steamworks-ffi-node 0.3.0 → 0.3.1

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@@ -1,40 +1,120 @@
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  import { SteamLibraryLoader } from './SteamLibraryLoader';
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  import { SteamAPICore } from './SteamAPICore';
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  /**
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- * Manages Steam user statistics operations
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- * Handles getting/setting stats, global stats, and friend stats
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+ * SteamStatsManager
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+ *
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+ * Manages all Steam user statistics operations including:
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+ * - User stats (get/set integer and float values)
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+ * - Average rate stats (for tracking rates over time)
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+ * - Friend/user stats (view stats of other players)
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+ * - Global stats (aggregate statistics across all players)
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+ * - Global stat history (historical data over time)
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+ *
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+ * Stats are different from achievements - they are numeric values that can increase/decrease
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+ * and are used for leaderboards, progress tracking, and game analytics.
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+ *
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+ * @example
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+ * ```typescript
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+ * const statsManager = new SteamStatsManager(libraryLoader, apiCore);
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+ *
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+ * // Set and get player stats
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+ * await statsManager.setStatInt('total_kills', 100);
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+ * const kills = await statsManager.getStatInt('total_kills');
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+ *
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+ * // Get global stats
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+ * await statsManager.requestGlobalStats(7);
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+ * const globalKills = await statsManager.getGlobalStatInt('total_kills');
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+ * ```
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  */
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  export declare class SteamStatsManager {
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+ /** Steam library loader for FFI function calls */
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  private libraryLoader;
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+ /** Steam API core for initialization and callback management */
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  private apiCore;
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+ /**
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+ * Creates a new SteamStatsManager instance
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+ *
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+ * @param libraryLoader - The Steam library loader for FFI calls
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+ * @param apiCore - The Steam API core for lifecycle management
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+ */
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  constructor(libraryLoader: SteamLibraryLoader, apiCore: SteamAPICore);
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  /**
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- * Get an integer stat value
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+ * Get an integer stat value for the current user
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  *
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- * @param statName - Name of the stat to retrieve
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- * @returns The stat value, or null if not found/error
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+ * Retrieves a 32-bit integer stat value from Steam. Stats are numeric values
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+ * that track player progress and can be used for leaderboards and analytics.
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+ *
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+ * @param statName - Name of the stat to retrieve (as defined in Steamworks Partner site)
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+ * @returns The stat value, or null if not found or on error
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+ *
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+ * @example
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+ * ```typescript
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+ * const totalKills = await statsManager.getStatInt('total_kills');
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+ * if (totalKills !== null) {
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+ * console.log(`Total kills: ${totalKills}`);
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+ * }
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+ * ```
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+ *
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+ * @remarks
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+ * - Returns null if Steam API is not initialized
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+ * - Stat names are case-sensitive and must match Steamworks configuration
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+ * - Use getStatFloat() for decimal values
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  *
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  * Steamworks SDK Functions:
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  * - `SteamAPI_ISteamUserStats_GetStatInt32()` - Get int32 stat value
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  */
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  getStatInt(statName: string): Promise<number | null>;
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  /**
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- * Get a float stat value
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+ * Get a float stat value for the current user
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  *
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- * @param statName - Name of the stat to retrieve
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- * @returns The stat value, or null if not found/error
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+ * Retrieves a floating-point stat value from Steam. Use this for stats that
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+ * require decimal precision (e.g., average accuracy, distance traveled).
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+ *
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+ * @param statName - Name of the stat to retrieve (as defined in Steamworks Partner site)
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+ * @returns The stat value, or null if not found or on error
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+ *
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+ * @example
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+ * ```typescript
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+ * const accuracy = await statsManager.getStatFloat('shooting_accuracy');
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+ * if (accuracy !== null) {
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+ * console.log(`Accuracy: ${(accuracy * 100).toFixed(2)}%`);
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+ * }
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+ * ```
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+ *
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+ * @remarks
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+ * - Returns null if Steam API is not initialized
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+ * - Use getStatInt() for whole number values
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  *
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  * Steamworks SDK Functions:
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  * - `SteamAPI_ISteamUserStats_GetStatFloat()` - Get float stat value
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  */
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  getStatFloat(statName: string): Promise<number | null>;
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  /**
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- * Set an integer stat value
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+ * Set an integer stat value for the current user
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  *
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- * @param statName - Name of the stat to set
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+ * Updates a 32-bit integer stat value and immediately stores it to Steam servers.
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+ * The new value will be visible in your Steam profile and can trigger achievements.
