specprotocol 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (104) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +174 -0
  3. package/bin/specprotocol.js +136 -0
  4. package/dist/auth/microsoft.d.ts +23 -0
  5. package/dist/auth/microsoft.d.ts.map +1 -0
  6. package/dist/auth/microsoft.js +167 -0
  7. package/dist/auth/microsoft.js.map +1 -0
  8. package/dist/auth/offline.d.ts +20 -0
  9. package/dist/auth/offline.d.ts.map +1 -0
  10. package/dist/auth/offline.js +67 -0
  11. package/dist/auth/offline.js.map +1 -0
  12. package/dist/bot.d.ts +190 -0
  13. package/dist/bot.d.ts.map +1 -0
  14. package/dist/bot.js +624 -0
  15. package/dist/bot.js.map +1 -0
  16. package/dist/entity/entity.d.ts +71 -0
  17. package/dist/entity/entity.d.ts.map +1 -0
  18. package/dist/entity/entity.js +157 -0
  19. package/dist/entity/entity.js.map +1 -0
  20. package/dist/index.d.ts +36 -0
  21. package/dist/index.d.ts.map +1 -0
  22. package/dist/index.js +73 -0
  23. package/dist/index.js.map +1 -0
  24. package/dist/plugins/built-in/chat.d.ts +19 -0
  25. package/dist/plugins/built-in/chat.d.ts.map +1 -0
  26. package/dist/plugins/built-in/chat.js +62 -0
  27. package/dist/plugins/built-in/chat.js.map +1 -0
  28. package/dist/plugins/built-in/combat.d.ts +20 -0
  29. package/dist/plugins/built-in/combat.d.ts.map +1 -0
  30. package/dist/plugins/built-in/combat.js +42 -0
  31. package/dist/plugins/built-in/combat.js.map +1 -0
  32. package/dist/plugins/plugin-manager.d.ts +49 -0
  33. package/dist/plugins/plugin-manager.d.ts.map +1 -0
  34. package/dist/plugins/plugin-manager.js +76 -0
  35. package/dist/plugins/plugin-manager.js.map +1 -0
  36. package/dist/protocol/compression.d.ts +23 -0
  37. package/dist/protocol/compression.d.ts.map +1 -0
  38. package/dist/protocol/compression.js +85 -0
  39. package/dist/protocol/compression.js.map +1 -0
  40. package/dist/protocol/connection.d.ts +73 -0
  41. package/dist/protocol/connection.d.ts.map +1 -0
  42. package/dist/protocol/connection.js +212 -0
  43. package/dist/protocol/connection.js.map +1 -0
  44. package/dist/protocol/encryption.d.ts +29 -0
  45. package/dist/protocol/encryption.d.ts.map +1 -0
  46. package/dist/protocol/encryption.js +116 -0
  47. package/dist/protocol/encryption.js.map +1 -0
  48. package/dist/protocol/packet.d.ts +75 -0
  49. package/dist/protocol/packet.d.ts.map +1 -0
  50. package/dist/protocol/packet.js +140 -0
  51. package/dist/protocol/packet.js.map +1 -0
  52. package/dist/protocol/states/handshake.d.ts +19 -0
  53. package/dist/protocol/states/handshake.d.ts.map +1 -0
  54. package/dist/protocol/states/handshake.js +32 -0
  55. package/dist/protocol/states/handshake.js.map +1 -0
  56. package/dist/protocol/states/login.d.ts +77 -0
  57. package/dist/protocol/states/login.d.ts.map +1 -0
  58. package/dist/protocol/states/login.js +125 -0
  59. package/dist/protocol/states/login.js.map +1 -0
  60. package/dist/protocol/states/play.d.ts +187 -0
  61. package/dist/protocol/states/play.d.ts.map +1 -0
  62. package/dist/protocol/states/play.js +316 -0
  63. package/dist/protocol/states/play.js.map +1 -0
  64. package/dist/protocol/types.d.ts +210 -0
  65. package/dist/protocol/types.d.ts.map +1 -0
  66. package/dist/protocol/types.js +495 -0
