stickyflow 0.7.0 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. package/CHANGELOG.md +12 -0
  2. package/dist/binding/index.cjs +9 -9
  3. package/dist/binding/index.d.cts +4 -4
  4. package/dist/binding/index.d.ts +4 -4
  5. package/dist/binding/index.js +3 -3
  6. package/dist/{chunk-JCRPLPKV.js → chunk-CZW3ARXQ.js} +4 -4
  7. package/dist/{chunk-JCRPLPKV.js.map → chunk-CZW3ARXQ.js.map} +1 -1
  8. package/dist/{chunk-MUKIGLR5.js → chunk-EDOPENSE.js} +169 -42
  9. package/dist/chunk-EDOPENSE.js.map +1 -0
  10. package/dist/{chunk-EKAWJFJQ.cjs → chunk-FQ7GMLCM.cjs} +15 -15
  11. package/dist/{chunk-EKAWJFJQ.cjs.map → chunk-FQ7GMLCM.cjs.map} +1 -1
  12. package/dist/{chunk-JQK4IGXJ.js → chunk-GLZVHUSW.js} +50 -6
  13. package/dist/chunk-GLZVHUSW.js.map +1 -0
  14. package/dist/{chunk-BUOWM3LC.cjs → chunk-IR2T47NW.cjs} +198 -71
  15. package/dist/chunk-IR2T47NW.cjs.map +1 -0
  16. package/dist/{chunk-ZNHYW47T.js → chunk-LFEGZJWC.js} +3 -3
  17. package/dist/{chunk-ZNHYW47T.js.map → chunk-LFEGZJWC.js.map} +1 -1
  18. package/dist/{chunk-KXYSO6GC.cjs → chunk-LNW5VIEA.cjs} +53 -5
  19. package/dist/chunk-LNW5VIEA.cjs.map +1 -0
  20. package/dist/{chunk-SDMQRSRW.js → chunk-MAPNY7MJ.js} +331 -125
  21. package/dist/chunk-MAPNY7MJ.js.map +1 -0
  22. package/dist/{chunk-A73UJ5AQ.cjs → chunk-VOYX6JMW.cjs} +950 -744
  23. package/dist/chunk-VOYX6JMW.cjs.map +1 -0
  24. package/dist/{chunk-OWNVXKXN.cjs → chunk-XPM3E7NV.cjs} +23 -23
  25. package/dist/{chunk-OWNVXKXN.cjs.map → chunk-XPM3E7NV.cjs.map} +1 -1
  26. package/dist/index.cjs +36 -36
  27. package/dist/index.d.cts +5 -5
  28. package/dist/index.d.ts +5 -5
  29. package/dist/index.js +5 -5
  30. package/dist/interaction/index.cjs +266 -235
  31. package/dist/interaction/index.cjs.map +1 -1
  32. package/dist/interaction/index.d.cts +2 -2
  33. package/dist/interaction/index.d.ts +2 -2
  34. package/dist/interaction/index.js +42 -11
  35. package/dist/interaction/index.js.map +1 -1
  36. package/dist/{render-BU2uYzjG.d.cts → render-Bp2FLEzv.d.cts} +10 -0
  37. package/dist/{render-BU2uYzjG.d.ts → render-Bp2FLEzv.d.ts} +10 -0
  38. package/dist/{runtime-BPzyD-Nd.d.ts → runtime-CWIGxRcL.d.ts} +2 -2
  39. package/dist/{runtime-B7KiTmn8.d.cts → runtime-DIag-XBa.d.cts} +2 -2
