specprotocol 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +174 -0
- package/bin/specprotocol.js +136 -0
- package/dist/auth/microsoft.d.ts +23 -0
- package/dist/auth/microsoft.d.ts.map +1 -0
- package/dist/auth/microsoft.js +167 -0
- package/dist/auth/microsoft.js.map +1 -0
- package/dist/auth/offline.d.ts +20 -0
- package/dist/auth/offline.d.ts.map +1 -0
- package/dist/auth/offline.js +67 -0
- package/dist/auth/offline.js.map +1 -0
- package/dist/bot.d.ts +190 -0
- package/dist/bot.d.ts.map +1 -0
- package/dist/bot.js +624 -0
- package/dist/bot.js.map +1 -0
- package/dist/entity/entity.d.ts +71 -0
- package/dist/entity/entity.d.ts.map +1 -0
- package/dist/entity/entity.js +157 -0
- package/dist/entity/entity.js.map +1 -0
- package/dist/index.d.ts +36 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +73 -0
- package/dist/index.js.map +1 -0
- package/dist/plugins/built-in/chat.d.ts +19 -0
- package/dist/plugins/built-in/chat.d.ts.map +1 -0
- package/dist/plugins/built-in/chat.js +62 -0
- package/dist/plugins/built-in/chat.js.map +1 -0
- package/dist/plugins/built-in/combat.d.ts +20 -0
- package/dist/plugins/built-in/combat.d.ts.map +1 -0
- package/dist/plugins/built-in/combat.js +42 -0
- package/dist/plugins/built-in/combat.js.map +1 -0
- package/dist/plugins/plugin-manager.d.ts +49 -0
- package/dist/plugins/plugin-manager.d.ts.map +1 -0
- package/dist/plugins/plugin-manager.js +76 -0
- package/dist/plugins/plugin-manager.js.map +1 -0
- package/dist/protocol/compression.d.ts +23 -0
- package/dist/protocol/compression.d.ts.map +1 -0
- package/dist/protocol/compression.js +85 -0
- package/dist/protocol/compression.js.map +1 -0
- package/dist/protocol/connection.d.ts +73 -0
- package/dist/protocol/connection.d.ts.map +1 -0
- package/dist/protocol/connection.js +212 -0
- package/dist/protocol/connection.js.map +1 -0
- package/dist/protocol/encryption.d.ts +29 -0
- package/dist/protocol/encryption.d.ts.map +1 -0
- package/dist/protocol/encryption.js +116 -0
- package/dist/protocol/encryption.js.map +1 -0
- package/dist/protocol/packet.d.ts +75 -0
- package/dist/protocol/packet.d.ts.map +1 -0
- package/dist/protocol/packet.js +140 -0
- package/dist/protocol/packet.js.map +1 -0
- package/dist/protocol/states/handshake.d.ts +19 -0
- package/dist/protocol/states/handshake.d.ts.map +1 -0
- package/dist/protocol/states/handshake.js +32 -0
- package/dist/protocol/states/handshake.js.map +1 -0
- package/dist/protocol/states/login.d.ts +77 -0
- package/dist/protocol/states/login.d.ts.map +1 -0
- package/dist/protocol/states/login.js +125 -0
- package/dist/protocol/states/login.js.map +1 -0
- package/dist/protocol/states/play.d.ts +187 -0
- package/dist/protocol/states/play.d.ts.map +1 -0
- package/dist/protocol/states/play.js +316 -0
- package/dist/protocol/states/play.js.map +1 -0
- package/dist/protocol/types.d.ts +210 -0
- package/dist/protocol/types.d.ts.map +1 -0
- package/dist/protocol/types.js +495 -0
- package/dist/protocol/types.js.map +1 -0
- package/dist/types.d.ts +36 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/types.js +6 -0
- package/dist/types.js.map +1 -0
- package/dist/utils/events.d.ts +23 -0
- package/dist/utils/events.d.ts.map +1 -0
- package/dist/utils/events.js +44 -0
- package/dist/utils/events.js.map +1 -0
- package/dist/utils/logger.d.ts +19 -0
- package/dist/utils/logger.d.ts.map +1 -0
- package/dist/utils/logger.js +47 -0
- package/dist/utils/logger.js.map +1 -0
- package/dist/utils/vec3.d.ts +25 -0
- package/dist/utils/vec3.d.ts.map +1 -0
- package/dist/utils/vec3.js +66 -0
- package/dist/utils/vec3.js.map +1 -0
- package/dist/world/block.d.ts +39 -0
- package/dist/world/block.d.ts.map +1 -0
- package/dist/world/block.js +84 -0
- package/dist/world/block.js.map +1 -0
- package/dist/world/world.d.ts +55 -0
- package/dist/world/world.d.ts.map +1 -0
- package/dist/world/world.js +95 -0
- package/dist/world/world.js.map +1 -0
- package/docs/README.md +29 -0
- package/docs/api/auth.md +210 -0
- package/docs/api/bot.md +137 -0
- package/docs/api/events.md +166 -0
- package/docs/api/plugins.md +207 -0
- package/docs/api/protocol.md +129 -0
- package/docs/api/world.md +138 -0
- package/docs/first-bot.md +114 -0
- package/docs/getting-started.md +103 -0
- package/docs/guides/architecture.md +122 -0
- package/docs/guides/custom-plugins.md +211 -0
- package/docs/guides/raw-packets.md +80 -0
- package/package.json +55 -0
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Logger = exports.LogLevel = void 0;
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var LogLevel;
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(function (LogLevel) {
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LogLevel[LogLevel["DEBUG"] = 0] = "DEBUG";
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LogLevel[LogLevel["INFO"] = 1] = "INFO";