  67. package/dist/protocol/types.js.map +1 -0
  68. package/dist/types.d.ts +36 -0
  69. package/dist/types.d.ts.map +1 -0
  70. package/dist/types.js +6 -0
  71. package/dist/types.js.map +1 -0
  72. package/dist/utils/events.d.ts +23 -0
  73. package/dist/utils/events.d.ts.map +1 -0
  74. package/dist/utils/events.js +44 -0
  75. package/dist/utils/events.js.map +1 -0
  76. package/dist/utils/logger.d.ts +19 -0
  77. package/dist/utils/logger.d.ts.map +1 -0
  78. package/dist/utils/logger.js +47 -0
  79. package/dist/utils/logger.js.map +1 -0
  80. package/dist/utils/vec3.d.ts +25 -0
  81. package/dist/utils/vec3.d.ts.map +1 -0
  82. package/dist/utils/vec3.js +66 -0
  83. package/dist/utils/vec3.js.map +1 -0
  84. package/dist/world/block.d.ts +39 -0
  85. package/dist/world/block.d.ts.map +1 -0
  86. package/dist/world/block.js +84 -0
  87. package/dist/world/block.js.map +1 -0
  88. package/dist/world/world.d.ts +55 -0
  89. package/dist/world/world.d.ts.map +1 -0
  90. package/dist/world/world.js +95 -0
  91. package/dist/world/world.js.map +1 -0
  92. package/docs/README.md +29 -0
  93. package/docs/api/auth.md +210 -0
  94. package/docs/api/bot.md +137 -0
  95. package/docs/api/events.md +166 -0
  96. package/docs/api/plugins.md +207 -0
  97. package/docs/api/protocol.md +129 -0
  98. package/docs/api/world.md +138 -0
  99. package/docs/first-bot.md +114 -0
  100. package/docs/getting-started.md +103 -0
  101. package/docs/guides/architecture.md +122 -0
  102. package/docs/guides/custom-plugins.md +211 -0
  103. package/docs/guides/raw-packets.md +80 -0
  104. package/package.json +55 -0
@@ -0,0 +1,47 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Logger = exports.LogLevel = void 0;
4
+ var LogLevel;
5
+ (function (LogLevel) {
6
+ LogLevel[LogLevel["DEBUG"] = 0] = "DEBUG";
7
+ LogLevel[LogLevel["INFO"] = 1] = "INFO";
8
+ LogLevel[LogLevel["WARN"] = 2] = "WARN";
9
+ LogLevel[LogLevel["ERROR"] = 3] = "ERROR";
10
+ LogLevel[LogLevel["NONE"] = 4] = "NONE";
11
+ })(LogLevel || (exports.LogLevel = LogLevel = {}));
12
+ class Logger {
13
+ level;
14
+ prefix;
15
+ constructor(prefix, level = LogLevel.INFO) {
16
+ this.prefix = prefix;
17
+ this.level = level;
18
+ }
19
+ setLevel(level) {
20
+ this.level = level;
21
+ }
22
+ debug(message, ...args) {
23
+ if (this.level <= LogLevel.DEBUG) {
24
+ console.debug(`[${this.timestamp()}] [DEBUG] [${this.prefix}]`, message, ...args);
25
+ }
26
+ }
27
+ info(message, ...args) {
28
+ if (this.level <= LogLevel.INFO) {
29
+ console.info(`[${this.timestamp()}] [INFO] [${this.prefix}]`, message, ...args);
30
+ }
31
+ }
32
+ warn(message, ...args) {
33
+ if (this.level <= LogLevel.WARN) {
34
+ console.warn(`[${this.timestamp()}] [WARN] [${this.prefix}]`, message, ...args);
35
+ }
36
+ }
37
+ error(message, ...args) {
38
+ if (this.level <= LogLevel.ERROR) {
39
+ console.error(`[${this.timestamp()}] [ERROR] [${this.prefix}]`, message, ...args);
40
+ }
41
+ }
42
+ timestamp() {
43
+ return new Date().toISOString();
44
+ }
45
+ }
46
+ exports.Logger = Logger;
47
