spoint 0.1.666 → 0.1.668

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@@ -0,0 +1,150 @@
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+ // Gizmo mesh-building helpers for editor.js's createEditor: translate/rotate/scale handle geometry,
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+ // hit-proxy construction, the closest-point-on-axis-line drag math, and the trigger-volume radius
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+ // gizmo. Split out as editor.js's largest self-contained block -- each function here only touches
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+ // THREE + its own params/module constants, never createEditor's own closure state (gizmoGroup,
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+ // machine, scene, radiusGizmoGroup all stay in editor.js since attachGizmo/attachRadiusGizmo/
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+ // _highlightAxis mutate them directly).
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+
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+ import * as THREE from 'three'
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+
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+ const _coarsePointer = () => (typeof matchMedia === 'function' && matchMedia('(pointer:coarse)').matches)
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+
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+ const RADIUS_HANDLE_COUNT = 4 // 4 draggable ring handles (N/E/S/W) for an easier target than the thin ring itself
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+ const _RADIUS_COLOR = 0xffaa00
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+
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+ // Closest point on the 3D LINE through `origin` along direction `axis` to the mouse `ray` -- the
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+ // standard closed-form for two skew lines' closest approach, well-conditioned for any camera
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+ // angle except the ray running exactly parallel to axis (see onStart's comment for why this
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+ // replaces plane-intersection for every single-axis dot-product-consumed drag response).
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+ function _closestPointOnAxisLine(ray, origin, axis) {
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+ // Line 1: ray.origin + t1*ray.direction (mouse ray). Line 2: origin + t2*axis (the handle's axis).
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+ const w0 = ray.origin.clone().sub(origin)
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+ const a = ray.direction.dot(ray.direction) // == 1 (ray.direction is unit length)
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+ const b = ray.direction.dot(axis)
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+ const c = axis.dot(axis) // == 1 (_axisVec always returns unit length)
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+ const d = ray.direction.dot(w0)
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+ const e = axis.dot(w0)
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+ const denom = a * c - b * b
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+ // denom -> 0 only when the ray runs parallel to axis (camera looking straight down the handle);
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+ // fall back to the origin itself rather than dividing by ~0 into a huge/NaN point.
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+ const t2 = Math.abs(denom) < 1e-8 ? 0 : (a * e - b * d) / denom
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+ return origin.clone().addScaledVector(axis, t2)
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+ }
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+
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+ // Invisible enlarged pick proxy: coarse pointers get a bigger raycast target than the 0.04-thick visible handle.
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+ function _addHitProxy(group, axis, geom, place) {
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+ const proxy = new THREE.Mesh(geom, new THREE.MeshBasicMaterial({ visible: false }))
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+ proxy.visible = false
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+ proxy.userData.gizmoAxis = axis
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+ proxy.userData.isHitProxy = true
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+ proxy.renderOrder = 1000
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+ place(proxy)
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+ group.add(proxy)
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+ }
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+ function _axisHitProxy(group, axis) {
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+ const fat = _coarsePointer() ? 0.34 : 0.14
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+ const geom = new THREE.CylinderGeometry(fat, fat, 1.3, 6)
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+ geom.translate(0, 0.65, 0)
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+ _addHitProxy(group, axis, geom, (p) => {
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+ if (axis === 'x') p.rotation.z = -Math.PI / 2
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+ else if (axis === 'z') p.rotation.x = Math.PI / 2
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+ })
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+ }
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+ function _ringHitProxy(group, axis, rx, ry) {
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+ const fat = _coarsePointer() ? 0.2 : 0.08
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+ const geom = new THREE.TorusGeometry(1, fat, 6, 24)
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+ _addHitProxy(group, axis, geom, (p) => { p.rotation.x = rx; p.rotation.y = ry })
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+ }
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+ const _HIGHLIGHT = 0xffff00
