squishjs 0.7.66 → 0.7.67

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "squishjs",
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- "version": "0.7.66",
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+ "version": "0.7.67",
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  "description": "squish & unsquish stuff",
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  "scripts": {
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  "test": "node testRunner.js"
package/src/BaseNode.js CHANGED
@@ -91,11 +91,14 @@ class BaseNode {
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  this.node.clearChildren(excludedNodeIds);
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  }
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-
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  clone() {
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  throw new Error("Clone not implemented");
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  }
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+
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+ free() {
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+ this.node.free();
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+ }
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  }
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- module.exports = {gameNode, BaseNode};
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+ module.exports = {gameNode, BaseNode};
package/src/Squisher.js CHANGED
@@ -237,8 +237,10 @@ class Squisher {
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  }
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  handleStateChange(node, layerName) {
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- this.state = this.squish(this.game.getLayers());
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- this.broadcast();
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+ if (this.listeners.size > 0) {
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+ this.state = this.squish(this.game.getLayers());
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+ this.broadcast();
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+ }
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  }
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  broadcast() {
@@ -15,7 +15,13 @@ const listenable = function(obj, onChange) {
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  }
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  };
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- return new Proxy(obj, handler);
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+ const revocable = Proxy.revocable(obj, handler);
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+
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+ obj.free = () => {
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+ revocable.revoke();
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+ }
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+
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+ return revocable.proxy;
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  };
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  module.exports = listenable;
package/test/main.test.js CHANGED
@@ -4,8 +4,11 @@ const { COLORS } = require("../src/Colors");
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  const Shapes = require('../src/Shapes');
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  const ShapeUtils = require('../src/util/shapes');
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  const { verifyArrayEquality } = require('./utils');
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+ const Squisher = require('../src/Squisher');
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+ const Game = require('../src/Game');
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  const assert = require('assert');
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+ const process = require('process');
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  const hypLength = (x, y) => Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
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@@ -24,7 +27,7 @@ const compareSquished = (preSquish, unsquished) => {
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  } else {
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  verifyArrayEquality(preSquish.coordinates2d, unsquished.coordinates2d);
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  }
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- } else if (key === 'input' || key == 'text') {
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+ } else if (key === 'input' || key == 'text' || key == 'free') {
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  // TODO: Handle all of this in a more generic way
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  } else if (preSquish[key] === undefined || preSquish[key] === null) {
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  assert(unsquished[key] === undefined || unsquished[key] === null);
@@ -354,3 +357,57 @@ test("big big text", () => {
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  assert(unsquishedNode.text.size.toFixed(2) === scaledTextSize.toFixed(2));
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  });
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+ // create one hundred nodes and ensure the memory is freed
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+ test("allocate a bunch of nodes", () => {
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+ const initialMemUsage = process.memoryUsage();
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+
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+ const nodeCount = Math.pow(10, 2);
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+
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+ const root = new GameNode.Text({
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+ textInfo: {
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+ text: 'I am root',
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+ x: 4,
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+ y: 20,
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+ size: 5,
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+ align: 'center',
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+ color: COLORS.RED
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+ }
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+ });
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+
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+ const sizeEstimate = squish(root).length;
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+
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+ const fakeGame = new Game();
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+ fakeGame.getLayers = () => {
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+ return [
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+ {
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+ root
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+ }
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+ ]
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+ };
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+
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+ const squisher = new Squisher({game: fakeGame});
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+ squisher.addListener(() => {
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+ // necessary to hold the reference to the proxy that we should be revoking when we call delete
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+ });
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+
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+ for (let i = 0; i < nodeCount; i++) {
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+ const gameNode = new GameNode.Text({
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+ textInfo: {
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+ text: 'I am going to write a whoooooole lot of text like more than 64 characters which is quite a bit. Not like a tweet long but still long, you know?',
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+ x: 4,
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+ y: 20,
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+ size: 5,
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+ align: 'center',
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+ color: COLORS.RED
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+ }
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+ });
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+
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+ root.addChild(gameNode);
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+ root.removeChild(gameNode.node.id);
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+ gameNode.free();
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+ }
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+
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+ const postMemUsage = process.memoryUsage();
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+ assert(postMemUsage.heapTotal - initialMemUsage.heapTotal <= (.05 * initialMemUsage.heapTotal));
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+ });
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+
package/metest.js DELETED
@@ -1,26 +0,0 @@
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- const { GameNode, squish, unsquish } = require('./');
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-
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- const ting = new GameNode.Shape({
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- coordinates2d: [
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- [0, 0],
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- [0, 0],
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- [0, 0],
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- [0, 0]
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- ],
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- shapeType: 1
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- });
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-
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- ting.node.id = 529025047768;
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- ting.id = 529025047768;
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-
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- const squished = squish(ting);
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-
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- const unsquished = unsquish(squished);
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-
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- if (unsquished.node.id != Number(529025047768)) {
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- console.log('fuck man');
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- console.log(unsquished.node.id);
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- console.log(Number(ting.node.id));
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- } else {
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- console.log('um what');
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- }