steamcommunity 3.46.1 → 3.47.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (51) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +22 -22
  3. package/classes/CConfirmation.js +37 -37
  4. package/classes/CEconItem.js +120 -120
  5. package/classes/CMarketItem.js +189 -189
  6. package/classes/CMarketSearchResult.js +89 -89
  7. package/classes/CSteamGroup.js +155 -155
  8. package/classes/CSteamUser.js +225 -217
  9. package/components/chat.js +283 -283
  10. package/components/confirmations.js +428 -428
  11. package/components/groups.js +798 -732
  12. package/components/help.js +64 -64
  13. package/components/helpers.js +128 -108
  14. package/components/http.js +150 -150
  15. package/components/inventoryhistory.js +173 -173
  16. package/components/login.js +110 -0
  17. package/components/market.js +387 -387
  18. package/components/profile.js +475 -475
  19. package/components/twofactor.js +152 -152
  20. package/components/users.js +831 -767
  21. package/components/webapi.js +118 -118
  22. package/examples/README.md +35 -35
  23. package/examples/accept_all_confirmations.js +173 -173
  24. package/examples/disable_twofactor.js +135 -135
  25. package/examples/edit-group-announcement.js +118 -118
  26. package/examples/enable_twofactor.js +182 -182
  27. package/index.js +13 -151
  28. package/package.json +11 -6
  29. package/resources/EChatState.js +14 -14
  30. package/resources/EConfirmationType.js +12 -12
  31. package/resources/EFriendRelationship.js +23 -23
  32. package/resources/EPersonaState.js +23 -23
  33. package/resources/EPersonaStateFlag.js +32 -32
  34. package/resources/EResult.js +254 -254
  35. package/.editorconfig +0 -13
  36. package/.github/FUNDING.yml +0 -2
  37. package/.idea/.name +0 -1
  38. package/.idea/codeStyleSettings.xml +0 -13
  39. package/.idea/codeStyles/Project.xml +0 -15
  40. package/.idea/codeStyles/codeStyleConfig.xml +0 -6
  41. package/.idea/copyright/profiles_settings.xml +0 -3
  42. package/.idea/encodings.xml +0 -6
  43. package/.idea/inspectionProfiles/Project_Default.xml +0 -11
  44. package/.idea/jsLibraryMappings.xml +0 -6
  45. package/.idea/misc.xml +0 -6
  46. package/.idea/modules.xml +0 -9
  47. package/.idea/node-steamcommunity.iml +0 -8
  48. package/.idea/steamcommunity.iml +0 -10
  49. package/.idea/vcs.xml +0 -7
  50. package/.idea/watcherTasks.xml +0 -4
  51. package/CONTRIBUTING.md +0 -36
@@ -1,182 +1,182 @@
1
- // If you aren't running this script inside of the repository, replace the following line with:
2
- // const SteamCommunity = require('steamcommunity');
3
- const SteamCommunity = require('../index.js');
4
- const SteamSession = require('steam-session');
5
- const ReadLine = require('readline');
6
- const FS = require('fs');
7
-
8
- const EResult = SteamCommunity.EResult;
9
-
10
- let g_AbortPromptFunc = null;
11
-
12
- let community = new SteamCommunity();
13
-
14
- main();
15
- async function main() {
16
- let accountName = await promptAsync('Username: ');
17
- let password = await promptAsync('Password (hidden): ', true);
18
-
19
- // Create a LoginSession for us to use to attempt to log into steam
20
- let session = new SteamSession.LoginSession(SteamSession.EAuthTokenPlatformType.MobileApp);
21
-
22
- // Go ahead and attach our event handlers before we do anything else.
23
- session.on('authenticated', async () => {
24
- abortPrompt();
25
-
26
- let accessToken = session.accessToken;
27
- let cookies = await session.getWebCookies();
28
-
29
- community.setCookies(cookies);
30
- community.setMobileAppAccessToken(accessToken);
31
-
32
- // Enabling or disabling 2FA is presently the only action in node-steamcommunity which requires an access token.
