spoint 0.1.628 → 0.1.629

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Files changed (2) hide show
  1. package/client/app.js +1 -1
  2. package/package.json +1 -1
package/client/app.js CHANGED
@@ -423,7 +423,7 @@ async function _finishLoading() {
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  // real headroom for a cold GPU/shader-compile stall.
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  const SCENERY_BUILD_TIMEOUT_MS = 30000
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  if (_terrainCfg && !terrainBackdrop) {
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- loadingMgr.setLabel('Building world...')
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+ loadingMgr.setLabel('Building world (first load can take up to 30s)...')
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  let _sceneryTimedOut = false
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  try { await Promise.race([_buildWorldScenery(), new Promise(r => setTimeout(() => { _sceneryTimedOut = true; r() }, SCENERY_BUILD_TIMEOUT_MS))]) }
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  catch (e) { console.error('[terrain] scenery build failed:', e?.message || e) }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "spoint",
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- "version": "0.1.628",
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+ "version": "0.1.629",
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  "description": "Physics and netcode SDK for multiplayer game servers",
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  "type": "module",
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  "workspaces": [