speaker-calibration 2.1.6 → 2.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (425) hide show
  1. package/dist/main.js +1110 -912
  2. package/dist/package-lock.json +1018 -1018
  3. package/dist/package.json +18 -18
  4. package/package.json +1 -1
  5. package/src/tasks/volume/volume.js +28 -1
  6. package/dist/node_modules/.bin/mime +0 -12
  7. package/dist/node_modules/.bin/mime.cmd +0 -17
  8. package/dist/node_modules/.bin/mime.ps1 +0 -28
  9. package/dist/node_modules/.package-lock.json +0 -584
  10. package/dist/node_modules/accepts/HISTORY.md +0 -243
  11. package/dist/node_modules/accepts/LICENSE +0 -23
  12. package/dist/node_modules/accepts/README.md +0 -140
  13. package/dist/node_modules/accepts/index.js +0 -238
  14. package/dist/node_modules/accepts/package.json +0 -47
  15. package/dist/node_modules/array-flatten/LICENSE +0 -21
  16. package/dist/node_modules/array-flatten/README.md +0 -43
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  18. package/dist/node_modules/array-flatten/package.json +0 -39
  19. package/dist/node_modules/body-parser/HISTORY.md +0 -657
  20. package/dist/node_modules/body-parser/LICENSE +0 -23
  21. package/dist/node_modules/body-parser/README.md +0 -464
  22. package/dist/node_modules/body-parser/SECURITY.md +0 -25
  23. package/dist/node_modules/body-parser/index.js +0 -156
  24. package/dist/node_modules/body-parser/lib/read.js +0 -205
  25. package/dist/node_modules/body-parser/lib/types/json.js +0 -236
  26. package/dist/node_modules/body-parser/lib/types/raw.js +0 -101
  27. package/dist/node_modules/body-parser/lib/types/text.js +0 -121
  28. package/dist/node_modules/body-parser/lib/types/urlencoded.js +0 -284
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  30. package/dist/node_modules/bytes/History.md +0 -97
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  52. package/dist/node_modules/content-type/HISTORY.md +0 -24
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  126. package/dist/node_modules/express/package.json +0 -99
  127. package/dist/node_modules/finalhandler/HISTORY.md +0 -195
  128. package/dist/node_modules/finalhandler/LICENSE +0 -22
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@@ -1,177 +0,0 @@
1
- "use strict";
2
- var Buffer = require("safer-buffer").Buffer;
3
-
4
- // Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js
5
-
6
- // == UTF16-BE codec. ==========================================================
7
-
8
- exports.utf16be = Utf16BECodec;
9
- function Utf16BECodec() {
10
- }
11
-
12
- Utf16BECodec.prototype.encoder = Utf16BEEncoder;
13
- Utf16BECodec.prototype.decoder = Utf16BEDecoder;
14
- Utf16BECodec.prototype.bomAware = true;
15
-
16
-
17
- // -- Encoding
18
-
19
- function Utf16BEEncoder() {
20
- }
21
-
22
- Utf16BEEncoder.prototype.write = function(str) {
23
- var buf = Buffer.from(str, 'ucs2');
24
- for (var i = 0; i < buf.length; i += 2) {
25
- var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp;
26
- }
27
- return buf;
28
- }
29
-
30
- Utf16BEEncoder.prototype.end = function() {
31
- }
32
-
33
-
34
- // -- Decoding
35
-
36
- function Utf16BEDecoder() {
37
- this.overflowByte = -1;
38
- }
39
-
40
- Utf16BEDecoder.prototype.write = function(buf) {
41
- if (buf.length == 0)
42
- return '';
43
-
44
- var buf2 = Buffer.alloc(buf.length + 1),
45
- i = 0, j = 0;
46
-
47
- if (this.overflowByte !== -1) {
48
- buf2[0] = buf[0];
49
- buf2[1] = this.overflowByte;
50
- i = 1; j = 2;
51
- }
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-
53
- for (; i < buf.length-1; i += 2, j+= 2) {
54
- buf2[j] = buf[i+1];
55
- buf2[j+1] = buf[i];
56
- }
57
-
58
- this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1;
59
-
60
- return buf2.slice(0, j).toString('ucs2');
61
- }
62
-
63
- Utf16BEDecoder.prototype.end = function() {
64
- }
65
-
66
-
67
- // == UTF-16 codec =============================================================
68
- // Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.
