steamcommunity 3.47.1 → 3.48.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +22 -22
- package/classes/CConfirmation.js +37 -37
- package/classes/CEconItem.js +120 -120
- package/classes/CSteamSharedFile.js +221 -221
- package/classes/CSteamUser.js +225 -225
- package/components/confirmations.js +428 -428
- package/components/groups.js +798 -798
- package/components/help.js +64 -64
- package/components/helpers.js +128 -128
- package/components/http.js +150 -150
- package/components/inventoryhistory.js +173 -173
- package/components/login.js +110 -110
- package/components/market.js +387 -387
- package/components/profile.js +475 -475
- package/components/sharedfiles.js +158 -158
- package/components/twofactor.js +152 -152
- package/components/users.js +831 -831
- package/components/webapi.js +128 -25
- package/examples/README.md +35 -35
- package/examples/accept_all_confirmations.js +173 -173
- package/examples/disable_twofactor.js +98 -135
- package/examples/enable_twofactor.js +143 -182
- package/index.js +466 -462
- package/package.json +44 -44
- package/resources/EChatState.js +14 -14
- package/resources/EConfirmationType.js +12 -12
- package/resources/EFriendRelationship.js +23 -23
- package/resources/EPersonaState.js +23 -23
- package/resources/EPersonaStateFlag.js +32 -32
- package/resources/EResult.js +254 -254
- package/resources/ESharedFileType.js +13 -13
package/classes/CSteamUser.js
CHANGED
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@@ -1,225 +1,225 @@
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var SteamCommunity = require('../index.js');
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var Helpers = require('../components/helpers.js');
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var SteamID = require('steamid');
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var xml2js = require('xml2js');
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SteamCommunity.prototype.getSteamUser = function(id, callback) {
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if(typeof id !== 'string' && !Helpers.isSteamID(id)) {
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throw new Error("id parameter should be a user URL string or a SteamID object");
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}
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if(typeof id === 'object' && (id.universe != SteamID.Universe.PUBLIC || id.type != SteamID.Type.INDIVIDUAL)) {
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throw new Error("SteamID must stand for an individual account in the public universe");
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}
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var self = this;
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this.httpRequest("http://steamcommunity.com/" + (typeof id === 'string' ? "id/" + id : "profiles/" + id.toString()) + "/?xml=1", function(err, response, body) {
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if (err) {
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callback(err);
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return;
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}
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xml2js.parseString(body, function(err, result) {
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if(err || (!result.response && !result.profile)) {
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callback(err || new Error("No valid response"));
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return;
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}
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if(result.response && result.response.error && result.response.error.length) {
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callback(new Error(result.response.error[0]));
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return;
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}
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// Try and find custom URL from redirect
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var customurl = null;
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if(response.request.redirects && response.request.redirects.length) {
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var match = response.request.redirects[0].redirectUri.match(/https?:\/\/steamcommunity\.com\/id\/([^/])+\/\?xml=1/);
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if(match) {
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customurl = match[1];
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}
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}
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if(!result.profile.steamID64) {
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callback(new Error("No valid response"));
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return;
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}
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callback(null, new CSteamUser(self, result.profile, customurl));
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});
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}, "steamcommunity");
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};
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function CSteamUser(community, userData, customurl) {
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this._community = community;
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this.steamID = new SteamID(userData.steamID64[0]);
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this.name = processItem('steamID');
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this.onlineState = processItem('onlineState');
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this.stateMessage = processItem('stateMessage');
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this.privacyState = processItem('privacyState', 'uncreated');
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this.visibilityState = processItem('visibilityState');
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this.avatarHash = processItem('avatarIcon', '').match(/([0-9a-f]+)\.[a-z]+$/);
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if(this.avatarHash) {
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this.avatarHash = this.avatarHash[1];
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}
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this.vacBanned = processItem('vacBanned', false) == 1;
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this.tradeBanState = processItem('tradeBanState', 'None');
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this.isLimitedAccount = processItem('isLimitedAccount') == 1;
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this.customURL = processItem('customURL', customurl);
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if(this.visibilityState == 3) {
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let memberSinceValue = processItem('memberSince', '0').replace(/(\d{1,2})(st|nd|th)/, "$1");
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if (memberSinceValue.indexOf(',') === -1) {
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memberSinceValue += ', ' + new Date().getFullYear();
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}
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this.memberSince = new Date(memberSinceValue);
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this.location = processItem('location');
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this.realName = processItem('realname');
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this.summary = processItem('summary');
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} else {
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this.memberSince = null;
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this.location = null;
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this.realName = null;
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this.summary = null;
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}
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// Maybe handle mostPlayedGames?
