spoint 0.1.628 → 0.1.629
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- package/client/app.js +1 -1
- package/package.json +1 -1
package/client/app.js
CHANGED
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@@ -423,7 +423,7 @@ async function _finishLoading() {
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423
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// real headroom for a cold GPU/shader-compile stall.
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const SCENERY_BUILD_TIMEOUT_MS = 30000
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if (_terrainCfg && !terrainBackdrop) {
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-
loadingMgr.setLabel('Building world...')
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+
loadingMgr.setLabel('Building world (first load can take up to 30s)...')
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let _sceneryTimedOut = false
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try { await Promise.race([_buildWorldScenery(), new Promise(r => setTimeout(() => { _sceneryTimedOut = true; r() }, SCENERY_BUILD_TIMEOUT_MS))]) }
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catch (e) { console.error('[terrain] scenery build failed:', e?.message || e) }
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