69
- // Defaults to UTF-16LE, as it's prevalent and default in Node.
70
- // http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le
71
- // Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'});
72
-
73
- // Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false).
74
-
75
- exports.utf16 = Utf16Codec;
76
- function Utf16Codec(codecOptions, iconv) {
77
- this.iconv = iconv;
78
- }
79
-
80
- Utf16Codec.prototype.encoder = Utf16Encoder;
81
- Utf16Codec.prototype.decoder = Utf16Decoder;
82
-
83
-
84
- // -- Encoding (pass-through)
85
-
86
- function Utf16Encoder(options, codec) {
87
- options = options || {};
88
- if (options.addBOM === undefined)
89
- options.addBOM = true;
90
- this.encoder = codec.iconv.getEncoder('utf-16le', options);
91
- }
92
-
93
- Utf16Encoder.prototype.write = function(str) {
94
- return this.encoder.write(str);
95
- }
96
-
97
- Utf16Encoder.prototype.end = function() {
98
- return this.encoder.end();
99
- }
100
-
101
-
102
- // -- Decoding
103
-
104
- function Utf16Decoder(options, codec) {
105
- this.decoder = null;
106
- this.initialBytes = [];
107
- this.initialBytesLen = 0;
108
-
109
- this.options = options || {};
110
- this.iconv = codec.iconv;
111
- }
112
-
113
- Utf16Decoder.prototype.write = function(buf) {
114
- if (!this.decoder) {
115
- // Codec is not chosen yet. Accumulate initial bytes.
116
- this.initialBytes.push(buf);
117
- this.initialBytesLen += buf.length;
118
-
119
- if (this.initialBytesLen < 16) // We need more bytes to use space heuristic (see below)
120
- return '';
121
-
122
- // We have enough bytes -> detect endianness.
123
- var buf = Buffer.concat(this.initialBytes),
124
- encoding = detectEncoding(buf, this.options.defaultEncoding);
125
- this.decoder = this.iconv.getDecoder(encoding, this.options);
126
- this.initialBytes.length = this.initialBytesLen = 0;
127
- }
128
-
129
- return this.decoder.write(buf);
130
- }
131
-
132
- Utf16Decoder.prototype.end = function() {
133
- if (!this.decoder) {
134
- var buf = Buffer.concat(this.initialBytes),
135
- encoding = detectEncoding(buf, this.options.defaultEncoding);
136
- this.decoder = this.iconv.getDecoder(encoding, this.options);
137
-
138
- var res = this.decoder.write(buf),
139
- trail = this.decoder.end();
140
-
141
- return trail ? (res + trail) : res;
142
- }
143
- return this.decoder.end();
144
- }
145
-
146
- function detectEncoding(buf, defaultEncoding) {
147
- var enc = defaultEncoding || 'utf-16le';
148
-
149
- if (buf.length >= 2) {
150
- // Check BOM.
151
- if (buf[0] == 0xFE && buf[1] == 0xFF) // UTF-16BE BOM
152
- enc = 'utf-16be';
153
- else if (buf[0] == 0xFF && buf[1] == 0xFE) // UTF-16LE BOM
154
- enc = 'utf-16le';
155
- else {
156
- // No BOM found. Try to deduce encoding from initial content.
157
- // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon.
158
- // So, we count ASCII as if it was LE or BE, and decide from that.
159
- var asciiCharsLE = 0, asciiCharsBE = 0, // Counts of chars in both positions
160
- _len = Math.min(buf.length - (buf.length % 2), 64); // Len is always even.
