squishjs 1.0.9 → 1.0.10

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/src/Squisher.js +29 -3
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "squishjs",
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- "version": "1.0.9",
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+ "version": "1.0.10",
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  "description": "squish & unsquish stuff",
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  "scripts": {
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  "test": "node testRunner.js"
package/src/Squisher.js CHANGED
@@ -12,6 +12,7 @@ class Squisher {
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  this.game = game;
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  this.gameMetadata = game.constructor.metadata && game.constructor.metadata();
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  this.assets = {};
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+ this.playerSettings = {};
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  this.customBottomLayer = customBottomLayer;
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  this.customTopLayer = customTopLayer;
@@ -114,7 +115,6 @@ class Squisher {
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  }
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  if (playerIdFilter.size > 0) {
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-
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  let playerIdsToRemove = new Set();
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  for (let playerId of playerIdFilter) {
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  if (!playerMap[playerId]) {
@@ -122,7 +122,15 @@ class Squisher {
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  }
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  if (node.node.playerIds.length === 0 || node.node.playerIds.findIndex(i => Number(i) === Number(playerId)) >= 0) {
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- playerMap[playerId].push(squished);
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+ if (node.node.asset) {
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+ const assetInfo = this.gameAssets[Object.keys(node.node.asset)[0]]?.info;
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+ if (assetInfo.type === 'audio' && !this.playerSettings[playerId]?.SOUND?.ENABLED) {
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+ } else {
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+ playerMap[playerId].push(squished);
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+ }
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+ } else {
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+ playerMap[playerId].push(squished);
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+ }
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  } else {
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  playerIdsToRemove.add(playerId);
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  }
@@ -135,7 +143,15 @@ class Squisher {
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  if (!playerMap[playerId]) {
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  playerMap[Number(playerId)] = [];
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  }
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- playerMap[playerId].push(squished);
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+ if (node.node.asset) {
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+ const assetInfo = this.gameAssets[Object.keys(node.node.asset)[0]]?.info;
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+ if (assetInfo.type === 'audio' && this.playerSettings[playerId]?.SOUND && !this.playerSettings[playerId].SOUND.enabled) {
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+ } else {
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+ playerMap[playerId].push(squished);
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+ }
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+ } else {
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+ playerMap[playerId].push(squished);
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+ }
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  })
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  }
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@@ -170,6 +186,7 @@ class Squisher {
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  const gameMetadata = this.game.constructor.metadata && this.game.constructor.metadata();
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  const gameAssets = gameMetadata && gameMetadata.assets ? gameMetadata.assets : {};
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+ this.gameAssets = gameAssets;
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  if (this.customBottomLayer && this.customBottomLayer.assets) {
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  Object.assign(gameAssets, this.customBottomLayer.assets);
@@ -260,6 +277,15 @@ class Squisher {
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  }
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  }
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+ updatePlayerSettings(playerId, settings) {
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+ const currentSettings = Object.assign(this.playerSettings[playerId] || {}, settings);
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+ this.playerSettings[playerId] = currentSettings;
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+ }
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+
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+ deletePlayerSettings(playerId) {
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+ delete this.playerSettings[playerId];
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+ }
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+
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  }
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  module.exports = Squisher;