  40. package/dist/{runtimeTypes-BIP70z72.d.cts → runtimeTypes-BYODuxHk.d.cts} +1 -1
  41. package/dist/{runtimeTypes-DalvhScn.d.ts → runtimeTypes-C7sSLfOK.d.ts} +1 -1
  42. package/dist/stickyflow-diagram.global.js +141 -38
  43. package/dist/stickyflow-diagram.global.js.map +1 -1
  44. package/dist/{types-DMWs27Hn.d.ts → types-B9QM_H3R.d.ts} +1 -1
  45. package/dist/{types-D_2NZ6lL.d.cts → types-D2w6D_wG.d.cts} +1 -1
  46. package/dist/viewer/index.cjs +9 -9
  47. package/dist/viewer/index.d.cts +4 -4
  48. package/dist/viewer/index.d.ts +4 -4
  49. package/dist/viewer/index.js +4 -4
  50. package/dist/web-component/index.cjs +6 -6
  51. package/dist/web-component/index.d.cts +2 -2
  52. package/dist/web-component/index.d.ts +2 -2
  53. package/dist/web-component/index.js +4 -4
  54. package/package.json +1 -1
  55. package/dist/chunk-A73UJ5AQ.cjs.map +0 -1
  56. package/dist/chunk-BUOWM3LC.cjs.map +0 -1
  57. package/dist/chunk-JQK4IGXJ.js.map +0 -1
  58. package/dist/chunk-KXYSO6GC.cjs.map +0 -1
  59. package/dist/chunk-MUKIGLR5.js.map +0 -1
  60. package/dist/chunk-SDMQRSRW.js.map +0 -1
@@ -1,6 +1,6 @@
1
- import { render } from './chunk-SDMQRSRW.js';
2
- import { parseContractVersion, isContractCompatible, Emitter, resolveOwner, CHANGE_COLOR, findOwnerNode, isPrimary, linkSelectionOverlay, pathSelectionOverlay, isometricSelectionOverlay, shapeSelectionOverlay, DERIVED_HEIGHT_ROLES, quickDuplicateBubbles, isCameraGesture, linkChangeOverlay, shapeChangeOverlay, startChangeFade, REDUCED_MOTION_DURATION_MS, FLASH_DURATION_MS } from './chunk-ZNHYW47T.js';
3
- import { getComponentDescriptor, formatRollingNumber, DEFAULT_ROLLING_NUMBER_STYLE } from './chunk-JQK4IGXJ.js';
1
+ import { render } from './chunk-MAPNY7MJ.js';
2
+ import { parseContractVersion, isContractCompatible, Emitter, resolveOwner, CHANGE_COLOR, findOwnerNode, isPrimary, linkSelectionOverlay, pathSelectionOverlay, isometricSelectionOverlay, shapeSelectionOverlay, DERIVED_HEIGHT_ROLES, quickDuplicateBubbles, isCameraGesture, linkChangeOverlay, shapeChangeOverlay, startChangeFade, REDUCED_MOTION_DURATION_MS, FLASH_DURATION_MS } from './chunk-LFEGZJWC.js';
3
+ import { getComponentDescriptor, formatRollingNumber, DEFAULT_ROLLING_NUMBER_STYLE } from './chunk-GLZVHUSW.js';
4
4
 
