the CSS custom property on the root element,\n * updates ARIA values on the separator, and emits `stimeo--resizable:change` events.\n */\nexport class ResizableController extends Controller<HTMLElement> {\n static override targets = [\"primary\", \"secondary\", \"separator\"];\n static override values = {\n min: { type: Number, default: 0 },\n max: { type: Number, default: 100 },\n step: { type: Number, default: 1 },\n value: { type: Number, default: 50 },\n };\n static actions = [\"onKeydown\", \"onPointerDown\", \"toggle\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly primaryTarget: HTMLElement;\n declare readonly secondaryTarget: HTMLElement;\n declare readonly separatorTarget: HTMLElement;\n declare readonly hasPrimaryTarget: boolean;\n declare readonly hasSecondaryTarget: boolean;\n declare readonly hasSeparatorTarget: boolean;\n\n declare minValue: number;\n declare maxValue: number;\n declare stepValue: number;\n declare valueValue: number;\n\n /** Track previously held value before collapse toggles. */\n #valueBeforeCollapse = 50;\n\n /** Aborts in-progress pointer-drag listeners when the drag ends or on teardown. */\n #dragAbort: AbortController | null = null;\n\n override connect(): void {\n this.#clampAndSync();\n }\n\n /** Cancels any active pointer drag so listeners never leak past disconnect. */\n override disconnect(): void {\n this.#dragAbort?.abort();\n this.#dragAbort = null;\n }\n\n /**\n * Stimulus lifecycle callback when the valueValue changes.\n * Keeps CSS fractions and ARIA status completely aligned.\n */\n valueValueChanged(): void {\n this.#clampAndSync();\n }\n\n /** Starts active pointer drag tracking and locks capture. */\n onPointerDown(event: PointerEvent): void {\n if (!this.hasSeparatorTarget || event.button !== 0) return;\n\n event.preventDefault();\n\n const separator = this.separatorTarget;\n separator.setPointerCapture(event.pointerId);\n // preventDefault() above suppresses the implicit focus, so move focus\n // explicitly — otherwise keyboard (arrow) adjustments never reach the\n // separator after a pointer interaction (WCAG 2.1.1).\n separator.focus();\n\n this.element.setAttribute(\"data-dragging\", \"true\");\n\n this.#dragAbort?.abort();\n const abort = new AbortController();\n this.#dragAbort = abort;\n separator.addEventListener(\"pointermove\", this.#onPointerMove, { signal: abort.signal });\n separator.addEventListener(\"pointerup\", this.#onPointerUp, { signal: abort.signal });\n separator.addEventListener(\"pointercancel\", this.#onPointerUp, { signal: abort.signal });\n }\n\n /** Keydown adjustments for ArrowUp/Down/Left/Right and Home/End. */\n onKeydown(event: KeyboardEvent): void {\n if (!this.hasSeparatorTarget) return;\n\n const orientation = this.separatorTarget.getAttribute(\"aria-orientation\") || \"vertical\";\n const isVertical = orientation === \"vertical\";\n\n let handled = true;\n let nextValue = this.valueValue;\n\n switch (event.key) {\n case \"ArrowLeft\":\n if (isVertical) {\n nextValue -= this.stepValue;\n } else {\n handled = false;\n }\n break;\n case \"ArrowRight\":\n if (isVertical) {\n nextValue += this.stepValue;\n } else {\n handled = false;\n }\n break;\n case \"ArrowUp\":\n if (!isVertical) {\n nextValue -= this.stepValue;\n } else {\n handled = false;\n }\n break;\n case \"ArrowDown\":\n if (!isVertical) {\n nextValue += this.stepValue;\n } else {\n handled = false;\n }\n break;\n case \"Home\":\n nextValue = this.minValue;\n break;\n case \"End\":\n nextValue = this.maxValue;\n break;\n case \"Enter\":\n event.preventDefault();\n this.toggle();\n return;\n default:\n handled = false;\n break;\n }\n\n if (handled) {\n event.preventDefault();\n this.valueValue = Math.max(this.minValue, Math.min(nextValue, this.maxValue));\n this.#clampAndSync();\n this.#dispatchChange();\n }\n }\n\n /** Double-click or Enter to collapse/restore pane to min/max levels. */\n toggle(): void {\n const threshold = this.minValue + (this.maxValue - this.minValue) / 2;\n if (this.valueValue > this.minValue) {\n this.#valueBeforeCollapse = this.valueValue;\n this.valueValue = this.minValue;\n } else {\n this.valueValue =\n this.#valueBeforeCollapse >= threshold ? this.#valueBeforeCollapse : this.maxValue;\n }\n this.#clampAndSync();\n this.#dispatchChange();\n }\n\n readonly #onPointerMove = (event: PointerEvent): void => {\n if (!this.hasSeparatorTarget) return;\n\n const rect = this.element.getBoundingClientRect();\n const orientation = this.separatorTarget.getAttribute(\"aria-orientation\") || \"vertical\";\n const isVertical = orientation === \"vertical\";\n\n let fraction = 0.5;\n\n if (isVertical) {\n fraction = (event.clientX - rect.left) / rect.width;\n } else {\n fraction = (event.clientY - rect.top) / rect.height;\n }\n\n // Restrict within absolute boundaries\n fraction = Math.max(0, Math.min(fraction, 1));\n const percent = Math.round(fraction * 100);\n\n this.valueValue = Math.max(this.minValue, Math.min(percent, this.maxValue));\n this.#clampAndSync();\n };\n\n readonly #onPointerUp = (event: PointerEvent): void => {\n if (!this.hasSeparatorTarget) return;\n\n const separator = this.separatorTarget;\n separator.releasePointerCapture(event.pointerId);\n\n this.element.removeAttribute(\"data-dragging\");\n\n this.#dragAbort?.abort();\n this.#dragAbort = null;\n\n this.#dispatchChange();\n };\n\n #clampAndSync(): void {\n const clamped = Math.max(this.minValue, Math.min(this.valueValue, this.maxValue));\n\n // Keep the stored value in range so valueValue, ARIA, CSS, and dispatched\n // events never diverge (e.g. an initial value above max). Writing back\n // re-enters valueValueChanged once, but the value is already clamped there\n // so it does not recurse.\n if (this.valueValue !== clamped) {\n this.valueValue = clamped;\n }\n\n // Expose local fraction to consumer CSS custom property\n const fraction = clamped / 100;\n this.element.style.setProperty(\"--stimeo--resizable-fraction\", String(fraction));\n\n if (this.hasSeparatorTarget) {\n this.separatorTarget.setAttribute(\"aria-valuenow\", String(clamped));\n this.separatorTarget.setAttribute(\"aria-valuemin\", String(this.minValue));\n this.separatorTarget.setAttribute(\"aria-valuemax\", String(this.maxValue));\n }\n }\n\n #dispatchChange(): void {\n const fraction = this.valueValue / 100;\n this.dispatch(\"change\", { detail: { value: this.valueValue, fraction } });\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { RovingTabindex, type RovingWrap, rovingMove } from \"../utils/roving_tabindex\";\n\n/**\n * Headless **roving tabindex**: makes a set of `item`s a single Tab stop and\n * moves focus between them with the arrow keys — the APG roving-tabindex\n * technique, surfaced as a standalone controller. It is the policy layer over the\n * shared {@link RovingTabindex} util (counterpart to Focus Scope over `FocusTrap`),\n * giving the orientation / wrap / Home-End the util deliberately leaves out. No\n * dedicated APG pattern; it is the keyboard primitive Toolbar / Menu / Radio Group\n * and friends build on. Core (zero dependencies).\n *\n * Markup contract (identifier: `stimeo--roving`):\n * <div data-controller=\"stimeo--roving\"\n * data-stimeo--roving-orientation-value=\"horizontal\">\n * <button data-stimeo--roving-target=\"item\">A</button>\n * <button data-stimeo--roving-target=\"item\">B</button>\n * <button data-stimeo--roving-target=\"item\">C</button>\n * </div>\n *\n * Exactly one item is tabbable (`tabindex=\"0\"`); the arrow keys (per\n * `orientation`) move focus and that tab stop together, `Home`/`End` jump to the\n * ends (`homeEnd`), and `wrap` cycles past the ends or clamps at them. Listeners\n * are **delegated on the container** — `keydown` for movement and `focusin` to\n * sync the tab stop when focus arrives by click or programmatically — so\n * dynamically added/removed items need no per-item `data-action`. It emits\n * `change` whenever the tabbable item changes.\n *\n * @remarks\n * Behavior only: it owns `tabindex` and focus movement, nothing else. It does\n * **not** assign roles (`role=\"toolbar\"`/`\"radiogroup\"` is the author's), manage\n * selection / selection-follows-focus, typeahead, or activation (`Enter`/`Space`)\n * — those stay with the consuming pattern. `connect()` is idempotent: it keeps an\n * existing tab stop (reads it back from the DOM) and only defaults to the first\n * item when none is set, so a Turbo cache restore / morph never resets the user's\n * position. The delegated listeners are torn down on `disconnect()`.\n */\nexport class RovingController extends Controller<HTMLElement> {\n static override targets = [\"item\"];\n static override values = {\n orientation: { type: String, default: \"horizontal\" },\n wrap: { type: Boolean, default: true },\n homeEnd: { type: Boolean, default: true },\n };\n static events = [\"change\"] as const;\n\n declare readonly itemTargets: HTMLElement[];\n declare orientationValue: string;\n declare wrapValue: boolean;\n declare homeEndValue: boolean;\n\n readonly #roving = new RovingTabindex(() => this.itemTargets);\n\n override connect(): void {\n // Establish the single tab stop from the DOM (source of truth): keep an\n // existing tabbable item, else default to the first. Silent — no change event\n // for the initial mount.\n const active = this.#roving.activeIndex;\n this.#roving.setActive(active === -1 ? 0 : active);\n this.element.addEventListener(\"keydown\", this.#onKeydown);\n this.element.addEventListener(\"focusin\", this.#onFocusin);\n }\n\n override disconnect(): void {\n this.element.removeEventListener(\"keydown\", this.#onKeydown);\n this.element.removeEventListener(\"focusin\", this.#onFocusin);\n }\n\n /** Arrow keys move focus + the tab stop; Home/End jump to the ends. */\n readonly #onKeydown = (event: KeyboardEvent): void => {\n const items = this.itemTargets;\n const current = this.#indexOf(event.target);\n if (current === -1) return;\n\n const length = items.length;\n const wrap: RovingWrap = this.wrapValue ? \"wrap\" : \"clamp\";\n const orientation = this.orientationValue;\n const horizontal = orientation === \"horizontal\" || orientation === \"both\";\n const vertical = orientation === \"vertical\" || orientation === \"both\";\n\n let next: number;\n if ((horizontal && event.key === \"ArrowRight\") || (vertical && event.key === \"ArrowDown\")) {\n next = rovingMove(current, length, 1, wrap);\n } else if ((horizontal && event.key === \"ArrowLeft\") || (vertical && event.key === \"ArrowUp\")) {\n next = rovingMove(current, length, -1, wrap);\n } else if (this.homeEndValue && event.key === \"Home\") {\n next = 0;\n } else if (this.homeEndValue && event.key === \"End\") {\n next = length - 1;\n } else {\n return;\n }\n\n event.preventDefault();\n this.#activate(next, true);\n };\n\n /**\n * Syncs the single tab stop to an item that received focus by other means\n * (click, programmatic `focus()`), so returning via Tab lands on it. The\n * keyboard path's own `focus()` re-enters here but is a no-op (index unchanged).\n */\n readonly #onFocusin = (event: FocusEvent): void => {\n const index = this.#indexOf(event.target);\n if (index !== -1) this.#activate(index, false);\n };\n\n /** Resolves the item index owning an event target (the item or a descendant). */\n #indexOf(target: EventTarget | null): number {\n const node = target as Node | null;\n if (!node) return -1;\n return this.itemTargets.findIndex((item) => item === node || item.contains(node));\n }\n\n /** Makes `index` the tab stop (optionally focusing it), emitting `change` once. */\n #activate(index: number, focus: boolean): void {\n const previous = this.#roving.activeIndex;\n this.#roving.setActive(index, { focus });\n if (index !== previous) {\n this.dispatch(\"change\", { detail: { index, item: this.itemTargets[index] } });\n }\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { LayoutObserver } from \"../utils/layout_observer\";\n\n/** A CSS selector for natively focusable / author-focusable descendants. */\nconst FOCUSABLE_SELECTOR = [\n \"a[href]\",\n \"button:not([disabled])\",\n \"input:not([disabled])\",\n \"select:not([disabled])\",\n \"textarea:not([disabled])\",\n \"[tabindex]:not([tabindex='-1'])\",\n \"[contenteditable='true']\",\n].join(\",\");\n\n/** Distance from an edge (px) treated as fully reached; absorbs sub-pixel scroll. */\nconst EDGE_EPSILON = 1;\n\n/**\n * Headless **Scroll Area** behavior: keyboard reachability and scroll-state hooks\n * for a natively scrolling region. No custom scrollbar — the native one is\n * respected; this only adds a11y and CSS state.\n *\n * Markup contract (identifier: `stimeo--scroll-area`):\n * <div data-controller=\"stimeo--scroll-area\"\n * data-stimeo--scroll-area-orientation-value=\"vertical\">\n * <div data-stimeo--scroll-area-target=\"viewport\" aria-label=\"Log output\">\n * <!-- long content -->\n * </div>\n * </div>\n *\n * When the content overflows and the viewport holds no focusable elements of its\n * own, the viewport is made keyboard-scrollable (`tabindex=\"0\"`, plus `role=\"region\"`\n * when it already has an accessible name). Scroll position is published as\n * `data-scroll` (`start`/`middle`/`end`), overflow as `data-overflow`, and progress\n * as `--stimeo-scroll-progress` (0–1) so consumer CSS can draw scroll shadows.\n *\n * @remarks\n * Behavior only. The `scroll` listener and {@link LayoutObserver} (element +\n * viewport resize) are torn down on `disconnect()` (Turbo navigation included).\n * `role=\"region\"` is added only when the viewport is already named, so a scrollable\n * region never becomes an unlabeled landmark.\n */\nexport class ScrollAreaController extends Controller<HTMLElement> {\n static override targets = [\"viewport\"];\n static override values = {\n orientation: { type: String, default: \"vertical\" },\n };\n static events = [\"reach\"] as const;\n\n declare readonly viewportTarget: HTMLElement;\n declare readonly hasViewportTarget: boolean;\n\n declare orientationValue: string;\n\n readonly #layout = new LayoutObserver(() => this.#update());\n /** Last edge reported via `reach`, so the event fires once per arrival. */\n #lastEdge: \"start\" | \"end\" | null = null;\n /** Whether this controller added `tabindex`, so teardown only removes its own. */\n #addedTabindex = false;\n /** Whether this controller added `role=\"region\"`, for symmetric teardown. */\n #addedRole = false;\n\n readonly #onScroll = (): void => {\n this.#update();\n };\n\n override connect(): void {\n if (!this.hasViewportTarget) return;\n this.viewportTarget.addEventListener(\"scroll\", this.#onScroll, { passive: true });\n this.#layout.observe(this.viewportTarget);\n this.#layout.observeViewport();\n this.#update();\n }\n\n override disconnect(): void {\n if (this.hasViewportTarget) {\n this.viewportTarget.removeEventListener(\"scroll\", this.#onScroll);\n // Remove only the keyboard-reach attributes this controller added, so a\n // Turbo cache snapshot never preserves a controller-owned tab stop /\n // landmark (matches the spec's Turbo-compatibility requirement).\n this.#clearAddedAttributes(this.viewportTarget);\n }\n this.#layout.disconnect();\n this.#lastEdge = null;\n }\n\n /** Re-measures overflow and scroll position and reflects the state hooks. */\n #update(): void {\n if (!this.hasViewportTarget) return;\n const vp = this.viewportTarget;\n const overflowing = this.#measureOverflow(vp);\n\n this.element.setAttribute(\"data-overflow\", overflowing ? \"true\" : \"false\");\n this.#syncKeyboardReach(vp, overflowing);\n\n const { position, progress } = this.#measurePosition(vp);\n this.element.setAttribute(\"data-scroll\", position);\n this.element.style.setProperty(\"--stimeo-scroll-progress\", String(progress));\n\n const edge = position === \"start\" ? \"start\" : position === \"end\" ? \"end\" : null;\n if (overflowing && edge && edge !== this.#lastEdge) {\n this.#lastEdge = edge;\n this.dispatch(\"reach\", { detail: { edge } });\n } else if (!edge) {\n this.#lastEdge = null;\n }\n }\n\n /** Whether the viewport can scroll on the configured axis. */\n #measureOverflow(vp: HTMLElement): boolean {\n const o = this.orientationValue;\n const vertical = o !== \"horizontal\" && vp.scrollHeight > vp.clientHeight + EDGE_EPSILON;\n const horizontal = o !== \"vertical\" && vp.scrollWidth > vp.clientWidth + EDGE_EPSILON;\n return vertical || horizontal;\n }\n\n /**\n * Reports the scroll position bucket and 0–1 progress on the primary axis. For\n * `both`, the vertical axis is used when it overflows, otherwise the horizontal.\n */\n #measurePosition(vp: HTMLElement): {\n position: \"start\" | \"middle\" | \"end\";\n progress: number;\n } {\n const horizontalPrimary =\n this.orientationValue === \"horizontal\" ||\n (this.orientationValue === \"both\" && vp.scrollHeight <= vp.clientHeight + EDGE_EPSILON);\n\n const scrollPos = horizontalPrimary ? vp.scrollLeft : vp.scrollTop;\n const maxScroll = horizontalPrimary\n ? vp.scrollWidth - vp.clientWidth\n : vp.scrollHeight - vp.clientHeight;\n\n if (maxScroll <= EDGE_EPSILON) return { position: \"start\", progress: 0 };\n\n const progress = Math.min(1, Math.max(0, scrollPos / maxScroll));\n if (scrollPos <= EDGE_EPSILON) return { position: \"start\", progress };\n if (scrollPos >= maxScroll - EDGE_EPSILON) return { position: \"end\", progress };\n return { position: \"middle\", progress };\n }\n\n /**\n * Makes the viewport keyboard-scrollable when it overflows and contains no\n * focusable elements of its own (avoiding a double tab stop). Adds `role=\"region\"`\n * only when the viewport already carries an accessible name.\n */\n #syncKeyboardReach(vp: HTMLElement, overflowing: boolean): void {\n const wantsTabindex = overflowing && !this.#hasFocusableContent(vp);\n\n if (wantsTabindex) {\n if (!vp.hasAttribute(\"tabindex\")) {\n vp.setAttribute(\"tabindex\", \"0\");\n this.#addedTabindex = true;\n }\n if (!vp.hasAttribute(\"role\") && this.#hasAccessibleName(vp)) {\n vp.setAttribute(\"role\", \"region\");\n this.#addedRole = true;\n }\n } else {\n this.#clearAddedAttributes(vp);\n }\n }\n\n /** Removes (and resets the flags for) only the attributes this controller added. */\n #clearAddedAttributes(vp: HTMLElement): void {\n if (this.#addedTabindex) {\n vp.removeAttribute(\"tabindex\");\n this.#addedTabindex = false;\n }\n if (this.#addedRole) {\n vp.removeAttribute(\"role\");\n this.#addedRole = false;\n }\n }\n\n #hasFocusableContent(vp: HTMLElement): boolean {\n return vp.querySelector(FOCUSABLE_SELECTOR) !== null;\n }\n\n #hasAccessibleName(vp: HTMLElement): boolean {\n return vp.hasAttribute(\"aria-label\") || vp.hasAttribute(\"aria-labelledby\");\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/** Persisted scroll position; fields are present only for the saved axis. */\ninterface StoredScroll {\n top?: number;\n left?: number;\n}\n\n/**\n * Headless **Scroll Restore** behavior: persists and restores the scroll\n * position of an inner scrolling region across Turbo Drive navigations (and full\n * reloads within the same tab session). No APG widget — a pure state-preservation\n * utility, like {@link import(\"./scroll_visibility_controller\").ScrollVisibilityController}\n * and the Sticky State Observer.\n *\n * Markup contract (identifier: `stimeo--scroll-restore`):\n * <div data-controller=\"stimeo--scroll-restore\"\n * data-stimeo--scroll-restore-key-value=\"sidebar\"\n * style=\"overflow: auto\">\n * …long content…\n * </div>\n *\n * Turbo swaps the whole `<body>` on navigation, so an inner scroll container is\n * rebuilt with `scrollTop` reset to 0. Rather than have every app hand-write a\n * controller for this (which contradicts a \"ship the behavior\" library), this\n * persists the offset under a stable key in `sessionStorage` and restores it on\n * `connect()`.\n *\n * @remarks\n * Behavior only — it sets no ARIA/`data-*`/CSS and never moves focus (restore is\n * a plain `scrollTop`/`scrollLeft` assignment). The `scroll` listener is internal\n * and `passive` (no consumer `data-action` needed): each event records the live\n * offset synchronously, and a `requestAnimationFrame` coalesces the writes to\n * `sessionStorage`. On `disconnect()` (Turbo navigation included) it flushes the\n * **last captured** offset rather than re-reading the element — by the time Turbo\n * fires `disconnect` it has already detached the node, whose `scrollTop` then\n * reads `0`, so a fresh read would clobber the saved position with `0`. Keying by\n * `key` (falling back to the element `id`) in `sessionStorage` makes it\n * multi-instance safe and survives full reloads — unlike a module-scope variable,\n * which only survives Turbo Drive and assumes a single instance.\n */\nexport class ScrollRestoreController extends Controller<HTMLElement> {\n static override values = {\n key: { type: String, default: \"\" },\n axis: { type: String, default: \"vertical\" },\n };\n\n declare keyValue: string;\n declare axisValue: string;\n\n /** Pending rAF id used to coalesce scroll bursts into one save. */\n #rafId: number | null = null;\n /** Resolved storage key; empty disables persistence (no key and no id). */\n #storageKey = \"\";\n /** Last offset captured while the element was live; persisted as-is on teardown. */\n #lastTop = 0;\n #lastLeft = 0;\n\n readonly #onScroll = (): void => {\n // Capture synchronously while the element is still connected and measurable;\n // the rAF only debounces the sessionStorage write, never the read.\n this.#capture();\n if (this.#rafId !== null) return;\n this.#rafId = requestAnimationFrame(() => {\n this.#rafId = null;\n this.#persist();\n });\n };\n\n override connect(): void {\n this.#storageKey = this.#resolveKey();\n if (!this.#storageKey) return; // No stable key → do nothing (avoid mixing pages).\n this.#restore();\n this.element.addEventListener(\"scroll\", this.#onScroll, { passive: true });\n }\n\n override disconnect(): void {\n if (!this.#storageKey) return;\n this.element.removeEventListener(\"scroll\", this.#onScroll);\n if (this.#rafId !== null) {\n cancelAnimationFrame(this.#rafId);\n this.#rafId = null;\n }\n // Flush the last captured offset (a throttled burst may have left the final\n // frame unsaved). We do NOT re-read the element here: Turbo detaches the node\n // before disconnect, so its scrollTop is 0 and would overwrite the real value.\n this.#persist();\n }\n\n /** Records the live scroll offset for the configured axis. */\n #capture(): void {\n if (this.#tracksVertical) this.#lastTop = this.element.scrollTop;\n if (this.#tracksHorizontal) this.#lastLeft = this.element.scrollLeft;\n }\n\n /** Persists the last captured scroll offset for the configured axis. */\n #persist(): void {\n const data: StoredScroll = {};\n if (this.#tracksVertical) data.top = this.#lastTop;\n if (this.#tracksHorizontal) data.left = this.#lastLeft;\n try {\n sessionStorage.setItem(this.#storageKey, JSON.stringify(data));\n } catch {\n // sessionStorage can throw (private mode / quota); persistence is best-effort.\n }\n }\n\n /** Applies the persisted scroll offset, if any, without moving focus. */\n #restore(): void {\n let raw: string | null = null;\n try {\n raw = sessionStorage.getItem(this.#storageKey);\n } catch {\n return;\n }\n if (raw === null) return;\n let data: StoredScroll;\n try {\n data = JSON.parse(raw) as StoredScroll;\n } catch {\n return;\n }\n // Seed the capture cache from the restored value so an immediate teardown\n // (before any scroll) re-persists the restored position, not 0. Guard by the\n // configured axis so a stale field from a different axis is never applied.\n if (this.#tracksVertical && typeof data.top === \"number\") {\n this.element.scrollTop = data.top;\n this.#lastTop = data.top;\n }\n if (this.#tracksHorizontal && typeof data.left === \"number\") {\n this.element.scrollLeft = data.left;\n this.#lastLeft = data.left;\n }\n }\n\n /** The `sessionStorage` key: explicit `key`, else the element `id`, else none. */\n #resolveKey(): string {\n const base = this.keyValue || this.element.id;\n return base ? `stimeo--scroll-restore:${base}` : \"\";\n }\n\n get #tracksVertical(): boolean {\n return this.axisValue !