steamcommunity 3.47.0 → 3.48.0

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@@ -1,49 +1,152 @@
1
- var SteamCommunity = require('../index.js');
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+ const SteamCommunity = require('../index.js');
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2
 
3
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  const Helpers = require('./helpers.js');
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4
 
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- SteamCommunity.prototype.getWebApiKey = function(domain, callback) {
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- var self = this;
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+ /**
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+ * Retrieves your account's Steam Web API key, if you already have one. If you don't yet have one, this will fail.
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+ * To create a Web API key, use `createWebApiKey()`.
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+ *
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+ * @param {null|function} unused - No longer used, kept for backward compatibility. You can omit this parameter and pass
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+ * your callback directly as the first parameter if you want.
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+ * @param {function} callback
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+ */
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+ SteamCommunity.prototype.getWebApiKey = function(unused, callback) {
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+ if (typeof unused == 'function') {
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+ callback = unused;
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+ }
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+
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  this.httpRequest({
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- "uri": "https://steamcommunity.com/dev/apikey?l=english",
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- "followRedirect": false
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- }, function(err, response, body) {
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+ uri: 'https://steamcommunity.com/dev/apikey?l=english',
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+ followRedirect: false
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+ }, (err, response, body) => {
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  if (err) {
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  callback(err);
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  return;
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  }
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- if(body.match(/<h2>Access Denied<\/h2>/)) {
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- return callback(new Error("Access Denied"));
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+ if (body.match(/You must have a validated email address to create a Steam Web API key./)) {
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+ return callback(new Error('You must have a validated email address to create a Steam Web API key.'));
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+ }
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+
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+ if (body.match(/Your account requires (<a [^>]+>)?Steam Guard Mobile Authenticator/)) {
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+ return callback(new Error('Steam Guard Mobile Authenticator required to create a Steam Web API key'));
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  }
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- if(body.match(/You must have a validated email address to create a Steam Web API key./)) {
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- return callback(new Error("You must have a validated email address to create a Steam Web API key."));
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+ if (body.match(/<h2>Access Denied<\/h2>/)) {
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+ return callback(new Error('Access Denied'));
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  }
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- var match = body.match(/<p>Key: ([0-9A-F]+)<\/p>/);
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- if(match) {
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+ let match = body.match(/<p>Key: ([0-9A-F]+)<\/p>/);
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+ if (match) {
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  // We already have an API key registered
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  callback(null, match[1]);
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  } else {
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- // We need to register a new API key
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- self.httpRequestPost('https://steamcommunity.com/dev/registerkey?l=english', {
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- "form": {
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- "domain": domain,
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- "agreeToTerms": "agreed",
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- "sessionid": self.getSessionID(),
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- "Submit": "Register"
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+ callback(new Error('No API key created for this account'));
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+ }
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+ }, "steamcommunity");
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+ };
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+
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+ /**
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+ * @typedef CreateApiKeyOptions
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+ * @property {string} domain - The domain to associate with your API key
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+ * @property {string} [requestID] - If finalizing an existing create request, include the request ID
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+ * @property {string|Buffer} [identitySecret] - If you pass your identity_secret here, then steamcommunity will
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+ * internally handle accepting any confirmations.
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+ */
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+
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+ /**
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+ * @typedef CreateApiKeyResponse
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+ * @property {boolean} confirmationRequired
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+ * @property {string} [apiKey] - If creating your API key succeeded, this is the new key
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+ * @property {CreateApiKeyOptions} [finalizeOptions] - If confirmation is required to create a key, then accept the
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+ * confirmation, then call createWebApiKey again and pass this whole object for the `options` parameter.
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+ */
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+
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+ /**
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+ * @callback createWebApiKeyCallback
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+ * @param {Error|null} err
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+ * @param {CreateApiKeyResponse} [result]
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+ */
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+
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+ /**
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+ * Starts the process to create a Steam Web API key. When the callback is fired, you will need to approve a mobile
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+ * confirmation in your app or using getConfirmations().
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+ *
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+ * @param {CreateApiKeyOptions} options
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+ * @param {createWebApiKeyCallback} callback
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+ */
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+ SteamCommunity.prototype.createWebApiKey = function(options, callback) {
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+ if (!options.domain) {
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+ callback(new Error('Passing a domain is required to register an API key'));
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+ return;
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+ }
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+
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+ this.httpRequestPost({
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+ uri: 'https://steamcommunity.com/dev/requestkey',
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+ form: {
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+ domain: options.domain,
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+ request_id: options.requestID || '0',
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+ sessionid: this.getSessionID(),
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+ agreeToTerms: 'true'
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+ },
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+ json: true
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+ }, (err, res, body) => {
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+ if (err) {
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+ callback(err);
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+ return;
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+ }
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+
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+ // body.requires_confirmation is 1/0, but the Steam website doesn't check this value and instead only checks the
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+ // value of `success`. So let's just do that.
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+
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+ // This is a mess. I'm glad we have promises and await now.
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+
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+ switch (body.success) {
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+ case SteamCommunity.EResult.OK:
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+ if (body.api_key) {
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+ callback(null, {confirmationRequired: false, apiKey: body.api_key});
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+ return;
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  }
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- }, function(err, response, body) {
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- if (err) {
39
- callback(err);
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+
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+ // It's not been observed that we get result OK without api_key included, but the Steam website doesn't
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+ // use this value so let's be safe just in case it disappears in the future.
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+ this.getWebApiKey((err, key) => {
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+ if (err) {
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+ callback(err);
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+ return;
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+ }
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+
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+ callback(null, {confirmationRequired: false, apiKey: key});
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+ });
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+ return;
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+
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+ case SteamCommunity.EResult.Pending:
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+ let finalizeOptions = {
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+ domain: options.domain,
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+ requestID: body.request_id || options.requestID
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+ }
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+
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+ if (options.identitySecret) {
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+ this.acceptConfirmationForObject(options.identitySecret, finalizeOptions.requestID, (err) => {
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+ if (err) {
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+ callback(err);
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+ } else {
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+ this.createWebApiKey(finalizeOptions, callback);
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+ }
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+ });
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137
  return;
41
138
  }
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139
 
