spine-rigc 1.2.2 → 1.3.0

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package/src/rig.ts CHANGED
@@ -557,6 +557,72 @@ export interface RigGridGenerator {
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  soft?: RigSoftRegion;
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  }
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560
+ /**
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+ * One segment stated outright, for a pull that no bone's own span describes.
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+ *
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+ * `from` and `to` are in the part's own pixels, y down — the frame every other
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+ * point a generator takes is in (`ring.center`, `ring.hull`). The bone is
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+ * resolved by name like everything else; the two points belong to this mesh
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+ * alone, which is the case a bone's `length` cannot cover: two meshes over one
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+ * bone that each want it to pull along a different line.
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+ */
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+ export interface RigSegmentSpan {
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+ bone: string;
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+ from: [number, number];
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+ to: [number, number];
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+ }
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+
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+ /**
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+ * How distance to a segment becomes a weight: `w = 1 / (d + radius)^power`
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+ * per candidate bone, the strongest `maxBones` kept and normalised, any share
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+ * under `minWeight` dropped, the rest normalised again.
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+ */
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+ export interface RigSegmentsFalloff {
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+ /** The exponent. Default 2. */
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+ power?: number;
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+ /**
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+ * **Required.** Added to every distance, in the part's pixels, so a vertex
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+ * ON a segment has a finite weight and the blend between two segments is as
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+ * wide as this says. No default: it is a length on this part's art.
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+ */
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+ radius: number;
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+ /** At most this many bones pull one vertex. Default 4. */
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+ maxBones?: number;
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+ /** A normalised share under this is dropped. Default 0.03. */
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+ minWeight?: number;
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+ }
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+
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+ /**
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+ * A lattice over the part's alpha, weighted by distance to named bone segments
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+ * (`buildSegmentsLattice` and `segmentWeights` in [`mesh.ts`](mesh.ts)).
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+ *
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+ * ⭐ The one authoring decision is `bones` — which segments may pull this part.
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+ * The geometry comes off the attachment's own `image`, the segments off the
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+ * skeleton's setup pose, and the weights off the distance between the two, so
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+ * nothing else here is a judgement about the art.
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+ */
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+ export interface RigSegmentsGenerator {
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+ kind: 'segments';
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+ /** **Required.** The lattice's cell, in the part's pixels, a whole number of at least 1. */
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+ cell: number;
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+ /**
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+ * **Required, at least one entry.** Each is a bone name (origin to its
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+ * `length` tip), a chain — a list of bone names, root first, each link
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+ * running from its origin to the next link's (the last to its `length` tip) —
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+ * or a `RigSegmentSpan` stated outright.
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+ */
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+ bones: Array<string | string[] | RigSegmentSpan>;
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+ /** The falloff — see `RigSegmentsFalloff`. `radius` is required, so the block is too. */
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+ falloff: RigSegmentsFalloff;
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+ /** Alpha at or above which a pixel counts as art, 1..255. Default 1 — `contour`'s own. */
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+ alpha?: number;
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+ /**
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+ * Where the slot bone sits in the part's pixels, y down. Default the window's
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+ * centre — the placement every generator on this route uses.
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+ */
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+ anchor?: [number, number];
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+ }
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+
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  /**
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  * Which builder in `src/mesh.ts` makes this mesh's geometry, and its parameters.
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628
  *
@@ -570,10 +636,15 @@ export interface RigGridGenerator {
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  * and measured art lives in the manifest. `generator` is for a skeleton with no
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  * manifest behind it.