5
5
  // src/runtime/viewer/components/rollingNumberDom.ts
6
6
  var HTML_NAMESPACE = "http://www.w3.org/1999/xhtml";
@@ -1765,10 +1765,136 @@ var glassRefractionProgram = {
1765
1765
  usesBackdrop: true
1766
1766
  };
1767
1767
 
1768
- // src/runtime/viewer/shaders/builtins/halftoneHalo.ts
1768
+ // src/runtime/viewer/shaders/builtins/glowCard.ts
1769
1769
  var fragmentSource8 = `
1770
1770
  precision highp float;
1771
1771
 
1772
+ uniform vec2 uResolution;
1773
+ uniform float uTime;
1774
+ uniform float uSpeed;
1775
+ uniform float uIntensity;
1776
+ uniform float uGlowHeight;
1777
+ uniform float uGlowSpread;
1778
+ uniform float uCore;
1779
+ uniform float uRim;
1780
+ uniform float uGrain;
1781
+ uniform float uWarp;
1782
+ uniform float uAngle;
1783
+ uniform float uCornerRadius;
1784
+ uniform vec3 uBaseColor;
1785
+ uniform vec3 uColorA;
1786
+ uniform vec3 uColorB;
1787
+ uniform vec3 uColorC;
1788
+ varying vec2 vUv;
1789
+
1790
+ float hash(vec2 p) {
1791
+ return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453123);
1792
+ }
1793
+
1794
+ float blob(vec2 p, vec2 center, vec2 size) {
1795
+ vec2 d = (p - center) / size;
1796
+ return exp(-dot(d, d));
1797
+ }
1798
+
1799
+ float noise(vec2 p) {
1800
+ vec2 i = floor(p);
1801
+ vec2 f = fract(p);
1802
+ vec2 u = f * f * (3.0 - 2.0 * f);
1803
+ return mix(mix(hash(i), hash(i + vec2(1.0, 0.0)), u.x), mix(hash(i + vec2(0.0, 1.0)), hash(i + vec2(1.0, 1.0)), u.x), u.y);
1804
+ }
1805
+
1806
+ float fbm(vec2 p) {
1807
+ return 0.5 * noise(p) + 0.25 * noise(p * 2.03 + 3.1) + 0.125 * noise(p * 4.01 + 7.7);
1808
+ }
1809
+
1810
+ void main() {
1811
+ vec2 size = max(uResolution, vec2(1.0));
1812
+ float radius = uCornerRadius * min(size.x, size.y);
1813
+ vec2 q = abs(vUv * size - size * 0.5) - size * 0.5 + radius;
1814
+ float distance = length(max(q, 0.0)) + min(max(q.x, q.y), 0.0) - radius;
1815
+ float shape = 1.0 - smoothstep(-1.0, 1.0, distance);
1816
+ if (shape <= 0.0) discard;
1817
+
1818
+ // The light comes from one side. Angle 0 is the bottom edge, and it turns clockwise: 90 is the left, 180 the top, 270 the right.
1819
+ // depth is 0 at the edge the light comes from and 1 at the far side, side runs along that edge.
1820
+ float turn = radians(uAngle);
1821
+ vec2 toward = vec2(-sin(turn), -cos(turn));
1822
+ vec2 across = vec2(-toward.y, toward.x);
1823
+ vec2 offset = (vUv - 0.5) * size;
1824
+ float reachAlong = 0.5 * (abs(toward.x) * size.x + abs(toward.y) * size.y);
1825
+ float reachAcross = 0.5 * (abs(across.x) * size.x + abs(across.y) * size.y);
1826
+ float depth = clamp(0.5 - dot(offset, toward) / (2.0 * reachAlong), 0.0, 1.0);
1827
+ float side = clamp(0.5 + dot(offset, across) / (2.0 * reachAcross), 0.0, 1.0);
1828
+ float aspect = reachAcross / reachAlong;
1829
+
1830
+ float t = uTime * max(uSpeed, 0.0);
1831
+ float height = clamp(uGlowHeight, 0.05, 1.0);
1832
+ float spread = max(uGlowSpread, 0.05);
1833
+ // The body is the base color with a faint lift toward the far side, like glass that catches the light.
1834
+ vec3 color = uBaseColor + vec3(0.035) * smoothstep(0.55, 1.0, 1.0 - depth);
1835
+
1836
+ // Three soft lights sit low in the card and drift slowly; the middle one is the broadest.
