spectra-physics 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +674 -0
- package/README.md +168 -0
- package/index.js +27 -0
- package/lib/engine/aabb.js +46 -0
- package/lib/engine/boat.js +137 -0
- package/lib/engine/collision.js +124 -0
- package/lib/engine/mth.js +47 -0
- package/lib/engine/physics.js +780 -0
- package/lib/engine/version.js +55 -0
- package/lib/engine/world.js +162 -0
- package/lib/plugin.js +574 -0
- package/package.json +51 -0
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'use strict'
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// Client-side player movement: a port of LocalPlayer#aiStep -> Player#aiStep -> LivingEntity#aiStep
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// -> LivingEntity#travel -> Entity#move, following vanilla ordering and float rounding.
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const AABB = require('./aabb')
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const WorldView = require('./world')
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const { f32, sin, cos, degToRadF, clamp, equal } = require('./mth')
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const { collideLegacy, collideModern } = require('./collision')
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const WIDTH = f32(0.6)
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const HALF = f32(WIDTH / 2)
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const HEIGHT_STAND = f32(1.8)
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const HEIGHT_CROUCH = f32(1.5)
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const EYE_STAND = f32(1.62)
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const EYE_CROUCH = f32(1.27)
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const STEP = f32(0.6)
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const F_098 = f32(0.98)
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const F_091 = f32(0.91)
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const F_080 = f32(0.8)
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const F_090 = f32(0.9)
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const F_002 = f32(0.02)
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const F_03 = f32(0.3)
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const F_02 = f32(0.2)
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const F_042 = f32(0.42)
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const F_01 = f32(0.1)
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const F_0216 = f32(0.21600002)
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const F_015 = f32(0.15)
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const F_004 = f32(0.04)
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const F_005 = f32(0.05)
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const F_0026 = f32(0.025999999)
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const F_011111111 = f32(0.11111111)
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const F_05000001 = 0.5000001
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const F_0500001 = f32(0.500001)
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const F_ONPOS = f32(0.2)
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const F_066 = f32(0.66)
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const F_096 = f32(0.96)
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const F_1EM5 = f32(1.0e-5)
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const F_ACOS_MINOR = f32(0.13962634)
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class PlayerPhysics {
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constructor (world, V, env) {
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this.world = world // WorldView
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this.V = V
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this.env = env // { attribute(name, def), effect(name) -> amplifier|null, food(), usingItem(), gameMode() }
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this.reset()
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}
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reset () {
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this.pos = { x: 0, y: 0, z: 0 }
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this.vel = { x: 0, y: 0, z: 0 }
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this.yRot = 0
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this.xRot = 0
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this.onGround = false
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this.horizontalCollision = false
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this.minorHorizontalCollision = false
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this.verticalCollision = false
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this.fallDistance = 0
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this.sprinting = false
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this.crouching = false // pose (affects bounding box), updated at the end of the tick
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this.noJumpDelay = 0
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this.jumpTriggerTime = 0
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this.sprintTriggerTime = 0
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this.speed = f32(0.1) // LivingEntity#speed, refreshed at the end of Player#aiStep
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this.legacyFlyingSpeed = F_002
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this.stuck = null
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this.wasTouchingWater = false