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+ *
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+ * @param statName - Name of the stat to set (as defined in Steamworks Partner site)
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  * @param value - Integer value to set
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  * @returns true if successful, false otherwise
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  *
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+ * @example
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+ * ```typescript
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+ * // Increment kill count
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+ * const currentKills = await statsManager.getStatInt('total_kills') || 0;
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+ * const success = await statsManager.setStatInt('total_kills', currentKills + 1);
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+ * if (success) {
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+ * console.log('Kill count updated!');
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+ * }
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+ * ```
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+ *
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+ * @remarks
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+ * - Automatically calls StoreStats() to save to Steam servers
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+ * - Runs callbacks to process the store operation
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+ * - Can trigger stat-based achievements
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+ * - Use setStatFloat() for decimal values
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+ *
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  * Steamworks SDK Functions:
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  * - `SteamAPI_ISteamUserStats_SetStatInt32()` - Set int32 stat value
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  * - `SteamAPI_ISteamUserStats_StoreStats()` - Store stats to Steam servers
@@ -42,12 +122,29 @@ export declare class SteamStatsManager {
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  */
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  setStatInt(statName: string, value: number): Promise<boolean>;
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  /**
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- * Set a float stat value
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+ * Set a float stat value for the current user
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  *
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- * @param statName - Name of the stat to set
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+ * Updates a floating-point stat value and immediately stores it to Steam servers.
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+ * Use this for stats requiring decimal precision.
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+ *
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+ * @param statName - Name of the stat to set (as defined in Steamworks Partner site)
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  * @param value - Float value to set
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  * @returns true if successful, false otherwise
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  *
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+ * @example
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+ * ```typescript
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+ * // Update accuracy based on hits/shots
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+ * const hits = 85;
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+ * const shots = 100;
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+ * const accuracy = hits / shots; // 0.85
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+ * await statsManager.setStatFloat('shooting_accuracy', accuracy);
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+ * ```
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+ *
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+ * @remarks
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+ * - Automatically calls StoreStats() to save to Steam servers
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+ * - Runs callbacks to process the store operation
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+ * - Use setStatInt() for whole number values
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+ *
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  * Steamworks SDK Functions:
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  * - `SteamAPI_ISteamUserStats_SetStatFloat()` - Set float stat value
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  * - `SteamAPI_ISteamUserStats_StoreStats()` - Store stats to Steam servers
@@ -56,13 +153,30 @@ export declare class SteamStatsManager {
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  setStatFloat(statName: string, value: number): Promise<boolean>;
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  /**
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  * Update an average rate stat
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- * This is used for stats like "average speed" or "kills per hour"
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  *
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- * @param statName - Name of the stat to update
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- * @param countThisSession - Count for this session
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+ * Updates stats that represent rates or averages over time (e.g., "kills per hour",
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+ * "average speed"). Steam automatically maintains the average calculation.
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+ *
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+ * @param statName - Name of the stat to update (as defined in Steamworks Partner site)
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+ * @param countThisSession - Count/value for this session (e.g., kills this session)
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  * @param sessionLength - Length of session in seconds
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  * @returns true if successful, false otherwise
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  *
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+ * @example
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+ * ```typescript
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+ * // Update kills per hour stat
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+ * const sessionKills = 25;
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+ * const sessionSeconds = 1800; // 30 minutes
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+ * await statsManager.updateAvgRateStat('kills_per_hour', sessionKills, sessionSeconds);
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+ * // Steam calculates: (25 / 1800) * 3600 = 50 kills/hour
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+ * ```
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+ *
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+ * @remarks
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+ * - Automatically calls StoreStats() to save to Steam servers
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+ * - Steam maintains the running average across all sessions
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+ * - sessionLength should be in seconds
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+ * - Used for "per hour" or "per game" statistics
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+ *
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  * Steamworks SDK Functions:
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  * - `SteamAPI_ISteamUserStats_UpdateAvgRateStat()` - Update average rate stat
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  * - `SteamAPI_ISteamUserStats_StoreStats()` - Store stats to Steam servers
@@ -71,22 +185,67 @@ export declare class SteamStatsManager {
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  updateAvgRateStat(statName: string, countThisSession: number, sessionLength: number): Promise<boolean>;
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  /**
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  * Request stats for another user (friend)
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- * Must be called before getting user stats
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+ *
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+ * Requests stat data from Steam servers for a specific user. Must be called
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+ * before getting user stats with getUserStatInt() or getUserStatFloat().