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LogLevel[LogLevel["WARN"] = 2] = "WARN";
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LogLevel[LogLevel["ERROR"] = 3] = "ERROR";
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LogLevel[LogLevel["NONE"] = 4] = "NONE";
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})(LogLevel || (exports.LogLevel = LogLevel = {}));
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class Logger {
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level;
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prefix;
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constructor(prefix, level = LogLevel.INFO) {
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this.prefix = prefix;
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this.level = level;
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}
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setLevel(level) {
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this.level = level;
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debug(message, ...args) {
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if (this.level <= LogLevel.DEBUG) {
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console.debug(`[${this.timestamp()}] [DEBUG] [${this.prefix}]`, message, ...args);
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}
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info(message, ...args) {
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if (this.level <= LogLevel.INFO) {
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console.info(`[${this.timestamp()}] [INFO] [${this.prefix}]`, message, ...args);
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}
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}
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warn(message, ...args) {
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if (this.level <= LogLevel.WARN) {
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console.warn(`[${this.timestamp()}] [WARN] [${this.prefix}]`, message, ...args);
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}
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}
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error(message, ...args) {
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if (this.level <= LogLevel.ERROR) {
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console.error(`[${this.timestamp()}] [ERROR] [${this.prefix}]`, message, ...args);
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}
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}
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timestamp() {
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return new Date().toISOString();
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}
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}
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exports.Logger = Logger;
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//# sourceMappingURL=logger.js.map
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{"version":3,"file":"logger.js","sourceRoot":"","sources":["../../src/utils/logger.ts"],"names":[],"mappings":";;;AAAA,IAAY,QAMX;AAND,WAAY,QAAQ;IAChB,yCAAS,CAAA;IACT,uCAAQ,CAAA;IACR,uCAAQ,CAAA;IACR,yCAAS,CAAA;IACT,uCAAQ,CAAA;AACZ,CAAC,EANW,QAAQ,wBAAR,QAAQ,QAMnB;AAED,MAAa,MAAM;IACP,KAAK,CAAW;IAChB,MAAM,CAAS;IAEvB,YAAY,MAAc,EAAE,QAAkB,QAAQ,CAAC,IAAI;QACvD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAED,QAAQ,CAAC,KAAe;QACpB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAED,KAAK,CAAC,OAAe,EAAE,GAAG,IAAe;QACrC,IAAI,IAAI,CAAC,KAAK,IAAI,QAAQ,CAAC,KAAK,EAAE,CAAC;YAC/B,OAAO,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE,cAAc,IAAI,CAAC,MAAM,GAAG,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,CAAC;QACtF,CAAC;IACL,CAAC;IAED,IAAI,CAAC,OAAe,EAAE,GAAG,IAAe;QACpC,IAAI,IAAI,CAAC,KAAK,IAAI,QAAQ,CAAC,IAAI,EAAE,CAAC;YAC9B,OAAO,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE,aAAa,IAAI,CAAC,MAAM,GAAG,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,CAAC;QACpF,CAAC;IACL,CAAC;IAED,IAAI,CAAC,OAAe,EAAE,GAAG,IAAe;QACpC,IAAI,IAAI,CAAC,KAAK,IAAI,QAAQ,CAAC,IAAI,EAAE,CAAC;YAC9B,OAAO,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE,aAAa,IAAI,CAAC,MAAM,GAAG,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,CAAC;QACpF,CAAC;IACL,CAAC;IAED,KAAK,CAAC,OAAe,EAAE,GAAG,IAAe;QACrC,IAAI,IAAI,CAAC,KAAK,IAAI,QAAQ,CAAC,KAAK,EAAE,CAAC;YAC/B,OAAO,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE,cAAc,IAAI,CAAC,MAAM,GAAG,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,CAAC;QACtF,CAAC;IACL,CAAC;IAEO,SAAS;QACb,OAAO,IAAI,IAAI,EAAE,CAAC,WAAW,EAAE,CAAC;IACpC,CAAC;CACJ;AAxCD,wBAwCC"}
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/**
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* 3D Vector class for Minecraft coordinates.
