steamutils 1.3.32 → 1.3.34

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Files changed (219) hide show
  1. package/.idea/codeStyles/codeStyleConfig.xml +5 -0
  2. package/.idea/steamutils.iml +1 -1
  3. package/.idea/vcs.xml +1 -1
  4. package/SteamClient.js +81 -20
  5. package/bufferHelpers.js +115 -115
  6. package/free_packages.json +10048 -10048
  7. package/index.js +13 -4
  8. package/package.json +2 -1
  9. package/protos/csgo/base_gcmessages_csgo.proto +547 -547
  10. package/protos/csgo/c_peer2peer_netmessages.proto +55 -55
  11. package/protos/csgo/clientmessages.proto +48 -48
  12. package/protos/csgo/connectionless_netmessages.proto +19 -19
  13. package/protos/csgo/cs_gameevents.proto +34 -34
  14. package/protos/csgo/cs_usercmd.proto +34 -34
  15. package/protos/csgo/cstrike15_gcmessages.proto +1402 -1402
  16. package/protos/csgo/cstrike15_usermessages.proto +596 -596
  17. package/protos/csgo/demo.proto +160 -160
  18. package/protos/csgo/econ_gcmessages.proto +228 -228
  19. package/protos/csgo/engine_gcmessages.proto +14 -14
  20. package/protos/csgo/enums_clientserver.proto +1529 -1529
  21. package/protos/csgo/fatdemo.proto +125 -125
  22. package/protos/csgo/gameevents.proto +120 -120
  23. package/protos/csgo/gcsdk_gcmessages.proto +323 -323
  24. package/protos/csgo/gcsystemmsgs.proto +242 -242
  25. package/protos/csgo/netmessages.proto +604 -604
  26. package/protos/csgo/network_connection.proto +126 -126
  27. package/protos/csgo/networkbasetypes.proto +244 -244
  28. package/protos/csgo/networksystem_protomessages.proto +17 -17
  29. package/protos/csgo/steamdatagram_messages_auth.proto +65 -65
  30. package/protos/csgo/steamdatagram_messages_sdr.proto +534 -534
  31. package/protos/csgo/steammessages.proto +597 -597
  32. package/protos/csgo/steammessages_base.proto +301 -301
  33. package/protos/csgo/steammessages_cloud.steamworkssdk.proto +68 -68
  34. package/protos/csgo/steammessages_gamenetworkingui.proto +61 -61
  35. package/protos/csgo/steammessages_helprequest.steamworkssdk.proto +22 -22
  36. package/protos/csgo/steammessages_oauth.steamworkssdk.proto +18 -18
  37. package/protos/csgo/steammessages_player.steamworkssdk.proto +254 -254
  38. package/protos/csgo/steammessages_publishedfile.steamworkssdk.proto +233 -233
  39. package/protos/csgo/steammessages_steamlearn.steamworkssdk.proto +357 -357
  40. package/protos/csgo/steammessages_unified_base.steamworkssdk.proto +30 -30
  41. package/protos/csgo/steamnetworkingsockets_messages.proto +205 -205
  42. package/protos/csgo/steamnetworkingsockets_messages_certs.proto +39 -39
  43. package/protos/csgo/steamnetworkingsockets_messages_udp.proto +75 -75
  44. package/protos/csgo/te.proto +259 -259
  45. package/protos/csgo/uifontfile_format.proto +13 -13
  46. package/protos/csgo/usercmd.proto +38 -38
  47. package/protos/csgo/usermessages.proto +721 -721
  48. package/protos/csgo/valveextensions.proto +17 -17
  49. package/protos/google/protobuf/descriptor.proto +281 -281
  50. package/protos/steam/clientmetrics.proto +45 -45
  51. package/protos/steam/content_manifest.proto +62 -62
  52. package/protos/steam/contenthubs.proto +41 -41
  53. package/protos/steam/encrypted_app_ticket.proto +10 -10
  54. package/protos/steam/enums.proto +444 -444
  55. package/protos/steam/enums_clientserver.proto +1539 -1539
  56. package/protos/steam/enums_productinfo.proto +13 -13
  57. package/protos/steam/htmlmessages.proto +1027 -1027
  58. package/protos/steam/offline_ticket.proto +8 -8
  59. package/protos/steam/renderer/rendermessages.proto +893 -893
  60. package/protos/steam/steamdatagram_messages_auth.proto +65 -65
  61. package/protos/steam/steamdatagram_messages_sdr.proto +533 -533
  62. package/protos/steam/steammessages_accounthardware.steamclient.proto +201 -201
  63. package/protos/steam/steammessages_appoverview.proto +187 -187
  64. package/protos/steam/steammessages_auth.steamclient.proto +435 -435
  65. package/protos/steam/steammessages_base.proto +332 -332
  66. package/protos/steam/steammessages_broadcast.steamclient.proto +759 -759
  67. package/protos/steam/steammessages_chat.steamclient.proto +1281 -1281
  68. package/protos/steam/steammessages_client_objects.proto +645 -645
  69. package/protos/steam/steammessages_clientlanp2p.proto +42 -42
  70. package/protos/steam/steammessages_clientmetrics.steamclient.proto +194 -194
  71. package/protos/steam/steammessages_clientnotificationtypes.proto +231 -231
  72. package/protos/steam/steammessages_clientserver.proto +392 -392
  73. package/protos/steam/steammessages_clientserver_2.proto +760 -760
  74. package/protos/steam/steammessages_clientserver_appinfo.proto +131 -131
  75. package/protos/steam/steammessages_clientserver_friends.proto +260 -260
  76. package/protos/steam/steammessages_clientserver_gameservers.proto +159 -159
  77. package/protos/steam/steammessages_clientserver_lbs.proto +70 -70
  78. package/protos/steam/steammessages_clientserver_login.proto +167 -167
  79. package/protos/steam/steammessages_clientserver_ucm.proto +205 -205
  80. package/protos/steam/steammessages_clientserver_uds.proto +124 -124
  81. package/protos/steam/steammessages_clientserver_ufs.proto +172 -172
