steamcommunity 3.43.1 → 3.44.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.idea/codeStyles/Project.xml +0 -3
- package/.idea/codeStyles/codeStyleConfig.xml +1 -0
- package/.idea/modules.xml +1 -0
- package/.idea/steamcommunity.iml +1 -0
- package/.idea/vcs.xml +1 -0
- package/classes/CSteamGroup.js +155 -155
- package/components/confirmations.js +425 -425
- package/components/help.js +64 -61
- package/components/market.js +387 -269
- package/components/profile.js +475 -475
- package/components/users.js +767 -767
- package/index.js +589 -589
- package/package.json +1 -1
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@@ -1,8 +1,5 @@
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<component name="ProjectCodeStyleConfiguration">
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<code_scheme name="Project" version="173">
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<XML>
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<option name="XML_LEGACY_SETTINGS_IMPORTED" value="true" />
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</XML>
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<codeStyleSettings language="JSON">
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<indentOptions>
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<option name="USE_TAB_CHARACTER" value="true" />
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package/.idea/modules.xml
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@@ -2,6 +2,7 @@
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/../node-steamcommunity Wiki/.idea/node-steamcommunity Wiki.iml" filepath="$PROJECT_DIR$/../node-steamcommunity Wiki/.idea/node-steamcommunity Wiki.iml" />
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<module fileurl="file://$PROJECT_DIR$/.idea/steamcommunity.iml" filepath="$PROJECT_DIR$/.idea/steamcommunity.iml" />
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</modules>
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</component>
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package/.idea/steamcommunity.iml
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package/.idea/vcs.xml
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package/classes/CSteamGroup.js
CHANGED
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@@ -1,155 +1,155 @@
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var SteamCommunity = require('../index.js');
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var Helpers = require('../components/helpers.js');
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var SteamID = require('steamid');
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var xml2js = require('xml2js');
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SteamCommunity.prototype.getSteamGroup = function(id, callback) {
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if(typeof id !== 'string' && !Helpers.isSteamID(id)) {
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throw new Error("id parameter should be a group URL string or a SteamID object");
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}
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if(typeof id === 'object' && (id.universe != SteamID.Universe.PUBLIC || id.type != SteamID.Type.CLAN)) {
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throw new Error("SteamID must stand for a clan account in the public universe");
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}
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var self = this;
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this.httpRequest("https://steamcommunity.com/" + (typeof id === 'string' ? "groups/" + id : "gid/" + id.toString()) + "/memberslistxml/?xml=1", function(err, response, body) {
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if (err) {
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callback(err);
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return;
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}
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xml2js.parseString(body, function(err, result) {
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if(err) {
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callback(err);
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return;
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}
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callback(null, new CSteamGroup(self, result.memberList));
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});
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}, "steamcommunity");
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};
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function CSteamGroup(community, groupData) {
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this._community = community;
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this.steamID = new SteamID(groupData.groupID64[0]);
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this.name = groupData.groupDetails[0].groupName[0];
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this.url = groupData.groupDetails[0].groupURL[0];
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this.headline = groupData.groupDetails[0].headline[0];
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this.summary = groupData.groupDetails[0].summary[0];
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this.avatarHash = groupData.groupDetails[0].avatarIcon[0].match(/([0-9a-f]+)\.jpg$/)[1];
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this.members = parseInt(groupData.groupDetails[0].memberCount[0], 10);
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this.membersInChat = parseInt(groupData.groupDetails[0].membersInChat[0], 10);
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this.membersInGame = parseInt(groupData.groupDetails[0].membersInGame[0], 10);
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this.membersOnline = parseInt(groupData.groupDetails[0].membersOnline[0], 10);
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}
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CSteamGroup.prototype.getAvatarURL = function(size, protocol) {
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size = size || '';
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protocol = protocol || 'http://';
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var url = protocol + "steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/" + this.avatarHash.substring(0, 2) + "/" + this.avatarHash;
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if(size == 'full' || size == 'medium') {
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return url + "_" + size + ".jpg";
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} else {
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return url + ".jpg";
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}
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};
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CSteamGroup.prototype.getMembers = function(addresses, callback) {
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if(typeof addresses === 'function') {
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callback = addresses;
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addresses = null;
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}
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this._community.getGroupMembers(this.steamID, callback, null, null, addresses, 0);
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};
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CSteamGroup.prototype.join = function(callback) {
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this._community.joinGroup(this.steamID, callback);
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};
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CSteamGroup.prototype.leave = function(callback) {
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this._community.leaveGroup(this.steamID, callback);
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};
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CSteamGroup.prototype.getAllAnnouncements = function(time, callback) {
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this._community.getAllGroupAnnouncements(this.steamID, time, callback);
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};
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CSteamGroup.prototype.postAnnouncement = function(headline, content, hidden, callback) {
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this._community.postGroupAnnouncement(this.steamID, headline, content, hidden, callback);