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this.fluidHeight = { water: 0, lava: 0 }
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this.eyeInWater = false
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this.wasEyeInWater = false
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this.firstTick = true
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this.supportingBlock = null
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this.abilities = { invulnerable: false, flying: false, mayfly: false, instabuild: false, flyingSpeed: f32(0.05), walkingSpeed: f32(0.1) }
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this.input = { left: 0, forward: 0, jumping: false, shift: false, keys: {} }
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this.xxa = 0
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this.zza = 0
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this.events = { abilitiesChanged: false }
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}
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// ---------- geometry ----------
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height () { return this.crouching ? HEIGHT_CROUCH : HEIGHT_STAND }
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eyeHeight () { return this.crouching ? EYE_CROUCH : EYE_STAND }
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bbAt (x, y, z, h = this.height()) { return new AABB(x - HALF, y, z - HALF, x + HALF, y + h, z + HALF) }
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bb () { return this.bbAt(this.pos.x, this.pos.y, this.pos.z) }
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canEnterPose (crouch) {
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const h = crouch ? HEIGHT_CROUCH : HEIGHT_STAND
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return this.world.noCollision(this.bbAt(this.pos.x, this.pos.y, this.pos.z, h).deflate(1.0e-7))
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}
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blockPosition () {
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return { x: Math.floor(this.pos.x), y: Math.floor(this.pos.y), z: Math.floor(this.pos.z) }
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}
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maxUpStep () {
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return this.V.attributes2005 ? f32(this.env.attribute('step_height', 0.6)) : STEP
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}
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gravity () {
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return this.V.attributes2005 ? this.env.attribute('gravity', 0.08) : 0.08
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}
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isAffectedByFluids () { return !this.abilities.flying }
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isInWater () { return this.wasTouchingWater }
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isInLava () { return !this.firstTick && this.fluidHeight.lava > 0 }
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isUnderWater () { return this.wasEyeInWater && this.isInWater() }
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// ---------- fluids (Entity#updateInWaterStateAndDoFluidPushing) ----------
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updateFluids () {
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this.fluidHeight.water = 0
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this.fluidHeight.lava = 0
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if (this.updateFluidHeightAndDoFluidPushing('water', 0.014)) {
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this.fallDistance = 0
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this.wasTouchingWater = true
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} else {
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this.wasTouchingWater = false
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}
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if (!this.wasTouchingWater) {
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this.updateFluidHeightAndDoFluidPushing('lava', this.env.ultraWarm() ? 0.007 : 0.0023333333333333335)
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}
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// updateFluidOnEyes
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this.wasEyeInWater = this.eyeInWater
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const ey = this.pos.y + this.eyeHeight() - F_011111111
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const bx = Math.floor(this.pos.x); const by = Math.floor(ey); const bz = Math.floor(this.pos.z)
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const fl = this.world.fluidAt(bx, by, bz)
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this.eyeInWater = !!(fl && fl.type === 'water' && (by + this.world.fluidHeight(bx, by, bz, fl)) > ey)
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}
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updateFluidHeightAndDoFluidPushing (type, scale) {
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const bb = this.bb().deflate(0.001)
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const x0 = Math.floor(bb.minX); const x1 = Math.ceil(bb.maxX)
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const y0 = Math.floor(bb.minY); const y1 = Math.ceil(bb.maxY)
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const z0 = Math.floor(bb.minZ); const z1 = Math.ceil(bb.maxZ)
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let height = 0