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*/
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export declare class Vec3 {
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x: number;
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y: number;
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z: number;
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constructor(x: number, y: number, z: number);
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add(other: Vec3): Vec3;
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subtract(other: Vec3): Vec3;
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scale(scalar: number): Vec3;
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length(): number;
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distanceTo(other: Vec3): number;
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normalize(): Vec3;
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dot(other: Vec3): number;
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cross(other: Vec3): Vec3;
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floor(): Vec3;
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equals(other: Vec3): boolean;
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clone(): Vec3;
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toString(): string;
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toArray(): [number, number, number];
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static from(arr: [number, number, number]): Vec3;
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static zero(): Vec3;
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}
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//# sourceMappingURL=vec3.d.ts.map
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{"version":3,"file":"vec3.d.ts","sourceRoot":"","sources":["../../src/utils/vec3.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,qBAAa,IAAI;IAEF,CAAC,EAAE,MAAM;IACT,CAAC,EAAE,MAAM;IACT,CAAC,EAAE,MAAM;gBAFT,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM;IAGpB,GAAG,CAAC,KAAK,EAAE,IAAI,GAAG,IAAI;IAItB,QAAQ,CAAC,KAAK,EAAE,IAAI,GAAG,IAAI;IAI3B,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAI3B,MAAM,IAAI,MAAM;IAIhB,UAAU,CAAC,KAAK,EAAE,IAAI,GAAG,MAAM;IAI/B,SAAS,IAAI,IAAI;IAMjB,GAAG,CAAC,KAAK,EAAE,IAAI,GAAG,MAAM;IAIxB,KAAK,CAAC,KAAK,EAAE,IAAI,GAAG,IAAI;IAQxB,KAAK,IAAI,IAAI;IAIb,MAAM,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;IAI5B,KAAK,IAAI,IAAI;IAIb,QAAQ,IAAI,MAAM;IAIlB,OAAO,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC;IAInC,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI;IAIhD,MAAM,CAAC,IAAI,IAAI,IAAI;CAGtB"}
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Vec3 = void 0;
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/**
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* 3D Vector class for Minecraft coordinates.
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*/
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class Vec3 {
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x;
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y;
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z;
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constructor(x, y, z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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add(other) {
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return new Vec3(this.x + other.x, this.y + other.y, this.z + other.z);
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}
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subtract(other) {
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return new Vec3(this.x - other.x, this.y - other.y, this.z - other.z);
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}
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scale(scalar) {
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return new Vec3(this.x * scalar, this.y * scalar, this.z * scalar);
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}
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length() {
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return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
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}
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distanceTo(other) {
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return this.subtract(other).length();
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}
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normalize() {
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const len = this.length();
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if (len === 0)
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return new Vec3(0, 0, 0);
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return this.scale(1 / len);
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}
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dot(other) {
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return this.x * other.x + this.y * other.y + this.z * other.z;
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}
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cross(other) {
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return new Vec3(this.y * other.z - this.z * other.y, this.z * other.x - this.x * other.z, this.x * other.y - this.y * other.x);
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}
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floor() {
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return new Vec3(Math.floor(this.x), Math.floor(this.y), Math.floor(this.z));
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}
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equals(other) {
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return this.x === other.x && this.y === other.y && this.z === other.z;
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}
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clone() {
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return new Vec3(this.x, this.y, this.z);
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}
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toString() {
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return `Vec3(${this.x}, ${this.y}, ${this.z})`;
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}
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toArray() {
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return [this.x, this.y, this.z];
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}
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static from(arr) {
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return new Vec3(arr[0], arr[1], arr[2]);
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}
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static zero() {
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return new Vec3(0, 0, 0);
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}
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}
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exports.Vec3 = Vec3;
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{"version":3,"file":"vec3.js","sourceRoot":"","sources":["../../src/utils/vec3.ts"],"names":[],"mappings":";;;AAAA;;GAEG;AACH,MAAa,IAAI;IAEF;IACA;IACA;IAHX,YACW,CAAS,EACT,CAAS,EACT,CAAS;QAFT,MAAC,GAAD,CAAC,CAAQ;QACT,MAAC,GAAD,CAAC,CAAQ;QACT,MAAC,GAAD,CAAC,CAAQ;IAChB,CAAC;IAEL,GAAG,CAAC,KAAW;QACX,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IAC1E,CAAC;IAED,QAAQ,CAAC,KAAW;QAChB,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IAC1E,CAAC;IAED,KAAK,CAAC,MAAc;QAChB,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;IACvE,CAAC;IAED,MAAM;QACF,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;IAC1E,CAAC;IAED,UAAU,CAAC,KAAW;QAClB,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IAED,SAAS;QACL,MAAM,GAAG,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;QAC1B,IAAI,GAAG,KAAK,CAAC;YAAE,OAAO,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACxC,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;IAC/B,CAAC;IAED,GAAG,CAAC,KAAW;QACX,OAAO,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAClE,CAAC;IAED,KAAK,CAAC,KAAW;QACb,OAAO,IAAI,IAAI,CACX,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EACnC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EACnC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CACtC,CAAC;IACN,CAAC;IAED,KAAK;QACD,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IAChF,CAAC;IAED,MAAM,CAAC,KAAW;QACd,OAAO,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC;IAC1E,CAAC;IAED,KAAK;QACD,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IAC5C,CAAC;IAED,QAAQ;QACJ,OAAO,QAAQ,IAAI,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC;IACnD,CAAC;IAED,OAAO;QACH,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IACpC,CAAC;IAED,MAAM,CAAC,IAAI,CAAC,GAA6B;QACrC,OAAO,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5C,CAAC;IAED,MAAM,CAAC,IAAI;QACP,OAAO,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC7B,CAAC;CACJ;AAxED,oBAwEC"}
|
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@@ -0,0 +1,39 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Block representation.