161
-
162
- for (var i = 0; i < _len; i += 2) {
163
- if (buf[i] === 0 && buf[i+1] !== 0) asciiCharsBE++;
164
- if (buf[i] !== 0 && buf[i+1] === 0) asciiCharsLE++;
165
- }
166
-
167
- if (asciiCharsBE > asciiCharsLE)
168
- enc = 'utf-16be';
169
- else if (asciiCharsBE < asciiCharsLE)
170
- enc = 'utf-16le';
171
- }
172
- }
173
-
174
- return enc;
175
- }
176
-
177
-
@@ -1,290 +0,0 @@
1
- "use strict";
2
- var Buffer = require("safer-buffer").Buffer;
3
-
4
- // UTF-7 codec, according to https://tools.ietf.org/html/rfc2152
5
- // See also below a UTF-7-IMAP codec, according to http://tools.ietf.org/html/rfc3501#section-5.1.3
6
-
7
- exports.utf7 = Utf7Codec;
8
- exports.unicode11utf7 = 'utf7'; // Alias UNICODE-1-1-UTF-7
9
- function Utf7Codec(codecOptions, iconv) {
10
- this.iconv = iconv;
11
- };
12
-
13
- Utf7Codec.prototype.encoder = Utf7Encoder;
14
- Utf7Codec.prototype.decoder = Utf7Decoder;
15
- Utf7Codec.prototype.bomAware = true;
16
-
17
-
18
- // -- Encoding
19
-
20
- var nonDirectChars = /[^A-Za-z0-9'\(\),-\.\/:\? \n\r\t]+/g;
21
-
22
- function Utf7Encoder(options, codec) {
23
- this.iconv = codec.iconv;
24
- }
25
-
26
- Utf7Encoder.prototype.write = function(str) {
27
- // Naive implementation.
28
- // Non-direct chars are encoded as "+<base64>-"; single "+" char is encoded as "+-".
29
- return Buffer.from(str.replace(nonDirectChars, function(chunk) {
30
- return "+" + (chunk === '+' ? '' :
31
- this.iconv.encode(chunk, 'utf16-be').toString('base64').replace(/=+$/, ''))
32
- + "-";
33
- }.bind(this)));
34
- }
35
-
36
- Utf7Encoder.prototype.end = function() {
37
- }
38
-
39
-
40
- // -- Decoding
41
-
42
- function Utf7Decoder(options, codec) {
43
- this.iconv = codec.iconv;
44
- this.inBase64 = false;
45
- this.base64Accum = '';
46
- }
47
-
48
- var base64Regex = /[A-Za-z0-9\/+]/;
49
- var base64Chars = [];
50
- for (var i = 0; i < 256; i++)
51
- base64Chars[i] = base64Regex.test(String.fromCharCode(i));
52
-
53
- var plusChar = '+'.charCodeAt(0),
54
- minusChar = '-'.charCodeAt(0),
55
- andChar = '&'.charCodeAt(0);
56
-
57
- Utf7Decoder.prototype.write = function(buf) {
58
- var res = "", lastI = 0,
59
- inBase64 = this.inBase64,
60
- base64Accum = this.base64Accum;
61
-
62
- // The decoder is more involved as we must handle chunks in stream.
63
-
64
- for (var i = 0; i < buf.length; i++) {
65
- if (!inBase64) { // We're in direct mode.
66
- // Write direct chars until '+'
67
- if (buf[i] == plusChar) {
68
- res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
69
- lastI = i+1;
70
- inBase64 = true;
71
- }
72
- } else { // We decode base64.
73
- if (!base64Chars[buf[i]]) { // Base64 ended.
74
- if (i == lastI && buf[i] == minusChar) {// "+-" -> "+"
75
- res += "+";
76
- } else {
77
- var b64str = base64Accum + buf.slice(lastI, i).toString();
78
- res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
79
- }
80
-
81
- if (buf[i] != minusChar) // Minus is absorbed after base64.
82
- i--;
83
-
84
- lastI = i+1;
85
- inBase64 = false;
86
- base64Accum = '';
87
- }
88
- }
89
- }
90
-
91
- if (!inBase64) {
92
- res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
93
- } else {
94
- var b64str = base64Accum + buf.slice(lastI).toString();
95
-
96
- var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
97
- base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
98
- b64str = b64str.slice(0, canBeDecoded);
99
-
100
- res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
101
- }
102
-
103
- this.inBase64 = inBase64;
104
- this.base64Accum = base64Accum;
105
-
106
- return res;
107
- }
108
-
109
- Utf7Decoder.prototype.end = function() {
110
- var res = "";
111
- if (this.inBase64 && this.base64Accum.length > 0)
112
- res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");
113
-
114
- this.inBase64 = false;
115
- this.base64Accum = '';
116
- return res;
117
- }
118
-
119
-
120
- // UTF-7-IMAP codec.