33
- // In all other cases, using `community.setCookies(cookies)` is all you need to do in order to be logged in,
34
- // although there's never any harm in setting a mobile app access token.
35
-
36
- doSetup();
37
- });
38
-
39
- session.on('timeout', () => {
40
- abortPrompt();
41
- console.log('This login attempt has timed out.');
42
- });
43
-
44
- session.on('error', (err) => {
45
- abortPrompt();
46
-
47
- // This should ordinarily not happen. This only happens in case there's some kind of unexpected error while
48
- // polling, e.g. the network connection goes down or Steam chokes on something.
49
-
50
- console.log(`ERROR: This login attempt has failed! ${err.message}`);
51
- });
52
-
53
- // Start our login attempt
54
- let startResult = await session.startWithCredentials({accountName, password});
55
- if (startResult.actionRequired) {
56
- // Some Steam Guard action is required. We only care about email and device codes; in theory an
57
- // EmailConfirmation and/or DeviceConfirmation action could be possible, but we're just going to ignore those.
58
- // If the user does receive a confirmation and accepts it, LoginSession will detect and handle that automatically.
59
- // The only consequence of ignoring it here is that we don't print a message to the user indicating that they
60
- // could accept an email or device confirmation.
61
-
62
- let codeActionTypes = [SteamSession.EAuthSessionGuardType.EmailCode, SteamSession.EAuthSessionGuardType.DeviceCode];
63
- let codeAction = startResult.validActions.find(action => codeActionTypes.includes(action.type));
64
- if (codeAction) {
65
- if (codeAction.type == SteamSession.EAuthSessionGuardType.EmailCode) {
66
- console.log(`A code has been sent to your email address at ${codeAction.detail}.`);
67
- } else {
68
- // We wouldn't expect this to happen since we're trying to enable 2FA, but just in case...
69
- console.log('You need to provide a Steam Guard Mobile Authenticator code.');
70
- }
71
-
72
- let code = await promptAsync('Code: ');
73
- if (code) {
74
- await session.submitSteamGuardCode(code);
75
- }
76
-
77
- // If we fall through here without submitting a Steam Guard code, that means one of two things:
78
- // 1. The user pressed enter without providing a code, in which case the script will simply exit
79
- // 2. The user approved a device/email confirmation, in which case 'authenticated' was emitted and the prompt was canceled
80
- }
81
- }
82
- }
83
-
84
- function doSetup() {
85
- community.enableTwoFactor((err, response) => {
86
- if (err) {
87
- if (err.eresult == EResult.Fail) {
88
- console.log('Error: Failed to enable two-factor authentication. Do you have a phone number attached to your account?');
89
- process.exit();
90
- return;
91
- }
92
-
93
- if (err.eresult == EResult.RateLimitExceeded) {
94
- console.log('Error: RateLimitExceeded. Try again later.');
95
- process.exit();
96
- return;
97
- }
98
-
99
- console.log(err);
100
- process.exit();
101
- return;
102
- }
103
-
104
- if (response.status != EResult.OK) {
105
- console.log(`Error: Status ${response.status}`);
106
- process.exit();
107
- return;
108
- }
109
-
110
- let filename = `twofactor_${community.steamID.getSteamID64()}.json`;
111
- console.log(`Writing secrets to ${filename}`);
112
- console.log(`Revocation code: ${response.revocation_code}`);
113
- FS.writeFileSync(filename, JSON.stringify(response, null, '\t'));
114
-
115
- promptActivationCode(response);
116
- });
117
- }
118
-
119
- async function promptActivationCode(response) {
120
- if (response.phone_number_hint) {
121
- console.log(`A code has been sent to your phone ending in ${response.phone_number_hint}.`);
122
- }
123
-
124
- let smsCode = await promptAsync('SMS Code: ');
125
- community.finalizeTwoFactor(response.shared_secret, smsCode, (err) => {
126
- if (err) {
127
- if (err.message == 'Invalid activation code') {
128
- console.log(err);
129
- promptActivationCode(response);
130
- return;
131
- }
132
-
133
- console.log(err);
134
- } else {
135
- console.log('Two-factor authentication enabled!');
136
- }
137
-
138
- process.exit();
139
- });
140
- }
141
-
142
- // Nothing interesting below here, just code for prompting for input from the console.
