steamutils 1.2.81 → 1.2.83
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- package/.idea/deployment.xml +21 -0
- package/.idea/steamutils.iml +1 -1
- package/.idea/vcs.xml +1 -1
- package/SteamClient.js +99 -84
- package/free_packages.json +10048 -10048
- package/package.json +1 -1
- package/protos/csgo/base_gcmessages_csgo.proto +547 -547
- package/protos/csgo/c_peer2peer_netmessages.proto +55 -55
- package/protos/csgo/clientmessages.proto +48 -48
- package/protos/csgo/connectionless_netmessages.proto +19 -19
- package/protos/csgo/cs_gameevents.proto +34 -34
- package/protos/csgo/cs_usercmd.proto +34 -34
- package/protos/csgo/cstrike15_gcmessages.proto +1402 -1402
- package/protos/csgo/cstrike15_usermessages.proto +596 -596
- package/protos/csgo/demo.proto +160 -160
- package/protos/csgo/econ_gcmessages.proto +228 -228
- package/protos/csgo/engine_gcmessages.proto +14 -14
- package/protos/csgo/enums_clientserver.proto +1529 -1529
- package/protos/csgo/fatdemo.proto +125 -125
- package/protos/csgo/gameevents.proto +120 -120
- package/protos/csgo/gcsdk_gcmessages.proto +323 -323
- package/protos/csgo/gcsystemmsgs.proto +242 -242
- package/protos/csgo/netmessages.proto +604 -604
- package/protos/csgo/network_connection.proto +126 -126
- package/protos/csgo/networkbasetypes.proto +244 -244
- package/protos/csgo/networksystem_protomessages.proto +17 -17
- package/protos/csgo/steamdatagram_messages_auth.proto +65 -65
- package/protos/csgo/steamdatagram_messages_sdr.proto +534 -534
- package/protos/csgo/steammessages.proto +597 -597
- package/protos/csgo/steammessages_base.proto +301 -301
- package/protos/csgo/steammessages_cloud.steamworkssdk.proto +68 -68
- package/protos/csgo/steammessages_gamenetworkingui.proto +61 -61
- package/protos/csgo/steammessages_helprequest.steamworkssdk.proto +22 -22
- package/protos/csgo/steammessages_oauth.steamworkssdk.proto +18 -18
- package/protos/csgo/steammessages_player.steamworkssdk.proto +254 -254
- package/protos/csgo/steammessages_publishedfile.steamworkssdk.proto +233 -233
- package/protos/csgo/steammessages_steamlearn.steamworkssdk.proto +357 -357
- package/protos/csgo/steammessages_unified_base.steamworkssdk.proto +30 -30
- package/protos/csgo/steamnetworkingsockets_messages.proto +205 -205
- package/protos/csgo/steamnetworkingsockets_messages_certs.proto +39 -39
- package/protos/csgo/steamnetworkingsockets_messages_udp.proto +75 -75
- package/protos/csgo/te.proto +259 -259
- package/protos/csgo/uifontfile_format.proto +13 -13
- package/protos/csgo/usercmd.proto +38 -38
- package/protos/csgo/usermessages.proto +721 -721
- package/protos/csgo/valveextensions.proto +17 -17
- package/protos/google/protobuf/descriptor.proto +281 -281
- package/protos/steam/clientmetrics.proto +45 -45
- package/protos/steam/content_manifest.proto +62 -62
- package/protos/steam/contenthubs.proto +41 -41
- package/protos/steam/encrypted_app_ticket.proto +10 -10
- package/protos/steam/enums.proto +444 -444
- package/protos/steam/enums_clientserver.proto +1539 -1539
- package/protos/steam/enums_productinfo.proto +13 -13
- package/protos/steam/htmlmessages.proto +1027 -1027
- package/protos/steam/offline_ticket.proto +8 -8
- package/protos/steam/renderer/rendermessages.proto +893 -893
- package/protos/steam/steamdatagram_messages_auth.proto +65 -65
- package/protos/steam/steamdatagram_messages_sdr.proto +533 -533
- package/protos/steam/steammessages_accounthardware.steamclient.proto +201 -201
- package/protos/steam/steammessages_appoverview.proto +187 -187
- package/protos/steam/steammessages_auth.steamclient.proto +435 -435
- package/protos/steam/steammessages_base.proto +332 -332
- package/protos/steam/steammessages_broadcast.steamclient.proto +759 -759
- package/protos/steam/steammessages_chat.steamclient.proto +1281 -1281
- package/protos/steam/steammessages_client_objects.proto +645 -645
- package/protos/steam/steammessages_clientlanp2p.proto +42 -42
- package/protos/steam/steammessages_clientmetrics.steamclient.proto +194 -194
- package/protos/steam/steammessages_clientnotificationtypes.proto +231 -231
- package/protos/steam/steammessages_clientserver.proto +392 -392
- package/protos/steam/steammessages_clientserver_2.proto +760 -760
- package/protos/steam/steammessages_clientserver_appinfo.proto +131 -131
- package/protos/steam/steammessages_clientserver_friends.proto +260 -260
- package/protos/steam/steammessages_clientserver_gameservers.proto +159 -159
- package/protos/steam/steammessages_clientserver_lbs.proto +70 -70
- package/protos/steam/steammessages_clientserver_login.proto +167 -167
- package/protos/steam/steammessages_clientserver_ucm.proto +205 -205
- package/protos/steam/steammessages_clientserver_uds.proto +124 -124
- package/protos/steam/steammessages_clientserver_ufs.proto +172 -172
- package/protos/steam/steammessages_clientserver_userstats.proto +80 -80
- package/protos/steam/steammessages_clientsettings.proto +168 -168
- package/protos/steam/steammessages_cloud.steamclient.proto +513 -513
- package/protos/steam/steammessages_contentsystem.steamclient.proto +115 -115
- package/protos/steam/steammessages_credentials.steamclient.proto +115 -115
- package/protos/steam/steammessages_datapublisher.steamclient.proto +116 -116
- package/protos/steam/steammessages_depotbuilder.steamclient.proto +118 -118
- package/protos/steam/steammessages_deviceauth.steamclient.proto +203 -203
- package/protos/steam/steammessages_econ.steamclient.proto +150 -150
- package/protos/steam/steammessages_friendmessages.steamclient.proto +168 -168
- package/protos/steam/steammessages_gamenetworking.steamclient.proto +32 -32
- package/protos/steam/steammessages_gamenetworkingui.proto +61 -61
- package/protos/steam/steammessages_gamenotifications.steamclient.proto +156 -156
- package/protos/steam/steammessages_gameservers.steamclient.proto +152 -152
- package/protos/steam/steammessages_hiddevices.proto +157 -157
- package/protos/steam/steammessages_inventory.steamclient.proto +224 -224