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const pushed = !this.abilities.flying
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let touching = false
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let fx = 0; let fy = 0; let fz = 0; let n = 0
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for (let x = x0; x < x1; x++) {
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for (let y = y0; y < y1; y++) {
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for (let z = z0; z < z1; z++) {
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const fl = this.world.fluidAt(x, y, z)
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if (!fl || fl.type !== type) continue
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const top = y + this.world.fluidHeight(x, y, z, fl)
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if (top >= bb.minY) {
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touching = true
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height = Math.max(top - bb.minY, height)
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if (pushed) {
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const f = this.flow(x, y, z, fl)
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let k = 1
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if (height < 0.4) k = height
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fx += f.x * k; fy += f.y * k; fz += f.z * k
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n++
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}
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}
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}
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}
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}
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const len = Math.sqrt(fx * fx + fy * fy + fz * fz)
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if (len > 0) {
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if (n > 0) { fx /= n; fy /= n; fz /= n }
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fx *= scale; fy *= scale; fz *= scale
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if (Math.abs(this.vel.x) < 0.003 && Math.abs(this.vel.z) < 0.003 && Math.sqrt(fx * fx + fy * fy + fz * fz) < 0.0045000000000000005) {
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const l = Math.sqrt(fx * fx + fy * fy + fz * fz)
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fx = fx / l * 0.0045000000000000005; fy = fy / l * 0.0045000000000000005; fz = fz / l * 0.0045000000000000005
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}
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this.vel.x += fx; this.vel.y += fy; this.vel.z += fz
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}
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this.fluidHeight[type] = height
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return touching
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}
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// FlowingFluid#getFlow
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flow (x, y, z, fl) {
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const own = WorldView.ownHeight(fl)
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let dx = 0; let dz = 0
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const dirs = [[0, -1], [0, 1], [-1, 0], [1, 0]]
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for (const [sx, sz] of dirs) {
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const nx = x + sx; const nz = z + sz
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const nf = this.world.fluidAt(nx, y, nz)
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const affects = !nf || nf.type === fl.type
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if (!affects) continue
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let h = nf ? WorldView.ownHeight(nf) : 0
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let d = 0
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if (h === 0) {
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const b = this.world.blockAt(nx, y, nz)
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if (!(b.shapes.length > 0 && !b.fluid)) {
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const below = this.world.fluidAt(nx, y - 1, nz)
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if (!below || below.type === fl.type) {
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h = below ? WorldView.ownHeight(below) : 0
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if (h > 0) d = f32(own - f32(h - f32(0.8888889)))
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}
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}
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} else if (h > 0) {
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d = f32(own - h)
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}
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if (d !== 0) { dx += sx * d; dz += sz * d }
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}
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let vx = dx; let vy = 0; let vz = dz
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if (fl.falling) {
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for (const [sx, sz] of dirs) {
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const a = this.world.blockAt(x + sx, y, z + sz); const b = this.world.blockAt(x + sx, y + 1, z + sz)
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if ((a.fullCube && !a.fluid) || (b.fullCube && !b.fluid)) {
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const l = Math.sqrt(vx * vx + vz * vz)
