spine-rigc 0.6.0 → 0.7.0

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package/docs/AUTHORING.md CHANGED
@@ -89,6 +89,11 @@ bun cli.ts check \
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  # …and if nobody gave you frames, LOOK at it instead — neither needs a reference:
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  bun cli.ts render --candidate path/to/spine # PNG frames + a contact sheet grid
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  bun cli.ts preview --candidate path/to/spine # one .html that plays it in Spine's own player
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+
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+ # …and where you have several green candidates and no instrument that separates
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+ # them, ask a human — the one loop step this toolchain cannot run for you:
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+ bun cli.ts vote --candidate path/to/spine-a --candidate path/to/spine-b # -> ballot.html
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+ bun cli.ts vote --record vote-<id>.json # -> votes.jsonl
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  ```
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  `build` compiles, round-trips the result through `@esotericsoftware/spine-core`,
@@ -124,14 +129,19 @@ What the flags mean:
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  | `--copy-images` | `build` only: also copies every referenced page PNG into `--out` and rewrites the atlas to the copies, so the directory is self-contained enough to zip or commit on its own. Default is unchanged — page paths still point at the source art (issue #217) |
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  | `--images` | where the rig spec's `image` names resolve (overrides the rig's own `images` field, and is relative to your working directory) |
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  | `--manifest` | a cut manifest. Only for a rig with **measured art** behind it; a foreign skeleton has none |
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- | `--profile` | `spine` = the 20 validity rules (**the default**) · `spine-html` = all 34, opt-in |
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- | `--candidate` | `check`, `bench`, `render` and `preview` only: a **compiled** artifact — the directory `build --out` wrote, or a `skeleton.json` path. `--atlas <path>` names the atlas when it does not sit beside the skeleton |
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- | `--animation` | `render` and `preview` only: which animation to show. The default is **every** one for `render` and the **first** for `preview`. A name the skeleton does not have is refused, with the ones it does have listed |
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+ | `--profile` | `spine` = the 22 validity rules (**the default**) · `spine-html` = all 36, opt-in |
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+ | `--candidate` | `check`, `bench`, `render`, `preview` and `vote` only: a **compiled** artifact — the directory `build --out` wrote, or a `skeleton.json` path. `--atlas <path>` names the atlas when it does not sit beside the skeleton. **`vote` is the one command that takes it more than once** — repeat it 2–4 times, one per pane, labelled A, B, C, D in the order given; everywhere else a repeat is a typo and is refused |
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+ | `--animation` | `render`, `preview` and `vote` only: which animation to show. The default is **every** one for `render`, the **first** for `preview`, and for `vote` the first of candidate A. A name the skeleton does not have is refused, with the ones it does have listed — and for `vote`, so is a name that only *some* candidates have |
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+ | `--record` | `vote` only: a saved vote to check against its ballot and append to the ledger, instead of writing a ballot. This is the command's second mode; it takes no `--candidate` |
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+ | `--ballot` | `vote --record` only: the ballot the vote answers (default `ballot.html`). Its embedded manifest is what the vote is checked against, so the ballot file is the record of the question |
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+ | `--ledger` | `vote --record` only: the append-only JSONL the vote lands in (default `votes.jsonl`), one vote per line |
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+ | `--again` | `vote --record` only: record a second vote on a ballot the ledger already has. Without it a repeat is refused by name rather than doubled |
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  `render` also takes `--fps <n>` (the rate it samples at, default 12 — the same
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  protocol rate the reference frames use) and `--max <px>` (the long side of a
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- frame, default 256). Both commands take `--out`: a directory for `render`
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- (default `render/`), the `.html` file for `preview` (default `preview.html`).
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+ frame, default 256). Three commands take `--out`: a directory for `render`
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+ (default `render/`), the `.html` file for `preview` (default `preview.html`) and
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+ for `vote` (default `ballot.html`).