- package/protos/steam/steammessages_linkfilter.steamclient.proto +49 -49
- package/protos/steam/steammessages_lobbymatchmaking.steamclient.proto +33 -33
- package/protos/steam/steammessages_market.steamclient.proto +26 -26
- package/protos/steam/steammessages_marketingmessages.steamclient.proto +274 -274
- package/protos/steam/steammessages_offline.steamclient.proto +40 -40
- package/protos/steam/steammessages_parental.steamclient.proto +228 -228
- package/protos/steam/steammessages_parties.steamclient.proto +94 -94
- package/protos/steam/steammessages_partnerapps.steamclient.proto +138 -138
- package/protos/steam/steammessages_player.steamclient.proto +1060 -1060
- package/protos/steam/steammessages_publishedfile.steamclient.proto +813 -813
- package/protos/steam/steammessages_qms.steamclient.proto +125 -125
- package/protos/steam/steammessages_remoteclient.proto +99 -99
- package/protos/steam/steammessages_remoteclient_discovery.proto +235 -235
- package/protos/steam/steammessages_remoteclient_service.steamclient.proto +86 -86
- package/protos/steam/steammessages_remoteclient_service_messages.proto +217 -217
- package/protos/steam/steammessages_remoteplay.proto +976 -976
- package/protos/steam/steammessages_secrets.steamclient.proto +39 -39
- package/protos/steam/steammessages_shader.steamclient.proto +108 -108
- package/protos/steam/steammessages_site_license.steamclient.proto +128 -128
- package/protos/steam/steammessages_sitelicenseclient.proto +38 -38
- package/protos/steam/steammessages_siteserverui.proto +130 -130
- package/protos/steam/steammessages_star.steamclient.proto +64 -64
- package/protos/steam/steammessages_steamtv.steamclient.proto +630 -630
- package/protos/steam/steammessages_store.steamclient.proto +371 -371
- package/protos/steam/steammessages_storebrowse.steamclient.proto +402 -402
- package/protos/steam/steammessages_timedtrial.steamclient.proto +50 -50
- package/protos/steam/steammessages_twofactor.steamclient.proto +186 -186
- package/protos/steam/steammessages_unified_base.steamclient.proto +33 -33
- package/protos/steam/steammessages_unified_test.steamclient.proto +61 -61
- package/protos/steam/steammessages_useraccount.steamclient.proto +249 -249
- package/protos/steam/steammessages_vac.steamclient.proto +44 -44
- package/protos/steam/steammessages_video.steamclient.proto +171 -171
- package/protos/steam/steammessages_virtualcontroller.proto +138 -138
- package/protos/steam/steammessages_workshop.steamclient.proto +23 -23
- package/protos/steam/steamnetworkingsockets_messages.proto +205 -205
- package/protos/steam/steamnetworkingsockets_messages_certs.proto +39 -39
- package/protos/steam/steamnetworkingsockets_messages_udp.proto +75 -75
- package/protos/steam/webuimessages_base.proto +24 -24
- package/protos/steam/webuimessages_gamenotes.proto +21 -21
- package/protos/steam/webuimessages_steamengine.proto +32 -32
- package/protos/steam/webuimessages_storagedevicemanager.proto +110 -110
- package/protos/steam/webuimessages_systemmanager.proto +17 -17
- package/protos/steam/webuimessages_transport.proto +18 -18
- package/protos/steam/webuimessages_transportvalidation.proto +97 -97
- package/protos/webui/common.proto +5508 -5508
- package/protos/webui/common_base.proto +27 -27
- package/protos/webui/service_accountlinking.proto +27 -27
- package/protos/webui/service_accountprivacy.proto +42 -42
- package/protos/webui/service_auction.proto +97 -97
- package/protos/webui/service_authentication.proto +222 -222
- package/protos/webui/service_authenticationsupport.proto +74 -74
- package/protos/webui/service_broadcast.proto +562 -562
- package/protos/webui/service_chat.proto +11 -11
- package/protos/webui/service_chatroom.proto +810 -810
- package/protos/webui/service_chatusability.proto +107 -107
- package/protos/webui/service_clan.proto +41 -41
- package/protos/webui/service_clanchatrooms.proto +25 -25
- package/protos/webui/service_clanfaqs.proto +202 -202
- package/protos/webui/service_clientcomm.proto +150 -150
- package/protos/webui/service_clientmetrics.proto +63 -63
- package/protos/webui/service_cloud.proto +222 -222
- package/protos/webui/service_cloudconfigstore.proto +51 -51
- package/protos/webui/service_cloudgaming.proto +30 -30
- package/protos/webui/service_community.proto +365 -365
- package/protos/webui/service_econ.proto +134 -134
- package/protos/webui/service_embedded.proto +24 -24
- package/protos/webui/service_experimentservice.proto +6 -6
- package/protos/webui/service_fovasvideo.proto +15 -15
- package/protos/webui/service_friendmessages.proto +133 -133
- package/protos/webui/service_friendslist.proto +70 -70
- package/protos/webui/service_gamenotes.proto +15 -15
- package/protos/webui/service_helprequestlogs.proto +26 -26
- package/protos/webui/service_loyaltyrewards.proto +252 -252
- package/protos/webui/service_marketingmessages.proto +184 -184
- package/protos/webui/service_mobileapp.proto +18 -18
- package/protos/webui/service_mobileauth.proto +24 -24
- package/protos/webui/service_mobiledevice.proto +26 -26
- package/protos/webui/service_mobileperaccount.proto +31 -31
- package/protos/webui/service_news.proto +101 -101
- package/protos/webui/service_parental.proto +178 -178
- package/protos/webui/service_partnermembershipinvite.proto +29 -29
- package/protos/webui/service_partnerstorebrowse.proto +6 -6
- package/protos/webui/service_phone.proto +51 -51
- package/protos/webui/service_physicalgoods.proto +15 -15
- package/protos/webui/service_player.proto +885 -885
- package/protos/webui/service_promotioneventinvites.proto +50 -50
- package/protos/webui/service_promotionplanning.proto +72 -72
- package/protos/webui/service_publishedfile.proto +687 -687
- package/protos/webui/service_publishing.proto +119 -119
- package/protos/webui/service_quest.proto +127 -127
- package/protos/webui/service_salefeature.proto +315 -315
- package/protos/webui/service_saleitemrewards.proto +54 -54
- package/protos/webui/service_shoppingcart.proto +108 -108