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if (l > 1.0e-4) { vx /= l; vz /= l } else { vx = 0; vz = 0 }
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vy = -6
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break
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}
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}
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}
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const l = Math.sqrt(vx * vx + vy * vy + vz * vz)
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return l < 1.0e-4 ? { x: 0, y: 0, z: 0 } : { x: vx / l, y: vy / l, z: vz / l }
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}
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// ---------- block helpers ----------
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onPos (yOffset) {
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const V = this.V
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if (V.supportingBlock && this.supportingBlock) {
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const sb = this.supportingBlock
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if (!(yOffset > 1.0e-5)) return sb
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const st = this.world.blockAt(sb.x, sb.y, sb.z)
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if (!(yOffset <= 0.5) || !st.isFenceLike) return { x: sb.x, y: Math.floor(this.pos.y - yOffset), z: sb.z }
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return sb
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}
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const p = { x: Math.floor(this.pos.x), y: Math.floor(this.pos.y - yOffset), z: Math.floor(this.pos.z) }
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if (!V.supportingBlock && yOffset === F_ONPOS) {
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const b = this.world.blockAt(p.x, p.y, p.z)
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if (b.isAir) {
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const below = this.world.blockAt(p.x, p.y - 1, p.z)
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if (below.isFenceLike) return { x: p.x, y: p.y - 1, z: p.z }
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}
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}
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return p
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}
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posBelowAffectingMovement () {
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if (this.V.supportingBlock) return this.onPos(F_0500001)
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return { x: Math.floor(this.pos.x), y: Math.floor(this.bb().minY - F_05000001), z: Math.floor(this.pos.z) }
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}
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checkSupportingBlock (onGround, mx, my, mz) {
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if (!this.V.supportingBlock) return
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if (!onGround) { this.supportingBlock = null; this.onGroundNoBlocks = false; return }
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const bb = this.bb()
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const feet = new AABB(bb.minX, bb.minY - 1.0e-6, bb.minZ, bb.maxX, bb.minY, bb.maxZ)
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const find = (box) => {
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let best = null; let bestD = Infinity
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const x0 = Math.floor(box.minX) - 1; const x1 = Math.floor(box.maxX) + 1
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const y0 = Math.floor(box.minY) - 1; const y1 = Math.floor(box.maxY) + 1
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const z0 = Math.floor(box.minZ) - 1; const z1 = Math.floor(box.maxZ) + 1
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for (let x = x0; x <= x1; x++) {
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for (let y = y0; y <= y1; y++) {
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for (let z = z0; z <= z1; z++) {
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const info = this.world.blockAt(x, y, z)
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let hit = false
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for (const s of info.shapes) {
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if (box.intersectsBox([s[0] + x, s[1] + y, s[2] + z, s[3] + x, s[4] + y, s[5] + z])) { hit = true; break }
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}
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if (!hit) continue
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const cx = x + 0.5 - this.pos.x; const cy = y + 0.5 - this.pos.y; const cz = z + 0.5 - this.pos.z
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const d = cx * cx + cy * cy + cz * cz
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// Vec3i#compareTo orders by y, then z, then x; vanilla keeps the greater one on ties
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const greater = best && (y !== best.y ? y > best.y : (z !== best.z ? z > best.z : x > best.x))
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if (d < bestD || (d === bestD && (!best || greater))) {
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263
|
+
bestD = d; best = { x, y, z }
|
|
264
|
+
}
|
|
265
|
+
}
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
return best
|
|
269
|
+
}
|
|
270
|
+
let found = find(feet)
|
|
271
|
+
if (!found && !this.onGroundNoBlocks) {
|
|
272
|
+
found = find(feet.move(-mx, 0, -mz))
|
|
273
|
+
this.supportingBlock = found