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this.groups = null;
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this.primaryGroup = null;
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var self = this;
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if(userData.groups && userData.groups[0] && userData.groups[0].group) {
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this.groups = userData.groups[0].group.map(function(group) {
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if(group['$'] && group['$'].isPrimary === "1") {
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self.primaryGroup = new SteamID(group.groupID64[0]);
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}
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return new SteamID(group.groupID64[0]);
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});
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}
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function processItem(name, defaultVal) {
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if(!userData[name]) {
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return defaultVal;
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}
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return userData[name][0];
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}
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}
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CSteamUser.getAvatarURL = function(hash, size, protocol) {
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size = size || '';
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protocol = protocol || 'http://';
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hash = hash || "72f78b4c8cc1f62323f8a33f6d53e27db57c2252"; // The default "?" avatar
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var url = protocol + "steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/" + hash.substring(0, 2) + "/" + hash;
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if(size == 'full' || size == 'medium') {
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return url + "_" + size + ".jpg";
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} else {
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return url + ".jpg";
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}
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};
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CSteamUser.prototype.getAvatarURL = function(size, protocol) {
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return CSteamUser.getAvatarURL(this.avatarHash, size, protocol);
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};
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CSteamUser.prototype.addFriend = function(callback) {
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this._community.addFriend(this.steamID, callback);
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};
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CSteamUser.prototype.acceptFriendRequest = function(callback) {
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this._community.acceptFriendRequest(this.steamID, callback);
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};
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CSteamUser.prototype.removeFriend = function(callback) {
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this._community.removeFriend(this.steamID, callback);
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};
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CSteamUser.prototype.blockCommunication = function(callback) {
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this._community.blockCommunication(this.steamID, callback);
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};
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CSteamUser.prototype.unblockCommunication = function(callback) {
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this._community.unblockCommunication(this.steamID, callback);
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};
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CSteamUser.prototype.comment = function(message, callback) {
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this._community.postUserComment(this.steamID, message, callback);
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};
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CSteamUser.prototype.deleteComment = function(commentID, callback) {
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this._community.deleteUserComment(this.steamID, commentID, callback);
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};
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CSteamUser.prototype.getComments = function(options, callback) {
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this._community.getUserComments(this.steamID, options, callback);
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};
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CSteamUser.prototype.inviteToGroup = function(groupID, callback) {
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this._community.inviteUserToGroup(this.steamID, groupID, callback);
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};
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CSteamUser.prototype.follow = function(callback) {
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this._community.followUser(this.steamID, callback);
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};
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CSteamUser.prototype.unfollow = function(callback) {
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this._community.unfollowUser(this.steamID, callback);
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};
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CSteamUser.prototype.getAliases = function(callback) {
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this._community.getUserAliases(this.steamID, callback);
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};
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CSteamUser.prototype.getInventoryContexts = function(callback) {
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this._community.getUserInventoryContexts(this.steamID, callback);
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};
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/**
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* Get the contents of a user's inventory context.
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* @deprecated Use CSteamUser#getInventoryContents instead
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* @param {int} appID - The Steam application ID of the game for which you want an inventory
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* @param {int} contextID - The ID of the "context" within the game you want to retrieve
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* @param {boolean} tradableOnly - true to get only tradable items and currencies
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* @param callback
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*/
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CSteamUser.prototype.getInventory = function(appID, contextID, tradableOnly, callback) {
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this._community.getUserInventory(this.steamID, appID, contextID, tradableOnly, callback);
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};
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/**
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* Get the contents of a user's inventory context.