+ //# sourceMappingURL=logger.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"logger.js","sourceRoot":"","sources":["../../src/utils/logger.ts"],"names":[],"mappings":";;;AAAA,IAAY,QAMX;AAND,WAAY,QAAQ;IAChB,yCAAS,CAAA;IACT,uCAAQ,CAAA;IACR,uCAAQ,CAAA;IACR,yCAAS,CAAA;IACT,uCAAQ,CAAA;AACZ,CAAC,EANW,QAAQ,wBAAR,QAAQ,QAMnB;AAED,MAAa,MAAM;IACP,KAAK,CAAW;IAChB,MAAM,CAAS;IAEvB,YAAY,MAAc,EAAE,QAAkB,QAAQ,CAAC,IAAI;QACvD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAED,QAAQ,CAAC,KAAe;QACpB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAED,KAAK,CAAC,OAAe,EAAE,GAAG,IAAe;QACrC,IAAI,IAAI,CAAC,KAAK,IAAI,QAAQ,CAAC,KAAK,EAAE,CAAC;YAC/B,OAAO,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE,cAAc,IAAI,CAAC,MAAM,GAAG,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,CAAC;QACtF,CAAC;IACL,CAAC;IAED,IAAI,CAAC,OAAe,EAAE,GAAG,IAAe;QACpC,IAAI,IAAI,CAAC,KAAK,IAAI,QAAQ,CAAC,IAAI,EAAE,CAAC;YAC9B,OAAO,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE,aAAa,IAAI,CAAC,MAAM,GAAG,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,CAAC;QACpF,CAAC;IACL,CAAC;IAED,IAAI,CAAC,OAAe,EAAE,GAAG,IAAe;QACpC,IAAI,IAAI,CAAC,KAAK,IAAI,QAAQ,CAAC,IAAI,EAAE,CAAC;YAC9B,OAAO,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE,aAAa,IAAI,CAAC,MAAM,GAAG,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,CAAC;QACpF,CAAC;IACL,CAAC;IAED,KAAK,CAAC,OAAe,EAAE,GAAG,IAAe;QACrC,IAAI,IAAI,CAAC,KAAK,IAAI,QAAQ,CAAC,KAAK,EAAE,CAAC;YAC/B,OAAO,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE,cAAc,IAAI,CAAC,MAAM,GAAG,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,CAAC;QACtF,CAAC;IACL,CAAC;IAEO,SAAS;QACb,OAAO,IAAI,IAAI,EAAE,CAAC,WAAW,EAAE,CAAC;IACpC,CAAC;CACJ;AAxCD,wBAwCC"}
@@ -0,0 +1,25 @@
1
+ /**
2
+ * 3D Vector class for Minecraft coordinates.
3
+ */
4
+ export declare class Vec3 {
5
+ x: number;
6
+ y: number;
7
+ z: number;
8
+ constructor(x: number, y: number, z: number);
9
+ add(other: Vec3): Vec3;
10
+ subtract(other: Vec3): Vec3;
11
+ scale(scalar: number): Vec3;
12
+ length(): number;
13
+ distanceTo(other: Vec3): number;
14
+ normalize(): Vec3;
15
+ dot(other: Vec3): number;
16
+ cross(other: Vec3): Vec3;
17
+ floor(): Vec3;
18
+ equals(other: Vec3): boolean;
19
+ clone(): Vec3;
20
+ toString(): string;
21
+ toArray(): [number, number, number];
22
+ static from(arr: [number, number, number]): Vec3;
23
+ static zero(): Vec3;
24
+ }
25
+ //# sourceMappingURL=vec3.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"vec3.d.ts","sourceRoot":"","sources":["../../src/utils/vec3.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,qBAAa,IAAI;IAEF,CAAC,EAAE,MAAM;IACT,CAAC,EAAE,MAAM;IACT,CAAC,EAAE,MAAM;gBAFT,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM;IAGpB,GAAG,CAAC,KAAK,EAAE,IAAI,GAAG,IAAI;IAItB,QAAQ,CAAC,KAAK,EAAE,IAAI,GAAG,IAAI;IAI3B,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAI3B,MAAM,IAAI,MAAM;IAIhB,UAAU,CAAC,KAAK,EAAE,IAAI,GAAG,MAAM;IAI/B,SAAS,IAAI,IAAI;IAMjB,GAAG,CAAC,KAAK,EAAE,IAAI,GAAG,MAAM;IAIxB,KAAK,CAAC,KAAK,EAAE,IAAI,GAAG,IAAI;IAQxB,KAAK,IAAI,IAAI;IAIb,MAAM,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;IAI5B,KAAK,IAAI,IAAI;IAIb,QAAQ,IAAI,MAAM;IAIlB,OAAO,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC;IAInC,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI;IAIhD,MAAM,CAAC,IAAI,IAAI,IAAI;CAGtB"}
@@ -0,0 +1,66 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Vec3 = void 0;
4
+ /**
5
+ * 3D Vector class for Minecraft coordinates.