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+ function _tagBaseColor(mesh) { mesh.userData.baseColor = mesh.material.color.getHex(); return mesh }
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+ function buildTranslateGizmo() {
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+ const g = new THREE.Group(); g.userData.isGizmo = true; g.userData.mode = 'translate'
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+ for (const [axis, color, rx, rz] of [['x',0xff2222,0,-Math.PI/2],['y',0x22ff22,0,0],['z',0x2222ff,Math.PI/2,0]]) {
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+ const mat = new THREE.MeshBasicMaterial({ color, depthTest: false })
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+ const shaft = _tagBaseColor(new THREE.Mesh(new THREE.CylinderGeometry(0.04, 0.04, 1, 8), mat))
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+ shaft.geometry.translate(0, 0.5, 0); shaft.rotation.x = rx; shaft.rotation.z = rz
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+ shaft.userData.gizmoAxis = axis; shaft.renderOrder = 999
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+ const cap = _tagBaseColor(new THREE.Mesh(new THREE.ConeGeometry(0.1, 0.25, 8), mat))
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+ cap.geometry.translate(0, 0.125, 0)
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+ if (axis === 'x') { cap.rotation.z = -Math.PI/2; cap.position.set(1, 0, 0) }
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+ else if (axis === 'y') cap.position.set(0, 1, 0)
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+ else { cap.rotation.x = Math.PI/2; cap.position.set(0, 0, 1) }
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+ cap.userData.gizmoAxis = axis; cap.renderOrder = 999
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+ g.add(shaft); g.add(cap)
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+ _axisHitProxy(g, axis)
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+ }
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+ return g
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+ }
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+ function buildRotateGizmo() {
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+ const g = new THREE.Group(); g.userData.isGizmo = true; g.userData.mode = 'rotate'
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+ for (const [axis,color,rx,ry] of [['x',0xff2222,0,Math.PI/2],['y',0x22ff22,Math.PI/2,0],['z',0x2222ff,0,0]]) {
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+ const ring = _tagBaseColor(new THREE.Mesh(new THREE.TorusGeometry(1,0.04,8,32),new THREE.MeshBasicMaterial({color,depthTest:false,side:THREE.DoubleSide})))
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+ ring.rotation.x=rx;ring.rotation.y=ry;ring.userData.gizmoAxis=axis;ring.renderOrder=999;g.add(ring)
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+ _ringHitProxy(g, axis, rx, ry)
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+ }
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+ return g
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+ }
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+ function buildScaleGizmo() {
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+ const g = new THREE.Group(); g.userData.isGizmo = true; g.userData.mode = 'scale'
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+ for (const [axis,color,rx,rz,px,py,pz] of [['x',0xff2222,0,-Math.PI/2,1,0,0],['y',0x22ff22,0,0,0,1,0],['z',0x2222ff,Math.PI/2,0,0,0,1]]) {
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+ const mat=new THREE.MeshBasicMaterial({color,depthTest:false})
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+ const shaft=_tagBaseColor(new THREE.Mesh(new THREE.CylinderGeometry(0.04,0.04,1,8),mat));shaft.geometry.translate(0,0.5,0);shaft.rotation.x=rx;shaft.rotation.z=rz;shaft.userData.gizmoAxis=axis;shaft.renderOrder=999
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+ const box=_tagBaseColor(new THREE.Mesh(new THREE.BoxGeometry(0.2,0.2,0.2),mat));box.position.set(px,py,pz);box.userData.gizmoAxis=axis;box.renderOrder=999
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+ g.add(shaft);g.add(box)
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+ _axisHitProxy(g, axis)
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+ }
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+ return g
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+ }
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+ function _highlightAxis(axis) {
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+ if (!gizmoGroup) return
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+ gizmoGroup.children.forEach(c => {
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+ if (!c.userData.gizmoAxis || c.userData.isHitProxy || c.userData.baseColor === undefined) return
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+ c.material.color.setHex(c.userData.gizmoAxis === axis ? _HIGHLIGHT : c.userData.baseColor)
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+ })
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+ }
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+ function _buildGizmo() { return _mode()==='rotate'?buildRotateGizmo():_mode()==='scale'?buildScaleGizmo():buildTranslateGizmo() }
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+
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+ // Radius-drag handle (trigger-volume-radius-gizmo-handle): a flat horizontal ring at the entity's
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+ // Y position, radius matching custom.radius, shown ADDITIONALLY alongside whichever translate/
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+ // rotate/scale gizmo is currently active -- not a 4th gizmoMode, since a radius-shaped entity still
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+ // wants normal move/rotate/scale on its position/transform too. Separate group (radiusGizmoGroup)
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+ // so it survives independently of gizmoGroup's per-mode rebuild in _buildGizmo/attachGizmo.