== \"horizontal\";\n }\n\n get #tracksHorizontal(): boolean {\n return this.axisValue === \"horizontal\" || this.axisValue === \"both\";\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless **Scroll Visibility** behavior: shows or hides an element based on\n * scroll amount or direction (back-to-top buttons, hide-on-scroll headers). No\n * dedicated APG pattern; when the element is a button it follows the Button\n * practice.\n *\n * Markup contract (identifier: `stimeo--scroll-visibility`):\n * <div data-controller=\"stimeo--scroll-visibility\"\n * data-stimeo--scroll-visibility-offset-value=\"400\"\n * data-stimeo--scroll-visibility-mode-value=\"offset\">\n * <button type=\"button\" hidden\n * data-stimeo--scroll-visibility-target=\"element\"\n * data-action=\"stimeo--scroll-visibility#toTop\">Back to top</button>\n * </div>\n *\n * In `offset` mode the element is shown once the scroll source is scrolled past\n * `offset` px; in `direction` mode it is hidden while scrolling down and shown\n * while scrolling up. Visibility is reflected through the `hidden` attribute (so a\n * hidden control also leaves the focus order) and `data-state`.\n *\n * By default the **window** is the scroll source. When the page itself does not\n * scroll — e.g. a fixed-height app shell whose main column scrolls in a container\n * (`overflow: auto`) — point `root` at that container (a CSS selector) so the\n * controller observes the element's scroll instead of the (never-scrolling)\n * window. `toTop` then scrolls that same container.\n *\n * @remarks\n * Behavior only — the look and any transition are the consumer's CSS. The scroll\n * listener is `passive`, coalesced through `requestAnimationFrame`, and removed on\n * `disconnect()` (Turbo navigation included). `toTop` honors\n * `prefers-reduced-motion` by falling back to an instant jump, and can move focus\n * to a `focusSelector` target (given `tabindex=\"-1\"` if needed) to keep keyboard\n * users oriented after the scroll.\n */\nexport class ScrollVisibilityController extends Controller<HTMLElement> {\n static override targets = [\"element\"];\n static override values = {\n offset: { type: Number, default: 400 },\n mode: { type: String, default: \"offset\" },\n focusSelector: { type: String, default: \"\" },\n root: { type: String, default: \"\" },\n };\n static actions = [\"toTop\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly elementTarget: HTMLElement;\n declare readonly hasElementTarget: boolean;\n\n declare offsetValue: number;\n declare modeValue: string;\n declare focusSelectorValue: string;\n declare rootValue: string;\n\n /** Pending rAF id used to coalesce scroll bursts into one measurement. */\n #rafId: number | null = null;\n /** Previous scroll position, for `direction` mode delta detection. */\n #lastScrollY = 0;\n /** Current visibility, tracked to dispatch `change` only on real transitions. */\n #visible: boolean | null = null;\n /**\n * The observed scroll source: a container element when `root` resolves, else\n * the window. Captured on connect so teardown detaches from the same source.\n */\n #scrollSource: HTMLElement | Window = window;\n\n readonly #onScroll = (): void => {\n if (this.#rafId !== null) return;\n this.#rafId = requestAnimationFrame(() => {\n this.#rafId = null;\n this.#evaluate();\n });\n };\n\n override connect(): void {\n this.#scrollSource = this.#resolveScrollSource();\n this.#lastScrollY = this.#scrollY();\n this.#scrollSource.addEventListener(\"scroll\", this.#onScroll, { passive: true });\n this.#evaluate();\n }\n\n override disconnect(): void {\n this.#scrollSource.removeEventListener(\"scroll\", this.#onScroll);\n if (this.#rafId !== null) {\n cancelAnimationFrame(this.#rafId);\n this.#rafId = null;\n }\n this.#visible = null;\n }\n\n /** Scrolls the source to the top and, optionally, moves focus to a safe target. */\n toTop(): void {\n const behavior: ScrollBehavior = this.#prefersReducedMotion() ? \"auto\" : \"smooth\";\n this.#scrollSource.scrollTo({ top: 0, behavior });\n if (this.focusSelectorValue) {\n const target = document.querySelector<HTMLElement>(this.focusSelectorValue);\n if (target) {\n if (!target.hasAttribute(\"tabindex\")) target.setAttribute(\"tabindex\", \"-1\");\n target.focus();\n }\n }\n }\n\n /** Decides the next visibility from the current scroll state and applies it. */\n #evaluate(): void {\n const y = this.#scrollY();\n let nextVisible: boolean;\n if (this.modeValue === \"direction\") {\n // Near the very top, always reveal so a hide-on-scroll header is never\n // stranded off-screen when the page cannot scroll up any further.\n if (y <= this.offsetValue) {\n nextVisible = true;\n } else {\n nextVisible = y < this.#lastScrollY; // scrolling up reveals, down hides\n }\n } else {\n nextVisible = y > this.offsetValue;\n }\n this.#lastScrollY = y;\n this.#setVisible(nextVisible);\n }\n\n /** Applies visibility to the target, syncing `hidden`, `data-state`, `change`. */\n #setVisible(next: boolean): void {\n if (next === this.#visible) return;\n this.#visible = next;\n if (this.hasElementTarget) this.elementTarget.hidden = !next;\n this.element.setAttribute(\"data-state\", next ? \"visible\" : \"hidden\");\n this.dispatch(\"change\", { detail: { visible: next } });\n }\n\n /** Resolves the scroll source from `root` (falling back to the window). */\n #resolveScrollSource(): HTMLElement | Window {\n if (this.rootValue) {\n const root = document.querySelector<HTMLElement>(this.rootValue);\n if (root) return root;\n }\n return window;\n }\n\n #scrollY(): number {\n if (this.#scrollSource === window) {\n return window.scrollY ?? window.pageYOffset ?? 0;\n }\n return (this.#scrollSource as HTMLElement).scrollTop;\n }\n\n #prefersReducedMotion(): boolean {\n return (\n typeof window.matchMedia === \"function\" &&\n window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches\n );\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, accessible Scrollspy / Navigation catalog synchronizer.\n *\n * Markup contract (identifier: `stimeo--scrollspy`):\n * <nav data-controller=\"stimeo--scrollspy\"\n * data-stimeo--scrollspy-offset-value=\"80\"\n * aria-label=\"Table of contents\">\n * <a href=\"#intro\" data-stimeo--scrollspy-target=\"link\">Intro</a>\n * <a href=\"#usage\" data-stimeo--scrollspy-target=\"link\">Usage</a>\n * </nav>\n * <section id=\"intro\">…</section>\n * <section id=\"usage\">…</section>\n *\n * Implements clean active location synchronization driven by `aria-current`:\n * - Leverages native `IntersectionObserver` to track viewport visibility.\n * - Robust evaluation algorithm: among all intersecting sections, the one closest\n * to the top offset trigger line (`boundingClientRect.top`) is prioritized as active.\n * - Toggles `aria-current=\"location\"` dynamically on active/inactive links.\n * - Gracefully handles teardown `disconnect()` by severing observer references to prevent leaks.\n *\n * @remarks\n * Behavior only. The controller manages state on catalog links via `aria-current`,\n * respects custom offsets, and dispatches `stimeo--scrollspy:change` events.\n */\nexport class ScrollspyController extends Controller<HTMLElement> {\n static override targets = [\"link\"];\n static override values = {\n offset: { type: Number, default: 0 },\n rootMargin: { type: String, default: \"\" },\n rootSelector: { type: String, default: \"\" },\n };\n static actions = [\"scrollTo\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly linkTargets: HTMLElement[];\n\n declare offsetValue: number;\n declare rootMarginValue: string;\n declare rootSelectorValue: string;\n\n #observer: IntersectionObserver | null = null;\n #isConnected = false;\n\n /** Track active/intersecting status of each section element by ID. */\n #intersectionStates = new Map<string, { isIntersecting: boolean; top: number }>();\n\n /** Current active section ID, used to avoid duplicate event dispatching. */\n #activeSectionId = \"\";\n\n override connect(): void {\n this.#isConnected = true;\n this.#initializeObserver();\n }\n\n override disconnect(): void {\n this.#isConnected = false;\n if (this.#observer) {\n this.#observer.disconnect();\n this.#observer = null;\n }\n this.#intersectionStates.clear();\n this.#activeSectionId = \"\";\n }\n\n /**\n * Re-initializes the observer if the offset or rootMargin values change dynamically.\n */\n offsetValueChanged(): void {\n if (!this.#isConnected) return;\n this.#initializeObserver();\n }\n\n rootMarginValueChanged(): void {\n if (!this.#isConnected) return;\n this.#initializeObserver();\n }\n\n rootSelectorValueChanged(): void {\n if (!this.#isConnected) return;\n this.#initializeObserver();\n }\n\n /**\n * Smoothly scrolls to the target element mapped by the link anchor.\n * Prevents full window scroll jumps when tracking nested scrollable containers.\n */\n scrollTo(event: Event): void {\n const link = event.currentTarget as HTMLElement;\n const id = this.#getAnchorId(link);\n if (!id) return;\n\n event.preventDefault();\n\n const targetElement = document.getElementById(id);\n if (!targetElement) return;\n\n const rootElement = this.#getRootElement();\n if (rootElement) {\n const containerRect = rootElement.getBoundingClientRect();\n const targetRect = targetElement.getBoundingClientRect();\n const scrollPosition =\n rootElement.scrollTop + (targetRect.top - containerRect.top) - this.offsetValue;\n\n rootElement.scrollTo({\n top: scrollPosition,\n behavior: \"smooth\",\n });\n } else {\n const targetRect = targetElement.getBoundingClientRect();\n const scrollPosition = window.scrollY + targetRect.top - this.offsetValue;\n\n window.scrollTo({\n top: scrollPosition,\n behavior: \"smooth\",\n });\n }\n }\n\n #getRootElement(): HTMLElement | null {\n if (!this.rootSelectorValue) return null;\n return document.querySelector(this.rootSelectorValue);\n }\n\n #initializeObserver(): void {\n if (this.#observer) {\n this.#observer.disconnect();\n this.#observer = null;\n }\n this.#intersectionStates.clear();\n this.#activeSectionId = \"\";\n\n if (this.linkTargets.length === 0) return;\n\n // Build the dynamic rootMargin string based on offset value\n const margin = this.rootMarginValue || `-${this.offsetValue}px 0px -80% 0px`;\n const rootEl = this.#getRootElement();\n\n this.#observer = new IntersectionObserver(this.#onIntersection, {\n root: rootEl,\n rootMargin: margin,\n threshold: [0, 0.2, 0.4, 0.6, 0.8, 1], // Multiple thresholds handle large sections safely\n });\n\n // Observe each target section mapped by the href anchors\n for (const link of this.linkTargets) {\n const id = this.#getAnchorId(link);\n if (!id) continue;\n\n const section = document.getElementById(id);\n if (section) {\n this.#observer.observe(section);\n }\n }\n }\n\n readonly #onIntersection = (entries: IntersectionObserverEntry[]): void => {\n // Ignore any callback delivered after teardown: the browser may flush a\n // final queued batch right after `disconnect()`, and a detached controller\n // must not mutate `aria-current` on (possibly cached) links.\n if (!this.#isConnected) return;\n\n for (const entry of entries) {\n const id = entry.target.id;\n if (!id) continue;\n\n this.#intersectionStates.set(id, {\n isIntersecting: entry.isIntersecting,\n top: entry.boundingClientRect.top,\n });\n }\n\n this.#evaluateActiveSection();\n };\n\n #evaluateActiveSection(): void {\n // The trigger line is `offset` px below the top of the scroll root. When a\n // nested `rootSelector` container is used it is not at the viewport top, so\n // the line must be measured from the container's current top — comparing the\n // viewport-based `boundingClientRect.top` against a bare `offset` would\n // otherwise pick the section nearest the viewport top, not the container's.\n const rootEl = this.#getRootElement();\n const triggerLine = (rootEl ? rootEl.getBoundingClientRect().top : 0) + this.offsetValue;\n\n let bestId = \"\";\n let closestTop = Number.MAX_VALUE;\n\n // Evaluate among all intersecting elements\n for (const [id, state] of this.#intersectionStates.entries()) {\n if (state.isIntersecting) {\n // Evaluate the one closest to the offset trigger line\n const distance = Math.abs(state.top - triggerLine);\n if (distance < closestTop) {\n closestTop = distance;\n bestId = id;\n }\n }\n }\n\n // Fallback: when no section currently intersects (e.g. scrolled past the\n // bottom, or between sections), pick the tracked section whose top is closest\n // to the trigger line so something stays highlighted.\n if (!bestId && this.#intersectionStates.size > 0) {\n let absoluteClosestId = \"\";\n let absoluteClosestTop = Number.MAX_VALUE;\n\n for (const [id, state] of this.#intersectionStates.entries()) {\n const distance = Math.abs(state.top - triggerLine);\n if (distance < absoluteClosestTop) {\n absoluteClosestTop = distance;\n absoluteClosestId = id;\n }\n }\n bestId = absoluteClosestId;\n }\n\n if (bestId && bestId !== this.#activeSectionId) {\n this.#activeSectionId = bestId;\n this.#syncActiveStates();\n }\n }\n\n #syncActiveStates(): void {\n const activeLink = this.linkTargets.find((l) => this.#getAnchorId(l) === this.#activeSectionId);\n\n for (const link of this.linkTargets) {\n const isActive = link === activeLink;\n if (isActive) {\n link.setAttribute(\"aria-current\", \"location\");\n } else {\n link.removeAttribute(\"aria-current\");\n }\n }\n\n if (activeLink) {\n this.dispatch(\"change\", { detail: { id: this.#activeSectionId, link: activeLink } });\n }\n }\n\n #getAnchorId(link: HTMLElement): string | null {\n const href = link.getAttribute(\"href\") || link.getAttribute(\"data-href\");\n if (!href?.startsWith(\"#\")) return null;\n return href.substring(1);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless **Separator** behavior (APG Separator pattern).\n *\n * Markup contract (identifier: `stimeo--separator`):\n * <!-- decorative -->\n * <div data-controller=\"stimeo--separator\" role=\"separator\"\n * data-stimeo--separator-orientation-value=\"horizontal\"></div>\n *\n * <!-- focusable, value-bearing -->\n * <div data-controller=\"stimeo--separator\" role=\"separator\" tabindex=\"0\"\n * aria-label=\"Resize sidebar\" aria-orientation=\"vertical\"\n * aria-valuemin=\"0\" aria-valuemax=\"100\" aria-valuenow=\"50\"\n * data-stimeo--separator-focusable-value=\"true\"\n * data-action=\"keydown->stimeo--separator#onKeydown\"></div>\n *\n * Most separators are static (`role=\"separator\"` + `aria-orientation`); this\n * controller adds those semantics and, for the optional **focusable** variant,\n * keeps `aria-valuenow` in sync and emits arrow-key value changes. The actual\n * pane resize/drag is out of scope — that belongs to {@link ResizableController}.\n *\n * @remarks\n * Behavior only — line drawing is the consumer's CSS. Increment direction\n * follows the slider convention: ArrowUp/ArrowRight increase, ArrowDown/ArrowLeft\n * decrease, scoped to the relevant axis for the orientation.\n */\nexport class SeparatorController extends Controller<HTMLElement> {\n static override values = {\n orientation: { type: String, default: \"horizontal\" },\n focusable: { type: Boolean, default: false },\n step: { type: Number, default: 1 },\n };\n static actions = [\"onKeydown\"] as const;\n static events = [\"change\"] as const;\n\n declare orientationValue: string;\n declare focusableValue: boolean;\n declare stepValue: number;\n\n override connect(): void {\n if (!this.element.hasAttribute(\"role\")) {\n this.element.setAttribute(\"role\", \"separator\");\n }\n if (!this.element.hasAttribute(\"aria-orientation\")) {\n this.element.setAttribute(\"aria-orientation\", this.orientationValue);\n }\n\n if (this.focusableValue) {\n if (!this.element.hasAttribute(\"tabindex\")) {\n this.element.setAttribute(\"tabindex\", \"0\");\n }\n // A value-bearing separator needs a bounded range; default it if the\n // consumer left any bound off so arrow keys have something to clamp to.\n this.#setDefault(\"aria-valuemin\", \"0\");\n this.#setDefault(\"aria-valuemax\", \"100\");\n this.#setDefault(\"aria-valuenow\", String(this.#clamp(this.#value)));\n }\n }\n\n /** Adjusts the value on arrow / Home / End keys (focusable variant only). */\n onKeydown(event: KeyboardEvent): void {\n if (!this.focusableValue) return;\n\n // `aria-orientation` is the source of truth (connect seeds it from the\n // orientation value when the consumer left it off), so the focusable variant\n // that sets the attribute directly drives the axis correctly.\n const horizontal = this.element.getAttribute(\"aria-orientation\") !== \"vertical\";\n let next: number | null = null;\n switch (event.key) {\n case \"ArrowUp\":\n if (horizontal) next = this.#value + this.stepValue;\n break;\n case \"ArrowDown\":\n if (horizontal) next = this.#value - this.stepValue;\n break;\n case \"ArrowRight\":\n if (!horizontal) next = this.#value + this.stepValue;\n break;\n case \"ArrowLeft\":\n if (!horizontal) next = this.#value - this.stepValue;\n break;\n case \"Home\":\n next = this.#min;\n break;\n case \"End\":\n next = this.#max;\n break;\n default:\n return;\n }\n if (next === null) return;\n\n event.preventDefault();\n const clamped = this.#clamp(next);\n if (clamped === this.#value) return;\n\n this.element.setAttribute(\"aria-valuenow\", String(clamped));\n this.dispatch(\"change\", { detail: { value: clamped } });\n }\n\n get #value(): number {\n return this.#numericAttr(\"aria-valuenow\", 0);\n }\n\n get #min(): number {\n return this.#numericAttr(\"aria-valuemin\", 0);\n }\n\n get #max(): number {\n return this.#numericAttr(\"aria-valuemax\", 100);\n }\n\n #clamp(value: number): number {\n return Math.min(this.#max, Math.max(this.#min, value));\n }\n\n #numericAttr(name: string, fallback: number): number {\n const parsed = Number.parseFloat(this.element.getAttribute(name) ?? \"\");\n return Number.isNaN(parsed) ? fallback : parsed;\n }\n\n #setDefault(name: string, value: string): void {\n if (!this.element.hasAttribute(name)) {\n this.element.setAttribute(name, value);\n }\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { FocusTrap } from \"../utils/focus_trap\";\n\n/** Current responsive mode, driven by a `min-width` media query. */\ntype Mode = \"inline\" | \"overlay\";\n\n/** Parses a CSS `transition-duration` string to milliseconds (max of the list). */\nfunction maxTransitionMs(value: string): number {\n const durations = value.split(\",\").map((part) => {\n const trimmed = part.trim();\n if (trimmed.endsWith(\"ms\")) return Number.parseFloat(trimmed);\n if (trimmed.endsWith(\"s\")) return Number.parseFloat(trimmed) * 1000;\n return 0;\n });\n return durations.length === 0 ? 0 : Math.max(...durations);\n}\n\n/**\n * Headless, accessible **responsive collapsible sidebar** behavior.\n *\n * Markup contract (identifier: `stimeo--sidebar`):\n * <div data-controller=\"stimeo--sidebar\"\n * data-stimeo--sidebar-breakpoint-value=\"768\"\n * data-stimeo--sidebar-key-value=\"main-nav\">\n * <header>\n * <button data-stimeo--sidebar-target=\"trigger\"\n * data-action=\"click->stimeo--sidebar#toggle\"\n * aria-expanded=\"true\" aria-controls=\"app-sidebar\">Menu</button>\n * </header>\n * <div data-stimeo--sidebar-target=\"backdrop\"\n * data-action=\"click->stimeo--sidebar#close\" hidden></div>\n * <aside id=\"app-sidebar\" data-stimeo--sidebar-target=\"panel\"\n * aria-label=\"Main\" data-mode=\"inline\" data-state=\"expanded\">\n * <nav aria-label=\"…\">…</nav>\n * </aside>\n * </div>\n * <main>…</main> <!-- a body-level sibling so it can be made inert in overlay -->\n *\n * No dedicated APG pattern: the base is **Disclosure** (the trigger's\n * `aria-expanded` controls the panel's expanded state) and, *below* the\n * `breakpoint`, it borrows the **Dialog (Modal)** focus behavior via the shared\n * {@link FocusTrap} (the same trap used by dialog / alert-dialog / drawer).\n *\n * Above the breakpoint it is an **inline**, non-modal element that toggles\n * `expanded`↔`collapsed` (a rail), persisting that preference in `localStorage`.\n * Below it, it becomes an **overlay** off-canvas panel: opening activates the\n * trap (focus move, `Tab` cycle, `Escape`, body scroll lock, background `inert`,\n * focus restore); closing defers `hidden` and the trap teardown until the exit\n * transition ends (synchronously when there is none).\n *\n * @remarks\n * Behavior only — rail width, slide, and backdrop are the consumer's CSS, keyed\n * off `data-mode` (`inline`/`overlay`) and `data-state`. `aria-expanded` is an\n * abstract \"is the panel expanded\" flag, independent of the visual difference\n * between an inline collapsed rail (still in the DOM) and an overlay closed panel\n * (`hidden`/off-canvas). The `role=\"dialog\"` semantics are intentionally **not**\n * applied — the sidebar stays an `<aside>`/`<nav>` landmark and only borrows the\n * modal *behavior* (cf. drawer's note on `<aside role=\"dialog\">` conflicts).\n * The collapsed preference persists across Turbo navigations and full reloads;\n * the transient overlay-open state never persists, so \"back/forward\" never\n * restores a stuck-open menu.\n */\nexport class SidebarController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"panel\", \"backdrop\"];\n static override values = {\n breakpoint: { type: Number, default: 768 },\n key: { type: String, default: \"\" },\n collapsed: { type: Boolean, default: false },\n };\n static actions = [\"close\", \"open\", \"toggle\"] as const;\n\n declare readonly triggerTarget: HTMLElement;\n declare readonly panelTarget: HTMLElement;\n declare readonly backdropTarget: HTMLElement;\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasPanelTarget: boolean;\n declare readonly hasBackdropTarget: boolean;\n\n declare breakpointValue: number;\n declare keyValue: string;\n declare collapsedValue: boolean;\n\n /** Owns the overlay modal side effects; Escape closes, focus falls to trigger. */\n readonly #trap = new FocusTrap(() => this.panelTarget, {\n onEscape: () => this.close(),\n fallbackFocus: () => (this.hasTriggerTarget ? this.triggerTarget : null),\n });\n\n /** Current responsive mode. */\n #mode: Mode = \"inline\";\n /** Persisted inline preference: whether the rail is collapsed. */\n #collapsed = false;\n /** The matched media query (`min-width: breakpoint`), watched for mode changes. */\n #mql: MediaQueryList | null = null;\n /** Pending `transitionend` hide listener, cancelled on reopen/teardown. */\n #pendingHide: (() => void) | null = null;\n\n override connect(): void {\n this.#collapsed = this.#restoreCollapsed();\n this.#mql = this.#matchBreakpoint();\n this.#mql?.addEventListener(\"change\", this.#onMediaChange);\n this.#applyMode(this.#computeMode());\n }\n\n override disconnect(): void {\n this.#mql?.removeEventListener(\"change\", this.#onMediaChange);\n this.#cancelPendingHide();\n this.#trap.deactivate({ restoreFocus: false });\n }\n\n /** Toggles the panel: inline flips collapsed/expanded, overlay flips open/closed. */\n toggle(): void {\n if (this.#isOverlay) {\n this.#isOverlayOpen ? this.#closeOverlay() : this.#openOverlay();\n } else {\n this.#setCollapsed(!this.#collapsed);\n }\n }\n\n /** Shows the panel (inline: expand; overlay: open). */\n open(): void {\n if (this.#isOverlay) this.#openOverlay();\n else this.#setCollapsed(false);\n }\n\n /** Hides the panel (inline: collapse; overlay: close). */\n close(): void {\n if (this.#isOverlay) this.#closeOverlay();\n else this.#setCollapsed(true);\n }\n\n // --- Mode handling ---------------------------------------------------------\n\n /** Re-renders the closed/default state for `mode` and records it. */\n #applyMode(mode: Mode): void {\n this.#mode = mode;\n if (this.hasPanelTarget) this.panelTarget.setAttribute(\"data-mode\", mode);\n if (mode === \"inline\") {\n // Drop any overlay residue, then render the persisted rail state.\n this.#cancelPendingHide();\n this.