spoint 0.1.37 → 0.1.39
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- package/client/app.js +11 -1
- package/package.json +1 -1
package/client/app.js
CHANGED
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@@ -616,6 +616,9 @@ sun.shadow.camera.near = 0.5; sun.shadow.camera.far = 200
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616
616
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scene.add(sun)
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617
617
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scene.add(sun.target)
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618
618
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619
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+
const _warmupPointLight = new THREE.PointLight(0xffffff, 0, 1)
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620
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+
scene.add(_warmupPointLight)
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621
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+
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619
622
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function fitShadowFrustum() {
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const box = new THREE.Box3()
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scene.traverse(o => { if (o.isMesh && (o.castShadow || o.receiveShadow) && o.geometry) box.expandByObject(o) })
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@@ -1093,6 +1096,13 @@ async function warmupShaders() {
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1093
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renderer.compile(scene, camera)
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console.log('[shader] warmup compile done (fallback)')
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}
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1099
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const culled = []
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1100
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scene.traverse(obj => { if (obj.frustumCulled) { culled.push(obj); obj.frustumCulled = false } })
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1101
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renderer.render(scene, camera)
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1102
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await new Promise(r => requestAnimationFrame(r))
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1103
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renderer.render(scene, camera)
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1104
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for (const obj of culled) obj.frustumCulled = true
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1105
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console.log('[shader] GPU upload render done, culled restored:', culled.length)
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1096
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}
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function checkAllLoaded() {
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@@ -1102,8 +1112,8 @@ function checkAllLoaded() {
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1102
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if (!firstSnapshotReceived) return
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1103
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loadingMgr.setStage('INIT')
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1104
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loadingMgr.complete()
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1105
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-
loadingScreen.hide().then(() => warmupShaders()).catch(() => warmupShaders())
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loadingScreenHidden = true
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1116
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+
warmupShaders().then(() => loadingScreen.hide()).catch(() => loadingScreen.hide())
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1107
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}
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1108
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1109
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function initInputHandler() {
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