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+ * This is an asynchronous operation - wait a moment before reading the stats.
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  *
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  * @param steamId - Steam ID of the user (as string or BigInt)
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- * @returns true if request was sent, false otherwise
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+ * @returns true if request was sent successfully, false otherwise
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+ *
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+ * @example
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+ * ```typescript
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+ * const friendSteamId = '76561198012345678';
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+ *
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+ * // Request the friend's stats
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+ * const success = await statsManager.requestUserStats(friendSteamId);
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+ * if (success) {
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+ * // Wait a moment for Steam to fetch the data
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+ * await new Promise(resolve => setTimeout(resolve, 100));
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+ *
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+ * // Now get the friend's stats
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+ * const friendKills = await statsManager.getUserStatInt(friendSteamId, 'total_kills');
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+ * console.log(`Friend has ${friendKills} kills`);
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+ * }
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+ * ```
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+ *
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+ * @remarks
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+ * - Must be called before getting user stats
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+ * - Returns true immediately if request was sent (not when data arrives)
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+ * - Wait 50-100ms after requesting before reading stats
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+ * - User's stats must be public for this to work
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  *
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  * Steamworks SDK Functions:
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- * - `SteamAPI_ISteamUserStats_RequestUserStats()` - Request user stats from Steam
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+ * - `SteamAPI_ISteamUserStats_RequestUserStats()` - Request user stats from Steam servers
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  */
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  requestUserStats(steamId: string | bigint): Promise<boolean>;
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  /**
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  * Get an integer stat value for another user (friend)
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- * Must call requestUserStats() first and wait for callback
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+ *
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+ * Retrieves a 32-bit integer stat value for a specific user. Must call
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+ * requestUserStats() first and wait for the data to arrive.
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  *
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  * @param steamId - Steam ID of the user
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  * @param statName - Name of the stat to retrieve
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- * @returns The stat value, or null if not found/error
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+ * @returns The stat value, or null if not found or on error
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+ *
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+ * @example
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+ * ```typescript
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+ * // Compare your kills to a friend's
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+ * const friendId = '76561198012345678';
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+ * await statsManager.requestUserStats(friendId);
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+ * await new Promise(resolve => setTimeout(resolve, 100));
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+ *
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+ * const myKills = await statsManager.getStatInt('total_kills') || 0;
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+ * const friendKills = await statsManager.getUserStatInt(friendId, 'total_kills') || 0;
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+ *
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+ * console.log(`You: ${myKills}, Friend: ${friendKills}`);
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+ * ```
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+ *
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+ * @remarks
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+ * - Must call requestUserStats() first
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+ * - Wait 50-100ms after requesting before calling this
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+ * - Returns null if stats haven't arrived yet or user's stats are private
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  *
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  * Steamworks SDK Functions:
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  * - `SteamAPI_ISteamUserStats_GetUserStatInt32()` - Get user's int32 stat value
@@ -94,11 +253,31 @@ export declare class SteamStatsManager {
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  getUserStatInt(steamId: string | bigint, statName: string): Promise<number | null>;
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  /**
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  * Get a float stat value for another user (friend)
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- * Must call requestUserStats() first and wait for callback
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+ *
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+ * Retrieves a floating-point stat value for a specific user. Must call
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+ * requestUserStats() first and wait for the data to arrive.
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  *
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  * @param steamId - Steam ID of the user
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  * @param statName - Name of the stat to retrieve
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- * @returns The stat value, or null if not found/error
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+ * @returns The stat value, or null if not found or on error
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+ *
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+ * @example
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+ * ```typescript
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+ * // Compare accuracy with a friend
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+ * const friendId = '76561198012345678';
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+ * await statsManager.requestUserStats(friendId);
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+ * await new Promise(resolve => setTimeout(resolve, 100));
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+ *
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+ * const friendAccuracy = await statsManager.getUserStatFloat(friendId, 'shooting_accuracy');
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+ * if (friendAccuracy !== null) {
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+ * console.log(`Friend accuracy: ${(friendAccuracy * 100).toFixed(2)}%`);
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+ * }
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+ * ```
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+ *
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+ * @remarks
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+ * - Must call requestUserStats() first
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+ * - Wait 50-100ms after requesting before calling this
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+ * - Returns null if stats haven't arrived yet or user's stats are private
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  *
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  * Steamworks SDK Functions:
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  * - `SteamAPI_ISteamUserStats_GetUserStatFloat()` - Get user's float stat value
@@ -106,59 +285,175 @@ export declare class SteamStatsManager {
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  getUserStatFloat(steamId: string | bigint, statName: string): Promise<number | null>;
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  /**
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  * Request global stats data from Steam
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- * Must be called before getting global stats
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  *
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- * @param historyDays - Number of days of history to retrieve (0-60)
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- * @returns true if request was sent, false otherwise
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+ * Requests aggregated statistics across all players from Steam servers.