143
-
144
- function promptAsync(question, sensitiveInput = false) {
145
- return new Promise((resolve) => {
146
- let rl = ReadLine.createInterface({
147
- input: process.stdin,
148
- output: sensitiveInput ? null : process.stdout,
149
- terminal: true
150
- });
151
-
152
- g_AbortPromptFunc = () => {
153
- rl.close();
154
- resolve('');
155
- };
156
-
157
- if (sensitiveInput) {
158
- // We have to write the question manually if we didn't give readline an output stream
159
- process.stdout.write(question);
160
- }
161
-
162
- rl.question(question, (result) => {
163
- if (sensitiveInput) {
164
- // We have to manually print a newline
165
- process.stdout.write('\n');
166
- }
167
-
168
- g_AbortPromptFunc = null;
169
- rl.close();
170
- resolve(result);
171
- });
172
- });
173
- }
174
-
175
- function abortPrompt() {
176
- if (!g_AbortPromptFunc) {
177
- return;
178
- }
179
-
180
- g_AbortPromptFunc();
181
- process.stdout.write('\n');
182
- }
1
+ // If you aren't running this script inside of the repository, replace the following line with:
2
+ // const SteamCommunity = require('steamcommunity');
3
+ const SteamCommunity = require('../index.js');
4
+ const SteamSession = require('steam-session');
5
+ const ReadLine = require('readline');
6
+ const FS = require('fs');
7
+
8
+ const EResult = SteamCommunity.EResult;
9
+
10
+ let g_AbortPromptFunc = null;
11
+
12
+ let community = new SteamCommunity();
13
+
14
+ main();
15
+ async function main() {
16
+ let accountName = await promptAsync('Username: ');
17
+ let password = await promptAsync('Password (hidden): ', true);
18
+
19
+ // Create a LoginSession for us to use to attempt to log into steam
20
+ let session = new SteamSession.LoginSession(SteamSession.EAuthTokenPlatformType.MobileApp);
21
+
22
+ // Go ahead and attach our event handlers before we do anything else.
23
+ session.on('authenticated', async () => {
24
+ abortPrompt();
25
+
26
+ let accessToken = session.accessToken;
27
+ let cookies = await session.getWebCookies();
28
+
29
+ community.setCookies(cookies);
30
+ community.setMobileAppAccessToken(accessToken);
31
+
32
+ // Enabling or disabling 2FA is presently the only action in node-steamcommunity which requires an access token.
33
+ // In all other cases, using `community.setCookies(cookies)` is all you need to do in order to be logged in,
34
+ // although there's never any harm in setting a mobile app access token.
35
+
36
+ doSetup();
37
+ });
38
+
39
+ session.on('timeout', () => {
40
+ abortPrompt();
41
+ console.log('This login attempt has timed out.');
42
+ });
43
+
44
+ session.on('error', (err) => {
45
+ abortPrompt();
46
+
47
+ // This should ordinarily not happen. This only happens in case there's some kind of unexpected error while
48
+ // polling, e.g. the network connection goes down or Steam chokes on something.
49
+
50
+ console.log(`ERROR: This login attempt has failed! ${err.message}`);
51
+ });
52
+
53
+ // Start our login attempt
54
+ let startResult = await session.startWithCredentials({accountName, password});
55
+ if (startResult.actionRequired) {
56
+ // Some Steam Guard action is required. We only care about email and device codes; in theory an
57
+ // EmailConfirmation and/or DeviceConfirmation action could be possible, but we're just going to ignore those.
58
+ // If the user does receive a confirmation and accepts it, LoginSession will detect and handle that automatically.
59
+ // The only consequence of ignoring it here is that we don't print a message to the user indicating that they
60
+ // could accept an email or device confirmation.
