spine-rigc 0.20.1 → 0.20.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -1
- package/docs/AUTHORING.md +7 -0
- package/docs/FACE.md +144 -0
- package/docs/MOTION.md +52 -0
- package/package.json +1 -1
package/README.md
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@@ -443,7 +443,7 @@ limits: [AUTHORING.md §11](docs/AUTHORING.md). The parts it refuses because
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something is drawn over them are `rigc chainfit`'s, once a candidate exists —
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[§12](docs/AUTHORING.md).
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-
## The gallery —
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## The gallery — seven complete rigs over art that ships with them
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Each directory in [`gallery/`](https://github.com/firejune/rigc/tree/main/gallery) is
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one rig spec, one motion spec and the PNGs they name, small enough to read in one
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@@ -460,6 +460,7 @@ was verified, and what writing it cost. Repository material: a clone and
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| [`gallery/ride`](https://github.com/firejune/rigc/tree/main/gallery/ride) | `path` attachments + **path constraints** | A trolley coasting down a drawn rail and rolling back, driven by a `position` timeline, with `groups` + `stagger` keying the wheels and the ears |
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| [`gallery/portrait`](https://github.com/firejune/rigc/tree/main/gallery/portrait) | **deform `transform`** + `derive` group tracks | A 2.5D head turn: two meshes and six feature bones all keyed from one stated expression, `dx = x(cos t − 1) − z·sin t`, with the depths in the spec rather than a README |
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| [`gallery/nod`](https://github.com/firejune/rigc/tree/main/gallery/nod) | the **`pitch`** and **`wave`** transform kinds | A head bowing and two lop ears rippling, on three meshes each laid out for the closed form that moves it — a fold angle solved for before authoring, and a shear whose winding no amplitude can reverse |
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| [`gallery/look`](https://github.com/firejune/rigc/tree/main/gallery/look) | **`slider` constraints** | A head that turns because a **value** says so: two dials drive two sliders, and the rendered animation moves the needles rather than the face — with a depth map under the face mesh, a soft mask on the cowlick, and a slider range derived from the turn ceiling `build` reports rather than picked by eye |
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<p align="center">
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<img src="https://raw.githubusercontent.com/firejune/rigc/main/assets/rigc-scene.gif" alt="A portrait rig breathing, glancing aside, then turning its head in 2.5D — hair and features sliding at different depths" width="600" />
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package/docs/AUTHORING.md
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@@ -1668,6 +1668,13 @@ rather than 1 s. With `loop: false` that is the last frame and harmless, with
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one — pick `to`/`scale` so the endpoint lands **inside** the duration rather than
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exactly on it.
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🖼️ **Worked example: [`gallery/look`](https://github.com/firejune/rigc/tree/main/gallery/look)** — a face
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whose yaw and pitch are two sliders sharing one bone, both `local: true` and both
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`additive: true`, with each range derived from the turn ceiling `build` reports
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for that mesh (§3.4) rather than chosen. [`docs/FACE.md`](FACE.md) §8's *The turn
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as a value rather than a time* states that derivation as a rule, and its §7 is
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what a slider does to a face's channel allocation.
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### 3.6 `events` — names the animation can fire
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**When you need one:** something outside the skeleton has to happen on a
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package/docs/FACE.md
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@@ -40,6 +40,12 @@ hold its results.
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measures §5's foreshortening at **0.863–1.176** against the yaw's 0.892–1.064
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below — a wider span at the same 12°, because a face is taller than it is deep.
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Read it after this page, not instead of it
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- **The turn driven by a value instead of played as a time** — the same keys, on
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an axis: §8's *The turn as a value rather than a time* derives the range,
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**AUTHORING §3.5.2** is the `slider` constraint that does it, and
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[`gallery/look`](https://github.com/firejune/rigc/tree/main/gallery/look) is
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the worked case. Read it when the angle has to follow something outside the
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animation — a pointer, a gaze target, a game value
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🚨 **A `deform` key's winding is gated; how far it moved the geometry is not, and
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that half is the one you have to author around.** Since 2026-09-03
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| a face that **blinks**, **breathes**, **looks around** | ordinary MOTION.md tracks. A lid, a chest, an iris. Nothing on this page is needed |
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| a face that **turns** | a list of `(x, z)` — every part's position across the screen and its **depth** — plus one line of arithmetic evaluated at each of them |
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| a face that turns **far** (a three-quarter view) | ⛔ a different rig, and §8 says where the line is. Not a format problem: a parts-and-labour problem |
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| a face that turns **by however much something outside it says** — a pointer, a gaze target, a game value | the same list and the same arithmetic, reached by a **value** instead of by a playhead: the turn animation becomes a `slider`'s lookup table (§8's last subsection, AUTHORING §3.5.2). What changes is not the geometry, it is the range — which stops being a choice and becomes a measurement |
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⭐ **The turn is the only part of a face that is not already MOTION.md's job**,
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and it is 90% of this page. A blink is a translating plate (§6); a gaze is
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decisions the motion spec cannot express, so nothing warns an author that two of
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their animations will fight.**
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🚨 **A `slider` is a third way for two animations to meet on one property, and it
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is an overwrite rather than a blend — so allocate it in this table too.** An
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animation a slider applies (AUTHORING §3.5.2) is never on a track: the constraint
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applies it every frame, at whatever time its own bone currently points at. At
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`mix: 1` with `additive` left at its default that apply **writes the property
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outright**, which erases both any earlier slider on the same property and the
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**playing** animation on the bones its animation keys — including at its own
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neutral, where it looks switched off. ⇒ Every face axis that shares a target
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declares `"additive": true`, and unlike the two collisions above this one **is**
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gated: `A40_SLIDERS_COMPOSE_ON_A_SHARED_TARGET` names the bone, the property,
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every slider keying it in array order and which one wins today. ⛔ The one case
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`additive` cannot rescue is a **slot colour, an attachment swap, a draw order or
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a sequence**: those timelines ignore the flag entirely, so a fade — §8's way of
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taking a part off the screen before its own ceiling — belongs *inside* the single
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animation one slider applies, never in a second slider beside it.