- package/protos/webui/service_steamawards.proto +19 -19
- package/protos/webui/service_steamcharts.proto +75 -75
- package/protos/webui/service_steamengine.proto +36 -36
- package/protos/webui/service_steamlearn.proto +727 -727
- package/protos/webui/service_steamnotification.proto +84 -84
- package/protos/webui/service_steamtv.proto +495 -495
- package/protos/webui/service_steamvrvoicechat.proto +67 -67
- package/protos/webui/service_steamvrwebrtc.proto +48 -48
- package/protos/webui/service_storagedevicemanager.proto +104 -104
- package/protos/webui/service_store.proto +289 -289
- package/protos/webui/service_storeappsimilarity.proto +76 -76
- package/protos/webui/service_storebrowse.proto +73 -73
- package/protos/webui/service_storequery.proto +97 -97
- package/protos/webui/service_storesales.proto +15 -15
- package/protos/webui/service_storetopsellers.proto +44 -44
- package/protos/webui/service_systemmanager.proto +11 -11
- package/protos/webui/service_test_transporterror.proto +6 -6
- package/protos/webui/service_transportauth.proto +12 -12
- package/protos/webui/service_transportvalidation.proto +69 -69
- package/protos/webui/service_twofactor.proto +181 -181
- package/protos/webui/service_useraccount.proto +138 -138
- package/protos/webui/service_usergameactivity.proto +34 -34
- package/protos/webui/service_usergamenotes.proto +53 -53
- package/protos/webui/service_usernews.proto +68 -68
- package/protos/webui/service_userreviews.proto +96 -96
- package/protos/webui/service_video.proto +128 -128
- package/protos/webui/service_voicechat.proto +139 -139
- package/protos/webui/service_webrtc.proto +52 -52
- package/.idea/codeStyles/codeStyleConfig.xml +0 -5
@@ -1,32 +1,32 @@
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import "steammessages_base.proto";
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import "steammessages_unified_base.steamclient.proto";
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option cc_generic_services = true;
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message CGameNetworking_AllocateFakeIP_Request {
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optional uint32 app_id = 1;
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optional uint32 num_fake_ports = 2;
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}
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message CGameNetworking_AllocateFakeIP_Response {
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optional fixed32 fake_ip = 1;
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repeated uint32 fake_ports = 2;
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}
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message CGameNetworking_ReleaseFakeIP_Notification {
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optional uint32 app_id = 1;
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optional fixed32 fake_ip = 2;
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repeated uint32 fake_ports = 3;
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}
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service GameNetworking {
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option (service_description) = "Services that support P2P networking";
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rpc AllocateFakeIP (.CGameNetworking_AllocateFakeIP_Request) returns (.CGameNetworking_AllocateFakeIP_Response) {
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option (method_description) = "Client is asking to lease a FakeIP.";
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}
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rpc NotifyReleaseFakeIP (.CGameNetworking_ReleaseFakeIP_Notification) returns (.NoResponse) {
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option (method_description) = "Client informs server it is done with the FakeIP.";
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}
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}
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import "steammessages_base.proto";
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import "steammessages_unified_base.steamclient.proto";
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option cc_generic_services = true;
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message CGameNetworking_AllocateFakeIP_Request {
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optional uint32 app_id = 1;
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optional uint32 num_fake_ports = 2;
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}
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message CGameNetworking_AllocateFakeIP_Response {
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optional fixed32 fake_ip = 1;
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repeated uint32 fake_ports = 2;
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}
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message CGameNetworking_ReleaseFakeIP_Notification {
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optional uint32 app_id = 1;
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optional fixed32 fake_ip = 2;
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repeated uint32 fake_ports = 3;
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}
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service GameNetworking {
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option (service_description) = "Services that support P2P networking";
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rpc AllocateFakeIP (.CGameNetworking_AllocateFakeIP_Request) returns (.CGameNetworking_AllocateFakeIP_Response) {
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option (method_description) = "Client is asking to lease a FakeIP.";
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}
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rpc NotifyReleaseFakeIP (.CGameNetworking_ReleaseFakeIP_Notification) returns (.NoResponse) {