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- self.getWebApiKey(domain, callback);
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- }, "steamcommunity");
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+ callback(null, {
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+ confirmationRequired: true,
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+ finalizeOptions: finalizeOptions
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+ });
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+ return;
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+
146
+ default:
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+ callback(Helpers.eresultError(body.success));
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148
  }
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- }, "steamcommunity");
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+ });
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150
  };
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151
 
49
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  /**
@@ -1,7 +1,7 @@
1
1
  // If you aren't running this script inside of the repository, replace the following line with:
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2
  // const SteamCommunity = require('steamcommunity');
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3
  const SteamCommunity = require('../index.js');
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- const SteamSession = require('steam-session');
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+ const SteamTotp = require('steam-totp');
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5
  const ReadLine = require('readline');
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6
 
7
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  let g_AbortPromptFunc = null;
@@ -13,69 +13,32 @@ async function main() {
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13
  let accountName = await promptAsync('Username: ');
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  let password = await promptAsync('Password (hidden): ', true);
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15
 
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- // Create a LoginSession for us to use to attempt to log into steam
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- let session = new SteamSession.LoginSession(SteamSession.EAuthTokenPlatformType.MobileApp);
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-
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- // Go ahead and attach our event handlers before we do anything else.
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- session.on('authenticated', async () => {
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- abortPrompt();
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-
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- let accessToken = session.accessToken;
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- let cookies = await session.getWebCookies();
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+ attemptLogin(accountName, password);
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+ }
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18
 