1837
+ vec2 p = vec2(side * aspect, depth);
1838
+ // The lights are bent by slow noise, so their edges curl like smoke instead of staying round.
1839
+ vec2 bend = vec2(fbm(p * 2.6 + vec2(t * 0.6, 0.0)), fbm(p * 2.6 + vec2(5.2, -t * 0.5))) - 0.35;
1840
+ p += bend * max(uWarp, 0.0) * 0.45;
1841
+ float wander = 0.05 * sin(t);
1842
+ float a = blob(p, vec2((0.18 + wander) * aspect, 0.0), vec2(0.5 * spread * aspect, 0.42 * height));
1843
+ float b = blob(p, vec2((0.52 - wander) * aspect, -0.04), vec2(0.62 * spread * aspect, 0.5 * height));
1844
+ float c = blob(p, vec2((0.86 + wander * 0.6) * aspect, 0.02), vec2(0.5 * spread * aspect, 0.44 * height));
1845
+ // Each light is thicker in some places than in others, so the colors mix unevenly.
1846
+ float patchy = fbm(p * 4.0 + 11.0);
1847
+ a *= 0.55 + 0.9 * patchy;
1848
+ b *= 0.55 + 0.9 * (1.0 - patchy);
1849
+ c *= 0.55 + 0.9 * fbm(p * 4.0 + 23.0);
1850
+ vec3 glow = uColorA * a + uColorB * b + uColorC * c;
1851
+
1852
+ // A haze reaches higher than the lights, so the color fades out into the body.
1853
+ float haze = smoothstep(height, 0.0, depth);
1854
+ glow += mix(uColorB, uColorA, side) * haze * haze * 0.35;
1855
+ color += glow * max(uIntensity, 0.0);
1856
+
1857
+ // Near the exit edge the lights are so strong that they turn white.
1858
+ float hot = smoothstep(height * 0.38, 0.0, depth) * (a + b + c) * clamp(uCore, 0.0, 1.0);
1859
+ color = mix(color, vec3(0.93, 0.95, 1.0), clamp(hot, 0.0, 1.0));
1860
+
1861
+ // A thin rim along the edge, strongest on the side away from the light.
1862
+ float rim = (1.0 - smoothstep(0.0, 1.6, -distance)) * smoothstep(0.0, 1.0, -distance + 1.0);
1863
+ color += vec3(0.62, 0.66, 0.78) * rim * max(uRim, 0.0) * (0.35 + 0.65 * smoothstep(0.2, 1.0, 1.0 - depth));
1864
+
1865
+ // The grit sits in the lit parts and fades in the dark body, as on film.
1866
+ float lit = clamp(dot(glow, vec3(0.45)) * max(uIntensity, 0.0) + hot, 0.0, 1.0);
1867
+ float grit = hash(gl_FragCoord.xy) - 0.5;
1868
+ grit += 0.5 * (hash(floor(gl_FragCoord.xy * 0.5) + 17.0) - 0.5);
1869
+ color += grit * max(uGrain, 0.0) * (0.3 + 2.2 * lit * (1.0 - 0.5 * lit));
1870
+ gl_FragColor = vec4(clamp(color, 0.0, 1.0), shape);
1871
+ }
1872
+ `;
1873
+ var glowCardProgram = {
1874
+ name: "glowCard",
1875
+ fragmentSource: fragmentSource8,
1876
+ defaultParameters: {
1877
+ speed: 0.12,
1878
+ intensity: 1,
1879
+ glowHeight: 0.55,
1880
+ glowSpread: 1,
1881
+ core: 0.7,
1882
+ rim: 0.55,
1883
+ grain: 0.12,
1884
+ warp: 1,
1885
+ angle: 0,
1886
+ cornerRadius: 0.08,
1887
+ baseColor: "#0b0b12",
1888
+ colorA: "#2f6bff",
1889
+ colorB: "#9d5cff",
1890
+ colorC: "#34d3c4"
1891
+ }
1892
+ };
1893
+
1894
+ // src/runtime/viewer/shaders/builtins/halftoneHalo.ts
1895
+ var fragmentSource9 = `
1896
+ precision highp float;
1897
+
1772
1898
  uniform vec2 uResolution;
1773
1899
  uniform float uTime;
1774
1900
  uniform float uSpeed;
@@ -1845,11 +1971,11 @@ void main() {
1845
1971
  `;
1846
1972
  var halftoneHaloProgram = {
1847
1973
  name: "halftoneHalo",
1848
- fragmentSource: fragmentSource8
1974
+ fragmentSource: fragmentSource9
1849
1975
  };
1850
1976
 
