stickyflow 0.11.1 → 0.11.2

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package/CHANGELOG.md CHANGED
@@ -17,6 +17,12 @@ Two things count as breaking here that are easy to overlook:
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  ## [Unreleased]
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+ ## [0.11.2] - 2026-10-31
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+
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+ ### Fixed
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+
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+ - `applyMoveChanges` skips an object whose frame moves in the same drag. Its position is relative to the frame, so it moved twice before.
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+
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  ## [0.11.1] - 2026-10-30
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  ### Added
@@ -7246,7 +7246,22 @@ function movePathPoints(lines, range, dx, dy) {
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  function applyMoveChanges(sfl, events) {
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  const state = chunkUHKFJBY5_cjs.sflToCanvasState(sfl);
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  const lines = sfl.split("\n");
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+ const parents = new Map(state.canvasObjects.map((candidate) => [candidate.id, candidate.parentFrameId]));
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+ const moving = new Set(events.map((event) => event.owner.id));
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+ const hasMovingAncestor = (id) => {
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+ const seen = /* @__PURE__ */ new Set();
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+ for (let parent = parents.get(id); parent && !seen.has(parent); parent = parents.get(parent)) {
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+ if (moving.has(parent)) {
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+ return true;
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+ }
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+ seen.add(parent);
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+ }
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+ return false;
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+ };
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  for (const event of events) {
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+ if (hasMovingAncestor(event.owner.id)) {
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+ continue;
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+ }
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  const canvasObject = state.canvasObjects.find((candidate) => candidate.id === event.owner.id);
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  const range = canvasObject ? findOwnerBlock(lines, event.owner.id) : null;
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  if (!canvasObject || !range) {