6
+ */
7
+ class Vec3 {
8
+ x;
9
+ y;
10
+ z;
11
+ constructor(x, y, z) {
12
+ this.x = x;
13
+ this.y = y;
14
+ this.z = z;
15
+ }
16
+ add(other) {
17
+ return new Vec3(this.x + other.x, this.y + other.y, this.z + other.z);
18
+ }
19
+ subtract(other) {
20
+ return new Vec3(this.x - other.x, this.y - other.y, this.z - other.z);
21
+ }
22
+ scale(scalar) {
23
+ return new Vec3(this.x * scalar, this.y * scalar, this.z * scalar);
24
+ }
25
+ length() {
26
+ return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
27
+ }
28
+ distanceTo(other) {
29
+ return this.subtract(other).length();
30
+ }
31
+ normalize() {
32
+ const len = this.length();
33
+ if (len === 0)
34
+ return new Vec3(0, 0, 0);
35
+ return this.scale(1 / len);
36
+ }
37
+ dot(other) {
38
+ return this.x * other.x + this.y * other.y + this.z * other.z;
39
+ }
40
+ cross(other) {
41
+ return new Vec3(this.y * other.z - this.z * other.y, this.z * other.x - this.x * other.z, this.x * other.y - this.y * other.x);
42
+ }
43
+ floor() {
44
+ return new Vec3(Math.floor(this.x), Math.floor(this.y), Math.floor(this.z));
45
+ }
46
+ equals(other) {
47
+ return this.x === other.x && this.y === other.y && this.z === other.z;
48
+ }
49
+ clone() {
50
+ return new Vec3(this.x, this.y, this.z);
51
+ }
52
+ toString() {
53
+ return `Vec3(${this.x}, ${this.y}, ${this.z})`;
54
+ }
55
+ toArray() {
56
+ return [this.x, this.y, this.z];
57
+ }
58
+ static from(arr) {
59
+ return new Vec3(arr[0], arr[1], arr[2]);
60
+ }
61
+ static zero() {
62
+ return new Vec3(0, 0, 0);
63
+ }
64
+ }
65
+ exports.Vec3 = Vec3;
66
+ //# sourceMappingURL=vec3.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"vec3.js","sourceRoot":"","sources":["../../src/utils/vec3.ts"],"names":[],"mappings":";;;AAAA;;GAEG;AACH,MAAa,IAAI;IAEF;IACA;IACA;IAHX,YACW,CAAS,EACT,CAAS,EACT,CAAS;QAFT,MAAC,GAAD,CAAC,CAAQ;QACT,MAAC,GAAD,CAAC,CAAQ;QACT,MAAC,GAAD,CAAC,CAAQ;IAChB,CAAC;IAEL,GAAG,CAAC,KAAW;QACX,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IAC1E,CAAC;IAED,QAAQ,CAAC,KAAW;QAChB,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IAC1E,CAAC;IAED,KAAK,CAAC,MAAc;QAChB,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,EAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;IACvE,CAAC;IAED,MAAM;QACF,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;IAC1E,CAAC;IAED,UAAU,CAAC,KAAW;QAClB,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IAED,SAAS;QACL,MAAM,GAAG,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;QAC1B,IAAI,GAAG,KAAK,CAAC;YAAE,OAAO,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACxC,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;IAC/B,CAAC;IAED,GAAG,CAAC,KAAW;QACX,OAAO,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAClE,CAAC;IAED,KAAK,CAAC,KAAW;QACb,OAAO,IAAI,IAAI,CACX,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EACnC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EACnC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CACtC,CAAC;IACN,CAAC;IAED,KAAK;QACD,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IAChF,CAAC;IAED,MAAM,CAAC,KAAW;QACd,OAAO,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC;IAC1E,CAAC;IAED,KAAK;QACD,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IAC5C,CAAC;IAED,QAAQ;QACJ,OAAO,QAAQ,IAAI,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC;IACnD,CAAC;IAED,OAAO;QACH,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IACpC,CAAC;IAED,MAAM,CAAC,IAAI,CAAC,GAA6B;QACrC,OAAO,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5C,CAAC;IAED,MAAM,CAAC,IAAI;QACP,OAAO,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC7B,CAAC;CACJ;AAxED,oBAwEC"}
@@ -0,0 +1,39 @@
1
+ /**
2
+ * Block representation.