  82. package/protos/steam/steammessages_clientserver_userstats.proto +80 -80
  83. package/protos/steam/steammessages_clientsettings.proto +168 -168
  84. package/protos/steam/steammessages_cloud.steamclient.proto +513 -513
  85. package/protos/steam/steammessages_contentsystem.steamclient.proto +115 -115
  86. package/protos/steam/steammessages_credentials.steamclient.proto +115 -115
  87. package/protos/steam/steammessages_datapublisher.steamclient.proto +116 -116
  88. package/protos/steam/steammessages_depotbuilder.steamclient.proto +118 -118
  89. package/protos/steam/steammessages_deviceauth.steamclient.proto +203 -203
  90. package/protos/steam/steammessages_econ.steamclient.proto +150 -150
  91. package/protos/steam/steammessages_friendmessages.steamclient.proto +168 -168
  92. package/protos/steam/steammessages_gamenetworking.steamclient.proto +32 -32
  93. package/protos/steam/steammessages_gamenetworkingui.proto +61 -61
  94. package/protos/steam/steammessages_gamenotifications.steamclient.proto +156 -156
  95. package/protos/steam/steammessages_gameservers.steamclient.proto +152 -152
  96. package/protos/steam/steammessages_hiddevices.proto +157 -157
  97. package/protos/steam/steammessages_inventory.steamclient.proto +224 -224
  98. package/protos/steam/steammessages_linkfilter.steamclient.proto +49 -49
  99. package/protos/steam/steammessages_lobbymatchmaking.steamclient.proto +33 -33
  100. package/protos/steam/steammessages_market.steamclient.proto +26 -26
  101. package/protos/steam/steammessages_marketingmessages.steamclient.proto +274 -274
  102. package/protos/steam/steammessages_offline.steamclient.proto +40 -40
  103. package/protos/steam/steammessages_parental.steamclient.proto +228 -228
  104. package/protos/steam/steammessages_parties.steamclient.proto +94 -94
  105. package/protos/steam/steammessages_partnerapps.steamclient.proto +138 -138
  106. package/protos/steam/steammessages_player.steamclient.proto +1060 -1060
  107. package/protos/steam/steammessages_publishedfile.steamclient.proto +813 -813
  108. package/protos/steam/steammessages_qms.steamclient.proto +125 -125
  109. package/protos/steam/steammessages_remoteclient.proto +99 -99
  110. package/protos/steam/steammessages_remoteclient_discovery.proto +235 -235
  111. package/protos/steam/steammessages_remoteclient_service.steamclient.proto +86 -86
  112. package/protos/steam/steammessages_remoteclient_service_messages.proto +217 -217
  113. package/protos/steam/steammessages_remoteplay.proto +976 -976
  114. package/protos/steam/steammessages_secrets.steamclient.proto +39 -39
  115. package/protos/steam/steammessages_shader.steamclient.proto +108 -108
  116. package/protos/steam/steammessages_site_license.steamclient.proto +128 -128
  117. package/protos/steam/steammessages_sitelicenseclient.proto +38 -38
  118. package/protos/steam/steammessages_siteserverui.proto +130 -130
  119. package/protos/steam/steammessages_star.steamclient.proto +64 -64
  120. package/protos/steam/steammessages_steamtv.steamclient.proto +630 -630
  121. package/protos/steam/steammessages_store.steamclient.proto +371 -371
  122. package/protos/steam/steammessages_storebrowse.steamclient.proto +402 -402
  123. package/protos/steam/steammessages_timedtrial.steamclient.proto +50 -50
  124. package/protos/steam/steammessages_twofactor.steamclient.proto +186 -186
  125. package/protos/steam/steammessages_unified_base.steamclient.proto +33 -33
  126. package/protos/steam/steammessages_unified_test.steamclient.proto +61 -61
  127. package/protos/steam/steammessages_useraccount.steamclient.proto +249 -249
  128. package/protos/steam/steammessages_vac.steamclient.proto +44 -44
  129. package/protos/steam/steammessages_video.steamclient.proto +171 -171
  130. package/protos/steam/steammessages_virtualcontroller.proto +138 -138
  131. package/protos/steam/steammessages_workshop.steamclient.proto +23 -23
  132. package/protos/steam/steamnetworkingsockets_messages.proto +205 -205
  133. package/protos/steam/steamnetworkingsockets_messages_certs.proto +39 -39
  134. package/protos/steam/steamnetworkingsockets_messages_udp.proto +75 -75
  135. package/protos/steam/webuimessages_base.proto +24 -24
  136. package/protos/steam/webuimessages_gamenotes.proto +21 -21
  137. package/protos/steam/webuimessages_steamengine.proto +32 -32
  138. package/protos/steam/webuimessages_storagedevicemanager.proto +110 -110
  139. package/protos/steam/webuimessages_systemmanager.proto +17 -17
  140. package/protos/steam/webuimessages_transport.proto +18 -18
  141. package/protos/steam/webuimessages_transportvalidation.proto +97 -97
  142. package/protos/webui/common.proto +5508 -5508
  143. package/protos/webui/common_base.proto +27 -27
  144. package/protos/webui/service_accountlinking.proto +27 -27
  145. package/protos/webui/service_accountprivacy.proto +42 -42
  146. package/protos/webui/service_auction.proto +97 -97
  147. package/protos/webui/service_authentication.proto +222 -222
  148. package/protos/webui/service_authenticationsupport.proto +74 -74
  149. package/protos/webui/service_broadcast.proto +562 -562
  150. package/protos/webui/service_chat.proto +11 -11
  151. package/protos/webui/service_chatroom.proto +810 -810