|
|
274
|
+
} else {
|
|
275
|
+
this.onGroundNoBlocks = false
|
|
276
|
+
this.supportingBlock = found
|
|
277
|
+
}
|
|
278
|
+
this.onGroundNoBlocks = !found
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
onClimbable () {
|
|
282
|
+
const p = this.blockPosition()
|
|
283
|
+
const st = this.world.blockAt(p.x, p.y, p.z)
|
|
284
|
+
if (st.climbable) return true
|
|
285
|
+
if (st.isTrapdoor && (st.props.open === true || st.props.open === 'true')) {
|
|
286
|
+
const below = this.world.blockAt(p.x, p.y - 1, p.z)
|
|
287
|
+
if (below.isLadder && below.props.facing === st.props.facing) return true
|
|
288
|
+
}
|
|
289
|
+
return false
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
blockSpeedFactor () {
|
|
293
|
+
const p = this.blockPosition()
|
|
294
|
+
const b = this.world.blockAt(p.x, p.y, p.z)
|
|
295
|
+
const f = b.speedFactor
|
|
296
|
+
if (b.name !== 'water' && b.name !== 'bubble_column') {
|
|
297
|
+
if (f === 1.0) {
|
|
298
|
+
const q = this.posBelowAffectingMovement()
|
|
299
|
+
return this.world.blockAt(q.x, q.y, q.z).speedFactor
|
|
300
|
+
}
|
|
301
|
+
return f
|
|
302
|
+
}
|
|
303
|
+
return f
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
blockJumpFactor () {
|
|
307
|
+
const p = this.blockPosition()
|
|
308
|
+
const f = this.world.blockAt(p.x, p.y, p.z).jumpFactor
|
|
309
|
+
const q = this.posBelowAffectingMovement()
|
|
310
|
+
const f1 = this.world.blockAt(q.x, q.y, q.z).jumpFactor
|
|
311
|
+
return f === 1.0 ? f1 : f
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
// ---------- movement primitives ----------
|
|
315
|
+
moveRelative (speed, ix, iy, iz) {
|
|
316
|
+
const lsq = ix * ix + iy * iy + iz * iz
|
|
317
|
+
if (lsq < 1.0e-7) return
|
|
318
|
+
let x = ix; let y = iy; let z = iz
|
|
319
|
+
if (lsq > 1) { const l = Math.sqrt(lsq); x /= l; y /= l; z /= l }
|
|
320
|
+
x *= speed; y *= speed; z *= speed
|
|
321
|
+
const r = degToRadF(this.yRot)
|
|
322
|
+
const s = sin(r); const c = cos(r)
|
|
323
|
+
this.vel.x += x * c - z * s
|
|
324
|
+
this.vel.y += y
|
|
325
|
+
this.vel.z += z * c + x * s
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
isStayingOnGroundSurface () { return this.input.shift }
|
|
329
|
+
|
|
330
|
+
isAboveGround (step) {
|
|
331
|
+
if (this.onGround) return true
|
|
332
|
+
if (this.V.modernBackOff) {
|
|
333
|
+
return this.fallDistance < step && !this.canFallAtLeast(0, 0, step - this.fallDistance)
|
|
334
|
+
}
|
|
335
|
+
return this.fallDistance < step && !this.world.noCollision(this.bb().move(0, this.fallDistance - step, 0))
|
|
336
|
+
}
|
|
337
|
+
|
|
338
|
+
canFallAtLeast (x, z, dist) {
|
|
339
|
+
const bb = this.bb()
|
|
340
|
+
return this.world.noCollision(new AABB(bb.minX + 1.0e-7 + x, bb.minY - dist - 1.0e-7, bb.minZ + 1.0e-7 + z,
|
|
341
|
+
bb.maxX - 1.0e-7 + x, bb.minY, bb.maxZ - 1.0e-7 + z))
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
maybeBackOffFromEdge (vx, vy, vz) {
|
|
345
|
+
const step = this.maxUpStep()
|
|
346
|
+
if (this.abilities.flying || !this.isStayingOnGroundSurface()) return [vx, vz]
|
|
347
|
+
if (this.V.modernBackOff) {
|
|
348
|
+
if (vy > 0 || !this.isAboveGround(step)) return [vx, vz]
|
|
349
|
+
let d0 = vx; let d1 = vz
|
|
350
|
+
const d3 = Math.sign(d0) * 0.05; const d4 = Math.sign(d1) * 0.05
|
|
351
|
+
while (d0 !== 0 && this.canFallAtLeast(d0, 0, step)) { if (Math.abs(d0) <= 0.05) { d0 = 0; break } d0 -= d3 }
|
|
352
|
+
while (d1 !== 0 && this.canFallAtLeast(0, d1, step)) { if (Math.abs(d1) <= 0.05) { d1 = 0; break } d1 -= d4 }
|
|
353
|
+
while (d0 !== 0 && d1 !== 0 && this.canFallAtLeast(d0, d1, step)) {
|
|
354
|
+
if (Math.abs(d0) <= 0.05) d0 = 0; else d0 -= d3
|
|
355
|
+
if (Math.abs(d1) <= 0.05) d1 = 0; else d1 -= d4
|
|
356
|
+
}
|
|
357
|
+
return [d0, d1]
|
|
358
|
+
}
|
|
359
|
+
if (!(vy <= 0) || !this.isAboveGround(step)) return [vx, vz]
|
|
360
|
+
let d0 = vx; let d1 = vz
|
|
361
|
+
const bb = this.bb()
|
|
362
|
+
const free = (x, z) => this.world.noCollision(bb.move(x, -step, z))
|
|
363
|
+
while (d0 !== 0 && free(d0, 0)) { if (d0 < 0.05 && d0 >= -0.05) d0 = 0; else if (d0 > 0) d0 -= 0.05; else d0 += 0.05 }
|
|
364
|
+
while (d1 !== 0 && free(0, d1)) { if (d1 < 0.05 && d1 >= -0.05) d1 = 0; else if (d1 > 0) d1 -= 0.05; else d1 += 0.05 }
|
|
365
|
+
while (d0 !== 0 && d1 !== 0 && free(d0, d1)) {
|
|
366
|
+
if (d0 < 0.05 && d0 >= -0.05) d0 = 0; else if (d0 > 0) d0 -= 0.05; else d0 += 0.05
|
|
367
|
+
if (d1 < 0.05 && d1 >= -0.05) d1 = 0; else if (d1 > 0) d1 -= 0.05; else d1 += 0.05
|
|
368
|
+
}
|
|
369
|
+
return [d0, d1]
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
isHorizontalCollisionMinor (mx, mz) {
|
|
373
|
+
const f = degToRadF(this.yRot)
|
|
374
|
+
const d0 = sin(f); const d1 = cos(f)
|
|
375
|
+
const d2 = this.xxa * d1 - this.zza * d0
|
|
376
|
+
const d3 = this.zza * d1 + this.xxa * d0
|
|
377
|
+
const d4 = d2 * d2 + d3 * d3
|
|
378
|
+
const d5 = mx * mx + mz * mz
|
|
379
|
+
if (!(d4 < F_1EM5) && !(d5 < F_1EM5)) {
|
|
380
|
+
const d6 = d2 * mx + d3 * mz
|
|
381
|
+
return Math.acos(d6 / Math.sqrt(d4 * d5)) < F_ACOS_MINOR
|
|
382
|
+
}
|
|
383
|
+
return false
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
// Entity#move(MoverType.SELF, vec)
|
|
387
|
+
move (vx, vy, vz) {
|
|
388
|
+
if (this.stuck) {
|
|
389
|
+
vx *= this.stuck.x; vy *= this.stuck.y; vz *= this.stuck.z
|
|
390
|
+
this.stuck = null
|
|
391
|
+
this.vel.x = 0; this.vel.y = 0; this.vel.z = 0
|
|
392
|
+
}
|
|
393
|
+
const bo = this.maybeBackOffFromEdge(vx, vy, vz)
|
|
394
|
+
vx = bo[0]; vz = bo[1]
|
|
395
|
+
const bb = this.bb()
|
|
396
|
+
const collide = this.V.modernStepUp ? collideModern : collideLegacy
|
|
397
|
+
