spoint 0.1.630 → 0.1.632
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- package/apps/world/tps-game.js +5 -9
- package/package.json +1 -1
package/apps/world/tps-game.js
CHANGED
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@@ -122,17 +122,13 @@ export default {
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122
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{ id: 'terrain', app: 'terrain', config: TERRAIN },
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// Y +10.31 = groundAtOrigin(-0.73) - localFloorBelowOrigin(-11.04) -- must re-derive after any render-scale change, a stale value buries the arena under terrain
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{ id: 'env-sillos', model: './apps/maps/aim_sillos.glb', position: [0, 10.31, 0], scale: [1, 1, 1], app: 'placed-model', config: { collider: 'trimesh' }, custom: { _interior: true } },
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125
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{ id: 'spawn-sillos-1', position: [-15, 2.27, -10], app: 'spawn-point', config: { team: 'any' } },
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126
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{ id: 'spawn-sillos-2', position: [15, 2.27, -10], app: 'spawn-point', config: { team: 'any' } },
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127
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{ id: 'spawn-sillos-3', position: [-15, 2.27, -35], app: 'spawn-point', config: { team: 'any' } },
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128
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{ id: 'spawn-sillos-4', position: [15, 2.27, -35], app: 'spawn-point', config: { team: 'any' } },
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{ id: 'tps-game', position: [0, 0, 0], app: 'tps-game' }
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],
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-
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128
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// was based on an incomplete diagnosis of the "scrambled sillos" symptom and caused a real
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129
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// regression: players fell through to the kill-plane and respawned at a landmark position that is
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// partly underwater. The scramble itself is a rendering bug under active investigation (see
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// client/core/SceneSetup.js/app.js warmupShaders changes and ongoing root-cause work) -- it is not
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// caused by the spawn location, so the spawn point is reverted to the original design while that
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// investigation continues. The findSpawnPoints() sillos-exclusion added alongside the wrong fix is
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134
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// also reverted (apps/tps-game/server.js) so respawns can use the arena again too.
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-
spawnPoint: [0, 15.3, 0],
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131
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+
spawnPoint: [-15, 2.27, -10],
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playerModel: './apps/tps-game/cleetus.vrm',
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// Overrides wireweave's bundled default public STUN/TURN list (node_modules/wireweave/src/data.js
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// DEFAULT_ICE_SERVERS, which ships shared openrelayproject demo TURN credentials) for the P2P
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