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  */
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- export type RigMeshGenerator = RigRingGenerator | RigRibbonGenerator | RigContourGenerator | RigGridGenerator;
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+ export type RigMeshGenerator =
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+ | RigRingGenerator
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+ | RigRibbonGenerator
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+ | RigContourGenerator
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+ | RigGridGenerator
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+ | RigSegmentsGenerator;
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645
 
575
- /** The four `kind` names a generator may carry, and the order `RIG_KEYS` takes them in. */
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- export const RIG_GENERATOR_KINDS = ['ring', 'ribbon', 'contour', 'grid'] as const;
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+ /** The five `kind` names a generator may carry, and the order `RIG_KEYS` takes them in. */
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+ export const RIG_GENERATOR_KINDS = ['ring', 'ribbon', 'contour', 'grid', 'segments'] as const;
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578
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  /**
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  * The attachment's own NAME, as distinct from the placeholder key it is filed
@@ -1591,6 +1662,35 @@ export interface RigInvariants {
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  * left to measure, and on the build's stats line when something is.
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  */
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  consumerDrivenMix?: RigConsumerDrivenMix[];
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+ /**
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+ * The rig's `idle` deforms meshes **on purpose**, so
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+ * `A15_IDLE_NO_MESH_BONE_KEYS` reports the renderer cost instead of refusing
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+ * each keyed bone (issues #855, #858).
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+ *
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+ * 🔑 **What A15 assumes, and the genre that breaks it.** The rule exists for a
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+ * renderer that skips redrawing a mesh nothing moved, so an `idle` keying a
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+ * mesh-driving bone spends that skip on every frame — right for a rig whose
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+ * meshes are mostly static, wrong for a painting rig: one illustration
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+ * decomposed into layers, most of them weighted meshes over bone chains, with
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+ * an `idle` whose whole job is to move them (hair, sleeves, breathing). The
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+ * only way through without this field was a same-origin parent above every
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+ * keyed bone — 42 extra bones on the first such rig, the same pose, the rule's
1678
+ * wording met and its purpose not.
1679
+ *
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+ * 🚨 **An opt-OUT, held to `deformMayFold`'s standard.** The shape is
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+ * `{ "why": … }` and a missing, blank or non-string `why` is refused by name.
1682
+ * What it buys is a **SKIP, never a pass**, and the SKIP carries the cost —
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+ * the keyed bones, how many mesh attachments they drive and how many vertices
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+ * those hold. A declaration on a rig whose `idle` keys no mesh-driving bone is
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+ * refused at the gate: it would switch off nothing while reading like it did.
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+ */
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+ idleDrivesMeshes?: RigIdleDrivesMeshes;
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+ }
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+
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+ /** The rig's `idle` is meant to deform meshes — `invariants.idleDrivesMeshes` (`A15`). */
1691
+ export interface RigIdleDrivesMeshes {
1692
+ /** Required, and blank is refused by name — see `idleDrivesMeshes`. */
1693
+ why: string;
1594
1694
  }
1595
1695
 
1596
1696
  /** One constraint whose mix the consumer drives — `invariants.consumerDrivenMix`. */
@@ -1696,7 +1796,8 @@ export const RIG_KEYS = {
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  RigBoneFrom: ['anchor', 'slotWindow', 'meshCenter', 'rotation'],
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  RigSlot: ['name', 'bone', 'attachment', 'color', 'dark', 'blend'],
1698
1798
  RigEvent: ['int', 'float', 'string', 'audio', 'volume', 'balance'],