  152. package/protos/webui/service_chatusability.proto +107 -107
  153. package/protos/webui/service_clan.proto +41 -41
  154. package/protos/webui/service_clanchatrooms.proto +25 -25
  155. package/protos/webui/service_clanfaqs.proto +202 -202
  156. package/protos/webui/service_clientcomm.proto +150 -150
  157. package/protos/webui/service_clientmetrics.proto +63 -63
  158. package/protos/webui/service_cloud.proto +222 -222
  159. package/protos/webui/service_cloudconfigstore.proto +51 -51
  160. package/protos/webui/service_cloudgaming.proto +30 -30
  161. package/protos/webui/service_community.proto +365 -365
  162. package/protos/webui/service_econ.proto +134 -134
  163. package/protos/webui/service_embedded.proto +24 -24
  164. package/protos/webui/service_experimentservice.proto +6 -6
  165. package/protos/webui/service_fovasvideo.proto +15 -15
  166. package/protos/webui/service_friendmessages.proto +133 -133
  167. package/protos/webui/service_friendslist.proto +70 -70
  168. package/protos/webui/service_gamenotes.proto +15 -15
  169. package/protos/webui/service_helprequestlogs.proto +26 -26
  170. package/protos/webui/service_loyaltyrewards.proto +252 -252
  171. package/protos/webui/service_marketingmessages.proto +184 -184
  172. package/protos/webui/service_mobileapp.proto +18 -18
  173. package/protos/webui/service_mobileauth.proto +24 -24
  174. package/protos/webui/service_mobiledevice.proto +26 -26
  175. package/protos/webui/service_mobileperaccount.proto +31 -31
  176. package/protos/webui/service_news.proto +101 -101
  177. package/protos/webui/service_parental.proto +178 -178
  178. package/protos/webui/service_partnermembershipinvite.proto +29 -29
  179. package/protos/webui/service_partnerstorebrowse.proto +6 -6
  180. package/protos/webui/service_phone.proto +51 -51
  181. package/protos/webui/service_physicalgoods.proto +15 -15
  182. package/protos/webui/service_player.proto +885 -885
  183. package/protos/webui/service_promotioneventinvites.proto +50 -50
  184. package/protos/webui/service_promotionplanning.proto +72 -72
  185. package/protos/webui/service_publishedfile.proto +687 -687
  186. package/protos/webui/service_publishing.proto +119 -119
  187. package/protos/webui/service_quest.proto +127 -127
  188. package/protos/webui/service_salefeature.proto +315 -315
  189. package/protos/webui/service_saleitemrewards.proto +54 -54
  190. package/protos/webui/service_shoppingcart.proto +108 -108
  191. package/protos/webui/service_steamawards.proto +19 -19
  192. package/protos/webui/service_steamcharts.proto +75 -75
  193. package/protos/webui/service_steamengine.proto +36 -36
  194. package/protos/webui/service_steamlearn.proto +727 -727
  195. package/protos/webui/service_steamnotification.proto +84 -84
  196. package/protos/webui/service_steamtv.proto +495 -495
  197. package/protos/webui/service_steamvrvoicechat.proto +67 -67
  198. package/protos/webui/service_steamvrwebrtc.proto +48 -48
  199. package/protos/webui/service_storagedevicemanager.proto +104 -104
  200. package/protos/webui/service_store.proto +289 -289
  201. package/protos/webui/service_storeappsimilarity.proto +76 -76
  202. package/protos/webui/service_storebrowse.proto +73 -73
  203. package/protos/webui/service_storequery.proto +97 -97
  204. package/protos/webui/service_storesales.proto +15 -15
  205. package/protos/webui/service_storetopsellers.proto +44 -44
  206. package/protos/webui/service_systemmanager.proto +11 -11
  207. package/protos/webui/service_test_transporterror.proto +6 -6
  208. package/protos/webui/service_transportauth.proto +12 -12
  209. package/protos/webui/service_transportvalidation.proto +69 -69
  210. package/protos/webui/service_twofactor.proto +181 -181
  211. package/protos/webui/service_useraccount.proto +138 -138
  212. package/protos/webui/service_usergameactivity.proto +34 -34
  213. package/protos/webui/service_usergamenotes.proto +53 -53
  214. package/protos/webui/service_usernews.proto +68 -68
  215. package/protos/webui/service_userreviews.proto +96 -96
  216. package/protos/webui/service_video.proto +128 -128
  217. package/protos/webui/service_voicechat.proto +139 -139
  218. package/protos/webui/service_webrtc.proto +52 -52
  219. package/.idea/deployment.xml +0 -21
@@ -1,32 +1,32 @@
1
- import "steammessages_base.proto";
2
- import "steammessages_unified_base.steamclient.proto";
3
-
4
- option cc_generic_services = true;
5
-
6
- message CGameNetworking_AllocateFakeIP_Request {
7
- optional uint32 app_id = 1;
8
- optional uint32 num_fake_ports = 2;
9
- }
10
-
11
- message CGameNetworking_AllocateFakeIP_Response {
12
- optional fixed32 fake_ip = 1;
13
- repeated uint32 fake_ports = 2;
14
- }
15
-
16
- message CGameNetworking_ReleaseFakeIP_Notification {
17
- optional uint32 app_id = 1;
18
- optional fixed32 fake_ip = 2;
19
- repeated uint32 fake_ports = 3;
20
- }
21
-
22
- service GameNetworking {
23
- option (service_description) = "Services that support P2P networking";
24
-
25
- rpc AllocateFakeIP (.CGameNetworking_AllocateFakeIP_Request) returns (.CGameNetworking_AllocateFakeIP_Response) {
26
- option (method_description) = "Client is asking to lease a FakeIP.";
27
- }
28
-
29
- rpc NotifyReleaseFakeIP (.CGameNetworking_ReleaseFakeIP_Notification) returns (.NoResponse) {
