steamworks.js-timmy 0.1.19 → 0.1.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/client.d.ts +0 -5
- package/dist/linux64/client.d.ts +0 -5
- package/dist/linux64/steamworksjs.linux-x64-gnu.node +0 -0
- package/dist/osx/client.d.ts +0 -5
- package/dist/osx/steamworksjs.darwin-arm64.node +0 -0
- package/dist/osx/steamworksjs.darwin-x64.node +0 -0
- package/dist/win64/client.d.ts +0 -5
- package/dist/win64/steamworksjs.win32-x64-msvc.node +0 -0
- package/package.json +3 -3
package/client.d.ts
CHANGED
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@@ -602,11 +602,6 @@ export declare namespace input {
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602
602
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export function runFrame(): void
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export function setInputActionManifestFilePath(path: string): boolean
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export function shutdown(): void
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605
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-
/**
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606
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* Opens a floating keyboard over the game content and sends OS keyboard keys directly to the game.
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607
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* The text field position is specified in pixels relative the origin of the game window and is used to position the floating keyboard in a way that doesn't cover the text field.
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608
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*/
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export function triggerOnScreenKeyboard(keyboardInputKind: KeyboardInputKind, xPosOfTextInput: number, yPosOfTextInput: number, widthOfTextInput: number, heightOfTextInput: number, dismissedCallback?: (arg?: unknown) => unknown | undefined | null): boolean
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export const enum VibrateSide {
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Left = 0,
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Right = 1
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package/dist/linux64/client.d.ts
CHANGED
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@@ -602,11 +602,6 @@ export declare namespace input {
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602
602
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export function runFrame(): void
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603
603
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export function setInputActionManifestFilePath(path: string): boolean
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604
604
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export function shutdown(): void
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605
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/**
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606
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-
* Opens a floating keyboard over the game content and sends OS keyboard keys directly to the game.
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607
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-
* The text field position is specified in pixels relative the origin of the game window and is used to position the floating keyboard in a way that doesn't cover the text field.
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608
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-
*/
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609
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export function triggerOnScreenKeyboard(keyboardInputKind: KeyboardInputKind, xPosOfTextInput: number, yPosOfTextInput: number, widthOfTextInput: number, heightOfTextInput: number, dismissedCallback?: (arg?: unknown) => unknown | undefined | null): boolean
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605
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export const enum VibrateSide {
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611
606
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Left = 0,
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612
607
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Right = 1
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Binary file
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package/dist/osx/client.d.ts
CHANGED
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@@ -602,11 +602,6 @@ export declare namespace input {
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602
602
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export function runFrame(): void
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603
603
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export function setInputActionManifestFilePath(path: string): boolean
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604
604
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export function shutdown(): void
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605
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-
/**
|
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606
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-
* Opens a floating keyboard over the game content and sends OS keyboard keys directly to the game.
|
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607
|
-
* The text field position is specified in pixels relative the origin of the game window and is used to position the floating keyboard in a way that doesn't cover the text field.
|
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608
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-
*/
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609
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-
export function triggerOnScreenKeyboard(keyboardInputKind: KeyboardInputKind, xPosOfTextInput: number, yPosOfTextInput: number, widthOfTextInput: number, heightOfTextInput: number, dismissedCallback?: (arg?: unknown) => unknown | undefined | null): boolean
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610
605
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export const enum VibrateSide {
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611
606
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Left = 0,
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612
607
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Right = 1
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Binary file
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Binary file
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package/dist/win64/client.d.ts
CHANGED
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@@ -602,11 +602,6 @@ export declare namespace input {
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602
602
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export function runFrame(): void
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603
603
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export function setInputActionManifestFilePath(path: string): boolean
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604
604
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export function shutdown(): void
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605
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-
/**
|
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606
|
-
* Opens a floating keyboard over the game content and sends OS keyboard keys directly to the game.
|
|
607
|
-
* The text field position is specified in pixels relative the origin of the game window and is used to position the floating keyboard in a way that doesn't cover the text field.
|
|
608
|
-
*/
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609
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-
export function triggerOnScreenKeyboard(keyboardInputKind: KeyboardInputKind, xPosOfTextInput: number, yPosOfTextInput: number, widthOfTextInput: number, heightOfTextInput: number, dismissedCallback?: (arg?: unknown) => unknown | undefined | null): boolean
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610
605
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export const enum VibrateSide {
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611
606
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Left = 0,
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612
607
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Right = 1
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Binary file
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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"name": "steamworks.js-timmy",
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-
"version": "0.1.
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+
"version": "0.1.20",
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"main": "index.js",
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"types": "index.d.ts",
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"napi": {
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@@ -35,8 +35,8 @@
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},
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"scripts": {
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"build": "npm run types && node build --release",
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"prepare": "npm run build",
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"build:debug": "node build",
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"prepare": "npm run build:debug",
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"build:debug": "npm run types && node build",
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"prune": "rimraf dist target client.d.ts",
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"format": "cargo clippy --fix --allow-staged && cargo fmt",
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"types": "tsc index.js --allowJs --declaration --emitDeclarationOnly"
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