1851
1977
  // src/runtime/viewer/shaders/builtins/halo.ts
1852
- var fragmentSource9 = `
1978
+ var fragmentSource10 = `
1853
1979
  precision highp float;
1854
1980
 
1855
1981
  uniform vec2 uResolution;
@@ -1924,11 +2050,11 @@ void main() {
1924
2050
  `;
1925
2051
  var haloProgram = {
1926
2052
  name: "halo",
1927
- fragmentSource: fragmentSource9
2053
+ fragmentSource: fragmentSource10
1928
2054
  };
1929
2055
 
1930
2056
  // src/runtime/viewer/shaders/builtins/ledMatrix.ts
1931
- var fragmentSource10 = `
2057
+ var fragmentSource11 = `
1932
2058
  precision highp float;
1933
2059
 
1934
2060
  uniform vec2 uResolution;
@@ -2044,7 +2170,7 @@ void main() {
2044
2170
  `;
2045
2171
  var ledMatrixProgram = {
2046
2172
  name: "ledMatrix",
2047
- fragmentSource: fragmentSource10,
2173
+ fragmentSource: fragmentSource11,
2048
2174
  defaultParameters: {
2049
2175
  speed: 0.25,
2050
2176
  intensity: 1,
@@ -2075,7 +2201,7 @@ var ledMatrixProgram = {
2075
2201
  };
2076
2202
 
2077
2203
  // src/runtime/viewer/shaders/builtins/lightBand.ts
2078
- var fragmentSource11 = `
2204
+ var fragmentSource12 = `
2079
2205
  precision highp float;
2080
2206
 
2081
2207
  uniform vec2 uResolution;
@@ -2135,7 +2261,7 @@ void main() {
2135
2261
  `;
2136
2262
  var lightBandProgram = {
2137
2263
  name: "lightBand",
2138
- fragmentSource: fragmentSource11,
2264
+ fragmentSource: fragmentSource12,
2139
2265
  defaultParameters: {
2140
2266
  speed: 0.3,
2141
2267
  intensity: 1,
@@ -2152,7 +2278,7 @@ var lightBandProgram = {
2152
2278
  };
2153
2279
 
2154
2280
  // src/runtime/viewer/shaders/builtins/lumenPortal.ts
2155
- var fragmentSource12 = `
2281
+ var fragmentSource13 = `
2156
2282
  precision highp float;
2157
2283
 
2158
2284
  uniform float uTime;
@@ -2210,11 +2336,11 @@ void main() {
2210
2336
  `;
2211
2337
  var lumenPortalProgram = {
2212
2338
  name: "lumenPortal",
2213
- fragmentSource: fragmentSource12
2339
+ fragmentSource: fragmentSource13
2214
2340
  };
2215
2341
 
2216
2342
  // src/runtime/viewer/shaders/builtins/lumenPortalLight.ts
2217
- var fragmentSource13 = `
2343
+ var fragmentSource14 = `
2218
2344
  precision highp float;
2219
2345
 
2220
2346
  uniform float uTime;
@@ -2273,11 +2399,11 @@ void main() {
2273
2399
  `;
2274
2400
  var lumenPortalLightProgram = {
2275
2401
  name: "lumenPortalLight",
2276
- fragmentSource: fragmentSource13
2402
+ fragmentSource: fragmentSource14
2277
2403
  };
2278
2404
 
2279
2405
  // src/runtime/viewer/shaders/builtins/orb.ts
2280
- var fragmentSource14 = `
2406
+ var fragmentSource15 = `
2281
2407
  precision highp float;
2282
2408
 
2283
2409
  uniform vec2 uResolution;
@@ -2313,11 +2439,11 @@ void main() {
2313
2439
  `;
2314
2440
  var orbProgram = {
2315
2441
  name: "orb",
2316
- fragmentSource: fragmentSource14
2442
+ fragmentSource: fragmentSource15
2317
2443
  };
2318
2444
 
2319
2445
  // src/runtime/viewer/shaders/builtins/pixelConstellation.ts
2320
- var fragmentSource15 = `
2446
+ var fragmentSource16 = `
2321
2447
  precision highp float;
2322
2448
 
