steamsheep-ts-game-engine 1.0.0 → 1.0.1

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Files changed (2) hide show
  1. package/README.md +11 -11
  2. package/package.json +3 -3
package/README.md CHANGED
@@ -189,7 +189,7 @@ interface ExtraData {
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  ```typescript
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  // src/game/config/init.ts
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- import type { GameState } from '@/engine/core/types';
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+ import type { GameState } from 'steamsheep-ts-game-engine/core';
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  export const initialState: GameState<Stats, Items, Flags, ExtraData> = {
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  stats: {
@@ -220,7 +220,7 @@ export const initialState: GameState<Stats, Items, Flags, ExtraData> = {
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  ```typescript
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  // src/game/store.ts
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- import { createGameEngineStore } from '@/engine/state/store';
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+ import { createGameEngineStore } from 'steamsheep-ts-game-engine/state';
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  import { initialState } from './config/init';
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  export const useGameStore = createGameEngineStore(
@@ -235,7 +235,7 @@ export type GameStore = ReturnType<typeof useGameStore>;
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  ```typescript
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  // src/game/content/actions.ts
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- import type { ActionDef } from '@/engine/core/types';
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+ import type { ActionDef } from 'steamsheep-ts-game-engine/core';
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  export const attackAction: ActionDef<Stats, Items, Flags, ExtraData> = {
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  id: 'attack_goblin',
@@ -276,8 +276,8 @@ export const attackAction: ActionDef<Stats, Items, Flags, ExtraData> = {
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  ```typescript
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  // src/components/GameUI.tsx
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  import { useGameStore } from '@/game/store';
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- import { FlowSystem } from '@/engine/systems/flow';
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- import { QuerySystem } from '@/engine/systems/query';
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+ import { FlowSystem } from 'steamsheep-ts-game-engine/systems';
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+ import { QuerySystem } from 'steamsheep-ts-game-engine/systems';
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  import { attackAction } from '@/game/content/actions';
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  function GameUI() {
@@ -399,7 +399,7 @@ export const EngineEvents = {
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  #### 监听事件
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  ```typescript
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- import { gameEvents, EngineEvents } from '@/engine/systems/events';
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+ import { gameEvents, EngineEvents } from 'steamsheep-ts-game-engine/systems';
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  // 监听属性变化
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  const unsubscribe = gameEvents.on(EngineEvents.STAT_CHANGE, (data) => {
@@ -489,7 +489,7 @@ static executeAction(...) {
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  #### 使用方法
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  ```typescript
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- import { FlowSystem } from '@/engine/systems/flow';
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+ import { FlowSystem } from 'steamsheep-ts-game-engine/systems';
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  const success = FlowSystem.executeAction(store, action);
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@@ -509,7 +509,7 @@ if (success) {
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  #### 常用查询
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  ```typescript
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- import { QuerySystem } from '@/engine/systems/query';
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+ import { QuerySystem } from 'steamsheep-ts-game-engine/systems';
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  // 检查是否有物品
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  const hasKey = QuerySystem.hasItem(state, 'key');
@@ -619,8 +619,8 @@ store.showModal('警告:此操作不可撤销', 'warn');
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  ```typescript
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  // src/App.tsx
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- import { OverlaySystem } from '@/engine/ui/OverlaySystem';
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- import { LogStream } from '@/engine/ui/LogStream';
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+ import { OverlaySystem } from 'steamsheep-ts-game-engine/ui';
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+ import { LogStream } from 'steamsheep-ts-game-engine/ui';
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  function App() {
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  return (
@@ -1053,7 +1053,7 @@ store.showToast('获得 10 金币', 'success');
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  2. **添加 `OverlaySystem` 组件**
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  ```typescript
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  // src/App.tsx
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- import { OverlaySystem } from '@/engine/ui/OverlaySystem';
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+ import { OverlaySystem } from 'steamsheep-ts-game-engine/ui';
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  function App() {
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  return (
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "steamsheep-ts-game-engine",
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- "version": "1.0.0",
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+ "version": "1.0.1",
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  "description": "通用游戏引擎框架 - 基于 TypeScript 和 Zustand 构建的文字冒险/RPG 游戏引擎",
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  "main": "./dist/index.js",
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  "module": "./dist/index.mjs",
@@ -55,8 +55,8 @@
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  "author": "Corey.H",
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  "license": "MIT",
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  "peerDependencies": {
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- "react": "^18.0.0",
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- "zustand": "^4.0.0"
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+ "react": "^18.0.0 || ^19.0.0",
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+ "zustand": "^4.0.0 || ^5.0.0"
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  },
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  "devDependencies": {
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  "@types/react": "^18.0.0",