steamutils 1.3.46 → 1.3.47
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- package/SteamClient.js +13 -4
- package/package.json +1 -1
package/SteamClient.js
CHANGED
@@ -2307,9 +2307,11 @@ SteamClient.isAccountPlayable = async function isAccountPlayable(params, timeout
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|
2307
2307
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params.clientJsToken = clientJsToken;
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2308
2308
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|
2309
2309
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return await new Promise((resolve) => {
|
2310
|
-
const
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2311
|
-
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2312
|
-
|
2310
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+
const timeouts = [
|
2311
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+
setTimeout(() => {
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2312
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+
doResolve();
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2313
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+
}, timeoutMs || 30000),
|
2314
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+
];
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2313
2315
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2314
2316
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const steamClient = new SteamClient({
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2315
2317
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isFakeGameScore: false,
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@@ -2336,6 +2338,13 @@ SteamClient.isAccountPlayable = async function isAccountPlayable(params, timeout
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|
2336
2338
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steamClient.onEvent("playingState", ({ playing_blocked, playing_app }) => {
|
2337
2339
|
if (playing_blocked) {
|
2338
2340
|
doResolve();
|
2341
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+
} else {
|
2342
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+
timeouts.push(
|
2343
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+
setTimeout(function () {
|
2344
|
+
const isBlocked = steamClient.isPlayingBlocked();
|
2345
|
+
doResolve(!isBlocked);
|
2346
|
+
}, 5000),
|
2347
|
+
);
|
2339
2348
|
}
|
2340
2349
|
});
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2341
2350
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|
@@ -2346,7 +2355,7 @@ SteamClient.isAccountPlayable = async function isAccountPlayable(params, timeout
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|
2346
2355
|
steamClient.init();
|
2347
2356
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|
2348
2357
|
function doResolve(data) {
|
2349
|
-
clearTimeout(timeout);
|
2358
|
+
timeouts.forEach((timeout) => clearTimeout(timeout));
|
2350
2359
|
steamClient.doClearIntervals();
|
2351
2360
|
steamClient.offAllEvent();
|
2352
2361
|
steamClient.logOff();
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