#trap.deactivate({ restoreFocus: false });\n if (this.hasPanelTarget) this.panelTarget.hidden = false;\n this.#hideBackdrop();\n this.#applyInlineState(this.#collapsed);\n } else {\n // Overlay always starts closed; never auto-open on a mode switch.\n this.#cancelPendingHide();\n this.#trap.deactivate({ restoreFocus: false });\n this.#setOverlayClosedImmediate();\n }\n }\n\n readonly #onMediaChange = (event: MediaQueryListEvent): void => {\n const next: Mode = event.matches ? \"inline\" : \"overlay\";\n if (next !== this.#mode) this.#applyMode(next);\n };\n\n #computeMode(): Mode {\n return (this.#mql?.matches ?? true) ? \"inline\" : \"overlay\";\n }\n\n #matchBreakpoint(): MediaQueryList | null {\n if (typeof window.matchMedia !== \"function\") return null;\n return window.matchMedia(`(min-width: ${this.breakpointValue}px)`);\n }\n\n // --- Inline (rail) ---------------------------------------------------------\n\n /** Sets, reflects, and persists the inline collapsed preference. */\n #setCollapsed(collapsed: boolean): void {\n this.#collapsed = collapsed;\n this.#applyInlineState(collapsed);\n this.#persistCollapsed(collapsed);\n }\n\n /** Reflects the inline rail state onto the panel and trigger. */\n #applyInlineState(collapsed: boolean): void {\n if (this.hasPanelTarget) {\n this.panelTarget.setAttribute(\"data-state\", collapsed ? \"collapsed\" : \"expanded\");\n }\n this.#setExpandedAttr(!collapsed);\n }\n\n // --- Overlay (off-canvas modal) -------------------------------------------\n\n /** Opens the overlay: reveal it, commit a starting frame, then trap focus. */\n #openOverlay(): void {\n if (!this.hasPanelTarget || this.#isOverlayOpen) return;\n this.#cancelPendingHide();\n this.panelTarget.hidden = false;\n if (this.hasBackdropTarget) this.backdropTarget.hidden = false;\n // Commit the closed (off-canvas) frame before flipping to open so the enter\n // transition has a starting frame to animate (cf. drawer).\n void this.panelTarget.offsetWidth;\n this.#setOverlayState(\"open\");\n this.#setExpandedAttr(true);\n this.#trap.activate();\n }\n\n /** Closes the overlay: start the exit transition, defer hide + trap teardown. */\n #closeOverlay(): void {\n if (!this.hasPanelTarget || !this.#isOverlayOpen) return;\n this.#setOverlayState(\"closed\");\n this.#setExpandedAttr(false);\n this.#hideAfterTransition();\n }\n\n /** Renders the overlay closed state up front (used when entering overlay mode). */\n #setOverlayClosedImmediate(): void {\n this.#setOverlayState(\"closed\");\n this.#setExpandedAttr(false);\n if (this.hasPanelTarget) this.panelTarget.hidden = true;\n this.#hideBackdrop();\n }\n\n /** Syncs `data-state` on the panel and backdrop together (overlay). */\n #setOverlayState(state: \"open\" | \"closed\"): void {\n if (this.hasPanelTarget) this.panelTarget.setAttribute(\"data-state\", state);\n if (this.hasBackdropTarget) this.backdropTarget.setAttribute(\"data-state\", state);\n }\n\n /**\n * Applies `hidden` once the close transition ends so the exit slide can play,\n * then reverts the modal side effects. With no transition (0ms / reduced\n * motion / unstyled) it runs synchronously rather than awaiting an event that\n * would never fire.\n */\n #hideAfterTransition(): void {\n const panel = this.panelTarget;\n const duration = maxTransitionMs(getComputedStyle(panel).transitionDuration);\n if (duration === 0) {\n this.#applyOverlayHidden();\n return;\n }\n const onEnd = (event: TransitionEvent): void => {\n if (event.target !== panel) return;\n this.#cancelPendingHide();\n this.#applyOverlayHidden();\n };\n this.#pendingHide = () => panel.removeEventListener(\"transitionend\", onEnd);\n panel.addEventListener(\"transitionend\", onEnd);\n }\n\n /** Hides the panel/backdrop and tears down the trap after the exit transition. */\n #applyOverlayHidden(): void {\n if (this.hasPanelTarget) this.panelTarget.hidden = true;\n this.#hideBackdrop();\n this.#trap.deactivate();\n }\n\n #hideBackdrop(): void {\n if (!this.hasBackdropTarget) return;\n this.backdropTarget.setAttribute(\"data-state\", \"closed\");\n this.backdropTarget.hidden = true;\n }\n\n #cancelPendingHide(): void {\n this.#pendingHide?.();\n this.#pendingHide = null;\n }\n\n // --- Shared helpers --------------------------------------------------------\n\n #setExpandedAttr(expanded: boolean): void {\n if (this.hasTriggerTarget) {\n this.triggerTarget.setAttribute(\"aria-expanded\", expanded ? \"true\" : \"false\");\n }\n }\n\n /**\n * Resolves the inline collapsed preference, in priority order:\n * 1. the persisted value (when a `key` is set and storage is readable),\n * 2. the current DOM `data-state` — so a Turbo cache restore / morph that\n * reconnects over already-rendered markup keeps the live state (the DOM is\n * the source of truth) even when no `key` / localStorage is available,\n * 3. the declared `collapsed` value.\n */\n #restoreCollapsed(): boolean {\n const key = this.#storageKey;\n if (key) {\n try {\n const stored = localStorage.getItem(key);\n if (stored !== null) return stored === \"1\";\n } catch {\n // localStorage may be unavailable; fall through to the DOM / declared default.\n }\n }\n const domState = this.hasPanelTarget ? this.panelTarget.getAttribute(\"data-state\") : null;\n if (domState === \"collapsed\") return true;\n if (domState === \"expanded\") return false;\n return this.collapsedValue;\n }\n\n /** Persists the collapsed preference when a key is configured. */\n #persistCollapsed(collapsed: boolean): void {\n const key = this.#storageKey;\n if (!key) return;\n try {\n localStorage.setItem(key, collapsed ? \"1\" : \"0\");\n } catch {\n // Best-effort: ignore storage failures (private mode / quota).\n }\n }\n\n get #storageKey(): string {\n return this.keyValue ? `stimeo--sidebar:${this.keyValue}` : \"\";\n }\n\n get #isOverlay(): boolean {\n return this.#mode === \"overlay\";\n }\n\n get #isOverlayOpen(): boolean {\n return (\n this.#isOverlay &&\n this.hasPanelTarget &&\n this.panelTarget.getAttribute(\"data-state\") === \"open\"\n );\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless skeleton/placeholder manager. No dedicated APG pattern; it follows\n * the `aria-busy` + show/hide practice.\n *\n * Markup contract (identifier: `stimeo--skeleton`):\n * <div data-controller=\"stimeo--skeleton\" aria-busy=\"true\"\n * data-stimeo--skeleton-min-duration-value=\"300\"\n * data-action=\"content:ready->stimeo--skeleton#ready\">\n * <div aria-hidden=\"true\" data-stimeo--skeleton-target=\"placeholder\"></div>\n * <div hidden data-stimeo--skeleton-target=\"content\"></div>\n * </div>\n *\n * Starts in the loading state (placeholder shown, real content hidden, region\n * `aria-busy=\"true\"`); `ready` swaps to the content and clears busy. The\n * placeholder is `aria-hidden` (decorative) so assistive tech never reads the\n * skeleton. `minDuration` keeps the placeholder up long enough to avoid a flash\n * when content arrives almost immediately.\n *\n * @remarks\n * Behavior only — skeleton shapes/animation are the consumer's. The\n * min-duration timer is owned by {@link SafeTimeout} and torn down on\n * `disconnect()` (Turbo navigation included).\n */\nexport class SkeletonController extends Controller<HTMLElement> {\n static override targets = [\"placeholder\", \"content\"];\n static override values = {\n minDuration: { type: Number, default: 0 },\n };\n static actions = [\"ready\", \"reset\"] as const;\n static events = [\"ready\"] as const;\n\n declare readonly placeholderTarget: HTMLElement;\n declare readonly contentTarget: HTMLElement;\n declare readonly hasPlaceholderTarget: boolean;\n declare readonly hasContentTarget: boolean;\n\n declare minDurationValue: number;\n\n readonly #timers = new SafeTimeout();\n\n /** Pending min-duration reveal timer id, or `null` when none is scheduled. */\n #revealTimerId: number | null = null;\n /** Epoch ms when the loading state began, used to enforce `minDuration`. */\n #loadingSince = 0;\n\n override connect(): void {\n if (this.#state !== \"ready\") {\n this.#enterLoading();\n }\n }\n\n override disconnect(): void {\n this.#timers.clearAll();\n this.#revealTimerId = null;\n }\n\n /** Swaps to the real content. Honors `minDuration` to prevent a flash. */\n ready(): void {\n if (this.#state === \"ready\" || this.#revealTimerId !== null) return;\n const remaining = this.minDurationValue - (Date.now() - this.#loadingSince);\n if (remaining > 0) {\n this.#revealTimerId = this.#timers.set(() => {\n this.#revealTimerId = null;\n this.#reveal();\n }, remaining);\n } else {\n this.#reveal();\n }\n }\n\n /** Returns to the loading state (e.g. a Turbo Stream re-fetch). */\n reset(): void {\n if (this.#revealTimerId !== null) {\n this.#timers.clear(this.#revealTimerId);\n this.#revealTimerId = null;\n }\n this.#enterLoading();\n }\n\n /** Shows the placeholder, hides content, and marks the region busy. */\n #enterLoading(): void {\n this.#loadingSince = Date.now();\n if (this.hasPlaceholderTarget) this.placeholderTarget.hidden = false;\n if (this.hasContentTarget) this.contentTarget.hidden = true;\n this.element.setAttribute(\"aria-busy\", \"true\");\n this.element.setAttribute(\"data-state\", \"loading\");\n }\n\n /** Hides the placeholder, shows content, and clears the busy state. */\n #reveal(): void {\n if (this.hasPlaceholderTarget) this.placeholderTarget.hidden = true;\n if (this.hasContentTarget) this.contentTarget.hidden = false;\n this.element.setAttribute(\"aria-busy\", \"false\");\n this.element.setAttribute(\"data-state\", \"ready\");\n this.dispatch(\"ready\", { detail: {} });\n }\n\n /** Current lifecycle phase as reflected on `data-state`. */\n get #state(): string {\n return this.element.getAttribute(\"data-state\") ?? \"loading\";\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/** Name of the CSS custom property exposing the thumb position (0..1). */\nconst FRACTION_PROPERTY = \"--stimeo--slider-fraction\";\n\n/**\n * Headless, accessible slider (single-thumb range) behavior.\n *\n * Markup contract (identifier: `stimeo--slider`):\n * <div data-controller=\"stimeo--slider\"\n * data-stimeo--slider-min-value=\"0\"\n * data-stimeo--slider-max-value=\"100\"\n * data-stimeo--slider-step-value=\"1\"\n * data-stimeo--slider-value-value=\"40\">\n * <div data-stimeo--slider-target=\"track\"\n * data-action=\"pointerdown->stimeo--slider#onPointerDown\">\n * <div data-stimeo--slider-target=\"thumb\" role=\"slider\" tabindex=\"0\"\n * aria-valuemin=\"0\" aria-valuemax=\"100\" aria-valuenow=\"40\"\n * data-action=\"keydown->stimeo--slider#onKeydown\"></div>\n * </div>\n * </div>\n *\n * Implements the WAI-ARIA APG **Slider** pattern. The current value is exposed\n * to assistive tech via `aria-valuenow`/`aria-valuemin`/`aria-valuemax` on the\n * thumb, and to the consumer's CSS via the `--stimeo--slider-fraction` custom\n * property (a number in `[0, 1]`) set on the controller element — the library\n * positions nothing itself.\n *\n * @remarks\n * Behavior only. The consumer owns all layout (e.g. positioning the thumb from\n * the fraction). Only the horizontal orientation is handled in this MVP.\n *\n * Behavior provided:\n * - `ArrowRight`/`ArrowUp` increase and `ArrowLeft`/`ArrowDown` decrease by one\n * step; `Home`/`End` jump to the min/max; `PageUp`/`PageDown` move by ten steps.\n * - Pointer press/drag on the track sets the value from the pointer position.\n */\nexport class SliderController extends Controller<HTMLElement> {\n static override targets = [\"track\", \"thumb\"];\n static override values = {\n min: { type: Number, default: 0 },\n max: { type: Number, default: 100 },\n step: { type: Number, default: 1 },\n value: { type: Number, default: 0 },\n };\n static actions = [\"onKeydown\", \"onPointerDown\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly trackTarget: HTMLElement;\n declare readonly thumbTarget: HTMLElement;\n declare readonly hasTrackTarget: boolean;\n declare readonly hasThumbTarget: boolean;\n declare minValue: number;\n declare maxValue: number;\n declare stepValue: number;\n declare valueValue: number;\n\n /** Aborts in-progress pointer-drag listeners when the drag ends or on teardown. */\n #dragAbort: AbortController | null = null;\n\n /** Clamps the initial value and renders the starting position. */\n override connect(): void {\n this.#setValue(this.valueValue, { silent: true });\n }\n\n /** Cancels any active pointer drag so document listeners never leak. */\n override disconnect(): void {\n this.#dragAbort?.abort();\n this.#dragAbort = null;\n }\n\n /** Handles keyboard stepping per the APG slider model. */\n onKeydown(event: KeyboardEvent): void {\n const big = this.stepValue * 10;\n let next: number | null = null;\n switch (event.key) {\n case \"ArrowRight\":\n case \"ArrowUp\":\n next = this.valueValue + this.stepValue;\n break;\n case \"ArrowLeft\":\n case \"ArrowDown\":\n next = this.valueValue - this.stepValue;\n break;\n case \"PageUp\":\n next = this.valueValue + big;\n break;\n case \"PageDown\":\n next = this.valueValue - big;\n break;\n case \"Home\":\n next = this.minValue;\n break;\n case \"End\":\n next = this.maxValue;\n break;\n default:\n return;\n }\n event.preventDefault();\n this.#setValue(next);\n }\n\n /** Begins a pointer drag: sets the value and tracks subsequent movement. */\n onPointerDown(event: PointerEvent): void {\n if (!this.hasTrackTarget) return;\n event.preventDefault();\n this.#updateFromClientX(event.clientX);\n if (this.hasThumbTarget) this.thumbTarget.focus();\n\n this.#dragAbort?.abort();\n const abort = new AbortController();\n this.#dragAbort = abort;\n const onMove = (move: PointerEvent): void => this.#updateFromClientX(move.clientX);\n const onUp = (): void => {\n abort.abort();\n this.#dragAbort = null;\n };\n document.addEventListener(\"pointermove\", onMove, { signal: abort.signal });\n document.addEventListener(\"pointerup\", onUp, { signal: abort.signal });\n // pointercancel fires when the gesture is interrupted (OS gesture, scroll\n // takeover, device switch); clean up the same way so no listener leaks.\n document.addEventListener(\"pointercancel\", onUp, { signal: abort.signal });\n }\n\n /** Maps a pointer X coordinate to a value using the track's geometry. */\n #updateFromClientX(clientX: number): void {\n const rect = this.trackTarget.getBoundingClientRect();\n if (rect.width === 0) return;\n const fraction = (clientX - rect.left) / rect.width;\n this.#setValue(this.minValue + fraction * (this.maxValue - this.minValue));\n }\n\n /**\n * Clamps `raw` to `[min, max]`, snaps it to the nearest step, stores it, and\n * reflects the new state on the thumb's ARIA attributes and the fraction\n * custom property. Dispatches `change` (detail `{ value }`) on a real value\n * change — symmetric with `range-slider` — unless `silent` (the initial\n * connect render, which is not a user edit).\n */\n #setValue(raw: number, { silent = false }: { silent?: boolean } = {}): void {\n const clamped = Math.min(this.maxValue, Math.max(this.minValue, raw));\n const stepped =\n this.stepValue > 0\n ? Math.round((clamped - this.minValue) / this.stepValue) * this.stepValue + this.minValue\n : clamped;\n const value = Math.min(this.maxValue, Math.max(this.minValue, stepped));\n const changed = value !== this.valueValue;\n this.valueValue = value;\n\n if (this.hasThumbTarget) {\n this.thumbTarget.setAttribute(\"aria-valuemin\", String(this.minValue));\n this.thumbTarget.setAttribute(\"aria-valuemax\", String(this.maxValue));\n this.thumbTarget.setAttribute(\"aria-valuenow\", String(value));\n }\n\n const span = this.maxValue - this.minValue;\n const fraction = span > 0 ? (value - this.minValue) / span : 0;\n this.element.style.setProperty(FRACTION_PROPERTY, String(fraction));\n\n if (changed && !silent) this.dispatch(\"change\", { detail: { value } });\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless loading-indicator behavior built on the live-region + `aria-busy`\n * practice (no dedicated APG pattern).\n *\n * Markup contract (identifier: `stimeo--spinner`):\n * <div data-controller=\"stimeo--spinner\"\n * data-stimeo--spinner-delay-value=\"150\"\n * data-stimeo--spinner-min-duration-value=\"500\"\n * data-action=\"loading:start->stimeo--spinner#start\n * loading:stop->stimeo--spinner#stop\">\n * <div role=\"status\" aria-live=\"polite\" hidden\n * data-stimeo--spinner-target=\"indicator\">\n * <span data-stimeo--spinner-target=\"message\">Loading…</span>\n * </div>\n * <div aria-busy=\"false\" data-stimeo--spinner-target=\"region\"></div>\n * </div>\n *\n * The indicator is a `role=\"status\"` live region carrying *text* (never an icon\n * alone) so screen readers announce loading; the controlled `region` mirrors the\n * busy state via `aria-busy`. Two timers tame flicker: `delay` suppresses the\n * spinner for fast operations, and `minDuration` keeps it visible long enough to\n * be perceived once shown.\n *\n * @remarks\n * Behavior only — the visual spinner is the consumer's, alongside the text and\n * `aria-hidden=\"true\"`. Both timers are owned by {@link SafeTimeout} and torn\n * down on `disconnect()` (Turbo navigation included).\n */\nexport class SpinnerController extends Controller<HTMLElement> {\n static override targets = [\"indicator\", \"region\", \"message\"];\n static override values = {\n delay: { type: Number, default: 0 },\n minDuration: { type: Number, default: 0 },\n };\n static actions = [\"start\", \"stop\"] as const;\n static events = [\"hide\", \"show\"] as const;\n\n declare readonly indicatorTarget: HTMLElement;\n declare readonly regionTarget: HTMLElement;\n declare readonly messageTarget: HTMLElement;\n declare readonly hasIndicatorTarget: boolean;\n declare readonly hasRegionTarget: boolean;\n declare readonly hasMessageTarget: boolean;\n\n declare delayValue: number;\n declare minDurationValue: number;\n\n readonly #timers = new SafeTimeout();\n\n /** Pending show-delay timer id, or `null` when no start is awaiting its delay. */\n #delayTimerId: number | null = null;\n /** Pending min-duration hide timer id, or `null` when none is scheduled. */\n #hideTimerId: number | null = null;\n /** Epoch ms when the spinner became visible, used to enforce `minDuration`. */\n #shownAt = 0;\n\n override connect(): void {\n if (!this.element.hasAttribute(\"data-state\")) {\n this.element.setAttribute(\"data-state\", \"idle\");\n }\n }\n\n override disconnect(): void {\n this.#timers.clearAll();\n this.#delayTimerId = null;\n this.#hideTimerId = null;\n }\n\n /** Begins loading. Honors `delay` before the spinner actually appears. */\n start(): void {\n if (this.#state === \"loading\") {\n // Already shown (possibly waiting out `minDuration` after a stop): a quick\n // stop→start within that window must keep the spinner visible. Restore the\n // busy state and cancel the pending hide instead of returning a no-op, which\n // would let the stale hide fire and flicker the spinner away mid-load.\n this.#setBusy(true);\n this.#cancelHide();\n return;\n }\n if (this.#state !== \"idle\") return;\n this.#setBusy(true);\n // A pending hide from a previous cycle is now stale.\n this.#cancelHide();\n if (this.delayValue > 0) {\n this.element.setAttribute(\"data-state\", \"pending\");\n this.#delayTimerId = this.#timers.set(() => {\n this.#delayTimerId = null;\n this.#show();\n }, this.delayValue);\n } else {\n this.#show();\n }\n }\n\n /** Ends loading. Honors `minDuration` so a shown spinner does not flicker. */\n stop(): void {\n const state = this.#state;\n if (state === \"pending\") {\n // The delay never elapsed — the spinner never appeared, so just cancel.\n this.#cancelDelay();\n this.#setBusy(false);\n this.element.setAttribute(\"data-state\", \"idle\");\n return;\n }\n if (state !== \"loading\") return;\n\n this.#setBusy(false);\n const remaining = this.minDurationValue - (Date.now() - this.#shownAt);\n if (remaining > 0) {\n this.#hideTimerId = this.#timers.set(() => {\n this.#hideTimerId = null;\n this.#hide();\n }, remaining);\n } else {\n this.#hide();\n }\n }\n\n /** Reveals the indicator, marks the moment shown, and announces via the live region. */\n #show(): void {\n this.#shownAt = Date.now();\n if (this.hasIndicatorTarget) this.indicatorTarget.hidden = false;\n this.element.setAttribute(\"data-state\", \"loading\");\n this.dispatch(\"show\", { detail: {} });\n }\n\n /** Hides the indicator and returns to the idle state. */\n #hide(): void {\n if (this.hasIndicatorTarget) this.indicatorTarget.hidden = true;\n this.element.setAttribute(\"data-state\", \"idle\");\n this.dispatch(\"hide\", { detail: {} });\n }\n\n /** Reflects busy state onto the controlled region (if present). */\n #setBusy(busy: boolean): void {\n if (this.hasRegionTarget) {\n this.regionTarget.setAttribute(\"aria-busy\", String(busy));\n }\n }\n\n #cancelDelay(): void {\n if (this.#delayTimerId !== null) {\n this.#timers.clear(this.#delayTimerId);\n this.#delayTimerId = null;\n }\n }\n\n #cancelHide(): void {\n if (this.#hideTimerId !== null) {\n this.#timers.clear(this.#hideTimerId);\n this.#hideTimerId = null;\n }\n }\n\n /** Current lifecycle phase as reflected on `data-state`. */\n get #state(): string {\n return this.element.getAttribute(\"data-state\") ?? \"idle\";\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, accessible **read-only** step-progress indicator.\n *\n * Markup contract (identifier: `stimeo--step-indicator`):\n * <ol data-controller=\"stimeo--step-indicator\" aria-label=\"Checkout progress\"\n * data-stimeo--step-indicator-current-value=\"1\"\n * data-action=\"step:set->stimeo--step-indicator#setCurrent\">\n * <li data-stimeo--step-indicator-target=\"step\">Cart</li>\n * <li data-stimeo--step-indicator-target=\"step\">Shipping</li>\n * <li data-stimeo--step-indicator-target=\"step\">Payment</li>\n * </ol>\n *\n * There is no dedicated APG widget; the current position is expressed with\n * `aria-current=\"step\"`. This indicator is **read only** — it never moves focus\n * and the steps are not operable. For an interactive wizard whose steps are\n * `<button>`s, use {@link StepperController | Stepper}.\n *\n * @remarks\n * Behavior only. Each step `<li>` gets a `data-state` (`complete`/`current`/\n * `upcoming`) derived from the current index; the consumer draws the circles,\n * lines, and numbers from those hooks. A `--stimeo-step-indicator-ratio`\n * (0–1) custom property on the root expresses overall progress for CSS.\n *\n * Behavior provided:\n * - Reflects `current` onto each step's `data-state` and `aria-current`.\n * - `setCurrent` (bound to an event whose `detail.current` is the 0-based index)\n * updates the current step and dispatches `stimeo--step-indicator:change`.\n */\nexport class StepIndicatorController extends Controller<HTMLElement> {\n static override targets = [\"step\"];\n static override values = {\n current: { type: Number, default: 0 },\n };\n static actions = [\"setCurrent\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly stepTargets: HTMLElement[];\n declare currentValue: number;\n\n /** Renders the initial state from the `current` value. */\n override connect(): void {\n this.#render();\n }\n\n /**\n * Updates the current step from an external event (`detail.current`, 0-based)\n * and dispatches `change`. Out-of-range indices are clamped to the step set.\n */\n setCurrent(event: CustomEvent<{ current?: number }>): void {\n const next = event.detail?.current;\n if (typeof next !== \"number\" || !Number.isFinite(next)) return;\n const clamped = this.#clamp(next);\n if (clamped === this.currentValue) return;\n this.currentValue = clamped;\n this.#render();\n this.dispatch(\"change\", {\n detail: { current: clamped, total: this.stepTargets.length },\n });\n }\n\n /** Applies `data-state`, `aria-current`, and the progress ratio custom property. */\n #render(): void {\n const total = this.stepTargets.length;\n const current = this.