steamcommunity 3.46.0 → 3.47.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/classes/CConfirmation.js +37 -37
- package/classes/CEconItem.js +120 -120
- package/classes/CMarketItem.js +189 -189
- package/classes/CMarketSearchResult.js +89 -89
- package/classes/CSteamGroup.js +155 -155
- package/classes/CSteamUser.js +225 -217
- package/components/chat.js +283 -283
- package/components/confirmations.js +428 -428
- package/components/groups.js +798 -732
- package/components/help.js +64 -64
- package/components/helpers.js +128 -108
- package/components/http.js +150 -150
- package/components/inventoryhistory.js +173 -173
- package/components/market.js +387 -387
- package/components/profile.js +475 -475
- package/components/twofactor.js +152 -152
- package/components/users.js +831 -767
- package/components/webapi.js +118 -118
- package/examples/accept_all_confirmations.js +1 -1
- package/examples/edit-group-announcement.js +118 -118
- package/package.json +9 -2
- package/resources/EChatState.js +14 -14
- package/resources/EConfirmationType.js +12 -12
- package/resources/EFriendRelationship.js +23 -23
- package/resources/EPersonaState.js +23 -23
- package/resources/EPersonaStateFlag.js +32 -32
- package/resources/EResult.js +254 -254
- package/resources/ESharedFileType.js +13 -13
- package/.editorconfig +0 -13
- package/.github/FUNDING.yml +0 -2
- package/.idea/.name +0 -1
- package/.idea/codeStyleSettings.xml +0 -13
- package/.idea/codeStyles/Project.xml +0 -15
- package/.idea/codeStyles/codeStyleConfig.xml +0 -6
- package/.idea/copyright/profiles_settings.xml +0 -3
- package/.idea/encodings.xml +0 -6
- package/.idea/inspectionProfiles/Project_Default.xml +0 -11
- package/.idea/jsLibraryMappings.xml +0 -6
- package/.idea/misc.xml +0 -6
- package/.idea/modules.xml +0 -9
- package/.idea/node-steamcommunity.iml +0 -8
- package/.idea/steamcommunity.iml +0 -10
- package/.idea/vcs.xml +0 -7
- package/.idea/watcherTasks.xml +0 -4
- package/CONTRIBUTING.md +0 -36
package/components/twofactor.js
CHANGED
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@@ -1,152 +1,152 @@
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var SteamTotp = require('steam-totp');
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var SteamCommunity = require('../index.js');
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var ETwoFactorTokenType = {
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None: 0, // No token-based two-factor authentication
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ValveMobileApp: 1, // Tokens generated using Valve's special charset (5 digits, alphanumeric)
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ThirdParty: 2 // Tokens generated using literally everyone else's standard charset (6 digits, numeric). This is disabled.
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};
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9
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SteamCommunity.prototype.enableTwoFactor = function(callback) {
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this._verifyMobileAccessToken();
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if (!this.mobileAccessToken) {
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callback(new Error('No mobile access token available. Provide one by calling setMobileAppAccessToken()'));
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return;
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}
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this.httpRequestPost({
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uri: "https://api.steampowered.com/ITwoFactorService/AddAuthenticator/v1/?access_token=" + this.mobileAccessToken,
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// TODO: Send this as protobuf to more closely mimic official app behavior
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form: {
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steamid: this.steamID.getSteamID64(),
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authenticator_time: Math.floor(Date.now() / 1000),
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authenticator_type: ETwoFactorTokenType.ValveMobileApp,
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device_identifier: SteamTotp.getDeviceID(this.steamID),
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sms_phone_id: '1'
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},
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json: true
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}, (err, response, body) => {
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if (err) {
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callback(err);
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return;
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}
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if (!body.response) {
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callback(new Error('Malformed response'));
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return;
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}
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if (body.response.status != 1) {
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var error = new Error('Error ' + body.response.status);
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error.eresult = body.response.status;
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callback(error);
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return;
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}
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callback(null, body.response);
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}, 'steamcommunity');
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};
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SteamCommunity.prototype.finalizeTwoFactor = function(secret, activationCode, callback) {
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this._verifyMobileAccessToken();
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if (!this.mobileAccessToken) {
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callback(new Error('No mobile access token available. Provide one by calling setMobileAppAccessToken()'));
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return;
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}
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let attemptsLeft = 30;
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let diff = 0;
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let finalize = () => {
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let code = SteamTotp.generateAuthCode(secret, diff);
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this.httpRequestPost({
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uri: 'https://api.steampowered.com/ITwoFactorService/FinalizeAddAuthenticator/v1/?access_token=' + this.mobileAccessToken,
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form: {
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steamid: this.steamID.getSteamID64(),
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authenticator_code: code,
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authenticator_time: Math.floor(Date.now() / 1000),
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activation_code: activationCode
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},
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json: true
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}, function(err, response, body) {
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if (err) {
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callback(err);
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return;
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}
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if (!body.response) {
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callback(new Error('Malformed response'));
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return;
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}
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body = body.response;
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if (body.server_time) {
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diff = body.server_time - Math.floor(Date.now() / 1000);
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}
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if (body.status == 89) {
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callback(new Error('Invalid activation code'));
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} else if(body.want_more) {
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attemptsLeft--;
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diff += 30;
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finalize();
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} else if(!body.success) {
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callback(new Error('Error ' + body.status));
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} else {
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callback(null);
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}
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}, 'steamcommunity');
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}
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SteamTotp.getTimeOffset(function(err, offset, latency) {
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if (err) {
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callback(err);
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return;
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}
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diff = offset;
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finalize();
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});
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};
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SteamCommunity.prototype.disableTwoFactor = function(revocationCode, callback) {
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this._verifyMobileAccessToken();
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if (!this.mobileAccessToken) {
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callback(new Error('No mobile access token available. Provide one by calling setMobileAppAccessToken()'));
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return;
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}
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this.httpRequestPost({
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uri: 'https://api.steampowered.com/ITwoFactorService/RemoveAuthenticator/v1/?access_token=' + this.mobileAccessToken,
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form: {
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steamid: this.steamID.getSteamID64(),
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revocation_code: revocationCode,
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steamguard_scheme: 1
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},
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json: true
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}, function(err, response, body) {
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if (err) {
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callback(err);
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return;
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}
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if (!body.response) {
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callback(new Error('Malformed response'));
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return;
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}
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if (!body.response.success) {
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callback(new Error('Request failed'));
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return;
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}
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// success = true means it worked
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callback(null);
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}, 'steamcommunity');
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};
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1
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var SteamTotp = require('steam-totp');
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var SteamCommunity = require('../index.js');
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var ETwoFactorTokenType = {
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5
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None: 0, // No token-based two-factor authentication
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6
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ValveMobileApp: 1, // Tokens generated using Valve's special charset (5 digits, alphanumeric)
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7
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ThirdParty: 2 // Tokens generated using literally everyone else's standard charset (6 digits, numeric). This is disabled.
