steamworks.js-timmy 0.1.8 → 0.1.9

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package/client.d.ts CHANGED
@@ -103,6 +103,8 @@ export declare namespace input {
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  * use something like `setTimeout` to make a timed vibration
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  */
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  triggerVibration(leftSpeedMicroSecond: number, rightSpeedMicroSecond: number): void
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+ getAnalogActionOrigins(actionSetHandle: bigint, analogActionHandle: bigint): Array<InputActionOrigins>
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+ getDigitalActionOrigins(actionSetHandle: bigint, digitalActionHandle: bigint): Array<InputActionOrigins>
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  }
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  export function activateActionSetAll(actionSetHandle: bigint): void
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  export interface AnalogActionVector {
@@ -103,6 +103,8 @@ export declare namespace input {
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  * use something like `setTimeout` to make a timed vibration
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  */
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  triggerVibration(leftSpeedMicroSecond: number, rightSpeedMicroSecond: number): void
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+ getAnalogActionOrigins(actionSetHandle: bigint, analogActionHandle: bigint): Array<InputActionOrigins>
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+ getDigitalActionOrigins(actionSetHandle: bigint, digitalActionHandle: bigint): Array<InputActionOrigins>
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  }
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  export function activateActionSetAll(actionSetHandle: bigint): void
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  export interface AnalogActionVector {
@@ -103,6 +103,8 @@ export declare namespace input {
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  * use something like `setTimeout` to make a timed vibration
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  */
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  triggerVibration(leftSpeedMicroSecond: number, rightSpeedMicroSecond: number): void
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+ getAnalogActionOrigins(actionSetHandle: bigint, analogActionHandle: bigint): Array<InputActionOrigins>
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+ getDigitalActionOrigins(actionSetHandle: bigint, digitalActionHandle: bigint): Array<InputActionOrigins>
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  }
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  export function activateActionSetAll(actionSetHandle: bigint): void
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  export interface AnalogActionVector {
@@ -103,6 +103,8 @@ export declare namespace input {
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  * use something like `setTimeout` to make a timed vibration
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  */
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  triggerVibration(leftSpeedMicroSecond: number, rightSpeedMicroSecond: number): void
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+ getAnalogActionOrigins(actionSetHandle: bigint, analogActionHandle: bigint): Array<InputActionOrigins>
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+ getDigitalActionOrigins(actionSetHandle: bigint, digitalActionHandle: bigint): Array<InputActionOrigins>
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  }
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  export function activateActionSetAll(actionSetHandle: bigint): void
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  export interface AnalogActionVector {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "steamworks.js-timmy",
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- "version": "0.1.8",
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+ "version": "0.1.9",
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  "main": "index.js",
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  "types": "index.d.ts",
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  "napi": {