spawnpack 0.1.11 → 0.1.12

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "spawnpack",
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- "version": "0.1.11",
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+ "version": "0.1.12",
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  "description": "Minecraft Bedrock addon project generator — scaffold your BP+RP in seconds",
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  "author": "veedy-dev",
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  "license": "MIT",
@@ -242,10 +242,14 @@ PLAN:
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  <domain_context name="minecraft_bedrock">
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  **Context**: Minecraft Bedrock Add-On Development (BP/RP JSONs, Script API).
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- <guideline name="research_first" priority="critical">
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- ALWAYS use Exa to search the latest Minecraft Script API documentation before implementing. APIs change every major update — never trust memory.
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- </guideline>
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-
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+ <guideline name="research_first" priority="critical">
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+ ALWAYS use Exa to search the latest Minecraft Script API documentation before implementing. APIs change every major update — never trust memory.
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+ </guideline>
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+
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+ <guideline name="regolith_compilation_output" priority="high">
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+ When working in a Regolith project and you need to inspect compilation output, check `.regolith/tmp` instead of the output paths printed by Regolith. Entries inside `.regolith/tmp` may be symlinks; read them through those paths without canonicalizing or resolving them so you do not trigger unnecessary permission requests.
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+ </guideline>
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+
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  <guideline name="guard_first_error_handling" priority="critical">
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  Prefer **guard clauses** for predictable invalid state: missing values, unloaded or invalid entities, optional components, permissions, and known preconditions. `throw`, `try`, and `catch` are allowed when they are truly necessary: APIs can fail despite correct guards, you are crossing IO/persistence/parsing/async boundaries, or you need cleanup, recovery, or clearer error context.
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@@ -242,10 +242,14 @@ PLAN:
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  <domain_context name="minecraft_bedrock">
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  **Context**: Minecraft Bedrock Add-On Development (BP/RP JSONs, Script API).
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- <guideline name="research_first" priority="critical">
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- ALWAYS use Exa to search the latest Minecraft Script API documentation before implementing. APIs change every major update — never trust memory.
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- </guideline>
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-
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+ <guideline name="research_first" priority="critical">
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+ ALWAYS use Exa to search the latest Minecraft Script API documentation before implementing. APIs change every major update — never trust memory.
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+ </guideline>
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+
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+ <guideline name="regolith_compilation_output" priority="high">
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+ When working in a Regolith project and you need to inspect compilation output, check `.regolith/tmp` instead of the output paths printed by Regolith. Entries inside `.regolith/tmp` may be symlinks; read them through those paths without canonicalizing or resolving them so you do not trigger unnecessary permission requests.
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+ </guideline>
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+
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  <guideline name="guard_first_error_handling" priority="critical">
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  Prefer **guard clauses** for predictable invalid state: missing values, unloaded or invalid entities, optional components, permissions, and known preconditions. `throw`, `try`, and `catch` are allowed when they are truly necessary: APIs can fail despite correct guards, you are crossing IO/persistence/parsing/async boundaries, or you need cleanup, recovery, or clearer error context.
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