spine-rigc 1.2.2 → 1.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -4
- package/package.json +9 -3
package/README.md
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@@ -1,5 +1,5 @@
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<p align="center">
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<img src="https://raw.githubusercontent.com/firejune/rigc/main/assets/banner.svg" alt="rigc -
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<img src="https://raw.githubusercontent.com/firejune/rigc/main/assets/banner.svg" alt="rigc — AI-authored Spine 2D rigging and animation, verified before it is written" width="100%" />
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</p>
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<p align="center">
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@@ -8,9 +8,11 @@
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<a href="LICENSE"><img src="https://img.shields.io/badge/license-MIT-38BDF8.svg?style=flat-square" alt="license" /></a>
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</p>
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**
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**AI-authored Spine 2D rigging and animation, verified before it is written.** rigc is
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a rig compiler for Spine: a rig spec and a motion spec in, Spine 4.3 skeleton data out,
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round-tripped through `spine-core` and a list of named assertions before a byte is
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written. Built so AI agents can author rigs and check their own work; it ships as an
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agent skill.
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## What you get
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package/package.json
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{
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"name": "spine-rigc",
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"version": "1.2.
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"description": "
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"version": "1.2.3",
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"description": "AI-authored Spine 2D rigging and animation, verified before it is written. rigc compiles a rig spec into Spine 4.3 skeleton data, round-trips it through spine-core and named assertions, and emits nothing that fails. Output imports into the Spine editor. Ships as an agent skill.",
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"type": "module",
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"bin": {
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"rigc": "./bin/rigc.cjs"
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"validator",
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"codegen",
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"ai-agents",
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"cli"
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"cli",
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"spine-2d",
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"ai",
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"animation",
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"rigging",
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"agent-skill",
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"claude"
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],
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"files": [
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"bin/rigc.cjs",
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