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⛔ **And the cost is real, so name it rather than discovering it by shipping.** In
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the worked example `idle` keys **nothing** on the iris, on purpose, even though a
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completely still eye reads as a mannequin. The iris is `gaze`'s channel; an
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closed form as everybody else's value, so `axis` is gone from the spec while
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`look_l`/`look_r` stay — because those two really are one shared number (§5).
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### The turn as a value rather than a time
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Everything above prices a turn as an animation somebody plays. The same geometry
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also runs on an **axis**: a `slider` constraint reads a driving bone, maps that
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bone's rotation to a time inside the turn animation, and applies the animation
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there (AUTHORING §3.5.2). Nothing in §1–§5 changes — the keys are still §1's line
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evaluated at each angle — but what selects among them is a **value** rather than a
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playhead, so the face follows a number somebody else is holding: a pointer, a gaze
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target, a game state.
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⭐ **The object offers a dial and does not decide when it turns.** That is the
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whole of the claim and it is deliberately not a larger one: what the rig
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guarantees is the axis — its range, its arithmetic, and that every angle on it is
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sound — and what moves the dial belongs to whoever is using the face. The
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paragraphs below are the part that is ours.
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#### The range stops being a choice and becomes a measurement
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This is the half an author has no other way to get right. §4.2's fold angle is not
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a rule of thumb once the angle is a dial position: it is the **top of the dial**,
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because past it a triangle turns inside out and `A39` refuses the build by name.
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`build` prints that angle for every depth mesh it compiles (AUTHORING §3.4), so
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the whole mapping falls out of one reading:
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```
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ceiling the largest turn this depth mesh admits — printed by `build`, not guessed
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range the largest whole degree strictly INSIDE the ceiling
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from -range max +range local true (AUTHORING §3.5.2's circle)
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scale seconds per degree — the one number here you choose
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duration 2 x range x scale
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time to + (degrees - from) x scale the slider's own mapping
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```
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📐 **Worked, on [`gallery/look`](https://github.com/firejune/rigc/tree/main/gallery/look)**,
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whose face is a 21 × 9 `grid` over one depth sheet:
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```bash
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bun cli.ts build --rig gallery/look/rig.json \
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--motion gallery/look/motion.json \
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--out gallery/look/build
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```
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```
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MESH head grid 189 vertices / 320 triangles (budget 320) bones=[head] attachments=[head]
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depth "face_depth.png" bf156ea0cfc970a3 near=white zScale=194 z=[0, 194]
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80 of 189 vertices sample a texel the part image does not draw — their z is the sheet's reading of somewhere the part is not
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turn ceiling yaw +19.32° / -19.32° pitch +22.92° / -26.94°
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1st pct yaw +19.32° x1.000 of 80 / -19.32° x1.000 of 80 pitch +22.92° x1.000 of 102 / -26.94° x1.000 of 130
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first to fold: yaw + at 19.32°, triangle 174 [119,138,139], the sheet steps 28.50 level(s) across it, which is 0.112 of the range this mesh sampled
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```
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⇒ the ceiling is **±19.32°**, so the range is **19** — `floor(19.32)`, and
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*strictly inside* is the whole of the rule. At the **0.05 s per degree** that rig
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chooses, `turn` runs `2 × 19 × 0.05` = **1.9 s** and the map is
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`time = 0 + (degrees + 19) × 0.05`, which is the constraint as its rig spec
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declares it: `"from": -19, "to": 0, "scale": 0.05, "max": 19, "local": true,
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"additive": true`. ⭐ **The only two numbers there that anybody chose are `scale`
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and `to`** — and `to: 0` says nothing more than *the bottom of the range is the
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animation's first frame*. `from`, `max` and the duration are all the ceiling.