30
- option (method_description) = "Client informs server it is done with the FakeIP.";
31
- }
32
- }
1
+ import "steammessages_base.proto";
2
+ import "steammessages_unified_base.steamclient.proto";
3
+
4
+ option cc_generic_services = true;
5
+
6
+ message CGameNetworking_AllocateFakeIP_Request {
7
+ optional uint32 app_id = 1;
8
+ optional uint32 num_fake_ports = 2;
9
+ }
10
+
11
+ message CGameNetworking_AllocateFakeIP_Response {
12
+ optional fixed32 fake_ip = 1;
13
+ repeated uint32 fake_ports = 2;
14
+ }
15
+
16
+ message CGameNetworking_ReleaseFakeIP_Notification {
17
+ optional uint32 app_id = 1;
18
+ optional fixed32 fake_ip = 2;
19
+ repeated uint32 fake_ports = 3;
20
+ }
21
+
22
+ service GameNetworking {
23
+ option (service_description) = "Services that support P2P networking";
24
+
25
+ rpc AllocateFakeIP (.CGameNetworking_AllocateFakeIP_Request) returns (.CGameNetworking_AllocateFakeIP_Response) {
26
+ option (method_description) = "Client is asking to lease a FakeIP.";
27
+ }
28
+
29
+ rpc NotifyReleaseFakeIP (.CGameNetworking_ReleaseFakeIP_Notification) returns (.NoResponse) {
30
+ option (method_description) = "Client informs server it is done with the FakeIP.";
31
+ }
32
+ }
@@ -1,61 +1,61 @@
1
- import "steamnetworkingsockets_messages.proto";
2
- import "steamdatagram_messages_sdr.proto";
3
-
4
- option optimize_for = SPEED;
5
- option cc_generic_services = true;
6
-
7
- message CGameNetworkingUI_GlobalState {
8
- }
9
-
10
- message CGameNetworkingUI_ConnectionState {
11
- optional string connection_key = 1;
12
- optional uint32 appid = 2;
13
- optional fixed32 connection_id_local = 3;
14
- optional string identity_local = 4;
15
- optional string identity_remote = 5;
16
- optional uint32 connection_state = 10;
17
- optional uint32 start_time = 12;
18
- optional uint32 close_time = 13;
19
- optional uint32 close_reason = 14;
20
- optional string close_message = 15;
21
- optional string status_loc_token = 16;
22
- optional uint32 transport_kind = 20;
23
- optional string sdrpopid_local = 21;
24
- optional string sdrpopid_remote = 22;
25
- optional string address_remote = 23;
26
- optional .CMsgSteamDatagramP2PRoutingSummary p2p_routing = 24;
27
- optional uint32 ping_interior = 25;
28
- optional uint32 ping_remote_front = 26;
29
- optional uint32 ping_default_internet_route = 27;
30
- optional .CMsgSteamDatagramConnectionQuality e2e_quality_local = 30;
31
- optional .CMsgSteamDatagramConnectionQuality e2e_quality_remote = 31;
32
- optional uint64 e2e_quality_remote_instantaneous_time = 32;
33
- optional uint64 e2e_quality_remote_lifetime_time = 33;
34
- optional .CMsgSteamDatagramConnectionQuality front_quality_local = 40;
35
- optional .CMsgSteamDatagramConnectionQuality front_quality_remote = 41;
36
- optional uint64 front_quality_remote_instantaneous_time = 42;
37
- optional uint64 front_quality_remote_lifetime_time = 43;
38
- }
39
-
40
- message CGameNetworkingUI_Message {
41
- repeated .CGameNetworkingUI_ConnectionState connection_state = 1;
42
- }
43
-
44
- message CGameNetworkingUI_ConnectionSummary {
45
- optional uint32 transport_kind = 1;
46
- optional uint32 connection_state = 8;
47
- optional string sdrpop_local = 2;
48
- optional string sdrpop_remote = 3;
49
- optional uint32 ping_ms = 4;
50
- optional float packet_loss = 5;
51
- optional uint32 ping_default_internet_route = 6;
52
- optional bool ip_was_shared = 7;
53
- }
54
-
55
- message CGameNetworkingUI_AppSummary {
56
- optional uint32 appid = 1;
57
- optional bool ip_was_shared_with_friend = 10;
58
- optional bool ip_was_shared_with_nonfriend = 11;
59
- optional uint32 active_connections = 20;
60
- optional .CGameNetworkingUI_ConnectionSummary main_cxn = 30;
61
- }
1
+ import "steamnetworkingsockets_messages.proto";
2
+ import "steamdatagram_messages_sdr.proto";
3
+
4
+ option optimize_for = SPEED;
5
+ option cc_generic_services = true;
6
+
7
+ message CGameNetworkingUI_GlobalState {
8
+ }
9
+
10
+ message CGameNetworkingUI_ConnectionState {
11
+ optional string connection_key = 1;
12
+ optional uint32 appid = 2;
13
+ optional fixed32 connection_id_local = 3;
14
+ optional string identity_local = 4;
15
+ optional string identity_remote = 5;
16
+ optional uint32 connection_state = 10;
17
+ optional uint32 start_time = 12;
18
+ optional uint32 close_time = 13;
19
+ optional uint32 close_reason = 14;
20
+ optional string close_message = 15;
21
+ optional string status_loc_token = 16;
22
+ optional uint32 transport_kind = 20;
23
+ optional string sdrpopid_local = 21;
24
+ optional string sdrpopid_remote = 22;
25
+ optional string address_remote = 23;
26
+ optional .CMsgSteamDatagramP2PRoutingSummary p2p_routing = 24;
27
+ optional uint32 ping_interior = 25;
28
+ optional uint32 ping_remote_front = 26;
29
+ optional uint32 ping_default_internet_route = 27;
30
+ optional .CMsgSteamDatagramConnectionQuality e2e_quality_local = 30;
31
+ optional .CMsgSteamDatagramConnectionQuality e2e_quality_remote = 31;
32
+ optional uint64 e2e_quality_remote_instantaneous_time = 32;
33
+ optional uint64 e2e_quality_remote_lifetime_time = 33;
34
+ optional .CMsgSteamDatagramConnectionQuality front_quality_local = 40;
35
+ optional .CMsgSteamDatagramConnectionQuality front_quality_remote = 41;