#clamp(this.currentValue);\n this.stepTargets.forEach((step, index) => {\n step.dataset.state =\n index < current ? \"complete\" : index === current ? \"current\" : \"upcoming\";\n if (index === current) {\n step.setAttribute(\"aria-current\", \"step\");\n } else {\n step.removeAttribute(\"aria-current\");\n }\n });\n const ratio = total > 1 ? current / (total - 1) : 0;\n this.element.style.setProperty(\"--stimeo-step-indicator-ratio\", String(ratio));\n }\n\n /** Constrains an index to `[0, total-1]` (or `0` when there are no steps). */\n #clamp(index: number): number {\n const last = this.stepTargets.length - 1;\n if (last < 0) return 0;\n return Math.min(last, Math.max(0, Math.trunc(index)));\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, accessible stepper / wizard navigation behavior.\n *\n * Markup contract (identifier: `stimeo--stepper`):\n * <ol data-controller=\"stimeo--stepper\" data-stimeo--stepper-index-value=\"0\">\n * <li data-stimeo--stepper-target=\"step\">\n * <button aria-current=\"step\" data-stimeo--stepper-index-param=\"0\"\n * data-action=\"click->stimeo--stepper#goto\">Account</button>\n * </li>\n * <!-- more steps -->\n * </ol>\n *\n * There is no dedicated APG widget; the current step is expressed with\n * `aria-current=\"step\"` on the operable `<button>`. Each step `<li>` also gets a\n * `data-state` (`complete`/`current`/`upcoming`) derived from the current index.\n * For a read-only progress display use\n * {@link StepIndicatorController | Step Indicator}; for panel switching use Tabs.\n *\n * @remarks\n * Behavior only. The controller never traps or restores focus — each step button\n * is in the natural Tab order. `data-state` is purely derived from `index`\n * (completion is not persisted).\n *\n * Behavior provided:\n * - `next`/`prev` move one step, ignoring moves past either end.\n * - `goto` jumps to the step in its `index` action param.\n * - With `linear=true`, `goto` may not skip more than one step ahead of the\n * current one (moving backward is always allowed).\n * - Each move re-derives `data-state`/`aria-current` and dispatches\n * `stimeo--stepper:change`.\n */\nexport class StepperController extends Controller<HTMLElement> {\n static override targets = [\"step\"];\n static override values = {\n index: { type: Number, default: 0 },\n linear: { type: Boolean, default: false },\n };\n static actions = [\"goto\", \"next\", \"prev\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly stepTargets: HTMLElement[];\n declare indexValue: number;\n declare linearValue: boolean;\n\n /** Normalizes an out-of-range initial `index` and renders the initial state. */\n override connect(): void {\n this.indexValue = this.#clampIndex(this.indexValue);\n this.#render();\n }\n\n /** Advances to the next step (ignored at the last step). */\n next(): void {\n this.#moveTo(this.indexValue + 1);\n }\n\n /** Returns to the previous step (ignored at the first step). */\n prev(): void {\n this.#moveTo(this.indexValue - 1);\n }\n\n /** Jumps to the step carried in the action's `index` param. */\n goto(event: { params: { index?: number } }): void {\n const target = Number(event.params.index);\n if (!Number.isFinite(target)) return;\n this.#moveTo(target);\n }\n\n /**\n * Moves the current step to `target` when allowed: in range, not a no-op, and\n * — under `linear` — not skipping more than one step ahead. Re-renders and\n * dispatches `change`.\n */\n #moveTo(target: number): void {\n const total = this.stepTargets.length;\n if (target < 0 || target >= total) return;\n if (target === this.indexValue) return;\n if (this.linearValue && target > this.indexValue + 1) return;\n\n const previous = this.indexValue;\n this.indexValue = target;\n this.#render();\n this.dispatch(\"change\", {\n detail: { index: target, previous, step: this.stepTargets[target] },\n });\n }\n\n /**\n * Derives each step's `data-state` and the current button's `aria-current`.\n *\n * `aria-current=\"step\"` is placed on the step's **first** `<button>`; the markup\n * contract assumes one operable button per step. If a step needs multiple\n * buttons, mark the navigational one first (or this would target the wrong one).\n */\n #render(): void {\n const current = this.indexValue;\n this.stepTargets.forEach((step, index) => {\n step.dataset.state =\n index < current ? \"complete\" : index === current ? \"current\" : \"upcoming\";\n const button = step.querySelector<HTMLElement>(\"button\");\n if (!button) return;\n if (index === current) {\n button.setAttribute(\"aria-current\", \"step\");\n } else {\n button.removeAttribute(\"aria-current\");\n }\n });\n }\n\n /** Constrains an index to `[0, total-1]` (or `0` when there are no steps). */\n #clampIndex(index: number): number {\n const last = this.stepTargets.length - 1;\n if (last < 0) return 0;\n return Math.min(last, Math.max(0, Math.trunc(index)));\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/** Counts the element nodes in an added-node list (text nodes are ignored). */\nconst countElements = (nodes: NodeList): number => {\n let n = 0;\n for (const node of nodes) if (node.nodeType === Node.ELEMENT_NODE) n += 1;\n return n;\n};\n\n/**\n * Headless **stick-to-bottom**: auto-follows new content to the bottom of a scroll\n * container (a chat log, a live console) — but only while the user is already near the\n * bottom; if they have scrolled up to read, it holds position and flags that new content\n * arrived instead (no APG pattern; honors WCAG 2.3.3 via `prefers-reduced-motion` and\n * never steals focus).\n *\n * Markup contract (identifier: `stimeo--stick-to-bottom`):\n * <div data-controller=\"stimeo--stick-to-bottom\"\n * data-stimeo--stick-to-bottom-threshold-value=\"80\" style=\"overflow:auto\">\n * <ul data-stimeo--stick-to-bottom-target=\"content\"><!-- Turbo Stream appends --></ul>\n * </div>\n *\n * The container is \"pinned\" while its distance from the bottom is within `threshold`. A\n * `MutationObserver` on `content` (or the element) reacts to appended children: while\n * pinned it scrolls to the bottom; while unpinned it sets `data-has-new` and emits `new`.\n * Scrolling recomputes pinned and reflects `data-pinned`, emitting `pin` on change; the\n * `scrollToBottom` action jumps back down (a \"new messages\" button).\n *\n * @remarks\n * The `MutationObserver` watches `childList` only (not `subtree`), so it follows\n * direct appends to `content` (or the element). Appends made deeper inside a nested\n * wrapper are not detected — keep messages as direct children, or call the public\n * `scrollToBottom` action after such inserts.\n *\n * Behavior only — it does not add content (Turbo Stream / the consumer does) and is the\n * minimal follow primitive, not a full chat UI (no virtualization / message input). It is\n * the lightweight member of the scroll family. State is derived from the scroll position\n * each pass (no module-scope state), so `connect()` re-syncs after a Turbo Stream insert;\n * `behavior` falls back to `auto` under reduced motion; auto-scroll never moves focus; the\n * observer and the passive scroll listener are released on `disconnect()` (Turbo\n * navigation included).\n */\nexport class StickToBottomController extends Controller<HTMLElement> {\n static override targets = [\"content\"];\n static override values = {\n threshold: { type: Number, default: 80 },\n behavior: { type: String, default: \"auto\" },\n };\n static actions = [\"scrollToBottom\"] as const;\n static events = [\"pin\", \"new\"] as const;\n\n declare readonly contentTarget: HTMLElement;\n declare readonly hasContentTarget: boolean;\n\n declare thresholdValue: number;\n declare behaviorValue: string;\n\n #observer: MutationObserver | null = null;\n #pinned = false;\n\n readonly #onScroll = (): void => this.#updatePinned();\n\n override connect(): void {\n this.#pinned = this.#isPinned();\n // Re-sync the hooks from the current geometry — a Turbo cache restore may bring back a\n // stale data-pinned / data-has-new that no longer matches the scroll position.\n this.#reflectPinned();\n\n this.element.addEventListener(\"scroll\", this.#onScroll, { passive: true });\n if (typeof MutationObserver !== \"undefined\") {\n this.#observer = new MutationObserver((mutations) => this.#onMutations(mutations));\n this.#observer.observe(this.#watched(), { childList: true });\n }\n }\n\n override disconnect(): void {\n this.element.removeEventListener(\"scroll\", this.#onScroll);\n this.#observer?.disconnect();\n this.#observer = null;\n }\n\n /** Jumps to the bottom and re-pins (wired to a \"new messages\" button). */\n scrollToBottom(): void {\n this.#scrollToBottom();\n this.element.removeAttribute(\"data-has-new\");\n if (!this.#pinned) {\n this.#pinned = true;\n this.element.setAttribute(\"data-pinned\", \"true\");\n this.dispatch(\"pin\", { detail: { pinned: true } });\n }\n }\n\n /** Follows appended children while pinned; otherwise flags new content. */\n #onMutations(mutations: MutationRecord[]): void {\n let added = 0;\n for (const mutation of mutations) added += countElements(mutation.addedNodes);\n if (added === 0) return;\n\n if (this.#pinned) {\n this.#scrollToBottom();\n } else {\n this.element.setAttribute(\"data-has-new\", \"true\");\n this.dispatch(\"new\", { detail: { count: added } });\n }\n }\n\n /** Recomputes pinned from the scroll position and reflects it on a transition. */\n #updatePinned(): void {\n const pinned = this.#isPinned();\n if (pinned === this.#pinned) return;\n this.#pinned = pinned;\n this.#reflectPinned();\n this.dispatch(\"pin\", { detail: { pinned } });\n }\n\n /** Mirrors the current `#pinned` onto the state hooks (clearing has-new once pinned). */\n #reflectPinned(): void {\n if (this.#pinned) {\n this.element.setAttribute(\"data-pinned\", \"true\");\n this.element.removeAttribute(\"data-has-new\"); // caught up with the bottom\n } else {\n this.element.removeAttribute(\"data-pinned\");\n }\n }\n\n #isPinned(): boolean {\n const el = this.element;\n return el.scrollHeight - el.clientHeight - el.scrollTop <= this.thresholdValue;\n }\n\n #scrollToBottom(): void {\n const top = this.element.scrollHeight;\n if (typeof this.element.scrollTo === \"function\") {\n this.element.scrollTo({ top, behavior: this.#behavior() });\n } else {\n this.element.scrollTop = top;\n }\n }\n\n /** The append-watched element: the `content` target, or the container itself. */\n #watched(): HTMLElement {\n return this.hasContentTarget ? this.contentTarget : this.element;\n }\n\n #behavior(): ScrollBehavior {\n if (this.#prefersReducedMotion()) return \"auto\";\n return this.behaviorValue === \"smooth\" ? \"smooth\" : \"auto\";\n }\n\n #prefersReducedMotion(): boolean {\n return (\n typeof window.matchMedia === \"function\" &&\n window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches\n );\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless **Sticky State Observer**: detects whether a `position: sticky`\n * element is currently stuck and publishes it as `data-stuck`. No APG widget — a\n * pure state-detection utility. Detection uses an {@link IntersectionObserver}\n * and a sentinel placed just before the sticky element, avoiding per-frame scroll\n * math.\n *\n * Markup contract (identifier: `stimeo--sticky-observer`):\n * <div data-controller=\"stimeo--sticky-observer\">\n * <div data-stimeo--sticky-observer-target=\"sentinel\"\n * aria-hidden=\"true\" style=\"height: 1px;\"></div>\n * <header data-stimeo--sticky-observer-target=\"element\"\n * style=\"position: sticky; top: 0;\">Site heading</header>\n * <main>…</main>\n * </div>\n *\n * When the sentinel scrolls out past the top of the viewport (or `rootSelector`\n * container), the sticky element is considered stuck and `data-stuck=\"true\"` is\n * set; otherwise `false`. The `change` event fires on each transition.\n *\n * @remarks\n * Behavior only — `position: sticky`, shadows, and shrink effects are the\n * consumer's CSS (`[data-stuck=\"true\"] { … }`). `data-stuck` is a visual hook\n * only: it carries no ARIA role/state. `offset` feeds a negative top `rootMargin`\n * and must match the sticky element's CSS `top`. The observer is disconnected on\n * `disconnect()` (Turbo navigation included).\n */\nexport class StickyObserverController extends Controller<HTMLElement> {\n static override targets = [\"sentinel\", \"element\"];\n static override values = {\n rootSelector: { type: String, default: \"\" },\n offset: { type: Number, default: 0 },\n };\n static events = [\"change\"] as const;\n\n declare readonly sentinelTarget: HTMLElement;\n declare readonly elementTarget: HTMLElement;\n declare readonly hasSentinelTarget: boolean;\n declare readonly hasElementTarget: boolean;\n\n declare rootSelectorValue: string;\n declare offsetValue: number;\n\n #observer: IntersectionObserver | null = null;\n /** Guards against a queued callback mutating state after teardown. */\n #active = false;\n /** Last reported stuck state, so `change` fires only on transitions. */\n #stuck: boolean | null = null;\n\n readonly #onIntersect = (entries: IntersectionObserverEntry[]): void => {\n if (!this.#active) return;\n const entry = entries[entries.length - 1];\n if (!entry) return;\n // The sentinel sits above the sticky element; once it is no longer\n // intersecting the (top-inset) root, the sticky element has stuck.\n this.#setStuck(!entry.isIntersecting);\n };\n\n override connect(): void {\n if (!this.hasSentinelTarget) return;\n this.#active = true;\n\n if (typeof IntersectionObserver === \"undefined\") return;\n const root = this.rootSelectorValue\n ? document.querySelector<HTMLElement>(this.rootSelectorValue)\n : null;\n\n this.#observer = new IntersectionObserver(this.#onIntersect, {\n root,\n rootMargin: `-${this.offsetValue}px 0px 0px 0px`,\n threshold: [0],\n });\n this.#observer.observe(this.sentinelTarget);\n }\n\n override disconnect(): void {\n this.#active = false;\n this.#observer?.disconnect();\n this.#observer = null;\n this.#stuck = null;\n }\n\n /** Reflects the stuck state onto the sticky element and emits `change`. */\n #setStuck(next: boolean): void {\n if (next === this.#stuck) return;\n this.#stuck = next;\n if (this.hasElementTarget) {\n this.elementTarget.setAttribute(\"data-stuck\", next ? \"true\" : \"false\");\n }\n this.dispatch(\"change\", { detail: { stuck: next } });\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/** Submit-capable controls this controller can disable. */\ntype SubmitButton = HTMLButtonElement | HTMLInputElement;\n\n/** Attribute the original label is parked in while busy (survives a cache restore). */\nconst ORIGINAL_LABEL = \"data-submit-once-original-label\";\n/** Marker on buttons this controller disabled (so we never re-enable authored-disabled ones). */\nconst DISABLED_MARKER = \"data-submit-once-disabled\";\n/** Per-button override for the busy label (a plain attribute, not a Stimulus Value). */\nconst BUTTON_BUSY_LABEL = \"data-submit-once-busy-label\";\n\n/**\n * Headless \"submit once\" behavior: disables the form's submit button(s) on submit\n * to prevent a double submission, optionally swaps in a busy label, and restores\n * on completion. The Headless superset of Rails' `disable_with` (no dedicated APG\n * pattern; follows the WCAG \"status messages\" practice via `aria-busy`).\n *\n * Markup contract (identifier: `stimeo--submit-once`):\n * <form data-controller=\"stimeo--submit-once\"\n * data-stimeo--submit-once-busy-label-value=\"Submitting…\"\n * data-action=\"submit->stimeo--submit-once#start\">\n * <button type=\"submit\" data-stimeo--submit-once-target=\"submit\">Send</button>\n * </form>\n *\n * On submit it disables every `submit` target (or, with none, the form's native\n * `button[type=submit]` / `input[type=submit]`), sets `aria-busy` on them and\n * `data-submitting` on the form, and swaps the **triggering** button's visible\n * label for the busy label (per-button `data-submit-once-busy-label` overrides the\n * form's `busyLabel` Value). It restores on Turbo's `turbo:submit-end`, or after\n * `timeout` ms, re-enabling the buttons and putting the labels back.\n *\n * @remarks\n * Behavior only — no spinner is drawn (pair with {@link \"spinner\"}). The submit-end\n * listener and the timeout are torn down on `disconnect()` (Turbo navigation\n * included), and `connect()` clears any stale busy state parked in a restored cache\n * snapshot so a button is never left disabled. Non-Turbo caveat: the buttons are\n * disabled synchronously inside the `submit` handler, and a plain HTML submission\n * builds its entry list *after* that event — so a disabled submitter's `name`/`value`\n * is excluded from the payload. Turbo is unaffected (it appends the submitter's\n * name/value from attributes when building `FormData`); mirror the value into a\n * hidden field when a non-Turbo form depends on it.\n */\nexport class SubmitOnceController extends Controller<HTMLElement> {\n static override targets = [\"submit\"];\n static override values = {\n busyLabel: { type: String, default: \"\" },\n timeout: { type: Number, default: 0 },\n restoreFocus: { type: Boolean, default: false },\n };\n static actions = [\"start\"] as const;\n static events = [\"start\", \"end\"] as const;\n\n declare readonly submitTargets: SubmitButton[];\n declare readonly hasSubmitTarget: boolean;\n\n declare busyLabelValue: string;\n declare timeoutValue: number;\n declare restoreFocusValue: boolean;\n\n readonly #timeouts = new SafeTimeout();\n #timeoutId: number | null = null;\n #busy = false;\n #submitter: SubmitButton | null = null;\n\n readonly #onSubmitEnd = (event: Event): void => {\n const success = (event as CustomEvent<{ success?: boolean }>).detail?.success;\n this.#restore(success);\n };\n\n override connect(): void {\n this.element.addEventListener(\"turbo:submit-end\", this.#onSubmitEnd);\n // Idempotent: drop any busy state carried over in a restored snapshot so a\n // cached, disabled button does not stay stuck.\n this.#clearStaleBusy();\n }\n\n override disconnect(): void {\n this.element.removeEventListener(\"turbo:submit-end\", this.#onSubmitEnd);\n this.#clearTimeout();\n }\n\n /** Enters the busy state for the submission started by `event`. */\n start(event: SubmitEvent): void {\n if (this.#busy) return;\n this.#busy = true;\n const buttons = this.#buttons;\n const submitter = this.#resolveSubmitter(event, buttons);\n this.#submitter = submitter;\n for (const button of buttons) {\n this.#enterBusy(button, button === submitter);\n }\n this.element.setAttribute(\"data-submitting\", \"true\");\n this.element.setAttribute(\"aria-busy\", \"true\");\n this.dispatch(\"start\", { detail: {} });\n if (this.timeoutValue > 0) {\n this.#timeoutId = this.#timeouts.set(() => this.#restore(false), this.timeoutValue);\n }\n }\n\n /** Restores the non-busy state, re-enabling buttons and putting labels back. */\n #restore(success?: boolean): void {\n if (!this.#busy) return;\n this.#busy = false;\n this.#clearTimeout();\n for (const button of this.#buttons) {\n this.#exitBusy(button);\n }\n this.element.removeAttribute(\"data-submitting\");\n this.element.removeAttribute(\"aria-busy\");\n this.dispatch(\"end\", { detail: { success } });\n if (this.restoreFocusValue && this.#submitter) {\n this.#submitter.focus();\n }\n this.#submitter = null;\n }\n\n /** Disables a button, marks it busy, and swaps the trigger's label. */\n #enterBusy(button: SubmitButton, isTrigger: boolean): void {\n // Only disable (and mark) buttons that were enabled, so an authored-disabled\n // submit button — e.g. \"disabled until valid\" — is left untouched and is never\n // re-enabled by us on restore.\n if (!button.disabled) {\n button.disabled = true;\n button.setAttribute(DISABLED_MARKER, \"true\");\n button.setAttribute(\"aria-busy\", \"true\");\n }\n if (!isTrigger) return;\n const label = button.getAttribute(BUTTON_BUSY_LABEL) ?? this.busyLabelValue;\n if (label.length === 0) return;\n if (!button.hasAttribute(ORIGINAL_LABEL)) {\n button.setAttribute(ORIGINAL_LABEL, this.#getLabel(button));\n }\n this.#setLabel(button, label);\n }\n\n /** Re-enables a button we disabled and restores its parked label, if any. */\n #exitBusy(button: SubmitButton): void {\n if (button.hasAttribute(DISABLED_MARKER)) {\n button.disabled = false;\n button.removeAttribute(DISABLED_MARKER);\n button.removeAttribute(\"aria-busy\");\n }\n const original = button.getAttribute(ORIGINAL_LABEL);\n if (original !== null) {\n this.#setLabel(button, original);\n button.removeAttribute(ORIGINAL_LABEL);\n }\n }\n\n /** Resets busy state left in a restored cache snapshot without firing events. */\n #clearStaleBusy(): void {\n this.#busy = false;\n if (this.element.hasAttribute(\"data-submitting\")) {\n this.element.removeAttribute(\"data-submitting\");\n this.element.removeAttribute(\"aria-busy\");\n }\n for (const button of this.#buttons) {\n this.#exitBusy(button);\n }\n }\n\n /** The triggering button: the event's submitter when ours, else the first button. */\n #resolveSubmitter(event: SubmitEvent, buttons: SubmitButton[]): SubmitButton | null {\n const submitter = event.submitter;\n if (submitter && this.#isSubmitButton(submitter) && buttons.includes(submitter)) {\n return submitter;\n }\n return buttons[0] ?? null;\n }\n\n /** The controlled buttons: `submit` targets, or the form's native submit controls. */\n get #buttons(): SubmitButton[] {\n if (this.hasSubmitTarget) return this.submitTargets;\n return Array.from(\n this.element.querySelectorAll<SubmitButton>('button[type=\"submit\"], input[type=\"submit\"]'),\n );\n }\n\n #isSubmitButton(el: HTMLElement): el is SubmitButton {\n return el instanceof HTMLButtonElement || el instanceof HTMLInputElement;\n }\n\n /** Reads a button's visible label (input value, aria-label, or text). */\n #getLabel(button: SubmitButton): string {\n if (button instanceof HTMLInputElement) return button.value;\n const aria = button.getAttribute(\"aria-label\");\n if (aria !== null) return aria;\n return button.textContent ?? \"\";\n }\n\n /** Writes a button's visible label through the same channel it was read from. */\n #setLabel(button: SubmitButton, text: string): void {\n if (button instanceof HTMLInputElement) {\n button.value = text;\n return;\n }\n if (button.hasAttribute(\"aria-label\")) {\n button.setAttribute(\"aria-label\", text);\n return;\n }\n button.textContent = text;\n }\n\n #clearTimeout(): void {\n if (this.#timeoutId !== null) {\n this.#timeouts.clear(this.#timeoutId);\n this.#timeoutId = null;\n }\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, accessible switch (toggle) behavior.\n *\n * Markup contract (identifier: `stimeo--switch`):\n * <button data-controller=\"stimeo--switch\"\n * data-action=\"stimeo--switch#toggle keydown->stimeo--switch#onKeydown\"\n * role=\"switch\" aria-checked=\"false\">…</button>\n *\n * Implements the WAI-ARIA APG **Switch** pattern. The controller element is the\n * switch itself; its on/off state is reflected solely through `aria-checked`.\n *\n * @remarks\n * Behavior only — the consumer owns all styling (typically keyed off the\n * `[aria-checked=\"true\"]` attribute). On a native `<button>` host, the browser\n * already synthesizes a click for Space/Enter, so {@link onKeydown} deliberately\n * does nothing there (to avoid a double toggle) and only drives non-button hosts\n * such as `<div role=\"switch\" tabindex=\"0\">`.\n *\n * Behavior provided:\n * - Click (or Space/Enter) toggles `aria-checked` between `\"true\"` and `\"false\"`.\n * - A `stimeo--switch:changed` event is dispatched on every toggle so the\n * consumer can react (its `detail.checked` carries the new boolean state).\n */\nexport class SwitchController extends Controller<HTMLElement> {\n static actions = [\"onKeydown\", \"toggle\"] as const;\n static events = [\"changed\"] as const;\n\n /** Ensures the switch exposes a role and is keyboard-reachable. */\n override connect(): void {\n if (!this.element.hasAttribute(\"role\")) {\n this.element.setAttribute(\"role\", \"switch\");\n }\n if (!this.element.hasAttribute(\"aria-checked\")) {\n this.element.setAttribute(\"aria-checked\", \"false\");\n }\n // Native <button> hosts are focusable already; a non-button host (e.g.