steamworks.js-timmy 0.1.3 → 0.1.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -97,17 +97,21 @@ export declare namespace input {
97
97
  runFrame(): void
98
98
  /** Gets controller's motion sensors */
99
99
  getMotionData(): MotionData | null
100
- getFilePathForAction(actionHandle: InputActionOrigins): string
100
+ triggerHapticPulse(side: VibrateSide, duration: number): void
101
101
  }
102
+ export function activateActionSetAll(actionSetHandle: bigint): void
102
103
  export interface AnalogActionVector {
103
104
  x: number
104
105
  y: number
105
106
  }
107
+ export function getActionHandle(actionName: string): bigint
106
108
  export function getActionSet(actionSetName: string): bigint
107
109
  export function getAnalogAction(actionName: string): bigint
108
110
  export function getControllers(): Array<Controller>
109
111
  export function getDigitalAction(actionName: string): bigint
112
+ export function getFilePathForAction(actionHandle: InputActionOrigins): string
110
113
  export function init(): void
114
+ /** The conversion will return 32767 if the value is not found */
111
115
  export const enum InputActionOrigins {
112
116
  None = 0,
113
117
  SteamControllerA = 1,
@@ -562,6 +566,10 @@ export declare namespace input {
562
566
  rotVelZ: number
563
567
  }
564
568
  export function shutdown(): void
569
+ export const enum VibrateSide {
570
+ Left = 0,
571
+ Right = 1
572
+ }
565
573
  }
566
574
 
567
575
  export declare namespace localplayer {
@@ -97,17 +97,21 @@ export declare namespace input {
97
97
  runFrame(): void
98
98
  /** Gets controller's motion sensors */
99
99
  getMotionData(): MotionData | null
100
- getFilePathForAction(actionHandle: InputActionOrigins): string
100
+ triggerHapticPulse(side: VibrateSide, duration: number): void
101
101
  }
102
+ export function activateActionSetAll(actionSetHandle: bigint): void
102
103
  export interface AnalogActionVector {
103
104
  x: number
104
105
  y: number
105
106
  }
107
+ export function getActionHandle(actionName: string): bigint
106
108
  export function getActionSet(actionSetName: string): bigint
107
109
  export function getAnalogAction(actionName: string): bigint
108
110
  export function getControllers(): Array<Controller>
109
111
  export function getDigitalAction(actionName: string): bigint
112
+ export function getFilePathForAction(actionHandle: InputActionOrigins): string
110
113
  export function init(): void
114
+ /** The conversion will return 32767 if the value is not found */
111
115
  export const enum InputActionOrigins {
112
116
  None = 0,
113
117
  SteamControllerA = 1,
@@ -562,6 +566,10 @@ export declare namespace input {
562
566
  rotVelZ: number
563
567
  }
564
568
  export function shutdown(): void
569
+ export const enum VibrateSide {
570
+ Left = 0,
571
+ Right = 1
572
+ }
565
573
  }
566
574
 
567
575
  export declare namespace localplayer {
@@ -97,17 +97,21 @@ export declare namespace input {
97
97
  runFrame(): void
98
98
  /** Gets controller's motion sensors */
99
99
  getMotionData(): MotionData | null
100
- getFilePathForAction(actionHandle: InputActionOrigins): string
100
+ triggerHapticPulse(side: VibrateSide, duration: number): void
101
101
  }
102
+ export function activateActionSetAll(actionSetHandle: bigint): void
102
103
  export interface AnalogActionVector {
103
104
  x: number
104
105
  y: number
105
106
  }
107
+ export function getActionHandle(actionName: string): bigint
106
108
  export function getActionSet(actionSetName: string): bigint
107
109
  export function getAnalogAction(actionName: string): bigint
108
110
  export function getControllers(): Array<Controller>
109
111
  export function getDigitalAction(actionName: string): bigint
112
+ export function getFilePathForAction(actionHandle: InputActionOrigins): string
110
113
  export function init(): void
114
+ /** The conversion will return 32767 if the value is not found */
111
115
  export const enum InputActionOrigins {
112
116
  None = 0,
113
117
  SteamControllerA = 1,
@@ -562,6 +566,10 @@ export declare namespace input {
562
566
  rotVelZ: number
563
567
  }
564
568
  export function shutdown(): void
569
+ export const enum VibrateSide {
570
+ Left = 0,
571
+ Right = 1
572
+ }
565
573
  }
566
574
 
567
575
  export declare namespace localplayer {
package/index.d.ts CHANGED
@@ -3,3 +3,55 @@ export function restartAppIfNecessary(appId: number): boolean;
3
3
  export function electronEnableSteamOverlay(disableEachFrameInvalidation?: boolean): void;
4
4
  export type Client = typeof import("./client.d");
5
5
  export const SteamCallback: typeof import("./client.d").callback.SteamCallback;
6
+ export const Ticket: typeof import("./client.d").auth.Ticket;
7
+ export const Handle: typeof import("./client.d").callback.Handle;
8
+ export interface FileInfo {
9
+ name: string;
10
+ size: bigint;
11
+ }
12
+ export const Controller: typeof import("./client.d").input.Controller;
13
+ export interface AnalogActionVector {
14
+ x: number;
15
+ y: number;
16
+ }
17
+ export const InputActionOrigins: typeof import("./client.d").input.InputActionOrigins;
18
+ export const InputType: typeof import("./client.d").input.InputType;
19
+ export interface MotionData {
20
+ /** Absolute Rotation (drift) X axis */
21
+ rotQuatX: number
22
+ /** Absolute Rotation (drift) Y axis */
23
+ rotQuatY: number
24
+ /** Absolute Rotation (drift) Z axis */
25
+ rotQuatZ: number
26
+ /** Absolute Rotation (drift) W axis */
27
+ rotQuatW: number
28
+ /** Positional Acceleration X axis */
29
+ posAccelX: number
30
+ /** Positional Acceleration Y axis */
31
+ posAccelY: number
32
+ /** Positional Acceleration Z axis */
33
+ posAccelZ: number
34
+ /** Rotational Velocity X axis */
35
+ rotVelX: number
36
+ /** Rotational Velocity Y axis */
37
+ rotVelY: number
38
+ /** Rotational Velocity Z axis */
39
+ rotVelZ: number
40
+ }
41
+
42
+ export interface PlayerSteamId {
43
+ steamId64: bigint
44
+ steamId32: string
45
+ accountId: number
46
+ }
47
+
48
+ export const Lobby: typeof import("./client.d").matchmaking.Lobby;
49
+ export const LobbyType: typeof import("./client.d").matchmaking.LobbyType;
50
+ export interface P2PPacket {
51
+ data: Buffer
52
+ size: number
53
+ steamId: PlayerSteamId
54
+ }
55
+ export const SendType: typeof import("./client.d").networking.SendType;
56
+ export const Dialog: typeof import("./client.d").overlay.Dialog;
57
+ export const StoreFlag: typeof import("./client.d").overlay.StoreFlag;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "steamworks.js-timmy",
3
- "version": "0.1.3",
3
+ "version": "0.1.5",
4
4
  "main": "index.js",
5
5
  "types": "index.d.ts",
6
6
  "napi": {