36
+ optional uint64 front_quality_remote_instantaneous_time = 42;
37
+ optional uint64 front_quality_remote_lifetime_time = 43;
38
+ }
39
+
40
+ message CGameNetworkingUI_Message {
41
+ repeated .CGameNetworkingUI_ConnectionState connection_state = 1;
42
+ }
43
+
44
+ message CGameNetworkingUI_ConnectionSummary {
45
+ optional uint32 transport_kind = 1;
46
+ optional uint32 connection_state = 8;
47
+ optional string sdrpop_local = 2;
48
+ optional string sdrpop_remote = 3;
49
+ optional uint32 ping_ms = 4;
50
+ optional float packet_loss = 5;
51
+ optional uint32 ping_default_internet_route = 6;
52
+ optional bool ip_was_shared = 7;
53
+ }
54
+
55
+ message CGameNetworkingUI_AppSummary {
56
+ optional uint32 appid = 1;
57
+ optional bool ip_was_shared_with_friend = 10;
58
+ optional bool ip_was_shared_with_nonfriend = 11;
59
+ optional uint32 active_connections = 20;
60
+ optional .CGameNetworkingUI_ConnectionSummary main_cxn = 30;
61
+ }
@@ -1,156 +1,156 @@
1
- import "steammessages_base.proto";
2
- import "steammessages_unified_base.steamclient.proto";
3
-
4
- option cc_generic_services = true;
5
-
6
- message CGameNotifications_Variable {
7
- optional string key = 1 [(description) = "The name of the variable in the localized text -- anywhere that %variablename% is found within the text it will be substituded with the given value"];
8
- optional string value = 2 [(description) = "The value of the variable to substitute in the localized text in place of the given variable. Can itself be a localization token."];
9
- }
10
-
11
- message CGameNotifications_LocalizedText {
12
- optional string token = 1 [(description) = "A localization token that maps to the desired string."];
13
- repeated .CGameNotifications_Variable variables = 2 [(description) = "A list of variables values to substitute in any variables found in the localized string."];
14
- optional string rendered_text = 3 [(description) = "Text rendered in the requested language, complete with variable substitutions, if a language was specified."];
15
- }
16
-
17
- message CGameNotifications_UserStatus {
18
- optional fixed64 steamid = 1 [(description) = "The specific user's steamid."];
19
- optional string state = 2 [(description) = "The user's state. ready -- the user is ready to play. waiting -- The game is waiting on an action from the user. completed, the game is over."];
20
- optional .CGameNotifications_LocalizedText title = 3 [(description) = "Title of the session to display to this user in their list of active sessions."];
21
- optional .CGameNotifications_LocalizedText message = 4 [(description) = "Subtitle of the session to display to this user user within their list of active sessions."];
22
- }
23
-
24
- message CGameNotifications_CreateSession_Request {
25
- optional uint32 appid = 1 [(description) = "The appid to create the session for."];
26
- optional uint64 context = 2 [(description) = "Game-specified context value the game can used to associate the session with some object on their backend."];
27
- optional .CGameNotifications_LocalizedText title = 3 [(description) = "The title of the session to be displayed within each user's list of sessions."];
28
- repeated .CGameNotifications_UserStatus users = 4 [(description) = "The initial state of all users in the session."];
29
- optional fixed64 steamid = 5 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session and all users being added to the session must be friends with the user."];
30
- }
31
-
32
- message CGameNotifications_CreateSession_Response {
33
- optional uint64 sessionid = 1 [(description) = "The sessionid of the created session."];
34
- }
35
-
36
- message CGameNotifications_DeleteSession_Request {
37
- optional uint64 sessionid = 1 [(description) = "The sessionid to delete."];
38
- optional uint32 appid = 2 [(description) = "The appid of the session to delete."];
39
- optional fixed64 steamid = 3 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session."];
40
- }
41
-
42
- message CGameNotifications_DeleteSession_Response {
43
- }
44
-
45
- message CGameNotifications_UpdateSession_Request {
46
- optional uint64 sessionid = 1 [(description) = "The sessionid to update."];
47
- optional uint32 appid = 2 [(description) = "The appid of the session to update."];
48
- optional .CGameNotifications_LocalizedText title = 3 [(description) = "(Optional) The new title of the session. If not specified, the title will not be changed."];
49
- repeated .CGameNotifications_UserStatus users = 4 [(description) = "(Optional) A list of users whose state will be updated to reflect the given state. If the users are not already in the session, they will be added to it."];
50
- optional fixed64 steamid = 6 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session and all users being added to the session must be friends with the user."];
51
- }
52
-
53
- message CGameNotifications_UpdateSession_Response {
54
- }
55
-
56
- message CGameNotifications_EnumerateSessions_Request {
57
- optional uint32 appid = 1 [(description) = "The sessionid to request details for. Optional. If not specified, all the user's sessions will be returned."];
58
