steamcommunity 3.49.0 → 3.50.0

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@@ -1,6 +1,6 @@
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  module.exports = CEconItem;
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- function CEconItem(item, description, contextID) {
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+ function CEconItem(item, description, contextID, assetProperties) {
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  var thing;
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  for (thing in item) {
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  if (item.hasOwnProperty(thing)) {
@@ -86,6 +86,11 @@ function CEconItem(item, description, contextID) {
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  this.actions = [];
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  }
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+ // Assign asset_properties if provided
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+ if (assetProperties) {
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+ this.asset_properties = assetProperties;
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+ }
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+
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  // One wouldn't think that we need this if statement, but apparently v8 has a weird bug/quirk where deleting a
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  // property results in greatly increased memory usage. Because that makes sense.
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  if (this.currency) {
@@ -647,12 +647,21 @@ SteamCommunity.prototype.getUserInventoryContents = function(userID, appID, cont
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  return;
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  }
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+ // Build asset_properties lookup by assetid
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+ var assetPropertiesLookup = {};
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+ if (body.asset_properties) {
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+ for (var j = 0; j < body.asset_properties.length; j++) {
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+ assetPropertiesLookup[body.asset_properties[j].assetid] = body.asset_properties[j].asset_properties;
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+ }
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+ }
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+
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  for (var i = 0; i < body.assets.length; i++) {
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  var description = getDescription(body.descriptions, body.assets[i].classid, body.assets[i].instanceid);
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  if (!tradableOnly || (description && description.tradable)) {
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  body.assets[i].pos = pos++;
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- (body.assets[i].currencyid ? currency : inventory).push(new CEconItem(body.assets[i], description, contextID));
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+ var assetProperties = assetPropertiesLookup[body.assets[i].assetid] || null;
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+ (body.assets[i].currencyid ? currency : inventory).push(new CEconItem(body.assets[i], description, contextID, assetProperties));
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  }
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  }
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "steamcommunity",
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- "version": "3.49.0",
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+ "version": "3.50.0",
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  "description": "Provides an interface for logging into and interacting with the Steam Community website",
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  "files": [
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  "/classes",