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+ function _entityHasRadiusGizmo(mesh) {
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+ // Scoped to trigger-volume-shaped entities (custom._trigger, set by apps/trigger-volume/index.js
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+ // setup()) for this slice -- capture-zone/shrinking-zone-center reuse is a separate PRD row
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+ // (capture-zone-shrinking-zone-gizmo-followup-check) pending a check of whether their radius
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+ // semantics (capture-zone: static; shrinking-zone-center: server-shrinks-over-time) allow the
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+ // identical handle without a live-vs-authored-value conflict.
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+ return !!(mesh && mesh.userData?.custom?._trigger)
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+ }
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+ function _entityRadius(mesh) {
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+ const r = mesh?.userData?.custom?.radius
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+ return (typeof r === 'number' && Number.isFinite(r) && r > 0) ? r : 3
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+ }
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+ function buildRadiusGizmo(radius) {
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+ const g = new THREE.Group(); g.userData.isRadiusGizmo = true
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+ const ringMat = new THREE.MeshBasicMaterial({ color: _RADIUS_COLOR, depthTest: false, transparent: true, opacity: 0.85 })
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+ const ring = _tagBaseColor(new THREE.Mesh(new THREE.TorusGeometry(radius, 0.03, 6, 48), ringMat))
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+ ring.rotation.x = Math.PI / 2 // lie flat in the XZ plane (horizontal, matching a ground-footprint radius)
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+ ring.userData.gizmoAxis = 'radius'
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+ ring.renderOrder = 999
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+ g.add(ring)
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+ // 4 cardinal handle knobs, each an enlarged hit target (coarse-pointer-aware like _axisHitProxy)
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+ // sitting ON the ring so a drag can start from any of 4 directions, not just a thin-torus pick.
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+ const fat = _coarsePointer() ? 0.22 : 0.1
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+ for (let i = 0; i < RADIUS_HANDLE_COUNT; i++) {
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+ const ang = (i / RADIUS_HANDLE_COUNT) * Math.PI * 2
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+ const knob = _tagBaseColor(new THREE.Mesh(new THREE.SphereGeometry(fat, 10, 8), new THREE.MeshBasicMaterial({ color: _RADIUS_COLOR, depthTest: false, transparent: true, opacity: 0.85 })))
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+ knob.position.set(Math.cos(ang) * radius, 0, Math.sin(ang) * radius)
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+ knob.userData.gizmoAxis = 'radius'
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+ knob.renderOrder = 1000
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+ g.add(knob)
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+ }
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+ return g
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+ }
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+
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+ export {
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+ _closestPointOnAxisLine, _addHitProxy, _axisHitProxy, _ringHitProxy, _tagBaseColor,
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+ buildTranslateGizmo, buildRotateGizmo, buildScaleGizmo,
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+ _entityHasRadiusGizmo, _entityRadius, buildRadiusGizmo, RADIUS_HANDLE_COUNT
150
+ }
@@ -4,8 +4,11 @@ import { MSG } from '/src/protocol/MessageTypes.js'
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  import { showToast } from './EditPanelDOM.js'
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  import { STRINGS } from '../core/strings.js'
6
6
  import { createWaypointPathOverlay } from './WaypointPath.js'
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-
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- const _coarsePointer = () => (typeof matchMedia === 'function' && matchMedia('(pointer:coarse)').matches)
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+ import {
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+ _closestPointOnAxisLine, _addHitProxy, _axisHitProxy, _ringHitProxy, _tagBaseColor,
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+ buildTranslateGizmo, buildRotateGizmo, buildScaleGizmo,
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+ _entityHasRadiusGizmo, _entityRadius, buildRadiusGizmo, RADIUS_HANDLE_COUNT
11
+ } from './EditorGizmoBuild.js'
9
12
 
10
13
  // --- Camera bookmarks (editor-camera-bookmarks) -------------------------------------------
11
14
  // localStorage-persisted per-world (keyed by the ?world= URL param, falling back to 'default'
@@ -76,90 +79,8 @@ export function createEditor({ scene, camera, renderer, client, entityMeshes, pl
76
79
  // intersection -- applyGizmoDrag's per-move-frame sampling must reuse the SAME technique the
77
80
  // drag started with, or the delta comparison mixes two different coordinate derivations.