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* @param {int} appID - The Steam application ID of the game for which you want an inventory
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* @param {int} contextID - The ID of the "context" within the game you want to retrieve
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* @param {boolean} tradableOnly - true to get only tradable items and currencies
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* @param {string} [language] - The language of item descriptions to return. Omit for default (which may either be English or your account's chosen language)
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* @param callback
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*/
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CSteamUser.prototype.getInventoryContents = function(appID, contextID, tradableOnly, language, callback) {
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this._community.getUserInventoryContents(this.steamID, appID, contextID, tradableOnly, language, callback);
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};
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/**
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* Get the background URL of user's profile.
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* @param {function} callback
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*/
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CSteamUser.prototype.getProfileBackground = function(callback) {
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this._community.getUserProfileBackground(this.steamID, callback);
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};
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/**
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* Upload an image to Steam and send it to the target user over chat.
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* @param {Buffer} imageContentsBuffer - The image contents, as a Buffer
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* @param {{spoiler?: boolean}} [options]
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* @param {function} callback
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*/
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CSteamUser.prototype.sendImage = function(imageContentsBuffer, options, callback) {
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this._community.sendImageToUser(this.steamID, imageContentsBuffer, options, callback);
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};
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var SteamCommunity = require('../index.js');
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var Helpers = require('../components/helpers.js');
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var SteamID = require('steamid');
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var xml2js = require('xml2js');
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SteamCommunity.prototype.getSteamUser = function(id, callback) {
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if(typeof id !== 'string' && !Helpers.isSteamID(id)) {
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throw new Error("id parameter should be a user URL string or a SteamID object");
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}
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if(typeof id === 'object' && (id.universe != SteamID.Universe.PUBLIC || id.type != SteamID.Type.INDIVIDUAL)) {
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throw new Error("SteamID must stand for an individual account in the public universe");
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}
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var self = this;
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this.httpRequest("http://steamcommunity.com/" + (typeof id === 'string' ? "id/" + id : "profiles/" + id.toString()) + "/?xml=1", function(err, response, body) {
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if (err) {
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callback(err);
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return;
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}
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xml2js.parseString(body, function(err, result) {
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if(err || (!result.response && !result.profile)) {
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callback(err || new Error("No valid response"));
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return;
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}
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if(result.response && result.response.error && result.response.error.length) {
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callback(new Error(result.response.error[0]));
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return;
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}
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// Try and find custom URL from redirect
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var customurl = null;
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if(response.request.redirects && response.request.redirects.length) {
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var match = response.request.redirects[0].redirectUri.match(/https?:\/\/steamcommunity\.com\/id\/([^/])+\/\?xml=1/);
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if(match) {
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customurl = match[1];
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}
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}
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if(!result.profile.steamID64) {
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callback(new Error("No valid response"));
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return;
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}
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callback(null, new CSteamUser(self, result.profile, customurl));
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});
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}, "steamcommunity");
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};
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function CSteamUser(community, userData, customurl) {
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this._community = community;
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this.steamID = new SteamID(userData.steamID64[0]);
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this.name = processItem('steamID');
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this.onlineState = processItem('onlineState');
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this.stateMessage = processItem('stateMessage');
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this.privacyState = processItem('privacyState', 'uncreated');
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this.visibilityState = processItem('visibilityState');
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this.avatarHash = processItem('avatarIcon', '').match(/([0-9a-f]+)\.[a-z]+$/);
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if(this.avatarHash) {
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this.avatarHash = this.avatarHash[1];
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}
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this.vacBanned = processItem('vacBanned', false) == 1;
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this.tradeBanState = processItem('tradeBanState', 'None');
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68
|
+
this.isLimitedAccount = processItem('isLimitedAccount') == 1;
|
|
69
|
+
this.customURL = processItem('customURL', customurl);
|
|
70
|
+
|
|
71
|
+
if(this.visibilityState == 3) {
|
|
72
|
+
let memberSinceValue = processItem('memberSince', '0').replace(/(\d{1,2})(st|nd|th)/, "$1");
|
|
73
|
+
|
|
74
|
+
if (memberSinceValue.indexOf(',') === -1) {
|
|
75
|
+
memberSinceValue += ', ' + new Date().getFullYear();
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
this.memberSince = new Date(memberSinceValue);
|
|
79
|
+
this.location = processItem('location');
|
|
80
|
+
this.realName = processItem('realname');
|
|
81
|
+
this.summary = processItem('summary');
|
|
82
|
+
} else {
|
|
83
|
+
this.memberSince = null;
|
|
84
|
+
this.location = null;
|
|
85
|
+
this.realName = null;
|
|
86
|
+
this.summary = null;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
// Maybe handle mostPlayedGames?