1699
- RigInvariants: ['meshSlots', 'meshTriangles', 'axisBone', 'massBone', 'detached', 'deformMayFold', 'editorRoundTrip', 'consumerDrivenMix'],
1799
+ RigInvariants: ['meshSlots', 'meshTriangles', 'axisBone', 'massBone', 'detached', 'deformMayFold', 'editorRoundTrip', 'consumerDrivenMix', 'idleDrivesMeshes'],
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+ RigIdleDrivesMeshes: ['why'],
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  RigDetachedRule: ['bone', 'notUnder', 'why'],
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  RigDeformFoldExemption: ['slot', 'why'],
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  RigConsumerDrivenMix: ['constraint', 'type', 'why'],
@@ -1745,6 +1846,9 @@ export const RIG_KEYS = {
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  RigRibbonGenerator: ['kind', 'size', 'rows', 'chain'],
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  RigContourGenerator: ['kind', 'tolerance', 'margin', 'maxVertices', 'alpha', 'depth', 'soft'],
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1848
  RigGridGenerator: ['kind', 'us', 'vs', 'cols', 'rows', 'depth', 'soft'],
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+ RigSegmentsGenerator: ['kind', 'cell', 'bones', 'falloff', 'alpha', 'anchor'],
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+ RigSegmentsFalloff: ['power', 'radius', 'maxBones', 'minWeight'],
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+ RigSegmentSpan: ['bone', 'from', 'to'],
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  RigMeshBias: ['axis_deg', 'ramp'],
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  RigDepthMap: ['image', 'near', 'zScale', 'gamma', 'contrast', 'bias'],
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  RigSoftRegion: ['bone', 'mask'],
@@ -1781,6 +1885,7 @@ const GENERATOR_SHAPE: Record<string, keyof typeof RIG_KEYS> = {
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  ribbon: 'RigRibbonGenerator',
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1886
  contour: 'RigContourGenerator',
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1887
  grid: 'RigGridGenerator',
1888
+ segments: 'RigSegmentsGenerator',
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1889
  };
1785
1890
 
1786
1891
  /**
@@ -1926,6 +2031,7 @@ function checkRigSpecKeys(raw: Record<string, unknown>, where: string): void {
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  for (const [i, rule] of (Array.isArray(raw.invariants.consumerDrivenMix) ? raw.invariants.consumerDrivenMix : []).entries()) {
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2032
  at(rule, 'RigConsumerDrivenMix', `invariants.consumerDrivenMix[${i}]`);
1928
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  }
2034
+ at(raw.invariants.idleDrivesMeshes, 'RigIdleDrivesMeshes', 'invariants.idleDrivesMeshes');
1929
2035
  }
1930
2036
 
1931
2037
  for (const [skinName, skin] of Object.entries(isObj(raw.skins) ? raw.skins : {})) {
@@ -1985,6 +2091,10 @@ function checkRigSpecKeys(raw: Record<string, unknown>, where: string): void {
1985
2091
  at(gen.bias, 'RigMeshBias', `${who} generator.bias`);
1986
2092
  at(gen.depth, 'RigDepthMap', `${who} generator.depth`);
1987
2093
  at(gen.soft, 'RigSoftRegion', `${who} generator.soft`);
2094
+ at(gen.falloff, 'RigSegmentsFalloff', `${who} generator.falloff`);
2095
+ for (const [i, entry] of (Array.isArray(gen.bones) ? gen.bones : []).entries()) {
2096
+ at(entry, 'RigSegmentSpan', `${who} generator.bones[${i}]`);
2097
+ }
1988
2098
  }
1989
2099
  }
1990
2100
  }
@@ -2134,9 +2244,9 @@ export function parseRigSpec(raw: unknown, where: string): RigSpec {
2134
2244
  }
2135
2245
  }
2136
2246
 
2137
- // `invariants.deformMayFold` — one of the two fields in this file that TURN A
2138
- // CHECK OFF (`consumerDrivenMix`, below, is the other), so its own shape is
2139
- // checked harder than the fields that turn one on. A
2247
+ // `invariants.deformMayFold` — one of the three fields in this file that TURN
2248
+ // A CHECK OFF (`consumerDrivenMix` and `idleDrivesMeshes`, below, are the
2249
+ // others), so its own shape is checked harder than the fields that turn one on. A
2140
2250
  // typo in a slot name here would silently exempt nothing and gate everything,
2141
2251
  // which reads exactly like the check working; and an exemption with no reason
2142
2252
  // is unreviewable six months later. Both are refused by name.
@@ -2265,6 +2375,29 @@ export function parseRigSpec(raw: unknown, where: string): RigSpec {
2265
2375
  }
2266
2376
  }
2267
2377
 
2378
+ // `invariants.idleDrivesMeshes` — the third field that TURNS A CHECK OFF
2379
+ // (issues #855, #858), so it is held to the same standard: the one shape it
2380
+ // accepts is `{ "why": … }`, and a `why` that is missing, blank or not a
2381
+ // string is refused by name. `true` is refused too, even though it reads like
2382
+ // the obvious spelling — a switch with no reason attached is exactly the
2383
+ // exemption nobody can review later. Whether the declaration switches off
2384
+ // anything is a question about the emitted `idle`, so it is the gate's (A15
2385
+ // refuses a stale one), not this parser's.