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};
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SteamCommunity.prototype.enableTwoFactor = function(callback) {
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this._verifyMobileAccessToken();
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if (!this.mobileAccessToken) {
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callback(new Error('No mobile access token available. Provide one by calling setMobileAppAccessToken()'));
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return;
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}
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this.httpRequestPost({
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uri: "https://api.steampowered.com/ITwoFactorService/AddAuthenticator/v1/?access_token=" + this.mobileAccessToken,
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// TODO: Send this as protobuf to more closely mimic official app behavior
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form: {
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steamid: this.steamID.getSteamID64(),
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authenticator_time: Math.floor(Date.now() / 1000),
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authenticator_type: ETwoFactorTokenType.ValveMobileApp,
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device_identifier: SteamTotp.getDeviceID(this.steamID),
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sms_phone_id: '1'
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},
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json: true
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}, (err, response, body) => {
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if (err) {
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callback(err);
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return;
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}
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if (!body.response) {
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callback(new Error('Malformed response'));
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return;
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}
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if (body.response.status != 1) {
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var error = new Error('Error ' + body.response.status);
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error.eresult = body.response.status;
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callback(error);
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return;
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}
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callback(null, body.response);
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}, 'steamcommunity');
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};
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SteamCommunity.prototype.finalizeTwoFactor = function(secret, activationCode, callback) {
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this._verifyMobileAccessToken();
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if (!this.mobileAccessToken) {
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callback(new Error('No mobile access token available. Provide one by calling setMobileAppAccessToken()'));
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return;
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}
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let attemptsLeft = 30;
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let diff = 0;
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let finalize = () => {
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let code = SteamTotp.generateAuthCode(secret, diff);
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this.httpRequestPost({
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uri: 'https://api.steampowered.com/ITwoFactorService/FinalizeAddAuthenticator/v1/?access_token=' + this.mobileAccessToken,
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form: {
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steamid: this.steamID.getSteamID64(),
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authenticator_code: code,
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authenticator_time: Math.floor(Date.now() / 1000),
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activation_code: activationCode
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},
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json: true
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}, function(err, response, body) {
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if (err) {
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callback(err);
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return;
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}
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if (!body.response) {
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callback(new Error('Malformed response'));
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return;
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}
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body = body.response;
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if (body.server_time) {
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diff = body.server_time - Math.floor(Date.now() / 1000);
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}
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if (body.status == 89) {
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callback(new Error('Invalid activation code'));
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} else if(body.want_more) {
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attemptsLeft--;
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diff += 30;
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finalize();
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} else if(!body.success) {
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callback(new Error('Error ' + body.status));
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} else {
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callback(null);
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}
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}, 'steamcommunity');
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}
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SteamTotp.getTimeOffset(function(err, offset, latency) {
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if (err) {
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callback(err);
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return;
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}
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diff = offset;
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finalize();
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});
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};
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SteamCommunity.prototype.disableTwoFactor = function(revocationCode, callback) {
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118
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this._verifyMobileAccessToken();
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119
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120
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if (!this.mobileAccessToken) {
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callback(new Error('No mobile access token available. Provide one by calling setMobileAppAccessToken()'));
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return;
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}
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this.httpRequestPost({
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uri: 'https://api.steampowered.com/ITwoFactorService/RemoveAuthenticator/v1/?access_token=' + this.mobileAccessToken,
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form: {
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steamid: this.steamID.getSteamID64(),
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revocation_code: revocationCode,
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steamguard_scheme: 1
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},
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json: true
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}, function(err, response, body) {
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if (err) {
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callback(err);
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return;
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}
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if (!body.response) {
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callback(new Error('Malformed response'));
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return;
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}
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if (!body.response.success) {
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callback(new Error('Request failed'));
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return;
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}
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149
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// success = true means it worked
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callback(null);
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}, 'steamcommunity');
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};
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