- optional bool include_all_user_messages = 3 [(description) = "(Optional) Boolean determining whether the message for all users should be included. Defaults to false."];
59
- optional bool include_auth_user_message = 4 [(description) = "(Optional) Boolean determining whether the message for the authenticated user should be included. Defaults to false."];
60
- optional string language = 5 [(description) = "(Optional) Language to localize the text in."];
61
- }
62
-
63
- message CGameNotifications_Session {
64
- optional uint64 sessionid = 1 [(description) = "The sessionid for this session."];
65
- optional uint64 appid = 2 [(description) = "The appid for the session."];
66
- optional uint64 context = 3 [(description) = "Game-specified context value the game can used to associate the session with some object on their backend."];
67
- optional .CGameNotifications_LocalizedText title = 4 [(description) = "The current title for the session."];
68
- optional uint32 time_created = 5 [(description) = "The time the session was created."];
69
- optional uint32 time_updated = 6 [(description) = "The last time the session was updated."];
70
- repeated .CGameNotifications_UserStatus user_status = 7 [(description) = "The status of all the users in the session."];
71
- }
72
-
73
- message CGameNotifications_EnumerateSessions_Response {
74
- repeated .CGameNotifications_Session sessions = 1 [(description) = "A list of the user's sessions."];
75
- }
76
-
77
- message CGameNotifications_GetSessionDetails_Request {
78
- message RequestedSession {
79
- optional uint64 sessionid = 1 [(description) = "The sessionid to get details for."];
80
- optional bool include_auth_user_message = 3 [(description) = "(Optional) Boolean determining whether the message for the authenticated user should be included. Defaults to false."];
81
- }
82
-
83
- repeated .CGameNotifications_GetSessionDetails_Request.RequestedSession sessions = 1;
84
- optional uint32 appid = 2 [(description) = "The appid for the sessions."];
85
- optional string language = 3 [(description) = "Language to localize the text in."];
86
- }
87
-
88
- message CGameNotifications_GetSessionDetails_Response {
89
- repeated .CGameNotifications_Session sessions = 1 [(description) = "The details of the session."];
90
- }
91
-
92
- message GameNotificationSettings {
93
- optional uint32 appid = 1 [(description) = "The appid to create the session for."];
94
- optional bool allow_notifications = 2 [(description) = "Whether the user allows notification for this app."];
95
- }
96
-
97
- message CGameNotifications_UpdateNotificationSettings_Request {
98
- repeated .GameNotificationSettings game_notification_settings = 1;
99
- }
100
-
101
- message CGameNotifications_UpdateNotificationSettings_Response {
102
- }
103
-
104
- message CGameNotifications_OnNotificationsRequested_Notification {
105
- optional fixed64 steamid = 1 [(description) = "steamid of the user who notifications were requested for."];
106
- optional uint32 appid = 2 [(description) = "The appid that requested notifications."];
107
- }
108
-
109
- message CGameNotifications_OnUserStatusChanged_Notification {
110
- optional fixed64 steamid = 1 [(description) = "steamid of the user whose status changed."];
111
- optional uint64 sessionid = 2 [(description) = "The sessionid of the session where the user's status was changed."];
112
- optional uint32 appid = 3 [(description) = "The appid of the session where the user's status changed."];
113
- optional .CGameNotifications_UserStatus status = 4 [(description) = "(Optional) New status of the user."];
114
- optional bool removed = 5 [(description) = "(Optional) User has been removed from the session."];
115
- }
116
-
117
- service GameNotifications {
118
- option (service_description) = "A service for functions related to the asyncronous game notification server.";
119
-
120
- rpc UserCreateSession (.CGameNotifications_CreateSession_Request) returns (.CGameNotifications_CreateSession_Response) {
121
- option (method_description) = "Creates an async game session";
122
- }
123
-
124
- rpc UserDeleteSession (.CGameNotifications_DeleteSession_Request) returns (.CGameNotifications_DeleteSession_Response) {
125
- option (method_description) = "Deletes an async game session";
126
- }
127
-
128
- rpc UserUpdateSession (.CGameNotifications_UpdateSession_Request) returns (.CGameNotifications_UpdateSession_Response) {
129
- option (method_description) = "Updates an async game session";
130
- }
131
-
132
- rpc EnumerateSessions (.CGameNotifications_EnumerateSessions_Request) returns (.CGameNotifications_EnumerateSessions_Response) {
133
- option (method_description) = "Enumerates a user's sessions";
134
- }
135
-
136
- rpc GetSessionDetails (.CGameNotifications_GetSessionDetails_Request) returns (.CGameNotifications_GetSessionDetails_Response) {
137
- option (method_description) = "Get the details for a specific session";
138
- }
139
-
140
- rpc UpdateNotificationSettings (.CGameNotifications_UpdateNotificationSettings_Request) returns (.CGameNotifications_UpdateNotificationSettings_Response) {
141
- option (method_description) = "Updates whether a user allows game notifications for a specific app";
142
- }
143
- }
144
-
145
- service GameNotificationsClient {
146
- option (service_description) = "Client notifications";
147
