spacemap 0.1.7 → 0.1.9

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package/index.d.ts CHANGED
@@ -1874,6 +1874,10 @@ export declare class SpaceMap {
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  private limits;
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  private initialFocusPending;
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  private pendingFocusId;
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+ /** The first load, started once. */
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+ private opening;
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+ /** Counts navigations: a later one supersedes an earlier one still on its way. */
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+ private navigation;
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  /** Retires the host's hold on the camera. Kept so that a second hold, or
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  * unmounting, can take the camera off the hold before it. */
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  private retireCameraHold;
@@ -1913,6 +1917,7 @@ export declare class SpaceMap {
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  getSubsolarPoint(id: string): LonLat | null;
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  /* Excluded from this release type: load */
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  /* Excluded from this release type: open */
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+ private openOnce;
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  /* Excluded from this release type: applyInitialView */
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  /* Excluded from this release type: mount */
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  /** Hang a control in one of the map's corners; top-right unless the control
@@ -1937,9 +1942,15 @@ export declare class SpaceMap {
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  /**
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  * Fly the camera to a body, or to a named feature on one. Resolves when the
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  * flight lands. Whatever the target leaves out the map frames itself, so
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- * `{ body }` alone is the ordinary way to move.
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+ * `{ body }` alone is the ordinary way to move. A body the map has not
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+ * loaded is loaded first. The clock stays where the host set it.
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  */
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  flyTo(target: CameraTarget): Promise<void>;
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+ /* Excluded from this release type: goTo */
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+ /** The nearest body `body` hangs off that has a place. */
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+ private placedAncestor;
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+ /** The renderer, once the map draws. Null when it never will. */
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+ private rendering;
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  /** Turn to a feature on the body already framed, without travelling to it —
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  * the move a click on its label makes. Resolves when the camera comes
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  * round. */
@@ -1994,6 +2005,8 @@ export declare class SpaceMap {
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  /** Camera distance in scene units: what was asked for, else a distance that
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  * frames the body, else where the camera already is. */
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  private framing;
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+ /** How far the camera is from what it orbits, in scene units. */
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+ private cameraDistance;
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  /* Excluded from this release type: focusOnBody */
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  /* Excluded from this release type: snapToBody */
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  /* Excluded from this release type: snapToBodyFacing */