121
- // RFC3501 Sec. 5.1.3 Modified UTF-7 (http://tools.ietf.org/html/rfc3501#section-5.1.3)
122
- // Differences:
123
- // * Base64 part is started by "&" instead of "+"
124
- // * Direct characters are 0x20-0x7E, except "&" (0x26)
125
- // * In Base64, "," is used instead of "/"
126
- // * Base64 must not be used to represent direct characters.
127
- // * No implicit shift back from Base64 (should always end with '-')
128
- // * String must end in non-shifted position.
129
- // * "-&" while in base64 is not allowed.
130
-
131
-
132
- exports.utf7imap = Utf7IMAPCodec;
133
- function Utf7IMAPCodec(codecOptions, iconv) {
134
- this.iconv = iconv;
135
- };
136
-
137
- Utf7IMAPCodec.prototype.encoder = Utf7IMAPEncoder;
138
- Utf7IMAPCodec.prototype.decoder = Utf7IMAPDecoder;
139
- Utf7IMAPCodec.prototype.bomAware = true;
140
-
141
-
142
- // -- Encoding
143
-
144
- function Utf7IMAPEncoder(options, codec) {
145
- this.iconv = codec.iconv;
146
- this.inBase64 = false;
147
- this.base64Accum = Buffer.alloc(6);
148
- this.base64AccumIdx = 0;
149
- }
150
-
151
- Utf7IMAPEncoder.prototype.write = function(str) {
152
- var inBase64 = this.inBase64,
153
- base64Accum = this.base64Accum,
154
- base64AccumIdx = this.base64AccumIdx,
155
- buf = Buffer.alloc(str.length*5 + 10), bufIdx = 0;
156
-
157
- for (var i = 0; i < str.length; i++) {
158
- var uChar = str.charCodeAt(i);
159
- if (0x20 <= uChar && uChar <= 0x7E) { // Direct character or '&'.
160
- if (inBase64) {
161
- if (base64AccumIdx > 0) {
162
- bufIdx += buf.write(base64Accum.slice(0, base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
163
- base64AccumIdx = 0;
164
- }
165
-
166
- buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
167
- inBase64 = false;
168
- }
169
-
170
- if (!inBase64) {
171
- buf[bufIdx++] = uChar; // Write direct character
172
-
173
- if (uChar === andChar) // Ampersand -> '&-'
174
- buf[bufIdx++] = minusChar;
175
- }
176
-
177
- } else { // Non-direct character
178
- if (!inBase64) {
179
- buf[bufIdx++] = andChar; // Write '&', then go to base64 mode.
180
- inBase64 = true;
181
- }
182
- if (inBase64) {
183
- base64Accum[base64AccumIdx++] = uChar >> 8;
184
- base64Accum[base64AccumIdx++] = uChar & 0xFF;
185
-
186
- if (base64AccumIdx == base64Accum.length) {
187
- bufIdx += buf.write(base64Accum.toString('base64').replace(/\//g, ','), bufIdx);
188
- base64AccumIdx = 0;
189
- }
190
- }
191
- }
192
- }
193
-
194
- this.inBase64 = inBase64;
195
- this.base64AccumIdx = base64AccumIdx;
196
-
197
- return buf.slice(0, bufIdx);
198
- }
199
-
200
- Utf7IMAPEncoder.prototype.end = function() {
201
- var buf = Buffer.alloc(10), bufIdx = 0;
202
- if (this.inBase64) {
203
- if (this.base64AccumIdx > 0) {
204
- bufIdx += buf.write(this.base64Accum.slice(0, this.base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
205
- this.base64AccumIdx = 0;
206
- }
207
-
208
- buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
209
- this.inBase64 = false;
210
- }
211
-
212
- return buf.slice(0, bufIdx);
213
- }
214
-
215
-
216
- // -- Decoding
217
-
218
- function Utf7IMAPDecoder(options, codec) {
219
- this.iconv = codec.iconv;
220
- this.inBase64 = false;
221
- this.base64Accum = '';
222
- }
223
-
224
- var base64IMAPChars = base64Chars.slice();
225
- base64IMAPChars[','.charCodeAt(0)] = true;
226
-
227
- Utf7IMAPDecoder.prototype.write = function(buf) {
228
- var res = "", lastI = 0,
229
- inBase64 = this.inBase64,
230
- base64Accum = this.base64Accum;
231
-
232
- // The decoder is more involved as we must handle chunks in stream.
