steamworks.js-timmy 0.1.4 → 0.1.5

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@@ -97,17 +97,21 @@ export declare namespace input {
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  runFrame(): void
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  /** Gets controller's motion sensors */
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  getMotionData(): MotionData | null
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- getFilePathForAction(actionHandle: InputActionOrigins): string
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+ triggerHapticPulse(side: VibrateSide, duration: number): void
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  }
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+ export function activateActionSetAll(actionSetHandle: bigint): void
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  export interface AnalogActionVector {
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  x: number
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  y: number
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  }
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+ export function getActionHandle(actionName: string): bigint
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  export function getActionSet(actionSetName: string): bigint
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  export function getAnalogAction(actionName: string): bigint
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  export function getControllers(): Array<Controller>
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  export function getDigitalAction(actionName: string): bigint
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+ export function getFilePathForAction(actionHandle: InputActionOrigins): string
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  export function init(): void
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+ /** The conversion will return 32767 if the value is not found */
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  export const enum InputActionOrigins {
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  None = 0,
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  SteamControllerA = 1,
@@ -562,6 +566,10 @@ export declare namespace input {
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  rotVelZ: number
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  }
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  export function shutdown(): void
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+ export const enum VibrateSide {
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+ Left = 0,
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+ Right = 1
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+ }
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  }
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  export declare namespace localplayer {
@@ -97,17 +97,21 @@ export declare namespace input {
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  runFrame(): void
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  /** Gets controller's motion sensors */
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  getMotionData(): MotionData | null
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- getFilePathForAction(actionHandle: InputActionOrigins): string
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+ triggerHapticPulse(side: VibrateSide, duration: number): void
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  }
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+ export function activateActionSetAll(actionSetHandle: bigint): void
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  export interface AnalogActionVector {
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  x: number
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  y: number
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  }
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+ export function getActionHandle(actionName: string): bigint
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  export function getActionSet(actionSetName: string): bigint
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  export function getAnalogAction(actionName: string): bigint
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  export function getControllers(): Array<Controller>
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  export function getDigitalAction(actionName: string): bigint
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+ export function getFilePathForAction(actionHandle: InputActionOrigins): string
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  export function init(): void
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+ /** The conversion will return 32767 if the value is not found */
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  export const enum InputActionOrigins {
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  None = 0,
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  SteamControllerA = 1,
@@ -562,6 +566,10 @@ export declare namespace input {
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  rotVelZ: number
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  }
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  export function shutdown(): void
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+ export const enum VibrateSide {
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+ Left = 0,
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+ Right = 1
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+ }
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  }
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  export declare namespace localplayer {
@@ -97,17 +97,21 @@ export declare namespace input {
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  runFrame(): void
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  /** Gets controller's motion sensors */
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  getMotionData(): MotionData | null
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- getFilePathForAction(actionHandle: InputActionOrigins): string
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+ triggerHapticPulse(side: VibrateSide, duration: number): void
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  }
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+ export function activateActionSetAll(actionSetHandle: bigint): void
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  export interface AnalogActionVector {
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  x: number
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  y: number
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  }
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+ export function getActionHandle(actionName: string): bigint
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  export function getActionSet(actionSetName: string): bigint
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  export function getAnalogAction(actionName: string): bigint
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  export function getControllers(): Array<Controller>
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  export function getDigitalAction(actionName: string): bigint
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+ export function getFilePathForAction(actionHandle: InputActionOrigins): string
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  export function init(): void
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+ /** The conversion will return 32767 if the value is not found */
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  export const enum InputActionOrigins {
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  None = 0,
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  SteamControllerA = 1,
@@ -562,6 +566,10 @@ export declare namespace input {
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  rotVelZ: number
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  }
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  export function shutdown(): void
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+ export const enum VibrateSide {
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+ Left = 0,
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+ Right = 1
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+ }
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  }
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  export declare namespace localplayer {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "steamworks.js-timmy",
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- "version": "0.1.4",
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+ "version": "0.1.5",
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  "main": "index.js",
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  "types": "index.d.ts",
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  "napi": {