2386
+ const idleDrives = spec.invariants?.idleDrivesMeshes;
2387
+ if (idleDrives !== undefined) {
2388
+ const shape = '{ "why": "<why this idle deforms meshes on purpose>" }';
2389
+ if (!isObj(idleDrives)) {
2390
+ throw new CompileError(`${where}: invariants.idleDrivesMeshes is ${JSON.stringify(idleDrives)}, expected ${shape}`);
2391
+ }
2392
+ if (typeof idleDrives.why !== 'string' || idleDrives.why.trim().length === 0) {
2393
+ throw new CompileError(
2394
+ `${where}: invariants.idleDrivesMeshes needs a "why" (a non-blank string), got ` +
2395
+ `${idleDrives.why === undefined ? 'none' : JSON.stringify(idleDrives.why)} — expected ${shape}. This field switches ` +
2396
+ 'A15_IDLE_NO_MESH_BONE_KEYS off, and an exemption nobody can date or justify is how a defect ships as a decision',
2397
+ );
2398
+ }
2399
+ }
2400
+
2268
2401
  // --- skins: the attachment table, and what the skin ACTIVATES --------------
2269
2402
  //
2270
2403
  // The lists resolve by name like everything else in this format, and the
package/src/types.ts CHANGED
@@ -1414,6 +1414,14 @@ export interface RigInfo {
1414
1414
  * muted constraint as before (issue #784).
1415
1415
  */
1416
1416
  consumerDrivenMix: Array<{ type: 'ik' | 'transform'; constraint: string; why: string }>;
1417
+ /**
1418
+ * The `why` of `invariants.idleDrivesMeshes`, or null when the rig does not
1419
+ * declare that its `idle` deforms meshes on purpose. Declared, `A15` SKIPs
1420
+ * with the renderer cost it measured, or FAILs when the `idle` keys no
1421
+ * mesh-driving bone and the declaration switches off nothing. A bare
1422
+ * `validate <dir>` has no rig, so null, and A15 refuses per bone as before.
1423
+ */
1424
+ idleDrivesMeshes: string | null;
1417
1425
  /**
1418
1426
  * The atlas region(s) the build names as its base plate — the one image
1419
1427
  * `A19_OVERLAY_PNGS_HAVE_ALPHA` lets be opaque — in compile order.
@@ -1557,6 +1565,28 @@ export interface CompileResult {
1557
1565
  * and a nose does not wobble.
1558
1566
  */
1559
1567
  soft?: { mask: string; digest: string; bone: string; carried: number; ramped: number };
1568
+ /**
1569
+ * How a `segments` mesh's bones share its vertices — the figures `build`
1570
+ * and `explain` print under its line. Only `segments` has one: it is the
1571
+ * generator whose weights are the whole point, and every other generator's
1572
+ * weighting is fixed by its kind.
1573
+ */
1574
+ influence?: {
1575
+ /** Most bones any one vertex binds, and the mean over the mesh. */
1576
+ maxBones: number;
1577
+ meanBones: number;
1578
+ /** Vertices bound to exactly one bone. */
1579
+ singleBone: number;
1580
+ /** The bones some vertex binds, in the order `bones` names them. */
1581
+ bound: string[];
1582
+ /** The lattice: its cell, cells across and down, cells with art, cells kept, islands joined. */
1583
+ cell: number;
1584
+ cols: number;
1585
+ rows: number;
1586
+ artCells: number;
1587
+ keptCells: number;
1588
+ islands: number;
1589
+ };
1560
1590
  /**
1561
1591
  * What a depth map put on this mesh's vertices, when one was named.