61
+
62
+ let codeActionTypes = [SteamSession.EAuthSessionGuardType.EmailCode, SteamSession.EAuthSessionGuardType.DeviceCode];
63
+ let codeAction = startResult.validActions.find(action => codeActionTypes.includes(action.type));
64
+ if (codeAction) {
65
+ if (codeAction.type == SteamSession.EAuthSessionGuardType.EmailCode) {
66
+ console.log(`A code has been sent to your email address at ${codeAction.detail}.`);
67
+ } else {
68
+ // We wouldn't expect this to happen since we're trying to enable 2FA, but just in case...
69
+ console.log('You need to provide a Steam Guard Mobile Authenticator code.');
70
+ }
71
+
72
+ let code = await promptAsync('Code: ');
73
+ if (code) {
74
+ await session.submitSteamGuardCode(code);
75
+ }
76
+
77
+ // If we fall through here without submitting a Steam Guard code, that means one of two things:
78
+ // 1. The user pressed enter without providing a code, in which case the script will simply exit
79
+ // 2. The user approved a device/email confirmation, in which case 'authenticated' was emitted and the prompt was canceled
80
+ }
81
+ }
82
+ }
83
+
84
+ function doSetup() {
85
+ community.enableTwoFactor((err, response) => {
86
+ if (err) {
87
+ if (err.eresult == EResult.Fail) {
88
+ console.log('Error: Failed to enable two-factor authentication. Do you have a phone number attached to your account?');
89
+ process.exit();
90
+ return;
91
+ }
92
+
93
+ if (err.eresult == EResult.RateLimitExceeded) {
94
+ console.log('Error: RateLimitExceeded. Try again later.');
95
+ process.exit();
96
+ return;
97
+ }
98
+
99
+ console.log(err);
100
+ process.exit();
101
+ return;
102
+ }
103
+
104
+ if (response.status != EResult.OK) {
105
+ console.log(`Error: Status ${response.status}`);
106
+ process.exit();
107
+ return;
108
+ }
109
+
110
+ let filename = `twofactor_${community.steamID.getSteamID64()}.json`;
111
+ console.log(`Writing secrets to ${filename}`);
112
+ console.log(`Revocation code: ${response.revocation_code}`);
113
+ FS.writeFileSync(filename, JSON.stringify(response, null, '\t'));
114
+
115
+ promptActivationCode(response);
116
+ });
117
+ }
118
+
119
+ async function promptActivationCode(response) {
120
+ if (response.phone_number_hint) {
121
+ console.log(`A code has been sent to your phone ending in ${response.phone_number_hint}.`);
122
+ }
123
+
124
+ let smsCode = await promptAsync('SMS Code: ');
125
+ community.finalizeTwoFactor(response.shared_secret, smsCode, (err) => {
126
+ if (err) {
127
+ if (err.message == 'Invalid activation code') {
128
+ console.log(err);
129
+ promptActivationCode(response);
130
+ return;
131
+ }
132
+
133
+ console.log(err);
134
+ } else {
135
+ console.log('Two-factor authentication enabled!');
136
+ }
137
+
138
+ process.exit();
139
+ });
140
+ }
141
+
142
+ // Nothing interesting below here, just code for prompting for input from the console.