const r = collide(this.world, vx, vy, vz, bb, this.onGround, this.maxUpStep())
|
|
398
|
+
const lsq = r.x * r.x + r.y * r.y + r.z * r.z
|
|
399
|
+
if (lsq > 1.0e-7) {
|
|
400
|
+
if (this.V.posFromBoundingBox) {
|
|
401
|
+
const nb = bb.move(r.x, r.y, r.z)
|
|
402
|
+
this.pos.x = (nb.minX + nb.maxX) / 2
|
|
403
|
+
this.pos.y = nb.minY
|
|
404
|
+
this.pos.z = (nb.minZ + nb.maxZ) / 2
|
|
405
|
+
} else {
|
|
406
|
+
this.pos.x += r.x; this.pos.y += r.y; this.pos.z += r.z
|
|
407
|
+
}
|
|
408
|
+
}
|
|
409
|
+
const hx = !equal(vx, r.x); const hz = !equal(vz, r.z)
|
|
410
|
+
this.horizontalCollision = hx || hz
|
|
411
|
+
this.minorHorizontalCollision = this.V.minorCollision && this.horizontalCollision && this.isHorizontalCollisionMinor(r.x, r.z)
|
|
412
|
+
this.verticalCollision = vy !== r.y
|
|
413
|
+
this.onGround = this.verticalCollision && vy < 0
|
|
414
|
+
this.checkSupportingBlock(this.onGround, r.x, r.y, r.z)
|
|
415
|
+
|
|
416
|
+
const op = this.onPos(F_ONPOS)
|
|
417
|
+
const onBlock = this.world.blockAt(op.x, op.y, op.z)
|
|
418
|
+
// checkFallDamage
|
|
419
|
+
if (this.onGround) {
|
|
420
|
+
this.fallDistance = 0
|
|
421
|
+
} else if (r.y < 0) {
|
|
422
|
+
this.fallDistance = this.V.fallDistanceDouble ? this.fallDistance - r.y : f32(this.fallDistance - r.y)
|
|
423
|
+
}
|
|
424
|
+
if (vx !== r.x || vz !== r.z) {
|
|
425
|
+
if (vx !== r.x) this.vel.x = 0
|
|
426
|
+
if (vz !== r.z) this.vel.z = 0
|
|
427
|
+
}
|
|
428
|
+
if (vy !== r.y) this.updateEntityAfterFallOn(onBlock)
|
|
429
|
+
if (this.onGround && !this.input.shift) this.stepOn(onBlock)
|
|
430
|
+
this.checkInsideBlocks()
|
|
431
|
+
const sf = this.blockSpeedFactor()
|
|
432
|
+
this.vel.x *= sf
|
|
433
|
+
this.vel.z *= sf
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
updateEntityAfterFallOn (block) {
|
|
437
|
+
const suppress = this.input.shift
|
|
438
|
+
if (block.isSlime && !suppress) {
|
|
439
|
+
if (this.vel.y < 0) this.vel.y = -this.vel.y
|
|
440
|
+
return
|
|
441
|
+
}
|
|
442
|
+
if (block.isBed && !suppress) {
|
|
443
|
+
if (this.vel.y < 0) this.vel.y = -this.vel.y * F_066
|
|
444
|
+
return
|
|
445
|
+
}
|
|
446
|
+
this.vel.y = 0
|
|
447
|
+
}
|
|
448
|
+
|
|
449
|
+
stepOn (block) {
|
|
450
|
+
if (block.isSlime) {
|
|
451
|
+
const d0 = Math.abs(this.vel.y)
|
|
452
|
+
if (d0 < 0.1) {
|
|
453
|
+
const d1 = 0.4 + d0 * 0.2
|
|
454
|
+
this.vel.x *= d1; this.vel.z *= d1
|
|
455
|
+
}
|
|
456
|
+
}
|
|
457
|
+
}
|
|
458
|
+
|
|
459
|
+
checkInsideBlocks () {
|
|
460
|
+
const bb = this.bb()
|
|
461
|
+
const x0 = Math.floor(bb.minX + 0.001); const x1 = Math.floor(bb.maxX - 0.001)
|
|
462
|
+
const y0 = Math.floor(bb.minY + 0.001); const y1 = Math.floor(bb.maxY - 0.001)
|
|
463
|
+
const z0 = Math.floor(bb.minZ + 0.001); const z1 = Math.floor(bb.maxZ - 0.001)
|
|
464
|
+
for (let x = x0; x <= x1; x++) {
|
|
465
|
+
for (let y = y0; y <= y1; y++) {
|
|
466
|
+
for (let z = z0; z <= z1; z++) {
|
|
467
|
+
const b = this.world.blockAt(x, y, z)
|
|
468
|
+
if (b.isCobweb) this.makeStuck(0.25, F_005, 0.25)
|
|
469
|
+
else if (b.isBerryBush) this.makeStuck(F_080, 0.75, F_080)
|
|
470
|
+
else if (b.isPowderSnow) this.makeStuck(F_090, 1.5, F_090)
|
|
471
|
+
else if (b.isHoney) this.honeySlide(x, y, z)
|
|
472
|
+
}
|
|
473
|
+
}
|
|
474
|
+
}
|
|
475
|
+
}
|
|
476
|
+
|
|
477
|
+
makeStuck (x, y, z) {
|
|
478
|
+
this.fallDistance = 0
|
|
479
|
+
this.stuck = { x, y, z }
|
|
480
|
+
}
|
|
481
|
+
|
|
482
|
+
honeySlide (bx, by, bz) {
|
|
483
|
+
if (this.onGround) return
|
|
484
|
+
if (this.pos.y > by + 0.9375 - 1.0e-7) return
|
|
485
|
+
if (this.vel.y >= -0.08) return
|
|
486
|
+
const d0 = Math.abs(bx + 0.5 - this.pos.x); const d1 = Math.abs(bz + 0.5 - this.pos.z)
|
|
487
|
+
const d2 = 0.4375 + HALF
|
|
488
|
+
if (!(d0 + 1.0e-7 > d2 || d1 + 1.0e-7 > d2)) return
|
|
489
|
+
if (this.vel.y < -0.13) {
|
|
490
|
+
const k = -0.05 / this.vel.y
|
|
491
|
+
this.vel.x *= k; this.vel.y = -0.05; this.vel.z *= k
|
|
492
|
+
} else {
|
|
493
|
+
this.vel.y = -0.05
|
|
494
|
+
}
|
|
495
|
+
this.fallDistance = 0
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
isFree (x, y, z) {
|
|
499
|
+
const bb = this.bb().move(x, y, z)
|
|
500
|
+
return this.world.noCollision(bb) && !this.world.containsAnyLiquid(bb)
|
|
501
|
+
}
|
|
502
|
+
|
|
503
|
+
fluidFallingAdjusted (gravity, falling) {
|
|
504
|
+
if (!this.sprinting) {
|
|
505
|
+
const vy = this.vel.y
|
|
506
|
+
if (falling && Math.abs(vy - 0.005) >= 0.003 && Math.abs(vy - gravity / 16.0) < 0.003) this.vel.y = -0.003
|
|
507
|
+
else this.vel.y = vy - gravity / 16.0
|
|
508
|
+
}
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
flyingSpeed () {
|
|
512
|
+
if (this.V.flyingSpeedLive) {
|
|
513
|
+
if (this.abilities.flying) return this.sprinting ? f32(this.abilities.flyingSpeed * 2) : this.abilities.flyingSpeed
|
|
514
|
+
return this.sprinting ? F_0026 : F_002
|
|
515
|
+
}
|
|
516
|
+
return this.legacyFlyingSpeed
|
|
517
|
+
}
|
|
518
|
+
|
|
519
|
+
frictionInfluencedSpeed (friction) {
|
|
520
|
+
if (this.onGround) return f32(this.speed * f32(F_0216 / f32(f32(friction * friction) * friction)))
|
|
521
|
+
return this.flyingSpeed()
|
|
522
|
+
}
|
|
523
|
+
|
|
524
|
+
handleOnClimbable () {
|
|
525
|
+
if (!this.onClimbable()) return
|
|
526
|
+
this.fallDistance = 0
|
|
527
|
+
this.vel.x = clamp(this.vel.x, -F_015, F_015)
|
|
528
|
+
this.vel.z = clamp(this.vel.z, -F_015, F_015)
|
|
529
|
+
let d2 = Math.max(this.vel.y, -F_015)
|
|
530
|
+
const p = this.blockPosition()
|
|
531
|
+
if (d2 < 0 && !this.world.blockAt(p.x, p.y, p.z).isScaffolding && this.input.shift) d2 = 0
|
|
532
|
+
this.vel.y = d2
|
|
533
|
+
}
|
|
534
|
+
|
|
535
|
+