2323
2449
  uniform float uTime;
@@ -2417,11 +2543,11 @@ void main() {
2417
2543
  `;
2418
2544
  var pixelConstellationProgram = {
2419
2545
  name: "pixelConstellation",
2420
- fragmentSource: fragmentSource15
2546
+ fragmentSource: fragmentSource16
2421
2547
  };
2422
2548
 
2423
2549
  // src/runtime/viewer/shaders/builtins/plasmaGauge.ts
2424
- var fragmentSource16 = `
2550
+ var fragmentSource17 = `
2425
2551
  precision highp float;
2426
2552
 
2427
2553
  uniform vec2 uResolution;
@@ -2523,12 +2649,12 @@ void main() {
2523
2649
  `;
2524
2650
  var plasmaGaugeProgram = {
2525
2651
  name: "plasmaGauge",
2526
- fragmentSource: fragmentSource16,
2652
+ fragmentSource: fragmentSource17,
2527
2653
  replacesBaseFill: true
2528
2654
  };
2529
2655
 
2530
2656
  // src/runtime/viewer/shaders/builtins/prismSlats.ts
2531
- var fragmentSource17 = `
2657
+ var fragmentSource18 = `
2532
2658
  precision highp float;
2533
2659
 
2534
2660
  uniform vec2 uResolution;
@@ -2603,11 +2729,11 @@ void main() {
2603
2729
  `;
2604
2730
  var prismSlatsProgram = {
2605
2731
  name: "prismSlats",
2606
- fragmentSource: fragmentSource17
2732
+ fragmentSource: fragmentSource18
2607
2733
  };
2608
2734
 
2609
2735
  // src/runtime/viewer/shaders/builtins/reactivePanel.ts
2610
- var fragmentSource18 = `
2736
+ var fragmentSource19 = `
2611
2737
  precision highp float;
2612
2738
 
2613
2739
  uniform float uTime;
@@ -2709,7 +2835,7 @@ void main() {
2709
2835
  `;
2710
2836
  var reactivePanelProgram = {
2711
2837
  name: "reactivePanel",
2712
- fragmentSource: fragmentSource18,
2838
+ fragmentSource: fragmentSource19,
2713
2839
  defaultParameters: {
2714
2840
  intensity: 0.5,
2715
2841
  speed: 0.18,
@@ -2732,7 +2858,7 @@ var reactivePanelProgram = {
2732
2858
  };
2733
2859
 
2734
2860
  // src/runtime/viewer/shaders/builtins/ruler.ts
2735
- var fragmentSource19 = `
2861
+ var fragmentSource20 = `
2736
2862
  precision highp float;
2737
2863
 
2738
2864
  uniform vec2 uResolution;
@@ -2837,12 +2963,12 @@ void main() {
2837
2963
  `;
2838
2964
  var rulerProgram = {
2839
2965
  name: "ruler",
2840
- fragmentSource: fragmentSource19,
2966
+ fragmentSource: fragmentSource20,
2841
2967
  replacesBaseFill: true
2842
2968
  };
2843
2969
 
2844
2970
  // src/runtime/viewer/shaders/builtins/silkFolds.ts
2845
- var fragmentSource20 = `
2971
+ var fragmentSource21 = `
2846
2972
  precision highp float;
2847
2973
 
2848
2974
  uniform vec2 uResolution;
@@ -2927,7 +3053,7 @@ void main() {
2927
3053
  `;
2928
3054
  var silkFoldsProgram = {
2929
3055
  name: "silkFolds",
2930
- fragmentSource: fragmentSource20,
3056
+ fragmentSource: fragmentSource21,
2931
3057
  defaultParameters: {
2932
3058
  speed: 0.2,
2933
3059
  intensity: 1,
@@ -2950,7 +3076,7 @@ var silkFoldsProgram = {
2950
3076
  };
2951
3077
 
2952
3078
  // src/runtime/viewer/shaders/builtins/smearOrb.ts
2953
- var fragmentSource21 = `
3079
+ var fragmentSource22 = `
2954
3080
  precision highp float;
2955
3081
 