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option (method_description) = "Client informs server it is done with the FakeIP.";
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}
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}
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import "steamnetworkingsockets_messages.proto";
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import "steamdatagram_messages_sdr.proto";
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option optimize_for = SPEED;
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option cc_generic_services = true;
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message CGameNetworkingUI_GlobalState {
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}
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message CGameNetworkingUI_ConnectionState {
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optional string connection_key = 1;
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optional uint32 appid = 2;
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optional fixed32 connection_id_local = 3;
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optional string identity_local = 4;
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optional string identity_remote = 5;
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optional uint32 connection_state = 10;
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optional uint32 start_time = 12;
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optional uint32 close_time = 13;
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optional uint32 close_reason = 14;
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optional string close_message = 15;
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optional string status_loc_token = 16;
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optional uint32 transport_kind = 20;
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optional string sdrpopid_local = 21;
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optional string sdrpopid_remote = 22;
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optional string address_remote = 23;
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optional .CMsgSteamDatagramP2PRoutingSummary p2p_routing = 24;
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optional uint32 ping_interior = 25;
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optional uint32 ping_remote_front = 26;
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optional uint32 ping_default_internet_route = 27;
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optional .CMsgSteamDatagramConnectionQuality e2e_quality_local = 30;
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optional .CMsgSteamDatagramConnectionQuality e2e_quality_remote = 31;
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optional uint64 e2e_quality_remote_instantaneous_time = 32;
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optional uint64 e2e_quality_remote_lifetime_time = 33;
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optional .CMsgSteamDatagramConnectionQuality front_quality_local = 40;
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optional .CMsgSteamDatagramConnectionQuality front_quality_remote = 41;
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optional uint64 front_quality_remote_instantaneous_time = 42;
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optional uint64 front_quality_remote_lifetime_time = 43;
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}
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message CGameNetworkingUI_Message {
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repeated .CGameNetworkingUI_ConnectionState connection_state = 1;
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}
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message CGameNetworkingUI_ConnectionSummary {
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optional uint32 transport_kind = 1;
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optional uint32 connection_state = 8;
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optional string sdrpop_local = 2;
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optional string sdrpop_remote = 3;
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optional uint32 ping_ms = 4;
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optional float packet_loss = 5;
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optional uint32 ping_default_internet_route = 6;
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optional bool ip_was_shared = 7;
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}
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message CGameNetworkingUI_AppSummary {
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optional uint32 appid = 1;
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optional bool ip_was_shared_with_friend = 10;
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optional bool ip_was_shared_with_nonfriend = 11;
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optional uint32 active_connections = 20;
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optional .CGameNetworkingUI_ConnectionSummary main_cxn = 30;
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}
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import "steamnetworkingsockets_messages.proto";
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import "steamdatagram_messages_sdr.proto";
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option optimize_for = SPEED;
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option cc_generic_services = true;
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message CGameNetworkingUI_GlobalState {
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}
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9
|
+
|
10
|
+