78
81
  let _dragUsesAxisLine = false
79
-
80
- // Closest point on the 3D LINE through `origin` along direction `axis` to the mouse `ray` -- the
81
- // standard closed-form for two skew lines' closest approach, well-conditioned for any camera
82
- // angle except the ray running exactly parallel to axis (see onStart's comment for why this
83
- // replaces plane-intersection for every single-axis dot-product-consumed drag response).
84
- function _closestPointOnAxisLine(ray, origin, axis) {
85
- // Line 1: ray.origin + t1*ray.direction (mouse ray). Line 2: origin + t2*axis (the handle's axis).
86
- const w0 = ray.origin.clone().sub(origin)
87
- const a = ray.direction.dot(ray.direction) // == 1 (ray.direction is unit length)
88
- const b = ray.direction.dot(axis)
89
- const c = axis.dot(axis) // == 1 (_axisVec always returns unit length)
90
- const d = ray.direction.dot(w0)
91
- const e = axis.dot(w0)
92
- const denom = a * c - b * b
93
- // denom -> 0 only when the ray runs parallel to axis (camera looking straight down the handle);
94
- // fall back to the origin itself rather than dividing by ~0 into a huge/NaN point.
95
- const t2 = Math.abs(denom) < 1e-8 ? 0 : (a * e - b * d) / denom
96
- return origin.clone().addScaledVector(axis, t2)
97
- }
98
-
99
- // Invisible enlarged pick proxy: coarse pointers get a bigger raycast target than the 0.04-thick visible handle.
100
- function _addHitProxy(group, axis, geom, place) {
101
- const proxy = new THREE.Mesh(geom, new THREE.MeshBasicMaterial({ visible: false }))
102
- proxy.visible = false
103
- proxy.userData.gizmoAxis = axis
104
- proxy.userData.isHitProxy = true
105
- proxy.renderOrder = 1000
106
- place(proxy)
107
- group.add(proxy)
108
- }
109
- function _axisHitProxy(group, axis) {
110
- const fat = _coarsePointer() ? 0.34 : 0.14
111
- const geom = new THREE.CylinderGeometry(fat, fat, 1.3, 6)
112
- geom.translate(0, 0.65, 0)
113
- _addHitProxy(group, axis, geom, (p) => {
114
- if (axis === 'x') p.rotation.z = -Math.PI / 2
115
- else if (axis === 'z') p.rotation.x = Math.PI / 2
116
- })
117
- }
118
- function _ringHitProxy(group, axis, rx, ry) {
119
- const fat = _coarsePointer() ? 0.2 : 0.08
120
- const geom = new THREE.TorusGeometry(1, fat, 6, 24)
121
- _addHitProxy(group, axis, geom, (p) => { p.rotation.x = rx; p.rotation.y = ry })
122
- }
123
82
  const _HIGHLIGHT = 0xffff00
124
- function _tagBaseColor(mesh) { mesh.userData.baseColor = mesh.material.color.getHex(); return mesh }
125
- function buildTranslateGizmo() {
126
- const g = new THREE.Group(); g.userData.isGizmo = true; g.userData.mode = 'translate'
127
- for (const [axis, color, rx, rz] of [['x',0xff2222,0,-Math.PI/2],['y',0x22ff22,0,0],['z',0x2222ff,Math.PI/2,0]]) {
128
- const mat = new THREE.MeshBasicMaterial({ color, depthTest: false })
129
- const shaft = _tagBaseColor(new THREE.Mesh(new THREE.CylinderGeometry(0.04, 0.04, 1, 8), mat))
130
- shaft.geometry.translate(0, 0.5, 0); shaft.rotation.x = rx; shaft.rotation.z = rz
131
- shaft.userData.gizmoAxis = axis; shaft.renderOrder = 999