\n // <div role=\"switch\">) needs an explicit tabindex to be keyboard-reachable,\n // otherwise the keyboard support below would be unreachable.\n if (!(this.element instanceof HTMLButtonElement) && !this.element.hasAttribute(\"tabindex\")) {\n this.element.setAttribute(\"tabindex\", \"0\");\n }\n }\n\n /** Toggles the checked state. Bound via `data-action` (click). */\n toggle(): void {\n this.#checked = !this.#checked;\n }\n\n /**\n * Activates the switch on Space/Enter for non-native hosts and prevents the\n * default Space scroll. Bound via `data-action` (keydown). Native `<button>`\n * hosts are skipped because the browser already turns Space/Enter into a click,\n * which would otherwise toggle the switch twice.\n */\n onKeydown(event: KeyboardEvent): void {\n if (this.element instanceof HTMLButtonElement) return;\n if (event.repeat) return;\n if (event.key === \" \" || event.key === \"Enter\") {\n event.preventDefault();\n this.toggle();\n }\n }\n\n /** Whether the switch is currently on. */\n get #checked(): boolean {\n return this.element.getAttribute(\"aria-checked\") === \"true\";\n }\n\n /** Reflects the new state on `aria-checked` and notifies listeners. */\n set #checked(value: boolean) {\n this.element.setAttribute(\"aria-checked\", value ? \"true\" : \"false\");\n this.dispatch(\"changed\", { detail: { checked: value } });\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, accessible tabs behavior.\n *\n * Markup contract (identifier: `stimeo--tabs`):\n * <div data-controller=\"stimeo--tabs\">\n * <div role=\"tablist\" aria-label=\"…\">\n * <button role=\"tab\" id=\"tab-1\" aria-controls=\"panel-1\"\n * data-stimeo--tabs-target=\"tab\"\n * data-action=\"stimeo--tabs#select\n * keydown->stimeo--tabs#onKeydown\">Tab 1</button>\n * <!-- more tabs -->\n * </div>\n * <div role=\"tabpanel\" id=\"panel-1\" aria-labelledby=\"tab-1\"\n * data-stimeo--tabs-target=\"panel\">…</div>\n * <!-- more panels -->\n * </div>\n *\n * Implements the WAI-ARIA APG **Tabs** pattern with **automatic activation**:\n * moving focus with the arrow keys immediately selects the focused tab. Tabs are\n * paired to panels by index (the Nth tab controls the Nth panel).\n *\n * @remarks\n * Behavior only. State is exposed through `aria-selected`, roving `tabindex`\n * (`0` for the active tab, `-1` for the rest), and the panel `hidden` attribute;\n * the consumer owns all styling.\n *\n * Behavior provided:\n * - Click a tab to select it.\n * - `ArrowRight`/`ArrowLeft` move to and select the next/previous tab (wrapping);\n * `Home`/`End` select the first/last tab.\n */\nexport class TabsController extends Controller<HTMLElement> {\n static override targets = [\"tab\", \"panel\"];\n static actions = [\"onKeydown\", \"select\"] as const;\n\n declare readonly tabTargets: HTMLButtonElement[];\n declare readonly panelTargets: HTMLElement[];\n\n /** Selects the initially active tab (the pre-selected one, else the first). */\n override connect(): void {\n const preselected = this.tabTargets.findIndex(\n (tab) => tab.getAttribute(\"aria-selected\") === \"true\",\n );\n this.#selectIndex(preselected === -1 ? 0 : preselected, { focus: false });\n }\n\n /** Selects the clicked tab. Bound via `data-action` (click). */\n select(event: Event): void {\n const index = this.tabTargets.indexOf(event.currentTarget as HTMLButtonElement);\n if (index !== -1) this.#selectIndex(index, { focus: false });\n }\n\n /** Implements arrow/Home/End navigation with automatic activation. */\n onKeydown(event: KeyboardEvent): void {\n const tabs = this.tabTargets;\n const currentIndex = tabs.indexOf(event.currentTarget as HTMLButtonElement);\n if (currentIndex === -1) return;\n\n let nextIndex: number | null = null;\n switch (event.key) {\n case \"ArrowRight\":\n nextIndex = (currentIndex + 1) % tabs.length;\n break;\n case \"ArrowLeft\":\n nextIndex = (currentIndex - 1 + tabs.length) % tabs.length;\n break;\n case \"Home\":\n nextIndex = 0;\n break;\n case \"End\":\n nextIndex = tabs.length - 1;\n break;\n default:\n return;\n }\n\n event.preventDefault();\n this.#selectIndex(nextIndex, { focus: true });\n }\n\n /**\n * Activates the tab/panel pair at `index`: updates `aria-selected`, the roving\n * `tabindex`, and panel visibility. Optionally moves focus to the new tab.\n */\n #selectIndex(index: number, { focus }: { focus: boolean }): void {\n this.tabTargets.forEach((tab, i) => {\n const selected = i === index;\n tab.setAttribute(\"aria-selected\", selected ? \"true\" : \"false\");\n tab.tabIndex = selected ? 0 : -1;\n });\n this.panelTargets.forEach((panel, i) => {\n panel.hidden = i !== index;\n });\n if (focus) this.tabTargets[index]?.focus();\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { RovingTabindex } from \"../utils/roving_tabindex\";\n\n/**\n * Headless, accessible free-input tags / chips field.\n *\n * Markup contract (identifier: `stimeo--tags-input`):\n * <div data-controller=\"stimeo--tags-input\"\n * data-stimeo--tags-input-delimiter-value=\",\">\n * <ul role=\"list\" aria-label=\"Tags\" data-stimeo--tags-input-target=\"tags\"></ul>\n * <input type=\"text\" aria-label=\"Add tag\" aria-describedby=\"tags-help\"\n * data-stimeo--tags-input-target=\"input\"\n * data-action=\"keydown->stimeo--tags-input#onKeydown\" />\n * <span role=\"status\" aria-live=\"polite\" class=\"visually-hidden\"\n * data-stimeo--tags-input-target=\"status\"></span>\n * <div data-stimeo--tags-input-target=\"fields\"></div>\n * <template data-stimeo--tags-input-target=\"tagTemplate\">\n * <li role=\"listitem\" data-stimeo--tags-input-target=\"tag\">\n * <span data-tags-input-slot=\"label\"></span>\n * <!-- Removal is delegated on the tags container; no per-chip action needed. -->\n * <button type=\"button\" tabindex=\"-1\">×</button>\n * </li>\n * </template>\n * </div>\n *\n * There is no single established APG pattern; this composes a labeled text input\n * with a roving-tabindex list of removable chips, mapping to WCAG 2.1.1, 2.4.7,\n * 4.1.2, 4.1.3, and 1.3.1. Unlike {@link MultiSelectController} (pick from a\n * candidate list) the user types arbitrary strings.\n *\n * Behavior provided:\n * - `Enter` or the configured delimiter commits the trimmed input as a tag.\n * - Empty / duplicate / over-limit additions are rejected with\n * `stimeo--tags-input:reject`; duplicates are allowed when `allowDuplicates`.\n * - Tags render from the `tagTemplate`, each with a `Remove {label}` button; the\n * `fields` container mirrors the tag set as `name`d hidden inputs for form\n * submission, and every change dispatches `stimeo--tags-input:change`.\n * - The remove buttons form one roving Tab stop: `ArrowLeft`/`ArrowRight` move\n * between them (right past the end returns to the input), `Delete`/`Backspace`\n * delete the focused tag, and `Backspace` on an empty input deletes the last.\n * - Removing a tag moves focus to the neighboring tag, else back to the input.\n */\nexport class TagsInputController extends Controller<HTMLElement> {\n static override targets = [\"input\", \"tags\", \"tag\", \"tagTemplate\", \"status\", \"fields\"];\n static override values = {\n delimiter: { type: String, default: \",\" },\n max: { type: Number, default: 0 },\n allowDuplicates: { type: Boolean, default: false },\n name: { type: String, default: \"tags[]\" },\n };\n static actions = [\"onKeydown\"] as const;\n static events = [\"change\", \"reject\"] as const;\n\n declare readonly inputTarget: HTMLInputElement;\n declare readonly tagsTarget: HTMLElement;\n declare readonly tagTargets: HTMLElement[];\n declare readonly tagTemplateTarget: HTMLTemplateElement;\n declare readonly statusTarget: HTMLElement;\n declare readonly fieldsTarget: HTMLElement;\n declare readonly hasStatusTarget: boolean;\n declare readonly hasFieldsTarget: boolean;\n declare readonly hasTagTemplateTarget: boolean;\n\n declare delimiterValue: string;\n declare maxValue: number;\n declare allowDuplicatesValue: boolean;\n declare nameValue: string;\n\n readonly #roving = new RovingTabindex(() => this.#removeButtons);\n\n /** Wires tag-list keyboard navigation and removal, and seeds the single Tab stop. */\n override connect(): void {\n this.tagsTarget.addEventListener(\"keydown\", this.#onTagKeydown);\n this.tagsTarget.addEventListener(\"click\", this.#onTagClick);\n this.#syncState();\n }\n\n /** Releases the delegated listeners so no handler outlives the element. */\n override disconnect(): void {\n this.tagsTarget.removeEventListener(\"keydown\", this.#onTagKeydown);\n this.tagsTarget.removeEventListener(\"click\", this.#onTagClick);\n }\n\n /** Commits on `Enter`/delimiter and deletes the last tag on empty `Backspace`. */\n onKeydown(event: KeyboardEvent): void {\n if (event.key === \"Enter\" || event.key === this.delimiterValue) {\n event.preventDefault();\n this.#commitInput();\n return;\n }\n if (event.key === \"Backspace\" && this.inputTarget.value === \"\") {\n const buttons = this.#removeButtons;\n if (buttons.length > 0) {\n event.preventDefault();\n this.#removeAt(buttons.length - 1);\n }\n return;\n }\n if (event.key === \"ArrowLeft\" && this.inputTarget.value === \"\") {\n const buttons = this.#removeButtons;\n if (buttons.length > 0) {\n event.preventDefault();\n this.#roving.setActive(buttons.length - 1, { focus: true });\n }\n }\n }\n\n /**\n * Deletes the tag whose remove button was clicked. Delegated on the tags\n * container (like `#onTagKeydown`) rather than bound per chip via\n * `data-action`, so it works the instant a chip is appended without waiting on\n * Stimulus to wire a freshly created element.\n */\n readonly #onTagClick = (event: MouseEvent): void => {\n const button = (event.target as HTMLElement).closest(\"button\");\n if (!button || !this.tagsTarget.contains(button)) return;\n const index = this.#removeButtons.indexOf(button as HTMLButtonElement);\n if (index !== -1) this.#removeAt(index);\n };\n\n /** Validates and adds the current input value as a tag, then clears the input. */\n #commitInput(): void {\n const value = this.inputTarget.value.trim();\n if (value === \"\") {\n this.#reject(value, \"empty\");\n return;\n }\n if (this.maxValue > 0 && this.tagTargets.length >= this.maxValue) {\n this.#reject(value, \"max\");\n return;\n }\n if (!this.allowDuplicatesValue && this.#values.includes(value)) {\n this.#reject(value, \"duplicate\");\n return;\n }\n this.#appendTag(value);\n this.inputTarget.value = \"\";\n this.#announce(value);\n this.#syncState();\n this.dispatch(\"change\", { detail: { tags: this.#values } });\n }\n\n /** Builds one chip from the template and appends it to the tag list. */\n #appendTag(value: string): void {\n if (!this.hasTagTemplateTarget) return;\n const fragment = this.tagTemplateTarget.content.cloneNode(true) as DocumentFragment;\n const tag = fragment.querySelector<HTMLElement>('[data-stimeo--tags-input-target=\"tag\"]');\n const label = fragment.querySelector<HTMLElement>('[data-tags-input-slot=\"label\"]');\n const button = fragment.querySelector<HTMLButtonElement>(\"button\");\n if (!tag || !button) return;\n tag.dataset.value = value;\n if (label) label.textContent = value;\n button.setAttribute(\"aria-label\", `Remove ${value}`);\n button.tabIndex = -1;\n this.tagsTarget.appendChild(fragment);\n }\n\n /** Removes the tag at `index`, then moves focus to a neighbor or the input. */\n #removeAt(index: number): void {\n const tag = this.tagTargets[index];\n if (!tag) return;\n const value = tag.dataset.value ?? \"\";\n tag.remove();\n this.#announce(value);\n this.#syncState();\n this.dispatch(\"change\", { detail: { tags: this.#values } });\n const remaining = this.#removeButtons;\n if (remaining.length === 0) {\n this.inputTarget.focus();\n } else {\n this.#roving.setActive(Math.min(index, remaining.length - 1), { focus: true });\n }\n }\n\n /** Handles arrow navigation and deletion within the chip list (delegated). */\n readonly #onTagKeydown = (event: KeyboardEvent): void => {\n const button = (event.target as HTMLElement).closest(\"button\");\n if (!button) return;\n const buttons = this.#removeButtons;\n const index = buttons.indexOf(button);\n if (index === -1) return;\n switch (event.key) {\n case \"ArrowLeft\":\n if (index > 0) {\n event.preventDefault();\n this.#roving.setActive(index - 1, { focus: true });\n }\n break;\n case \"ArrowRight\":\n event.preventDefault();\n if (index < buttons.length - 1) {\n this.#roving.setActive(index + 1, { focus: true });\n } else {\n this.inputTarget.focus();\n }\n break;\n case \"Delete\":\n case \"Backspace\":\n event.preventDefault();\n this.#removeAt(index);\n break;\n default:\n break;\n }\n };\n\n /** Rebuilds the hidden form fields, the `full` flag, and the roving Tab stop. */\n #syncState(): void {\n if (this.hasFieldsTarget) {\n this.fieldsTarget.replaceChildren(\n ...this.#values.map((value) => {\n const input = document.createElement(\"input\");\n input.type = \"hidden\";\n input.name = this.nameValue;\n input.value = value;\n return input;\n }),\n );\n }\n const full = this.maxValue > 0 && this.tagTargets.length >= this.maxValue;\n this.element.toggleAttribute(\"data-stimeo--tags-input-full\", full);\n // Keep exactly one remove button tabbable so the chip list is a single stop.\n if (this.#removeButtons.length > 0 && this.#roving.activeIndex === -1) {\n this.#roving.setActive(0);\n }\n }\n\n /** Mirrors the changed tag into the live region for assistive tech. */\n #announce(value: string): void {\n if (this.hasStatusTarget) this.statusTarget.textContent = value;\n }\n\n /** Reports a rejected addition via `stimeo--tags-input:reject`. */\n #reject(value: string, reason: \"duplicate\" | \"empty\" | \"max\"): void {\n this.dispatch(\"reject\", { detail: { value, reason } });\n }\n\n /** The remove buttons in document order (the roving navigation set). */\n get #removeButtons(): HTMLButtonElement[] {\n return Array.from(this.tagsTarget.querySelectorAll<HTMLButtonElement>(\"button\"));\n }\n\n /** Current tag values in order. */\n get #values(): string[] {\n return this.tagTargets.map((tag) => tag.dataset.value ?? \"\");\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/** Parses a CSS pixel length, defaulting to 0 for `auto` / empty / `normal`. */\nfunction px(value: string): number {\n const n = Number.parseFloat(value);\n return Number.isNaN(n) ? 0 : n;\n}\n\n/**\n * Headless autosize behavior for a `<textarea>`: grows the element to fit its\n * content (and clamps to `minRows` / `maxRows`, scrolling past the max). No APG\n * pattern; supports WCAG 1.4.4 by following the text as it grows.\n *\n * Markup contract (identifier: `stimeo--textarea-autosize`):\n * <textarea\n * data-controller=\"stimeo--textarea-autosize\"\n * data-stimeo--textarea-autosize-max-rows-value=\"10\"></textarea>\n *\n * On connect and on every input it collapses the element (`height:auto`), reads\n * `scrollHeight`, and sets an explicit pixel height clamped between `minRows` and\n * `maxRows` (in line-height units), toggling internal scrolling and the\n * `data-at-max-rows` hook at the cap. Height-only changes preserve focus and caret.\n *\n * @remarks\n * Behavior only — the height is written to the element's own inline style, never a\n * CSS class. State lives on the element (no module-scope state), so `connect()`\n * re-measures after a Turbo navigation / morph. The input listener is removed on\n * `disconnect()` (Turbo navigation included). Measurement is synchronous, so there\n * is no pending animation frame to tear down.\n */\nexport class TextareaAutosizeController extends Controller<HTMLTextAreaElement> {\n static override values = {\n minRows: { type: Number, default: 1 },\n maxRows: { type: Number, default: 0 },\n };\n static actions = [\"resize\"] as const;\n static events = [\"resize\"] as const;\n\n declare minRowsValue: number;\n declare maxRowsValue: number;\n\n #lastHeight = -1;\n\n readonly #onInput = (): void => {\n this.resize();\n };\n\n override connect(): void {\n this.element.addEventListener(\"input\", this.#onInput);\n this.resize();\n }\n\n override disconnect(): void {\n this.element.removeEventListener(\"input\", this.#onInput);\n }\n\n /** Re-measures the content and applies the clamped height. */\n resize(): void {\n const el = this.element;\n const style = window.getComputedStyle(el);\n const lineHeight = this.#lineHeight(style);\n const paddingV = px(style.paddingTop) + px(style.paddingBottom);\n const borderV = px(style.borderTopWidth) + px(style.borderBottomWidth);\n const borderBox = style.boxSizing === \"border-box\";\n\n // Collapse first so scrollHeight reflects the content, not the prior height.\n el.style.height = \"auto\";\n const contentHeight = Math.max(0, el.scrollHeight - paddingV);\n const rows = Math.max(1, Math.round(contentHeight / lineHeight));\n\n let targetContent = Math.max(contentHeight, this.minRowsValue * lineHeight);\n let atMax = false;\n if (this.maxRowsValue > 0) {\n const maxContent = this.maxRowsValue * lineHeight;\n if (targetContent > maxContent) {\n targetContent = maxContent;\n atMax = true;\n }\n }\n\n const boxExtra = borderBox ? paddingV + borderV : 0;\n const height = Math.round(targetContent + boxExtra);\n el.style.height = `${height}px`;\n el.style.overflowY = atMax ? \"auto\" : \"hidden\";\n\n if (atMax) {\n el.setAttribute(\"data-at-max-rows\", \"true\");\n } else {\n el.removeAttribute(\"data-at-max-rows\");\n }\n el.style.setProperty(\"--stimeo-textarea-rows\", String(rows));\n\n if (height !== this.#lastHeight) {\n this.#lastHeight = height;\n this.dispatch(\"resize\", { detail: { height, rows } });\n }\n }\n\n /** Resolved line height, falling back to ~1.2× font-size when `normal`. */\n #lineHeight(style: CSSStyleDeclaration): number {\n const lh = px(style.lineHeight);\n if (lh > 0) return lh;\n const fontSize = px(style.fontSize);\n return fontSize > 0 ? fontSize * 1.2 : 16;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/** The three selectable modes; `system` follows the OS `prefers-color-scheme`. */\ntype ThemeMode = \"light\" | \"dark\" | \"system\";\n/** The two effective (resolved) themes applied to the root. */\ntype ResolvedTheme = \"light\" | \"dark\";\n\nconst MODES: readonly ThemeMode[] = [\"light\", \"dark\", \"system\"];\nconst isMode = (value: unknown): value is ThemeMode =>\n typeof value === \"string\" && (MODES as readonly string[]).includes(value);\n\n/**\n * Headless **theme / color-scheme toggle** — persists a light/dark/system choice to\n * `localStorage`, follows the OS setting while in `system`, and reflects the\n * effective theme onto the root for the consumer's CSS. Ships no colors; only state\n * hooks.\n *\n * Two markup contracts (identifier: `stimeo--theme`):\n *\n * Canonical 3-value radiogroup (use this when `system` is offered):\n * <div data-controller=\"stimeo--theme\" data-stimeo--theme-mode-value=\"system\"\n * role=\"radiogroup\" aria-label=\"Theme\">\n * <button data-stimeo--theme-target=\"option\" role=\"radio\"\n * data-action=\"click->stimeo--theme#set\"\n * data-stimeo--theme-mode-param=\"light\">Light</button>\n * <button data-stimeo--theme-target=\"option\" role=\"radio\"\n * data-action=\"click->stimeo--theme#set\"\n * data-stimeo--theme-mode-param=\"dark\">Dark</button>\n * <button data-stimeo--theme-target=\"option\" role=\"radio\"\n * data-action=\"click->stimeo--theme#set\"\n * data-stimeo--theme-mode-param=\"system\">System</button>\n * </div>\n *\n * Auxiliary 2-value toggle (light↔dark only — `system` is not representable):\n * <button data-controller=\"stimeo--theme\" data-action=\"click->stimeo--theme#toggle\"\n * aria-pressed=\"false\">Dark mode</button>\n *\n * @remarks\n * Behavior only — the actual palette is the consumer's CSS keyed off `data-theme`\n * on the root. It applies `data-theme` (the *resolved* light/dark) and a matching\n * `color-scheme` to the `target` element (`<html>` by default), keeps the radiogroup\n * `aria-checked` + roving tabindex (APG radio) or the single button's `aria-pressed`\n * in sync, and never moves focus. The `prefers-color-scheme` listener is attached on\n * `connect()` and removed on `disconnect()` (Turbo included). FOUC avoidance for the\n * very first paint is an inline `<head>` snippet (documented), not this controller.\n */\nexport class ThemeController extends Controller<HTMLElement> {\n static override targets = [\"option\"];\n static override values = {\n mode: { type: String, default: \"system\" },\n storageKey: { type: String, default: \"stimeo-theme\" },\n target: { type: String, default: \"html\" },\n };\n static actions = [\"set\", \"toggle\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly optionTargets: HTMLElement[];\n declare readonly hasOptionTarget: boolean;\n\n declare modeValue: string;\n declare storageKeyValue: string;\n declare targetValue: string;\n\n /** The OS dark-mode query, watched so `system` tracks live changes. */\n #media: MediaQueryList | null = null;\n\n /** Re-resolves while in `system` mode when the OS preference flips. */\n readonly #onMediaChange = (): void => {\n if (this.modeValue === \"system\") {\n this.#applyTheme();\n // Re-sync controls too: a 2-value toggle's `aria-pressed` reflects the\n // *resolved* theme, so it must follow the OS flip — not only `data-theme`.\n this.#syncControls();\n this.#dispatchChange();\n }\n };\n\n /** Arrow/Home/End navigation for the radiogroup (APG radio pattern). */\n readonly #onKeydown = (event: KeyboardEvent): void => {\n // Resolved once per keydown: every `optionTargets` access re-queries the scope.\n const options = this.optionTargets;\n if (options.length === 0) return;\n const target = event.target as HTMLElement | null;\n const current = options.indexOf(target as HTMLElement);\n if (current === -1) return;\n\n const last = options.length - 1;\n let next = current;\n switch (event.key) {\n case \"ArrowDown\":\n case \"ArrowRight\":\n next = current === last ? 0 : current + 1;\n break;\n case \"ArrowUp\":\n case \"ArrowLeft\":\n next = current === 0 ? last : current - 1;\n break;\n case \"Home\":\n next = 0;\n break;\n case \"End\":\n next = last;\n break;\n default:\n return;\n }\n event.preventDefault();\n const option = options[next];\n if (!option) return;\n option.focus();\n this.#setMode(this.#optionMode(option));\n };\n\n override connect(): void {\n const stored = this.#readStored();\n if (stored) this.modeValue = stored;\n\n this.#media = window.matchMedia?.(\"(prefers-color-scheme: dark)\") ?? null;\n this.#media?.addEventListener(\"change\", this.#onMediaChange);\n if (this.hasOptionTarget) this.element.addEventListener(\"keydown\", this.#onKeydown);\n\n this.#applyTheme();\n this.#syncControls();\n }\n\n override disconnect(): void {\n this.#media?.removeEventListener(\"change\", this.#onMediaChange);\n this.element.removeEventListener(\"keydown\", this.#onKeydown);\n }\n\n /** Selects an explicit mode from the `mode` action param (radiogroup option). */\n set(event: Event): void {\n const mode = (event as { params?: Record<string, unknown> }).params?.mode;\n if (isMode(mode)) this.#setMode(mode);\n }\n\n /** Toggles light↔dark for the 2-value single-button contract. */\n toggle(): void {\n this.#setMode(this.#resolved() === \"dark\" ? \"light\" : \"dark\");\n }\n\n /** Central mode change: persist, apply to the root, resync controls, announce. */\n #setMode(mode: ThemeMode): void {\n this.modeValue = mode;\n this.#writeStored(mode);\n this.#applyTheme();\n this.#syncControls();\n this.#dispatchChange();\n }\n\n /** Writes `data-theme` + `color-scheme` (the resolved theme) onto the target. */\n #applyTheme(): void {\n const root = this.#targetElement();\n if (!root) return;\n const resolved = this.#resolved();\n root.setAttribute(\"data-theme\", resolved);\n root.style.setProperty(\"color-scheme\", resolved);\n }\n\n /** Keeps the radiogroup (aria-checked + roving tabindex) or toggle (aria-pressed) in sync. */\n #syncControls(): void {\n const options = this.optionTargets;\n if (options.length > 0) {\n let hasTabbable = false;\n for (const option of options) {\n const selected = this.