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+ * Optionally includes historical data for trend analysis.
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+ * Must be called before getting global stats.
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+ *
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+ * @param historyDays - Number of days of history to retrieve (0-60, default: 0)
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+ * @returns true if request was sent successfully, false otherwise
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+ *
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+ * @example
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+ * ```typescript
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+ * // Request current global stats (no history)
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+ * await statsManager.requestGlobalStats(0);
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+ *
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+ * // Request with 7 days of history for trends
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+ * await statsManager.requestGlobalStats(7);
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+ * await new Promise(resolve => setTimeout(resolve, 100));
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+ *
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+ * const totalKills = await statsManager.getGlobalStatInt('total_kills');
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+ * console.log(`All players combined: ${totalKills} kills`);
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+ * ```
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+ *
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+ * @remarks
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+ * - Must be called before getting global stats
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+ * - Returns true immediately if request was sent (not when data arrives)
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+ * - Wait 50-100ms after requesting before reading stats
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+ * - historyDays is automatically clamped to 0-60 range
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+ * - Historical data allows tracking trends over time
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  *
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  * Steamworks SDK Functions:
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- * - `SteamAPI_ISteamUserStats_RequestGlobalStats()` - Request global stats from Steam
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+ * - `SteamAPI_ISteamUserStats_RequestGlobalStats()` - Request global stats from Steam servers
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  */
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  requestGlobalStats(historyDays?: number): Promise<boolean>;
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  /**
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- * Get a global stat value (int64)
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- * Must call requestGlobalStats() first and wait for callback
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+ * Get a global stat value (64-bit integer)
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+ *
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+ * Retrieves an aggregated integer stat value across all players.
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+ * Must call requestGlobalStats() first and wait for the data to arrive.
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  *
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  * @param statName - Name of the global stat to retrieve
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- * @returns The stat value, or null if not found/error
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+ * @returns The stat value as BigInt, or null if not found or on error
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+ *
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+ * @example
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+ * ```typescript
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+ * // Get total kills across all players
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+ * await statsManager.requestGlobalStats();
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+ * await new Promise(resolve => setTimeout(resolve, 100));
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+ *
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+ * const globalKills = await statsManager.getGlobalStatInt('total_kills');
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+ * if (globalKills !== null) {
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+ * console.log(`All players have ${globalKills} total kills`);
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+ * }
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+ * ```
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+ *
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+ * @remarks
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+ * - Returns BigInt for large numbers (can exceed JavaScript's safe integer range)
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+ * - Must call requestGlobalStats() first
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+ * - Wait 50-100ms after requesting before calling this
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+ * - Useful for tracking game-wide statistics
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  *
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  * Steamworks SDK Functions:
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  * - `SteamAPI_ISteamUserStats_GetGlobalStatInt64()` - Get global int64 stat value
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  */
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  getGlobalStatInt(statName: string): Promise<bigint | null>;
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  /**
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- * Get a global stat value (double)
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- * Must call requestGlobalStats() first and wait for callback
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+ * Get a global stat value (double-precision float)
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+ *
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+ * Retrieves an aggregated floating-point stat value across all players.
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+ * Must call requestGlobalStats() first and wait for the data to arrive.
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+ * Use this for averages or stats requiring decimal precision.
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  *
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  * @param statName - Name of the global stat to retrieve
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- * @returns The stat value, or null if not found/error
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+ * @returns The stat value, or null if not found or on error
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+ *
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+ * @example
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+ * ```typescript
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+ * // Get average accuracy across all players
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+ * await statsManager.requestGlobalStats();
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+ * await new Promise(resolve => setTimeout(resolve, 100));
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+ *
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+ * const avgAccuracy = await statsManager.getGlobalStatDouble('average_accuracy');
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+ * if (avgAccuracy !== null) {
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+ * console.log(`Global average accuracy: ${(avgAccuracy * 100).toFixed(2)}%`);
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+ * }
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+ * ```
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+ *
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+ * @remarks
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+ * - Use for stats requiring decimal precision
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+ * - Must call requestGlobalStats() first
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+ * - Wait 50-100ms after requesting before calling this
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+ * - Perfect for calculating game-wide averages
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  *
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  * Steamworks SDK Functions:
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  * - `SteamAPI_ISteamUserStats_GetGlobalStatDouble()` - Get global double stat value
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  */
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  getGlobalStatDouble(statName: string): Promise<number | null>;
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  /**
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- * Get global stat history (int64)
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- * Returns daily values for the stat, with [0] being today, [1] yesterday, etc.