1562
1592
  *
package/src/validate.ts CHANGED
@@ -2317,23 +2317,57 @@ export function validate(input: ValidateInput): ValidateReport {
2317
2317
  });
2318
2318
 
2319
2319
  // --- A15: idle must not key a mesh-driving bone (dirty-skip lever) -----
2320
+ //
2321
+ // 🔑 The rule assumes meshes are mostly static: the renderer it serves skips
2322
+ // redrawing a mesh nothing moved, and an `idle` keying one of its bones spends
2323
+ // that skip on every frame. A painting rig is the genre where the assumption
2324
+ // is false by design (issues #855, #858) — one illustration in layers, most
2325
+ // of them weighted meshes, and an `idle` whose job is to move them — so the
2326
+ // rig can say so in `invariants.idleDrivesMeshes`, and the rule then reports
2327
+ // what the declaration costs instead of refusing each bone.
2320
2328
  check('A15_IDLE_NO_MESH_BONE_KEYS', () => {
2321
- const meshBoneNames = new Set<string>();
2322
- for (const slotIndex of meshSlots) meshBoneNames.add(data.slots[slotIndex].boneData.name);
2323
- // The slot's own bone is not the whole story once weights exist: a ring
2324
- // mesh is driven by its CONTROL bone, which is a different bone entirely.
2325
- // Checking only the slot bone would let `idle` key the one bone that
2326
- // actually dirties the canvas every frame.
2327
- for (const mesh of meshAttachments) {
2328
- if (!mesh.bones) continue;
2329
- for (let i = 0; i < mesh.bones.length; ) {
2330
- const boneCount = mesh.bones[i++];
2331
- for (let n = 0; n < boneCount; n++, i++) {
2332
- const bone = data.bones[mesh.bones[i]];
2333
- if (bone) meshBoneNames.add(bone.name);
2329
+ const A15 = 'A15_IDLE_NO_MESH_BONE_KEYS';
2330
+ /**
2331
+ * Every mesh attachment, loaded, with the bones that drive it — its slot's
2332
+ * bone, and, once weights exist, every bone its weights name. A ring mesh
2333
+ * is driven by its CONTROL bone, a different bone from the slot's, and
2334
+ * checking only the slot bone would let `idle` key the one bone that
2335
+ * actually dirties the canvas every frame.
2336
+ */
2337
+ const meshDrivers: Array<{ mesh: MeshAttachment; bones: Set<string> }> = [];
2338
+ for (const skin of data.skins) {
2339
+ for (const entry of skin.getAttachments()) {
2340
+ const mesh = entry.attachment;
2341
+ if (!(mesh instanceof MeshAttachment)) continue;
2342
+ const bones = new Set<string>([data.slots[entry.slotIndex].boneData.name]);
2343
+ if (mesh.bones) {
2344
+ for (let i = 0; i < mesh.bones.length; ) {
2345
+ const boneCount = mesh.bones[i++];
2346
+ for (let n = 0; n < boneCount; n++, i++) {
2347
+ const bone = data.bones[mesh.bones[i]];
2348
+ if (bone) bones.add(bone.name);
2349
+ }
2350
+ }
2334
2351
  }
2352
+ meshDrivers.push({ mesh, bones });
2335
2353
  }
2336
2354
  }
2355
+ const meshBoneNames = new Set<string>();
2356
+ for (const { bones } of meshDrivers) for (const name of bones) meshBoneNames.add(name);
2357
+ const declared = input.rig?.idleDrivesMeshes ?? null;
2358
+ /**
2359
+ * A declaration that switches off nothing is refused rather than skipped,
2360
+ * the standard `consumerDrivenMix` is held to: an opt-out that exempts
2361
+ * nothing reads exactly like one that worked, and the next reader cannot
2362
+ * tell the rig that needs it from the rig it was copied onto.