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  Pick the profile deliberately, and know which one you got by saying nothing. The
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  default is `spine`: "is this valid Spine 4.3 that any runtime plays correctly",
@@ -152,6 +162,8 @@ bun cli.ts check --candidate path/to/spine --frames path/to/frames
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  bun cli.ts bench 3 --candidate path/to/spine [--frames path/to/frames]
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  bun cli.ts render --candidate path/to/spine [--animation …] [--fps 12] [--max 256]
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  bun cli.ts preview --candidate path/to/spine [--animation …] [--out preview.html]
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+ bun cli.ts vote --candidate path/to/a --candidate path/to/b [--out ballot.html]
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+ bun cli.ts vote --record vote-<id>.json [--ballot ballot.html] [--ledger votes.jsonl]
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  ```
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  - **`explain`** is the one to reach for when a rig compiles but looks wrong. It
@@ -185,6 +197,26 @@ bun cli.ts preview --candidate path/to/spine [--animation …] [--out preview.h
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  double-clicking it is also the interop proof — what plays there was played by
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  Esoteric Software's runtime, not by rigc's. The player is loaded from a CDN
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  rather than copied into the file, so the first open needs a network.
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+ - 🗳️ **`vote` is `preview` with more than one candidate in it and an answer
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+ coming back**, and it is the one step of this loop you cannot run yourself.
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+ Reach for it where the instruments have run out: two builds that `check` and
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+ `diff` cannot separate, a pose fit with two local optima, a key density that is
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+ a matter of taste, a first draft with no reference at all. **The intended loop
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+ is: you compile 2–4 candidates that every one of them passes the gate → `rigc
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+ vote` writes one `ballot.html` → a human opens it, watches the panes loop, and
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+ picks a winner or declares a tie → they save the small JSON result the page
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+ hands them → `rigc vote --record <that file>` checks it against the ballot and
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+ appends one line to `votes.jsonl` → you read the ledger and proceed.**
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+ Compile first, vote last: never put a candidate on a ballot that did not build
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+ green, and never ask the human to read JSON, a diff or a spec — the page holds
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+ playable pixels and nothing else. The panes are labelled `A`/`B`/`C`/`D` and
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+ carry no paths, so do not describe the candidates to the voter either. What
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+ comes back is machine-checkable rather than prose: each line names the winner
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+ by content **digest** (a label means nothing outside one ballot), carries the
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+ `coverage` set so you can compute what is still unreviewed, and carries a
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+ reason code from a closed enumeration. A **tie is a recorded answer**, and
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+ `both-unacceptable` is the one that means *propose again* rather than *adopt
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+ either* — check for it before you treat a ballot as settled.
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  ---
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@@ -617,6 +649,9 @@ time puts it here.
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  | `tracks` | the timelines |
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  | `drawOrder` | the draw-order timeline — §4.7. Not a track: it names no target |
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  | `events` | the event timeline — §4.8. Not a track, for the same reason |
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+ | `ik` | IK constraint timelines — §4.9. Not a track: its keys carry named fields, not one `v` |
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+ | `transform` | transform constraint timelines — §4.10. Same reason |
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+ | `deform` | deform timelines — §4.11. Same reason |
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  `groups` (`name → [member, …]`) lets one track target several bones or slots at
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  once; `lag` shifts every key of a track, and `stagger` adds a per-member delay in
@@ -627,6 +662,13 @@ member order.
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  A track names **exactly one** of `bone`, `slot`, `group`, `physics`. Two tracks on
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  the same `target.property` is a compile error: merge them.
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+ Three families are **not** tracks and sit beside `tracks` instead — `ik` (§4.9),
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+ `transform` (§4.10) and `deform` (§4.11). The reason is the key rather than the
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+ target: a track's key carries one `v`, and those three carry named fields each
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+ (two for an IK constraint, six for a transform constraint, a sparse vertex run for
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+ a deform). Folding them in would make `v` mean four different things depending on
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+ `property`. 4.3 also writes them as their own groups beside `bones` and `slots`.
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+
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  | Target | `property` | Key `v` |
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  | --- | --- | --- |
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  | `bone` | `translate`, `scale`, `shear` | `[x, y]` |
@@ -819,6 +861,232 @@ decreasing time builds an `EventTimeline` whose earlier firing is simply
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  unreachable, with a perfectly clean load.
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  `A32_EVENT_KEYS_RESOLVE` checks all three from the other side.
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+ ### 4.9 `ik` — mixing an IK constraint in over time
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+
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+ The rig spec declares the constraint (§3.5); this keys it. 4.3 writes the group as
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+ `animations.<a>.ik.<constraint>` — **one unnamed timeline per constraint**, so the
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+ constraint name is the only target there is, and there is no timeline name between
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+ the two the way a bone has `rotate` and `translate`.