- option (service_execution_site) = k_EProtoExecutionSiteSteamClient;
148
-
149
- rpc OnNotificationsRequested (.CGameNotifications_OnNotificationsRequested_Notification) returns (.NoResponse) {
150
- option (method_description) = "Requests that the user opt into notifications";
151
- }
152
-
153
- rpc OnUserStatusChanged (.CGameNotifications_OnUserStatusChanged_Notification) returns (.NoResponse) {
154
- option (method_description) = "Notification that the user's status has changed";
155
- }
156
- }
1
+ import "steammessages_base.proto";
2
+ import "steammessages_unified_base.steamclient.proto";
3
+
4
+ option cc_generic_services = true;
5
+
6
+ message CGameNotifications_Variable {
7
+ optional string key = 1 [(description) = "The name of the variable in the localized text -- anywhere that %variablename% is found within the text it will be substituded with the given value"];
8
+ optional string value = 2 [(description) = "The value of the variable to substitute in the localized text in place of the given variable. Can itself be a localization token."];
9
+ }
10
+
11
+ message CGameNotifications_LocalizedText {
12
+ optional string token = 1 [(description) = "A localization token that maps to the desired string."];
13
+ repeated .CGameNotifications_Variable variables = 2 [(description) = "A list of variables values to substitute in any variables found in the localized string."];
14
+ optional string rendered_text = 3 [(description) = "Text rendered in the requested language, complete with variable substitutions, if a language was specified."];
15
+ }
16
+
17
+ message CGameNotifications_UserStatus {
18
+ optional fixed64 steamid = 1 [(description) = "The specific user's steamid."];
19
+ optional string state = 2 [(description) = "The user's state. ready -- the user is ready to play. waiting -- The game is waiting on an action from the user. completed, the game is over."];
20
+ optional .CGameNotifications_LocalizedText title = 3 [(description) = "Title of the session to display to this user in their list of active sessions."];
21
+ optional .CGameNotifications_LocalizedText message = 4 [(description) = "Subtitle of the session to display to this user user within their list of active sessions."];
22
+ }
23
+
24
+ message CGameNotifications_CreateSession_Request {
25
+ optional uint32 appid = 1 [(description) = "The appid to create the session for."];
26
+ optional uint64 context = 2 [(description) = "Game-specified context value the game can used to associate the session with some object on their backend."];
27
+ optional .CGameNotifications_LocalizedText title = 3 [(description) = "The title of the session to be displayed within each user's list of sessions."];
28
+ repeated .CGameNotifications_UserStatus users = 4 [(description) = "The initial state of all users in the session."];
29
+ optional fixed64 steamid = 5 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session and all users being added to the session must be friends with the user."];
30
+ }
31
+
32
+ message CGameNotifications_CreateSession_Response {
33
+ optional uint64 sessionid = 1 [(description) = "The sessionid of the created session."];
34
+ }
35
+
36
+ message CGameNotifications_DeleteSession_Request {
37
+ optional uint64 sessionid = 1 [(description) = "The sessionid to delete."];
38
+ optional uint32 appid = 2 [(description) = "The appid of the session to delete."];
39
+ optional fixed64 steamid = 3 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session."];
40
+ }
41
+
42
+ message CGameNotifications_DeleteSession_Response {
43
+ }
44
+
45
+ message CGameNotifications_UpdateSession_Request {
46
+ optional uint64 sessionid = 1 [(description) = "The sessionid to update."];
47
+ optional uint32 appid = 2 [(description) = "The appid of the session to update."];
48
+ optional .CGameNotifications_LocalizedText title = 3 [(description) = "(Optional) The new title of the session. If not specified, the title will not be changed."];
49
+ repeated .CGameNotifications_UserStatus users = 4 [(description) = "(Optional) A list of users whose state will be updated to reflect the given state. If the users are not already in the session, they will be added to it."];
50
+ optional fixed64 steamid = 6 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session and all users being added to the session must be friends with the user."];
51
+ }
52
+
53
+ message CGameNotifications_UpdateSession_Response {
54
+ }
55
+
56
+ message CGameNotifications_EnumerateSessions_Request {
57
+ optional uint32 appid = 1 [(description) = "The sessionid to request details for. Optional. If not specified, all the user's sessions will be returned."];
58
+ optional bool include_all_user_messages = 3 [(description) = "(Optional) Boolean determining whether the message for all users should be included. Defaults to false."];
59
+ optional bool include_auth_user_message = 4 [(description) = "(Optional) Boolean determining whether the message for the authenticated user should be included. Defaults to false."];
60
+ optional string language = 5 [(description) = "(Optional) Language to localize the text in."];
61
+ }
62
+
63
+ message CGameNotifications_Session {
64
+ optional uint64 sessionid = 1 [(description) = "The sessionid for this session."];