|
|
90
|
+
|
|
91
|
+
this.groups = null;
|
|
92
|
+
this.primaryGroup = null;
|
|
93
|
+
|
|
94
|
+
var self = this;
|
|
95
|
+
if(userData.groups && userData.groups[0] && userData.groups[0].group) {
|
|
96
|
+
this.groups = userData.groups[0].group.map(function(group) {
|
|
97
|
+
if(group['$'] && group['$'].isPrimary === "1") {
|
|
98
|
+
self.primaryGroup = new SteamID(group.groupID64[0]);
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
return new SteamID(group.groupID64[0]);
|
|
102
|
+
});
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
function processItem(name, defaultVal) {
|
|
106
|
+
if(!userData[name]) {
|
|
107
|
+
return defaultVal;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
return userData[name][0];
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
CSteamUser.getAvatarURL = function(hash, size, protocol) {
|
|
115
|
+
size = size || '';
|
|
116
|
+
protocol = protocol || 'http://';
|
|
117
|
+
|
|
118
|
+
hash = hash || "72f78b4c8cc1f62323f8a33f6d53e27db57c2252"; // The default "?" avatar
|
|
119
|
+
|
|
120
|
+
var url = protocol + "steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/" + hash.substring(0, 2) + "/" + hash;
|
|
121
|
+
if(size == 'full' || size == 'medium') {
|
|
122
|
+
return url + "_" + size + ".jpg";
|
|
123
|
+
} else {
|
|
124
|
+
return url + ".jpg";
|
|
125
|
+
}
|
|
126
|
+
};
|
|
127
|
+
|
|
128
|
+
CSteamUser.prototype.getAvatarURL = function(size, protocol) {
|
|
129
|
+
return CSteamUser.getAvatarURL(this.avatarHash, size, protocol);
|
|
130
|
+
};
|
|
131
|
+
|
|
132
|
+
CSteamUser.prototype.addFriend = function(callback) {
|
|
133
|
+
this._community.addFriend(this.steamID, callback);
|
|
134
|
+
};
|
|
135
|
+
|
|
136
|
+
CSteamUser.prototype.acceptFriendRequest = function(callback) {
|
|
137
|
+
this._community.acceptFriendRequest(this.steamID, callback);
|
|
138
|
+
};
|
|
139
|
+
|
|
140
|
+
CSteamUser.prototype.removeFriend = function(callback) {
|
|
141
|
+
this._community.removeFriend(this.steamID, callback);
|
|
142
|
+
|
|
143
|
+
};
|
|
144
|
+
|
|
145
|
+
CSteamUser.prototype.blockCommunication = function(callback) {
|
|
146
|
+
this._community.blockCommunication(this.steamID, callback);
|
|
147
|
+
};
|
|
148
|
+
|
|
149
|
+
CSteamUser.prototype.unblockCommunication = function(callback) {
|
|
150
|
+
this._community.unblockCommunication(this.steamID, callback);
|
|
151
|
+
};
|
|
152
|
+
|
|
153
|
+
CSteamUser.prototype.comment = function(message, callback) {
|
|
154
|
+
this._community.postUserComment(this.steamID, message, callback);
|
|
155
|
+
};
|
|
156
|
+
|
|
157
|
+
CSteamUser.prototype.deleteComment = function(commentID, callback) {
|
|
158
|
+
this._community.deleteUserComment(this.steamID, commentID, callback);
|
|
159
|
+
};
|
|
160
|
+
|
|
161
|
+
CSteamUser.prototype.getComments = function(options, callback) {
|
|
162
|
+
this._community.getUserComments(this.steamID, options, callback);
|
|
163
|
+
};
|
|
164
|
+
|
|
165
|
+
CSteamUser.prototype.inviteToGroup = function(groupID, callback) {
|
|
166
|
+
this._community.inviteUserToGroup(this.steamID, groupID, callback);