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+
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+ ```json
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+ "animations": {
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+ "walk": {
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+ "duration": 0.8666666,
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+ "loop": true,
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+ "tracks": [],
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+ "ik": [
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+ {
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+ "constraint": "rear-leg-ik",
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+ "keys": [
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+ { "t": 0, "mix": 1, "softness": 0 },
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+ { "t": 0.2666666, "mix": 1, "softness": 14, "ease": "settle" },
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+ { "t": 0.5333333, "mix": 0, "softness": 0 },
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+ { "t": 0.8666666, "mix": 1, "softness": 0 }
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+ ]
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+ }
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+ ]
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+ }
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+ }
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+ ```
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+
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+ ⚠️ **Every number above is invented.** They are shaped like a walk cycle — the leg
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+ under load is solved to the ground and the leg in flight is let go — and nothing
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+ here was measured off a real rig. Copy the shape, not the values.
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+
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+ | Field | Meaning | Absent means |
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+ | --- | --- | --- |
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+ | `mix` | 0..1, how much of the solved rotation is applied | `1` |
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+ | `softness` | distance from full reach at which the bones stop straightening | `0` |
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+ | `bendPositive` | two-bone bend direction | `true` |
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+ | `compress` | one-bone IK scales the bone down to reach a close target | `false` |
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+ | `stretch` | scales the bone up to reach a far target | `false` |
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+
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+ - **`mix` and `softness` are the two curve channels, in that order.** A raw
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+ `curve` is therefore 8 numbers, and the three booleans are stepped by nature —
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+ nothing interpolates a bend direction.
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+ - `mix` outside `0..1` is a compile error: `IkConstraintPose.mix` is documented as
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+ a percentage. A **transform** mix is documented *unbounded*, which is why §4.10
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+ has no such rule — the asymmetry is the runtime's, not ours.
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+ - 🚨 **A field stated on one key and not the next is a compile error.** This is the
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+ refusal worth reading twice, because the format's shape invites the mistake: the
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+ parser reads every field **fresh per key** with its own default, so a key that
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+ omits `softness` does not hold the previous key's 14 — it snaps to 0, and
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+ interpolates down to it on the way. It loads. It plays. It is not what you
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+ wrote. So state a field on every key of a track or on none of them; writing the
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+ default out loud is how you opt in.
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+ - Its last key counts towards the declared duration like any other (R7).
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+
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+ rigc refuses four things here:
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+
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+ | You wrote | You get |
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+ | --- | --- |
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+ | a constraint the rig does not declare | `keys unknown ik constraint "X"; the rig declares ik constraint(s): …` |
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+ | a `transform` constraint's name | `keys "X" as an ik constraint, but the rig declares it as a "transform" constraint` |
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+ | `softness` on the first key only | `key 0 names "softness" and key 1 (t=…) does not … it would snap to 0` |
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+ | `mix: 1.5` | `mix is 1.5, outside 0..1 — the runtime documents it as a percentage 0-1` |
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+
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+ The type check matters because the parser resolves a timeline's target by name
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+ **and** type: `findConstraint(name, IkConstraintData)` misses a transform
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+ constraint of the same name, returns null, and `readAnimation` throws — in the
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+ consumer's process, which is late. `A34_CONSTRAINT_TIMELINE_TARGETS` checks the
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+ same two from the other side, plus one thing the compiler cannot produce and a
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+ hand-edited file can: an **empty key array**, which the parser skips in silence.
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+
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+ ### 4.10 `transform` — turning a muted transform constraint on
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+
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+ Same shape as §4.9 and the same absent-means-default rule; six mixes instead of
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+ two. The idiom this exists for is an aim rig: the constraints are declared with
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+ `mixRotate: 0` in the rig spec — muted at setup, so the figure is posed by its own
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+ bones — and the animation that needs them mixes them in.
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+
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+ ```json
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+ "animations": {
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+ "aim": {
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+ "duration": 0.3333333,
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+ "loop": false,
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+ "tracks": [],
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+ "transform": [
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+ { "constraint": "aim-head-transform", "keys": [{ "t": 0, "mixRotate": 1 }] },
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+ { "constraint": "aim-torso-transform", "keys": [{ "t": 0, "mixRotate": 0.6 }] },
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+ { "constraint": "aim-front-arm-transform", "keys": [{ "t": 0, "mixRotate": 1 }] }
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+ ]
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+ }
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+ }
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+ ```
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+
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+ ⚠️ **Every number above is invented**, including the 0.6 — a torso that follows the
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+ aim less than the head is a plausible rig and not a measured one.