3
+ */
4
+ export interface Block {
5
+ stateId: number;
6
+ x: number;
7
+ y: number;
8
+ z: number;
9
+ }
10
+ /**
11
+ * Section of a chunk (16x16x16 blocks).
12
+ * Uses a palette-based system matching Minecraft's format.
13
+ */
14
+ export declare class ChunkSection {
15
+ private blockStates;
16
+ private blockCount;
17
+ constructor();
18
+ private index;
19
+ getBlock(x: number, y: number, z: number): number;
20
+ setBlock(x: number, y: number, z: number, stateId: number): void;
21
+ isEmpty(): boolean;
22
+ }
23
+ /**
24
+ * A Chunk Column — 16x384x16 blocks (24 sections for -64 to 319 Y range).
25
+ */
26
+ export declare class ChunkColumn {
27
+ readonly x: number;
28
+ readonly z: number;
29
+ private sections;
30
+ private minY;
31
+ private sectionCount;
32
+ constructor(x: number, z: number, minY?: number, worldHeight?: number);
33
+ private sectionIndex;
34
+ getBlock(x: number, y: number, z: number): number;
35
+ setBlock(x: number, y: number, z: number, stateId: number): void;
36
+ getSection(index: number): ChunkSection | null;
37
+ setSection(index: number, section: ChunkSection): void;
38
+ }
39
+ //# sourceMappingURL=block.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"block.d.ts","sourceRoot":"","sources":["../../src/world/block.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,MAAM,WAAW,KAAK;IAClB,OAAO,EAAE,MAAM,CAAC;IAChB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACb;AAED;;;GAGG;AACH,qBAAa,YAAY;IACrB,OAAO,CAAC,WAAW,CAAc;IACjC,OAAO,CAAC,UAAU,CAAa;;IAM/B,OAAO,CAAC,KAAK;IAIb,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAIjD,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI;IAUhE,OAAO,IAAI,OAAO;CAGrB;AAED;;GAEG;AACH,qBAAa,WAAW;IACpB,SAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,SAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,OAAO,CAAC,QAAQ,CAA0B;IAC1C,OAAO,CAAC,IAAI,CAAS;IACrB,OAAO,CAAC,YAAY,CAAS;gBAEjB,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,GAAE,MAAY,EAAE,WAAW,GAAE,MAAY;IAQ/E,OAAO,CAAC,YAAY;IAIpB,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAUjD,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI;IAYhE,UAAU,CAAC,KAAK,EAAE,MAAM,GAAG,YAAY,GAAG,IAAI;IAI9C,UAAU,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI;CAGzD"}
@@ -0,0 +1,84 @@
1
+ "use strict";
2
+ /**
3
+ * Block representation.
4
+ */
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.ChunkColumn = exports.ChunkSection = void 0;
7
+ /**
8
+ * Section of a chunk (16x16x16 blocks).
9
+ * Uses a palette-based system matching Minecraft's format.
10
+ */
11
+ class ChunkSection {
12
+ blockStates;
13
+ blockCount = 0;
14
+ constructor() {
15
+ this.blockStates = new Uint16Array(16 * 16 * 16);
16
+ }
17
+ index(x, y, z) {
18
+ return (y << 8) | (z << 4) | x;
19
+ }
20
+ getBlock(x, y, z) {
21
+ return this.blockStates[this.index(x & 0xF, y & 0xF, z & 0xF)];
22
+ }
23
+ setBlock(x, y, z, stateId) {
24
+ const idx = this.index(x & 0xF, y & 0xF, z & 0xF);
25
+ const old = this.blockStates[idx];
26
+ if (old === 0 && stateId !== 0)
27
+ this.blockCount++;
28
+ else if (old !== 0 && stateId === 0)
29
+ this.blockCount--;
30
+ this.blockStates[idx] = stateId;
31
+ }
32
+ isEmpty() {
33
+ return this.blockCount === 0;
34
+ }
35
+ }
36
+ exports.ChunkSection = ChunkSection;
37
+ /**
38
+ * A Chunk Column — 16x384x16 blocks (24 sections for -64 to 319 Y range).