132
- const cap = _tagBaseColor(new THREE.Mesh(new THREE.ConeGeometry(0.1, 0.25, 8), mat))
133
- cap.geometry.translate(0, 0.125, 0)
134
- if (axis === 'x') { cap.rotation.z = -Math.PI/2; cap.position.set(1, 0, 0) }
135
- else if (axis === 'y') cap.position.set(0, 1, 0)
136
- else { cap.rotation.x = Math.PI/2; cap.position.set(0, 0, 1) }
137
- cap.userData.gizmoAxis = axis; cap.renderOrder = 999
138
- g.add(shaft); g.add(cap)
139
- _axisHitProxy(g, axis)
140
- }
141
- return g
142
- }
143
- function buildRotateGizmo() {
144
- const g = new THREE.Group(); g.userData.isGizmo = true; g.userData.mode = 'rotate'
145
- for (const [axis,color,rx,ry] of [['x',0xff2222,0,Math.PI/2],['y',0x22ff22,Math.PI/2,0],['z',0x2222ff,0,0]]) {
146
- const ring = _tagBaseColor(new THREE.Mesh(new THREE.TorusGeometry(1,0.04,8,32),new THREE.MeshBasicMaterial({color,depthTest:false,side:THREE.DoubleSide})))
147
- ring.rotation.x=rx;ring.rotation.y=ry;ring.userData.gizmoAxis=axis;ring.renderOrder=999;g.add(ring)
148
- _ringHitProxy(g, axis, rx, ry)
149
- }
150
- return g
151
- }
152
- function buildScaleGizmo() {
153
- const g = new THREE.Group(); g.userData.isGizmo = true; g.userData.mode = 'scale'
154
- for (const [axis,color,rx,rz,px,py,pz] of [['x',0xff2222,0,-Math.PI/2,1,0,0],['y',0x22ff22,0,0,0,1,0],['z',0x2222ff,Math.PI/2,0,0,0,1]]) {
155
- const mat=new THREE.MeshBasicMaterial({color,depthTest:false})
156
- const shaft=_tagBaseColor(new THREE.Mesh(new THREE.CylinderGeometry(0.04,0.04,1,8),mat));shaft.geometry.translate(0,0.5,0);shaft.rotation.x=rx;shaft.rotation.z=rz;shaft.userData.gizmoAxis=axis;shaft.renderOrder=999
157
- const box=_tagBaseColor(new THREE.Mesh(new THREE.BoxGeometry(0.2,0.2,0.2),mat));box.position.set(px,py,pz);box.userData.gizmoAxis=axis;box.renderOrder=999
158
- g.add(shaft);g.add(box)
159
- _axisHitProxy(g, axis)
160
- }
161
- return g
162
- }
83
+
163
84
  function _highlightAxis(axis) {
164
85
  if (!gizmoGroup) return
165
86
  gizmoGroup.children.forEach(c => {
@@ -175,41 +96,7 @@ export function createEditor({ scene, camera, renderer, client, entityMeshes, pl
175
96
  // wants normal move/rotate/scale on its position/transform too. Separate group (radiusGizmoGroup)
176
97
  // so it survives independently of gizmoGroup's per-mode rebuild in _buildGizmo/attachGizmo.
177
98
  let radiusGizmoGroup = null
178
- const RADIUS_HANDLE_COUNT = 4 // 4 draggable ring handles (N/E/S/W) for an easier target than the thin ring itself
179
- const _RADIUS_COLOR = 0xffaa00, _RADIUS_HIGHLIGHT = 0xffff00
180
- function _entityHasRadiusGizmo(mesh) {
181
- // Scoped to trigger-volume-shaped entities (custom._trigger, set by apps/trigger-volume/index.js
182
- // setup()) for this slice -- capture-zone/shrinking-zone-center reuse is a separate PRD row
183
- // (capture-zone-shrinking-zone-gizmo-followup-check) pending a check of whether their radius
184
- // semantics (capture-zone: static; shrinking-zone-center: server-shrinks-over-time) allow the
185
- // identical handle without a live-vs-authored-value conflict.
