steamutils 1.2.1 → 1.2.3
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- package/SteamClient.js +49 -14
- package/package.json +1 -1
package/SteamClient.js
CHANGED
@@ -1200,20 +1200,55 @@ function SteamClient({
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1200
1200
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await sendHello()
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1201
1201
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1202
1202
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if (apps.some(a => (a.game_id || a) == 730)) {
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1203
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-
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1204
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-
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1205
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-
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1206
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-
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1207
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-
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1208
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-
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1209
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-
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1210
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-
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1211
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-
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1212
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-
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1213
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-
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1214
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-
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1215
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-
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1216
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-
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1203
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+
doSetInterval(function () {
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1204
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+
const maps = [
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1205
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+
"ar_baggage",
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1206
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+
"ar_dizzy",
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1207
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+
"ar_monastery",
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1208
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+
"ar_shoots",
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1209
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+
"cs_agency",
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1210
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+
"cs_assault",
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1211
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+
"cs_italy",
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1212
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+
"cs_militia",
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1213
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+
"cs_office",
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1214
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+
"de_ancient",
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1215
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+
"de_anubis",
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1216
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+
"de_bank",
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1217
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+
"de_boyard",
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1218
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+
"de_cache",
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1219
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+
"de_canals",
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1220
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+
"de_cbble",
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1221
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+
"de_chalice",
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1222
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+
"de_dust2",
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1223
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+
"de_inferno",
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1224
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+
"de_lake",
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1225
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+
"de_mirage",
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1226
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+
"de_nuke",
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1227
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+
"de_overpass",
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1228
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+
"de_safehouse",
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1229
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+
"de_shortnuke",
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1230
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+
"de_stmarc",
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1231
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+
"de_sugarcane",
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1232
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+
"de_train",
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1233
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+
"de_tuscan",
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1234
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+
"de_vertigo",
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1235
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+
"dz_ember",
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1236
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+
"dz_vineyard",
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1237
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+
"gd_cbble",
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1238
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+
"training1"
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1239
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+
]
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1240
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+
steamClient.uploadRichPresence(730, {
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1241
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+
'game:state': 'game',
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1242
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+
steam_display: '#display_GameKnownMapScore',
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1243
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+
connect: '+gcconnectG082AA752',
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1244
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+
version: CSGO_VER.toString(),
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1245
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+
'game:mode': 'competitive',
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1246
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+
'game:map': maps[Math.floor(Math.random() * maps.length)],
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1247
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+
'game:server': 'kv',
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1248
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+
'watch': _.random(1, 5).toString(),
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1249
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+
'game:score': `[ ${_.random(0, 5)} : ${_.random(0, 5)} ]`,
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1250
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+
})
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1251
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+
}, [30000, 60000], 'uploadRichPresenceCSGO')
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1217
1252
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}
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1218
1253
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1219
1254
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// await sleep(10000)
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