2363
+ */
2364
+ const stale = (why: string): void => {
2365
+ fail(
2366
+ A15,
2367
+ `the rig "${input.rig?.archetype}" declares invariants.idleDrivesMeshes ("${declared}"), but ${why}, so the ` +
2368
+ 'declaration switches off nothing — remove it',
2369
+ );
2370
+ };
2337
2371
  // The same shape as A06's and A17's guards, found by auditing for it
2338
2372
  // (#568): a rig with no `idle` at all has nothing here to be wrong, and a
2339
2373
  // rule that reports "held" over a subject that does not exist is the
@@ -2342,15 +2376,45 @@ export function validate(input: ValidateInput): ValidateReport {
2342
2376
  // versus one that keys no bone.
2343
2377
  const idle = isObj(raw?.animations) ? (raw.animations as Json).idle : undefined;
2344
2378
  if (!isObj(idle)) {
2345
- return skip('A15_IDLE_NO_MESH_BONE_KEYS', 'the skeleton declares no "idle" animation, so nothing here can key a mesh-driving bone');
2379
+ if (declared !== null) return stale('the skeleton declares no "idle" animation');
2380
+ return skip(A15, 'the skeleton declares no "idle" animation, so nothing here can key a mesh-driving bone');
2346
2381
  }
2347
2382
  if (!isObj(idle.bones)) {
2348
- return skip('A15_IDLE_NO_MESH_BONE_KEYS', '"idle" carries no bone timeline at all, so there is no key to hold against the mesh-driving bones');
2383
+ if (declared !== null) return stale('"idle" carries no bone timeline at all');
2384
+ return skip(A15, '"idle" carries no bone timeline at all, so there is no key to hold against the mesh-driving bones');
2349
2385
  }
2350
- for (const boneName of Object.keys(idle.bones as Json)) {
2351
- if (meshBoneNames.has(boneName)) {
2352
- fail('A15_IDLE_NO_MESH_BONE_KEYS', `idle keys bone "${boneName}", which drives a mesh — meshes never idle-skip`);
2353
- }
2386
+ const keyed = Object.keys(idle.bones as Json).filter((name) => meshBoneNames.has(name));
2387
+ if (declared !== null) {
2388
+ if (keyed.length === 0) return stale('"idle" keys no bone that drives a mesh');
2389
+ const keyedSet = new Set(keyed);
2390
+ const moved = meshDrivers.filter(({ bones }) => [...bones].some((name) => keyedSet.has(name)));
2391
+ // `worldVerticesLength` is two numbers per vertex whatever the encoding,
2392
+ // which is the count the runtime recomputes; reading `vertices.length`
2393
+ // would count a weighted mesh's bone entries instead.
2394
+ const vertices = moved.reduce((sum, { mesh }) => sum + mesh.worldVerticesLength / 2, 0);
2395
+ const SHOWN = 8;
2396
+ const names =
2397
+ keyed.slice(0, SHOWN).map((name) => `"${name}"`).join(', ') + (keyed.length > SHOWN ? ` +${keyed.length - SHOWN}` : '');
2398
+ return skip(
2399
+ A15,
2400
+ `declared by the rig ("${declared}"): idle keys ${keyed.length} bone(s) that drive ${moved.length} mesh ` +
2401
+ `attachment(s) totalling ${vertices} vertices — ${names} — and each of those meshes is recomputed on every ` +
2402
+ 'frame it is shown',
2403
+ );
2404
+ }
2405
+ for (const [i, boneName] of keyed.entries()) {
2406
+ // The case is named once, on the first line an agent reads, rather than
2407
+ // after every bone: the first painting rig this met printed 42 of these,
2408
+ // and 42 identical sentences read as 42 separate mistakes. It rides the
2409
+ // first finding rather than being a finding of its own, so the count of
2410
+ // FAIL lines is still the count of bones.
2411
+ const hint =
2412
+ i > 0
2413
+ ? ''
2414
+ : `. ${keyed.length} bone(s) keyed by idle drive meshes; if this idle is meant to deform them (a painting ` +
2415
+ 'rig), declare invariants.idleDrivesMeshes: { "why": … } in the rig spec — or, where the motion belongs to ' +
2416
+ 'a pivot above the mesh, key that pivot one link up (FACE.md §3)';
2417
+ fail(A15, `idle keys bone "${boneName}", which drives a mesh — meshes never idle-skip${hint}`);
2354
2418
  }
2355
2419
  });
2356
2420
 
@@ -2532,13 +2596,26 @@ export function validate(input: ValidateInput): ValidateReport {
2532
2596
  // a linked mesh has no rim of its OWN at all — the one it draws belongs to
2533
2597
  // its source, and is measured there. Nothing to measure is a SKIP — never
2534
2598
  // a pass, and never a failure on somebody else's correct geometry.