186
- return !!(mesh && mesh.userData?.custom?._trigger)
187
- }
188
- function _entityRadius(mesh) {
189
- const r = mesh?.userData?.custom?.radius
190
- return (typeof r === 'number' && Number.isFinite(r) && r > 0) ? r : 3
191
- }
192
- function buildRadiusGizmo(radius) {
193
- const g = new THREE.Group(); g.userData.isRadiusGizmo = true
194
- const ringMat = new THREE.MeshBasicMaterial({ color: _RADIUS_COLOR, depthTest: false, transparent: true, opacity: 0.85 })
195
- const ring = _tagBaseColor(new THREE.Mesh(new THREE.TorusGeometry(radius, 0.03, 6, 48), ringMat))
196
- ring.rotation.x = Math.PI / 2 // lie flat in the XZ plane (horizontal, matching a ground-footprint radius)
197
- ring.userData.gizmoAxis = 'radius'
198
- ring.renderOrder = 999
199
- g.add(ring)
200
- // 4 cardinal handle knobs, each an enlarged hit target (coarse-pointer-aware like _axisHitProxy)
201
- // sitting ON the ring so a drag can start from any of 4 directions, not just a thin-torus pick.
202
- const fat = _coarsePointer() ? 0.22 : 0.1
203
- for (let i = 0; i < RADIUS_HANDLE_COUNT; i++) {
204
- const ang = (i / RADIUS_HANDLE_COUNT) * Math.PI * 2
205
- const knob = _tagBaseColor(new THREE.Mesh(new THREE.SphereGeometry(fat, 10, 8), new THREE.MeshBasicMaterial({ color: _RADIUS_COLOR, depthTest: false, transparent: true, opacity: 0.85 })))
206
- knob.position.set(Math.cos(ang) * radius, 0, Math.sin(ang) * radius)
207
- knob.userData.gizmoAxis = 'radius'
208
- knob.renderOrder = 1000
209
- g.add(knob)
210
- }
211
- return g
212
- }
99
+ const _RADIUS_HIGHLIGHT = 0xffff00
213
100
  function attachRadiusGizmo(mesh) {
214
101
  if (radiusGizmoGroup) { scene.remove(radiusGizmoGroup); radiusGizmoGroup = null }
215
102
  if (!_entityHasRadiusGizmo(mesh)) return
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "spoint",
3
- "version": "0.1.666",
3
+ "version": "0.1.668",
4
4
  "description": "Physics and netcode SDK for multiplayer game servers",
5
5
  "type": "module",
6
6
  "workspaces": [
@@ -4,6 +4,7 @@ import { BIOME_PRESETS } from '../terrain/BiomeOverride.js'
4
4
  import { createGrassDecal } from '../terrain/GrassDecal.js'
5
5
  import { createEditOpLog } from './EditOpLog.js'
6
6
  import { createAgentEditServer } from './AgentEditServer.js'
7
+ import { TEXT_EXTS, isTextFile, sanitizeFsError, WORLD_CONFIG_KEYS, serializeEntity, serializeWorld, serializeWorldSource } from './EditorHandlersSerialize.js'
7
8
 
8
9
  const isNode = typeof process !== 'undefined' && process.versions?.node
9
10
  let _fs = null, _path = null, _bakeMinimapIfMissing = null
@@ -46,25 +47,8 @@ const statSync = _fs?.statSync, mkdirSync = _fs?.mkdirSync
46
47
  const realpathSync = _fs?.realpathSync
47
48
  const unlinkSync = _fs?.unlinkSync, renameSync = _fs?.renameSync, rmSync = _fs?.rmSync
48
49
 
49
- // Extensions read/written as text by the fs-browse panel; anything else is reported binary (size-only, no decode).
50
- const TEXT_EXTS = new Set(['.js', '.mjs', '.json', '.md', '.txt', '.css', '.html', '.yml', '.yaml', '.svg'])
51
- function isTextFile(name) {
52
- const i = name.lastIndexOf('.')