143
+
144
+ function promptAsync(question, sensitiveInput = false) {
145
+ return new Promise((resolve) => {
146
+ let rl = ReadLine.createInterface({
147
+ input: process.stdin,
148
+ output: sensitiveInput ? null : process.stdout,
149
+ terminal: true
150
+ });
151
+
152
+ g_AbortPromptFunc = () => {
153
+ rl.close();
154
+ resolve('');
155
+ };
156
+
157
+ if (sensitiveInput) {
158
+ // We have to write the question manually if we didn't give readline an output stream
159
+ process.stdout.write(question);
160
+ }
161
+
162
+ rl.question(question, (result) => {
163
+ if (sensitiveInput) {
164
+ // We have to manually print a newline
165
+ process.stdout.write('\n');
166
+ }
167
+
168
+ g_AbortPromptFunc = null;
169
+ rl.close();
170
+ resolve(result);
171
+ });
172
+ });
173
+ }
174
+
175
+ function abortPrompt() {
176
+ if (!g_AbortPromptFunc) {
177
+ return;
178
+ }
179
+
180
+ g_AbortPromptFunc();
181
+ process.stdout.write('\n');
182
+ }
package/index.js CHANGED
@@ -1,12 +1,9 @@
1
- const hex2b64 = require('node-bignumber').hex2b64;
1
+ const {chrome} = require('@doctormckay/user-agents');
2
2
  const Request = require('request');
3
- const RSA = require('node-bignumber').Key;
4
3
  const SteamID = require('steamid');
5
4
 
6
5
  const Helpers = require('./components/helpers.js');
7
6
 
8
- const USER_AGENT = "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/67.0.3396.99 Safari/537.36";
9
-
10
7
  require('util').inherits(SteamCommunity, require('events').EventEmitter);
11
8
 
12
9
  module.exports = SteamCommunity;
@@ -31,7 +28,7 @@ function SteamCommunity(options) {
31
28
  "timeout": options.timeout || 50000,
32
29
  "gzip": true,
33
30
  "headers": {
34
- "User-Agent": options.userAgent || USER_AGENT
31
+ "User-Agent": options.userAgent || chrome()
35
32
  }
36
33
  };
37
34
 
@@ -61,158 +58,22 @@ SteamCommunity.prototype.login = function(details, callback) {
61
58
  throw new Error("Missing either accountName or password to login; both are needed");
62
59
  }
63
60
 
64
- if (details.steamguard) {
65
- var parts = details.steamguard.split('||');
66
- this._setCookie(Request.cookie('steamMachineAuth' + parts[0] + '=' + encodeURIComponent(parts[1])), true);
67
- }
68
-
69
- var disableMobile = typeof details.disableMobile == 'undefined' ? true : details.disableMobile;
70
-
71
- var self = this;
72
-
73
61
  // Delete the cache
74
- delete self._profileURL;
75
-
76
- // headers required to convince steam that we're logging in from a mobile device so that we can get the oAuth data
77
- var mobileHeaders = {};
78
- if (!disableMobile) {
79
- mobileHeaders = {
80
- "X-Requested-With": "com.valvesoftware.android.steam.community",
81
- "Referer": "https://steamcommunity.com/mobilelogin?oauth_client_id=DE45CD61&oauth_scope=read_profile%20write_profile%20read_client%20write_client",
82
- "User-Agent": this._options.mobileUserAgent || details.mobileUserAgent || "Mozilla/5.0 (Linux; U; Android 4.1.1; en-us; Google Nexus 4 - 4.1.1 - API 16 - 768x1280 Build/JRO03S) AppleWebKit/534.30 (KHTML, like Gecko) Version/4.0 Mobile Safari/534.30",
83
- "Accept": "text/javascript, text/html, application/xml, text/xml, */*"
84
- };
85
-
86
- this._setCookie(Request.cookie("mobileClientVersion=0 (2.1.3)"));
87
- this._setCookie(Request.cookie("mobileClient=android"));
88
- } else {
89
- mobileHeaders = {"Referer": "https://steamcommunity.com/login"};
90
- }
91
-
92