message CGameNetworkingUI_ConnectionState {
|
11
|
+
optional string connection_key = 1;
|
12
|
+
optional uint32 appid = 2;
|
13
|
+
optional fixed32 connection_id_local = 3;
|
14
|
+
optional string identity_local = 4;
|
15
|
+
optional string identity_remote = 5;
|
16
|
+
optional uint32 connection_state = 10;
|
17
|
+
optional uint32 start_time = 12;
|
18
|
+
optional uint32 close_time = 13;
|
19
|
+
optional uint32 close_reason = 14;
|
20
|
+
optional string close_message = 15;
|
21
|
+
optional string status_loc_token = 16;
|
22
|
+
optional uint32 transport_kind = 20;
|
23
|
+
optional string sdrpopid_local = 21;
|
24
|
+
optional string sdrpopid_remote = 22;
|
25
|
+
optional string address_remote = 23;
|
26
|
+
optional .CMsgSteamDatagramP2PRoutingSummary p2p_routing = 24;
|
27
|
+
optional uint32 ping_interior = 25;
|
28
|
+
optional uint32 ping_remote_front = 26;
|
29
|
+
optional uint32 ping_default_internet_route = 27;
|
30
|
+
optional .CMsgSteamDatagramConnectionQuality e2e_quality_local = 30;
|
31
|
+
optional .CMsgSteamDatagramConnectionQuality e2e_quality_remote = 31;
|
32
|
+
optional uint64 e2e_quality_remote_instantaneous_time = 32;
|
33
|
+
optional uint64 e2e_quality_remote_lifetime_time = 33;
|
34
|
+
optional .CMsgSteamDatagramConnectionQuality front_quality_local = 40;
|
35
|
+
optional .CMsgSteamDatagramConnectionQuality front_quality_remote = 41;
|
36
|
+
optional uint64 front_quality_remote_instantaneous_time = 42;
|
37
|
+
optional uint64 front_quality_remote_lifetime_time = 43;
|
38
|
+
}
|
39
|
+
|
40
|
+
message CGameNetworkingUI_Message {
|
41
|
+
repeated .CGameNetworkingUI_ConnectionState connection_state = 1;
|
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|
+
}
|
43
|
+
|
44
|
+
message CGameNetworkingUI_ConnectionSummary {
|
45
|
+
optional uint32 transport_kind = 1;
|
46
|
+
optional uint32 connection_state = 8;
|
47
|
+
optional string sdrpop_local = 2;
|
48
|
+
optional string sdrpop_remote = 3;
|
49
|
+
optional uint32 ping_ms = 4;
|
50
|
+
optional float packet_loss = 5;
|
51
|
+
optional uint32 ping_default_internet_route = 6;
|
52
|
+
optional bool ip_was_shared = 7;
|
53
|
+
}
|
54
|
+
|
55
|
+
message CGameNetworkingUI_AppSummary {
|
56
|
+
optional uint32 appid = 1;
|
57
|
+
optional bool ip_was_shared_with_friend = 10;
|
58
|
+
optional bool ip_was_shared_with_nonfriend = 11;
|
59
|
+
optional uint32 active_connections = 20;
|
60
|
+
optional .CGameNetworkingUI_ConnectionSummary main_cxn = 30;
|
61
|
+
}
|
@@ -1,156 +1,156 @@
|
|
1
|
-
import "steammessages_base.proto";
|
2
|
-
import "steammessages_unified_base.steamclient.proto";
|
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|
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|
4
|
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option cc_generic_services = true;
|
5
|
-
|
6
|
-
message CGameNotifications_Variable {
|
7
|
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optional string key = 1 [(description) = "The name of the variable in the localized text -- anywhere that %variablename% is found within the text it will be substituded with the given value"];
|
8
|
-
optional string value = 2 [(description) = "The value of the variable to substitute in the localized text in place of the given variable. Can itself be a localization token."];
|
9
|
-
}
|
10
|
-
|
11
|
-
message CGameNotifications_LocalizedText {
|
12
|
-
optional string token = 1 [(description) = "A localization token that maps to the desired string."];
|
13
|
-
repeated .CGameNotifications_Variable variables = 2 [(description) = "A list of variables values to substitute in any variables found in the localized string."];
|
14
|
-
optional string rendered_text = 3 [(description) = "Text rendered in the requested language, complete with variable substitutions, if a language was specified."];
|
15
|
-
}
|
16
|
-
|
17
|
-
message CGameNotifications_UserStatus {
|
18
|
-
optional fixed64 steamid = 1 [(description) = "The specific user's steamid."];
|
19
|
-
optional string state = 2 [(description) = "The user's state. ready -- the user is ready to play. waiting -- The game is waiting on an action from the user. completed, the game is over."];
|
20
|
-
optional .CGameNotifications_LocalizedText title = 3 [(description) = "Title of the session to display to this user in their list of active sessions."];
|
21
|
-
optional .CGameNotifications_LocalizedText message = 4 [(description) = "Subtitle of the session to display to this user user within their list of active sessions."];
|
22
|
-
}
|
23
|
-
|
24
|
-
message CGameNotifications_CreateSession_Request {
|
25
|
-
optional uint32 appid = 1 [(description) = "The appid to create the session for."];
|
26
|
-
optional uint64 context = 2 [(description) = "Game-specified context value the game can used to associate the session with some object on their backend."];
|
27
|
-
optional .CGameNotifications_LocalizedText title = 3 [(description) = "The title of the session to be displayed within each user's list of sessions."];
|
28
|
-
repeated .CGameNotifications_UserStatus users = 4 [(description) = "The initial state of all users in the session."];
|
29
|
-
optional fixed64 steamid = 5 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session and all users being added to the session must be friends with the user."];
|
30
|
-
}
|
31
|
-
|
32
|
-
message CGameNotifications_CreateSession_Response {
|
33
|
-
optional uint64 sessionid = 1 [(description) = "The sessionid of the created session."];
|
34
|
-
}
|
35
|
-
|
36
|
-
message CGameNotifications_DeleteSession_Request {
|
37
|
-
optional uint64 sessionid = 1 [(description) = "The sessionid to delete."];
|
38
|
-
optional uint32 appid = 2 [(description) = "The appid of the session to delete."];
|
39
|
-
optional fixed64 steamid = 3 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session."];
|
40
|
-
}
|
41
|
-
|
42
|
-
message CGameNotifications_DeleteSession_Response {
|
43
|
-
}
|
44
|
-
|
45
|
-