#optionMode(option) === this.modeValue;\n option.setAttribute(\"aria-checked\", String(selected));\n option.tabIndex = selected ? 0 : -1;\n hasTabbable ||= selected;\n }\n // APG: a radiogroup with no selection keeps its first radio tabbable.\n const first = options[0];\n if (!hasTabbable && first) first.tabIndex = 0;\n return;\n }\n this.element.setAttribute(\"aria-pressed\", String(this.#resolved() === \"dark\"));\n }\n\n /** Emits `change` with the selected mode and the resolved theme. */\n #dispatchChange(): void {\n this.dispatch(\"change\", { detail: { mode: this.modeValue, resolved: this.#resolved() } });\n }\n\n /** The effective theme: the OS preference when `system`, else the mode itself. */\n #resolved(): ResolvedTheme {\n if (this.modeValue === \"dark\") return \"dark\";\n if (this.modeValue === \"light\") return \"light\";\n return this.#media?.matches ? \"dark\" : \"light\";\n }\n\n /** Reads an option's mode from its action param attribute. */\n #optionMode(option: HTMLElement): ThemeMode {\n const mode = option.getAttribute(\"data-stimeo--theme-mode-param\");\n return isMode(mode) ? mode : \"system\";\n }\n\n /** Resolves the state-hook target (`<html>` by default). */\n #targetElement(): HTMLElement | null {\n if (this.targetValue === \"html\" || this.targetValue === \":root\")\n return document.documentElement;\n return document.querySelector<HTMLElement>(this.targetValue);\n }\n\n /** Reads a persisted, validated mode from `localStorage` (null when absent/blocked). */\n #readStored(): ThemeMode | null {\n try {\n const value = window.localStorage.getItem(this.storageKeyValue);\n return isMode(value) ? value : null;\n } catch {\n return null;\n }\n }\n\n /** Persists the mode, swallowing storage errors (private mode / quota). */\n #writeStored(mode: ThemeMode): void {\n try {\n window.localStorage.setItem(this.storageKeyValue, mode);\n } catch {\n /* storage unavailable — the in-DOM state hooks still apply this session */\n }\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\n\n/** A time segment kind, as declared by `data-segment` on each spinbutton. */\ntype SegmentKind = \"hour\" | \"minute\" | \"second\" | \"meridiem\";\n\n/** Meridiem encoding: 0 = AM, 1 = PM. */\nconst AM = 0;\nconst PM = 1;\n\n/**\n * Headless, accessible **time picker** behavior. Each segment (hour, minute,\n * optional second, optional AM/PM) is an APG **Spinbutton**; the controller\n * composes them into an `HH:MM[:SS]` value mirrored to a hidden field.\n *\n * Markup contract (identifier: `stimeo--time-picker`):\n * <div data-controller=\"stimeo--time-picker\"\n * data-stimeo--time-picker-hour-cycle-value=\"24\"\n * role=\"group\" aria-label=\"Time\">\n * <span role=\"spinbutton\" aria-label=\"Hours\" tabindex=\"0\"\n * aria-valuenow=\"9\" aria-valuemin=\"0\" aria-valuemax=\"23\" aria-valuetext=\"09\"\n * data-segment=\"hour\" data-stimeo--time-picker-target=\"segment\"\n * data-action=\"keydown->stimeo--time-picker#onKeydown\">09</span>\n * <span aria-hidden=\"true\">:</span>\n * <span role=\"spinbutton\" aria-label=\"Minutes\" tabindex=\"0\"\n * data-segment=\"minute\" data-stimeo--time-picker-target=\"segment\"\n * data-action=\"keydown->stimeo--time-picker#onKeydown\">30</span>\n * <input type=\"hidden\" data-stimeo--time-picker-target=\"field\" />\n * </div>\n *\n * @remarks\n * Behavior only — no styling, no locale formatting. Every segment is its own Tab\n * stop (multi-tabstop, *not* roving); `ArrowLeft`/`ArrowRight` are an auxiliary\n * move between segments. `ArrowUp`/`ArrowDown` step the focused segment, wrapping\n * (and, when `wrap` is set, carrying minutes→hours and seconds→minutes). Typing\n * digits enters a value directly and advances after two digits. AM/PM is modeled\n * as a `meridiem` spinbutton that toggles; the hidden field is always 24-hour.\n */\nexport class TimePickerController extends Controller<HTMLElement> {\n static override targets = [\"segment\", \"field\"];\n static override values = {\n hourCycle: { type: Number, default: 24 },\n step: { type: Number, default: 1 },\n seconds: { type: Boolean, default: false },\n wrap: { type: Boolean, default: true },\n };\n static actions = [\"onKeydown\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly segmentTargets: HTMLElement[];\n declare readonly fieldTarget: HTMLInputElement;\n declare readonly hasFieldTarget: boolean;\n declare hourCycleValue: number;\n declare stepValue: number;\n declare secondsValue: boolean;\n declare wrapValue: boolean;\n\n /** Current numeric value per segment kind (hours are the *displayed* hours). */\n #state: Record<SegmentKind, number> = { hour: 0, minute: 0, second: 0, meridiem: AM };\n /** Direct-entry digit buffer and the segment it belongs to. */\n #typeBuffer = \"\";\n #typeSegment: SegmentKind | null = null;\n /** Last composed field value, to suppress duplicate `change` dispatches. */\n #lastValue = \"\";\n\n /** Seeds each segment from its initial `aria-valuenow` and syncs the field. */\n override connect(): void {\n for (const segment of this.segmentTargets) {\n const kind = this.#kindOf(segment);\n if (!kind) continue;\n const now = Number(segment.getAttribute(\"aria-valuenow\"));\n const { min, max } = this.#bounds(kind);\n // Clamp the seeded value so malformed markup (out-of-range aria-valuenow)\n // never propagates into the rendered state or the composed field.\n this.#state[kind] = Number.isFinite(now) ? Math.min(max, Math.max(min, now)) : min;\n }\n for (const segment of this.segmentTargets) this.#renderSegment(segment);\n this.#syncField(false);\n }\n\n /** Handles stepping, inter-segment focus moves, jumps, and direct entry. */\n onKeydown(event: KeyboardEvent): void {\n const segment = (event.target as HTMLElement | null)?.closest<HTMLElement>(\n \"[data-stimeo--time-picker-target='segment']\",\n );\n const kind = segment ? this.#kindOf(segment) : null;\n if (!segment || !kind) return;\n\n switch (event.key) {\n case \"ArrowUp\":\n event.preventDefault();\n this.#step(kind, this.#delta(kind));\n break;\n case \"ArrowDown\":\n event.preventDefault();\n this.#step(kind, -this.#delta(kind));\n break;\n case \"ArrowLeft\":\n event.preventDefault();\n this.#focusSibling(segment, -1);\n break;\n case \"ArrowRight\":\n event.preventDefault();\n this.#focusSibling(segment, 1);\n break;\n case \"Home\":\n event.preventDefault();\n this.#set(kind, this.#bounds(kind).min);\n break;\n case \"End\":\n event.preventDefault();\n this.#set(kind, this.#bounds(kind).max);\n break;\n default:\n if (/^[0-9]$/.test(event.key)) {\n event.preventDefault();\n this.#typeDigit(segment, kind, event.key);\n }\n return;\n }\n // Any non-digit action ends the current direct-entry sequence.\n this.#typeBuffer = \"\";\n this.#typeSegment = null;\n }\n\n /** The per-step delta: minutes step by `step`, others by 1, meridiem toggles. */\n #delta(kind: SegmentKind): number {\n return kind === \"minute\" ? this.stepValue : 1;\n }\n\n /** Steps a segment, wrapping at its bounds and carrying over when enabled. */\n #step(kind: SegmentKind, delta: number): void {\n if (kind === \"meridiem\") {\n this.#set(\"meridiem\", this.#state.meridiem === AM ? PM : AM);\n return;\n }\n const { min, max } = this.#bounds(kind);\n const span = max - min + 1;\n const raw = this.#state[kind] + delta;\n\n if (raw > max || raw < min) {\n if (!this.wrapValue) {\n this.#set(kind, Math.min(max, Math.max(min, raw)));\n return;\n }\n // Wrap within the segment, carrying the overflow into the larger unit.\n const wrapped = ((((raw - min) % span) + span) % span) + min;\n const carry = Math.floor((raw - min) / span);\n this.#set(kind, wrapped);\n this.#carry(kind, carry);\n return;\n }\n this.#set(kind, raw);\n }\n\n /** Propagates a wrap carry from `kind` into the next larger segment. */\n #carry(kind: SegmentKind, amount: number): void {\n if (amount === 0) return;\n if (kind === \"second\") this.#step(\"minute\", amount);\n else if (kind === \"minute\") this.#step(\"hour\", amount);\n // Hours wrap on their own (no day rollover); meridiem has no carry.\n }\n\n /**\n * Sets a segment's value (clamped to its `[min, max]` bounds), re-renders it,\n * and resyncs the composed field. Clamping here guards the direct-entry path:\n * typing `0` into a 12-hour hour (min 1) must not commit an out-of-range\n * `aria-valuenow=\"0\"`. The stepping path already passes in-bounds values, so\n * the clamp is a no-op there.\n */\n #set(kind: SegmentKind, value: number): void {\n const { min, max } = this.#bounds(kind);\n this.#state[kind] = Math.min(max, Math.max(min, value));\n const segment = this.segmentTargets.find((s) => this.#kindOf(s) === kind);\n if (segment) this.#renderSegment(segment);\n this.#syncField(true);\n }\n\n /** Accumulates a typed digit, committing and advancing after two digits. */\n #typeDigit(segment: HTMLElement, kind: SegmentKind, digit: string): void {\n if (kind === \"meridiem\") return;\n if (this.#typeSegment !== kind) this.#typeBuffer = \"\";\n this.#typeSegment = kind;\n\n const { max } = this.#bounds(kind);\n const candidate = Number(`${this.#typeBuffer}${digit}`);\n if (candidate <= max) this.#typeBuffer = `${this.#typeBuffer}${digit}`;\n else this.#typeBuffer = digit; // restart from this digit when it overflows\n\n this.#set(kind, Number(this.#typeBuffer));\n\n // Two digits (or a value that can't grow further) completes the segment.\n if (this.#typeBuffer.length >= 2 || Number(this.#typeBuffer) * 10 > max) {\n this.#typeBuffer = \"\";\n this.#typeSegment = null;\n this.#focusSibling(segment, 1);\n }\n }\n\n /** Moves focus to the previous/next segment, if one exists. */\n #focusSibling(segment: HTMLElement, direction: 1 | -1): void {\n const index = this.segmentTargets.indexOf(segment);\n const next = this.segmentTargets[index + direction];\n next?.focus();\n }\n\n /** Reflects a segment's current value onto its ARIA/text representation. */\n #renderSegment(segment: HTMLElement): void {\n const kind = this.#kindOf(segment);\n if (!kind) return;\n const value = this.#state[kind];\n\n if (kind === \"meridiem\") {\n const text = value === PM ? \"PM\" : \"AM\";\n segment.setAttribute(\"aria-valuenow\", String(value));\n segment.setAttribute(\"aria-valuetext\", text);\n segment.setAttribute(\"aria-valuemin\", String(AM));\n segment.setAttribute(\"aria-valuemax\", String(PM));\n segment.textContent = text;\n return;\n }\n\n const { min, max } = this.#bounds(kind);\n const text = String(value).padStart(2, \"0\");\n segment.setAttribute(\"aria-valuenow\", String(value));\n segment.setAttribute(\"aria-valuetext\", text);\n segment.setAttribute(\"aria-valuemin\", String(min));\n segment.setAttribute(\"aria-valuemax\", String(max));\n segment.textContent = text;\n }\n\n /** Composes `HH:MM[:SS]` (24-hour) into the hidden field; dispatches `change`. */\n #syncField(notify: boolean): void {\n const h24 = this.#hours24();\n const parts = [pad(h24), pad(this.#state.minute)];\n if (this.secondsValue) parts.push(pad(this.#state.second));\n const value = parts.join(\":\");\n\n if (this.hasFieldTarget && this.fieldTarget.value !== value) {\n this.fieldTarget.value = value;\n }\n // Dispatch only when the composed value actually changed, so a no-op step\n // (e.g. Home at the minimum) does not emit a redundant event.\n if (notify && value !== this.#lastValue) this.dispatch(\"change\", { detail: { value } });\n this.#lastValue = value;\n }\n\n /** Converts the displayed hour (+ meridiem in 12-hour mode) to 24-hour. */\n #hours24(): number {\n if (this.hourCycleValue !== 12) return this.#state.hour;\n const base = this.#state.hour % 12; // 12 → 0\n return base + (this.#state.meridiem === PM ? 12 : 0);\n }\n\n /** The inclusive `[min, max]` bounds for a segment kind. */\n #bounds(kind: SegmentKind): { min: number; max: number } {\n switch (kind) {\n case \"hour\":\n return this.hourCycleValue === 12 ? { min: 1, max: 12 } : { min: 0, max: 23 };\n case \"minute\":\n case \"second\":\n return { min: 0, max: 59 };\n case \"meridiem\":\n return { min: AM, max: PM };\n }\n }\n\n /** Reads a segment's declared kind, or null when absent/invalid. */\n #kindOf(segment: HTMLElement): SegmentKind | null {\n const kind = segment.getAttribute(\"data-segment\");\n if (kind === \"hour\" || kind === \"minute\" || kind === \"second\" || kind === \"meridiem\") {\n return kind;\n }\n return null;\n }\n}\n\n/** Zero-pads a number to two digits. */\nfunction pad(value: number): string {\n return String(value).padStart(2, \"0\");\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless, highly accessible toast notification behavior.\n *\n * Markup contract (identifier: `stimeo--toast`):\n * <div data-controller=\"stimeo--toast\"\n * data-stimeo--toast-duration-value=\"5000\"\n * data-stimeo--toast-max-value=\"3\">\n * <!-- Attribute-only trigger: no hand-written JS required. -->\n * <button data-action=\"click->stimeo--toast#show\"\n * data-stimeo--toast-body-param=\"Saved\"\n * data-stimeo--toast-type-param=\"status\">Show</button>\n * <!-- The live region is a descendant; the controller element only needs\n * to enclose both the trigger(s) and the list/template targets. -->\n * <div role=\"region\" aria-label=\"Notifications\">\n * <ol data-stimeo--toast-target=\"list\"></ol>\n * <template data-stimeo--toast-target=\"template\">\n * <li role=\"status\" data-stimeo--toast-target=\"item\"\n * data-action=\"mouseenter->stimeo--toast#pause\n * mouseleave->stimeo--toast#resume\n * focusin->stimeo--toast#pause\n * focusout->stimeo--toast#resume\n * keydown->stimeo--toast#onKeydown\"\n * tabindex=\"0\">\n * <span data-toast-slot=\"body\"></span>\n * <button type=\"button\" data-action=\"stimeo--toast#dismiss\">Dismiss</button>\n * </li>\n * </template>\n * </div>\n * </div>\n *\n * Implements WAI-ARIA live region status/alert announcements, limits simultaneous\n * elements, and pauses dismiss timeouts on hover or focus to comply with WCAG 2.2.1.\n *\n * @remarks\n * Behavior only. The controller handles state updates via `data-state` and lifecycle events\n * while leaving visual styling completely to the client's CSS transitions.\n */\nexport class ToastController extends Controller<HTMLElement> {\n static override targets = [\"list\", \"template\", \"item\"];\n static override values = {\n duration: { type: Number, default: 0 },\n max: { type: Number, default: 3 },\n };\n static actions = [\"dismiss\", \"onKeydown\", \"pause\", \"resume\", \"show\"] as const;\n static events = [\"dismiss\", \"show\"] as const;\n\n declare readonly listTarget: HTMLElement;\n declare readonly templateTarget: HTMLTemplateElement;\n declare readonly itemTargets: HTMLElement[];\n declare readonly hasListTarget: boolean;\n declare readonly hasTemplateTarget: boolean;\n\n declare durationValue: number;\n declare maxValue: number;\n\n /**\n * Registry for every auto-dismiss and transition-finalize timer the controller\n * schedules. {@link SafeTimeout} owns *registration and teardown only*; the\n * pause/resume remaining-time accounting stays in `#activeTimeouts` so the\n * per-widget WCAG 2.2.1 semantics are not flattened into the helper.\n */\n #timers = new SafeTimeout();\n\n /**\n * Pending one-shot `requestAnimationFrame` handles (the entering→visible flip).\n * Tracked so {@link disconnect} can cancel any that have not fired, preventing a\n * detached element from being mutated after it leaves the DOM (Turbo).\n */\n #rafHandles = new Set<number>();\n\n /** Track active timeouts mapped by each toast element for safe cancellation. */\n #activeTimeouts = new Map<HTMLElement, { id: number; startedAt: number; remaining: number }>();\n\n /** Track active pause reasons (hover/focus) per toast for WCAG 2.2.1 pause/resume. */\n #pauseReasons = new Map<HTMLElement, Set<string>>();\n\n override connect(): void {\n this.enforceMaxLimit();\n for (const item of this.itemTargets) {\n if (!this.#activeTimeouts.has(item)) {\n this.#startTimer(item);\n }\n }\n }\n\n override disconnect(): void {\n // SafeTimeout owns every auto-dismiss + finalize timer; one call tears them\n // all down so none fires against the detached controller.\n this.#timers.clearAll();\n for (const handle of this.#rafHandles) {\n window.cancelAnimationFrame(handle);\n }\n this.#rafHandles.clear();\n this.#activeTimeouts.clear();\n this.#pauseReasons.clear();\n }\n\n durationValueChanged(): void {\n if (this.durationValue > 0) {\n for (const item of this.itemTargets) {\n if (!this.#activeTimeouts.has(item)) {\n this.#startTimer(item);\n }\n }\n }\n }\n\n maxValueChanged(): void {\n this.enforceMaxLimit();\n }\n\n /**\n * Stimulus lifecycle callback triggered automatically when a new item target\n * enters the DOM. Perfectly handles dynamic client-side injections and server-side\n * Turbo Stream appends alike.\n */\n itemTargetConnected(element: HTMLElement): void {\n this.enforceMaxLimit();\n this.#startTimer(element);\n element.setAttribute(\"data-state\", \"entering\");\n const handle = window.requestAnimationFrame(() => {\n this.#rafHandles.delete(handle);\n element.setAttribute(\"data-state\", \"visible\");\n });\n this.#rafHandles.add(handle);\n }\n\n /** Clears any active timer when a toast is removed from the DOM. */\n itemTargetDisconnected(element: HTMLElement): void {\n this.#clearTimer(element);\n }\n\n /**\n * Shows a new toast. Accepts its content from either a Stimulus action param\n * (attribute-only trigger) or a programmatic `show` CustomEvent `detail`\n * (remote / Turbo trigger); the action param wins when both are present.\n *\n * <button data-action=\"click->stimeo--toast#show\"\n * data-stimeo--toast-body-param=\"Saved\"\n * data-stimeo--toast-type-param=\"status\">Show</button>\n *\n * element.dispatchEvent(new CustomEvent(\"show\", { detail: { body, type } }))\n *\n * Clones the template slot, interpolates the body text, and appends to the list.\n */\n show(event: Event): void {\n if (!this.hasTemplateTarget || !this.hasListTarget) return;\n\n const body = this.#readField(event, \"body\");\n if (!body) return;\n\n const clone = this.templateTarget.content.cloneNode(true) as DocumentFragment;\n const item = clone.querySelector(\"[data-stimeo--toast-target='item']\") as HTMLElement | null;\n if (!item) return;\n\n const bodySlot = item.querySelector(\"[data-toast-slot='body']\");\n if (bodySlot) {\n bodySlot.textContent = body;\n }\n\n // Validate the live-region role at runtime; untrusted params/detail could\n // otherwise write an invalid ARIA role. Anything but \"alert\" stays polite.\n item.setAttribute(\"role\", this.#readField(event, \"type\") === \"alert\" ? \"alert\" : \"status\");\n\n this.listTarget.appendChild(item);\n this.dispatch(\"show\", { detail: { item } });\n }\n\n /**\n * Reads a string field from a Stimulus action param or a CustomEvent `detail`,\n * preferring the action param. Returns null unless a non-empty string is found,\n * so untrusted runtime payloads cannot inject non-string values.\n */\n #readField(event: Event, key: \"body\" | \"type\"): string | null {\n const params = (event as { params?: Record<string, unknown> }).params;\n const fromParams = params?.[key];\n if (typeof fromParams === \"string\" && fromParams.length > 0) return fromParams;\n\n const detail = (event as CustomEvent<unknown>).detail;\n if (detail && typeof detail === \"object\" && key in detail) {\n const value = (detail as Record<string, unknown>)[key];\n if (typeof value === \"string\" && value.length > 0) return value;\n }\n return null;\n }\n\n /** Dismisses the toast that contained the trigger. */\n dismiss(event: Event): void {\n const target = (event.currentTarget || event.target) as HTMLElement | null;\n if (!target) return;\n const item = target.closest(\"[data-stimeo--toast-target='item']\") as HTMLElement | null;\n if (!item) return;\n\n this.#removeWithTransition(item, \"user\");\n }\n\n /** Dismisses the focused toast when Escape is pressed. */\n onKeydown(event: KeyboardEvent): void {\n if (event.key === \"Escape\") {\n const target = (event.currentTarget || event.target) as HTMLElement | null;\n if (!target) return;\n const item = target.closest(\"[data-stimeo--toast-target='item']\") as HTMLElement | null;\n if (!item) return;\n\n event.preventDefault();\n this.#removeWithTransition(item, \"user\");\n }\n }\n\n /**\n * Pauses the auto-dismiss timer on mouse entry or keyboard focus.\n *\n * Hover and focus are tracked as independent reasons: the timer is only\n * snapshotted on the first active reason, and only resumed once *every*\n * reason has been released (see {@link resume}). This keeps a toast paused\n * while it is still hovered *or* focused, per WCAG 2.2.1.\n */\n pause(event: Event): void {\n const item = this.#itemFromEvent(event);\n if (!item || this.durationValue <= 0) return;\n\n const timeout = this.#activeTimeouts.get(item);\n if (!timeout) return;\n\n const reasons = this.#pauseReasonsFor(item);\n const wasActive = reasons.size > 0;\n reasons.add(this.#pauseReason(event));\n\n // Only snapshot the remaining time on the first reason; subsequent reasons\n // must not recompute elapsed against the already-cleared timer.\n if (wasActive || timeout.id === 0) return;\n\n this.#timers.clear(timeout.id);\n const elapsed = Date.now() - timeout.startedAt;\n const remaining = Math.max(0, timeout.remaining - elapsed);\n\n this.#activeTimeouts.set(item, { id: 0, startedAt: 0, remaining });\n item.setAttribute(\"data-paused\", \"true\");\n }\n\n /** Resumes the auto-dismiss timer once both hover and focus have been released. */\n resume(event: Event): void {\n const item = this.#itemFromEvent(event);\n if (!item || this.durationValue <= 0) return;\n\n const reasons = this.#pauseReasonsFor(item);\n reasons.delete(this.#pauseReason(event));\n // Still paused by the other reason (e.g. mouse left but focus remains).\n if (reasons.size > 0) return;\n\n const timeout = this.#activeTimeouts.get(item);\n if (!timeout || timeout.remaining <= 0) return;\n\n item.removeAttribute(\"data-paused\");\n this.#startTimer(item, timeout.remaining);\n }\n\n /** Resolves the toast item element a pause/resume event targets. */\n #itemFromEvent(event: Event): HTMLElement | null {\n const target = (event.currentTarget || event.target) as HTMLElement | null;\n return target?.closest(\"[data-stimeo--toast-target='item']\") ?? null;\n }\n\n /** Classifies a pause/resume event as a hover or focus reason. */\n #pauseReason(event: Event): \"focus\" | \"hover\" {\n return event.type === \"focusin\" || event.type === \"focusout\" ? \"focus\" : \"hover\";\n }\n\n /** Lazily creates and returns the active pause-reason set for an item. */\n #pauseReasonsFor(item: HTMLElement): Set<string> {\n let reasons = this.#pauseReasons.get(item);\n if (!reasons) {\n reasons = new Set<string>();\n this.#pauseReasons.set(item, reasons);\n }\n return reasons;\n }\n\n #startTimer(element: HTMLElement, duration = this.durationValue): void {\n if (duration <= 0) return;\n\n this.#clearTimer(element);\n const id = this.#timers.set(() => {\n this.#removeWithTransition(element, \"timeout\");\n }, duration);\n\n this.#activeTimeouts.set(element, { id, startedAt: Date.now(), remaining: duration });\n }\n\n #clearTimer(element: HTMLElement): void {\n const timeout = this.#activeTimeouts.get(element);\n if (timeout) {\n if (timeout.id) this.#timers.clear(timeout.id);\n this.#activeTimeouts.delete(element);\n }\n this.#pauseReasons.delete(element);\n }\n\n #removeWithTransition(element: HTMLElement, reason: \"timeout\" | \"user\"): void {\n this.#clearTimer(element);\n element.setAttribute(\"data-state\", \"leaving\");\n\n const finalize = () => {\n if (element.parentNode === this.listTarget) {\n this.listTarget.removeChild(element);\n }\n this.dispatch(\"dismiss\", { detail: { item: element, reason } });\n };\n\n const transitions = window.getComputedStyle(element).transitionDuration;\n const duration = cssTimeToMs(transitions);\n if (duration > 0) {\n this.#timers.set(finalize, duration);\n } else {\n finalize();\n }\n }\n\n /**\n * Removes the oldest toasts when the list exceeds `maxValue`.