spoint 0.1.627 → 0.1.628
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@@ -429,12 +429,14 @@ export async function warmupShaders(renderer, scene, camera, entityMeshes, playe
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429
429
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// try/finally guarantees the restore runs on every exit path -- return, throw, or abort.
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430
430
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try {
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431
431
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// must compile ONLY entity+player meshes, not the whole scene -- InstancedMesh2 veg/rocks reference instanceIndex outside per-object setup and raise a VALIDATE_STATUS error; they warm via their own render() pass
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432
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let compiledCount = 0
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432
433
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for (const m of allMeshes) {
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433
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if (abortSignal?.aborted) { _record({ aborted: true, total, manifestedCount: manifestedMeshes.length }); return }
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try { await renderer.compileAsync(m, camera, scene) } catch (_) { try { renderer.compile(m, camera, scene) } catch (_2) {} }
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436
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compiledCount++
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437
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loadingMgr.reportProcessing(compiledCount, total)
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}
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if (abortSignal?.aborted) { _record({ aborted: true, total, manifestedCount: manifestedMeshes.length }); return }
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437
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-
loadingMgr.reportProcessing(Math.floor(total / 2), total)
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renderer.shadowMap.needsUpdate = true
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renderer.render(scene, camera)
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await new Promise(r => requestAnimationFrame(r))
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