message CGameNotifications_UpdateSession_Request {
|
46
|
-
optional uint64 sessionid = 1 [(description) = "The sessionid to update."];
|
47
|
-
optional uint32 appid = 2 [(description) = "The appid of the session to update."];
|
48
|
-
optional .CGameNotifications_LocalizedText title = 3 [(description) = "(Optional) The new title of the session. If not specified, the title will not be changed."];
|
49
|
-
repeated .CGameNotifications_UserStatus users = 4 [(description) = "(Optional) A list of users whose state will be updated to reflect the given state. If the users are not already in the session, they will be added to it."];
|
50
|
-
optional fixed64 steamid = 6 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session and all users being added to the session must be friends with the user."];
|
51
|
-
}
|
52
|
-
|
53
|
-
message CGameNotifications_UpdateSession_Response {
|
54
|
-
}
|
55
|
-
|
56
|
-
message CGameNotifications_EnumerateSessions_Request {
|
57
|
-
optional uint32 appid = 1 [(description) = "The sessionid to request details for. Optional. If not specified, all the user's sessions will be returned."];
|
58
|
-
optional bool include_all_user_messages = 3 [(description) = "(Optional) Boolean determining whether the message for all users should be included. Defaults to false."];
|
59
|
-
optional bool include_auth_user_message = 4 [(description) = "(Optional) Boolean determining whether the message for the authenticated user should be included. Defaults to false."];
|
60
|
-
optional string language = 5 [(description) = "(Optional) Language to localize the text in."];
|
61
|
-
}
|
62
|
-
|
63
|
-
message CGameNotifications_Session {
|
64
|
-
optional uint64 sessionid = 1 [(description) = "The sessionid for this session."];
|
65
|
-
optional uint64 appid = 2 [(description) = "The appid for the session."];
|
66
|
-
optional uint64 context = 3 [(description) = "Game-specified context value the game can used to associate the session with some object on their backend."];
|
67
|
-
optional .CGameNotifications_LocalizedText title = 4 [(description) = "The current title for the session."];
|
68
|
-
optional uint32 time_created = 5 [(description) = "The time the session was created."];
|
69
|
-
optional uint32 time_updated = 6 [(description) = "The last time the session was updated."];
|
70
|
-
repeated .CGameNotifications_UserStatus user_status = 7 [(description) = "The status of all the users in the session."];
|
71
|
-
}
|
72
|
-
|
73
|
-
message CGameNotifications_EnumerateSessions_Response {
|
74
|
-
repeated .CGameNotifications_Session sessions = 1 [(description) = "A list of the user's sessions."];
|
75
|
-
}
|
76
|
-
|
77
|
-
message CGameNotifications_GetSessionDetails_Request {
|
78
|
-
message RequestedSession {
|
79
|
-
optional uint64 sessionid = 1 [(description) = "The sessionid to get details for."];
|
80
|
-
optional bool include_auth_user_message = 3 [(description) = "(Optional) Boolean determining whether the message for the authenticated user should be included. Defaults to false."];
|
81
|
-
}
|
82
|
-
|
83
|
-
repeated .CGameNotifications_GetSessionDetails_Request.RequestedSession sessions = 1;
|
84
|
-
optional uint32 appid = 2 [(description) = "The appid for the sessions."];
|
85
|
-
optional string language = 3 [(description) = "Language to localize the text in."];
|
86
|
-
}
|
87
|
-
|
88
|
-
message CGameNotifications_GetSessionDetails_Response {
|
89
|
-
repeated .CGameNotifications_Session sessions = 1 [(description) = "The details of the session."];
|
90
|
-
}
|
91
|
-
|
92
|
-
message GameNotificationSettings {
|
93
|
-
optional uint32 appid = 1 [(description) = "The appid to create the session for."];
|
94
|
-
optional bool allow_notifications = 2 [(description) = "Whether the user allows notification for this app."];
|
95
|
-
}
|
96
|
-
|
97
|
-
message CGameNotifications_UpdateNotificationSettings_Request {
|
98
|
-
repeated .GameNotificationSettings game_notification_settings = 1;
|
99
|
-
}
|
100
|
-
|
101
|
-
message CGameNotifications_UpdateNotificationSettings_Response {
|
102
|
-
}
|
103
|
-
|
104
|
-
message CGameNotifications_OnNotificationsRequested_Notification {
|
105
|
-
optional fixed64 steamid = 1 [(description) = "steamid of the user who notifications were requested for."];
|
106
|
-
optional uint32 appid = 2 [(description) = "The appid that requested notifications."];
|
107
|
-
}
|
108
|
-
|
109
|
-
message CGameNotifications_OnUserStatusChanged_Notification {
|
110
|
-
optional fixed64 steamid = 1 [(description) = "steamid of the user whose status changed."];
|
111
|
-
optional uint64 sessionid = 2 [(description) = "The sessionid of the session where the user's status was changed."];
|
112
|
-
optional uint32 appid = 3 [(description) = "The appid of the session where the user's status changed."];
|
113
|
-
optional .CGameNotifications_UserStatus status = 4 [(description) = "(Optional) New status of the user."];
|
114
|
-
optional bool removed = 5 [(description) = "(Optional) User has been removed from the session."];
|
115
|
-
}
|
116
|
-
|
117
|
-
service GameNotifications {
|
118
|
-
option (service_description) = "A service for functions related to the asyncronous game notification server.";
|
119
|
-
|
120
|
-
rpc UserCreateSession (.CGameNotifications_CreateSession_Request) returns (.CGameNotifications_CreateSession_Response) {
|
121
|
-
option (method_description) = "Creates an async game session";
|
122
|
-
}
|
123
|
-
|
124
|
-
rpc UserDeleteSession (.CGameNotifications_DeleteSession_Request) returns (.CGameNotifications_DeleteSession_Response) {
|
125
|
-
option (method_description) = "Deletes an async game session";
|
126
|
-
}
|
127
|
-
|
128
|
-
rpc UserUpdateSession (.CGameNotifications_UpdateSession_Request) returns (.CGameNotifications_UpdateSession_Response) {
|
129
|
-
option (method_description) = "Updates an async game session";
|
130
|
-
}
|
131
|
-
|
132
|
-
rpc EnumerateSessions (.CGameNotifications_EnumerateSessions_Request) returns (.CGameNotifications_EnumerateSessions_Response) {