// LivingEntity#travel
|
|
536
|
+
travel (ix, iy, iz) {
|
|
537
|
+
const V = this.V
|
|
538
|
+
const falling = this.vel.y <= 0
|
|
539
|
+
let gravity = this.gravity()
|
|
540
|
+
if (falling && this.env.effect('slow_falling') != null) {
|
|
541
|
+
gravity = V.attributes2005 ? Math.min(gravity, 0.01) : 0.01
|
|
542
|
+
this.fallDistance = 0
|
|
543
|
+
}
|
|
544
|
+
if (this.isInWater() && this.isAffectedByFluids()) {
|
|
545
|
+
const y0 = this.pos.y
|
|
546
|
+
let f5 = this.sprinting ? F_090 : F_080
|
|
547
|
+
const f6 = F_002
|
|
548
|
+
if (this.env.effect('dolphins_grace') != null) f5 = F_096
|
|
549
|
+
this.moveRelative(f6, ix, iy, iz)
|
|
550
|
+
this.move(this.vel.x, this.vel.y, this.vel.z)
|
|
551
|
+
if (this.horizontalCollision && this.onClimbable()) this.vel.y = 0.2
|
|
552
|
+
this.vel.x *= f5; this.vel.y *= F_080; this.vel.z *= f5
|
|
553
|
+
this.fluidFallingAdjusted(gravity, falling)
|
|
554
|
+
if (this.horizontalCollision && this.isFree(this.vel.x, this.vel.y + 0.6000000238418579 - this.pos.y + y0, this.vel.z)) this.vel.y = 0.30000001192092896
|
|
555
|
+
} else if (this.isInLava() && this.isAffectedByFluids()) {
|
|
556
|
+
const y0 = this.pos.y
|
|
557
|
+
this.moveRelative(F_002, ix, iy, iz)
|
|
558
|
+
this.move(this.vel.x, this.vel.y, this.vel.z)
|
|
559
|
+
if (this.fluidHeight.lava <= 0.4) {
|
|
560
|
+
this.vel.x *= 0.5; this.vel.y *= F_080; this.vel.z *= 0.5
|
|
561
|
+
this.fluidFallingAdjusted(gravity, falling)
|
|
562
|
+
} else {
|
|
563
|
+
this.vel.x *= 0.5; this.vel.y *= 0.5; this.vel.z *= 0.5
|
|
564
|
+
}
|
|
565
|
+
this.vel.y += -gravity / 4.0
|
|
566
|
+
if (this.horizontalCollision && this.isFree(this.vel.x, this.vel.y + 0.6000000238418579 - this.pos.y + y0, this.vel.z)) this.vel.y = 0.30000001192092896
|
|
567
|
+
} else {
|
|
568
|
+
const below = this.posBelowAffectingMovement()
|
|
569
|
+
const friction = this.world.blockAt(below.x, below.y, below.z).friction
|
|
570
|
+
const f4 = this.onGround ? f32(friction * F_091) : F_091
|
|
571
|
+
// handleRelativeFrictionAndCalculateMovement
|
|
572
|
+
this.moveRelative(this.frictionInfluencedSpeed(friction), ix, iy, iz)
|
|
573
|
+
this.handleOnClimbable()
|
|
574
|
+
this.move(this.vel.x, this.vel.y, this.vel.z)
|
|
575
|
+
if ((this.horizontalCollision || this.input.jumping) && this.onClimbable()) this.vel.y = 0.2
|
|
576
|
+
let d2 = this.vel.y
|
|
577
|
+
const lev = this.env.effect('levitation')
|
|
578
|
+
if (lev != null) {
|
|
579
|
+
d2 += (0.05 * (lev + 1) - this.vel.y) * 0.2
|
|
580
|
+
this.fallDistance = 0
|
|
581
|
+
} else if (!this.world.hasChunk(below.x, below.z)) {
|
|
582
|
+
d2 = this.pos.y > this.world.minY ? -0.1 : 0
|
|
583
|
+
} else {
|
|
584
|
+
d2 -= gravity
|
|
585
|
+
}
|
|
586
|
+
this.vel.x *= f4
|
|
587
|
+
this.vel.y = d2 * F_098
|
|
588
|
+
this.vel.z *= f4
|
|
589
|
+
}
|
|
590
|
+
}
|
|
591
|
+
|
|
592
|
+
// Player#travel wrapper (flying)
|
|
593
|
+
playerTravel (ix, iy, iz) {
|
|
594
|
+
if (this.abilities.flying) {
|
|
595
|
+
const d5 = this.vel.y
|
|
596
|
+
const old = this.legacyFlyingSpeed
|
|
597
|
+
if (!this.V.flyingSpeedLive) this.legacyFlyingSpeed = f32(this.abilities.flyingSpeed * (this.sprinting ? 2 : 1))
|
|
598
|
+
this.travel(ix, iy, iz)
|
|
599
|
+
this.vel.y = d5 * 0.6
|
|
600
|
+
if (!this.V.flyingSpeedLive) this.legacyFlyingSpeed = old
|
|
601
|
+
this.fallDistance = 0
|
|
602
|
+
} else {
|
|
603
|
+
this.travel(ix, iy, iz)
|
|
604
|
+
}
|
|
605
|
+
}
|
|
606
|
+
|
|
607
|
+
jumpFromGround () {
|
|
608
|
+
let f
|
|
609
|
+
if (this.V.attributes2005) f = f32(f32(this.env.attribute('jump_strength', 0.42)) * this.blockJumpFactor())
|
|
610
|
+
else f = f32(F_042 * this.blockJumpFactor())
|
|
611
|
+
const jb = this.env.effect('jump_boost')
|
|
612
|
+
if (jb != null) f = f32(f + f32(F_01 * (jb + 1)))
|
|
613
|
+
if (this.V.jumpKeepsHigherY) {
|
|
614
|
+
if (f <= 1.0e-5) return
|
|
615
|
+
this.vel.y = Math.max(f, this.vel.y)
|
|
616
|
+
} else {
|
|
617
|
+
this.vel.y = f
|
|
618
|
+
}
|
|
619
|
+
if (this.sprinting) {
|
|
620
|
+
const r = degToRadF(this.yRot)
|
|
621
|
+
this.vel.x += -sin(r) * F_02
|
|
622
|
+
this.vel.z += cos(r) * F_02
|
|
623
|
+
}
|
|
624
|
+
}
|
|
625
|
+
|
|
626
|
+
// ---------- input ----------
|
|
627
|
+
computeInput (keys, slow) {
|
|
628
|
+
const V = this.V
|
|
629
|
+
const fwd = keys.forward === keys.back ? 0 : (keys.forward ? 1 : -1)
|
|
630
|
+
const left = keys.left === keys.right ? 0 : (keys.left ? 1 : -1)
|
|
631
|
+
let lx = left; let fz = fwd
|
|
632
|
+
if (V.normalizedInput) {
|
|
633
|
+
const l = f32(Math.sqrt(f32(lx * lx + fz * fz)))
|
|
634
|
+
if (l < f32(1.0e-4)) { lx = 0; fz = 0 } else { lx = f32(lx / l); fz = f32(fz / l) }
|
|
635
|
+
if (this.env.usingItem()) { lx = f32(lx * F_02); fz = f32(fz * F_02) }
|
|
636
|
+
if (slow) {
|
|
637
|
+
const s = f32(this.env.attribute('sneaking_speed', 0.3))
|
|
638
|
+
lx = f32(lx * s); fz = f32(fz * s)
|
|
639
|
+
}
|
|
640
|
+
if (V.squareInput) {
|
|
641
|
+
const len = f32(Math.sqrt(f32(lx * lx + fz * fz)))
|
|
642
|
+
if (len > 0) {
|
|
643
|
+
const nx = f32(lx / len); const nz = f32(fz / len)
|
|
644
|
+
const ax = Math.abs(nx); const az = Math.abs(nz)
|
|
645
|
+
const r = az > ax ? f32(ax / az) : f32(az / ax)
|
|
646
|
+
const dist = f32(Math.sqrt(f32(1 + f32(r * r))))
|
|
647
|
+
const k = Math.min(f32(len * dist), 1)
|
|
648
|
+
lx = f32(nx * k); fz = f32(nz * k)
|
|
649
|
+
}
|
|
650
|
+
}
|
|
651
|
+
} else {
|
|
652
|
+
if (slow) { lx = f32(lx * 0.3); fz = f32(fz * 0.3) }
|
|
653
|
+
if (this.env.usingItem()) { lx = f32(lx * F_02); fz = f32(fz * F_02) }
|
|
654
|
+
}
|
|
655
|
+
this.input.left = lx
|
|
656
|
+
this.input.forward = fz
|
|
657
|
+