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+ * Get global stat history for an integer stat
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+ *
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+ * Retrieves historical daily values for a global stat. Array index [0] is today,
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+ * [1] is yesterday, etc. Useful for tracking trends and creating graphs.
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  *
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  * @param statName - Name of the global stat
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- * @param days - Number of days of history to retrieve (max 60)
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- * @returns Array of daily values, or null if error
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+ * @param days - Number of days of history to retrieve (1-60, default: 7)
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+ * @returns Array of daily BigInt values, or null if error
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+ *
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+ * @example
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+ * ```typescript
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+ * // Get 7 days of global kill history
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+ * await statsManager.requestGlobalStats(7);
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+ * await new Promise(resolve => setTimeout(resolve, 100));
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+ *
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+ * const history = await statsManager.getGlobalStatHistoryInt('total_kills', 7);
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+ * if (history) {
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+ * console.log('Kill history (newest to oldest):');
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+ * history.forEach((kills, index) => {
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+ * const daysAgo = index === 0 ? 'today' : `${index} days ago`;
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+ * console.log(` ${daysAgo}: ${kills} kills`);
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+ * });
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+ * }
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+ * ```
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+ *
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+ * @remarks
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+ * - Array index [0] = today, [1] = yesterday, etc.
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+ * - Must call requestGlobalStats(days) first with same or greater number of days
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+ * - Returns BigInt values for large numbers
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+ * - Maximum 60 days of history (automatically clamped)
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+ * - Perfect for trend analysis and visualizations
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  *
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  * Steamworks SDK Functions:
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- * - `SteamAPI_ISteamUserStats_GetGlobalStatHistoryInt64()` - Get global stat history
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+ * - `SteamAPI_ISteamUserStats_GetGlobalStatHistoryInt64()` - Get historical int64 values
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  */
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  getGlobalStatHistoryInt(statName: string, days?: number): Promise<bigint[] | null>;
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  /**
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- * Get global stat history (double)
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- * Returns daily values for the stat, with [0] being today, [1] yesterday, etc.
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+ * Get global stat history for a floating-point stat
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+ *
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+ * Retrieves historical daily values for a global stat with decimal precision.
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+ * Array index [0] is today, [1] is yesterday, etc. Ideal for tracking averages
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+ * and rates over time.
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  *
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  * @param statName - Name of the global stat
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- * @param days - Number of days of history to retrieve (max 60)
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- * @returns Array of daily values, or null if error
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+ * @param days - Number of days of history to retrieve (1-60, default: 7)
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+ * @returns Array of daily float values, or null if error
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+ *
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+ * @example
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+ * ```typescript
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+ * // Track average accuracy trend over 30 days
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+ * await statsManager.requestGlobalStats(30);
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+ * await new Promise(resolve => setTimeout(resolve, 100));
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+ *
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+ * const history = await statsManager.getGlobalStatHistoryDouble('average_accuracy', 30);
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+ * if (history) {
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+ * console.log('Accuracy trend:');
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+ * history.forEach((accuracy, index) => {
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+ * if (index % 7 === 0) { // Weekly intervals
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+ * console.log(` Week ${index/7}: ${(accuracy * 100).toFixed(2)}%`);
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+ * }
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+ * });
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+ * }
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+ * ```
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+ *
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+ * @remarks
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+ * - Array index [0] = today, [1] = yesterday, etc.
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+ * - Must call requestGlobalStats(days) first with same or greater number of days
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+ * - Returns floating-point values for decimal precision
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+ * - Maximum 60 days of history (automatically clamped)
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+ * - Perfect for tracking averages, rates, and percentages over time
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  *
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  * Steamworks SDK Functions:
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- * - `SteamAPI_ISteamUserStats_GetGlobalStatHistoryDouble()` - Get global stat history
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+ * - `SteamAPI_ISteamUserStats_GetGlobalStatHistoryDouble()` - Get historical double values
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  */
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  getGlobalStatHistoryDouble(statName: string, days?: number): Promise<number[] | null>;
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  }
@@ -1 +1 @@
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