spoint 0.1.670 → 0.1.671

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "spoint",
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- "version": "0.1.670",
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+ "version": "0.1.671",
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  "description": "Physics and netcode SDK for multiplayer game servers",
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  "type": "module",
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  "workspaces": [
@@ -132,6 +132,13 @@ function processPlayerMovement(players, deps, tick, dt, playerIdleCounts, player
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  }
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+ // Player-LOD tiering scratch (see classifyPlayerTiers/filterEncodedPlayersTiered): rebuilt once per
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+ // buildAndSendSnapshots call (module-level to avoid a fresh Map allocation every tick, same pooling
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+ // pattern as TickHandlerAOI.js's _spatialCache/_cellPackCache).
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+ const _playersByIdScratch = new Map()
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+ const _packWrapper = { type: MSG.SNAPSHOT, payload: null }
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+ const _packPayload = { seq: 0, tick: 0, serverTime: 0, players: null, entities: null, removed: undefined, delta: 1, dots: undefined }
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+
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  function packSnapshot(seq, encoded) {
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  _packPayload.seq = seq; _packPayload.tick = encoded.tick; _packPayload.serverTime = encoded.serverTime
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  _packPayload.players = encoded.players; _packPayload.entities = encoded.entities