- this.httpRequestPost("https://steamcommunity.com/login/getrsakey/", {
93
- "form": {"username": details.accountName},
94
- "headers": mobileHeaders,
95
- "json": true
96
- }, function(err, response, body) {
97
- // Remove the mobile cookies
98
- if (err) {
99
- deleteMobileCookies();
100
- callback(err);
101
- return;
102
- }
62
+ delete this._profileURL;
103
63
 
104
- if (!body.publickey_mod || !body.publickey_exp) {
105
- deleteMobileCookies();
106
- callback(new Error("Invalid RSA key received"));
107
- return;
108
- }
64
+ // default disableMobile to true
65
+ let logOnOptions = Object.assign({}, details);
66
+ logOnOptions.disableMobile = details.disableMobile !== false;
109
67
 
110
- var key = new RSA();
111
- key.setPublic(body.publickey_mod, body.publickey_exp);
112
-
113
- var formObj = {
114
- "captcha_text": details.captcha || "",
115
- "captchagid": self._captchaGid,
116
- "emailauth": details.authCode || "",
117
- "emailsteamid": "",
118
- "password": hex2b64(key.encrypt(details.password)),
119
- "remember_login": "true",
120
- "rsatimestamp": body.timestamp,
121
- "twofactorcode": details.twoFactorCode || "",
122
- "username": details.accountName,
123
- "loginfriendlyname": "",
124
- "donotcache": Date.now()
125
- };
68
+ this._modernLogin(logOnOptions).then(({sessionID, cookies, steamguard, mobileAccessToken}) => {
69
+ this.setCookies(cookies);
126
70
 
127
- if (!disableMobile) {
128
- formObj.oauth_client_id = "DE45CD61";
129
- formObj.oauth_scope = "read_profile write_profile read_client write_client";
130
- formObj.loginfriendlyname = "#login_emailauth_friendlyname_mobile";
71
+ if (mobileAccessToken) {
72
+ this.setMobileAppAccessToken(mobileAccessToken);
131
73
  }
132
74
 
133
- self.httpRequestPost({
134
- "uri": "https://steamcommunity.com/login/dologin/",
135
- "json": true,
136
- "form": formObj,
137
- "headers": mobileHeaders
138
- }, function(err, response, body) {
139
- deleteMobileCookies();
140
-
141
- if (err) {
142
- callback(err);
143
- return;
144
- }
145
-
146
- var error;
147
- if (!body.success && body.emailauth_needed) {
148
- // Steam Guard (email)
149
- error = new Error("SteamGuard");
150
- error.emaildomain = body.emaildomain;
151
-
152
- callback(error);
153
- } else if (!body.success && body.requires_twofactor) {
154
- // Steam Guard (app)
155
- callback(new Error("SteamGuardMobile"));
156
- } else if (!body.success && body.captcha_needed && body.message.match(/Please verify your humanity/)) {
157
- error = new Error("CAPTCHA");
158
- error.captchaurl = "https://steamcommunity.com/login/rendercaptcha/?gid=" + body.captcha_gid;
159
-
160
- self._captchaGid = body.captcha_gid;
161
-
162
- callback(error);
163
- } else if (!body.success) {
164
- callback(new Error(body.message || "Unknown error"));
165
- } else {
166
- var sessionID = generateSessionID();
167
- var oAuth = {};
168
- self._setCookie(Request.cookie('sessionid=' + sessionID));
169
-
170
- var cookies = self._jar.getCookieString("https://steamcommunity.com").split(';').map(function(cookie) {
171
- return cookie.trim();
172
- });
173
-
174
- if (!disableMobile && body.oauth) {
175
- oAuth = JSON.parse(body.oauth);
176
- self.steamID = new SteamID(oAuth.steamid);
177
- self.oAuthToken = oAuth.oauth_token;
178
- } else {
179
- for(var i = 0; i < cookies.length; i++) {
180
- var parts = cookies[i].split('=');
181
- if(parts[0] == 'steamLogin') {
182
