spessasynth_core 4.0.20 → 4.0.22

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package/README.md CHANGED
@@ -206,16 +206,16 @@ It allows you to:
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  ### Short example: MIDI to wav converter
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  ```ts
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- import * as fs from "node:fs";
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+ import * as fs from "fs/promises";
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  import {
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  audioToWav,
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  BasicMIDI,
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  SoundBankLoader,
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  SpessaSynthProcessor,
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  SpessaSynthSequencer
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- } from "../../src";
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+ } from "spessasynth_core";
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- // process arguments
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+ // Process arguments
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  const args = process.argv.slice(2);
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  if (args.length !== 3) {
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  console.info(
@@ -223,8 +223,8 @@ if (args.length !== 3) {
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  );
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  process.exit();
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  }
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- const sf = fs.readFileSync(args[0]);
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- const mid = fs.readFileSync(args[1]);
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+ const sf = await fs.readFile(args[0]);
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+ const mid = await fs.readFile(args[1]);
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  const midi = BasicMIDI.fromArrayBuffer(mid.buffer);
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  const sampleRate = 44100;
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  const sampleCount = Math.ceil(44100 * (midi.duration + 2));
@@ -232,8 +232,9 @@ const synth = new SpessaSynthProcessor(sampleRate, {
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  enableEventSystem: false,
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  enableEffects: false
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  });
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- synth.soundBankManager.reloadManager(
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- SoundBankLoader.fromArrayBuffer(sf.buffer)
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+ synth.soundBankManager.addSoundBank(
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+ SoundBankLoader.fromArrayBuffer(sf.buffer),
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+ "main"
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  );
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  await synth.processorInitialized;
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  const seq = new SpessaSynthSequencer(synth);
@@ -244,20 +245,20 @@ const outLeft = new Float32Array(sampleCount);
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  const outRight = new Float32Array(sampleCount);
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  const start = performance.now();
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  let filledSamples = 0;
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- // note: buffer size is recommended to be very small, as this is the interval between modulator updates and LFO updates
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+ // Note: buffer size is recommended to be very small, as this is the interval between modulator updates and LFO updates
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  const BUFFER_SIZE = 128;
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  let i = 0;
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- const durationRounded = Math.floor(seq.midiData.duration * 100) / 100;
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+ const durationRounded = Math.floor(seq.midiData!.duration * 100) / 100;
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  const outputArray = [outLeft, outRight];
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  while (filledSamples < sampleCount) {
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- // process sequencer
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+ // Process sequencer
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  seq.processTick();
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- // render
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+ // Render
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  const bufferSize = Math.min(BUFFER_SIZE, sampleCount - filledSamples);
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  synth.renderAudio(outputArray, [], [], filledSamples, bufferSize);
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  filledSamples += bufferSize;
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  i++;
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- // log progress
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+ // Log progress
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  if (i % 100 === 0) {
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  console.info(
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  "Rendered",
@@ -274,10 +275,8 @@ console.info(
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  `ms (${Math.floor(((midi.duration * 1000) / rendered) * 100) / 100}x)`
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  );
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  const wave = audioToWav([outLeft, outRight], sampleRate);
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- fs.writeFile(args[2], new Uint8Array(wave), () => {
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- console.log(`File written to ${args[2]}`);
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- });
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-
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+ await fs.writeFile(args[2], new Uint8Array(wave));
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+ console.info(`File written to ${args[2]}`);
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  ```
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  ### Building