|
|
3
|
+
*/
|
|
4
|
+
export interface Block {
|
|
5
|
+
stateId: number;
|
|
6
|
+
x: number;
|
|
7
|
+
y: number;
|
|
8
|
+
z: number;
|
|
9
|
+
}
|
|
10
|
+
/**
|
|
11
|
+
* Section of a chunk (16x16x16 blocks).
|
|
12
|
+
* Uses a palette-based system matching Minecraft's format.
|
|
13
|
+
*/
|
|
14
|
+
export declare class ChunkSection {
|
|
15
|
+
private blockStates;
|
|
16
|
+
private blockCount;
|
|
17
|
+
constructor();
|
|
18
|
+
private index;
|
|
19
|
+
getBlock(x: number, y: number, z: number): number;
|
|
20
|
+
setBlock(x: number, y: number, z: number, stateId: number): void;
|
|
21
|
+
isEmpty(): boolean;
|
|
22
|
+
}
|
|
23
|
+
/**
|
|
24
|
+
* A Chunk Column — 16x384x16 blocks (24 sections for -64 to 319 Y range).
|
|
25
|
+
*/
|
|
26
|
+
export declare class ChunkColumn {
|
|
27
|
+
readonly x: number;
|
|
28
|
+
readonly z: number;
|
|
29
|
+
private sections;
|
|
30
|
+
private minY;
|
|
31
|
+
private sectionCount;
|
|
32
|
+
constructor(x: number, z: number, minY?: number, worldHeight?: number);
|
|
33
|
+
private sectionIndex;
|
|
34
|
+
getBlock(x: number, y: number, z: number): number;
|
|
35
|
+
setBlock(x: number, y: number, z: number, stateId: number): void;
|
|
36
|
+
getSection(index: number): ChunkSection | null;
|
|
37
|
+
setSection(index: number, section: ChunkSection): void;
|
|
38
|
+
}
|
|
39
|
+
//# sourceMappingURL=block.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"block.d.ts","sourceRoot":"","sources":["../../src/world/block.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,MAAM,WAAW,KAAK;IAClB,OAAO,EAAE,MAAM,CAAC;IAChB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACb;AAED;;;GAGG;AACH,qBAAa,YAAY;IACrB,OAAO,CAAC,WAAW,CAAc;IACjC,OAAO,CAAC,UAAU,CAAa;;IAM/B,OAAO,CAAC,KAAK;IAIb,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAIjD,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI;IAUhE,OAAO,IAAI,OAAO;CAGrB;AAED;;GAEG;AACH,qBAAa,WAAW;IACpB,SAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,SAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,OAAO,CAAC,QAAQ,CAA0B;IAC1C,OAAO,CAAC,IAAI,CAAS;IACrB,OAAO,CAAC,YAAY,CAAS;gBAEjB,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,GAAE,MAAY,EAAE,WAAW,GAAE,MAAY;IAQ/E,OAAO,CAAC,YAAY;IAIpB,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAUjD,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI;IAYhE,UAAU,CAAC,KAAK,EAAE,MAAM,GAAG,YAAY,GAAG,IAAI;IAI9C,UAAU,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI;CAGzD"}
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
/**
|
|
3
|
+
* Block representation.
|
|
4
|
+
*/
|
|
5
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
+
exports.ChunkColumn = exports.ChunkSection = void 0;
|
|
7
|
+
/**
|
|
8
|
+
* Section of a chunk (16x16x16 blocks).
|
|
9
|
+
* Uses a palette-based system matching Minecraft's format.