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🔸 **And `scale` is chosen for the endpoint.** rigc rounds every number it emits
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to six decimals, so a `scale` that is not exact there moves the top of the dial:
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`1/60` ships as `0.016667`, and a 60° turn then applies at 1.00002 s rather than
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1 s — the last frame under `loop: false`, the *first* under `loop: true`
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example can put its endpoint exactly on the duration. Pick a `scale` that is not,
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and land the endpoint inside the duration instead.
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⚠️ **The ceiling is per mesh, and the face's is not the smallest one on the
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face.** The same run prints one for every depth mesh, and in this example each
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sidelock reads `yaw +17.04° / -45.80°`: it folds at **17.04°** on one side, which
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is *inside* the ±19° the face itself admits, and not until 45.80° on the other.
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The asymmetry is the sheet's, not a coincidence — each of those sheets is
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steepest at the edge where the strand curves away, and a yaw folds a pair of
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vertices only in the direction their depth is rising.
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⇒ **A part whose ceiling is lower than the range has to be gone before the turn
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reaches it.** That is AUTHORING §3.4's third way to live with a ceiling: fade the
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slot to alpha 0 **inside the animation the slider applies**, landing the alpha-0
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key *before* the key that folds rather than on it. §7's paragraph on sliders is
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why that fade cannot be a second slider.
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⭐ **A lookup table wants linear keys, and that is not a style note.** The slider
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makes the pose a function of the dial, so an easing curve between two keys makes
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it a **non-linear** function of a number the consumer may be holding perfectly
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still — the face would drift and settle while the value sits where it was put.
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Anticipation and follow-through fail for the same reason, not a weaker one
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(MOTION §3.6, §3.7): both are functions of time, and there is no time on this
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axis. [MOTION §0.1](MOTION.md) is that split written out, and it is also where the
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shaping *does* belong — in whatever animation moves the dial.
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⚠️ **Two axes on one face need `"additive": true` on both.** A `pitch` dial
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beside the `yaw` is the ordinary case and it is the one the format's default
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breaks the moment the two share a target — in the worked example both `turn` and
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`tilt` key `headroll`. §7's paragraph on sliders is the mechanism and
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`A40_SLIDERS_COMPOSE_ON_A_SHARED_TARGET` is the refusal.
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⚠️ **What none of this measures: the Spine editor.** No editor export in this
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repository carries a slider, so whether the editor preserves two of them, their
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`additive` and `local` flags, and their order in the constraints array is
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**unknown**. `tools/editor_roundtrip.ts` on a machine with a licensed editor is
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what would answer it, and until somebody runs it the editor half of a parameter
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axis is untested. The runtime half is not: every figure above came back through
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`spine-core`.
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---
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## 9. Looking at it, and the audit gap
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second art layer for the far cheek (§8). Whether to pay *that* is a project's
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decision and this page does not make it.
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🚫 **No Live2D file is read or written, and none ever will be — a boundary
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rather than an unbuilt feature, and it runs in both directions.** rigc's inputs
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are a rig spec and a motion spec; its outputs are Spine 4.3 skeleton data and an
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atlas. There is no importer, no exporter and no converter for `.moc3`, `.cmo3`,
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`.model3.json` or anything else in that family, and nothing in this repository
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claims compatibility with that format in either direction
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([#399](https://github.com/firejune/rigc/issues/399) is where that was settled).
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⭐ **What is in scope is an authoring idea, stated on its own terms rather than
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as anybody's feature: that a face angle can be a value rather than a time.**
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§8's *The turn as a value rather than a time* is that idea on Spine's own
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`slider` constraint, and every mechanism under it is Spine's — the arithmetic,
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the flags, the readers and the failure modes are all in AUTHORING §3.5.2 and all
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measured against `spine-core`. ⚠️ Nothing on this page is a statement about how
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any other tool works inside, and nothing above implies one: what this repository
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has measured is its own format.