2535
- const measurable = meshAttachments.filter((m) => m.bones && kindOf(m) !== 'authored');
2599
+ //
2600
+ // 🔸 A `segments` mesh is rigc's own geometry and still has no rim to pin:
2601
+ // its outline is traced off the art and weighted by distance like every
2602
+ // other vertex, because a layer pulled by named bones is SUPPOSED to move
2603
+ // at its edge. "Pinned to the slot bone" is not a claim that generator
2604
+ // makes, so there is nothing here to hold it to — and `A20`'s coherence
2605
+ // rules, which it does make, still apply to it in full.
2606
+ const rimless = (m: MeshAttachment): boolean => kindOf(m) === 'authored' || kindOf(m) === 'segments';
2607
+ const measurable = meshAttachments.filter((m) => m.bones && !rimless(m));
2536
2608
  if (measurable.length === 0) {
2537
2609
  const authored = authoredMeshNames(meshAttachments.filter((m) => m.bones));
2610
+ const segmented = meshAttachments.filter((m) => m.bones && kindOf(m) === 'segments').map((m) => `"${m.name}"`);
2538
2611
  return skip(
2539
2612
  'A21_MESH_RIM_PINNED',
2540
- `every weighted mesh here is authored or linked geometry (${authored.join(', ')}), not a rigc ring or ` +
2541
- 'ribbon — rigc did not place its rim, so it has no rim of its own to find unpinned',
2613
+ segmented.length === 0
2614
+ ? `every weighted mesh here is authored or linked geometry (${authored.join(', ')}), not a rigc ring or ` +
2615
+ 'ribbon — rigc did not place its rim, so it has no rim of its own to find unpinned'
2616
+ : `every weighted mesh here is ${authored.length ? `authored or linked geometry (${authored.join(', ')}) or ` : ''}` +
2617
+ `a "segments" lattice (${segmented.join(', ')}), not a rigc ring or ribbon — a segments mesh weights its ` +
2618
+ 'outline by distance to the bones it names, so it has no rim pinned to the slot bone to find unpinned',
2542
2619
  );
2543
2620
  }
2544
2621
  for (const mesh of measurable) {
@@ -5831,12 +5908,12 @@ export function validate(input: ValidateInput): ValidateReport {
5831
5908
  // of one whose meshes are contours — and the last two are cases where a
5832
5909
  // reader should know that a mesh went unmeasured on purpose.
5833
5910
  const unpaired = Object.entries(kinds)
5834
- .filter(([, kind]) => kind === 'authored' || kind === 'contour')
5911
+ .filter(([, kind]) => kind === 'authored' || kind === 'contour' || kind === 'segments')
5835
5912
  .map(([slot, kind]) => `"${slot}" (${kind})`);
5836
5913
  return skip(
5837
5914
  'A28_RIBBON_ROWS_SHARE_WEIGHTS',
5838
5915
  unpaired.length
5839
- ? `the rig "${input.rig.archetype}" declares no ribbon mesh on this cut — its mesh slot(s) ${unpaired.join(', ')} have no rows to pair: authored geometry is somebody else's topology, and a contour is one silhouette loop`
5916
+ ? `the rig "${input.rig.archetype}" declares no ribbon mesh on this cut — its mesh slot(s) ${unpaired.join(', ')} have no rows to pair: authored geometry is somebody else's topology, a contour is one silhouette loop, and a segments lattice has cells rather than cross rows`
5840
5917
  : `the rig "${input.rig.archetype}" declares no ribbon mesh on this cut`,
5841
5918
  );
5842
5919
  }