|
|
167
|
+
};
|
|
168
|
+
|
|
169
|
+
CSteamUser.prototype.follow = function(callback) {
|
|
170
|
+
this._community.followUser(this.steamID, callback);
|
|
171
|
+
};
|
|
172
|
+
|
|
173
|
+
CSteamUser.prototype.unfollow = function(callback) {
|
|
174
|
+
this._community.unfollowUser(this.steamID, callback);
|
|
175
|
+
};
|
|
176
|
+
|
|
177
|
+
CSteamUser.prototype.getAliases = function(callback) {
|
|
178
|
+
this._community.getUserAliases(this.steamID, callback);
|
|
179
|
+
};
|
|
180
|
+
|
|
181
|
+
CSteamUser.prototype.getInventoryContexts = function(callback) {
|
|
182
|
+
this._community.getUserInventoryContexts(this.steamID, callback);
|
|
183
|
+
};
|
|
184
|
+
|
|
185
|
+
/**
|
|
186
|
+
* Get the contents of a user's inventory context.
|
|
187
|
+
* @deprecated Use CSteamUser#getInventoryContents instead
|
|
188
|
+
* @param {int} appID - The Steam application ID of the game for which you want an inventory
|
|
189
|
+
* @param {int} contextID - The ID of the "context" within the game you want to retrieve
|
|
190
|
+
* @param {boolean} tradableOnly - true to get only tradable items and currencies
|
|
191
|
+
* @param callback
|
|
192
|
+
*/
|
|
193
|
+
CSteamUser.prototype.getInventory = function(appID, contextID, tradableOnly, callback) {
|
|
194
|
+
this._community.getUserInventory(this.steamID, appID, contextID, tradableOnly, callback);
|
|
195
|
+
};
|
|
196
|
+
|
|
197
|
+
/**
|
|
198
|
+
* Get the contents of a user's inventory context.
|
|
199
|
+
* @param {int} appID - The Steam application ID of the game for which you want an inventory
|
|
200
|
+
* @param {int} contextID - The ID of the "context" within the game you want to retrieve
|
|
201
|
+
* @param {boolean} tradableOnly - true to get only tradable items and currencies
|
|
202
|
+
* @param {string} [language] - The language of item descriptions to return. Omit for default (which may either be English or your account's chosen language)
|
|
203
|
+
* @param callback
|
|
204
|
+
*/
|
|
205
|
+
CSteamUser.prototype.getInventoryContents = function(appID, contextID, tradableOnly, language, callback) {
|
|
206
|
+
this._community.getUserInventoryContents(this.steamID, appID, contextID, tradableOnly, language, callback);
|
|
207
|
+
};
|
|
208
|
+
|
|
209
|
+
/**
|
|
210
|
+
* Get the background URL of user's profile.
|
|
211
|
+
* @param {function} callback
|
|
212
|
+
*/
|
|
213
|
+
CSteamUser.prototype.getProfileBackground = function(callback) {
|
|
214
|
+
this._community.getUserProfileBackground(this.steamID, callback);
|
|
215
|
+
};
|
|
216
|
+
|
|
217
|
+
/**
|
|
218
|
+
* Upload an image to Steam and send it to the target user over chat.
|
|
219
|
+
* @param {Buffer} imageContentsBuffer - The image contents, as a Buffer
|
|
220
|
+
* @param {{spoiler?: boolean}} [options]
|
|
221
|
+
* @param {function} callback
|
|
222
|
+
*/
|
|
223
|
+
CSteamUser.prototype.sendImage = function(imageContentsBuffer, options, callback) {
|
|
224
|
+
this._community.sendImageToUser(this.steamID, imageContentsBuffer, options, callback);
|
|
225
|
+
};
|