steamworks.js-timmy 0.1.8 → 0.1.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/client.d.ts +5 -4
- package/dist/linux64/client.d.ts +5 -4
- package/dist/linux64/steamworksjs.linux-x64-gnu.node +0 -0
- package/dist/osx/client.d.ts +5 -4
- package/dist/osx/steamworksjs.darwin-arm64.node +0 -0
- package/dist/osx/steamworksjs.darwin-x64.node +0 -0
- package/dist/win64/client.d.ts +5 -4
- package/dist/win64/steamworksjs.win32-x64-msvc.node +0 -0
- package/package.json +1 -1
package/client.d.ts
CHANGED
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@@ -93,16 +93,16 @@ export declare namespace input {
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getAnalogActionVector(actionHandle: bigint): AnalogActionVector
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getType(): InputType
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getHandle(): bigint
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-
/** Gets controller latest data, best use for low latency if you call this all the time */
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-
runFrame(): void
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/** Gets controller's motion sensors */
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-
getMotionData(): MotionData
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getMotionData(): MotionData
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/**
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* Triggers a vibration event
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* It has intensity from 0 (off) to 65535 (max)
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* use something like `setTimeout` to make a timed vibration
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*/
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triggerVibration(leftSpeedMicroSecond: number, rightSpeedMicroSecond: number): void
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+
getAnalogActionOrigins(actionSetHandle: bigint, analogActionHandle: bigint): Array<InputActionOrigins>
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getDigitalActionOrigins(actionSetHandle: bigint, digitalActionHandle: bigint): Array<InputActionOrigins>
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}
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export function activateActionSetAll(actionSetHandle: bigint): void
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export interface AnalogActionVector {
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@@ -570,7 +570,8 @@ export declare namespace input {
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/** Rotational Velocity Z axis */
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rotVelZ: number
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}
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-
export function
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+
export function runFrame(): void
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export function setInputActionManifestFilePath(path: string): boolean
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export function shutdown(): void
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export const enum VibrateSide {
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Left = 0,
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package/dist/linux64/client.d.ts
CHANGED
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@@ -93,16 +93,16 @@ export declare namespace input {
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93
93
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getAnalogActionVector(actionHandle: bigint): AnalogActionVector
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94
94
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getType(): InputType
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95
95
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getHandle(): bigint
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96
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-
/** Gets controller latest data, best use for low latency if you call this all the time */
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97
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-
runFrame(): void
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98
96
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/** Gets controller's motion sensors */
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99
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-
getMotionData(): MotionData
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97
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+
getMotionData(): MotionData
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100
98
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/**
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101
99
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* Triggers a vibration event
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102
100
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* It has intensity from 0 (off) to 65535 (max)
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103
101
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* use something like `setTimeout` to make a timed vibration
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104
102
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*/
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105
103
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triggerVibration(leftSpeedMicroSecond: number, rightSpeedMicroSecond: number): void
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104
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+
getAnalogActionOrigins(actionSetHandle: bigint, analogActionHandle: bigint): Array<InputActionOrigins>
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105
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+
getDigitalActionOrigins(actionSetHandle: bigint, digitalActionHandle: bigint): Array<InputActionOrigins>
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}
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export function activateActionSetAll(actionSetHandle: bigint): void
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export interface AnalogActionVector {
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@@ -570,7 +570,8 @@ export declare namespace input {
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570
570
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/** Rotational Velocity Z axis */
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571
571
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rotVelZ: number
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572
572
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}
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573
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-
export function
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573
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+
export function runFrame(): void
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574
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+
export function setInputActionManifestFilePath(path: string): boolean
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export function shutdown(): void
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export const enum VibrateSide {
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Left = 0,
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Binary file
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package/dist/osx/client.d.ts
CHANGED
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@@ -93,16 +93,16 @@ export declare namespace input {
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93
93
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getAnalogActionVector(actionHandle: bigint): AnalogActionVector
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94
94
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getType(): InputType
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95
95
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getHandle(): bigint
|
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96
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-
/** Gets controller latest data, best use for low latency if you call this all the time */
|
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97
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-
runFrame(): void
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98
96
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/** Gets controller's motion sensors */
|
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99
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-
getMotionData(): MotionData
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97
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+
getMotionData(): MotionData
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100
98
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/**
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101
99
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* Triggers a vibration event
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|
102
100
|
* It has intensity from 0 (off) to 65535 (max)
|
|
103
101
|
* use something like `setTimeout` to make a timed vibration
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104
102
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*/
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105
103
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triggerVibration(leftSpeedMicroSecond: number, rightSpeedMicroSecond: number): void
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104
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+
getAnalogActionOrigins(actionSetHandle: bigint, analogActionHandle: bigint): Array<InputActionOrigins>
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105
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+
getDigitalActionOrigins(actionSetHandle: bigint, digitalActionHandle: bigint): Array<InputActionOrigins>
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106
106
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}
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107
107
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export function activateActionSetAll(actionSetHandle: bigint): void
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108
108
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export interface AnalogActionVector {
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@@ -570,7 +570,8 @@ export declare namespace input {
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570
570
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/** Rotational Velocity Z axis */
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571
571
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rotVelZ: number
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572
572
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}
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573
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-
export function
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573
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+
export function runFrame(): void
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574
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+
export function setInputActionManifestFilePath(path: string): boolean
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574
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export function shutdown(): void
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575
576
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export const enum VibrateSide {
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576
577
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Left = 0,
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Binary file
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Binary file
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package/dist/win64/client.d.ts
CHANGED
|
@@ -93,16 +93,16 @@ export declare namespace input {
|
|
|
93
93
|
getAnalogActionVector(actionHandle: bigint): AnalogActionVector
|
|
94
94
|
getType(): InputType
|
|
95
95
|
getHandle(): bigint
|
|
96
|
-
/** Gets controller latest data, best use for low latency if you call this all the time */
|
|
97
|
-
runFrame(): void
|
|
98
96
|
/** Gets controller's motion sensors */
|
|
99
|
-
getMotionData(): MotionData
|
|
97
|
+
getMotionData(): MotionData
|
|
100
98
|
/**
|
|
101
99
|
* Triggers a vibration event
|
|
102
100
|
* It has intensity from 0 (off) to 65535 (max)
|
|
103
101
|
* use something like `setTimeout` to make a timed vibration
|
|
104
102
|
*/
|
|
105
103
|
triggerVibration(leftSpeedMicroSecond: number, rightSpeedMicroSecond: number): void
|
|
104
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+
getAnalogActionOrigins(actionSetHandle: bigint, analogActionHandle: bigint): Array<InputActionOrigins>
|
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105
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+
getDigitalActionOrigins(actionSetHandle: bigint, digitalActionHandle: bigint): Array<InputActionOrigins>
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106
106
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}
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107
107
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export function activateActionSetAll(actionSetHandle: bigint): void
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108
108
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export interface AnalogActionVector {
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@@ -570,7 +570,8 @@ export declare namespace input {
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|
570
570
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/** Rotational Velocity Z axis */
|
|
571
571
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rotVelZ: number
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572
572
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}
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573
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-
export function
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573
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+
export function runFrame(): void
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574
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+
export function setInputActionManifestFilePath(path: string): boolean
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574
575
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export function shutdown(): void
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575
576
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export const enum VibrateSide {
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576
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Left = 0,
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Binary file
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