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+
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+ A single key at `t: 0` is the whole timeline here, and that is not a degenerate
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+ case: it says "while this animation is playing, this constraint is on", which is
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+ exactly what a mix that was 0 at setup needs said.
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+
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+ | Field | Absent means |
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+ | --- | --- |
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+ | `mixRotate` | `1` |
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+ | `mixX` | `1` |
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+ | `mixY` | **this key's own `mixX`** — not `1` |
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+ | `mixScaleX` | `1` |
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+ | `mixScaleY` | `1` |
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+ | `mixShearY` | `1` |
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+
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+ - **Six curve channels, in the order above.** A raw `curve` is 24 numbers.
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+ - No range check: every one of these is documented **unbounded**, and an over-mix
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+ above 1 is a real editor idiom rather than a mistake.
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+ - ⚠️ A mix is only read by the runtime if the constraint declares the matching
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+ `properties` mapping (§3.5). Keying `mixScaleY` on a constraint that maps
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+ rotation only is dead data — legal, loaded, and it moves nothing.
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+ - The refusals are §4.9's, with `transform` in place of `ik`.
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+
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+ ### 4.11 `deform` — moving an attachment's vertices
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+
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+ The one timeline whose keys mean something different depending on what they are
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+ attached to, and the only one keyed on a **skin / slot / attachment** triple:
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+ `animations.<a>.attachments.<skin>.<slot>.<attachment>.deform`.
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+
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+ ```json
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+ "animations": {
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+ "hoverboard": {
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+ "duration": 1.6666666,
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+ "loop": true,
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+ "tracks": [],
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+ "deform": [
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+ {
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+ "slot": "board",
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+ "attachment": "board",
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+ "keys": [
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+ { "t": 0 },
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+ { "t": 0.5, "fromVertex": 4, "vertices": [0, -7, 0, -7], "ease": "settle" },
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+ { "t": 1.1666666, "fromVertex": 4, "vertices": [0, 4, 0, 4], "ease": "settle" },
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+ { "t": 1.6666666 }
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+ ]
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+ }
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+ ]
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+ }
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+ }
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+ ```
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+
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+ ⚠️ **Every number above is invented** — the vertex indices, the offsets and the
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+ times alike. A real deform's numbers come from the geometry it is bending, and
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+ there is no way to guess which vertices of somebody's board are its middle.
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+
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+ | Field | Meaning |
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+ | --- | --- |
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+ | `skin` | which skin the attachment lives in. Absent = `"default"` |
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+ | `slot` | the slot |
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+ | `attachment` | the attachment's **placeholder** name inside that skin and slot |
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+
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+ Per key:
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+
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+ | Field | Meaning |
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+ | --- | --- |
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+ | `vertices` | the run: `x, y` offset pairs. **Absent** = back to the setup pose |
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+ | `fromVertex` | which VERTEX the run starts at — rigc translates it |
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+ | `offset` | the same start as a raw index into the deform array. Never with `fromVertex` |
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+ | `ease` / `curve` | one channel, and it eases the **blend**, not a coordinate |
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+
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+ Four things are worth having straight before you write one.
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+
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+ **A key is a sparse edit, and a key with no `vertices` is the setup pose.** The
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+ parser builds an array as long as the attachment's own, copies your run into it at
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+ `offset`, and leaves the rest at zero. So a run only has to cover the vertices that
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+ move, and the `{ "t": 0 }` and `{ "t": 1.6666666 }` keys above are how a looping
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+ deform starts and ends undeformed. That is the format's own encoding for it, not a
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+ convention — which is why rigc refuses a start index on such a key: there would be
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+ nothing for it to point at.
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+
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+ **Offsets, not positions.** The numbers are relative to the setup geometry in both
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+ encodings. On an unweighted attachment the parser literally adds the setup vertex
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+ back on load; on a weighted one zero *is* "unmoved".