\n *\n * Public (not `#private`) as a deterministic test seam: enforcement normally\n * runs from `itemTargetConnected`, a Stimulus callback that fires via a\n * MutationObserver — which happy-dom does not reliably deliver — so the unit\n * tests invoke it directly. It is therefore listed in the contract guard's\n * NON_ACTION_ALLOWLIST (it is not a user-wired action).\n */\n enforceMaxLimit(): void {\n const currentItems = this.itemTargets;\n if (currentItems.length > this.maxValue) {\n const excessCount = currentItems.length - this.maxValue;\n for (let i = 0; i < excessCount; i++) {\n const oldest = currentItems[i];\n if (oldest) this.#removeWithTransition(oldest, \"timeout\");\n }\n }\n }\n}\n\n/**\n * Converts the first value of a CSS `transition-duration` string to milliseconds.\n * Browsers normalize computed `<time>` values to seconds (e.g. `0.2s`), but parse\n * `ms` defensively so a consumer's `ms` transition is not delayed 1000x.\n *\n * Pure (no `this`); exported so it can be unit-tested directly.\n */\nexport function cssTimeToMs(value: string): number {\n const first = value.split(\",\")[0]?.trim() ?? \"\";\n const amount = Number.parseFloat(first);\n if (Number.isNaN(amount)) return 0;\n return first.endsWith(\"ms\") ? amount : amount * 1000;\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { RovingTabindex, rovingMove } from \"../utils/roving_tabindex\";\n\n/**\n * Headless, accessible toggle-button group behavior.\n *\n * Markup contract (identifier: `stimeo--toggle-group`):\n * <div data-controller=\"stimeo--toggle-group\"\n * data-stimeo--toggle-group-mode-value=\"single\"\n * role=\"group\" aria-label=\"Text style\">\n * <button type=\"button\" aria-pressed=\"true\" tabindex=\"0\" data-value=\"bold\"\n * data-stimeo--toggle-group-target=\"item\"\n * data-action=\"click->stimeo--toggle-group#toggle\n * keydown->stimeo--toggle-group#onKeydown\">Bold</button>\n * <!-- more items; exactly one tabindex=0 -->\n * </div>\n *\n * Implements the WAI-ARIA APG **Button (toggle)** pattern with **Toolbar**-style\n * roving navigation. Each item's pressed state is `aria-pressed` (the accessible\n * name never changes); the group is a single Tab stop. For strict mutually\n * exclusive selection with radio semantics, use\n * {@link RadioGroupController | Radio Group} instead.\n *\n * @remarks\n * Behavior only — the consumer styles off `[aria-pressed=\"true\"]`. Per the\n * Toolbar model the arrow keys move **focus only**; activation is Space/Enter\n * (handled natively on `<button>` hosts, which synthesize a click).\n *\n * Behavior provided:\n * - Click (or Space/Enter) toggles an item. In `single` mode pressing one item\n * releases the others (0 or 1 pressed); `multiple` allows any number.\n * - `ArrowRight`/`ArrowDown` move focus to the next item, `ArrowLeft`/`ArrowUp`\n * to the previous (wrapping); `Home`/`End` to the first/last.\n * - `stimeo--toggle-group:change` is dispatched on every toggle.\n */\nexport class ToggleGroupController extends Controller<HTMLElement> {\n static override targets = [\"item\"];\n static override values = {\n mode: { type: String, default: \"multiple\" },\n };\n static actions = [\"onKeydown\", \"toggle\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly itemTargets: HTMLElement[];\n declare modeValue: string;\n\n readonly #roving = new RovingTabindex(() => this.itemTargets);\n\n /** Establishes the roving entry point (first pressed item, else the first). */\n override connect(): void {\n const firstPressed = this.itemTargets.findIndex((item) => this.#isPressed(item));\n this.#roving.setActive(firstPressed === -1 ? 0 : firstPressed);\n }\n\n /** Toggles the activated item. Bound via `data-action` (click). */\n toggle(event: Event): void {\n this.#toggleIndex(this.itemTargets.indexOf(event.currentTarget as HTMLElement));\n }\n\n /** Arrow/Home/End move focus only; Space/Enter toggle non-button hosts. */\n onKeydown(event: KeyboardEvent): void {\n const current = this.itemTargets.indexOf(event.currentTarget as HTMLElement);\n if (current === -1) return;\n\n let next: number | null = null;\n switch (event.key) {\n case \"ArrowRight\":\n case \"ArrowDown\":\n next = rovingMove(current, this.itemTargets.length, 1, \"wrap\");\n break;\n case \"ArrowLeft\":\n case \"ArrowUp\":\n next = rovingMove(current, this.itemTargets.length, -1, \"wrap\");\n break;\n case \"Home\":\n next = 0;\n break;\n case \"End\":\n next = this.itemTargets.length - 1;\n break;\n case \" \":\n case \"Enter\":\n // Native <button> hosts synthesize a click that drives #toggle; handling\n // the key here too would toggle twice. Only non-button hosts need it.\n if (event.currentTarget instanceof HTMLButtonElement) return;\n event.preventDefault();\n this.#toggleIndex(current);\n return;\n default:\n return;\n }\n\n event.preventDefault();\n this.#roving.setActive(next, { focus: true });\n }\n\n /** Applies the toggle at `index` per the current mode and dispatches `change`. */\n #toggleIndex(index: number): void {\n const item = this.itemTargets[index];\n if (!item) return;\n const willPress = !this.#isPressed(item);\n if (this.modeValue === \"single\") {\n this.itemTargets.forEach((other, i) => {\n this.#setPressed(other, i === index && willPress);\n });\n } else {\n this.#setPressed(item, willPress);\n }\n this.#roving.setActive(index);\n this.dispatch(\"change\", {\n detail: { value: this.#itemValue(item), pressed: willPress, values: this.#pressedValues() },\n });\n }\n\n /** Whether an item is currently pressed. */\n #isPressed(item: HTMLElement): boolean {\n return item.getAttribute(\"aria-pressed\") === \"true\";\n }\n\n /** Reflects the pressed state on `aria-pressed`. */\n #setPressed(item: HTMLElement, pressed: boolean): void {\n item.setAttribute(\"aria-pressed\", pressed ? \"true\" : \"false\");\n }\n\n /** The `data-value` of every currently pressed item. */\n #pressedValues(): string[] {\n return this.itemTargets\n .filter((item) => this.#isPressed(item))\n .map((item) => this.#itemValue(item));\n }\n\n /** An item's value (`data-value`, defaulting to empty). */\n #itemValue(item: HTMLElement): string {\n return item.getAttribute(\"data-value\") ?? \"\";\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { RovingTabindex, type RovingWrap, rovingMove } from \"../utils/roving_tabindex\";\n\n/**\n * Headless, accessible toolbar behavior.\n *\n * Markup contract (identifier: `stimeo--toolbar`):\n * <div data-controller=\"stimeo--toolbar\" role=\"toolbar\" aria-label=\"Text formatting\"\n * data-stimeo--toolbar-orientation-value=\"horizontal\">\n * <button type=\"button\" data-stimeo--toolbar-target=\"control\"\n * data-action=\"keydown->stimeo--toolbar#onKeydown\">Bold</button>\n * <!-- more controls; exactly one tabindex=0 -->\n * </div>\n *\n * Implements the WAI-ARIA APG **Toolbar** pattern: the group is a single Tab\n * stop (roving tabindex) and the arrow keys move focus between controls. Each\n * control's own function (press, toggle, open a menu) stays with that element or\n * its own controller — the toolbar only owns navigation.\n *\n * @remarks\n * Behavior only. The roving mechanics are delegated to {@link RovingTabindex};\n * orientation and wrap policy stay here per the APG (they differ per widget).\n *\n * Behavior provided:\n * - Exactly one control is tabbable (`tabindex=\"0\"`); the rest are `-1`.\n * - `ArrowRight`/`ArrowLeft` (horizontal) or `ArrowDown`/`ArrowUp` (vertical)\n * move focus to the next/previous control; `Home`/`End` to the first/last.\n * - With `wrap=true` movement cycles past the ends; with `wrap=false` it stops.\n * - Returning focus from outside lands on the most recently active control,\n * because that is the one left tabbable.\n */\nexport class ToolbarController extends Controller<HTMLElement> {\n static override targets = [\"control\"];\n static override values = {\n orientation: { type: String, default: \"horizontal\" },\n wrap: { type: Boolean, default: true },\n };\n static actions = [\"onKeydown\"] as const;\n\n declare readonly controlTargets: HTMLElement[];\n declare orientationValue: string;\n declare wrapValue: boolean;\n\n readonly #roving = new RovingTabindex(() => this.controlTargets);\n\n /**\n * Establishes the single tab stop: keep an existing one if it is still\n * navigable, else the first navigable control. Disabled / hidden controls are\n * skipped so the toolbar's lone Tab stop never lands on an unfocusable element\n * (which would make the whole group unreachable on Tab re-entry).\n */\n override connect(): void {\n const active = this.#roving.activeIndex;\n const activeEl = active === -1 ? null : this.controlTargets[active];\n if (activeEl && this.#isNavigable(activeEl)) {\n this.#roving.setActive(active);\n return;\n }\n const first = this.#navigableControls[0];\n this.#roving.setActive(first ? this.controlTargets.indexOf(first) : -1);\n }\n\n /** Arrow/Home/End move focus and the single tab stop. Bound via `data-action`. */\n onKeydown(event: KeyboardEvent): void {\n const navigable = this.#navigableControls;\n const current = navigable.indexOf(event.currentTarget as HTMLElement);\n if (current === -1) return;\n\n const length = navigable.length;\n const wrap: RovingWrap = this.wrapValue ? \"wrap\" : \"clamp\";\n const vertical = this.orientationValue === \"vertical\";\n const forwardKey = vertical ? \"ArrowDown\" : \"ArrowRight\";\n const backwardKey = vertical ? \"ArrowUp\" : \"ArrowLeft\";\n\n let next: number;\n if (event.key === forwardKey) {\n next = rovingMove(current, length, 1, wrap);\n } else if (event.key === backwardKey) {\n next = rovingMove(current, length, -1, wrap);\n } else if (event.key === \"Home\") {\n next = 0;\n } else if (event.key === \"End\") {\n next = length - 1;\n } else {\n return;\n }\n\n event.preventDefault();\n const target = navigable[next];\n if (target) this.#roving.setActive(this.controlTargets.indexOf(target), { focus: true });\n }\n\n /** Controls eligible for the roving tab stop (excludes disabled / hidden). */\n get #navigableControls(): HTMLElement[] {\n return this.controlTargets.filter((control) => this.#isNavigable(control));\n }\n\n /**\n * A control can hold the tab stop unless it is `hidden`, `aria-disabled`, or a\n * natively `disabled` form control. CSS-only visibility cannot be detected\n * headlessly and stays the consumer's responsibility.\n */\n #isNavigable(control: HTMLElement): boolean {\n if (control.hasAttribute(\"hidden\")) return false;\n if (control.getAttribute(\"aria-disabled\") === \"true\") return false;\n return !(control as HTMLButtonElement | HTMLInputElement).disabled;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless, accessible **tooltip** behavior.\n *\n * Markup contract (identifier: `stimeo--tooltip`):\n * <span data-controller=\"stimeo--tooltip\">\n * <button data-stimeo--tooltip-target=\"trigger\" aria-describedby=\"tip\"\n * data-action=\"mouseenter->stimeo--tooltip#show\n * mouseleave->stimeo--tooltip#hide\n * focusin->stimeo--tooltip#show\n * focusout->stimeo--tooltip#hide\n * keydown->stimeo--tooltip#onKeydown\">Save</button>\n * <span id=\"tip\" role=\"tooltip\" data-stimeo--tooltip-target=\"content\"\n * data-action=\"mouseenter->stimeo--tooltip#show\n * mouseleave->stimeo--tooltip#hide\" hidden>…</span>\n * </span>\n *\n * Implements the WAI-ARIA APG **Tooltip** pattern and WCAG 2.2 SC 1.4.13\n * (hoverable / dismissible / persistent). The tooltip never receives focus and\n * holds no interactive content — for that use `stimeo--hover-card` or\n * `stimeo--popover`. The `aria-describedby` association is declared in the\n * consumer's markup; this controller only toggles visibility.\n *\n * @remarks\n * Behavior only — placement is the consumer's CSS (static) or the opt-in\n * `stimeo-ui/positioning` module (dynamic); this controller never imports it.\n *\n * Behavior provided:\n * - Show on `mouseenter`/`focusin`, hide on `mouseleave`/`focusout`, each gated by\n * `showDelay`/`hideDelay` to prevent flicker.\n * - **Hoverable bridge**: binding show/hide on the content too means moving the\n * pointer from trigger into the tooltip cancels the pending hide, so it stays up.\n * - **Dismissible**: while shown, `Escape` is watched at the `document` level so it\n * dismisses even when a hover (not focus) triggered it and focus is elsewhere.\n * - Visibility flips `hidden` and `data-state` (`open`/`closed`); the\n * `aria-describedby` reference is always preserved.\n */\nexport class TooltipController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"content\"];\n static override values = {\n showDelay: { type: Number, default: 0 },\n hideDelay: { type: Number, default: 0 },\n };\n static actions = [\"hide\", \"onKeydown\", \"show\"] as const;\n\n declare readonly contentTarget: HTMLElement;\n declare readonly hasContentTarget: boolean;\n declare readonly showDelayValue: number;\n declare readonly hideDelayValue: number;\n\n /** Pending show/hide timers, torn down together on disconnect. */\n readonly #timers = new SafeTimeout();\n /** The id of the currently pending show or hide timer, if any. */\n #pendingShow: number | null = null;\n #pendingHide: number | null = null;\n\n /** Starts hidden. */\n override connect(): void {\n this.#conceal();\n }\n\n /** Clears timers and the document `Escape` listener so nothing outlives the element. */\n override disconnect(): void {\n this.#timers.clearAll();\n document.removeEventListener(\"keydown\", this.#onDocumentKeydown);\n }\n\n /** Shows the tooltip, after `showDelay` ms (or immediately at 0). Cancels a pending hide. */\n show(): void {\n this.#cancelHide();\n if (this.#isVisible || this.#pendingShow !== null) return;\n if (this.showDelayValue <= 0) {\n this.#reveal();\n return;\n }\n this.#pendingShow = this.#timers.set(() => {\n this.#pendingShow = null;\n this.#reveal();\n }, this.showDelayValue);\n }\n\n /** Hides the tooltip, after `hideDelay` ms (or immediately at 0). Cancels a pending show. */\n hide(): void {\n this.#cancelShow();\n if (!this.#isVisible || this.#pendingHide !== null) return;\n if (this.hideDelayValue <= 0) {\n this.#conceal();\n return;\n }\n this.#pendingHide = this.#timers.set(() => {\n this.#pendingHide = null;\n this.#conceal();\n }, this.hideDelayValue);\n }\n\n /**\n * Dismisses the tooltip on `Escape` from the trigger. The authoritative\n * dismissal path is the document-level listener (added while shown) so a\n * hover-triggered tooltip is dismissible regardless of focus; this handler\n * keeps the documented `keydown->#onKeydown` binding meaningful too.\n */\n onKeydown(event: KeyboardEvent): void {\n if (event.key === \"Escape\" && this.#isVisible) {\n event.preventDefault();\n this.#cancelShow();\n this.#cancelHide();\n this.#conceal();\n }\n }\n\n /** Reveals the content and starts watching for a dismissing `Escape`. */\n #reveal(): void {\n if (!this.hasContentTarget) return;\n this.contentTarget.hidden = false;\n this.contentTarget.setAttribute(\"data-state\", \"open\");\n document.addEventListener(\"keydown\", this.#onDocumentKeydown);\n }\n\n /** Hides the content and stops watching for `Escape`. */\n #conceal(): void {\n if (!this.hasContentTarget) return;\n this.contentTarget.hidden = true;\n this.contentTarget.setAttribute(\"data-state\", \"closed\");\n document.removeEventListener(\"keydown\", this.#onDocumentKeydown);\n }\n\n /** Document-level `Escape` watcher (active only while shown). */\n readonly #onDocumentKeydown = (event: KeyboardEvent): void => {\n if (event.key === \"Escape\") {\n event.preventDefault();\n this.#cancelShow();\n this.#cancelHide();\n this.#conceal();\n }\n };\n\n /** Cancels any pending show timer. */\n #cancelShow(): void {\n if (this.#pendingShow !== null) {\n this.#timers.clear(this.#pendingShow);\n this.#pendingShow = null;\n }\n }\n\n /** Cancels any pending hide timer. */\n #cancelHide(): void {\n if (this.#pendingHide !== null) {\n this.#timers.clear(this.#pendingHide);\n this.#pendingHide = null;\n }\n }\n\n /** Whether the tooltip is currently shown. */\n get #isVisible(): boolean {\n return this.hasContentTarget && !this.contentTarget.hidden;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/** Splits a space-separated class-list value into individual, non-empty tokens. */\nconst tokensOf = (value: string): string[] => value.split(/\\s+/).filter(Boolean);\n\n/** First `<time>` of a computed `transition-duration` / `-delay` value, in ms. */\nconst firstTimeMs = (value: string): number => {\n const first = value.split(\",\")[0]?.trim() ?? \"\";\n const amount = Number.parseFloat(first);\n if (Number.isNaN(amount)) return 0;\n return first.endsWith(\"ms\") ? amount : amount * 1000;\n};\n\n/**\n * Headless **enter/leave transition base**: stages CSS classes for showing and hiding\n * an element (the shared substrate other widgets can lean on instead of hand-rolling\n * it). Counterpart to Headless UI `Transition` / Alpine `x-transition` (no APG pattern;\n * honors WCAG 2.2 **2.3.3** via `prefers-reduced-motion` and keeps the visual state in\n * sync with `hidden`).\n *\n * Markup contract (identifier: `stimeo--transition`):\n * <div data-controller=\"stimeo--transition\"\n * data-stimeo--transition-enter-value=\"ease-out duration-200\"\n * data-stimeo--transition-enter-from-value=\"opacity-0\"\n * data-stimeo--transition-enter-to-value=\"opacity-100\"\n * data-stimeo--transition-leave-value=\"ease-in duration-150\"\n * data-stimeo--transition-leave-from-value=\"opacity-100\"\n * data-stimeo--transition-leave-to-value=\"opacity-0\" hidden>…</div>\n *\n * `enter()` unhides the element, applies `enter` + `enterFrom`, then on the next frame\n * swaps `enterFrom` → `enterTo` so the CSS transition runs, and on `transitionend` (or\n * a safety timeout) settles to `entered`. `leave()` mirrors it and re-applies `hidden`.\n * `toggle()` reverses the current direction. The element carries `data-transition-state`\n * (`entering` / `entered` / `leaving` / `left`) and `entered` / `left` events fire on\n * completion.\n *\n * @remarks\n * Behavior only — the animation itself is the consumer's CSS; this controls *when* the\n * stage classes are applied. Under `prefers-reduced-motion: reduce` it switches\n * instantly (no staging). An interrupting call cancels the in-flight transition and\n * starts the new one. State lives solely in `hidden` / `data-transition-state`, and\n * `connect()` reconciles to a stable state (stripping any half-applied stage classes\n * from a Turbo cache); the `transitionend` listener, rAF, and safety timer are released\n * on `disconnect()` (Turbo navigation included).\n */\nexport class TransitionController extends Controller<HTMLElement> {\n static override values = {\n enter: { type: String, default: \"\" },\n enterFrom: { type: String, default: \"\" },\n enterTo: { type: String, default: \"\" },\n leave: { type: String, default: \"\" },\n leaveFrom: { type: String, default: \"\" },\n leaveTo: { type: String, default: \"\" },\n timeout: { type: Number, default: 0 },\n };\n static actions = [\"enter\", \"leave\", \"toggle\"] as const;\n static events = [\"entered\", \"left\"] as const;\n\n declare enterValue: string;\n declare enterFromValue: string;\n declare enterToValue: string;\n declare leaveValue: string;\n declare leaveFromValue: string;\n declare leaveToValue: string;\n declare timeoutValue: number;\n\n readonly #timers = new SafeTimeout();\n #rafId: number | null = null;\n #endListener: ((event: Event) => void) | null = null;\n\n override connect(): void {\n // Drop any half-applied stage classes a cache may have captured, then settle the\n // state hook to match the element's current visibility.\n this.#strip();\n this.element.setAttribute(\"data-transition-state\", this.element.hidden ? \"left\" : \"entered\");\n }\n\n override disconnect(): void {\n this.#cancel();\n }\n\n /** Shows the element with the enter transition. */\n enter(): void {\n this.#run(\"enter\");\n }\n\n /** Hides the element with the leave transition. */\n leave(): void {\n this.#run(\"leave\");\n }\n\n /** Reverses the current direction (enter when hidden/leaving, else leave). */\n toggle(): void {\n const state = this.element.getAttribute(\"data-transition-state\");\n if (state === \"entered\" || state === \"entering\") this.leave();\n else this.enter();\n }\n\n #run(kind: \"enter\" | \"leave\"): void {\n this.#cancel();\n const isEnter = kind === \"enter\";\n if (isEnter) this.element.hidden = false;\n this.element.setAttribute(\"data-transition-state\", isEnter ? \"entering\" : \"leaving\");\n\n if (this.#prefersReducedMotion()) {\n this.#finish(kind);\n return;\n }\n\n const base = isEnter ? this.enterValue : this.leaveValue;\n const from = isEnter ? this.enterFromValue : this.leaveFromValue;\n const to = isEnter ? this.enterToValue : this.leaveToValue;\n\n this.#add(base, from);\n this.#rafId = this.#raf(() => {\n this.#rafId = null;\n this.#remove(from);\n this.#add(to);\n this.#awaitEnd(() => this.#finish(kind));\n });\n }\n\n /** Settles the element into the completed state, clearing the stage classes. */\n #finish(kind: \"enter\" | \"leave\"): void {\n this.#cleanupEnd();\n this.#strip();\n if (kind === \"enter\") {\n this.element.setAttribute(\"data-transition-state\", \"entered\");\n this.dispatch(\"entered\", { detail: {} });\n } else {\n this.element.hidden = true;\n this.element.setAttribute(\"data-transition-state\", \"left\");\n this.dispatch(\"left\", { detail: {} });\n }\n }\n\n /** Resolves on the element's own `transitionend`, with a safety timeout fallback. */\n #awaitEnd(done: () => void): void {\n this.#endListener = (event: Event): void => {\n if (event.target === this.element) done();\n };\n this.element.addEventListener(\"transitionend\", this.#endListener);\n const ms = this.timeoutValue > 0 ? this.timeoutValue : this.#duration();\n this.#timers.set(done, ms);\n }\n\n #cleanupEnd(): void {\n if (this.#endListener) {\n this.element.removeEventListener(\"transitionend\", this.#endListener);\n this.#endListener = null;\n }\n this.#timers.clearAll();\n }\n\n /** Cancels any in-flight transition (interruption / teardown). */\n #cancel(): void {\n if (this.#rafId !== null) {\n this.#cancelRaf(this.#rafId);\n this.#rafId = null;\n }\n this.#cleanupEnd();\n this.#strip();\n }\n\n #add(...lists: string[]): void {\n const tokens = lists.flatMap(tokensOf);\n if (tokens.length > 0) this.element.classList.add(...tokens);\n }\n\n #remove(...lists: string[]): void {\n const tokens = lists.flatMap(tokensOf);\n if (tokens.length > 0) this.element.classList.remove(...tokens);\n }\n\n /** Removes every stage class so no half-applied state lingers. */\n #strip(): void {\n this.#remove(\n this.enterValue,\n this.enterFromValue,\n this.enterToValue,\n this.leaveValue,\n this.leaveFromValue,\n this.leaveToValue,\n );\n }\n\n /** Auto-computed safety duration (transition time + delay, with a small buffer). */\n #duration(): number {\n if (typeof window.getComputedStyle !== \"function\") return 0;\n const style = window.getComputedStyle(this.element);\n const total = firstTimeMs(style.transitionDuration) + firstTimeMs(style.transitionDelay);\n return total > 0 ? total + 50 : 0;\n }\n\n #raf(callback: () => void): number {\n if (typeof window.requestAnimationFrame === \"function\") {\n return window.requestAnimationFrame(() => callback());\n }\n return window.setTimeout(callback, 0);\n }\n\n #cancelRaf(id: number): void {\n if (typeof window.cancelAnimationFrame === \"function\") window.cancelAnimationFrame(id);\n else window.clearTimeout(id);\n }\n\n #prefersReducedMotion(): boolean {\n return (\n typeof window.matchMedia === \"function\" &&\n window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches\n );\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { RovingTabindex } from \"../utils/roving_tabindex\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/** How long (ms) typed characters accumulate into one typeahead query. */\nconst TYPEAHEAD_TIMEOUT = 500;\n\n/**\n * Headless, accessible single-select tree view.