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- community.setCookies(cookies);
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- community.setMobileAppAccessToken(accessToken);
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+ function attemptLogin(accountName, password, twoFactorCode) {
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+ community.login({
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+ accountName,
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+ password,
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+ twoFactorCode,
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+ disableMobile: false
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+ }, async (err) => {
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+ if (err && err.message == 'SteamGuardMobile') {
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+ let code = await promptAsync('Steam Guard App Code OR Shared Secret: ');
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+ if (code.length > 5) {
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+ // If we were provided a shared secret, turn it into a code.
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+ code = SteamTotp.getAuthCode(code);
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+ }
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+ attemptLogin(accountName, password, code);
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+ return;
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+ }
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35
 
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- // Enabling or disabling 2FA is presently the only action in node-steamcommunity which requires an access token.
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- // In all other cases, using `community.setCookies(cookies)` is all you need to do in order to be logged in,
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- // although there's never any harm in setting a mobile app access token.
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+ if (err) {
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+ throw err;
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+ }
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39
 
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  doRevoke();
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41
  });
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-
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- session.on('timeout', () => {
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- abortPrompt();
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- console.log('This login attempt has timed out.');
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- });
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-
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- session.on('error', (err) => {
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- abortPrompt();
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-
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- // This should ordinarily not happen. This only happens in case there's some kind of unexpected error while
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- // polling, e.g. the network connection goes down or Steam chokes on something.
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-
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- console.log(`ERROR: This login attempt has failed! ${err.message}`);
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- });
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-
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- // Start our login attempt
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- let startResult = await session.startWithCredentials({accountName, password});
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- if (startResult.actionRequired) {
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- // Some Steam Guard action is required. We only care about email and device codes; in theory an
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- // EmailConfirmation and/or DeviceConfirmation action could be possible, but we're just going to ignore those.
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- // If the user does receive a confirmation and accepts it, LoginSession will detect and handle that automatically.
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- // The only consequence of ignoring it here is that we don't print a message to the user indicating that they
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- // could accept an email or device confirmation.
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-
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- let codeActionTypes = [SteamSession.EAuthSessionGuardType.EmailCode, SteamSession.EAuthSessionGuardType.DeviceCode];
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- let codeAction = startResult.validActions.find(action => codeActionTypes.includes(action.type));
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- if (codeAction) {
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- if (codeAction.type == SteamSession.EAuthSessionGuardType.EmailCode) {
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- // We wouldn't expect this to happen since we're trying to disable 2FA, but just in case...
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- console.log(`A code has been sent to your email address at ${codeAction.detail}.`);
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- } else {
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- console.log('You need to provide a Steam Guard Mobile Authenticator code.');
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- }
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-
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- let code = await promptAsync('Code: ');
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- if (code) {
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- await session.submitSteamGuardCode(code);
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- }
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-
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- // If we fall through here without submitting a Steam Guard code, that means one of two things:
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- // 1. The user pressed enter without providing a code, in which case the script will simply exit
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- // 2. The user approved a device/email confirmation, in which case 'authenticated' was emitted and the prompt was canceled
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- }
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- }
79
42
  }
80
43
 
81
44
  async function doRevoke() {
@@ -1,7 +1,6 @@
1
1
  // If you aren't running this script inside of the repository, replace the following line with:
2
2
  // const SteamCommunity = require('steamcommunity');
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3
  const SteamCommunity = require('../index.js');
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- const SteamSession = require('steam-session');
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4
  const ReadLine = require('readline');
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5
  const FS = require('fs');
7
6
 
@@ -16,69 +15,28 @@ async function main() {
16
15
  let accountName = await promptAsync('Username: ');
17
16
  let password = await promptAsync('Password (hidden): ', true);
18
17
 
19
- // Create a LoginSession for us to use to attempt to log into steam
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- let session = new SteamSession.LoginSession(SteamSession.EAuthTokenPlatformType.MobileApp);
21
-
22
- // Go ahead and attach our event handlers before we do anything else.
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- session.on('authenticated', async () => {
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- abortPrompt();
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-
26
- let accessToken = session.accessToken;
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- let cookies = await session.getWebCookies();
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+ attemptLogin(accountName, password);
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+ }
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20
 