|
133
|
-
option (method_description) = "Enumerates a user's sessions";
|
134
|
-
}
|
135
|
-
|
136
|
-
rpc GetSessionDetails (.CGameNotifications_GetSessionDetails_Request) returns (.CGameNotifications_GetSessionDetails_Response) {
|
137
|
-
option (method_description) = "Get the details for a specific session";
|
138
|
-
}
|
139
|
-
|
140
|
-
rpc UpdateNotificationSettings (.CGameNotifications_UpdateNotificationSettings_Request) returns (.CGameNotifications_UpdateNotificationSettings_Response) {
|
141
|
-
option (method_description) = "Updates whether a user allows game notifications for a specific app";
|
142
|
-
}
|
143
|
-
}
|
144
|
-
|
145
|
-
service GameNotificationsClient {
|
146
|
-
option (service_description) = "Client notifications";
|
147
|
-
option (service_execution_site) = k_EProtoExecutionSiteSteamClient;
|
148
|
-
|
149
|
-
rpc OnNotificationsRequested (.CGameNotifications_OnNotificationsRequested_Notification) returns (.NoResponse) {
|
150
|
-
option (method_description) = "Requests that the user opt into notifications";
|
151
|
-
}
|
152
|
-
|
153
|
-
rpc OnUserStatusChanged (.CGameNotifications_OnUserStatusChanged_Notification) returns (.NoResponse) {
|
154
|
-
option (method_description) = "Notification that the user's status has changed";
|
155
|
-
}
|
156
|
-
}
|
1
|
+
import "steammessages_base.proto";
|
2
|
+
import "steammessages_unified_base.steamclient.proto";
|
3
|
+
|
4
|
+
option cc_generic_services = true;
|
5
|
+
|
6
|
+
message CGameNotifications_Variable {
|
7
|
+
optional string key = 1 [(description) = "The name of the variable in the localized text -- anywhere that %variablename% is found within the text it will be substituded with the given value"];
|
8
|
+
optional string value = 2 [(description) = "The value of the variable to substitute in the localized text in place of the given variable. Can itself be a localization token."];
|
9
|
+
}
|
10
|
+
|
11
|
+
message CGameNotifications_LocalizedText {
|
12
|
+
optional string token = 1 [(description) = "A localization token that maps to the desired string."];
|
13
|
+
repeated .CGameNotifications_Variable variables = 2 [(description) = "A list of variables values to substitute in any variables found in the localized string."];
|
14
|
+
optional string rendered_text = 3 [(description) = "Text rendered in the requested language, complete with variable substitutions, if a language was specified."];
|
15
|
+
}
|
16
|
+
|
17
|
+
message CGameNotifications_UserStatus {
|
18
|
+
optional fixed64 steamid = 1 [(description) = "The specific user's steamid."];
|
19
|
+
optional string state = 2 [(description) = "The user's state. ready -- the user is ready to play. waiting -- The game is waiting on an action from the user. completed, the game is over."];
|
20
|
+
optional .CGameNotifications_LocalizedText title = 3 [(description) = "Title of the session to display to this user in their list of active sessions."];
|
21
|
+
optional .CGameNotifications_LocalizedText message = 4 [(description) = "Subtitle of the session to display to this user user within their list of active sessions."];
|
22
|
+
}
|
23
|
+
|
24
|
+
message CGameNotifications_CreateSession_Request {
|
25
|
+
optional uint32 appid = 1 [(description) = "The appid to create the session for."];
|
26
|
+
optional uint64 context = 2 [(description) = "Game-specified context value the game can used to associate the session with some object on their backend."];
|
27
|
+
optional .CGameNotifications_LocalizedText title = 3 [(description) = "The title of the session to be displayed within each user's list of sessions."];
|
28
|
+
repeated .CGameNotifications_UserStatus users = 4 [(description) = "The initial state of all users in the session."];
|
29
|
+
optional fixed64 steamid = 5 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session and all users being added to the session must be friends with the user."];
|
30
|
+
}
|
31
|
+
|
32
|
+
message CGameNotifications_CreateSession_Response {
|
33
|
+
optional uint64 sessionid = 1 [(description) = "The sessionid of the created session."];
|
34
|
+
}
|
35
|
+
|
36
|
+
message CGameNotifications_DeleteSession_Request {
|
37
|
+
optional uint64 sessionid = 1 [(description) = "The sessionid to delete."];
|
38
|
+
optional uint32 appid = 2 [(description) = "The appid of the session to delete."];
|
39
|
+
optional fixed64 steamid = 3 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session."];
|
40
|
+
}
|
41
|
+
|
42
|
+
message CGameNotifications_DeleteSession_Response {
|
43
|
+
}
|
44
|
+
|
45
|
+
message CGameNotifications_UpdateSession_Request {
|
46
|
+
optional uint64 sessionid = 1 [(description) = "The sessionid to update."];
|
47
|
+
optional uint32 appid = 2 [(description) = "The appid of the session to update."];
|
48
|
+
optional .CGameNotifications_LocalizedText title = 3 [(description) = "(Optional) The new title of the session. If not specified, the title will not be changed."];
|
49
|
+
repeated .CGameNotifications_UserStatus users = 4 [(description) = "(Optional) A list of users whose state will be updated to reflect the given state. If the users are not already in the session, they will be added to it."];
|
50
|
+
optional fixed64 steamid = 6 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session and all users being added to the session must be friends with the user."];
|
51
|
+
}
|
52
|
+
|
53
|
+
message CGameNotifications_UpdateSession_Response {
|
54
|
+
}
|
55
|
+
|
56
|
+
message CGameNotifications_EnumerateSessions_Request {
|
57
|
+
optional uint32 appid = 1 [(description) = "The sessionid to request details for. Optional. If not specified, all the user's sessions will be returned."];
|
58
|
+
optional bool include_all_user_messages = 3 [(description) = "(Optional) Boolean determining whether the message for all users should be included. Defaults to false."];
|
59
|
+