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+
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+ **The array is indexed by vertex on an unweighted attachment and by bone influence
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+ on a weighted one.** Its length is `vertices.length` in the first case and
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+ `vertices.length / 3 * 2` in the second, because a weighted attachment stores
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+ `x, y, weight` per influence. A vertex with three bones on it therefore occupies
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+ **three** pairs, each in that bone's own bind space. This is the whole reason
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+ `fromVertex` exists and the whole reason it is sometimes refused:
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+
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+ - on an **unweighted** attachment `fromVertex` always works — vertex *v* is array
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+ index `2v`, exactly;
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+ - on a **weighted** one it works while every vertex the run covers has exactly one
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+ bone on it, and rigc computes the true start index for you (which is *not*
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+ `2v` — earlier multi-bone vertices push it along);
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+ - on a **multi-bone** vertex it is a compile error, and deliberately so. One
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+ `x, y` for such a vertex is not a thing the array can hold: its world offset is
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+ `Σ weightᵦ · Mᵦ · offsetᵦ` over its bones, so a single pair only means what you
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+ meant if every influencing bone happens to share one world matrix. rigc will not
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+ guess. Either key the control bone instead — which is what a rigc-generated ring
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+ or ribbon mesh is *for* — or write the bind-space pairs yourself and start the
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+ run with `offset`. The refusal tells you the index that vertex starts at.
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+
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+ **The curve eases the blend.** A deform timeline has exactly one channel and
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+ `readCurve` builds it between **0 and 1** — the fraction of the way from this key's
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+ geometry to the next one's. So a named `ease` behaves as it does anywhere, and a
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+ raw `curve` is 4 numbers whose value axis runs 0..1, not the range of your vertex
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+ offsets.
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+
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+ rigc refuses six things here, and the first is the quietest defect in the whole
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+ animation half of the format:
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+
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+ | You wrote | You get |
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+ | --- | --- |
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+ | a run that ends past the array | `the run starts at deform index 4 and is 6 long, which ends at 10; this attachment's deform array is 8 long (4 vertices)` |
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+ | an odd `offset` | `offset 3 is odd. The deform array is x, y pairs, so an odd start puts every x of this run on a y` |
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+ | an odd number of `vertices` | `"vertices" holds 3 numbers; the deform array is x, y PAIRS` |
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+ | `fromVertex` on a multi-bone vertex | `"fromVertex" counts VERTICES, and this attachment is weighted … vertex 2 has 2 of them` |
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+ | an attachment that is not there | `slot "flat" in skin "default" has no attachment "flatt" (it has: flat)` |
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+ | a deform on a region attachment | `a deform timeline keys the vertices of an attachment, and this one is a "region"` |
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+
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+ The overrun is the one to fear. `readAnimation` copies with
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+ `Utils.arrayCopy(vertices, 0, deform, offset, vertices.length)` into a
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+ `Float32Array`, and writing past the end of a typed array is a **no-op in
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+ JavaScript** — no throw, no warning, no `NaN`. A run one pair too long loses its
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+ tail and deforms the rest of the mesh correctly, which looks nearly right, and
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+ "nearly right" is the hardest kind of wrong to find.
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+ `A35_DEFORM_KEYS_FIT_THE_ATTACHMENT` checks all of it from the other side, on the
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+ emitted file, measuring the array's length from the attachment rather than assuming
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+ an encoding.