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};
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CSteamGroup.prototype.editAnnouncement = function(annoucementID, headline, content, callback) {
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this._community.editGroupAnnouncement(this.steamID, annoucementID, headline, content, callback)
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};
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CSteamGroup.prototype.deleteAnnouncement = function(annoucementID, callback) {
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this._community.deleteGroupAnnouncement(this.steamID, annoucementID, callback)
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};
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CSteamGroup.prototype.scheduleEvent = function(name, type, description, time, server, callback) {
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this._community.scheduleGroupEvent(this.steamID, name, type, description, time, server, callback);
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};
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CSteamGroup.prototype.editEvent = function(id, name, type, description, time, server, callback) {
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this._community.editGroupEvent(this.steamID, id, name, type, description, time, server, callback);
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};
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CSteamGroup.prototype.deleteEvent = function (id, callback) {
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this._community.deleteGroupEvent(this.steamID, id, callback);
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};
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CSteamGroup.prototype.setPlayerOfTheWeek = function(steamID, callback) {
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this._community.setGroupPlayerOfTheWeek(this.steamID, steamID, callback);
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};
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CSteamGroup.prototype.kick = function(steamID, callback) {
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this._community.kickGroupMember(this.steamID, steamID, callback);
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};
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CSteamGroup.prototype.getHistory = function(page, callback) {
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this._community.getGroupHistory(this.steamID, page, callback);
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};
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CSteamGroup.prototype.getAllComments = function(from, count, callback) {
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this._community.getAllGroupComments(this.steamID, from, count, callback);
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};
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CSteamGroup.prototype.deleteComment = function(cid, callback) {
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this._community.deleteGroupComment(this.steamID, cid, callback);
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};
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CSteamGroup.prototype.comment = function(message, callback) {
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this._community.postGroupComment(this.steamID, message, callback);
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};
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/**
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* Get requests to join this restricted group.
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* @param {function} callback - First argument is null/Error, second is array of SteamID objects
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*/
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CSteamGroup.prototype.getJoinRequests = function(callback) {
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this._community.getGroupJoinRequests(this.steamID, callback);
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};
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/**
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* Respond to one or more join requests to this restricted group.
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* @param {SteamID|string|SteamID[]|string[]} steamIDs - The SteamIDs of the users you want to approve or deny membership for (or a single value)
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* @param {boolean} approve - True to put them in the group, false to deny their membership
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* @param {function} callback - Takes only an Error object/null as the first argument
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*/
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CSteamGroup.prototype.respondToJoinRequests = function(steamIDs, approve, callback) {
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this._community.respondToGroupJoinRequests(this.steamID, steamIDs, approve, callback);
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};
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/**
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* Respond to *ALL* pending group-join requests for this group.
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* @param {boolean} approve - True to allow everyone who requested into the group, false to not
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* @param {function} callback - Takes only an Error object/null as the first argument
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*/
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CSteamGroup.prototype.respondToAllJoinRequests = function(approve, callback) {
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this._community.respondToAllGroupJoinRequests(this.steamID, approve, callback);
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};
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var SteamCommunity = require('../index.js');
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var Helpers = require('../components/helpers.js');
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var SteamID = require('steamid');
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var xml2js = require('xml2js');
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SteamCommunity.prototype.getSteamGroup = function(id, callback) {
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if(typeof id !== 'string' && !Helpers.isSteamID(id)) {
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throw new Error("id parameter should be a group URL string or a SteamID object");
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}
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if(typeof id === 'object' && (id.universe != SteamID.Universe.PUBLIC || id.type != SteamID.Type.CLAN)) {
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throw new Error("SteamID must stand for a clan account in the public universe");
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}
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var self = this;
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this.httpRequest("https://steamcommunity.com/" + (typeof id === 'string' ? "groups/" + id : "gid/" + id.toString()) + "/memberslistxml/?xml=1", function(err, response, body) {
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if (err) {
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callback(err);
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return;
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}
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xml2js.parseString(body, function(err, result) {
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if(err) {
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callback(err);
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return;
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}
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callback(null, new CSteamGroup(self, result.memberList));
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});
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}, "steamcommunity");
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};
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function CSteamGroup(community, groupData) {
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this._community = community;