65
+ optional uint64 appid = 2 [(description) = "The appid for the session."];
66
+ optional uint64 context = 3 [(description) = "Game-specified context value the game can used to associate the session with some object on their backend."];
67
+ optional .CGameNotifications_LocalizedText title = 4 [(description) = "The current title for the session."];
68
+ optional uint32 time_created = 5 [(description) = "The time the session was created."];
69
+ optional uint32 time_updated = 6 [(description) = "The last time the session was updated."];
70
+ repeated .CGameNotifications_UserStatus user_status = 7 [(description) = "The status of all the users in the session."];
71
+ }
72
+
73
+ message CGameNotifications_EnumerateSessions_Response {
74
+ repeated .CGameNotifications_Session sessions = 1 [(description) = "A list of the user's sessions."];
75
+ }
76
+
77
+ message CGameNotifications_GetSessionDetails_Request {
78
+ message RequestedSession {
79
+ optional uint64 sessionid = 1 [(description) = "The sessionid to get details for."];
80
+ optional bool include_auth_user_message = 3 [(description) = "(Optional) Boolean determining whether the message for the authenticated user should be included. Defaults to false."];
81
+ }
82
+
83
+ repeated .CGameNotifications_GetSessionDetails_Request.RequestedSession sessions = 1;
84
+ optional uint32 appid = 2 [(description) = "The appid for the sessions."];
85
+ optional string language = 3 [(description) = "Language to localize the text in."];
86
+ }
87
+
88
+ message CGameNotifications_GetSessionDetails_Response {
89
+ repeated .CGameNotifications_Session sessions = 1 [(description) = "The details of the session."];
90
+ }
91
+
92
+ message GameNotificationSettings {
93
+ optional uint32 appid = 1 [(description) = "The appid to create the session for."];
94
+ optional bool allow_notifications = 2 [(description) = "Whether the user allows notification for this app."];
95
+ }
96
+
97
+ message CGameNotifications_UpdateNotificationSettings_Request {
98
+ repeated .GameNotificationSettings game_notification_settings = 1;
99
+ }
100
+
101
+ message CGameNotifications_UpdateNotificationSettings_Response {
102
+ }
103
+
104
+ message CGameNotifications_OnNotificationsRequested_Notification {
105
+ optional fixed64 steamid = 1 [(description) = "steamid of the user who notifications were requested for."];
106
+ optional uint32 appid = 2 [(description) = "The appid that requested notifications."];
107
+ }
108
+
109
+ message CGameNotifications_OnUserStatusChanged_Notification {
110
+ optional fixed64 steamid = 1 [(description) = "steamid of the user whose status changed."];
111
+ optional uint64 sessionid = 2 [(description) = "The sessionid of the session where the user's status was changed."];
112
+ optional uint32 appid = 3 [(description) = "The appid of the session where the user's status changed."];
113
+ optional .CGameNotifications_UserStatus status = 4 [(description) = "(Optional) New status of the user."];
114
+ optional bool removed = 5 [(description) = "(Optional) User has been removed from the session."];
115
+ }
116
+
117
+ service GameNotifications {
118
+ option (service_description) = "A service for functions related to the asyncronous game notification server.";
119
+
120
+ rpc UserCreateSession (.CGameNotifications_CreateSession_Request) returns (.CGameNotifications_CreateSession_Response) {
121
+ option (method_description) = "Creates an async game session";
122
+ }
123
+
124
+ rpc UserDeleteSession (.CGameNotifications_DeleteSession_Request) returns (.CGameNotifications_DeleteSession_Response) {
125
+ option (method_description) = "Deletes an async game session";
126
+ }
127
+
128
+ rpc UserUpdateSession (.CGameNotifications_UpdateSession_Request) returns (.CGameNotifications_UpdateSession_Response) {
129
+ option (method_description) = "Updates an async game session";
130
+ }
131
+
132
+ rpc EnumerateSessions (.CGameNotifications_EnumerateSessions_Request) returns (.CGameNotifications_EnumerateSessions_Response) {
133
+ option (method_description) = "Enumerates a user's sessions";
134
+ }
135
+
136
+ rpc GetSessionDetails (.CGameNotifications_GetSessionDetails_Request) returns (.CGameNotifications_GetSessionDetails_Response) {
137
+ option (method_description) = "Get the details for a specific session";
138
+ }
139
+
140
+ rpc UpdateNotificationSettings (.CGameNotifications_UpdateNotificationSettings_Request) returns (.CGameNotifications_UpdateNotificationSettings_Response) {
141
+ option (method_description) = "Updates whether a user allows game notifications for a specific app";
142
+ }
143
+ }
144
+
145
+ service GameNotificationsClient {
146
+ option (service_description) = "Client notifications";
147
+ option (service_execution_site) = k_EProtoExecutionSiteSteamClient;
148
+
149
+ rpc OnNotificationsRequested (.CGameNotifications_OnNotificationsRequested_Notification) returns (.NoResponse) {
150
+ option (method_description) = "Requests that the user opt into notifications";
151
+ }
152
+
153
+ rpc OnUserStatusChanged (.CGameNotifications_OnUserStatusChanged_Notification) returns (.NoResponse) {
154
+ option (method_description) = "Notification that the user's status has changed";
155
+ }
156
+ }