|
|
10
|
+
*/
|
|
11
|
+
class ChunkSection {
|
|
12
|
+
blockStates;
|
|
13
|
+
blockCount = 0;
|
|
14
|
+
constructor() {
|
|
15
|
+
this.blockStates = new Uint16Array(16 * 16 * 16);
|
|
16
|
+
}
|
|
17
|
+
index(x, y, z) {
|
|
18
|
+
return (y << 8) | (z << 4) | x;
|
|
19
|
+
}
|
|
20
|
+
getBlock(x, y, z) {
|
|
21
|
+
return this.blockStates[this.index(x & 0xF, y & 0xF, z & 0xF)];
|
|
22
|
+
}
|
|
23
|
+
setBlock(x, y, z, stateId) {
|
|
24
|
+
const idx = this.index(x & 0xF, y & 0xF, z & 0xF);
|
|
25
|
+
const old = this.blockStates[idx];
|
|
26
|
+
if (old === 0 && stateId !== 0)
|
|
27
|
+
this.blockCount++;
|
|
28
|
+
else if (old !== 0 && stateId === 0)
|
|
29
|
+
this.blockCount--;
|
|
30
|
+
this.blockStates[idx] = stateId;
|
|
31
|
+
}
|
|
32
|
+
isEmpty() {
|
|
33
|
+
return this.blockCount === 0;
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
exports.ChunkSection = ChunkSection;
|
|
37
|
+
/**
|
|
38
|
+
* A Chunk Column — 16x384x16 blocks (24 sections for -64 to 319 Y range).
|
|
39
|
+
*/
|
|
40
|
+
class ChunkColumn {
|
|
41
|
+
x;
|
|
42
|
+
z;
|
|
43
|
+
sections;
|
|
44
|
+
minY;
|
|
45
|
+
sectionCount;
|
|
46
|
+
constructor(x, z, minY = -64, worldHeight = 384) {
|
|
47
|
+
this.x = x;
|
|
48
|
+
this.z = z;
|
|
49
|
+
this.minY = minY;
|
|
50
|
+
this.sectionCount = worldHeight / 16;
|
|
51
|
+
this.sections = new Array(this.sectionCount).fill(null);
|
|
52
|
+
}
|
|
53
|
+
sectionIndex(y) {
|
|
54
|
+
return Math.floor((y - this.minY) / 16);
|
|
55
|
+
}
|
|
56
|
+
getBlock(x, y, z) {
|
|
57
|
+
const secIdx = this.sectionIndex(y);
|
|
58
|
+
if (secIdx < 0 || secIdx >= this.sectionCount)
|
|
59
|
+
return 0;
|
|
60
|
+
const section = this.sections[secIdx];
|
|
61
|
+
if (!section)
|
|
62
|
+
return 0;
|
|
63
|
+
return section.getBlock(x, y, z);
|
|
64
|
+
}
|
|
65
|
+
setBlock(x, y, z, stateId) {
|
|
66
|
+
const secIdx = this.sectionIndex(y);
|
|
67
|
+
if (secIdx < 0 || secIdx >= this.sectionCount)
|
|
68
|
+
return;
|
|
69
|
+
if (!this.sections[secIdx]) {
|
|
70
|
+
if (stateId === 0)
|
|
71
|
+
return; // No need to create section for air
|
|
72
|
+
this.sections[secIdx] = new ChunkSection();
|
|
73
|
+
}
|
|
74
|
+
this.sections[secIdx].setBlock(x, y, z, stateId);
|
|
75
|
+
}
|
|
76
|
+
getSection(index) {
|
|
77
|
+
return this.sections[index] ?? null;
|
|
78
|
+
}
|
|
79
|
+
setSection(index, section) {
|
|
80
|
+
this.sections[index] = section;
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
exports.ChunkColumn = ChunkColumn;
|
|
84
|
+
//# sourceMappingURL=block.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"block.js","sourceRoot":"","sources":["../../src/world/block.ts"],"names":[],"mappings":";AAAA;;GAEG;;;AASH;;;GAGG;AACH,MAAa,YAAY;IACb,WAAW,CAAc;IACzB,UAAU,GAAW,CAAC,CAAC;IAE/B;QACI,IAAI,CAAC,WAAW,GAAG,IAAI,WAAW,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;IACrD,CAAC;IAEO,KAAK,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACzC,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;IACnC,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACpC,OAAO,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,CAAE,CAAC;IACpE,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,OAAe;QACrD,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC;QAClD,MAAM,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAE,CAAC;QAEnC,IAAI,GAAG,KAAK,CAAC,IAAI,OAAO,KAAK,CAAC;YAAE,IAAI,CAAC,UAAU,EAAE,CAAC;aAC7C,IAAI,GAAG,KAAK,CAAC,IAAI,OAAO,KAAK,CAAC;YAAE,IAAI,CAAC,UAAU,EAAE,CAAC;QAEvD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC;IACpC,CAAC;IAED,OAAO;QACH,OAAO,IAAI,CAAC,UAAU,KAAK,CAAC,CAAC;IACjC,CAAC;CACJ;AA7BD,oCA6BC;AAED;;GAEG;AACH,MAAa,WAAW;IACJ,CAAC,CAAS;IACV,CAAC,CAAS;IAClB,QAAQ,CAA0B;IAClC,IAAI,CAAS;IACb,YAAY,CAAS;IAE7B,YAAY,CAAS,EAAE,CAAS,EAAE,OAAe,CAAC,EAAE,EAAE,cAAsB,GAAG;QAC3E,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,YAAY,GAAG,WAAW,GAAG,EAAE,CAAC;QACrC,IAAI,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC5D,CAAC;IAEO,YAAY,CAAC,CAAS;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC;IAC5C,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACpC,IAAI,MAAM,GAAG,CAAC,IAAI,MAAM,IAAI,IAAI,CAAC,YAAY;YAAE,OAAO,CAAC,CAAC;QAExD,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO;YAAE,OAAO,CAAC,CAAC;QAEvB,OAAO,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACrC,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,OAAe;QACrD,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACpC,IAAI,MAAM,GAAG,CAAC,IAAI,MAAM,IAAI,IAAI,CAAC,YAAY;YAAE,OAAO;QAEtD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,CAAC;YACzB,IAAI,OAAO,KAAK,CAAC;gBAAE,OAAO,CAAC,oCAAoC;YAC/D,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,IAAI,YAAY,EAAE,CAAC;QAC/C,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC;IACtD,CAAC;IAED,UAAU,CAAC,KAAa;QACpB,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC;IACxC,CAAC;IAED,UAAU,CAAC,KAAa,EAAE,OAAqB;QAC3C,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,OAAO,CAAC;IACnC,CAAC;CACJ;AAhDD,kCAgDC"}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* World Manager — tracks the entire world state.
