stardew-valley-data 0.23.0 → 0.24.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +8 -0
- package/dist/index.d.mts +8 -0
- package/dist/index.d.ts +8 -0
- package/dist/index.js +28 -0
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +28 -0
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -5,6 +5,14 @@ All notable changes to this project will be documented in this file.
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5
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project
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adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [0.24.0] - 2026-03-22
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### Added
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11
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- `parseFishPonds()` parser added — new `fishPonds` field on `SaveData` extracting fish pond
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buildings with `buildingId`, `fishType` (item ID), `currentOccupants`, and `maxOccupants`
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- `SaveFishPond` interface added to save file types
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## [0.23.0] - 2026-03-22
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### Added
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package/dist/index.d.mts
CHANGED
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@@ -2637,6 +2637,7 @@ interface SaveData {
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stardrops: SaveStardropEntry[];
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stats: SaveStats;
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animals: SaveAnimal[];
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fishPonds: SaveFishPond[];
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buildings: SaveBuilding[];
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cookingRecipes: SaveRecipeEntry[];
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craftingRecipes: SaveRecipeEntry[];
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@@ -2777,6 +2778,13 @@ interface SaveAnimal {
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age: number;
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hasAnimalCracker: boolean;
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}
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/** A fish pond building with the fish species and population. */
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interface SaveFishPond {
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buildingId: string;
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fishType: number;
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currentOccupants: number;
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maxOccupants: number;
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}
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/** A farm building with its type, position, and current animal count. */
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interface SaveBuilding {
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id: string;
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package/dist/index.d.ts
CHANGED
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@@ -2637,6 +2637,7 @@ interface SaveData {
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stardrops: SaveStardropEntry[];
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stats: SaveStats;
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animals: SaveAnimal[];
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fishPonds: SaveFishPond[];
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buildings: SaveBuilding[];
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cookingRecipes: SaveRecipeEntry[];
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craftingRecipes: SaveRecipeEntry[];
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@@ -2777,6 +2778,13 @@ interface SaveAnimal {
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age: number;
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hasAnimalCracker: boolean;
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}
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/** A fish pond building with the fish species and population. */
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interface SaveFishPond {
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buildingId: string;
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fishType: number;
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currentOccupants: number;
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maxOccupants: number;
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}
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/** A farm building with its type, position, and current animal count. */
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interface SaveBuilding {
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id: string;
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package/dist/index.js
CHANGED
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@@ -40660,6 +40660,33 @@ function parseAnimals(root) {
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}
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return result;
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}
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function parseFishPonds(root) {
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const result = [];
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const locations2 = ensureArray(root.locations?.GameLocation);
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for (const loc of locations2) {
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const l = loc;
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if (str(l.name) !== "Farm") continue;
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const buildings2 = ensureArray(l.buildings?.Building);
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for (const building of buildings2) {
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const b = building;
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const xsiType = str(
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b["@_xsi:type"] ?? b["@_type"]
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);
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if (xsiType !== "FishPond") continue;
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const fishTypeRaw = b.fishType;
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const fishType = num(fishTypeRaw?.int);
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if (fishType === 0) continue;
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result.push({
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buildingId: str(b.id),
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fishType,
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currentOccupants: num(b.currentOccupants),
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maxOccupants: num(b.maxOccupants)
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});
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}
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break;
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}
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return result;
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}
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// src/save-file/parsers/v1/buildings.ts
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function parseBuildings(root) {
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@@ -41566,6 +41593,7 @@ var v1 = (ctx) => ({
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stardrops: parseStardrops(ctx.player.mailReceived),
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stats: parseStats(ctx.player),
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animals: parseAnimals(ctx.root),
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fishPonds: parseFishPonds(ctx.root),
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buildings: parseBuildings(ctx.root),
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cookingRecipes: parseCookingRecipes(ctx.player.cookingRecipes, ctx.player.recipesCooked),
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craftingRecipes: parseCraftingRecipes(ctx.player.craftingRecipes),
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