2956
3082
  uniform vec2 uResolution;
@@ -3026,12 +3152,12 @@ void main() {
3026
3152
  `;
3027
3153
  var smearOrbProgram = {
3028
3154
  name: "smearOrb",
3029
- fragmentSource: fragmentSource21,
3155
+ fragmentSource: fragmentSource22,
3030
3156
  replacesBaseFill: true
3031
3157
  };
3032
3158
 
3033
3159
  // src/runtime/viewer/shaders/builtins/tickScale.ts
3034
- var fragmentSource22 = `
3160
+ var fragmentSource23 = `
3035
3161
  precision highp float;
3036
3162
 
3037
3163
  uniform vec2 uResolution;
@@ -3090,12 +3216,12 @@ void main() {
3090
3216
  `;
3091
3217
  var tickScaleProgram = {
3092
3218
  name: "tickScale",
3093
- fragmentSource: fragmentSource22,
3219
+ fragmentSource: fragmentSource23,
3094
3220
  replacesBaseFill: true
3095
3221
  };
3096
3222
 
3097
3223
  // src/runtime/viewer/shaders/builtins/violetGlass.ts
3098
- var fragmentSource23 = `
3224
+ var fragmentSource24 = `
3099
3225
  precision highp float;
3100
3226
 
3101
3227
  uniform float uTime;
@@ -3175,11 +3301,11 @@ void main() {
3175
3301
  `;
3176
3302
  var violetGlassProgram = {
3177
3303
  name: "violetGlass",
3178
- fragmentSource: fragmentSource23
3304
+ fragmentSource: fragmentSource24
3179
3305
  };
3180
3306
 
3181
3307
  // src/runtime/viewer/shaders/builtins/violetGlassLight.ts
3182
- var fragmentSource24 = `
3308
+ var fragmentSource25 = `
3183
3309
  precision highp float;
3184
3310
 
3185
3311
  uniform float uTime;
@@ -3249,7 +3375,7 @@ void main() {
3249
3375
  `;
3250
3376
  var violetGlassLightProgram = {
3251
3377
  name: "violetGlassLight",
3252
- fragmentSource: fragmentSource24
3378
+ fragmentSource: fragmentSource25
3253
3379
  };
3254
3380
 
3255
3381
  // src/runtime/viewer/shaders/programs.ts
@@ -3277,7 +3403,8 @@ var builtins = [
3277
3403
  reactivePanelProgram,
3278
3404
  ledMatrixProgram,
3279
3405
  lightBandProgram,
3280
- silkFoldsProgram
3406
+ silkFoldsProgram,
3407
+ glowCardProgram
3281
3408
  ];
3282
3409
  var programs = new Map(builtins.map((program) => [program.name, program]));
3283
3410
  function registerShaderProgram(program) {
@@ -3458,9 +3585,9 @@ function compile(gl, type, source) {
3458
3585
  }
3459
3586
  return shader;
3460
3587
  }
3461
- function linkProgram(gl, fragmentSource25) {
3588
+ function linkProgram(gl, fragmentSource26) {
3462
3589
  const vertex = compile(gl, gl.VERTEX_SHADER, VERTEX_SOURCE);
3463
- const fragment = compile(gl, gl.FRAGMENT_SHADER, fragmentSource25);
3590
+ const fragment = compile(gl, gl.FRAGMENT_SHADER, fragmentSource26);
3464
3591
  if (!vertex || !fragment) {
3465
3592
  if (vertex) {
3466
3593
  gl.deleteShader(vertex);
@@ -4404,5 +4531,5 @@ function createViewer(options) {
4404
4531
  }
4405
4532
 
4406
4533
  export { SHADER_DEFAULTS, connectInteraction, createViewer, registerShaderProgram, shaderProgram };
4407
- //# sourceMappingURL=chunk-MUKIGLR5.js.map
4408
- //# sourceMappingURL=chunk-MUKIGLR5.js.map
4534
+ //# sourceMappingURL=chunk-EDOPENSE.js.map
4535
+ //# sourceMappingURL=chunk-EDOPENSE.js.map