|
|
3
|
+
*
|
|
4
|
+
* Manages chunk columns and provides block access.
|
|
5
|
+
*/
|
|
6
|
+
import { ChunkColumn } from './block.js';
|
|
7
|
+
import { Vec3 } from '../utils/vec3.js';
|
|
8
|
+
export declare class World {
|
|
9
|
+
private chunks;
|
|
10
|
+
dimension: string;
|
|
11
|
+
difficulty: number;
|
|
12
|
+
worldAge: bigint;
|
|
13
|
+
timeOfDay: bigint;
|
|
14
|
+
minY: number;
|
|
15
|
+
worldHeight: number;
|
|
16
|
+
seaLevel: number;
|
|
17
|
+
private chunkKey;
|
|
18
|
+
/**
|
|
19
|
+
* Get or create a chunk column.
|
|
20
|
+
*/
|
|
21
|
+
getChunk(chunkX: number, chunkZ: number): ChunkColumn | undefined;
|
|
22
|
+
/**
|
|
23
|
+
* Set a chunk column.
|
|
24
|
+
*/
|
|
25
|
+
setChunk(chunkX: number, chunkZ: number, column: ChunkColumn): void;
|
|
26
|
+
/**
|
|
27
|
+
* Remove a chunk column (when unloaded).
|
|
28
|
+
*/
|
|
29
|
+
removeChunk(chunkX: number, chunkZ: number): void;
|
|
30
|
+
/**
|
|
31
|
+
* Get a block state ID at a world position.
|
|
32
|
+
*/
|
|
33
|
+
getBlock(x: number, y: number, z: number): number;
|
|
34
|
+
/**
|
|
35
|
+
* Set a block state at a world position.
|
|
36
|
+
*/
|
|
37
|
+
setBlock(x: number, y: number, z: number, stateId: number): void;
|
|
38
|
+
/**
|
|
39
|
+
* Get block at Vec3 position (floors coordinates).
|
|
40
|
+
*/
|
|
41
|
+
getBlockAt(pos: Vec3): number;
|
|
42
|
+
/**
|
|
43
|
+
* Check if a chunk is loaded.
|
|
44
|
+
*/
|
|
45
|
+
isChunkLoaded(chunkX: number, chunkZ: number): boolean;
|
|
46
|
+
/**
|
|
47
|
+
* Get number of loaded chunks.
|
|
48
|
+
*/
|
|
49
|
+
get loadedChunkCount(): number;
|
|
50
|
+
/**
|
|
51
|
+
* Clear all chunks (for dimension change).
|
|
52
|
+
*/
|
|
53
|
+
clear(): void;
|
|
54
|
+
}
|
|
55
|
+
//# sourceMappingURL=world.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"world.d.ts","sourceRoot":"","sources":["../../src/world/world.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAExC,qBAAa,KAAK;IACd,OAAO,CAAC,MAAM,CAAkC;IACzC,SAAS,EAAE,MAAM,CAAyB;IAC1C,UAAU,EAAE,MAAM,CAAK;IACvB,QAAQ,EAAE,MAAM,CAAM;IACtB,SAAS,EAAE,MAAM,CAAM;IACvB,IAAI,EAAE,MAAM,CAAO;IACnB,WAAW,EAAE,MAAM,CAAO;IAC1B,QAAQ,EAAE,MAAM,CAAM;IAE7B,OAAO,CAAC,QAAQ;IAIhB;;OAEG;IACH,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW,GAAG,SAAS;IAIjE;;OAEG;IACH,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI;IAInE;;OAEG;IACH,WAAW,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAIjD;;OAEG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAYjD;;OAEG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI;IAehE;;OAEG;IACH,UAAU,CAAC,GAAG,EAAE,IAAI,GAAG,MAAM;IAI7B;;OAEG;IACH,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,OAAO;IAItD;;OAEG;IACH,IAAI,gBAAgB,IAAI,MAAM,CAE7B;IAED;;OAEG;IACH,KAAK,IAAI,IAAI;CAGhB"}
|
|
@@ -0,0 +1,95 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
/**
|
|
3
|
+
* World Manager — tracks the entire world state.