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+
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  ---
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1091
 
824
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  ## 5. Reading a failure
@@ -857,6 +1125,14 @@ the frequent ones, verbatim:
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  | `vertexCount N wants M unweighted numbers and "vertices" holds K` | fix the count or the array; they decide the encoding between them |
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  | `end names slot "X", which this rig does not declare` | fix the clipping attachment's `end`, or add the slot |
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  | `bone "X" takes its position from …, which needs a cut manifest` | R8 — pass `--manifest`, or write literal `x`/`y` |
1128
+ | `animation "A" keys unknown ik constraint "X"; the rig declares ik constraint(s): …` | §4.9 — fix the name, or declare the constraint in the rig spec |
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+ | `animation "A" keys "X" as an ik constraint, but the rig declares it as a "transform" constraint` | §4.9 — a timeline's target resolves by name AND type; put the entry under the right group |
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+ | `ik constraint "X": key 0 names "softness" and key 1 (t=…) does not` | §4.9 — every key is read with its own default, so state the field on every key or on none |
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+ | `ik constraint "X" (t=…): mix is 1.5, outside 0..1` | §4.9 — an IK mix is a percentage; a transform mix is unbounded |
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+ | `deform …: the run starts at deform index 4 and is 6 long, which ends at 10; this attachment's deform array is 8 long` | §4.11 — shorten the run or move its start; the parser would drop the tail in silence |
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+ | `deform … (t=…): offset 3 is odd` | §4.11 — the deform array is `x, y` pairs, so a run starts on an even index |
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+ | `deform …: "fromVertex" counts VERTICES, and this attachment is weighted … vertex 2 has 2 of them` | §4.11 — key the control bone, or write bind-space pairs and start with `offset` |
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+ | `deform …: slot "X" in skin "default" has no attachment "Y" (it has: …)` | §4.11 — fix the placeholder name |
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861
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  ### 5.2 Assertions — the gate
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1138
 
@@ -917,6 +1193,8 @@ The report prints one line per assertion:
917
1193
  | `A31_DRAW_ORDER_OFFSETS_RESOLVE` | both | a draw-order key names a slot the skeleton does not have, offsets one slot twice, puts a slot outside the slots array, or lists its offsets out of slot order (§4.7). The only assertion that runs **before** `A00` — the last of those shapes makes the loader spin rather than return, so the round trip is refused instead of attempted |
918
1194
  | `A32_EVENT_KEYS_RESOLVE` | both | an event key fires a name the skeleton's `events` block does not declare, sits earlier in time than the key before it, or sets `volume`/`balance` on an event with no `audio` (§4.8). **SKIP** when no animation carries an event timeline |
919
1195
  | `A33_VERTEX_ATTACHMENT_GEOMETRY` | both | a bounding box or clipping polygon whose `vertexCount` is missing or disagrees with its vertex array, a weighted run that decodes to the wrong number of vertices or an out-of-range bone index, or a clipping `end` naming a slot the skeleton does not have (§3.4). **SKIP** when the skeleton carries neither type |
1196
+ | `A34_CONSTRAINT_TIMELINE_TARGETS` | both | an `ik` or `transform` timeline names a constraint the skeleton does not declare, names one of the other type, or carries no keys at all (§4.9, §4.10). The last is silent: the parser reads key 0, finds nothing, and skips the timeline. **SKIP** when no animation carries one |
1197
+ | `A35_DEFORM_KEYS_FIT_THE_ATTACHMENT` | both | a deform key's run runs past the end of the attachment's deform array, starts on an odd index, holds an odd count of numbers or a non-finite one, or names a skin/slot/attachment triple that does not resolve (§4.11). The overrun is the quiet one — the parser copies into a `Float32Array` and drops the tail. **SKIP** when no animation carries a deform timeline |
920
1198
 
921
1199
  `both ◑` marks a mixed assertion: its validity half always runs and its policy
922
1200
  clauses are gated by profile.
@@ -947,10 +1225,13 @@ Two more limits that are not errors but will shape what you can attempt:
947
1225
  region covers its whole page, `pma: false`. To reproduce a skeleton whose art
948
1226
  ships as a packed atlas you either supply loose PNGs and let rigc build its own
949
1227
  atlas, or hand the packed atlas to `validate`/`bench` alongside the candidate.
950
- - **Sequences, `drawOrderFolder`, event timelines and deform timelines** are walked
951
- by the validator but are not motion-spec properties: the track table in §4.4 is
952
- the complete list of what a *track* can key, and §4.7's `drawOrder` is the only
953
- timeline outside it.
1228
+ - **`sequence` timelines, `drawOrderFolder` and `slider` / `path` constraint
1229
+ timelines** are walked by the validator (so `A05` checks their curves and `diff`
1230
+ counts their keys) and cannot be *written*: there is no motion-spec property for
1231
+ any of them. The two constraint groups are blocked one level down — rigc emits no
1232
+ `path` or `slider` constraint to key. Everything a motion spec **can** key is
1233
+ §4.4's track table plus the five families that sit beside `tracks`: `drawOrder`
1234
+ (§4.7), `events` (§4.8), `ik` (§4.9), `transform` (§4.10) and `deform` (§4.11).
954
1235
 
955
1236
  ---
956
1237
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "spine-rigc",
3
- "version": "0.6.0",
3
+ "version": "0.7.0",
4
4
  "description": "Rig compiler for Spine — declarative rig specs in, Spine 4.3 skeleton data out, verified by a spine-core round-trip. Built so AI agents can author rigs and check their own work; the output imports into the Spine editor.",
5
5
  "type": "module",
6
6
  "bin": {