233
- // It is forgiving, closer to standard UTF-7 (for example, '-' is optional at the end).
234
-
235
- for (var i = 0; i < buf.length; i++) {
236
- if (!inBase64) { // We're in direct mode.
237
- // Write direct chars until '&'
238
- if (buf[i] == andChar) {
239
- res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
240
- lastI = i+1;
241
- inBase64 = true;
242
- }
243
- } else { // We decode base64.
244
- if (!base64IMAPChars[buf[i]]) { // Base64 ended.
245
- if (i == lastI && buf[i] == minusChar) { // "&-" -> "&"
246
- res += "&";
247
- } else {
248
- var b64str = base64Accum + buf.slice(lastI, i).toString().replace(/,/g, '/');
249
- res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
250
- }
251
-
252
- if (buf[i] != minusChar) // Minus may be absorbed after base64.
253
- i--;
254
-
255
- lastI = i+1;
256
- inBase64 = false;
257
- base64Accum = '';
258
- }
259
- }
260
- }
261
-
262
- if (!inBase64) {
263
- res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
264
- } else {
265
- var b64str = base64Accum + buf.slice(lastI).toString().replace(/,/g, '/');
266
-
267
- var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
268
- base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
269
- b64str = b64str.slice(0, canBeDecoded);
270
-
271
- res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
272
- }
273
-
274
- this.inBase64 = inBase64;
275
- this.base64Accum = base64Accum;
276
-
277
- return res;
278
- }
279
-
280
- Utf7IMAPDecoder.prototype.end = function() {
281
- var res = "";
282
- if (this.inBase64 && this.base64Accum.length > 0)
283
- res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");
284
-
285
- this.inBase64 = false;
286
- this.base64Accum = '';
287
- return res;
288
- }
289
-
290
-
@@ -1,52 +0,0 @@
1
- "use strict";
2
-
3
- var BOMChar = '\uFEFF';
4
-
5
- exports.PrependBOM = PrependBOMWrapper
6
- function PrependBOMWrapper(encoder, options) {
7
- this.encoder = encoder;
8
- this.addBOM = true;
9
- }
10
-
11
- PrependBOMWrapper.prototype.write = function(str) {
12
- if (this.addBOM) {
13
- str = BOMChar + str;
14
- this.addBOM = false;
15
- }
16
-
17
- return this.encoder.write(str);
18
- }
19
-
20
- PrependBOMWrapper.prototype.end = function() {
21
- return this.encoder.end();
22
- }
23
-
24
-
25
- //------------------------------------------------------------------------------
26
-
27
- exports.StripBOM = StripBOMWrapper;
28
- function StripBOMWrapper(decoder, options) {
29
- this.decoder = decoder;
30
- this.pass = false;
31
- this.options = options || {};
32
- }
33
-
34
- StripBOMWrapper.prototype.write = function(buf) {
35
- var res = this.decoder.write(buf);
36
- if (this.pass || !res)
37
- return res;
38
-
39
- if (res[0] === BOMChar) {
40
- res = res.slice(1);
41
- if (typeof this.options.stripBOM === 'function')
42
- this.options.stripBOM();
43
- }
44
-
45
- this.pass = true;
46
- return res;
47
- }
48
-
49
- StripBOMWrapper.prototype.end = function() {
50
- return this.decoder.end();
51
- }
52
-