|
|
4
|
+
*
|
|
5
|
+
* Manages chunk columns and provides block access.
|
|
6
|
+
*/
|
|
7
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
8
|
+
exports.World = void 0;
|
|
9
|
+
const block_js_1 = require("./block.js");
|
|
10
|
+
class World {
|
|
11
|
+
chunks = new Map();
|
|
12
|
+
dimension = 'minecraft:overworld';
|
|
13
|
+
difficulty = 0;
|
|
14
|
+
worldAge = 0n;
|
|
15
|
+
timeOfDay = 0n;
|
|
16
|
+
minY = -64;
|
|
17
|
+
worldHeight = 384;
|
|
18
|
+
seaLevel = 63;
|
|
19
|
+
chunkKey(x, z) {
|
|
20
|
+
return `${x},${z}`;
|
|
21
|
+
}
|
|
22
|
+
/**
|
|
23
|
+
* Get or create a chunk column.
|
|
24
|
+
*/
|
|
25
|
+
getChunk(chunkX, chunkZ) {
|
|
26
|
+
return this.chunks.get(this.chunkKey(chunkX, chunkZ));
|
|
27
|
+
}
|
|
28
|
+
/**
|
|
29
|
+
* Set a chunk column.
|
|
30
|
+
*/
|
|
31
|
+
setChunk(chunkX, chunkZ, column) {
|
|
32
|
+
this.chunks.set(this.chunkKey(chunkX, chunkZ), column);
|
|
33
|
+
}
|
|
34
|
+
/**
|
|
35
|
+
* Remove a chunk column (when unloaded).
|
|
36
|
+
*/
|
|
37
|
+
removeChunk(chunkX, chunkZ) {
|
|
38
|
+
this.chunks.delete(this.chunkKey(chunkX, chunkZ));
|
|
39
|
+
}
|
|
40
|
+
/**
|
|
41
|
+
* Get a block state ID at a world position.
|
|
42
|
+
*/
|
|
43
|
+
getBlock(x, y, z) {
|
|
44
|
+
const chunkX = Math.floor(x / 16);
|
|
45
|
+
const chunkZ = Math.floor(z / 16);
|
|
46
|
+
const chunk = this.chunks.get(this.chunkKey(chunkX, chunkZ));
|
|
47
|
+
if (!chunk)
|
|
48
|
+
return 0;
|
|
49
|
+
// Use local coordinates within the chunk
|
|
50
|
+
const localX = ((x % 16) + 16) % 16;
|
|
51
|
+
const localZ = ((z % 16) + 16) % 16;
|
|
52
|
+
return chunk.getBlock(localX, y, localZ);
|
|
53
|
+
}
|
|
54
|
+
/**
|
|
55
|
+
* Set a block state at a world position.
|
|
56
|
+
*/
|
|
57
|
+
setBlock(x, y, z, stateId) {
|
|
58
|
+
const chunkX = Math.floor(x / 16);
|
|
59
|
+
const chunkZ = Math.floor(z / 16);
|
|
60
|
+
let chunk = this.chunks.get(this.chunkKey(chunkX, chunkZ));
|
|
61
|
+
if (!chunk) {
|
|
62
|
+
chunk = new block_js_1.ChunkColumn(chunkX, chunkZ, this.minY, this.worldHeight);
|
|
63
|
+
this.setChunk(chunkX, chunkZ, chunk);
|
|
64
|
+
}
|
|
65
|
+
const localX = ((x % 16) + 16) % 16;
|
|
66
|
+
const localZ = ((z % 16) + 16) % 16;
|
|
67
|
+
chunk.setBlock(localX, y, localZ, stateId);
|
|
68
|
+
}
|
|
69
|
+
/**
|
|
70
|
+
* Get block at Vec3 position (floors coordinates).
|
|
71
|
+
*/
|
|
72
|
+
getBlockAt(pos) {
|
|
73
|
+
return this.getBlock(Math.floor(pos.x), Math.floor(pos.y), Math.floor(pos.z));
|
|
74
|
+
}
|
|
75
|
+
/**
|
|
76
|
+
* Check if a chunk is loaded.
|
|
77
|
+
*/
|
|
78
|
+
isChunkLoaded(chunkX, chunkZ) {
|
|
79
|
+
return this.chunks.has(this.chunkKey(chunkX, chunkZ));
|
|
80
|
+
}
|
|
81
|
+
/**
|
|
82
|
+
* Get number of loaded chunks.
