stardew-valley-data 1.0.0 → 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +9 -0
- package/dist/index.js +6 -6
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +6 -6
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -5,6 +5,15 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project
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adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [1.0.1] - 2026-04-05
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### Fix
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- `parseFishingRod` now resolves rod tier by `itemId` instead of `name` — older save files set all
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fishing rod names to `"Fishing Rod"`, causing every rod to fall back to level -1 (unknown);
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switching to `itemId` (`TrainingRod`, `BambooPole`, `FiberglassRod`, `IridiumRod`,
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`AdvancedIridiumRod`) correctly identifies the rod in both old and new saves
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## [1.0.0] - 2026-04-05
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### Added
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package/dist/index.js
CHANGED
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@@ -41710,11 +41710,11 @@ var TOOL_KEY_MAP = {
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Hoe: "hoe"
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};
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var FISHING_ROD_LEVEL = {
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-
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-
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-
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-
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-
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TrainingRod: 0,
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BambooPole: 1,
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FiberglassRod: 2,
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IridiumRod: 3,
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AdvancedIridiumRod: 4
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};
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function collectToolItems(node, depth = 0) {
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if (!node || typeof node !== "object" || depth > 20) return [];
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@@ -41794,7 +41794,7 @@ function parseToolLevels(player, root) {
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levels[key] = toolLevel(level, getEnchantmentName(i));
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}
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} else if (xsiType === "FishingRod") {
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const rodLevel = FISHING_ROD_LEVEL[i.
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const rodLevel = FISHING_ROD_LEVEL[i.itemId] ?? -1;
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if (rodLevel > levels.fishingRod.level) {
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levels.fishingRod = toolLevel(rodLevel, getEnchantmentName(i));
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}
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