optional bool include_auth_user_message = 4 [(description) = "(Optional) Boolean determining whether the message for the authenticated user should be included. Defaults to false."];
|
60
|
+
optional string language = 5 [(description) = "(Optional) Language to localize the text in."];
|
61
|
+
}
|
62
|
+
|
63
|
+
message CGameNotifications_Session {
|
64
|
+
optional uint64 sessionid = 1 [(description) = "The sessionid for this session."];
|
65
|
+
optional uint64 appid = 2 [(description) = "The appid for the session."];
|
66
|
+
optional uint64 context = 3 [(description) = "Game-specified context value the game can used to associate the session with some object on their backend."];
|
67
|
+
optional .CGameNotifications_LocalizedText title = 4 [(description) = "The current title for the session."];
|
68
|
+
optional uint32 time_created = 5 [(description) = "The time the session was created."];
|
69
|
+
optional uint32 time_updated = 6 [(description) = "The last time the session was updated."];
|
70
|
+
repeated .CGameNotifications_UserStatus user_status = 7 [(description) = "The status of all the users in the session."];
|
71
|
+
}
|
72
|
+
|
73
|
+
message CGameNotifications_EnumerateSessions_Response {
|
74
|
+
repeated .CGameNotifications_Session sessions = 1 [(description) = "A list of the user's sessions."];
|
75
|
+
}
|
76
|
+
|
77
|
+
message CGameNotifications_GetSessionDetails_Request {
|
78
|
+
message RequestedSession {
|
79
|
+
optional uint64 sessionid = 1 [(description) = "The sessionid to get details for."];
|
80
|
+
optional bool include_auth_user_message = 3 [(description) = "(Optional) Boolean determining whether the message for the authenticated user should be included. Defaults to false."];
|
81
|
+
}
|
82
|
+
|
83
|
+
repeated .CGameNotifications_GetSessionDetails_Request.RequestedSession sessions = 1;
|
84
|
+
optional uint32 appid = 2 [(description) = "The appid for the sessions."];
|
85
|
+
optional string language = 3 [(description) = "Language to localize the text in."];
|
86
|
+
}
|
87
|
+
|
88
|
+
message CGameNotifications_GetSessionDetails_Response {
|
89
|
+
repeated .CGameNotifications_Session sessions = 1 [(description) = "The details of the session."];
|
90
|
+
}
|
91
|
+
|
92
|
+
message GameNotificationSettings {
|
93
|
+
optional uint32 appid = 1 [(description) = "The appid to create the session for."];
|
94
|
+
optional bool allow_notifications = 2 [(description) = "Whether the user allows notification for this app."];
|
95
|
+
}
|
96
|
+
|
97
|
+
message CGameNotifications_UpdateNotificationSettings_Request {
|
98
|
+
repeated .GameNotificationSettings game_notification_settings = 1;
|
99
|
+
}
|
100
|
+
|
101
|
+
message CGameNotifications_UpdateNotificationSettings_Response {
|
102
|
+
}
|
103
|
+
|
104
|
+
message CGameNotifications_OnNotificationsRequested_Notification {
|
105
|
+
optional fixed64 steamid = 1 [(description) = "steamid of the user who notifications were requested for."];
|
106
|
+
optional uint32 appid = 2 [(description) = "The appid that requested notifications."];
|
107
|
+
}
|
108
|
+
|
109
|
+
message CGameNotifications_OnUserStatusChanged_Notification {
|
110
|
+
optional fixed64 steamid = 1 [(description) = "steamid of the user whose status changed."];
|
111
|
+
optional uint64 sessionid = 2 [(description) = "The sessionid of the session where the user's status was changed."];
|
112
|
+
optional uint32 appid = 3 [(description) = "The appid of the session where the user's status changed."];
|
113
|
+
optional .CGameNotifications_UserStatus status = 4 [(description) = "(Optional) New status of the user."];
|
114
|
+
optional bool removed = 5 [(description) = "(Optional) User has been removed from the session."];
|
115
|
+
}
|
116
|
+
|
117
|
+
service GameNotifications {
|
118
|
+
option (service_description) = "A service for functions related to the asyncronous game notification server.";
|
119
|
+
|
120
|
+
rpc UserCreateSession (.CGameNotifications_CreateSession_Request) returns (.CGameNotifications_CreateSession_Response) {
|
121
|
+
option (method_description) = "Creates an async game session";
|
122
|
+
}
|
123
|
+
|
124
|
+
rpc UserDeleteSession (.CGameNotifications_DeleteSession_Request) returns (.CGameNotifications_DeleteSession_Response) {
|
125
|
+
option (method_description) = "Deletes an async game session";
|
126
|
+
}
|
127
|
+
|
128
|
+
rpc UserUpdateSession (.CGameNotifications_UpdateSession_Request) returns (.CGameNotifications_UpdateSession_Response) {
|
129
|
+
option (method_description) = "Updates an async game session";
|
130
|
+
}
|
131
|
+
|
132
|
+
rpc EnumerateSessions (.CGameNotifications_EnumerateSessions_Request) returns (.CGameNotifications_EnumerateSessions_Response) {
|
133
|
+
option (method_description) = "Enumerates a user's sessions";
|
134
|
+
}
|
135
|
+
|
136
|
+
rpc GetSessionDetails (.CGameNotifications_GetSessionDetails_Request) returns (.CGameNotifications_GetSessionDetails_Response) {
|
137
|
+
option (method_description) = "Get the details for a specific session";
|
138
|
+
}
|
139
|
+
|
140
|
+
rpc UpdateNotificationSettings (.CGameNotifications_UpdateNotificationSettings_Request) returns (.CGameNotifications_UpdateNotificationSettings_Response) {
|
141
|
+
option (method_description) = "Updates whether a user allows game notifications for a specific app";
|
142
|
+
}
|
143
|
+
}
|
144
|
+
|
145
|
+
service GameNotificationsClient {
|
146
|
+
option (service_description) = "Client notifications";
|
147
|
+
option (service_execution_site) = k_EProtoExecutionSiteSteamClient;
|
148
|
+
|
149
|
+
rpc OnNotificationsRequested (.CGameNotifications_OnNotificationsRequested_Notification) returns (.NoResponse) {
|
150
|
+
option (method_description) = "Requests that the user opt into notifications";
|
151
|
+
}
|
152
|
+
|
153
|
+
rpc OnUserStatusChanged (.CGameNotifications_OnUserStatusChanged_Notification) returns (.NoResponse) {
|
154
|
+
option (method_description) = "Notification that the user's status has changed";
|
155
|
+
}
|
156
|
+
}
|