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🚫 **No per-eye mesh recipe.** §8 says the eyes need their own deform meshes past
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about 26°, and nobody has built that here. The column-placement arithmetic in
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§4.2 applies to any grid over any curved patch, so the tangent limit is the part
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package/docs/MOTION.md
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again from a different axis** (§4), not *nudge the same candidate*. §5 has the
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### 0.1 When the axis is not time — an animation a `slider` applies
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⛔ **One shape of request does not normalise to the table above, and carrying it
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through §3 anyway produces a defect nothing on this page can measure.** A `slider`
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constraint (AUTHORING §3.5.2) applies an animation as a function of a **value**: it
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reads a driving bone's transform property, maps it with
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`time = to + (value − from) × scale`, and applies the animation at that time on
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every frame. What it applies is an ordinary animation in the motion spec — same
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tracks, same keys, the same `duration` — but **nothing plays it**. It is a lookup
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|
92
|
+
table, and `t` in it is a coordinate on the axis rather than a moment.
|
|
93
|
+
|
|
94
|
+
⇒ **So the constructs in §3 that are functions of time are not available to it,
|
|
95
|
+
and each fails in its own way rather than merely reading oddly:**
|
|
96
|
+
|
|
97
|
+
| §3 construct | On an animation a slider applies |
|
|
98
|
+
| --- | --- |
|
|
99
|
+
| §3.4 slow in and slow out | an easing curve makes the pose a **non-linear** function of the dial. The consumer moves the value at one rate and the face moves at another, and at a value held still the pose is still whatever the curve says there |
|
|
100
|
+
| §3.6 anticipation | places a counter-pose at a dial *position*, so the pose runs backwards while the value runs forwards. Nothing anticipates a number |
|
|
101
|
+
| §3.8 overshoot and settle | there is no settle: at a held value the pose is what the table says at that value, indefinitely. An overshoot keyed past the extreme is just a wrong pose at the top of the dial |
|
|
102
|
+
| §3.7 follow-through and the offset table | wants parts to arrive at different **times**. Here they differ by **amount** at every value, which is §3.7.1's construct and not this one |
|
|
103
|
+
| §3.3 timing | the key times are the axis's own coordinates — one per angle, position or level the table states — so spacing them is choosing where to sample, not choosing a rhythm |
|
|
104
|
+
|
|
105
|
+
⭐ **What is still this page's job is whatever moves the dial**, and that is an
|
|
106
|
+
ordinary animation with §3 applying to it unchanged. The split is visible in the
|
|
107
|
+
worked example: in
|
|
108
|
+
[`gallery/look`](https://github.com/firejune/rigc/tree/main/gallery/look) the two
|
|
109
|
+
lookup tables `turn` and `tilt` carry **no easing at all**, and `sweep` — the one
|
|
110
|
+
animation there meant to be played — carries every `ease` in the file.
|
|
111
|
+
|
|
112
|
+
```bash
|
|
113
|
+
bun -e 'const m = JSON.parse(await Bun.file("gallery/look/motion.json").text());
|
|
114
|
+
for (const [name, a] of Object.entries(m.animations))
|
|
115
|
+
console.log(name, (JSON.stringify(a).match(/"ease"/g) ?? []).length);'
|
|
116
|
+
```
|
|
117
|
+
|
|
118
|
+
⚠️ **And two of §4's candidate axes stop being axes.** *Anticipation* and
|
|
119
|
+
*Termination* are both readings of how a movement is placed in time, so a ballot
|
|
120
|
+
spread on either of them over a slider-applied animation is asking a person to
|
|
121
|
+
choose between two wrong answers. The axes that survive are the ones about
|
|
122
|
+
**amount** — *Part amount*, *Path*, *Key density* — because those are still
|
|
123
|
+
readings of the value.
|
|
124
|
+
|
|
125
|
+
📘 The face case is worked end to end in [FACE.md](FACE.md): its §8 derives the
|
|
126
|
+
slider's range from the turn ceiling `build` reports, which is the one number on
|
|
127
|
+
that axis an author cannot guess.
|
|
128
|
+
|
|
83
129
|
---
|
|
84
130
|
|
|
85
131
|
## 1. Prompt grammar — what a request is made of
|
|
@@ -259,6 +305,12 @@ would not exist even if the user had more pictures of the same two poses. Everyt
|
|
|
259
305
|
below is therefore authored knowledge, and it is sourced the way AUTHORING §10 sourced
|
|
260
306
|
the editor's conventions.
|
|
261
307
|
|
|
308
|
+
⚠️ **All of it assumes the axis is time.** If what you are authoring is an
|
|
309
|
+
animation a `slider` applies — a face angle, a dial, a suspension that compresses
|
|
310
|
+
as the wheel rises — §0.1 is the exception, and it is not a small one: the easing,
|
|
311
|
+
the anticipation and the overshoot below each produce a specific defect there
|
|
312
|
+
rather than merely reading oddly.
|
|
313
|
+
|
|
262
314
|
### 3.1 Where these come from, and how each line is marked
|
|
263
315
|
|
|
264
316
|
Two public bodies of material, and nothing else: **the twelve basic principles of
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "spine-rigc",
|
|
3
|
-
"version": "0.20.
|
|
3
|
+
"version": "0.20.2",
|
|
4
4
|
"description": "Rig compiler for Spine — declarative rig specs in, Spine 4.3 skeleton data out, verified by a spine-core round-trip. Built so AI agents can author rigs and check their own work; the output imports into the Spine editor.",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"bin": {
|