|
|
83
|
+
*/
|
|
84
|
+
get loadedChunkCount() {
|
|
85
|
+
return this.chunks.size;
|
|
86
|
+
}
|
|
87
|
+
/**
|
|
88
|
+
* Clear all chunks (for dimension change).
|
|
89
|
+
*/
|
|
90
|
+
clear() {
|
|
91
|
+
this.chunks.clear();
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
exports.World = World;
|
|
95
|
+
//# sourceMappingURL=world.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"world.js","sourceRoot":"","sources":["../../src/world/world.ts"],"names":[],"mappings":";AAAA;;;;GAIG;;;AAEH,yCAAyC;AAGzC,MAAa,KAAK;IACN,MAAM,GAAG,IAAI,GAAG,EAAuB,CAAC;IACzC,SAAS,GAAW,qBAAqB,CAAC;IAC1C,UAAU,GAAW,CAAC,CAAC;IACvB,QAAQ,GAAW,EAAE,CAAC;IACtB,SAAS,GAAW,EAAE,CAAC;IACvB,IAAI,GAAW,CAAC,EAAE,CAAC;IACnB,WAAW,GAAW,GAAG,CAAC;IAC1B,QAAQ,GAAW,EAAE,CAAC;IAErB,QAAQ,CAAC,CAAS,EAAE,CAAS;QACjC,OAAO,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,QAAQ,CAAC,MAAc,EAAE,MAAc;QACnC,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC1D,CAAC;IAED;;OAEG;IACH,QAAQ,CAAC,MAAc,EAAE,MAAc,EAAE,MAAmB;QACxD,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,CAAC,CAAC;IAC3D,CAAC;IAED;;OAEG;IACH,WAAW,CAAC,MAAc,EAAE,MAAc;QACtC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACtD,CAAC;IAED;;OAEG;IACH,QAAQ,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;QAClC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;QAClC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;QAC7D,IAAI,CAAC,KAAK;YAAE,OAAO,CAAC,CAAC;QAErB,yCAAyC;QACzC,MAAM,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC;QACpC,MAAM,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC;QACpC,OAAO,KAAK,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;IAC7C,CAAC;IAED;;OAEG;IACH,QAAQ,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,OAAe;QACrD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;QAClC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;QAClC,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;QAE3D,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,KAAK,GAAG,IAAI,sBAAW,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACrE,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QACzC,CAAC;QAED,MAAM,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC;QACpC,MAAM,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC;QACpC,KAAK,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;IAC/C,CAAC;IAED;;OAEG;IACH,UAAU,CAAC,GAAS;QAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAClF,CAAC;IAED;;OAEG;IACH,aAAa,CAAC,MAAc,EAAE,MAAc;QACxC,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC1D,CAAC;IAED;;OAEG;IACH,IAAI,gBAAgB;QAChB,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,KAAK;QACD,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;IACxB,CAAC;CACJ;AA/FD,sBA+FC"}
|
package/docs/README.md
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
# 📚 SpecProtocol Dokümantasyonu
|
|
2
|
+
|
|
3
|
+
SpecProtocol, Minecraft Java Edition 1.21.4 için sıfırdan yazılmış bir bot framework'üdür.
|
|
4
|
+
|
|
5
|
+
## İçindekiler
|
|
6
|
+
|
|
7
|
+
### Başlangıç
|
|
8
|
+
- [Kurulum & Hızlı Başlangıç](./getting-started.md)
|
|
9
|
+
- [İlk Botunuzu Yazın](./first-bot.md)
|
|
10
|
+
|
|
11
|
+
### Temel Kavramlar
|
|
12
|
+
- [Bot API Referansı](./api/bot.md)
|
|
13
|
+
- [Event (Olay) Sistemi](./api/events.md)
|
|
14
|
+
- [Plugin Sistemi](./api/plugins.md)
|
|
15
|
+
|
|
16
|
+
### Alt Sistemler
|
|
17
|
+
- [Protokol Katmanı](./api/protocol.md)
|
|
18
|
+
- [World (Dünya) Yönetimi](./api/world.md)
|
|
19
|
+
- [Entity (Varlık) Yönetimi](./api/entities.md)
|
|
20
|
+
- [Authentication (Kimlik Doğrulama)](./api/auth.md)
|
|
21
|
+
|
|
22
|
+
### Yardımcılar
|
|
23
|
+
- [Vec3 — 3D Vektör](./api/vec3.md)
|
|
24
|
+
- [BufferReader & BufferWriter](./api/buffer.md)
|
|
25
|
+
|
|
26
|
+
### Gelişmiş
|
|
27
|
+
- [Kendi Plugin'inizi Yazın](./guides/custom-plugins.md)
|
|
28
|
+
- [Raw Packet Erişimi](./guides/raw-packets.md)
|
|
29
|
+
- [Mimari & Tasarım Kararları](./guides/architecture.md)
|