spoint 0.1.35 → 0.1.37
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/apps/tps-game/cleetus.vrm +0 -0
- package/apps/world/index.js +1 -1
- package/client/app.js +1 -3
- package/package.json +1 -1
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Binary file
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package/apps/world/index.js
CHANGED
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@@ -63,6 +63,6 @@ export default {
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{ id: 'power-crates', position: [0, 0, 0], app: 'power-crate' },
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{ id: 'interact-box', position: [-100, 3, -100], app: 'interactable' }
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],
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-
playerModel: './apps/tps-game/
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+
playerModel: './apps/tps-game/cleetus.vrm',
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spawnPoint: [-35, 3, -65]
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}
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package/client/app.js
CHANGED
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@@ -730,6 +730,7 @@ async function createPlayerVRM(id) {
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try {
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const gltf = await gltfLoader.parseAsync(vrmBuffer.buffer.slice(0), '')
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const vrm = gltf.userData.vrm
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+
if (!vrm) { console.error('[vrm]', id, 'VRMLoaderPlugin did not produce vrm - file may not be VRM format'); return group }
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VRMUtils.removeUnnecessaryVertices(vrm.scene)
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VRMUtils.combineSkeletons(vrm.scene)
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const vrmVersion = detectVrmVersion(vrmBuffer)
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@@ -933,7 +934,6 @@ function loadEntityModel(entityId, entityState) {
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const ep = entityState.position; group.position.set(ep[0], ep[1], ep[2])
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const er = entityState.rotation; if (er) group.quaternion.set(er[0], er[1], er[2], er[3])
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scene.add(group)
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-
renderer.compileAsync(group, camera).catch(() => renderer.compile(group, camera))
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entityMeshes.set(entityId, group)
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pendingLoads.delete(entityId)
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if (!environmentLoaded) { environmentLoaded = true; checkAllLoaded() }
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@@ -956,7 +956,6 @@ function loadEntityModel(entityId, entityState) {
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})
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model.updateMatrixWorld(true)
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scene.add(model)
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renderer.compileAsync(model, camera).catch(() => renderer.compile(model, camera))
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entityMeshes.set(entityId, model)
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cam.setEnvironment(colliders)
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scene.remove(ground)
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@@ -1338,7 +1337,6 @@ function loadQueuedModels() {
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group.position.set(x, y, z)
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group.userData.isDroppedModel = true
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scene.add(group)
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-
renderer.compileAsync(group, camera).catch(() => renderer.compile(group, camera))
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const envApp = appModules.get('environment')
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if (envApp?.onEvent) {
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envApp.onEvent({
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