39
+ */
40
+ class ChunkColumn {
41
+ x;
42
+ z;
43
+ sections;
44
+ minY;
45
+ sectionCount;
46
+ constructor(x, z, minY = -64, worldHeight = 384) {
47
+ this.x = x;
48
+ this.z = z;
49
+ this.minY = minY;
50
+ this.sectionCount = worldHeight / 16;
51
+ this.sections = new Array(this.sectionCount).fill(null);
52
+ }
53
+ sectionIndex(y) {
54
+ return Math.floor((y - this.minY) / 16);
55
+ }
56
+ getBlock(x, y, z) {
57
+ const secIdx = this.sectionIndex(y);
58
+ if (secIdx < 0 || secIdx >= this.sectionCount)
59
+ return 0;
60
+ const section = this.sections[secIdx];
61
+ if (!section)
62
+ return 0;
63
+ return section.getBlock(x, y, z);
64
+ }
65
+ setBlock(x, y, z, stateId) {
66
+ const secIdx = this.sectionIndex(y);
67
+ if (secIdx < 0 || secIdx >= this.sectionCount)
68
+ return;
69
+ if (!this.sections[secIdx]) {
70
+ if (stateId === 0)
71
+ return; // No need to create section for air
72
+ this.sections[secIdx] = new ChunkSection();
73
+ }
74
+ this.sections[secIdx].setBlock(x, y, z, stateId);
75
+ }
76
+ getSection(index) {
77
+ return this.sections[index] ?? null;
78
+ }
79
+ setSection(index, section) {
80
+ this.sections[index] = section;
81
+ }
82
+ }
83
+ exports.ChunkColumn = ChunkColumn;
84
+ //# sourceMappingURL=block.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"block.js","sourceRoot":"","sources":["../../src/world/block.ts"],"names":[],"mappings":";AAAA;;GAEG;;;AASH;;;GAGG;AACH,MAAa,YAAY;IACb,WAAW,CAAc;IACzB,UAAU,GAAW,CAAC,CAAC;IAE/B;QACI,IAAI,CAAC,WAAW,GAAG,IAAI,WAAW,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;IACrD,CAAC;IAEO,KAAK,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACzC,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;IACnC,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACpC,OAAO,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,CAAE,CAAC;IACpE,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,OAAe;QACrD,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC;QAClD,MAAM,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAE,CAAC;QAEnC,IAAI,GAAG,KAAK,CAAC,IAAI,OAAO,KAAK,CAAC;YAAE,IAAI,CAAC,UAAU,EAAE,CAAC;aAC7C,IAAI,GAAG,KAAK,CAAC,IAAI,OAAO,KAAK,CAAC;YAAE,IAAI,CAAC,UAAU,EAAE,CAAC;QAEvD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC;IACpC,CAAC;IAED,OAAO;QACH,OAAO,IAAI,CAAC,UAAU,KAAK,CAAC,CAAC;IACjC,CAAC;CACJ;AA7BD,oCA6BC;AAED;;GAEG;AACH,MAAa,WAAW;IACJ,CAAC,CAAS;IACV,CAAC,CAAS;IAClB,QAAQ,CAA0B;IAClC,IAAI,CAAS;IACb,YAAY,CAAS;IAE7B,YAAY,CAAS,EAAE,CAAS,EAAE,OAAe,CAAC,EAAE,EAAE,cAAsB,GAAG;QAC3E,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,YAAY,GAAG,WAAW,GAAG,EAAE,CAAC;QACrC,IAAI,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC5D,CAAC;IAEO,YAAY,CAAC,CAAS;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC;IAC5C,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACpC,IAAI,MAAM,GAAG,CAAC,IAAI,MAAM,IAAI,IAAI,CAAC,YAAY;YAAE,OAAO,CAAC,CAAC;QAExD,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO;YAAE,OAAO,CAAC,CAAC;QAEvB,OAAO,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACrC,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,OAAe;QACrD,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACpC,IAAI,MAAM,GAAG,CAAC,IAAI,MAAM,IAAI,IAAI,CAAC,YAAY;YAAE,OAAO;QAEtD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,CAAC;YACzB,IAAI,OAAO,KAAK,CAAC;gBAAE,OAAO,CAAC,oCAAoC;YAC/D,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,IAAI,YAAY,EAAE,CAAC;QAC/C,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC;IACtD,CAAC;IAED,UAAU,CAAC,KAAa;QACpB,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC;IACxC,CAAC;IAED,UAAU,CAAC,KAAa,EAAE,OAAqB;QAC3C,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,OAAO,CAAC;IACnC,CAAC;CACJ;AAhDD,kCAgDC"}
@@ -0,0 +1,55 @@
1
+ /**
2
+ * World Manager — tracks the entire world state.