\n *\n * Markup contract (identifier: `stimeo--tree-view`):\n * <ul data-controller=\"stimeo--tree-view\" role=\"tree\" aria-label=\"Files\">\n * <li role=\"treeitem\" aria-expanded=\"false\" aria-selected=\"false\" tabindex=\"0\"\n * data-stimeo--tree-view-target=\"item\"\n * data-action=\"keydown->stimeo--tree-view#onKeydown\n * click->stimeo--tree-view#onClick\">\n * <span>src</span>\n * <ul role=\"group\" data-stimeo--tree-view-target=\"group\" hidden>\n * <li role=\"treeitem\" aria-selected=\"false\" tabindex=\"-1\"\n * data-stimeo--tree-view-target=\"item\" data-action=\"…\">…</li>\n * </ul>\n * </li>\n * </ul>\n *\n * Implements the WAI-ARIA APG **Tree View** (single-select) pattern. Parent/child\n * structure is read from the DOM nesting (`treeitem` → child `group`). The whole\n * tree is one Tab stop (roving tabindex); arrows navigate visible items, expand /\n * collapse, and move between parent and child.\n *\n * Behavior provided:\n * - `ArrowDown`/`ArrowUp` move between visible items; `Home`/`End` jump to the\n * first / last visible item; printable characters typeahead by label prefix.\n * - `ArrowRight` expands a collapsed parent or steps into its first child;\n * `ArrowLeft` collapses an expanded parent or steps to the parent item.\n * - `Enter`/`Space`/click select the item (single selection via `aria-selected`).\n * - `aria-expanded` and each child `group`'s `hidden` stay in sync, dispatching\n * `stimeo--tree-view:toggle`; selection dispatches `stimeo--tree-view:select`.\n */\nexport class TreeViewController extends Controller<HTMLElement> {\n static override targets = [\"item\", \"group\"];\n static actions = [\"onClick\", \"onKeydown\"] as const;\n static events = [\"select\", \"toggle\"] as const;\n\n declare readonly itemTargets: HTMLElement[];\n\n readonly #roving = new RovingTabindex(() => this.itemTargets);\n #typeahead = \"\";\n #typeaheadTimer = 0;\n readonly #timers = new SafeTimeout();\n\n /** Establishes the single tab stop (keeps an existing one, else the first). */\n override connect(): void {\n const active = this.#roving.activeIndex;\n this.#roving.setActive(active === -1 ? 0 : active);\n }\n\n /** Clears the pending typeahead-reset timer. */\n override disconnect(): void {\n this.#timers.clearAll();\n }\n\n /**\n * Routes tree keyboard interaction. Because `treeitem`s nest, only the handler\n * on the nearest item to the event target acts; the same keydown bubbling to an\n * ancestor item's handler is ignored to avoid double moves / selections.\n */\n onKeydown(event: KeyboardEvent): void {\n const item = event.currentTarget as HTMLElement;\n if ((event.target as HTMLElement).closest('[role=\"treeitem\"]') !== item) return;\n\n switch (event.key) {\n case \"ArrowDown\":\n event.preventDefault();\n this.#moveBy(item, 1);\n break;\n case \"ArrowUp\":\n event.preventDefault();\n this.#moveBy(item, -1);\n break;\n case \"ArrowRight\":\n event.preventDefault();\n this.#expandOrEnter(item);\n break;\n case \"ArrowLeft\":\n event.preventDefault();\n this.#collapseOrLeave(item);\n break;\n case \"Home\":\n event.preventDefault();\n this.#focusEdge(0);\n break;\n case \"End\":\n event.preventDefault();\n this.#focusEdge(-1);\n break;\n case \"Enter\":\n case \" \":\n event.preventDefault();\n this.#select(item);\n break;\n default:\n if (this.#isPrintable(event)) {\n event.preventDefault();\n this.#typeaheadTo(item, event.key);\n }\n break;\n }\n }\n\n /** Selects the clicked item (nearest to the target only). */\n onClick(event: Event): void {\n const item = event.currentTarget as HTMLElement;\n if ((event.target as HTMLElement).closest('[role=\"treeitem\"]') !== item) return;\n this.#focusItem(item);\n this.#select(item);\n }\n\n /** Moves focus to the next (`delta=1`) or previous visible item, if any. */\n #moveBy(item: HTMLElement, delta: number): void {\n const visible = this.#visibleItems;\n const current = visible.indexOf(item);\n const next = visible[current + delta];\n if (next) this.#focusItem(next);\n }\n\n /** `ArrowRight`: expand a collapsed parent, else step into the first child. */\n #expandOrEnter(item: HTMLElement): void {\n const group = this.#childGroup(item);\n if (!group) return;\n if (this.#isExpanded(item)) {\n const firstChild = group.querySelector<HTMLElement>(':scope > [role=\"treeitem\"]');\n if (firstChild) this.#focusItem(firstChild);\n } else {\n this.#setExpanded(item, true);\n }\n }\n\n /** `ArrowLeft`: collapse an expanded parent, else step out to the parent item. */\n #collapseOrLeave(item: HTMLElement): void {\n if (this.#childGroup(item) && this.#isExpanded(item)) {\n this.#setExpanded(item, false);\n return;\n }\n const parent = this.#parentItem(item);\n if (parent) this.#focusItem(parent);\n }\n\n /** Focuses the first (`0`) or last (`-1`) visible item. */\n #focusEdge(index: number): void {\n const visible = this.#visibleItems;\n const target = index < 0 ? visible[visible.length - 1] : visible[index];\n if (target) this.#focusItem(target);\n }\n\n /** Applies single selection and dispatches `select`. */\n #select(item: HTMLElement): void {\n for (const candidate of this.itemTargets) {\n candidate.setAttribute(\"aria-selected\", candidate === item ? \"true\" : \"false\");\n }\n this.dispatch(\"select\", { detail: { item } });\n }\n\n /** Toggles `aria-expanded` + the child group's `hidden`, dispatching `toggle`. */\n #setExpanded(item: HTMLElement, expanded: boolean): void {\n const group = this.#childGroup(item);\n if (!group) return;\n item.setAttribute(\"aria-expanded\", String(expanded));\n group.hidden = !expanded;\n this.dispatch(\"toggle\", { detail: { item, expanded } });\n }\n\n /** Makes `item` the single tab stop and moves DOM focus to it. */\n #focusItem(item: HTMLElement): void {\n const index = this.itemTargets.indexOf(item);\n if (index !== -1) this.#roving.setActive(index, { focus: true });\n }\n\n /** Advances the typeahead buffer and focuses the next matching visible item. */\n #typeaheadTo(item: HTMLElement, char: string): void {\n this.#timers.clear(this.#typeaheadTimer);\n this.#typeahead += char.toLowerCase();\n this.#typeaheadTimer = this.#timers.set(() => {\n this.#typeahead = \"\";\n }, TYPEAHEAD_TIMEOUT);\n\n // Search from just after the current item, wrapping, so repeats cycle matches.\n const visible = this.#visibleItems;\n const start = visible.indexOf(item);\n for (let offset = 1; offset <= visible.length; offset += 1) {\n const candidate = visible[(start + offset) % visible.length];\n if (candidate && this.#label(candidate).startsWith(this.#typeahead)) {\n this.#focusItem(candidate);\n return;\n }\n }\n }\n\n /** The visible items: those with no collapsed (`hidden`) ancestor group. */\n get #visibleItems(): HTMLElement[] {\n return this.itemTargets.filter((item) => {\n let node = item.parentElement;\n while (node && node !== this.element) {\n if (node.matches('[role=\"group\"]') && (node as HTMLElement).hidden) return false;\n node = node.parentElement;\n }\n return true;\n });\n }\n\n /** The child `group` owned directly by `item`, or `null` for a leaf. */\n #childGroup(item: HTMLElement): HTMLElement | null {\n return item.querySelector<HTMLElement>(':scope > [role=\"group\"]');\n }\n\n /** The nearest ancestor `treeitem`, or `null` at the root level. */\n #parentItem(item: HTMLElement): HTMLElement | null {\n return item.parentElement?.closest<HTMLElement>('[role=\"treeitem\"]') ?? null;\n }\n\n /** Whether a parent item is currently expanded. */\n #isExpanded(item: HTMLElement): boolean {\n return item.getAttribute(\"aria-expanded\") === \"true\";\n }\n\n /** `item`'s own label text (excluding any nested child group), lowercased. */\n #label(item: HTMLElement): string {\n let text = \"\";\n for (const node of Array.from(item.childNodes)) {\n if (node.nodeType === Node.ELEMENT_NODE && (node as Element).matches('[role=\"group\"]')) {\n continue;\n }\n text += node.textContent ?? \"\";\n }\n return text.trim().toLowerCase();\n }\n\n /** Whether `event.key` is a single printable character (no modifier chord). */\n #isPrintable(event: KeyboardEvent): boolean {\n return event.key.length === 1 && !event.ctrlKey && !event.metaKey && !event.altKey;\n }\n}\n","import type { Application } from \"@hotwired/stimulus\";\nimport { AccordionController } from \"./controllers/accordion_controller\";\nimport { AlertDialogController } from \"./controllers/alert_dialog_controller\";\nimport { AnnouncerController } from \"./controllers/announcer_controller\";\nimport { AspectRatioController } from \"./controllers/aspect_ratio_controller\";\nimport { AutoSubmitController } from \"./controllers/auto_submit_controller\";\nimport { AvatarController } from \"./controllers/avatar_controller\";\nimport { BreadcrumbController } from \"./controllers/breadcrumb_controller\";\nimport { BulkSelectController } from \"./controllers/bulk_select_controller\";\nimport { CalendarController } from \"./controllers/calendar_controller\";\nimport { CarouselController } from \"./controllers/carousel_controller\";\nimport { CharacterCounterController } from \"./controllers/character_counter_controller\";\nimport { CheckboxController } from \"./controllers/checkbox_controller\";\nimport { ClipboardController } from \"./controllers/clipboard_controller\";\nimport { CollapsibleController } from \"./controllers/collapsible_controller\";\nimport { ColorPickerController } from \"./controllers/color_picker_controller\";\nimport { ComboboxController } from \"./controllers/combobox_controller\";\nimport { CommandPaletteController } from \"./controllers/command_palette_controller\";\nimport { ConditionalFieldsController } from \"./controllers/conditional_fields_controller\";\nimport { ConfirmController } from \"./controllers/confirm_controller\";\nimport { ContextMenuController } from \"./controllers/context_menu_controller\";\nimport { CountdownController } from \"./controllers/countdown_controller\";\nimport { CurrencyInputController } from \"./controllers/currency_input_controller\";\nimport { DataGridController } from \"./controllers/data_grid_controller\";\nimport { DateRangePickerController } from \"./controllers/date_range_picker_controller\";\nimport { DialogController } from \"./controllers/dialog_controller\";\nimport { DirectUploadController } from \"./controllers/direct_upload_controller\";\nimport { DirtyFormController } from \"./controllers/dirty_form_controller\";\nimport { DismissibleController } from \"./controllers/dismissible_controller\";\nimport { DrawerController } from \"./controllers/drawer_controller\";\nimport { DropdownController } from \"./controllers/dropdown_controller\";\nimport { EditableController } from \"./controllers/editable_controller\";\nimport { EmptyStateController } from \"./controllers/empty_state_controller\";\nimport { FileDropzoneController } from \"./controllers/file_dropzone_controller\";\nimport { FilterController } from \"./controllers/filter_controller\";\nimport { FlashController } from \"./controllers/flash_controller\";\nimport { FocusController } from \"./controllers/focus_controller\";\nimport { FormFieldController } from \"./controllers/form_field_controller\";\nimport { FormValidationController } from \"./controllers/form_validation_controller\";\nimport { FrameLoadingController } from \"./controllers/frame_loading_controller\";\nimport { HighlightController } from \"./controllers/highlight_controller\";\nimport { HoverCardController } from \"./controllers/hover_card_controller\";\nimport { IdleController } from \"./controllers/idle_controller\";\nimport { InputMaskController } from \"./controllers/input_mask_controller\";\nimport { LazyFrameController } from \"./controllers/lazy_frame_controller\";\nimport { ListboxController } from \"./controllers/listbox_controller\";\nimport { LocalTimeController } from \"./controllers/local_time_controller\";\nimport { MasonryController } from \"./controllers/masonry_controller\";\nimport { MenuController } from \"./controllers/menu_controller\";\nimport { MenubarController } from \"./controllers/menubar_controller\";\nimport { MeterController } from \"./controllers/meter_controller\";\nimport { MultiSelectController } from \"./controllers/multi_select_controller\";\nimport { NavigationMenuController } from \"./controllers/navigation_menu_controller\";\nimport { NestedFormController } from \"./controllers/nested_form_controller\";\nimport { NetworkStatusController } from \"./controllers/network_status_controller\";\nimport { NumberInputController } from \"./controllers/number_input_controller\";\nimport { OtpController } from \"./controllers/otp_controller\";\nimport { OverflowIndicatorController } from \"./controllers/overflow_indicator_controller\";\nimport { OverflowMenuController } from \"./controllers/overflow_menu_controller\";\nimport { PaginationController } from \"./controllers/pagination_controller\";\nimport { PasswordRevealController } from \"./controllers/password_reveal_controller\";\nimport { PasswordStrengthController } from \"./controllers/password_strength_controller\";\nimport { PersistController } from \"./controllers/persist_controller\";\nimport { PopoverController } from \"./controllers/popover_controller\";\nimport { PortalController } from \"./controllers/portal_controller\";\nimport { PreviewGuardController } from \"./controllers/preview_guard_controller\";\nimport { ProgressController } from \"./controllers/progress_controller\";\nimport { RadioGroupController } from \"./controllers/radio_group_controller\";\nimport { RangeSliderController } from \"./controllers/range_slider_controller\";\nimport { RatingController } from \"./controllers/rating_controller\";\nimport { ReadMoreController } from \"./controllers/read_more_controller\";\nimport { RelativeTimeController } from \"./controllers/relative_time_controller\";\nimport { ResetBeforeCacheController } from \"./controllers/reset_before_cache_controller\";\nimport { ResizableController } from \"./controllers/resizable_controller\";\nimport { RovingController } from \"./controllers/roving_controller\";\nimport { ScrollAreaController } from \"./controllers/scroll_area_controller\";\nimport { ScrollRestoreController } from \"./controllers/scroll_restore_controller\";\nimport { ScrollVisibilityController } from \"./controllers/scroll_visibility_controller\";\nimport { ScrollspyController } from \"./controllers/scrollspy_controller\";\nimport { SeparatorController } from \"./controllers/separator_controller\";\nimport { SidebarController } from \"./controllers/sidebar_controller\";\nimport { SkeletonController } from \"./controllers/skeleton_controller\";\nimport { SliderController } from \"./controllers/slider_controller\";\nimport { SpinnerController } from \"./controllers/spinner_controller\";\nimport { StepIndicatorController } from \"./controllers/step_indicator_controller\";\nimport { StepperController } from \"./controllers/stepper_controller\";\nimport { StickToBottomController } from \"./controllers/stick_to_bottom_controller\";\nimport { StickyObserverController } from \"./controllers/sticky_observer_controller\";\nimport { SubmitOnceController } from \"./controllers/submit_once_controller\";\nimport { SwitchController } from \"./controllers/switch_controller\";\nimport { TabsController } from \"./controllers/tabs_controller\";\nimport { TagsInputController } from \"./controllers/tags_input_controller\";\nimport { TextareaAutosizeController } from \"./controllers/textarea_autosize_controller\";\nimport { ThemeController } from \"./controllers/theme_controller\";\nimport { TimePickerController } from \"./controllers/time_picker_controller\";\nimport { ToastController } from \"./controllers/toast_controller\";\nimport { ToggleGroupController } from \"./controllers/toggle_group_controller\";\nimport { ToolbarController } from \"./controllers/toolbar_controller\";\nimport { TooltipController } from \"./controllers/tooltip_controller\";\nimport { TransitionController } from \"./controllers/transition_controller\";\nimport { TreeViewController } from \"./controllers/tree_view_controller\";\n\nexport {\n AccordionController,\n AlertDialogController,\n AnnouncerController,\n AspectRatioController,\n AutoSubmitController,\n AvatarController,\n BreadcrumbController,\n BulkSelectController,\n CalendarController,\n CarouselController,\n CharacterCounterController,\n CheckboxController,\n ClipboardController,\n CollapsibleController,\n ColorPickerController,\n ComboboxController,\n CommandPaletteController,\n ConditionalFieldsController,\n ConfirmController,\n ContextMenuController,\n CountdownController,\n CurrencyInputController,\n DataGridController,\n DateRangePickerController,\n DialogController,\n DirectUploadController,\n DirtyFormController,\n DismissibleController,\n DrawerController,\n DropdownController,\n EditableController,\n EmptyStateController,\n FileDropzoneController,\n FilterController,\n FlashController,\n FocusController,\n FormFieldController,\n FormValidationController,\n FrameLoadingController,\n HighlightController,\n HoverCardController,\n IdleController,\n InputMaskController,\n LazyFrameController,\n ListboxController,\n LocalTimeController,\n MasonryController,\n MenubarController,\n MenuController,\n MeterController,\n MultiSelectController,\n NavigationMenuController,\n NestedFormController,\n NetworkStatusController,\n NumberInputController,\n OtpController,\n OverflowIndicatorController,\n OverflowMenuController,\n PaginationController,\n PasswordRevealController,\n PasswordStrengthController,\n PersistController,\n PopoverController,\n PortalController,\n PreviewGuardController,\n ProgressController,\n RadioGroupController,\n RangeSliderController,\n RatingController,\n ReadMoreController,\n RelativeTimeController,\n ResetBeforeCacheController,\n ResizableController,\n RovingController,\n ScrollAreaController,\n ScrollRestoreController,\n ScrollspyController,\n ScrollVisibilityController,\n SeparatorController,\n SidebarController,\n SkeletonController,\n SliderController,\n SpinnerController,\n StepIndicatorController,\n StepperController,\n StickToBottomController,\n StickyObserverController,\n SubmitOnceController,\n SwitchController,\n TabsController,\n TagsInputController,\n TextareaAutosizeController,\n ThemeController,\n TimePickerController,\n ToastController,\n ToggleGroupController,\n ToolbarController,\n TooltipController,\n TransitionController,\n TreeViewController,\n};\n\n/**\n * Maps Stimeo controller identifiers to their controller classes.\n * Identifiers use the official `stimeo--` namespace.\n */\nexport const stimeoControllers = {\n \"stimeo--accordion\": AccordionController,\n \"stimeo--alert-dialog\": AlertDialogController,\n \"stimeo--announcer\": AnnouncerController,\n \"stimeo--aspect-ratio\": AspectRatioController,\n \"stimeo--auto-submit\": AutoSubmitController,\n \"stimeo--avatar\": AvatarController,\n \"stimeo--breadcrumb\": BreadcrumbController,\n \"stimeo--bulk-select\": BulkSelectController,\n \"stimeo--calendar\": CalendarController,\n \"stimeo--carousel\": CarouselController,\n \"stimeo--character-counter\": CharacterCounterController,\n \"stimeo--checkbox\": CheckboxController,\n \"stimeo--clipboard\": ClipboardController,\n \"stimeo--collapsible\": CollapsibleController,\n \"stimeo--color-picker\": ColorPickerController,\n \"stimeo--combobox\": ComboboxController,\n \"stimeo--command-palette\": CommandPaletteController,\n \"stimeo--conditional-fields\": ConditionalFieldsController,\n \"stimeo--confirm\": ConfirmController,\n \"stimeo--context-menu\": ContextMenuController,\n \"stimeo--countdown\": CountdownController,\n \"stimeo--currency-input\": CurrencyInputController,\n \"stimeo--data-grid\": DataGridController,\n \"stimeo--date-range-picker\": DateRangePickerController,\n \"stimeo--dialog\": DialogController,\n \"stimeo--direct-upload\": DirectUploadController,\n \"stimeo--dirty-form\": DirtyFormController,\n \"stimeo--dismissible\": DismissibleController,\n \"stimeo--drawer\": DrawerController,\n \"stimeo--dropdown\": DropdownController,\n \"stimeo--editable\": EditableController,\n \"stimeo--empty-state\": EmptyStateController,\n \"stimeo--file-dropzone\": FileDropzoneController,\n \"stimeo--filter\": FilterController,\n \"stimeo--flash\": FlashController,\n \"stimeo--focus\": FocusController,\n \"stimeo--form-field\": FormFieldController,\n \"stimeo--form-validation\": FormValidationController,\n \"stimeo--frame-loading\": FrameLoadingController,\n \"stimeo--highlight\": HighlightController,\n \"stimeo--hover-card\": HoverCardController,\n \"stimeo--idle\": IdleController,\n \"stimeo--input-mask\": InputMaskController,\n \"stimeo--lazy-frame\": LazyFrameController,\n \"stimeo--listbox\": ListboxController,\n \"stimeo--local-time\": LocalTimeController,\n \"stimeo--masonry\": MasonryController,\n \"stimeo--menu\": MenuController,\n \"stimeo--menubar\": MenubarController,\n \"stimeo--meter\": MeterController,\n \"stimeo--multi-select\": MultiSelectController,\n \"stimeo--navigation-menu\": NavigationMenuController,\n \"stimeo--nested-form\": NestedFormController,\n \"stimeo--network-status\": NetworkStatusController,\n \"stimeo--number-input\": NumberInputController,\n \"stimeo--otp\": OtpController,\n \"stimeo--overflow-indicator\": OverflowIndicatorController,\n \"stimeo--overflow-menu\": OverflowMenuController,\n \"stimeo--pagination\": PaginationController,\n \"stimeo--password-reveal\": PasswordRevealController,\n \"stimeo--password-strength\": PasswordStrengthController,\n \"stimeo--persist\": PersistController,\n \"stimeo--popover\": PopoverController,\n \"stimeo--portal\": PortalController,\n \"stimeo--preview-guard\": PreviewGuardController,\n \"stimeo--progress\": ProgressController,\n \"stimeo--radio-group\": RadioGroupController,\n \"stimeo--range-slider\": RangeSliderController,\n \"stimeo--rating\": RatingController,\n \"stimeo--read-more\": ReadMoreController,\n \"stimeo--relative-time\": RelativeTimeController,\n \"stimeo--reset-before-cache\": ResetBeforeCacheController,\n \"stimeo--resizable\": ResizableController,\n \"stimeo--roving\": RovingController,\n \"stimeo--scroll-area\": ScrollAreaController,\n \"stimeo--scroll-restore\": ScrollRestoreController,\n \"stimeo--scroll-visibility\": ScrollVisibilityController,\n \"stimeo--scrollspy\": ScrollspyController,\n \"stimeo--separator\": SeparatorController,\n \"stimeo--sidebar\": SidebarController,\n \"stimeo--skeleton\": SkeletonController,\n \"stimeo--slider\": SliderController,\n \"stimeo--spinner\": SpinnerController,\n \"stimeo--step-indicator\": StepIndicatorController,\n \"stimeo--stepper\": StepperController,\n \"stimeo--stick-to-bottom\": StickToBottomController,\n \"stimeo--sticky-observer\": StickyObserverController,\n \"stimeo--submit-once\": SubmitOnceController,\n \"stimeo--switch\": SwitchController,\n \"stimeo--tabs\": TabsController,\n \"stimeo--tags-input\": TagsInputController,\n \"stimeo--textarea-autosize\": TextareaAutosizeController,\n \"stimeo--theme\": ThemeController,\n \"stimeo--time-picker\": TimePickerController,\n \"stimeo--toast\": ToastController,\n \"stimeo--toggle-group\": ToggleGroupController,\n \"stimeo--toolbar\": ToolbarController,\n \"stimeo--tooltip\": TooltipController,\n \"stimeo--transition\": TransitionController,\n \"stimeo--tree-view\": TreeViewController,\n} as const;\n\n/**\n * Registers all official Stimeo controllers on a Stimulus Application.\n *\n * @param application - The Stimulus application to register controllers on.\n *\n * @example\n * ```ts\n * import { Application } from \"@hotwired/stimulus\";\n * import { registerStimeo } from \"stimeo-ui\";\n *\n * const application = Application.start();\n * registerStimeo(application);\n * ```\n */\nexport function registerStimeo(application: Application): void {\n for (const [identifier, controller] of Object.entries(stimeoControllers)) {\n application.register(identifier, controller);\n }\n}\n"]}
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