53
- return i >= 0 && TEXT_EXTS.has(name.slice(i).toLowerCase())
54
- }
55
50
  const resolvePath = _path?.resolve || (() => ''), joinPath = _path?.join || (() => ''), dirnamePath = _path?.dirname || (() => ''), pathSep = _path?.sep || '/'
56
51
 
57
- // Node's raw fs error messages embed the server's ABSOLUTE filesystem path (e.g. "ENOENT: ...,
58
- // mkdir 'C:\dev\spoint\apps\...'" or a null-byte TypeError quoting the full resolved path) -- sending
59
- // that verbatim to an editor client leaks server directory layout to whatever authored the request.
60
- // Found live via an adversarial VERIFY-phase sweep (null-byte path, overlong-path ENOENT) against the
61
- // real server: both errors round-tripped with the absolute apps-root path intact. Strip it down to the
62
- // operation-relevant leaf (Node error CODE + the client-relative path already known from payload.path)
63
- // so the client still gets an actionable reason without the server's real directory structure.
64
- function sanitizeFsError(e, clientRelativePath) {
65
- const code = e && e.code ? e.code : (e && e.name) || 'ERROR'
66
- return `${code}: operation failed on '${clientRelativePath}'`
67
- }
68
52
 
69
53
  // realpath-based containment check: a symlink inside rootDir could otherwise point outside it and let an editor client read/write arbitrary server files
70
54
  function containedReal(filePath, rootDir) {
@@ -117,43 +101,6 @@ function containedRealCreateParent(filePath, rootDir) {
117
101
  return joinPath(ancestorReal, ...missingSuffix, filePath.slice(dir.length + pathSep.length))
118
102
  }
119
103
 
120
- const WORLD_CONFIG_KEYS = ['port', 'tickRate', 'entityTickRate', 'gravity', 'relevanceRadius', 'physicsRadius', 'physicsBodyBudget', 'movement', 'player', 'scene', 'camera', 'animation', 'input', 'spawnPoint', 'spawnPoints', 'playerModel', 'trustedApps']
121
-
122
- function serializeEntity(e) {
123
- const out = { id: e.id }
124
- if (e.model) out.model = e.model
125
- out.position = [e.position[0], e.position[1], e.position[2]]
126
- const r = e.rotation
127
- if (r && !(r[0] === 0 && r[1] === 0 && r[2] === 0 && r[3] === 1)) out.rotation = [r[0], r[1], r[2], r[3]]
128
- const s = e.scale
129
- if (s && !(s[0] === 1 && s[1] === 1 && s[2] === 1)) out.scale = [s[0], s[1], s[2]]
130
- if (e._appName) out.app = e._appName
131
- if (e.bodyType && e.bodyType !== 'static') out.bodyType = e.bodyType
132
- if (e._config) out.config = e._config
133
- if (e.custom) out.custom = e.custom
134
- if (e.parent) out.parent = e.parent
135
- return out
136
- }
137
-
138
- function serializeWorld(appRuntime, sourceWorldDef) {
139
- const def = {}
140
- const src = sourceWorldDef || {}
141
- for (const k of WORLD_CONFIG_KEYS) if (src[k] !== undefined) def[k] = src[k]
142
- const entities = []
143
- for (const e of appRuntime.entities.values()) {
144
- // Keep any entity carrying authored state: an app, a model, custom props (incl. a primitive's mesh/editorProp
145
- // edits), a saved app config, OR a hierarchy parent (a reparented empty anchor). The old filter dropped an
146
- // entity that had only a _config or only a parent, silently losing that authoring on save.
147
- if (!e._appName && !e.model && !e.custom && !e._config && !e.parent) continue
148
- entities.push(serializeEntity(e))
149
- }
150
- def.entities = entities
151
- return def
152
- }
153
-
154
- function serializeWorldSource(def) {
155
- return JSON.stringify(def, null, 2)
156
- }
157
104
 
158
105
  // In-memory prefab registry, best-effort mirrored to data/prefabs.json when a real filesystem is available
159
106
  // (Node server), inert (memory-only, cleared on restart) under the Worker/singleplayer runtime -- mirrors
@@ -0,0 +1,62 @@
1
+ // Pure entity/world serialization + text-file-extension helpers for EditorHandlers.js's
2
+ // createEditorHandlers: no fs/path dependency, no closure state -- split out as the one genuinely
3
+ // self-contained block in this file (containedReal/containedRealCreateParent/prefab-persistence all
4
+ // depend on the Node-vs-Worker fs handle dance at this file's own top, and stay there).