3
+ *
4
+ * Manages chunk columns and provides block access.
5
+ */
6
+ import { ChunkColumn } from './block.js';
7
+ import { Vec3 } from '../utils/vec3.js';
8
+ export declare class World {
9
+ private chunks;
10
+ dimension: string;
11
+ difficulty: number;
12
+ worldAge: bigint;
13
+ timeOfDay: bigint;
14
+ minY: number;
15
+ worldHeight: number;
16
+ seaLevel: number;
17
+ private chunkKey;
18
+ /**
19
+ * Get or create a chunk column.
20
+ */
21
+ getChunk(chunkX: number, chunkZ: number): ChunkColumn | undefined;
22
+ /**
23
+ * Set a chunk column.
24
+ */
25
+ setChunk(chunkX: number, chunkZ: number, column: ChunkColumn): void;
26
+ /**
27
+ * Remove a chunk column (when unloaded).
28
+ */
29
+ removeChunk(chunkX: number, chunkZ: number): void;
30
+ /**
31
+ * Get a block state ID at a world position.
32
+ */
33
+ getBlock(x: number, y: number, z: number): number;
34
+ /**
35
+ * Set a block state at a world position.
36
+ */
37
+ setBlock(x: number, y: number, z: number, stateId: number): void;
38
+ /**
39
+ * Get block at Vec3 position (floors coordinates).
40
+ */
41
+ getBlockAt(pos: Vec3): number;
42
+ /**
43
+ * Check if a chunk is loaded.
44
+ */
45
+ isChunkLoaded(chunkX: number, chunkZ: number): boolean;
46
+ /**
47
+ * Get number of loaded chunks.
48
+ */
49
+ get loadedChunkCount(): number;
50
+ /**
51
+ * Clear all chunks (for dimension change).
52
+ */
53
+ clear(): void;
54
+ }
55
+ //# sourceMappingURL=world.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"world.d.ts","sourceRoot":"","sources":["../../src/world/world.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAExC,qBAAa,KAAK;IACd,OAAO,CAAC,MAAM,CAAkC;IACzC,SAAS,EAAE,MAAM,CAAyB;IAC1C,UAAU,EAAE,MAAM,CAAK;IACvB,QAAQ,EAAE,MAAM,CAAM;IACtB,SAAS,EAAE,MAAM,CAAM;IACvB,IAAI,EAAE,MAAM,CAAO;IACnB,WAAW,EAAE,MAAM,CAAO;IAC1B,QAAQ,EAAE,MAAM,CAAM;IAE7B,OAAO,CAAC,QAAQ;IAIhB;;OAEG;IACH,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW,GAAG,SAAS;IAIjE;;OAEG;IACH,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI;IAInE;;OAEG;IACH,WAAW,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAIjD;;OAEG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAYjD;;OAEG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI;IAehE;;OAEG;IACH,UAAU,CAAC,GAAG,EAAE,IAAI,GAAG,MAAM;IAI7B;;OAEG;IACH,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,OAAO;IAItD;;OAEG;IACH,IAAI,gBAAgB,IAAI,MAAM,CAE7B;IAED;;OAEG;IACH,KAAK,IAAI,IAAI;CAGhB"}
@@ -0,0 +1,95 @@
1
+ "use strict";
2
+ /**
3
+ * World Manager — tracks the entire world state.
4
+ *
5
+ * Manages chunk columns and provides block access.
6
+ */
7
+ Object.defineProperty(exports, "__esModule", { value: true });
8
+ exports.World = void 0;
9
+ const block_js_1 = require("./block.js");
10
+ class World {
11
+ chunks = new Map();
12
+ dimension = 'minecraft:overworld';
13
+ difficulty = 0;
14
+ worldAge = 0n;
15
+ timeOfDay = 0n;
16
+ minY = -64;
17
+ worldHeight = 384;
18
+ seaLevel = 63;
19
+ chunkKey(x, z) {
20
+ return `${x},${z}`;
21
+ }
22
+ /**
23
+ * Get or create a chunk column.
24
+ */
25
+ getChunk(chunkX, chunkZ) {
26
+ return this.chunks.get(this.chunkKey(chunkX, chunkZ));
27
+ }
28
+ /**
29
+ * Set a chunk column.
