steamworks.js-timmy 0.1.9 → 0.1.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/client.d.ts +3 -4
- package/dist/linux64/client.d.ts +3 -4
- package/dist/linux64/steamworksjs.linux-x64-gnu.node +0 -0
- package/dist/osx/client.d.ts +3 -4
- package/dist/osx/steamworksjs.darwin-arm64.node +0 -0
- package/dist/osx/steamworksjs.darwin-x64.node +0 -0
- package/dist/win64/client.d.ts +3 -4
- package/dist/win64/steamworksjs.win32-x64-msvc.node +0 -0
- package/package.json +1 -1
package/client.d.ts
CHANGED
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@@ -93,10 +93,8 @@ export declare namespace input {
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getAnalogActionVector(actionHandle: bigint): AnalogActionVector
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getType(): InputType
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getHandle(): bigint
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-
/** Gets controller latest data, best use for low latency if you call this all the time */
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-
runFrame(): void
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/** Gets controller's motion sensors */
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-
getMotionData(): MotionData
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+
getMotionData(): MotionData
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/**
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* Triggers a vibration event
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* It has intensity from 0 (off) to 65535 (max)
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@@ -572,7 +570,8 @@ export declare namespace input {
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/** Rotational Velocity Z axis */
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rotVelZ: number
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}
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-
export function
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573
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+
export function runFrame(): void
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export function setInputActionManifestFilePath(path: string): boolean
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export function shutdown(): void
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export const enum VibrateSide {
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Left = 0,
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package/dist/linux64/client.d.ts
CHANGED
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@@ -93,10 +93,8 @@ export declare namespace input {
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93
93
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getAnalogActionVector(actionHandle: bigint): AnalogActionVector
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94
94
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getType(): InputType
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95
95
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getHandle(): bigint
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96
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-
/** Gets controller latest data, best use for low latency if you call this all the time */
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97
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-
runFrame(): void
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98
96
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/** Gets controller's motion sensors */
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99
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-
getMotionData(): MotionData
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97
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+
getMotionData(): MotionData
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100
98
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/**
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101
99
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* Triggers a vibration event
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102
100
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* It has intensity from 0 (off) to 65535 (max)
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@@ -572,7 +570,8 @@ export declare namespace input {
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572
570
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/** Rotational Velocity Z axis */
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573
571
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rotVelZ: number
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574
572
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}
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575
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-
export function
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573
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+
export function runFrame(): void
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574
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+
export function setInputActionManifestFilePath(path: string): boolean
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576
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export function shutdown(): void
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577
576
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export const enum VibrateSide {
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578
577
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Left = 0,
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Binary file
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package/dist/osx/client.d.ts
CHANGED
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@@ -93,10 +93,8 @@ export declare namespace input {
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93
93
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getAnalogActionVector(actionHandle: bigint): AnalogActionVector
|
|
94
94
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getType(): InputType
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95
95
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getHandle(): bigint
|
|
96
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-
/** Gets controller latest data, best use for low latency if you call this all the time */
|
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97
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-
runFrame(): void
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98
96
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/** Gets controller's motion sensors */
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99
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-
getMotionData(): MotionData
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97
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+
getMotionData(): MotionData
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100
98
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/**
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101
99
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* Triggers a vibration event
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102
100
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* It has intensity from 0 (off) to 65535 (max)
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@@ -572,7 +570,8 @@ export declare namespace input {
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572
570
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/** Rotational Velocity Z axis */
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573
571
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rotVelZ: number
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574
572
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}
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575
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-
export function
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573
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+
export function runFrame(): void
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574
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+
export function setInputActionManifestFilePath(path: string): boolean
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576
575
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export function shutdown(): void
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577
576
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export const enum VibrateSide {
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578
577
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Left = 0,
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Binary file
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Binary file
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package/dist/win64/client.d.ts
CHANGED
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@@ -93,10 +93,8 @@ export declare namespace input {
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|
|
93
93
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getAnalogActionVector(actionHandle: bigint): AnalogActionVector
|
|
94
94
|
getType(): InputType
|
|
95
95
|
getHandle(): bigint
|
|
96
|
-
/** Gets controller latest data, best use for low latency if you call this all the time */
|
|
97
|
-
runFrame(): void
|
|
98
96
|
/** Gets controller's motion sensors */
|
|
99
|
-
getMotionData(): MotionData
|
|
97
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+
getMotionData(): MotionData
|
|
100
98
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/**
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101
99
|
* Triggers a vibration event
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|
102
100
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* It has intensity from 0 (off) to 65535 (max)
|
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@@ -572,7 +570,8 @@ export declare namespace input {
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572
570
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/** Rotational Velocity Z axis */
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573
571
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rotVelZ: number
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574
572
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}
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575
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-
export function
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573
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+
export function runFrame(): void
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574
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+
export function setInputActionManifestFilePath(path: string): boolean
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576
575
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export function shutdown(): void
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577
576
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export const enum VibrateSide {
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578
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Left = 0,
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Binary file
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