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this.steamID = new SteamID(groupData.groupID64[0]);
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this.name = groupData.groupDetails[0].groupName[0];
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this.url = groupData.groupDetails[0].groupURL[0];
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this.headline = groupData.groupDetails[0].headline[0];
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this.summary = groupData.groupDetails[0].summary[0];
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this.avatarHash = groupData.groupDetails[0].avatarIcon[0].match(/([0-9a-f]+)\.jpg$/)[1];
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this.members = parseInt(groupData.groupDetails[0].memberCount[0], 10);
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this.membersInChat = parseInt(groupData.groupDetails[0].membersInChat[0], 10);
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this.membersInGame = parseInt(groupData.groupDetails[0].membersInGame[0], 10);
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this.membersOnline = parseInt(groupData.groupDetails[0].membersOnline[0], 10);
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}
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CSteamGroup.prototype.getAvatarURL = function(size, protocol) {
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size = size || '';
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protocol = protocol || 'http://';
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var url = protocol + "steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/" + this.avatarHash.substring(0, 2) + "/" + this.avatarHash;
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if(size == 'full' || size == 'medium') {
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return url + "_" + size + ".jpg";
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} else {
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return url + ".jpg";
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}
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};
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CSteamGroup.prototype.getMembers = function(addresses, callback) {
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if(typeof addresses === 'function') {
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callback = addresses;
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addresses = null;
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}
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this._community.getGroupMembers(this.steamID, callback, null, null, addresses, 0);
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};
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CSteamGroup.prototype.join = function(callback) {
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this._community.joinGroup(this.steamID, callback);
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};
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CSteamGroup.prototype.leave = function(callback) {
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this._community.leaveGroup(this.steamID, callback);
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};
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CSteamGroup.prototype.getAllAnnouncements = function(time, callback) {
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this._community.getAllGroupAnnouncements(this.steamID, time, callback);
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};
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CSteamGroup.prototype.postAnnouncement = function(headline, content, hidden, callback) {
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this._community.postGroupAnnouncement(this.steamID, headline, content, hidden, callback);
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};
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CSteamGroup.prototype.editAnnouncement = function(annoucementID, headline, content, callback) {
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this._community.editGroupAnnouncement(this.steamID, annoucementID, headline, content, callback)
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};
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CSteamGroup.prototype.deleteAnnouncement = function(annoucementID, callback) {
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this._community.deleteGroupAnnouncement(this.steamID, annoucementID, callback)
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};
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CSteamGroup.prototype.scheduleEvent = function(name, type, description, time, server, callback) {
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this._community.scheduleGroupEvent(this.steamID, name, type, description, time, server, callback);
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};
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CSteamGroup.prototype.editEvent = function(id, name, type, description, time, server, callback) {
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this._community.editGroupEvent(this.steamID, id, name, type, description, time, server, callback);
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};
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CSteamGroup.prototype.deleteEvent = function (id, callback) {
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this._community.deleteGroupEvent(this.steamID, id, callback);
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};
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CSteamGroup.prototype.setPlayerOfTheWeek = function(steamID, callback) {
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this._community.setGroupPlayerOfTheWeek(this.steamID, steamID, callback);
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};
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CSteamGroup.prototype.kick = function(steamID, callback) {
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this._community.kickGroupMember(this.steamID, steamID, callback);
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};
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CSteamGroup.prototype.getHistory = function(page, callback) {
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this._community.getGroupHistory(this.steamID, page, callback);
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};
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116
|
+
|
|
117
|
+
|
|
118
|
+
CSteamGroup.prototype.getAllComments = function(from, count, callback) {
|
|
119
|
+
this._community.getAllGroupComments(this.steamID, from, count, callback);
|
|
120
|
+
};
|
|
121
|
+
|
|
122
|
+
CSteamGroup.prototype.deleteComment = function(cid, callback) {
|
|
123
|
+
this._community.deleteGroupComment(this.steamID, cid, callback);
|
|
124
|
+
};
|
|
125
|
+
|
|
126
|
+
CSteamGroup.prototype.comment = function(message, callback) {
|
|
127
|
+
this._community.postGroupComment(this.steamID, message, callback);
|
|
128
|
+
};
|
|
129
|
+
|
|
130
|
+
/**
|
|
131
|
+
* Get requests to join this restricted group.
|
|
132
|
+
* @param {function} callback - First argument is null/Error, second is array of SteamID objects
|
|
133
|
+
*/
|
|
134
|
+
CSteamGroup.prototype.getJoinRequests = function(callback) {
|
|
135
|
+
this._community.getGroupJoinRequests(this.steamID, callback);
|
|
136
|
+
};
|
|
137
|
+
|
|
138
|
+
/**
|
|
139
|
+
* Respond to one or more join requests to this restricted group.
|
|
140
|
+
* @param {SteamID|string|SteamID[]|string[]} steamIDs - The SteamIDs of the users you want to approve or deny membership for (or a single value)
|
|
141
|
+
* @param {boolean} approve - True to put them in the group, false to deny their membership
|
|
142
|
+
* @param {function} callback - Takes only an Error object/null as the first argument
|
|
143
|
+
*/
|
|
144
|
+
CSteamGroup.prototype.respondToJoinRequests = function(steamIDs, approve, callback) {
|
|
145
|
+
this._community.respondToGroupJoinRequests(this.steamID, steamIDs, approve, callback);
|
|
146
|
+
};
|
|
147
|
+
|
|
148
|
+
/**
|
|
149
|
+
* Respond to *ALL* pending group-join requests for this group.
|
|
150
|
+
* @param {boolean} approve - True to allow everyone who requested into the group, false to not
|
|
151
|
+
* @param {function} callback - Takes only an Error object/null as the first argument
|
|
152
|
+
*/
|
|
153
|
+
CSteamGroup.prototype.respondToAllJoinRequests = function(approve, callback) {
|
|
154
|
+
this._community.respondToAllGroupJoinRequests(this.steamID, approve, callback);
|
|
155
|
+
};
|