5
+
6
+ const TEXT_EXTS = new Set(['.js', '.mjs', '.json', '.md', '.txt', '.css', '.html', '.yml', '.yaml', '.svg'])
7
+ function isTextFile(name) {
8
+ const i = name.lastIndexOf('.')
9
+ return i >= 0 && TEXT_EXTS.has(name.slice(i).toLowerCase())
10
+ }
11
+
12
+ // Node's raw fs error messages embed the server's ABSOLUTE filesystem path (e.g. "ENOENT: ...,
13
+ // mkdir 'C:\dev\spoint\apps\...'" or a null-byte TypeError quoting the full resolved path) -- sending
14
+ // that verbatim to an editor client leaks server directory layout to whatever authored the request.
15
+ // Found live via an adversarial VERIFY-phase sweep (null-byte path, overlong-path ENOENT) against the
16
+ // real server: both errors round-tripped with the absolute apps-root path intact. Strip it down to the
17
+ // operation-relevant leaf (Node error CODE + the client-relative path already known from payload.path)
18
+ // so the client still gets an actionable reason without the server's real directory structure.
19
+ function sanitizeFsError(e, clientRelativePath) {
20
+ const code = e && e.code ? e.code : (e && e.name) || 'ERROR'
21
+ return `${code}: operation failed on '${clientRelativePath}'`
22
+ }
23
+
24
+ const WORLD_CONFIG_KEYS = ['port', 'tickRate', 'entityTickRate', 'gravity', 'relevanceRadius', 'physicsRadius', 'physicsBodyBudget', 'movement', 'player', 'scene', 'camera', 'animation', 'input', 'spawnPoint', 'spawnPoints', 'playerModel', 'trustedApps']
25
+
26
+ function serializeEntity(e) {
27
+ const out = { id: e.id }
28
+ if (e.model) out.model = e.model
29
+ out.position = [e.position[0], e.position[1], e.position[2]]
30
+ const r = e.rotation
31
+ if (r && !(r[0] === 0 && r[1] === 0 && r[2] === 0 && r[3] === 1)) out.rotation = [r[0], r[1], r[2], r[3]]
32
+ const s = e.scale
33
+ if (s && !(s[0] === 1 && s[1] === 1 && s[2] === 1)) out.scale = [s[0], s[1], s[2]]
34
+ if (e._appName) out.app = e._appName
35
+ if (e.bodyType && e.bodyType !== 'static') out.bodyType = e.bodyType
36
+ if (e._config) out.config = e._config
37
+ if (e.custom) out.custom = e.custom
38
+ if (e.parent) out.parent = e.parent
39
+ return out
40
+ }
41
+
42
+ function serializeWorld(appRuntime, sourceWorldDef) {
43
+ const def = {}
44
+ const src = sourceWorldDef || {}
45
+ for (const k of WORLD_CONFIG_KEYS) if (src[k] !== undefined) def[k] = src[k]
46
+ const entities = []
47
+ for (const e of appRuntime.entities.values()) {
48
+ // Keep any entity carrying authored state: an app, a model, custom props (incl. a primitive's mesh/editorProp
49
+ // edits), a saved app config, OR a hierarchy parent (a reparented empty anchor). The old filter dropped an
50
+ // entity that had only a _config or only a parent, silently losing that authoring on save.
51
+ if (!e._appName && !e.model && !e.custom && !e._config && !e.parent) continue
52
+ entities.push(serializeEntity(e))
53
+ }
54
+ def.entities = entities
55
+ return def
56
+ }
57
+
58
+ function serializeWorldSource(def) {
59
+ return JSON.stringify(def, null, 2)
60
+ }
61
+
62
+ export { TEXT_EXTS, isTextFile, sanitizeFsError, WORLD_CONFIG_KEYS, serializeEntity, serializeWorld, serializeWorldSource }