steamworks.js-timmy 0.1.8 → 0.1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/client.d.ts +2 -0
- package/dist/linux64/client.d.ts +2 -0
- package/dist/linux64/steamworksjs.linux-x64-gnu.node +0 -0
- package/dist/osx/client.d.ts +2 -0
- package/dist/osx/steamworksjs.darwin-arm64.node +0 -0
- package/dist/osx/steamworksjs.darwin-x64.node +0 -0
- package/dist/win64/client.d.ts +2 -0
- package/dist/win64/steamworksjs.win32-x64-msvc.node +0 -0
- package/package.json +1 -1
package/client.d.ts
CHANGED
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@@ -103,6 +103,8 @@ export declare namespace input {
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103
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* use something like `setTimeout` to make a timed vibration
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*/
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triggerVibration(leftSpeedMicroSecond: number, rightSpeedMicroSecond: number): void
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+
getAnalogActionOrigins(actionSetHandle: bigint, analogActionHandle: bigint): Array<InputActionOrigins>
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107
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+
getDigitalActionOrigins(actionSetHandle: bigint, digitalActionHandle: bigint): Array<InputActionOrigins>
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}
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export function activateActionSetAll(actionSetHandle: bigint): void
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export interface AnalogActionVector {
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package/dist/linux64/client.d.ts
CHANGED
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@@ -103,6 +103,8 @@ export declare namespace input {
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103
103
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* use something like `setTimeout` to make a timed vibration
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104
104
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*/
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105
105
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triggerVibration(leftSpeedMicroSecond: number, rightSpeedMicroSecond: number): void
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106
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+
getAnalogActionOrigins(actionSetHandle: bigint, analogActionHandle: bigint): Array<InputActionOrigins>
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107
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+
getDigitalActionOrigins(actionSetHandle: bigint, digitalActionHandle: bigint): Array<InputActionOrigins>
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}
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export function activateActionSetAll(actionSetHandle: bigint): void
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export interface AnalogActionVector {
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Binary file
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package/dist/osx/client.d.ts
CHANGED
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@@ -103,6 +103,8 @@ export declare namespace input {
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103
103
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* use something like `setTimeout` to make a timed vibration
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104
104
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*/
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105
105
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triggerVibration(leftSpeedMicroSecond: number, rightSpeedMicroSecond: number): void
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106
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+
getAnalogActionOrigins(actionSetHandle: bigint, analogActionHandle: bigint): Array<InputActionOrigins>
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107
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+
getDigitalActionOrigins(actionSetHandle: bigint, digitalActionHandle: bigint): Array<InputActionOrigins>
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106
108
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}
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107
109
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export function activateActionSetAll(actionSetHandle: bigint): void
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108
110
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export interface AnalogActionVector {
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Binary file
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Binary file
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package/dist/win64/client.d.ts
CHANGED
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@@ -103,6 +103,8 @@ export declare namespace input {
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103
103
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* use something like `setTimeout` to make a timed vibration
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|
104
104
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*/
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105
105
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triggerVibration(leftSpeedMicroSecond: number, rightSpeedMicroSecond: number): void
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106
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+
getAnalogActionOrigins(actionSetHandle: bigint, analogActionHandle: bigint): Array<InputActionOrigins>
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107
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+
getDigitalActionOrigins(actionSetHandle: bigint, digitalActionHandle: bigint): Array<InputActionOrigins>
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106
108
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}
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107
109
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export function activateActionSetAll(actionSetHandle: bigint): void
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108
110
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export interface AnalogActionVector {
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Binary file
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