30
+ */
31
+ setChunk(chunkX, chunkZ, column) {
32
+ this.chunks.set(this.chunkKey(chunkX, chunkZ), column);
33
+ }
34
+ /**
35
+ * Remove a chunk column (when unloaded).
36
+ */
37
+ removeChunk(chunkX, chunkZ) {
38
+ this.chunks.delete(this.chunkKey(chunkX, chunkZ));
39
+ }
40
+ /**
41
+ * Get a block state ID at a world position.
42
+ */
43
+ getBlock(x, y, z) {
44
+ const chunkX = Math.floor(x / 16);
45
+ const chunkZ = Math.floor(z / 16);
46
+ const chunk = this.chunks.get(this.chunkKey(chunkX, chunkZ));
47
+ if (!chunk)
48
+ return 0;
49
+ // Use local coordinates within the chunk
50
+ const localX = ((x % 16) + 16) % 16;
51
+ const localZ = ((z % 16) + 16) % 16;
52
+ return chunk.getBlock(localX, y, localZ);
53
+ }
54
+ /**
55
+ * Set a block state at a world position.
56
+ */
57
+ setBlock(x, y, z, stateId) {
58
+ const chunkX = Math.floor(x / 16);
59
+ const chunkZ = Math.floor(z / 16);
60
+ let chunk = this.chunks.get(this.chunkKey(chunkX, chunkZ));
61
+ if (!chunk) {
62
+ chunk = new block_js_1.ChunkColumn(chunkX, chunkZ, this.minY, this.worldHeight);
63
+ this.setChunk(chunkX, chunkZ, chunk);
64
+ }
65
+ const localX = ((x % 16) + 16) % 16;
66
+ const localZ = ((z % 16) + 16) % 16;
67
+ chunk.setBlock(localX, y, localZ, stateId);
68
+ }
69
+ /**
70
+ * Get block at Vec3 position (floors coordinates).
71
+ */
72
+ getBlockAt(pos) {
73
+ return this.getBlock(Math.floor(pos.x), Math.floor(pos.y), Math.floor(pos.z));
74
+ }
75
+ /**
76
+ * Check if a chunk is loaded.
77
+ */
78
+ isChunkLoaded(chunkX, chunkZ) {
79
+ return this.chunks.has(this.chunkKey(chunkX, chunkZ));
80
+ }
81
+ /**
82
+ * Get number of loaded chunks.
83
+ */
84
+ get loadedChunkCount() {
85
+ return this.chunks.size;
86
+ }
87
+ /**
88
+ * Clear all chunks (for dimension change).
89
+ */
90
+ clear() {
91
+ this.chunks.clear();
92
+ }
93
+ }
94
+ exports.World = World;
95
+ //# sourceMappingURL=world.js.map
@@ -0,0 +1 @@
1
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package/docs/README.md ADDED
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+ # 📚 SpecProtocol Dokümantasyonu
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+
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+ SpecProtocol, Minecraft Java Edition 1.21.4 için sıfırdan yazılmış bir bot framework'üdür.
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+
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+ ## İçindekiler
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+
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+ ### Başlangıç
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+ - [Kurulum & Hızlı Başlangıç](./getting-started.md)
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+ - [İlk Botunuzu Yazın](./first-bot.md)
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+
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+ ### Temel Kavramlar
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+ - [Bot API Referansı](./api/bot.md)
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+ - [Event (Olay) Sistemi](./api/events.md)
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+ - [Plugin Sistemi](./api/plugins.md)
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+
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+ ### Alt Sistemler
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+ - [Protokol Katmanı](./api/protocol.md)
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+ - [World (Dünya) Yönetimi](./api/world.md)
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+ - [Entity (Varlık) Yönetimi](./api/entities.md)
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+ - [Authentication (Kimlik Doğrulama)](./api/auth.md)
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+
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+ ### Yardımcılar
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+ - [Vec3 — 3D Vektör](./api/vec3.md)
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+ - [BufferReader & BufferWriter](./api/buffer.md)
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+
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+ ### Gelişmiş
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+ - [Kendi Plugin'inizi Yazın](./guides/custom-plugins.md)
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+ - [Raw Packet Erişimi](./guides/raw-packets.md)
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+ - [Mimari & Tasarım Kararları](./guides/architecture.md)