this.input.rawForward = fwd
|
|
658
|
+
this.input.jumping = !!keys.jump
|
|
659
|
+
this.input.shift = !!keys.sneak
|
|
660
|
+
this.input.keys = { ...keys }
|
|
661
|
+
}
|
|
662
|
+
|
|
663
|
+
hasEnoughImpulseToStartSprinting () {
|
|
664
|
+
if (this.isUnderWater()) return this.input.forward > F_1EM5
|
|
665
|
+
return (this.V.normalizedInput ? this.input.rawForward : this.input.forward) >= 0.8
|
|
666
|
+
}
|
|
667
|
+
|
|
668
|
+
setSprinting (v) {
|
|
669
|
+
this.sprinting = v
|
|
670
|
+
}
|
|
671
|
+
|
|
672
|
+
// ---------- one client tick (LocalPlayer#tick -> aiStep) ----------
|
|
673
|
+
tick (keys) {
|
|
674
|
+
const V = this.V
|
|
675
|
+
// Entity#baseTick
|
|
676
|
+
this.updateFluids()
|
|
677
|
+
this.firstTick = false
|
|
678
|
+
|
|
679
|
+
// LocalPlayer#aiStep
|
|
680
|
+
if (this.sprintTriggerTime > 0) this.sprintTriggerTime--
|
|
681
|
+
const prevJump = this.input.jumping
|
|
682
|
+
const prevShift = this.input.shift
|
|
683
|
+
const prevEnough = this.hasEnoughImpulseToStartSprinting()
|
|
684
|
+
const crouchingNow = !this.abilities.flying && prevShift && this.canEnterPose(true)
|
|
685
|
+
this.computeInput(keys, crouchingNow)
|
|
686
|
+
const canSprintFood = this.env.food() > 6 || this.abilities.mayfly
|
|
687
|
+
const blind = this.env.effect('blindness') != null
|
|
688
|
+
if (prevShift) this.sprintTriggerTime = 0
|
|
689
|
+
if ((this.onGround || this.isUnderWater()) && !prevShift && !prevEnough && this.hasEnoughImpulseToStartSprinting() &&
|
|
690
|
+
!this.sprinting && canSprintFood && !this.env.usingItem() && !blind) {
|
|
691
|
+
if (this.sprintTriggerTime <= 0 && !keys.sprint) this.sprintTriggerTime = 7
|
|
692
|
+
else this.setSprinting(true)
|
|
693
|
+
}
|
|
694
|
+
if (!this.sprinting && (!this.isInWater() || this.isUnderWater()) && this.hasEnoughImpulseToStartSprinting() &&
|
|
695
|
+
canSprintFood && !this.env.usingItem() && !blind && keys.sprint && !this.input.shift) {
|
|
696
|
+
this.setSprinting(true)
|
|
697
|
+
}
|
|
698
|
+
if (this.sprinting) {
|
|
699
|
+
const noForward = !(this.input.forward > F_1EM5) || !canSprintFood
|
|
700
|
+
const collided = V.minorCollision ? (this.horizontalCollision && !this.minorHorizontalCollision) : this.horizontalCollision
|
|
701
|
+
if (noForward || collided || (this.isInWater() && !this.isUnderWater()) || (V.normalizedInput && this.input.shift)) this.setSprinting(false)
|
|
702
|
+
}
|
|
703
|
+
// double-tap jump toggles flight when allowed
|
|
704
|
+
if (this.abilities.mayfly && this.env.gameMode() !== 'spectator') {
|
|
705
|
+
if (!prevJump && this.input.jumping) {
|
|
706
|
+
if (this.jumpTriggerTime === 0) {
|
|
707
|
+
this.jumpTriggerTime = 7
|
|
708
|
+
} else {
|
|
709
|
+
this.abilities.flying = !this.abilities.flying
|
|
710
|
+
this.events.abilitiesChanged = true
|
|
711
|
+
this.jumpTriggerTime = 0
|
|
712
|
+
}
|
|
713
|
+
}
|
|
714
|
+
}
|
|
715
|
+
if (this.isInWater() && this.input.shift && this.isAffectedByFluids()) this.vel.y -= F_004
|
|
716
|
+
if (this.abilities.flying) {
|
|
717
|
+
let j = 0
|
|
718
|
+
if (this.input.shift) j--
|
|
719
|
+
if (this.input.jumping) j++
|
|
720
|
+
if (j !== 0) this.vel.y += f32(f32(j * this.abilities.flyingSpeed) * 3)
|
|
721
|
+
}
|
|
722
|
+
|
|
723
|
+
// Player#aiStep
|
|
724
|
+
if (this.jumpTriggerTime > 0) this.jumpTriggerTime--
|
|
725
|
+
|
|
726
|
+
// LivingEntity#aiStep
|
|
727
|
+
if (this.noJumpDelay > 0) this.noJumpDelay--
|
|
728
|
+
if (Math.abs(this.vel.x) < 0.003) this.vel.x = 0
|
|
729
|
+
if (Math.abs(this.vel.y) < 0.003) this.vel.y = 0
|
|
730
|
+
if (Math.abs(this.vel.z) < 0.003) this.vel.z = 0
|
|
731
|
+
this.xxa = this.input.left
|
|
732
|
+
this.zza = this.input.forward
|
|
733
|
+
const jumping = this.input.jumping
|
|
734
|
+
if (jumping && this.isAffectedByFluids()) {
|
|
735
|
+
const d7 = this.isInLava() ? this.fluidHeight.lava : this.fluidHeight.water
|
|
736
|
+
const inW = this.isInWater() && d7 > 0
|
|
737
|
+
const d8 = 0.4
|
|
738
|
+
if (!inW || (this.onGround && !(d7 > d8))) {
|
|
739
|
+
if (!this.isInLava() || (this.onGround && !(d7 > d8))) {
|
|
740
|
+
if ((this.onGround || (inW && d7 <= d8)) && this.noJumpDelay === 0) {
|
|
741
|
+
this.jumpFromGround()
|
|
742
|
+
this.noJumpDelay = 10
|
|
743
|
+
}
|
|
744
|
+
} else {
|
|
745
|
+
this.vel.y += F_004
|
|
746
|
+
}
|
|
747
|
+
} else {
|
|
748
|
+
this.vel.y += F_004
|
|
749
|
+
}
|
|
750
|
+
} else {
|
|
751
|
+
this.noJumpDelay = 0
|
|
752
|
+
}
|
|
753
|
+
this.xxa = f32(this.xxa * F_098)
|
|
754
|
+
this.zza = f32(this.zza * F_098)
|
|
755
|
+
if (this.env.gameMode() === 'spectator') {
|
|
756
|
+
this.pos.x += this.vel.x; this.pos.y += this.vel.y; this.pos.z += this.vel.z
|
|
757
|
+
} else {
|
|
758
|
+
this.playerTravel(this.xxa, 0, this.zza)
|
|
759
|
+
}
|
|
760
|
+
|
|
761
|
+
// end of Player#aiStep: values used on the *next* tick
|
|
762
|
+
this.legacyFlyingSpeed = this.sprinting ? f32(F_002 + F_002 * 0.3) : F_002
|
|
763
|
+
this.speed = f32(this.env.movementSpeed(this.sprinting))
|
|
764
|
+
|
|
765
|
+
// LocalPlayer#aiStep tail
|
|
766
|
+
if (this.onGround && this.abilities.flying && this.env.gameMode() !== 'spectator') {
|
|
767
|
+
this.abilities.flying = false
|
|
768
|
+
this.events.abilitiesChanged = true
|
|
769
|
+
}
|
|
770
|
+
|
|
771
|
+
// Player#tick -> updatePlayerPose
|
|
772
|
+
const wantCrouch = !this.abilities.flying && this.input.shift
|
|
773
|
+
if (wantCrouch !== this.crouching) {
|
|
774
|
+
if (wantCrouch) this.crouching = this.canEnterPose(true)
|
|
775
|
+
else if (this.canEnterPose(false)) this.crouching = false
|
|
776
|
+
}
|
|
777
|
+
}
|
|
778
|
+
}
|
|
779
|
+
|
|
780
|
+
module.exports = { PlayerPhysics, HALF, HEIGHT_STAND }
|