- self.steamID = new SteamID(decodeURIComponent(parts[1]).split('||')[0])
183
- break;
184
- }
185
- }
186
-
187
- self.oAuthToken = null;
188
- }
189
-
190
- // Find the Steam Guard cookie
191
- var steamguard = null;
192
- for (var i = 0; i < cookies.length; i++) {
193
- var parts = cookies[i].split('=');
194
- if(parts[0] == 'steamMachineAuth' + self.steamID) {
195
- steamguard = self.steamID.toString() + '||' + decodeURIComponent(parts[1]);
196
- break;
197
- }
198
- }
199
-
200
- self.setCookies(cookies);
201
-
202
- callback(null, sessionID, cookies, steamguard, disableMobile ? null : oAuth.oauth_token);
203
- }
204
- }, "steamcommunity");
205
- }, "steamcommunity");
206
-
207
- function deleteMobileCookies() {
208
- var cookie = Request.cookie('mobileClientVersion=');
209
- cookie.expires = new Date(0);
210
- self._setCookie(cookie);
211
-
212
- cookie = Request.cookie('mobileClient=');
213
- cookie.expires = new Date(0);
214
- self._setCookie(cookie);
215
- }
75
+ callback(null, sessionID, cookies, steamguard, null);
76
+ }).catch(err => callback(err));
216
77
  };
217
78
 
218
79
  /**
@@ -576,6 +437,7 @@ SteamCommunity.prototype.getFriendsList = function(callback) {
576
437
  });
577
438
  };
578
439
 
440
+ require('./components/login.js');
579
441
  require('./components/http.js');
580
442
  require('./components/chat.js');
581
443
  require('./components/profile.js');
package/package.json CHANGED
@@ -1,7 +1,14 @@
1
1
  {
2
2
  "name": "steamcommunity",
3
- "version": "3.46.1",
3
+ "version": "3.47.1",
4
4
  "description": "Provides an interface for logging into and interacting with the Steam Community website",
5
+ "files": [
6
+ "/classes",
7
+ "/components",
8
+ "/examples",
9
+ "/resources",
10
+ "/index.js"
11
+ ],
5
12
  "keywords": [
6
13
  "steam",
7
14
  "steam community"
@@ -21,17 +28,15 @@
21
28
  "url": "https://github.com/DoctorMcKay/node-steamcommunity.git"
22
29
  },
23
30
  "dependencies": {
31
+ "@doctormckay/user-agents": "^1.0.0",
24
32
  "async": "^2.6.3",
25
33
  "cheerio": "0.22.0",
26
34
  "image-size": "^0.8.2",
27
- "node-bignumber": "^1.2.1",
28
35
  "request": "^2.88.0",
36
+ "steam-session": "^1.6.0",
29
37
  "steam-totp": "^1.5.0",
30
38
  "steamid": "^1.1.3",
31
- "xml2js": "^0.4.22"
32
- },
33
- "devDependencies": {
34
- "steam-session": "^1.2.3"
39
+ "xml2js": "^0.6.2"
35
40
  },
36
41
  "engines": {
37
42
  "node": ">=4.0.0"
@@ -1,14 +1,14 @@
1
- /**
2
- * @enum EChatState
3
- */
4
- module.exports = {
5
- "Offline": 0,
6
- "LoggingOn": 1,
7
- "LogOnFailed": 2,
8
- "LoggedOn": 3,
9
-
10
- "0": "Offline",
11
- "1": "LoggingOn",
12
- "2": "LogOnFailed",
13
- "3": "LoggedOn"
14
- };
1
+ /**
2
+ * @enum EChatState
3
+ */
4
+ module.exports = {
5
+ "Offline": 0,
6
+ "LoggingOn": 1,
7
+ "LogOnFailed": 2,
8
+ "LoggedOn": 3,
9
+
10
+ "0": "Offline",
11
+ "1": "LoggingOn",
12
+ "2": "LogOnFailed",
13
+ "3": "LoggedOn"
14
+ };
@@ -1,12 +1,12 @@
1
- /**
2
- * @enum EConfirmationType
3
- */
4
- module.exports = {
5
- // 1 is unknown, possibly "Invalid"
6
- "Trade": 2,
7
- "MarketListing": 3,
8
- // 4 is opt-out or other like account confirmation?
9
-
10
- "2": "Trade",
11
- "3": "MarketListing"
12
- };
1
+ /**
2
+ * @enum EConfirmationType
3
+ */
4
+ module.exports = {
5
+ // 1 is unknown, possibly "Invalid"
6
+ "Trade": 2,
7
+ "MarketListing": 3,
8
+ // 4 is opt-out or other like account confirmation?
9
+
10
+ "2": "Trade",
11
+ "3": "MarketListing"
12
+ };