29
- community.setCookies(cookies);
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- community.setMobileAppAccessToken(accessToken);
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+ function attemptLogin(accountName, password, authCode) {
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+ community.login({
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+ accountName,
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+ password,
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+ authCode,
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+ disableMobile: false
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+ }, async (err) => {
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+ if (err && err.message == 'SteamGuard') {
29
+ let code = await promptAsync('Steam Guard Email Code: ');
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+ attemptLogin(accountName, password, code);
31
+ return;
32
+ }
31
33
 
32
- // Enabling or disabling 2FA is presently the only action in node-steamcommunity which requires an access token.
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- // In all other cases, using `community.setCookies(cookies)` is all you need to do in order to be logged in,
34
- // although there's never any harm in setting a mobile app access token.
34
+ if (err) {
35
+ throw err;
36
+ }
35
37
 
36
38
  doSetup();
37
39
  });
38
-
39
- session.on('timeout', () => {
40
- abortPrompt();
41
- console.log('This login attempt has timed out.');
42
- });
43
-
44
- session.on('error', (err) => {
45
- abortPrompt();
46
-
47
- // This should ordinarily not happen. This only happens in case there's some kind of unexpected error while
48
- // polling, e.g. the network connection goes down or Steam chokes on something.
49
-
50
- console.log(`ERROR: This login attempt has failed! ${err.message}`);
51
- });
52
-
53
- // Start our login attempt
54
- let startResult = await session.startWithCredentials({accountName, password});
55
- if (startResult.actionRequired) {
56
- // Some Steam Guard action is required. We only care about email and device codes; in theory an
57
- // EmailConfirmation and/or DeviceConfirmation action could be possible, but we're just going to ignore those.
58
- // If the user does receive a confirmation and accepts it, LoginSession will detect and handle that automatically.
59
- // The only consequence of ignoring it here is that we don't print a message to the user indicating that they
60
- // could accept an email or device confirmation.
61
-
62
- let codeActionTypes = [SteamSession.EAuthSessionGuardType.EmailCode, SteamSession.EAuthSessionGuardType.DeviceCode];
63
- let codeAction = startResult.validActions.find(action => codeActionTypes.includes(action.type));
64
- if (codeAction) {
65
- if (codeAction.type == SteamSession.EAuthSessionGuardType.EmailCode) {
66
- console.log(`A code has been sent to your email address at ${codeAction.detail}.`);
67
- } else {
68
- // We wouldn't expect this to happen since we're trying to enable 2FA, but just in case...
69
- console.log('You need to provide a Steam Guard Mobile Authenticator code.');
70
- }
71
-
72
- let code = await promptAsync('Code: ');
73
- if (code) {
74
- await session.submitSteamGuardCode(code);
75
- }
76
-
77
- // If we fall through here without submitting a Steam Guard code, that means one of two things:
78
- // 1. The user pressed enter without providing a code, in which case the script will simply exit
79
- // 2. The user approved a device/email confirmation, in which case 'authenticated' was emitted and the prompt was canceled
80
- }
81
- }
82
40
  }
83
41
 
84
42
  function doSetup() {
@@ -118,10 +76,13 @@ function doSetup() {
118
76
 
119
77
  async function promptActivationCode(response) {
120
78
  if (response.phone_number_hint) {
121
- console.log(`A code has been sent to your phone ending in ${response.phone_number_hint}.`);
79
+ console.log(`An activation code has been sent to your phone ending in ${response.phone_number_hint}.`);
80
+ } else if (response.confirm_type == 3) {
81
+ // Exact meaning of confirm_type is unknown, but 3 appears to be email code
82
+ console.log('An activation code has been sent to your email.');
122
83
  }
123
84
 
124
- let smsCode = await promptAsync('SMS Code: ');
85
+ let smsCode = await promptAsync('Activation Code: ');
125
86
  community.finalizeTwoFactor(response.shared_secret, smsCode, (err) => {
126
87
  if (err) {
127
88
  if (err.message == 'Invalid activation code') {